#alpha-two-archetype-chat

1 messages · Page 14 of 1

umbral seal
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Summoner when

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"nerf it to the ground"

elfin coyote
green charm
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not a single ranger in the game can snipe for 12k

umbral seal
green charm
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yeah but it's kinda shit compared to what other classes can do

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3 second channel from the low low range of 35m

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to maybe deal 5k damage if the person doesn't roll or shield or anything

umbral seal
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you're not wrong but yea it's still not a 1 archatype problem regardless of what's faster or what's not. you are not wrong.

green charm
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compared to rogue hitting a few buttons and dealing twice that dmg

umbral seal
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Don't get me wrong, i don't want rogues 1 shotting everything but the whole nerf it to the ground mentality doesn't always fix it. If we nerf the fk outta rogue, bard and mages. We still have archatypes that are 1-2 shotting people regardless.

green charm
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it's not even the damage that's upsetting

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why does rogue get 2x cc breaks, a trip that knocks you out of dodge roll

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and a 1 button silence

umbral seal
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yea true

green charm
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8 seconds 100% attack speed reduction

umbral seal
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as a fighter main

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my trip went to rogue

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i mad

green charm
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sleep darts to reset and do it all again

umbral seal
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Whoever created rogue surely loves rogue. Rogue main in WoW i bet. 😆

umbral seal
green charm
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it's beyond a joke

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bucky smoking that crack cocaine while he designed this one

ember lantern
silver cliff
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ah yall complaining about what makes rogue a rogue... where have i heard that one before. People are still pissed at rogue in wow classic/retail till this day, but everyone dealt with it. Lets find out how good rogues are in largescale when casters stay aoe beaming everyone for 10x the dps.

Yall want the rogue to start summoning ghosts of themselves? or cast self buffs? i dont get it. what do you want exactly? add cc immunity to fighters? never die?

green charm
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pipe down chimp

wintry portal
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Animal names aren't nice rooHazGun

candid briar
# green charm why does rogue get 2x cc breaks, a trip that knocks you out of dodge roll

rogue doesnt really have 2 cc breaks, we tested a lot with 2 ppl that swapped to main rogue
their umbral cloak only breaks root and frozen, nothing else
and shadowstep i think its called? does often get used to engage thanks to its range, and faint only having half that range (15m)
but ofc, its just been a single week for rogue, ppl are learning the class still compared to already more than half a year for every other class so far

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also imo rogue at this point of their learning curve (1 week into aoc alpha) do feel strong in their niche (super small scae pvp, up until 5 ppl) but their use heavily drops compared to other classes, if you can afford to pick your 8 man roster for 8v8
so for me, playing against rogue, it doesnt seem that broken because we‘d all expect a rogue to be 1v1 king, which is not where the game is balanced around anyways. Its aimed to be more balanced in 8v8‘s and beyond.

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(only talking about the abilities, their description and what they do. Not the current TTK, cause you can not balance a class around the current TTK.)

random blaze
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Wait until we have tested arch types before we start yelling NERF. Everything will change. There are + and - to everything.

old breach
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either use the grappling hook if you have to use movement to engage or stealth up behind them

glad cloak
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its weird the rogue skills have a 4m range, but the auto attack range is 6m?

glacial stone
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Rogue should have infinite stealth 1 min is yikes

little lark
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Like advantage is a valuable resource for dps while farming and we have to yell at the people that stand around harmlessly to go away so you can dps for your group, feels kinda yikes

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I find it very reminiscent of being a shy pee-er at the urinal thinking DONT LOOK AT ME I’m trying to pee activate stealth!

broken flint
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the ranger focus mechanic, how does it feel in long boss fights? Like I feel im constantly starved for it and the 15% damage boost if I read it correctly only applies at 15% if you're at 100 focus or am I reading that wrong?

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any rangers around that can confirm or deny this function?

sacred thorn
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On long fights you wont take much advantage of it.

broken flint
sacred thorn
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Even without focus you still have that "raw damage"

broken flint
sacred thorn
sacred thorn
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Am not saying the system is great but is what ranger's have to deal with it right now.

broken flint
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I mean I use lightning reload to get 2 power shots back to back to get back to almost 100%, doesn't change the fact I immediately starve again shortly after.

green charm
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game is not and never will be balanced for pve engagements

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thank god

agile saddle
broken flint
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This isn't a problem when it comes to PvP obviously since the ttk is like less than 10 seconds in most fights. However, in PvE, you are not only starved for focus but also mana when playing without a bard, which feels horrible imo.

green charm
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yes the class suffers because it was not made by bucky

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unfortunately only bucky classes are actually designed to play well

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everyone else is fodder

rigid hamlet
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I wish ranger would feel a bit more interactive like rogue does. Those channel abilities feel so bad to use 😦 especially when it's not a mage

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I think most channel abilities should be able to be used during free movement and while casting other spells/abilities, a bit like bard

sacred thorn
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Ranger is and will be a glass cannon guys.

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So if gets touched you're 70% chance of dying is high.

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You only have 1 cc cleanse, bear trap is awful, vine fields can be ignored if dashed throug and so on

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Thats the life.

rigid hamlet
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It's not about being squishy, it's about 3 sec channels feeling clunky and making me consider to go afk during it

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Instant and quick cast abilities, reactive gameplay and many options/choices what to do are what makes classes fun

sacred thorn
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I dont disagree with everything having a cast time but looks like is the pattern for every class design atm.

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There is ways to work and reduce cast time, hopefully they will improve more in the future.

rigid hamlet
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I think rogue and bard are on a different level than the other classes, they feel way less clunky

green charm
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bear trap needs a total rework for sure

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or make them semi permanent + invisible or something

rigid hamlet
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But ya I'd prefer them simply deleted, it's boring

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I hope the ranger doesn't get some weird beastmaster/companion stuff once the summoner tech is ready

green charm
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yeah agree

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fuck ranger summons

celest jackal
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I think it having three choices of stamina useage is useless if one of those is the clear winner. If you had to choose one or the one you got was determined by archetype or secondary archetype then it would create a better dynamic between classes, especially if they were further balanced.

languid bronze
# celest jackal I think it having three choices of stamina useage is useless if one of those is ...

Not having a dodge as a Tank is deadly to the point that you can't tank - it will kill you.

When using block you can't swing your weapon to build resources or use skills (if you use skills, the block is dropped) - it's directly anti-synergistic to the gameplay provided.

Both of these points are dealbreakers for the gameplay itself, combined I do not see a place for any type of active blocking the way it is implemented.

I have a very hard time visualizing any type of situation where any other class would want to use Block in a PvE or PvP setting either.

rigid hamlet
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Some abilities stunning you if you dodge them for example, but if you block them you take reduced dmg and no stun

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Adds an extra layer of skill and makes both useful

maiden hearth
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I don’t see any reason to block at all currently

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PvE maybe

rigid hamlet
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Iframe is obviously way better than reduce dmg taken in gamestate with way too much damage. We need the ttk fix asap. Things like adapting the siege gate hp are completely silly without it too

maiden hearth
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I’m actually not super sure what the gate actually does. Like, attackers can fly over walls with Bard anti-grav and defenders cannot attack attackers through the wall GrebLaugh

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But I dunno, only managed to get to one siege and lagged to hell

rigid hamlet
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I assume it will matter more when we get the next tier of node

languid bronze
# maiden hearth PvE maybe

It's directly detrimental to block in PvE. It drains you of your precious damage reduction resource and keeps you in danger longer. Plus all the other bad things about it.

spiral grove
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Tank buffs when?

languid bronze
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I'm gonna guess tanks and clerics get bit of work in for the double archetype testing

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but that's just conjecture

celest jackal
broken flint
languid bronze
# celest jackal Which is why I specifically mentioned further balancing them.

Well, sprint and dodge aren't really mutually exclusive and both have uses. Block is mutually exclusive.

My greater point is that with how attacking, moving (not dodging) and building resource is mutually exclusive with blocking I have a very hard time reconciling how you could fix it in any way.

That being said the way Reflect uses block is totally fine, and I would love to see other shield skills do something similar (keep shield up for X seconds) on skill use and add other beneficial effects.

sacred thorn
broken flint
sacred thorn
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We have to wait and see, everyone is a one tap machine so class identity is hard to show.

versed viper
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I remember in Aion and Tera your healers could cleanse all cc and debuffs with one skill on short or no cds. And Aion also had potions for it for the healer to use on themselves or if you were without one.

celest jackal
# languid bronze Well, sprint and dodge aren't really mutually exclusive and both have uses. Bloc...

I don't think you should have access to all three. Dodge and Sprint, or Block and Sprint as determined by archetype and potentially, when introduced, by secondary archetype.

Archetype's should have more interactions with them similar to how Rogues have Dash.

Reflect is a good example of one that is just clunky to use but has a good fundamental idea. But I think it just needs to be reworked to be a reaction which enabled when you block a casted spell/ability.

languid bronze
# celest jackal I don't think you should have access to all three. Dodge and Sprint, or Block a...

But that's not how the core mechanics look for the stamina-based abilities. Everyone has access to all of those mechanics. The problem is that Block is actively detrimental to the gameplay, and doubly so for a Tank.

The good thing is that Reflect is snappy, reactive, and smooth to use. Plus there's good skill expression to it as well. If I had to say anything bad about Reflect, it's that the amount blocked is negligible.

bleak meadow
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https://ashesofcreation.com/news/the-gatherable-spawning-system-is-evolving
Am i mistaking or was the gathering update supposed to be on the 10th of april?

AOC

Many of you have shared thoughts on gatherables with fixed locations and predictable timers, and we recognize the desire to enhance Artisanship in a more dynamic and rewarding way. Instead of quick fixes, we have decided to accelerate the development of some of our outstanding key Surveying and Gatherable Spawning System features that not only i...

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It now says the 24th

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Please let me know if I am wrong about this.

languid bronze
bleak meadow
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rezlised wrong chat

bleak meadow
ruby pebble
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Ya know what would make fighter better

Give it chain pull from tank, it's ironically that the class with no survivability has to all in engage and the tank class doesn't 😂

vale saffron
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Wonder who they hired today as the new lead combat designer Binoculargers

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The role disappeared from the website

languid bronze
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They'll introduce the person to the deep end with some heavy buckets and a chain I'm sure

tulip grotto
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Unless devs are hired differently than the rest of humanity they haven't hired anyone yet if it got taken down today

warm hemlock
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yeah it could be that they have enough applicants and have simply taken it down temporarily

vale saffron
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Doubt it. On linkedin for example you can see the general number of applicants that applied for each role on there. The Lead Combat Designer role has 2 applicants on Linkedin atm, meanwhile the Sound Designer one for example has "Over 100" yet it's still up on the Intrepid careers page Binoculargers

versed viper
versed viper
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he is a master

vale saffron
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He's still hired by AGS afaik, probably gonna be doing the work on the LotR MMO they're working on. They're probably paying fat $$$ to keep him seeing as the one part of NW people praised was teh sound design

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AGS might put out shit games, but they pay giga well for the gaming industry Binoculargers

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Yeah he's still working at AGS Binoculargers

coarse scroll
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Omg, leveling up a cleric is like leveling a boombox mage meanwhile leveling my bard feels like I'm starting a 30 year old car

spiral grove
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Tank buffs when?

dry iris
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We only do tank nerfs in this house

spiral grove
tulip grotto
spiral grove
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Altho kappalul tank is "fine" and would be cracked. If all the skills worked as intended

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but half of them are broken so gg.

tulip grotto
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Ya that's what I say too

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The kit isn't terrible just half the skills are bugged and don't work

little lark
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Tanks are the last to join group/first to leave usually, why do you think that is? I think it’s a combination of how easy it is for them to get a group and the strenuous/tiring playstyle the class demands

spiral grove
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you know It's bad when you literally know of all the issues that's wrong with the archetype from the top of your head 😂

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the only upside to all the changes that they did was removing the damage penalty and changing vengeance

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and ground pound I guess

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everything else was just bad or not even touched upon

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but I guess they didn't go out of their way to try fix any of those issues because the rework was inevitable

tulip grotto
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Trips often don't proc and when you plant the shield flag on some terrain it just falls through the ground and doesn't work

spiral grove
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😂 yeah

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I really hate the banner it feels so useless

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for the cd that it has and what it provides it just seems so memeish

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Who knew that I'd be this passionate as a DPS player normally for the tank archetype KEKWait

blazing bobcat
tulip grotto
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Ya sometimes that's the case

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But other times it is in the opening 2 seconds of soloing a mob while glint farming or whatever and it just doesn't go off

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And then when I follow up with the jumpy thing that does extra damage to tripped targets it doesn't work so I know it's not a visual bug there was just no trip

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I should really learn the names of the abilities I've been using for 6 months..... NikFacepalming

spiral grove
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KEKWait jump thingy

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Pulverize Phoenix gawd dammn it 😤

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or desolate If you're AoE farming kekw

tulip grotto
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Naaa jumpy thing

elder talon
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are you guys discussing the Zagreus Strong Attack on Sword from Hades?

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I’m really excited for tank to get another rework at some point, might be a bit of a wait but aside from Grit itself this rework was a good change. Still a lot of improvement to go but stuff like Slam is a big improvement imo. That ability went from boring and mostly pointless to kinda fun and interesting especially when solo farming.

green charm
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Vengeance is like top 3 skills in the game rn

spiral grove
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What

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how PepeSuit

tulip grotto
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Is that the red aggro circle?

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Nope it's not

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I don't think the knee thing is top 5 but who am I to say

flat shuttle
elder talon
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Vengeance is a really weird ability to me because there’s basically no reason to ever use a single charge of it or two charges of it. You always wait for three and then mash it. Which seems counter to the charge-based design that implies there are situations where you’d use only one charge.

I’d like to see a light rework where the first charge used gives a LARGE shield, the second charge used in quick succession hits for a LOT of damage, and the third charge does the stun. Keep the stun exactly the same, reduce the damage on the first and third hits by 50%, double the damage on the second hit. Halve the shielding on the second and third use, double the shield from the first use. That way there are actual reasons to use only one or two charges.

elder talon
pale nexus
rigid mortar
# elder talon <@517248394998054912> would love your thoughts on Vengeance currently and if thi...

Always fine to ping
I agree with this take. I worked on something for tank and Steven passed it on to the combat team so hopefully changes are finalized soon. I will say that you’re right in that there’s no strategy to not using all 3 typically. I’m also not a fan of how it’s single target now. Also feel we have more than enough trips / stuns in our kit which share the same cc immunity cd. Would like it as a snare or much larger dmg shield to incentive spreading out the hits for the reasons u mentioned
Either way it’s a lot better than old vengeance I’d say

elder talon
lilac rampart
rigid mortar
lilac rampart
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How you know it got passed on tho?

rigid mortar
lilac rampart
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Allright

spiral grove
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We should get a leap like the fighters that roots ppl into place, no?

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I swear I feel like that makes so much sense for a frontliner/tank lol if we're talking about providing cc as well and not the trips kind

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Right now you can charge in like a meme warrior and do nothing 😂

rigid mortar
spiral grove
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idk why it didn't click in my head before. like a wind up animation to the leap for like 25m-30m to engage with. tank instantlyyyyyyy would gain pressure

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😂 the passive on charge is a knock down 🫠 not even a knock back and it doesn't work at all

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I hate that passive with a passion

rigid mortar
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It’s a knock DOWN?

spiral grove
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Unless correct me if im rwrong

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YES

rigid mortar
spiral grove
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so the idea is that if you were to charge into people, the ones you hit would get knocked down

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but Kekg rn they just stay upright

elder talon
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The talent says Knockback

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So I think it’s working correctly

spiral grove
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does it actually knock ppl back??

rigid mortar
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Ok I was bout to say. Tank only archetype I play lol. I studied that tree

spiral grove
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maybe I was just hoping it was a knock down rather than back

elder talon
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Honestly I’ve never talented it because that’s a totally useless ability but it certainly says Knockback

spiral grove
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yeah you right

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ik I just tested it a few times and it didn't do shit so I never went back to it

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protect also useless

elder talon
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Well yeah I’m not sure what the point of a Knockback is supposed to even be. Maybe it interrupts casting or something.

rigid mortar
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So fun fact… there was a knockback on slam and knockbacks interrupt cast times and resets ppl cds. Can’t confirm for this phase tho

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lol as I type it

spiral grove
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ya

rigid mortar
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And doesn’t use cc diminishing return like trip

spiral grove
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I hope PeepoSad it works

flat shuttle
flat shuttle
flat shuttle
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Was also good for booping people off ledges...😈

spiral grove
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😂

languid bronze
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I just wish Slam didn't take me a step forward. The constant repositioning it creates can get frustrating

flat shuttle
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Just swap rogue 🙂

languid bronze
flat shuttle
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It really is helpful.
Tank has so many problems that it's not fun to play unless you full ungabunga bonk.

languid bronze
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In the meantime we can keep discussimg how to fix the Tank class, I think.

flat shuttle
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Not to beat the horse but we've all participated in ideas how to fix tank.
Intrepid is working a rework.
Not much more at the moment.

tender wing
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"Looking for Ungabunga Bonk, 12+ Oaken"

tawdry cradle
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are secondary archetypes implemented yet? (haven't played it, just been thinking about what i'd like to do)

tawdry cradle
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👍

tawdry cradle
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sweet

urban herald
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First of all what are the next archetypes going to be? And second I feel like tanks seriously only need either a heigher mana cap or less mana consumption though healer with blessed weapon kinda helps that and then maybe more cc and agro. I mean bloom you can't even agro if youre a tank (thats what I heard i main cleric so it mightve been last phase idrk)

vale saffron
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Summoner is the last archetype

languid bronze
spiral grove
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you guys prob don't have dmg or why do your fights last so long that you run out of mana fighting mobs? Susge

agile saddle
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Your damage is going down the toilet

languid bronze
daring sentinel
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all pve group content has been done over and over again with ~ 300 MP/PP characters. Mana isnt a problem as long as bards are awake, and people know what they are doing in general.

elder talon
elder talon
languid bronze
elder talon
languid bronze
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I would've checked if I could but my tank is in mostly blue ashen/forsaken gear with some + here and there, and Bard is in white/green crap I picked up

languid bronze
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15 for Bard, 19 for Tank

elder talon
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Ahh 19 is especially rough because you get new weapons at the next level and unless you have good epic/legendary crafted level 10 weapons it’s a massive upgrade

languid bronze
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Bard has been tankier than Tank at every level, that's my main frustration

elder talon
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But yeah gear matters a LOT in this game for soloing especially on tank. I solo’ed all the way to 25 and it was awesome but I did it by gearing out first and then leveling.

languid bronze
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Tank also has better gear in general compared to Bard, at any level, because I focused on that

elder talon
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Averaged about an hour per level solo, 24 -> 25 was about 1.6 hours, but it was all gear and picking a good spot. Bard is less gear dependent imo.

languid bronze
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I have all the ashen pieces, some forsaken pieces, and filled out with the rest

elder talon
# languid bronze I must've done something awful with gearing. I've bought the most strength stuff...

Well, 19 is rough and getting good gear currently is mostly about stacking strength and then enchanting it as far as you can push it up. And good weapons make a huge difference also. Gearing is fairly messed up. I’d check your physical power when you log in next and see. If you’re hovering around 200 that’s why you’re struggling. I was around 350ish at 19 and 410ish at 20 and hit 500 at 24.

languid bronze
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I'll reserve judgement to when that is live

elder talon
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Yeah that should hopefully fix the dependence on enchanting

languid bronze
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That's supposedly part of the changes. We'll see, though

sullen verge
languid bronze
sullen verge
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I've since tested more with 1h-sword, gs, and daggers. And concluded the tooltip attack speed is utter BS. Using longbow myself since on a rogue, I get off full combos before mobs reach me.

languid bronze
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I tested sword against mace quite a bit too. I got the mace combo off at the time when sword hit the fifth time, making mace the better generator

sullen verge
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GS and 1h-sword the base full attack time seemed to be roughly the same at ~5.3 seconds.

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I didn't test mace, but I noticed if you added up the % power damage hits, it should be the same as GS/1h-sword. So I was assuming (danagerous I know) that it is likely the same full combo speed.

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Was going to swap over when I hit 20 on my rogue, until then don't have the extended finisher unlocked to test.

languid bronze
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Mace have 4 hit combo, sword has 6. There needs to be a big attack speed change to make sword same or better for resource generation for Tank

sullen verge
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Mace has same combo as 1h-sword

brave cosmos
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New musketeer archetype when

sullen verge
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The number of hits doesn't matter (since the tooltip cast time isn't applied equally) just how long the combo actually takes

languid bronze
brave cosmos
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It was a joke

languid bronze
sullen verge
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Yeah, I'm saying "could be, didn't test yet" BUT 1h-sword combo is same as mace combo afaik. And I did test both great sword and 1h-sword.

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I also didn't go back and verify how long the base combo of longbow was. At the time I was still thinking the tooltip cast time had some relation to the number of hits.

languid bronze
sullen verge
# languid bronze I tried both in solo and group play for sword/mace. I *really* feel mace generat...

Could be, I suspect the combo attacks are equal base speed and base dps. After my own experiences with shortbow (when told the combo attack took longer than it appeared on paper, I was like no way is the combo slow!) and don't trust anyone's feelings on things 😛

In fact daggers are slower on paper than they are in practice. They came out to a base combo time of ~5.8 seconds, which is still slower than swords by ~0.5 seconds per combo. It does put the combo DPS at about the same though.

sinful bluff
sullen verge
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If mace is the same combo time as swords, I do actually think mace + focus is actually the best min-max set. Since AP > AS 1 to 1, mace is more skewed AP. You can get equivalent AP to a GS using Mace + Focus unenchanted.

languid bronze
languid bronze
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I even feel like mace finishes the combo soonerthan sword

sullen verge
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btw, on AP > AS (part of the original issue talking about shortbows 😛 ) https://forums.ashesofcreation.com/discussion/66995/1-to-1-ap-rating-as-rating

They're changing stats up, but I seriously have my doubts from the PTR notes I've seen that they've fixed the problem. I'll be very surprised if the best min-max strategy isn't still to max out Power Rating wherever possible, leaving Speed Rating as incidental.

languid bronze
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what I would love to see is that active skills do not interrupt your combo, but instead pauses it

sullen verge
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Rogue Thrash and Flurry do that. I agree, it is a bit weird trying to time abilities in between combos. On Rogue I said screw it, and just use abilities as needed. Was too hard to tell/time things.

On Ranger (level 14 with shortbow) it was a bit easier to time things, I'd have the final extended combo 5x multi-hit to listen for.

brazen tangle
sullen verge
# brazen tangle Having a character start at -20% speed rating as default means focusing speed wi...

The base 80% AS the character sheet displays is really weird (and unnecessarily complicated). It doesn't contribute to the diminishing returns of AS Rating, so it won't make AS Rating any less worthwhile.
Reconsidering a lower base AS: It actually makes 1% AS from rating more valuable than if the base were 100%! Instead of getting 1% more attacks per second of whatever the observed base is, you are getting 1% more attacks of observed/0.8

However, That base 80% doesn't change the relative value of AS to AP. Simplified DPS is BaseDamage(A function of Attack Power)XBaseAttacksPerSecondX(0.8+ASFromGear)
If we change that .8 to a 1 or a 2 or a 10,000 it doesn't matter for comparing the value of AS Rating to AP Rating. If you increase AP Rating by X% you increase damage and therefore DPS by X%. If you increase AS Rating by X% you don't get X% more attacks per second.

brazen tangle
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I like the idea of a fast attack/cast speed being a viable build but no matter what I look at, it doesn't seem like it is

flat shuttle
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You know i had a conversation about this with guildies on my tank when I was going between sword and mace.
Seemingly AS doesn't scale cast time but instead GCD.
Taking my tank for instance using vengeance I was able to get 3 casts of vengeance out faster with sword than mace.

Not sure if this 100% contributes to your discussion but it seems relevant.

weak lion
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Anyone test Longsword/Mace with Focus offhand?

flat shuttle
urban herald
urban herald
urban herald
elder talon
urban herald
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I’m curious I’d love to help him out later today when he gets off I’ll tell him to give more details

elder talon
# urban herald Which one?

The one early in the tree, you get it at level 7 or something I think. It’s in the second section of the weapon tree. The options are damage, health shield, or mana.

urban herald
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Ill check with him right now and i texted him everything you guys have said which should be a huge help

languid bronze
#

I think there's a problem in general for all archetypes with this - it kind of feels like/looks like everyone wants the mana regen option

urban herald
#

Even with the lack of mana though the tank cleric combo allows us to take on red enemies without dying, though now we just need good spots to grind at lvl 15 and up XD

languid bronze
#

or am I smoking some premium stuff?

urban herald
#

no you arent

#

mana is always a problem in every group im in especially in boss fights

languid bronze
urban herald
#

granted im not lvl 25 yet but even with two healers the amount of damage everyone takes both of us run out of mana and our tank does too causing he to loose agro and then we die off because we are healing the whole group

#

yes exactly

languid bronze
urban herald
#

then again with the cleric at least i can solo quite a bit before my mana runs out and with blessed weapon i think the cleric is balanced for solo play but in a max group size (ik its obvious and not a problem) one cleric isnt enough but even with two some fights just last too long for the clerics or tank to keep their mana up

urban herald
#

I mean do both skills

languid bronze
urban herald
#

I remember seing that one

#

Also what does the acronym AP stand for?

#

Or AS

languid bronze
#

Probably Attack Power and Attack Speed, but I might be wrong

urban herald
#

Ahhh that would make a lot more sense

#

thanks I was reading this trying to understand everything

#

So what I got from this is that mace focus is better for AP rating and that he just needs to stack strength every chance he gets, time his combos and skills as to not interupt refreshing follow through and weapon combos, and try not to get into prolonged fights? The last one im still confused on as with only two people any fight at or above your level with 1-3 stars is going to be drawn out and it would then be inefficient to fight them due to having to constantly sit after mana is low, and would instead be better to fight the base mobs.

#

I might be completely wrong but thats my take on everything (I think i have a pretty good build as a cleric so my mana lasts longer than our dps/tank and sometimes even our bards)

languid bronze
tacit adder
#

interrupting combos is a good thing in my opinion, actually have to think about when to use spells and when to use a finisher for max damage in a situation

languid bronze
tacit adder
#

because you can just use spells whenever and still get a high damage finisher

languid bronze
tacit adder
#

I guess, still not a fan of it, right now you have to decide what you spend your time on, an auto attack up to finisher or a spell and know what's worth more. another issue is finisher having special abilities like resetting cooldowns etc, which could overpower alot of things.

languid bronze
#

With the current set-up, you would want to enforce downtime on skills akin to about 5 seconds. no pvp fight will want that, so weapon combos for pvp either favor weapons that have very few combo-hits, or don't bother with combos at all. This is bad for the gameplay.

For pve, stopping to use skills for the same amount of time can be fine for dps, is problematic for healers, is needed for Bards (to proc the finisher effect), and is disruptive for tanks.

#

This is why I argue that skills should pause combos, not interrupt them.

urban herald
#

I dont have any problems with the other classes mainly cause i havent maxed them out but I already know i want a main cleric and maybe a rogue for pvp eventually

languid bronze
urban herald
#

I havent pvp'd much as of right now so i cant comment on it but i can definitely imagine

#

Also is there any way for the tank to get more magic resistance?

#

My dad gets nuked if we ever fight a highwaman mage

tacit adder
sullen verge
#

UI wise, I also find it difficult to tell where in the combo I am with a 1h-sword. If I'm expected to time my abilities to after a combo finishes, I need some UI element to tell me where in the combo I am.

#

Or the final combo hits need to be more obvious than they are.

tacit adder
#

those are shown on the new attack "button" UI

#

might help you if you move that ui part to be more visible then

sullen verge
# tacit adder those are shown on the new attack "button" UI

New as in on the ptr? Or was it broken this last test period?
I saw that were different icons for each of the attacks of the combo, but it was failing to update when autoatacck was on at least.
Also even if only interested in the combo attack button, still had the other 3 elements (dodge, block, sprint) I didn't care about taking up space.

tacit adder
#

the icons worked well for me

sullen verge
#

It was all sorts of confused for me. Maybe because of other rogue issues I bug reported. When pulling with ranged, most rogue abilities would swap me to melee. Though kick and pumel would swap it back to ranged.

#

And then combat would end, and my combo attack would show the melee icon even though it was for ranged.

green charm
sullen verge
#

They are all single hits, with the last one being a bit heavier.

#

Easily lost when up in all the action and flashing lights. Especially compared to bow combos.

ruby pebble
glad cloak
#

Beetles are not fun to kill

ruby pebble
languid bronze
#

all jokes aside, we both need some pats and updates

ruby pebble
languid bronze
# ruby pebble Yea but from what I heard the mobs haven't changed at all just damage nerfs to ...

I appreciate your amount of restraint and candor.

I don't want to be a con-bot, that's for sure. I feel like Tank is missing a rather significant damage ability, but I can't exactly put my finger on what it would be.
I very much appreciate where you're coming from, and when the TTK is adjusted I might get more into pvp to see what it's like - but I agree that Fighter (Warrior?!) shouldn't be a wet paper bag wielding a scary sword

ruby pebble
languid bronze
ruby pebble
#

Reality is any competitive guild won't even invite you to raids if you are a fighter because doing damage isn't enough to justify going fighter.

Mages do damage and a better job at it while providing buffs to raid, tanks have really good cc while also giving shields and protection to allies as well as los targets,

#

If they want to make fighter better they should make it the opposite positive of tank

Cuz I said earlier today instead of a 15% health banner have fighter throw a war banner that increases everyone's damage

Like how tank can throw protection on someone, instead of fighter throw blood pact where whatever they heal themselves for via damage, their ally gets half that and half of their skill buffs.

Give fighters a aoe pull and knockdown. Have them empower their allies as their charging in otherwise

If all you give them is damage when everyone else has something for the team You just built a shitty sucidial assassin with no stealth

languid bronze
#

and yes I know we're usually talking about two very distincly different modes of play, I just want a good balance and this would be super great to have

ruby pebble
#

Well in archeage 6.0 and onward blood reaver for example would go in dive, aoe pull,hellspear impaling targets then whirlwind and aoe trip then crows decreasing everyone's accuracy and proceed to delete targets through pricesion striking striking

#

Just like fighter here they had good AOE heals from Leach

languid bronze
#

it's weirdly easy to translate into Death Knight for WoW and PvP, so I kind of get what you mean

languid bronze
ruby pebble
#

Fighter doesn't need leech thou + it already can heal through damage it just needs to be able to set up and provide benefits for the group like the rest of the classes.

And if they want to make it this all in hard to escape class. Then do that but raid wide not single target.

If fighters could go in and aoe pull and cc it would set up so much more for mages rangers, etc to start doing some AOE combo damage to the raids. And this would also put a lot of pressures on clerics and bards because they will start struggling to heal 10-15 targets getting blasted at once.

languid bronze
#

fair enough! I'm quite excited to see the stat rework + TTK change come online. I suspect if they feel happy with the quick-test on the ptr of the ptr we'll see it pretty soon even

weak lion
#

I think some extra shout abilities for Fighter would be nice and follow a theme.

frank cloud
#

AAAAAAAAAAAAAAAAAHHHHHH

sacred mango
ruby pebble
ionic plume
#

They have good mob control and debuffs in PVE. Just hard to use all their CC in pvp atm since it requires high uptime in melee

maiden hearth
#

Have tried asking them politely to stand still?

sinful bluff
#

seems like fighters are the only person that can weaken somone

torn imp
maiden hearth
ionic plume
#

Shout + blue stance = shaken, demoralized, and weaken.
To many fighters stay ONLY In green stance even if 10 other people are already applying stagger for your knockdowns..
Blue stance gives lots of health regen and evasion on top of the shaken Debuff

urban herald
#

And youre right it does need a damage boost but not much honestly that magic mit is so noticable for us as when he gets hit i have to switch from whoever i was healing and pocket him

urban herald
sacred mango
#

Paladin having high Phys and magic resist makes sense

#

But highkey they should just make Paladin have a unique trait they can get that converts armor to magic resist that way they are incentivized to run heavy armor exclusively

sinful bluff
#

tbh spellshield would be the tank class that gets alot of MR 😛

#

which is tank/mage

#

paladin i would think would be a tank that AoE heals on attacks and things i would think

sinful bluff
sacred mango
#

Specialized tanks would also be pretty chill

#

I’m hoping they make a dps tank option

#

For those speed runners / people that want to play an aggressive tank at the cost of some tankiness

sinful bluff
#

dmg seem to have been over nerfed atm on ptr from what i hgeard

#

you will probaly get 1-2 more dps orinated tank options same with cleric

#

probaly tank with fighter/rogue or ranger might be more dmg orinated

#

and cleric rogue will probaly be a more shadow dmg cleric

sacred mango
#

yeah dps tanks are always niche but very fun in a lot of mmos

#

most popular with speedruns in pve obv given it allows for it but the option is always nice

agile saddle
#

Tanks primary job is to maintain agro
The damage part doesn’t matter as long as it does its job

umbral seal
# ionic plume Shout + blue stance = shaken, demoralized, and weaken. To many fighters stay...

You can set all the advantages for blue w/e the fk stance it's called. nobody cares because then you can't trip outside of using leap. Also you can't shout because for whatever smart reason shout is a fighter's only cc break. There's no point using orange stance(fk i forgot all the names after playing rogue 😂 ) for attack speed when again, you can't trip outside of leap.

Speaking about PvE, ever since Tanks became paper and the low quality tanks only amplify this.......you have raids demanding fighters to be rangers just so their clerics can keep up the tank.

Legit don't know what they want the fighter to be.

ionic plume
#

Solo play cant trip outside of leap if not using green stance.. but in group play theres usually already stagger applied by someone else which is what you need for you trips.. and if not you can just stance dance for when you need stagger up to trip. Orange stance is much higher dps then the other 2 debuff stances also if you have someone else doing the debuffs as well as making your rotation much quicker which helps a lot in pvp

#

Idk how ptr changes fighter self sustain but in PVE content a fighter is more then capable of managing their own healthbar with built in life steal and backing out attacks that might kill em. Can't be a lazy player if you're gonna be a melee in this game

umbral seal
ionic plume
#

Its just funny. People complain about fighters being bad but its probably the ones that hit whirlwind and then stand in the one shots and wonder why they died 😅

umbral seal
#

Then again all this stems from a Tank, healer and casual problem.

ionic plume
#

Yeah def. Fighters and rogues (when damage/survivability is balanced) with how combat currently works def won't be very casual friendly. Gotta stay on your toes and pay attention

sacred mango
#

In solo play you’d be better off not running green stance except when you are scumming with incapacitate since you’d be losing a lot of your combat momentum right off the bat, in which case you can kinda pseudo rotate where you can engage with green stance to trip spam and mitigate how much damage you take, swap to blue when you’ve built up combat momentum, exhaust your abilities til you need to incapacitate then swap back to green since while the enemy is incapacitated you’ll be low on combat momentum again and you can just repeat the cycle

#

That’s the way I’d approach it at least

#

But blue outside of incapacitate cheesing is just hella good for sustain since you can keep up your combat momentum very easily. Hell I’d argue you’d want to swap to red if you plan on berserking in PvE to maximize how much damage you can output since your combat momentum will, again, drain

#

Options go brrr

#

Stance dancing for shift in combat focus is already viable it’s just not very appealing

#

It’s Minmaxy at best

hasty vale
# languid bronze I appreciate your amount of restraint and candor. I don't want to be a con-bot...

honestly, the best way to give tank some damage without overbalancing it is to add in a reflect ability. one with a fairly long cooldown, that you can use to reflect an enemy ability/spell/attack. you won't be using it nonstop, but when it's obvious that a boss is charging up a party wipe move, you reflect it (to prevent trivializing bosses/PvE in general, maybe make it so that reflected abilities have a lower cooldown than if they were allowed to fully activate). when you see an enemy ranger charging snipe? boom, reflected. enemy mage charging lightning strike? boom, reflected. rogue attempting to cut you down? little bit harder to time in melee, but that's where the skill expression would really shine imo

ionic plume
#

Yeah thats what I do.. i took the talent for swapping stances also for the rare occasions when I want to stance dance (use to doing that in WoW on warrior so doesnt feel weird)
I just see a lot of fighters REFUSE to Leave green because "I need it to trip" and they arent realizing most other people are already applying the debuff

spiral grove
languid bronze
hasty vale
# zinc sierra yeah something like that

I think it can be improved though. Give it some extra power through increased damage, with a trade off of a much longer cooldown. You can also use this as a way to incentivize players to block more by making it so for every attack blocked with active block, you reduce the cooldown a little.

#

People don’t like tank because it doesn’t feel satisfying to play. A part of that is I think the lack of impactful abilities. Most other classes have skills that are very central to how those classes play and feel. Tanks are lacking skills with that kind of oomph.

languid bronze
hasty vale
#

I didn’t say reflect was “the problem” lol, the problem is that tank doesn’t feel satisfying to players. And keep in mind, that is me quoting them. I like tank in its current state honestly, and think most everyone is just complaining that it’s not another dps.

My suggestions on the change to reflect were to make it more satisfying not to “fix it”

bold summit
#

What are the two best archetypes for beginners? Looking for something easy to level and learn as servers will probably be wiped for phase 3.

umbral seal
glossy pumice
bold summit
#

Thanks guys.

languid bronze
golden plume
#

I'm not in the ptr but I heard somethings about rogue changes. I'll reserve judgment until I play test myself but if some of the changes are true to what I heard then what are yall smoking

random blaze
hazy cave
#

It appears we have a few players that would like intrepid to change the fighter to a support class! 😆 . I'm seeing complaints they aren't equipped with enough group buffs? WTF is all that about?

narrow ivy
#

I would just like to support as a big weapon swinger but by no means should it change the entire class, just an idea of a sub class or interaction with group content of "do more damage because i exposed a weakspot" idk

urban herald
urban herald
# agile saddle Tank doesn’t need damage

Tank doesnt need damage but a reflect ability would be a great way to add "dps" to a tank without actually increases its damage. If they hit the tank they take some damage. Its been done in the past and if done right should create a decently tanky tank that deals slightly more damage and yes youre right tanks dont need it but it would be fun nonetheless

urban herald
# zinc sierra yeah something like that

Didnt know they had this skill but if they were to dumb it down to a passive 10-15% and possible crit chance of like 2% it would make it more versatile instead of the tank always taking damage.

charred seal
# umbral seal Then again all this stems from a Tank, healer and casual problem.

Yeah but you can't tune the game for the elite. If you do that they are the only ones that will be able to play the game. In any case, elite players shouldn't care about levelling. If you are an elite player, you will realize that making levelling easy for casuals/healer/tanks, and only tuning for skill at endgame is an intelligent strategy for designing games.

sinful bluff
#

Rogues backstabs were doing like 500 dmg or sonething at 25 now as of start of ptr from ehat the guys in there said

#

Common consensus though is thry need more time to cook with the ttk from my understsnding of ptr :p

languid bronze
#

Steven did confirm this is the first of many passes to work on the stats and TTK, and also wanted us to test the everliving crap out of it.

#alpha-two-news message

sinful bluff
#

Pretty much, although they got a few weeks since that change was expected to cone the 24th or something

quick path
#

i guess people missed the mention that leveling this week will be nigh impossible

charred seal
azure owl
bold summit
#

if I am going to be predominantly playing with one friend at first, would a Bard and Mage be a good combo or would Bard and Fighter be better for beginners?

Mainly just want to learn the ropes before phase 3 launches.

languid bronze
bold summit
#

Thanks

spiral grove
#

Tank buffs where?

high matrix
maiden hearth
agile saddle
sudden bough
#

lots of talk about tanks... is it hard to level one up solo?

umbral seal
#

When the fk did i say anything about leveling?

#

Also solo leveling only takes 2-3 days to get to 25. What do you mean it's not casual friendly?

#

Yo, go re-read and get the context right.

maiden hearth
elder talon
umbral seal
#

Getting from 1-10 only takes 1.5-3 hours.

#

depending on gear but then again this gets thrown out the window with a group.

celest brook
#

hasnt this always been the case?

umbral seal
plucky ridge
#

No tank chages? 😢

agile saddle
glossy pumice
# umbral seal 2-3 irl days

Doing what? Being carried by others with high end gear and always playing together? I’m honestly curious how you got from 1-25 in less than 24 hours played time.

umbral seal
glossy pumice
umbral seal
#

Also this was pre-ttk patch. what you on about.

#

lmao

glossy pumice
#

So what I’m hearing is you are just a troll who has no idea what he’s talking about based on your response 😂

umbral seal
#

I got 3 25s done up in a little over a week. So you keep thinking what you want. Like you actually know shit. lol

glossy pumice
#

Clearly a troll 😂

umbral seal
#

Cya boi

glossy pumice
#

Bye troll

#

Can’t even answer a simple question because he can’t actually explain himself

umbral seal
#

I gotta defend myself against the slow, the 9to5 and the incapable

#

nah thanks

glossy pumice
#

That’s because you can’t defend yourself because you are clearly talking out your ass 😂

languid bronze
#

I feel like the Tank is much tankier now, but I can't exactly put my finger on it. I'm thinking it's because the mobs do less damage now

umbral seal
languid bronze
umbral seal
#

Interesting

languid bronze
#

mobs that did somewhere in the ballpark of 250 damage per hit before does about 100 now. I think that's the largest contributing factor

umbral seal
#

Then again, the mob AI still isn't properly functioning.. There are reports where mobs just stand around doing nothing. So maybe that factors in too.

#

Prior to this patch, the 3 star elites in HH were alot slower in picking out their abilities compared to some other time before

languid bronze
#

the mobs I've been fighting has had normal fighting behaviour

lone cypress
#

overall npc stats are lower, less damage, less def, less hp (less xp)

languid bronze
#

I'm getting pretty much the same xp as before with the ashen flame dudes north of Joeva

#

but their hp hasn't changed notably so that might be it

lone cypress
#

ok, maybe something was changed from ptr, the ones I compared there had less

cunning jungle
#

Whoever is a caster , build Mag Pen

flat shuttle
#

From my experience dueling yesterday...there are a lot of people with 3k-3.5k hp at 25.
Get more and you won't be one combo'd.

green charm
#

so easy to get more hp now

#

you just have to sacrifice dps

#

as it should be

elder talon
flat shuttle
green charm
#

yeah same here

#

crit chance and power also easy to get now

flat shuttle
#

Crit chance is misleading i think because of crit avoidance being on stat sheet.

daring sentinel
flat shuttle
#

Ah but seeing the damage difference currently of a cleric wearing light armor vs heavy rividium, i was hitting nearly the same.
Crit backstab on light armor was 1570
Crit backstab on heavy rividium was 1485.
This is at 44% penetration.
That seems pretty out of wack to me.

lone cypress
#

no why, high pen is basically ignoring armor, light zero def, heavy gives a little def from whatever, I think you have only ~35% phys with heavy

glad cloak
#

Yeah but like armor is giving 30% DR maybe 25%? Not certain , but 50% pen is like 15-20% more dps then right? Might be better off just going for power

#

I don’t think pen applies to raw mitigation anyways, idk

flat shuttle
#

Yeah we need to do more testing for sure. But out of everyone i dueled yesterday at 215 power with daggers I didn't see anyone crit higher.
Obviously other factors in play but still lots ot play with.

flat shuttle
lone cypress
flat shuttle
lone cypress
#

it shouldn't go below zero

glad cloak
#

I read it as if you have 100% pen, then the target has effectively 0 armor

flat shuttle
lone cypress
#

the way I see it if you have 50% pen you ignore 50% armor

glad cloak
#

So if someone has 30% mit from armor, 50% pen is “only” 15% dps increase

flat shuttle
lone cypress
#

it is

maiden hearth
#

The way that I see it, 50% pen = ignore 50% of target’s Armor

lone cypress
maiden hearth
#

But what do I know

sullen verge
#

The way tooltips were phrased before, if you had 50% pen you ignored 50% of their Mitigation Rating. This read to me like it should be less than 50% of their actual mitigation, due to diminishing returns on Mitigation Rating --> Mitigation. Not sure if the tooltip has changed.

maiden hearth
#

I’m a filthy support/healer

flat shuttle
#

I hate feelycrafting.
Just venting my opinion of course.

glad cloak
#

Ranger feels fine post change. Too many buttons do basically the same thing and focus is ignored but meh

#

Anything you could solo before is a bit easier to solo now. Mana is less of a problem also

#

Also raven is still on hit damage even though it says physical evasion in tooltip

lone cypress
#

whoever crafted that stat overkill doesn't understand it either

cursive zealot
#

for fighters whats the best armour mix

#

im running 5 medium 3 heavy

#

not sure if that's optimal

glad cloak
#

Stats > armor categories. But if all else is equal then what you listed is probably best. In general ignore armor categories

flat shuttle
jade anvil
# flat shuttle Yeah the 5pc/8pc sets seem to be lackluster in importance imo

i think the problem with set bonuses at the moment is they only give stats. I think the design principle of ESO sets was really nice in that regard because the last "Buff" when you have the whole set is almost always something more special then stats and i think that makes the set more cool, more special and different from each other and more impactfull overall in the game. The Problem was the balancing was kinda bad sometimes and some sets were just clearly better in certain metas. I think sets will be more impactfull eventually but im not sure if it will be soon or more something for later.

flat shuttle
#

Yeah i also mean like the light/med/heavy set bonuses almost don't matter.

spiral grove
#

Tank buffs where?

flat shuttle
spiral grove
#

Does passive blocking work tho?

flat shuttle
#

I haven't tried. I'm a rogue boy nowadays

#

I know we crafted a ton of shields...

daring sentinel
sly kite
spiral grove
viral wind
hasty holly
#

Just started the game but shortbow seems goated loving the attack speed

sacred mango
#

Slap on a long bow and look at the range in which you can pull its kinda nutty lol

gentle void
lament agate
#

we did some test of someone with full gear vs someone naked, and they took the same damage lol

flat dock
#

I bug reported it but it seems that Caravan parts price are wrong, the Oak Caravan Chassis use to be cheaper than a Weeping Willow Chassis. Why buy T1 caravan parts from Vendor when they the same price as a T2 Vendor item.

broken flint
#

Rogue's Foreshadowing talent is literally mechanically just bad. Guile says "On your next weapon combo finisher, gain advantage" but it only lasts 7 seconds. Foreshadowing gives you guile if you attack from stealth, but the last thing you do when attacking from stealth iss a weapon combo, and by the time you decide to, 7 ssecondss are gone. Guile's ability to gain advantage should be permanent., and the evasion you get should be the only thing that lasts 7 seconds.

hard verge
#

What is the gear/effects for max health? I'm on a level 2 character with no gear on and no abilities active.

dry iris
#

Your weapon

sinful bluff
cunning jungle
#

Tell me why they decided to give a Light armor set for physical classes and spindlehemp gear isn’t even good physical stats kekw

mint tusk
cunning jungle
#

@timber solstice this guy too

timber solstice
#

they took my dog

#

all because im a mage

#

its shoots firebolts btw

spiral grove
#

@mighty nimbus Any estimate on when Tank rework might get announced? potentially Pre-P3 or Post-P3?

I believe a ton of people will be deciding whether they want to play Tank for their group/raids then or not. PeepoDetective

craggy grotto
spiral grove
#

@cunning jungle

#

How cooked is mages?

full stump
#

Hello, is there a reason why the spell "Mend" on the cleric is not in mouseover? Or is it just an oversight?

gentle void
clever wyvern
#

mage is trash rn

spiral grove
#

Tank trash too kekwait

glacial otter
#

Everyone saying their class is trash after last patch. So whats not?

jolly egret
#

Tank feels quite nice now, better then before the "balance" patch for sure 🙂

#

but i'm easy to please .)

bitter mirage
#

Cleric feels pretty good, still can solo a lot without any good gear

jolly egret
#

can kill 2-star mobs without being killed by them first now, so thats a nice improvement

#

if they are 2-3 levels lover, and 5 levels lover i can deal with 3-stars

#

and for 1-stars, i can farm those even 2 levels higher then my tank

#

which wasnt possible before the patch, with my poor gear

#

got to the test just 2 weeks ago, so i'm lvl 15 only now, wasting most of the time on exploring random stuff

clever wyvern
#

rogue still busted good

#

SSS tier rn

jolly egret
#

so ye, tank feels nice now

rough knoll
#

what was the change?

languid bronze
craggy grotto
#

xddd

#

glad fighters got some light armor tho

full stump
high matrix
#

It's basically best for self heals only

#

Also /bug it and maybe one day it will be fixed

upbeat plover
#

mend is underrated after the last change they made to it

full stump
past whale
#

Their poisons are actually doing too much damage though. Like I’m getting ticked for 1k from poisons is actually nuts

sacred mango
#

Especially good in PvE I’d say, still unsure on PvP but I hear ttk is not as oppressive so maybe fighter has more leeway to make some plays

clever wyvern
sacred mango
#

I need me either another fighter or a bard to help grind desert mobs

#

18-20 be hectic to say the least I wanna pull a lot of mobs but they hit hard af

opaque nebula
clever wyvern
sly kite
#

damn that seems really strong

green charm
#

don't ask for rework so soon

spiral grove
green charm
#

takes like a day to regear

spiral grove
#

tis weak KEKWait gimmie rework, working abilities not half of them broken

#

Just because we finally got working defensive stats doesn't make us op Slap

#

punk

green charm
#

nerf tank even

#

rogue and tank into the ground thanks

celest jackal
#

This may be a hot take, but tank should only be a secondary archetype, with 1-25 pve scaling being adjusted to not require tanks.

agile saddle
spiral grove
sly kite
#

and they arent balancing around 1v1. the group performance is what matters the most

spiral grove
#

Yeah

lament agate
spiral grove
#

hp is just hp lol that's again ONLY because max health was put onto pieces

#

having 10k hp without defensives is still nothing PeepoShrug

lament agate
#

lol bro, have you played the game?

sly kite
#

i've heard that bards can do 2.5k an auto attack

lament agate
#

tanks are border line unkillable

agile saddle
spiral grove
#

up until rogue came out. you can hardly tell me otherwise

agile saddle
#

have yall touched the game since they reworked stats and gear last week?

spiral grove
#

uh-huh

#

been scrimming 16v16s

#

noice

sly kite
#

even if they arent doing 2.5k on an auto, attack. if 1.2k is an autoattack thats still alot of damage

lament agate
sly kite
#

and thats current stats?

lament agate
#

that was after the "stat nerf" ya

sly kite
#

so 1/4 of a tanks health with an auto-attack

lament agate
#

tanks take about half that dmg

sly kite
#

1/10 on an autoattack is still alot

lament agate
#

ya, if u can stack resonance and not be stunned etc to actually do the combo

spiral grove
#

gg.

lament agate
#

thats 90% of bards damage tho

#

lullaby hits for like 140 dmg lol

sly kite
#

in a group fight you wont be the only one doing damage. so if you have even a couple other people you can liquify a tank

lament agate
#

theyre pretty annoying tho if they stun u constantly

sly kite
#

i didnt say you should, but if the tank was the person you were fighting at the moment

#

they can only stun so many people if you space out

spiral grove
#

1 stun Kekg the rest is trips

sly kite
#

and im assuming there is still the period of cc immunity after being cc'd

#

or i heard there was, because some people who left my guild told me not to just cc people because it would waste their damage openings

#

damn, bards are too weak fr, i think they need a buff

#

not even 1 tapping them

lament agate
#

dmg is pretty good, but did u also notice i heal for almost 2k lol

spiral grove
#

yeah man stop fking rooting cuz I can't shatter Pepecorn

#

SHARES THE SAME DR.

#

Tank rework when KEKWait

#

I want a leap that works charge based and on impact stuns for 3secs

spiral grove
#

😂

sacred mango
#

At least 1-20 I haven’t needed a tank a single time. Ive had situations where a tank is nice for sure but never needed a tank

sly kite
#

when im doing anything like seph or any decent farm, my group usually dies pretty quickly if i die

#

especially to bosses

full oyster
#

Umm so now with stat changes etc on gear . I wanted to start a cleric today to try it out . Only planning on leveling to 10 . What stat on gear etc should I focus on now

candid briar
lament agate
candid briar
#

I totally get that they had to cut down the resonant stacks from 50 to 10, its fine - but the lullaby stuff was completely unnessecary. Took out the buildup and identity of the skill

normal lintel
#

How do i get here on the weapon skill tree, I invest 9 points in the lower etc and it still wont let me.

quick path
#

Need invest in row prior

cinder scaffold
#

how is the fighter now?

#

better?

#

and what about the tank?

#

dubio between making fighter or tank

high totem
#

I have trouble staying in melee range in PvP fights as a fighter. Faster classes will just outrun you. Your trips require the target to already be under the effect of other debuffs, and your cripple effect also requires the application of other debuffs as well

#

I think fighter needs an additional snare applicator to be viable in PvP

#

Bard, rogue, mage, ranger can probably just kite you out for infinity

umbral seal
weak fjord
#

absolutely
If fighter can tripped without the debuff staggered it would helps a lot

#

Against rogue and tank its hopeless xd

#

They just cc you to the death

high totem
rigid hamlet
#

#buffranger

dusky plover
maiden hearth
#

Buff bard

sinful bluff
spiral grove
#

Tank rework when?

sinful bluff
#

thats what there wokring on now according to steven

vale saffron
sinful bluff
agile saddle
sinful bluff
#

less option though since physical books and wands are somewhat low options

#

is actuallyt pretty legit on a ranger :p lol

#

wand and books probaly have the most interesting weapon tree too compared to every other weapon seem to be standard

agile saddle
sinful bluff
#

druid sounbds like it be a class in the future tbh

#

ranger is more standard RPG class than druid so thats why we have ranger :p

agile saddle
#

They went halfway there with ranger

With vine field, and the animal theme skills

agile saddle
sinful bluff
#

ranger in Everquest/DnD are what the went with rangers here it seems there both both related with nature magic as secondary

agile saddle
sinful bluff
#

didnt play pathfinder so not sure there

agile saddle
sinful bluff
#

play a druid equip a energy wand on a ranger and go nuts 😛

#

if there was a physical dmg wand with additive dmg i would do it over a bow tbh :p

agile saddle
#

Ranger is currently worst archetype in game
They gotta do something to fix it

sinful bluff
#

it plays like a mage which is why hahaha :p if i wanted to play a mage i would play a mage

#

i find it funny as my ranger build i do more dmg not using my abilities

agile saddle
#

Which means everyone does equal by doing that too

sinful bluff
#

kinda and not quite

#

u do get the hunt buff that push u over slighly with aa dmg compared to other classes im sure other get bonuses like cleric radiant weapon though and mages enchant so not sure hwo wins out with their buffs for AA dmg

agile saddle
#

Bard, cause magic resist is harder to get than armour

sinful bluff
#

rangher truely are a shit show atm seem like them and tanks are only one needing major reworking

#

the other class kits feel good to play ranger tank not so much

alpine garden
#

Anyone here on bard that actually uses counter point? It's nice having two melodies playing but it feels kinda clunky where the end of the songs don't overlap and you essentially have to channel your new song before you old channel even ends to have two play concurrently.

Could easily be extended to 22-23 secs (if you have counterpoint skilled) so the channel time is included and you don't have to worry about uptime

ionic plume
maiden hearth
#

Current emotions regarding Bard:

alpine garden
alpine garden
ionic plume
plucky ridge
languid bronze
#

I'm gonna put my bets on a Tank (and Cleric) rework before second archetype (full class) testing

rigid hamlet
candid briar
blazing bobcat
#

In which situations (PvE) do you play with 2 melody at a time ? When you are solo Bard ? Or even with 2 Bards ?
And is the bonus from the other choice (forgot the name) is negligible in order to always choose counter point ?

alpine garden
alpine garden
blazing bobcat
#

So in which situations do you use crescendo over counter point or the other way around ?

alpine garden
alpine garden
blazing bobcat
#

Juste want to learn more 🙂

ruby pebble
#

They need to just finish fighters identity and make it the raid wiper, not saying it should wipe a raid but give it the ability to set up possible raid wipes.

Like a 6m AOE pull and then recently pulled targets can trip from whirlwind this finishes fighter as the all or nothing class and gives them a purpose in groups

#

If a large part of the community on high lvl pvp is on the basis of don't play x class and you can't get into most guilds if you are that class.

That's the class that needs rework first. All the arch types need to be in a good spot before they add 2 archetype.

alpine garden
# blazing bobcat 22 but not stuffed

Yea I mean not a lot of people use it because I will admit it is annoying to change song every 20 secs compared to just pressing it and forgetting about it. Honestly though I think it is better though in a lot of cases

vale saffron
#

Tank > Ranger > Fighter > Cleric is the order of needed reworks imo Binoculargers

languid bronze
ruby pebble
languid bronze
clever wyvern
#

the bottom tier class at the moment

vale saffron
#

Balance issues != core archetype issues Looking

#

The other archetypes need a rework from a "fun" AND class fantasy perspective. Mage is the best out of the older 5 archetypes

#

So if it were to be reworked it'd be way after the first 4

clever wyvern
#

cc break tied to mobility (blink) with 1 cc spell that has a 3 second cast time

#

meanwhile bards and rogues

#

and tanks

vale saffron
#

When I say rework, I don't mean "add a new spell here and there", I mean completely redesigning the archetype from the ground up in terms of feel and play

#

Tank and Ranger 100% need that. Fighter might not need one and be fine with just big changes to its current kit. Cleric I have no real input on as I don't play healers feelsspecialman

umbral seal
# clever wyvern cc break tied to mobility (blink) with 1 cc spell that has a 3 second cast time
  • Sleep type * CC needs to get suspended lol. All it's serves is to grief people. I can't tell you how many people i've killed with CCs in this game and i never turn red.

Also CC breaks on any mobility ability or any debuff ability is a full on bad idea. There's a reason WoW didn't go this route and instead made dedicated items for this or a dedicated passive for this. If it was any other way outside of this, people would've complained about it.

clever wyvern
timber solstice
#

LISTEN HERE STEVEN, MAKE MAGES GREAT AGAIN:

  • Ball lightning moves at double its current speed, does old ball lightning damage procs
  • Shell acts as a CC break
  • Slumber is instant cast
  • Arcane circle 30% dmge instead of 20%, increase size of animation by x2 to let ppl know mages mean business
  • Make fireball actually do the same damage as 3 firebolts
  • FIX THE MF CHAIN LIGHTNING DOUBLE HIT PERK
  • Make blizzard GREAT AGAIN, I want double the diameter in range and I want anyone in my blizzards domain to have damaged doubled if chilled and tripled if frozen, since mobility sucks already with it, you may as well make us invincible and unable to move during cast (this one is satire)
  • Make arcane eye last as long as rogue stealth
  • LET US CAST WEAPON ENCHANT ON OURSELF
  • Magma Field creates an exploding pillar like firestokers in forge, consume all burnings dots instantly at 50% additional damage
  • If you stack all 3 enchantments in arcane circle, beam should do an additional 50% damage and have 25% more range
  • Why can bards gravity jump but a mage can't? Make blink omidirectional
  • Arcane volley is useless, reduce cast time by 50%, add 1 more volley hit
  • Why can't hoarfrost freeze people already chilled? same with frostbolt....
ruby pebble
zinc sierra
blazing bobcat
cloud gust
zinc sierra
candid briar
agile saddle
#

A single fighter in the party increases the entire parties damage
Same with a single tank in the party gives everyone damage reduction

spiral grove
spiral grove
#

The fact that they haven't bothered fixing some of the current abilities just goes to show they did not care 😂 and are just aiming to do it with the rework instead

#

Which I hate because It made playing tank for the past 4 months atrocious

sinful bluff
#

arnt mages still kinda stone as even after changes :p

sinful bluff
sinful bluff
spiral grove
#

What I'm afraid of tho is that it won't come BEFORE p3 release and that's what will mess with a lot of people their decisionmaking

sinful bluff
#

seems like a month-2 motnh turn around on reworks/classes soooo maybe end of this month :p

spiral grove
#

even more so because the amount of people wanting to play tank has just no pun tended... tanked drastically over time

sinful bluff
#

the big thing needed before P3 tbh is the gathering changes cant have have resources static when a fresh start occurs

#

i wanna play ranger but atm my ranger = rogue or fighter cause they dont play like a mage 😛

clever wyvern
#

After the changes the glass cannon class can't glass cannon

sinful bluff
#

is it just mages or everyone i didnt play much this weekend ranger felt bad too i do more dmg with auto attacks :p

spiral grove
#

Nah mages definitely took a hit which I don't think was INTENDED

#

It could be due to previous nerfs on their spells and now it feels amplified

sinful bluff
#

tanks from what i heard win every 1v1 now appart from agaist clerics

spiral grove
#

while ranger got a rework/buff and Fighter always had cracked dmg just couldn't show it

#

nah

clever wyvern
#

I assume ranger is still awful but it still has some utility via root 😆

spiral grove
#

We lose against rogues too just cuz of mana drain

sinful bluff
#

root only thing keeping ranger viable tbh

clever wyvern
#

And since everyone has 30% lifesteal bows I assume they are enjoying that

spiral grove
#

Rangers been massively wanted for Lotharia 👀

#

We lack them quite a bit idk why

sinful bluff
#

i would rather have fighters and cleric instead of ranger they do the same job but better with a little bit of corordination

spiral grove
#

It sucks in 1v1s obvs but in group scale they're nice no?

#

but

#

No strider buff wesmart

clever wyvern
#

They have 1 good skill that's BiS for group pvp

sinful bluff
#

people lowkey sitting on fighter/cleric combo

spiral grove
#

Yeah

clever wyvern
#

Fighter is just a shit rogue

spiral grove
#

It's sad that that's the only class with insane AoE CC for group PvP

#

eh

#

I'd argue fighter prob does more dmg in group pvp over a group

#

will they live long enough to do that now? prolly, before? Kekg hell nah

sinful bluff
#

right now tbh im not focused on numbers/balance it how kits feel to play right now tank and ranger are the ones that kits feels bad to play

ionic plume
#

Fighter is great in group pvp. Like 2-8 people. High evasion. Good sustain. Good mobility.. its the raid on raid fights they lack st

sinful bluff
#

fighter with a cleric that can coordinate can be devistating :p

clever wyvern
#

Fighter servicable in 8v8 or less yes

spiral grove
#

If only tank kit was better/working as intended

sinful bluff
#

the issue is with any melee class in large scale fight u need all dps to be melee or non at all

spiral grove
#

I think Tank/Fighter would work in bigger scale too

#

yeah

#

too many scaredy cat habits from before I think

clever wyvern
#

Larger scale fighter just gets instagibbed

sinful bluff
#

like in a seige if it was 50 fighters on a side it will probaly work realy well since u cant focus them easily but u wont see 50 fighters on one side

spiral grove
#

even now during scrims 😂 when you're meant to push, ppl are scared they'll insta die

clever wyvern
#

Rogue can atleast caltrops poison a raid and drain mana

spiral grove
#

true but lets be real

#

fact that they left that skill untouched but nerfed soothing glow is a joke

clever wyvern
#

Mana drain is super OP in long ttk

spiral grove
#

especially with the mentality/base mana now

#

It's fking dumb

sinful bluff
#

if one guild rolled hard on fighters i think it be viable the issue it a all in or nothing when it comes to large scale

spiral grove
#

but it's such a cringe playstyle and disgusting

#

all you do is rat and drain mana

#

I cba with that type of playstyle

#

Give me back my soothing glow and nerf mana drain instead

sinful bluff
cunning jungle
spiral grove
#

yeah but It's not a fun/engaging rat playstyle

#

It's just

#

drain, drain, drain

#

oh you oom? weeh lemme cc and stab you

sinful bluff
#

and i dont find stun locking somone to death all that fun too but look at wow rogues peopel love it

spiral grove
#

It's just dumb when ANY archetype can't fight back because they lack a core resource

#

yeah but rn

#

1 sleep doesn't kill you

#

1 trip doesn't kill you

sinful bluff
#

rogue players just like to torture people most of the time and it suites that type of player

spiral grove
#

1 off balance doesn't kill you

#

😂

#

idk I went from tank to rogue and I liked the old rogue more than this one

sinful bluff
#

you know what counters mana drain my build dadadaaa 😛

spiral grove
#

inb4 summoner is the counter to rogue

#

replenishes mana of allies CopiumOverdose

sinful bluff
#

game is being balanced around 8v8 where group comprised of 1 of each class :p sooo mana drain might get counted by having compitent bards for example

#

but no bard = rough time

#

there also refreshing followthrough and inerfire that people for what ever reason refuse to use in there weapon tree alot of the time

spiral grove
#

Isn't the bard mana song/thingy different now?

#

where you have to auto with a melee wep to get mana back

sinful bluff
#

they had a couiple type of mana skills when i last looked

#

they got the aoe song and then they got the single target version too

#

they got a melody for mana and then a hymm (single target or AoE) option

#

not sure if they been changed at all though

spiral grove
#

hmm

clever wyvern
#

Bard diff is a thing

spiral grove
#

maybe Im thinking of something else idk

clever wyvern
#

Win rate goes up exponentially per bard

spiral grove
#

Ik my bards call it now when they are popping their mana shit and you gotta melee auto

#

to get back a phat amount of mana

flat shuttle
#

Then rogue bard just gives your poison benefits to allies;)

sinful bluff
#

roguie bard you have a poison and you have a poison everyone has apoison lol

spiral grove
#

JUST FIX TANK MAN

#

So help me If they somehow undercook with the rework

#

I'll be a perma rogue rat with an alt ranger

sinful bluff
#

and ranger, ranger need to ranger atm devs seem to think ranger = archer aswell most games tend to have melee skills too on there ranger/hunter class :p

sinful bluff
spiral grove
#

I was looking back at some Aion clips of PvPing and stuff and man 😂 the AMOUNT of skills that are missing and sure we're ONLY lvl 25

#

but give the ranger a knockback arrow for in 1v1's, instantly increases their odds of "outplaying" another class

sinful bluff
#

right now kits just need to feel fun and right i think they check that box for all but tank/rangers after ktis feel good to play then they should be going about adjusting numbers

sinful bluff
#

also helps with class identity

spiral grove
#

well yes and no 😂 I mean if you do that. melee's will never stand a chance

#

I just want there to be more skill expression

sinful bluff
#

fighters have 4 gap closers sooooo

spiral grove
#

rn outplaying some1 is a joke Kekg

sinful bluff
#

fighter = 4 30m gap closers

spiral grove
#

really 4?

#

I thought they only had charge and leap peepoThink

#

maybe I should make a fighter actually

#

while im bored

sinful bluff
flat shuttle
#

Yeah. But fighter still has to proc a stagger for their trip right?

spiral grove
#

yeah

flat shuttle
#

Meanwhile rogue just press a button.

sinful bluff
ionic plume
#

RANGEr... They should have at least a little bit more range when using the same bow the fighter is using. Not like insane amount but maybe 5m

sinful bluff
#

blitz into knock out

ionic plume
#

Getting staggered on target is easy and usually one of the range classes have already applied it before the fighter gets in range

sinful bluff
#

can put the range bonus in the talent tree so they need to spend a skill point if uwanted

ionic plume
#

Blue stance bis for pvp ince you dont need the stagger anymore.. health regen, 25% cc avoidance, 15% damage avoidance

sinful bluff
#

15% evasion does sound good

#

shame there not many ways to get magic evasion

ionic plume
#

Yeah.. with sorrows edge im at 51% physical evasion

sinful bluff
#

if ur running full leather u get another 5% evasion too

#

problem is most dmg type is magic atm and there not a good chunk of magic evasion on any pieces

ionic plume
#

Mmhm

sinful bluff
#

couple physical pieces that give 500-1k evasion for physical but magic only like 100 tops

ionic plume
#

Imagine something like fighter/cleric or fighter/mage might get some type of magic damage mitigation

sinful bluff
#

mushroom hat secretly OP

#

i dunno what the conversion rating is like anymore though

#

use to be 100 to 1%

#

like crit and crit power

#

there a few stats that i think might be underrated atm everyoen too focused on power

ionic plume
#

Blood fusions augment gives you 25% damage reduction also when under 50%

#

Plenty of things to make em good in group stuff.

sinful bluff
#

there great in groups

#

people complain there bad cause they try and seige with them but unless ur running 30-40 fighters in a 100v100 u dont have enough people going into melee at once so they get focused

ionic plume
#

Lots of bad fighters just smashing buttons and not following some type of thought process

sinful bluff
#

any time large scale pvp is a thing melee get 2 options swap to a new class or have enough of them in the fight that u can all bombard them causing chaos so u cant be focused

flat shuttle
sinful bluff
#

just make a mushroom cult and everyone wear it that way u dont stand out :p

flat shuttle
# sinful bluff there hide hat now :p

Ooh. Okay maybe I go get this.
I'm doing a 5pc heavy 3pc med on my rogue atm.
I'd love to get some more evasion.
Nothing like almost 6k hp on a rogue 🤣

sinful bluff
#

8 piece leather pretty good for evasion though :p if u get decent quality shame leather impossible to get atm :p

#

im just gonna frick around with an additive dmg shortbow rogue i think with P3

#

p;retend im a ranger

#

shame additive dmg geasr is the hardest gear pieces in the agme to get lol

clever wyvern
#

3 pc heavy is too strong to consider anything else

#

7.5k hp 55% mit rogue gang peepoPANTIES

sinful bluff
#

3 piece heavy 5piece leather usualy my go too since i like the stam regen

clever wyvern
#

Is the stam regen actually noticeable

sinful bluff
#

its reasonable

ionic plume
sinful bluff
#

and movement speed issue sis u kinda want purple set bonus whuch is impossible with leather drops 😛

alpine garden
clever wyvern
#

Max hp is too strong rn, pieces just casually having 500-800 max hp is unreal in this high ttk environment

#

Vendor food giving 700 hp

#

All the sustain classes have its a battle of mana bars instead of hp bar

flat shuttle
sinful bluff
#

vendor food needs to go :p

#

tbh

clever wyvern
#

Good enough, before the diminishing returns spike - gear budget gets spread to dex/mit/hp

#

The 1200 mit rating necklace from desert is so crazy

flat shuttle
#

Ive been curious what the good dr breaks are.
5.7k hp 234 phys here

sinful bluff
#

wonder if health regeneration could be useful not sure what ratio are like probaly terrible if ranger regen aything to go byu

clever wyvern
#

No health regen is faking awful

flat shuttle
clever wyvern
#

They ruined my tumok sword with that bs

flat shuttle
#

Added like 6hp regen

sinful bluff
flat shuttle
#

I should've put that in my feedback. Regen could use a solid look.

violet lantern
#

i have made a lot of 1v1 test with my ranger, the only class making problem to me is rogue, the feint reset when backstab is just broken, he can follow you everywhere, everytime, and counter vine root

#

no outplay possible

#

it seems logit than a rogue destroy a ranger but still frustrating

#

and there is a huge problem with targeting and stealth now

sinful bluff
#

this might be lowkey realy good depending on ratio on evasion

flat shuttle
sinful bluff
#

i dont factor in citizen cloaks into build since u have to be citizen of node i cant garaneed ill be that node citizen (i would assume being able to leave and keep it equiped is a bug atm)

flat shuttle
sinful bluff
#

sound like guild want to go tropic node which is an unknown cloak wise for me atm :p

violet lantern
#

but really trash in pve

sinful bluff
violet lantern
#

yes they need to make ranger more dynamic ahah

#

like i never use snipe in pvp cause i just CANT

sinful bluff
#

it plays nothing like a ranger its just a bad mage atm (well might be better now i heard mages git hit with gear rebalance) but everyone complaining bout no dmg

sinful bluff
violet lantern
#

for now, i play longbow but i keep thinking than in ranger, shortbow is better

#

more synergy with spell

sinful bluff
#

i cant stand longbows cause it feeling like u fighting with RP walking activated
i tried once but swapped back to dunzen shortbow

flat shuttle
#

I'm trying to source some money to go try a leggo shortbow out. SUPER curious how it feels with ttk.

violet lantern
#

i prefer shortbow, look more like legolas gameplay ahah

sinful bluff
#

i have lego dunzen shortbow and epic bloodshot long bow or what ever carph one called

flat shuttle
#

I think i want to try a bloodshot shortbow

sinful bluff
#

i can atleast feel more like a ranger than a mage with shortbow since im not stuck in walk animation

violet lantern
#

true

#

quick Survey, witch archetype you will choose for p3 if there is a fresh wipe ?

#

Mage

#

Ranger

#

Tank

#

Fighter

#

Cleric

sinful bluff
#

rogue with a bow aka the only class that feels like a ranger when u play it

violet lantern
#

Rogue

#

Bard

sinful bluff
#

im being legit btw :p

#

roanger is no joke :p

violet lantern
#

yeah rogue with bow is huge

ionic plume
#

Going cleric this go around so I can swap its gear to summoner when it comes out 😅

sinful bluff
violet lantern
#

with ttk change, cleric look like the best class atm

sinful bluff
#

just need a useful fighter in my guild for the stupid cleric combo

ionic plume
#

If they increase leveling speed beyond just slaughtering shardlings for 20 levels I'll make fighter my alt this time instead of main