#alpha-two-archetype-chat

1 messages · Page 13 of 1

burnt thicket
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I notice it working really well with the shortbow - not as great on the longbow. Have you noticed this?

lilac rampart
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i see. I mean its good that you found someway of depth in the healing but for me the charged heal feels like just another heal without any connection to other heals

verbal osprey
lilac rampart
random blaze
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You know they don't have all those at the same time? It is a choice and what you give up to get. A bard does not have 100% of what others have (DPS of a mage, movement of a ranger, heals of a cleric) just a little bit of each and then not at the same time.

clear grove
royal token
clear grove
lament agate
clear grove
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A lvl 17, shouldn't be an issue for a lvl 25 of any class.. a lvl 17 geared bard can beat a lvl 25 geared cleric every day of the week... 😆

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I've got video..

lament agate
umbral seal
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Geared bard wands doing 2k auto attack dmg. Spell longbow doing more. Tanks and Fighters have 5k hp +/-, every one else has 4k +/-. There is no discussion here.

clear grove
lament agate
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Rangers hitting for 6k+ but ya, bards need a nerf i think.

clear grove
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It'll all come together in due time. I think steven said the bard is set to be deleted from the history book in a couple weeks.. or maybe I dreamed that last night? I can't remember.

lament agate
umbral seal
umbral seal
lilac rampart
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Its weird so many people think the bard is that OP i mean yes it can switch easily between stuff but on lvl 50 at launch i doubt the switches between skills are as easy. Meaning you have a mana orientated bard or a shielding bard.

I can be mistaken tho

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I am just here because i want some cleric love and make the spells more aligned hahaha

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I mean the real issue i have with any class and i take clerics as example is that nothing really feels alligned. Cleric has the biggest issue as its healing and the offensive classes do compliment eachother in one way or another

But I miss for clerics the:

apply heal A and heal B crit chance increases or Heal C extends for 10 seconds instead of 5 seconds

daring sentinel
lilac rampart
daring sentinel
lilac rampart
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I mean i have faith still but yeah I am thinking of going dps in phase 3 just because of current absence of depth gameplay

rigid mortar
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Tank Archetype:

Ground pound, tremoring, reflect, tomahawk, vengeance. All are trips/stun which share the same diminishing return cooldown of course. Would you like to see 1-2 switched to an immobilize or snare? Let me know
peeponotes

daring sentinel
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you already have a snare?

barren forum
rigid mortar
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Yes by taking the non optimal upgrade of your main interupt

barren forum
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Yeah single target tank is optimal hence why struggles in group content if you aren't pushing hard

daring sentinel
glad cloak
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Rangers and mages already DR each other on roots. Already can’t run too snare heavy or mages can’t get freeze procs because no more chills

I don’t think tanks need 5 hard CC abilities. 3, along with chain, wall, and their 5 (whatever) absorbs are enough. They need TTK fixed so they can flex the full kit. I’d wait before doing any changes. If anything - make the existing abilities work. Chain sucks, and wall is great but too short, etc. make the redirected damage get affected by the tanks mitigation.

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90% of the complaints around tank are bug fixes and making them enjoyable to play - not their utility + impact (TTK and bug fixes would help)

daring sentinel
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tank actually tanking would be nice

sacred thorn
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Just delete rangers

glad cloak
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The tanks redirecting damage and being tanky would be pretty huge. I’d look another direction if you want group value than even more hard CC. Wounds, or some of the other debuff types, etc. options for more weaken / humiliates, there are a ton of choices

Other PvP thing is that being airborne from bard jump makes it hard to hit flying people with swords. Idk how they wana balance underwater combat which would also be somewhat similar.

naive hearth
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What level are you? And are you doing pvp

lilac rampart
naive hearth
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Well if you're looking for really long and hard rotations, you won't find them in any class. Good luck with your search though. There is still 25 levels coming, but that's a long way to go. If you want to make the "perfect rotations", wand or use book buffs and play with those procs if you want ur class to be harder in PvE. In pvp it's way too early to tell or what to do

elder talon
# rigid mortar Tank Archetype: Ground pound, tremoring, reflect, tomahawk, vengeance. All are ...

Ground Pound, Tremoring, and Vengeance should stay as-is.

I’d like to see Tomahawk reworked to be a little like Ranger’s Scatter Shot—you charge it over time to increase the damage and range and throw it in a straight line, snaring everything in its path for a duration that scales as it charges, and add a 1s immobilize at max charge. Give it a pretty long cooldown (25+ seconds) to avoid bleeding too much into other classes kits. Maybe add a tiny little hop forward to the end at full charge to simulate the release.

I’d opt for just deleting the Trip Reflect from the tree entirely and rebuilding Reflect as an ability designed to give you mana sustain without a Bard. The whole ability feels weird, clunky, and unrewarding because it wants you to get hit intentionally by something big when realistically you just dodge those. I’d prefer to see Reflect morphed into an ability like a cooldown where you restore mana and extra courage for a short duration when getting hit. I’m imagining vibe/class fantasy of something along the lines of “I feel no pain, your hits just make me stronger, I am invincible, bring it on.” Maybe a 30 or 60s cooldown with a 3-5s duration that gives you back mana and substantial extra courage while it’s active.

While you’re at it, if you could find some sort of way to make the skill trees for weapons that have Stagger as an option less clunky for Tank, that would be cool. At the moment it’s honestly just kind of meh that for a decent number of weapons Tank functionally has no choice on finisher because one of them does Stagger.

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But more generally yes absolutely having a zillion skills with overlapping DRs is annoying. And I’d also like to see the team avoid adding more abilities that break the auto attack flow. I want to be triggering my auto attacks and Reflect is pointless/annoying because of that, as are a decent number of other abilities.

lilac rampart
sacred thorn
barren forum
lilac rampart
sacred thorn
lilac rampart
# sacred thorn yep.

Interesting then I will have faithhhh in the cleric and make an dps alt😈 thank youuu

naive hearth
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The ones cleric doesn't have but you would want

elder talon
barren forum
elder talon
glad cloak
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Auto attack chains is its own whole discussion. Like everything breaks it almost. And some stuff is really reliant on it like bards and short bows for example

barren forum
daring sentinel
lilac rampart
unkempt badger
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#give fighters a ranged skill

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or reduce ttk so fighters have a chance to go in

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Or buff fighter defense

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or give fighter a utility skill (for example Ranger vines, rogue caltrops, tank wall, tank grapple)

sinful bluff
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looks like shortbow rangers are no longer gonna be viable with new changes pretty much anything a shortbows ranger relied on was removed and added more skill that favored longbow builds :p guess wwere all gonna be cookie cutter longbows now

spiral grove
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Tank buffs confirmed yet?

umbral seal
sinful bluff
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main skills for shortbows
Barrage = Severely gutted
Mark of raven = removed

umbral seal
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Rip all the arrowstorm rangers

gentle panther
sinful bluff
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wont effect 95% of rangers i guess most use longbows 😛 i realy wanted to try and test additive dmg shortbows but guess i dont have to worry bout getting that shit now haha saves me getting the hardest to get items :p

umbral seal
sinful bluff
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only for pve in pvp agaist people who know what there doing it just makes the enemy stronger 😛

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ranger barrages people be like yes i get full stamina bar back again

glad cloak
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If fighters get a ranged skill then rangers get a melee skill that makes everyone in melee range explode

spiral grove
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Can we justg give tank a dive in skill?

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like a hulk smash AoE that stuns people in a radius for 3secs?

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make it vine field radius

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fighter leap range

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boom

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suddenly we can have impact

sinful bluff
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maybe if u take fighter as secondary u might get something like that :p

umbral seal
sinful bluff
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crowfall had best ranger tbh :p

spiral grove
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The fact that the hook STILL hasn't been fixed or any addressing been made regarding it seriously makes me doubt that the tank archetype will become relevant at all

sinful bluff
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that hook needs to be a skill shot tbh when it works 100% of the time

spiral grove
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Naaah not when It's single target

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It doesn't have that much impact especially in these ridiculous mass pvp fights

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also it should already be working 100% of the time KEKWait wym

sinful bluff
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it a no skill instant kill button if ur doing it right in large scale

spiral grove
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Sure

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But lets be real here

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Even if you're doing it right. there's a 20s cd on it. you got to get fairly close in range and It's 1 person out of again mass scale pvp

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1 out of 16? 1 out of 40? etc

woeful atlas
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yo saw a picture the other day saying rogue releases on the 27th, that real or bs?

maiden hearth
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Steven and dates mixes like water and oil.

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But he did indeed claim that

woeful atlas
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fo sho didnt know if it was real so

toxic basin
slow mauve
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Anyone like Cleric judgment skill with healing performance also dmg_?
İf u use Essence Infusion with Judgment is hard to use.
Divine Infusion with It's okay to have Judgment or not. (Deliverance+ Passive enough)
Am I the only one who thinks this way?

sacred thorn
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Wanna log in so i can see how bad ranger is now.

umbral seal
lilac rampart
slow mauve
lilac rampart
# slow mauve I meant, do you find the Judgement skill useful?

I find it vert usefull. But i use divine infision where i basically make judgement an instant cast rather then a cast with a casting timer

This way it becomes an instant full heal. And i basically rotate between heals and utilize mend and auto attack so i always have the power to reduce the cast

And on dps its a good opener and as im opening i can start the first punch

quick path
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im still trying to figure out the issue people talking about with tank hook like for me it works as it should unless im doing something that cancels the skill before grab or before pull animation is completed.

sinful bluff
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people complain it doesnt work all the time but i know skills from peopel kits stop the pulls which i think is intended actions but they might see it as a bug and isnt workinh

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like tanks complain all the time when they try and pull me as a ranger but they dont relise call of the wild lasts 15 seconds and makes u immune to it and movement skills such as scatter shot and disenage also prevents pull it seems

quick path
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thats what im thinking. is its just a lack of clear understanding of what is situationally going on. for a while i thought there was a bug where melodys were turning off but it was just getting interrupted do to certaint skills from atackers

sinful bluff
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like it seem to be classes as a movement imparing skill from what i see and atleast in ranger kits there alot movement imparing prevention

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for fighters i dont think u can be pulled whilke berzering, lunging assult, leapstiked, blitz. main and cataclysm might also be included i havant tested fighter to much

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forced movement skills seem to negate every form of CC while it doing the action, kinda annoying people just charging through root fields or bear traps 😛

main bramble
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What ranged weapon do you like use with a cleric? Does it really matter?

lilac rampart
ebon lava
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still no rogue?

signal flame
ebon lava
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❤️

quartz osprey
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anyone whos played rogue got any tips for us since next week we got rogue?(if its not allowed all g)

torn imp
quartz osprey
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ah ok

pliant mortar
barren forum
gentle panther
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Hey, anyone know why the Tank's Iron Aura is a castable buff? Why not just make it a passive. there is no upside to not having it or downside to having it.

glad cloak
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So you can make fun of people who don’t turn it on after they relog

But yeah I see no reason for it to not always be on. Unless they want to add more options for auras in the future, with options of empowering one or having multiple on at once etc

barren forum
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Does it still randomly deactivate?

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I think it was cause your party size changed or something

gentle panther
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I have seen it randomly pop off. It’s odd.

sacred thorn
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optimal longbow skill tree?

humble cliff
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Could someone explain to me why the decision was made to remove the toggle for Grit on the Tank? Toggle made the most sense for a warrior, and not having to span it or forget to use it instead, a Tank should be able to set tank mode and do his/her job.

agile saddle
green charm
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why would somebody who isn't tanking even need to toggle grit on

agile saddle
green charm
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grit doesn't affect agro generation though

barren forum
# green charm grit doesn't affect agro generation though

B4 grit would be a tradeoff of dmg vs mitigation but now it's active resource usage to gain mitigation over using slam for damage. Only thing that sucks is that it's a 2 stack that drops both stacks if you mess up pressing the button within 10 seconds every 10 seconds

green charm
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Yeah it's straight up garbage to use now

daring sentinel
umbral seal
humble cliff
maiden hearth
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This truly is just tank chat huh

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Never seen any other class being discussed

sleek forge
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Help make tanks/shields good again

sweet anchor
carmine stratus
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Is rogue out yet

languid bronze
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I didn't play the tank back then (because I wasn't on the alpha by then) so I don't rightly know how it was before - but at the moment I don't really feel Grit is worth pressing over Slam, or am I crazy?

spiral grove
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Any tank buffs yet?

spiral grove
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grit is still a good skill. It's just annoying to use.

languid bronze
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What I don't get is why it's 2x10% DR. I don't think it would break anything if it's a 1x20% DR with the same cost as one use.

umbral shale
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It's not even 2x10, since it suffers from mitigation curve

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It's like 8%

halcyon crescent
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the problem with tanks is that once you make them surviving big hits from mega bosses, they become OP in PvP :/ (ref. WoW)

lilac rampart
daring sentinel
glad cloak
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Excited to try out the ranger changes. Hopefully the Shortbow changes won’t make it null

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Power shot being 35m is interesting choice

pliant mortar
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Ships for real! yes

sinful bluff
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find out next weekend i guess but i suspect im hanging up the shortbow

thin ingot
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Clerics. what is your MP and healing stats pls. wondering what the 'good' numbers are?

zinc sierra
little lark
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Thursday, my life begins

dire coral
little lark
dire coral
glossy pumice
dire coral
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Back stab gonna go hard like that

glossy pumice
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Should be fun lol

dire coral
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Ambush from stealth with mace for extra stun........

tulip grotto
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My favorite is still rogues with small single hand crossbows

burnt thicket
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Still waiting for the release of dual-wielding shields (never happening, or something in the works for AoC). I'll reroll tank.

serene robin
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Still waiting for Fighters to not be complete garbage in Raid vs Raid.
Literally all you have to do is give us a mitigation buff on Battle Cry.

Should just be a scaling mitigation buff for every enemy affected by Battle Cry up to 50% max (5% per player) for 5 seconds.

So need to actually jump into the middle of 10+ people to get the full mitigation out of it, which is where we die the most, jumping in to actually do damage. And then where we are strongest which is smaller grp combat or solo, it doesn't provide as much.

All you have to do to fix Fighter atm. Waiting for TTK changes, isn't going to do anything. Going from 1 second TTk to 10 seconds for example, still means we jump in and die immediately.
I welcome the TTK changes, but we need a mitigation and tying it to Battle Cry (the ability we use to debuff grps of players, seems like the most logical choice) and it also leaves us with the choice of having to use our CC break for mitigation, which having to have to make that choice is good.

You also have Rogue coming out now, which is essentially a better fighter is what it seems like with less AOE and more potential to be useful in Raid vs Raid, still can be killed instantly when jumping in, but has way more defensives and escapes than Fighter, just less actual AOE bombs.

quick path
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All these posts me me me this class sucks. It's group content. And archetype combo not out yet chill

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Triumph 5% mitigation and evasion
Glee 1% mitigation
emboldened 20% mitigation node defense 20% mitigation.
That's just between a heal bard and town defense 46% mitigation in buffs.

serene robin
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@quick path Doesn't mean they can't apply simple balance changes that actually make the class useful in group combat.

All other classes useful.

We've seen a myriad of passes between a number of classes including fighter. None of them have addressed the core of the issue. Most guilds don't even want Fighters in raids or remove them first when raid gets full and this is the time where data is useful for them to make these passed and changes and balance.

Not asking for a total set of new abilities, animations, effects, etc.
I understand its Alpha and its a WIP, but there's something to be said about actually addressing the issues when character passes come to make the character fun to play in all avenues of gameplay.

Also no matter what group/town buffs are applied, its not enough and not reliable enough to actually be meaningful, they need their own mitigation, not being fully reliant on others.

Also nobody is going to be prepping the raid around the fighters, your going to prioritize all buffs around the ranged that are diving in because they are the ones doing the damage.

quick path
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So what I'm hearing is your part of a non strategic group that open field fights 🤔

Or that ranged is way overpowered with lack of melee closers to be useful.

Or possibly that it's just a continued issue of waterfall stats and horrible ttk

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I mean if you want more mitigation could rerolled fighter as tank xD

serene robin
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Its simply just bad class design for group content.
No coordination would overcome the instant death that awaits you everytime you jump into a group.

Whether the TTK is 1 second or 10 seconds wouldnt matter. Its melee jumping into melee/ranged.

Having 20 people on you instantly as you jump in with AOEs still means death.
And nobody is asking for general mitigation, just a cooldown that can be spent, as most other fighters / melee have in most other games.

flat shuttle
flat shuttle
serene robin
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Right.. I mean when a Fighter dives in, your now at the mercy of the healer, which is fine.. But the fighter can also be outmaneveured by just moving back and sniping him down. In a 8v8 setting you can do well still with a fighter if the play is synced and coordinated very well and play to the Fighters strengths. But in a raid vs raid scenario, the fighter actually has no strengths compared to other classes, they are effectively useless.

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The point is having a cooldown to pop to survive a small window to be slightly disruptive, not to maintain that mitigation for a very long time.

flat shuttle
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I do think your umm berserk i think that reduces damage from affected enemies is nice no?

serene robin
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No, Blood Fusion does, but you will rarely ever pop it below 50% health when diving into a raid. Youll pre-pop it so that your hits heal you.

But I mean, ur still dying in 1 second anyway.

flat shuttle
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I guess my thought was that demoralize is pretty solid of a ability.
Similar to tanks taunting someone so they get humiliated.

quick path
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i think the common issue here is the combined statement that range is currently higher powered/better situated esspecially in aoe matters. typicall aoes should be weaker then single targets. so again the jist is not the fighter class but outside sources holding the playability back in group content.

mossy jungle
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this is all a factor that stems to ttk being so low

serene robin
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Really has nothing to do with TTK

mossy jungle
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how so?

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low ttk means there is nothing you can do when diving in

serene robin
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20 people nuking a fighter in melee position because thats the only way he can do meaningful damage outside of bowing from ranged with 1 sec TTK = instant kill and with 10 sec TTK = instant kill.

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Im also not saying fighter should be able to survive that onslaught ALL the time. But they should be able to use some sort of cooldown to mitigate some of that damage for a short duration, enough to do some meaningful damage and get back out or die.

quick path
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still sounds like a combination of issues not specifically with the fighter class its self

serene robin
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Not really, its an issue with ranged vs melee and the design of the class to handle that interaction.
Tank has designs to counter this with certain things like reflect, mitigation, cooldowns, etc. Which makes sense because a tank is a tank and should mitigate more effectively.

Fighters have literally nothing outside of Blood Fusion, which doesn't work when your dead.

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Rogue is going to have a cloak of shadows and smoke bomb, and a plethora of escapes/vanishes.

quick path
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mhmm and tell me how does tank preform compared to fighter in these raids?

serene robin
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You have chains to pull people in to get killed, you can defensivelly mitigate for the raid. You can survive a bit more and reflect certain attacks, and you generally can build more toward mitigation and less toward damage and just be a nuisance on the field.

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If a fighter is not doing damage, and not building toward damage, then they shouldn't even be there to begin with.

mossy jungle
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fighters should be hitting people who are out of position

serene robin
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like on the sides? what do you mean.

quick path
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didnt ask what it can do. we know what it can do. i ask how does it preform. cause plenty of people will say the same things about being useless bringing us back to the issue of it being more then just a melee class issue

serene robin
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The entire point being

flat shuttle
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Nah tank is fine. We have used both at ranged and in people's faces.

serene robin
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Is that having a fighter there doesn't benefit the raid. Youd take any other class.

umbral seal
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All i can say is, in WoW warriors charge in and do melee damage. In AoC, fighters shoot arrows worse than rangers. 😂

serene robin
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If you have a Fighter there, because the raid isn't full and thats all you have, fine.
But for the tryhard guilds out there, your not really helping the guild at all by choosing Fighter.

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and thats bad game/class design.

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They are not actually useful in any meaningful way, which sucks and feels bad as a Fighter main, and if you ask any actual Fighter main who does participate in alot of Raid vs Raid fights, its pretty unanimous.

quick path
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well i mean i know people that are up almost 300 int pre buff. so aoe obliteration is obvious. its also much more an issue when you dont have group cooridation and startigies like times mitigation ect.

serene robin
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And speaking as a 510 phys power unbuffed fighter, I've played through alot of Raid vs Raid content. Its very very shitty.

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Incredibly fun class at small grp vs grp, and solo.

quick path
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see 300 int pre buff is like 600+ MP after like thats big gap

serene robin
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In a raid, effectively useless

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There's not many people at all that are 600 MP

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if any

flat shuttle
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Handful for sure but most still low to mid 500s

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Magus was 570 unbuffed.

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I blame us not having JM weaponsmithing.

serene robin
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most are like 400-500, the tryhards are pushing 550-575. Maybe a couple dozen of those.

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I think Weaponsmithing is coming this week

quick path
flat shuttle
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Maybe! It'd be nice. My mats have been sitting for weeks.

umbral seal
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Yea most are still less than 500.

flat shuttle
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Also we have thr abilities to create some juiced scrolls adding nearly 50 main stat

quick path
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point being unless your pretty much neck and neck you cant compare and even the cooprdination and skill ceilings come into play

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point is its alpha and its more then just "fighter needs mitigation buff" theres deeper issues. we are not dismissing the fact there are issues. and i am only trying to point out that its not something wrong with a single class atm but a collective of on going issues that needs addressing first. example lets say they give mitigation to fighters then down road address ttk and water fall issues now fighter could be OP to every other class. or lets say aoes on low scale are OP now but what about in final end game content with arch combos? tank/cleric thats gonna be first comming you have a Meh melee with a OP spellcaster. kinda evens out or should right?

umbral seal
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Fighters going into forge lately being told to be rangers. 😆

serene robin
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Right.. Well Fighter still needs a mitigation cooldown buff specifically for large raid engagements.
There is no coordination or skill ceiling that would make them good in raids.

But at the end of the day, waiting on TTK issues are resolved, then waiting to see where its at, is really just being disillusioned to the problem. This problem has existed long before people had near 600 power or even 300 power for that matter.

This is a melee vs ranged issue in a large grp scenario. This is an issue that all games encounter and have to address.

Majority of the very competitive guilds have already told their players to switch off Fighter and do literally anything else. The ones that remain get replaced first when raid is full. I get that there's calls to wait until TTK, but we're at month 3 since these issues were made more apparent and nothing has happened yet.

It's become a meme at this point.

If you did the mitigation and fighters became too op after the TTK changes, then you at least give them a brief period where they are good and you shift the meta around a little while you address that. Rather than continue to have fighters wait longer to be trash in raid pvp fights.

quick path
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or could just adress the elephant in the room that all range is over powered and solve everything XD

iron steeple
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Just wait for the fotm builds when second archetypes are all fully available. Seen plenty of mmos to struggle with single class balancing issues. Current alpha state issues are going to be a piss in the snow compared what is to come =D

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I think melee classes are going to do much better when they have more choices available, compared to ranged classes

flat shuttle
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Watch them just give fighter a party buff.
Ez fix amirite

quick path
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there is a party mitigation buff its provided by tank iron arua. also provided by bard with glee and triump

flat shuttle
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Truthfully doesn't do jackshit.
Penetration in current state is way overtuned.

iron steeple
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Fighters need a specialization for single target damage/aoe damage. Single target fighters with debuffs/bigger damage and aoe fighters with survivability bonuses. true and tested formula from other games

quartz osprey
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I mean ranged is just going to be stronger than melee. no?

wet haven
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Still no info on rogues? Sheesh.

past whale
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It’s dropping Thursday brotha

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Expect codex/icy veins to be updated with the final talent tree for rogue and daggers most likely tomorrow

serene robin
green charm
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Lyneth player opinions Shrug

wintry portal
gritty orbit
cunning jungle
wet haven
#

Ability info is available?

maiden hearth
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Do you guys think set bonuses are worth it?

If there’s an obvious upgrade gear-wise, is there a situation where you’d pick the set bonus over the gear itself?

zinc sierra
naive hearth
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Does mage buffs stay on someone even if the mage logs out?

barren forum
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My biggest worry though is if they ever give a class a "do not heal" debuff ability fighter is cooked

celest brook
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tanks better just because it can grapple people

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and wall

barren forum
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if grapple worked and yes tanks best zvz ability is wall

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this isn't like tera where chain stuns for 1 second so they can't try and desync the chain

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also fighter & tank work really well with each other, alot of support either side needs the other can provide

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just 1 will die in current ttk

random blaze
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Curious how does taunt work in PVP for a tank?

mossy jungle
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you taunt the mage

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so mage deals alot less damage with aoe

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to everyone but the tank'

flat shuttle
spiral grove
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Tank buffs confirmed yet?

languid bronze
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almost nothing is confirmed 😄

little lark
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Rouges, what’s your favorite dagger?

ripe spade
flat shuttle
glossy pumice
spiral grove
#

I die the same way DPS does which is literally a joke

#

Regardless of having abilities that are supposedly making you feel "tankier"

daring sentinel
spiral grove
#

?

#

No, I'd like to not 1-2shot people but actually be what my archetype is meant to be 😂 and that's tanky

#

I never went into the Alpha playing tank thinking I'd go from doing negative dmg to tons of dmg 🙃

quick path
#

compared to other classes tank is TANKY.

spiral grove
#

It's not 😂

#

The way DPS dies in PvE is the same way tank dies. Exact same case applies in PvP

#

You could be the tankiest tank on your server and It'd still be a joke. If you tell me otherwise you've not been playing tank or have PvP'd whatsoever

quick path
#

i disagree. having played all the current classes. tank is much tankier thier other classes when put up against the same content conditions

daring sentinel
quick path
#

constant weapon proc ward. vengence constant ward. big self heal. intercept ward. dodge. aoe barrier ect. theres tons of self mitigation.

#

your exactly like the dude yesterday who was crying fighter needs mitigation cause it dies to easy to range. like maybe the class isnt the issue.

flat shuttle
#

If i get scared in PVE just block. 🙃

spiral grove
#

Intercept got nerfed, indomitable spirit nerfed, banner nerfed. what are we even talking about?

glad cloak
#

3/4 hp bar shield that mages have is a real self heal

spiral grove
#

^

#

Even mages shell that scales with mp is 100x more useful than any shielding tank has

daring sentinel
spiral grove
#

😂 Thumbzy

#

Ain't that the truth

#

also you're mentioning ward?? again what 😂 that's like saying you were okay with the previous vengeance shield of 0.1/0.2/0.3% Kekg

quick path
#

spend your time complaining that a class is an issue when theres many other factors causing the actual issues thats on you. the class its self compared to other classes in a same/same situation is way tankier

spiral grove
#

please. I've been playing tank the entirety of p1 and p2

quick path
#

well then theres your issue you dont have shit to compare

spiral grove
#

So when a firestarter 2 shots a DPS and then proceeds to 2 shot a tank. it's not the same thing?

#

It's fine

daring sentinel
spiral grove
#

The adjustments they've made to the tank BESIDES removing the -dmg penalty have all been a nerf

#

If they had done that and groundpound with vengeance change. we'd be feeling a lot better now

#

but for some reason they nerfed our survivability skills

quick path
#

bro vengence stacks with weapon ward. like i can fill 1/3 of my bar with shield you must just be bad at the class

spiral grove
#

?

#

😂 what kinda hp bar do you have

quick path
#

its ok ive seen plenty of bad tanks tho

spiral grove
#

yeah, it's fine

#

I'm sure you feel real tanky

gentle void
spiral grove
#

only most or 2nd most geared tank on Lotharia and I'm a pleb aPES2_KekGotcha

#

P sure the fact that tanks abused the old mitigation bug is what scuffed data and caused them to nerf the other abilities

#

but that's just my 2 cents

quick path
#

gear is only part of equation so falling on "im only most geared" like that shows a wholeeeee lot

spiral grove
#

It's that + the knowledge of the class 🙃 I wasn't just saying that I'm only most geared

quick path
#

lets look past other issues like the waterfall stats ttk range op and just say all classes are shit

#

its easier

daring sentinel
spiral grove
#

Yeah ttk will get fixed in "2 weeks" Thumbzy we're 6 weeks further btw

quick path
#

i mean other guy last night said mp was only in 500s and i screen him 600+ shut that shit down quick

#

2 "weeks" in steven time we will see sometime deep in p3 then lol

daring sentinel
spiral grove
#

My point exactly Kekg changes are being made to other classes that actually effects their gameplay meanwhile tanks

daring sentinel
#

but honestly, I don't envy whoever is trying to untangle this aspect of Ashes, its FUBAR atm

spiral grove
#

Visual vfx update here. visual vfx update there. visual vfx update EVERYWHERE

#

One for you. and YOU and YOU Pepecorn

#

everytime I read the fucking patchnotes man

daring sentinel
#

any Americans here btw? they still teach maths in 'Merica, right? 😦

spiral grove
#

idk what this means

#

I'm 600+ PP too GWcmeisterPeepoShrug

#

Anyways Kekg playing broken rogue soonTM anyways so whatever. maybe when they realize that there's single digit tanks on an entire server they'll reconsider class balancing for us

#

I seriously wonder how many of each class there's on a server

glad cloak
#

With fixes to TTK, tank is probably good but it needs a feels rework imo. I don’t agree with all the flat absorbs based on max HP. Maybe like 3 at most. You start to enter the invincible unless mob dps is higher than X. Or you become super squishy when mobs hit more than X (which is pvp right now)

#

I always discus classes and stuff based on the current state of the game. It’s best not to say stuff like “once we get secondary archetypes then tank would be much better” etc. for any class

daring sentinel
#

a totally unrelated question...when is clerics whip coming back?

spiral grove
#

I mean PvE in the game isn't exactly "hard" atm. It's just full aggro have 2 clerics and a bard baby sit you and yeah.

#

@daring sentinel I think that Steve said they'd look into it kappalul

daring sentinel
#

I wonder if they ever pull off that idea with spending more than one talent point per skill to empower it etc, maybe then class build variety improves somewhat across the board

#

after all we dont have talent trees atm which would force you to make actual choices

spiral grove
#

Yeah

#

Did they ever mention level cap being raised in p3 at any point or?

#

are we stuck with 25 until...Beta which is god knows how long

daring sentinel
spiral grove
#

I hope so 😂

#

Unless they just raise the level cap without any additional skills being unlocked. Now that would be tragic

flat shuttle
#

Look guys i just want to spend my stamina points.

little lark
#

Rogue day joe_salute I slept 14 hrs in preparation

dire coral
#

you now have and extra 4 hours

spice river
dire coral
#

I mean that is always a bonus

gentle void
edgy wraith
#

If you shower you're all washed up!

dry pollen
#

Yall think summoner will come in May or more like June?

copper dust
#

Of 2026?

little lark
#

We made it cat_cry

#

Dreamed of this day since 2019

jade mulch
#

Dayum, I am so glad to read this! Sadly I will have likely up to zero time to play the next two weekends but finally, he is there! 😍

quick path
vale saffron
glossy pumice
#

Is it just me or does stealth suck ass? Lol

spice flint
#

is there something wrong with using tank abilites right now? they dont work when im clicking them?

torn imp
spice flint
#

seems to be happening on my fighter too, it feel super clunky

languid bronze
#

Uhm, so the Tanks Shield Slam now propels me through the target

#

Not very great >.<

spice flint
#

yeah i noticed that too

languid bronze
#

switching to shield assault until it's been fixed

#

gave me a heart attack and a half

spice flint
#

not sure why but when im holding auto attack i have to stop holding to use abilites

edgy wraith
elfin coyote
#

rangers how yall feeling bout the changes

glad cloak
#

need to test a lot more stuff but ranger so far:
feels like they should just delete barrage (imo), or not have it match armament color if it isn't applying armament anymore.
Pushing buttons > managing focus to keep it in a 'sweet spot'. At least thats what it feels like. With this many ST buttons, theres not really much room for min-maxing focus? better to push dps button asap. Maybe im wrong but, initial impressions.

Also attackspeed is doodoo for everyone compared to raw power. Greatswords all the way. At least this is how it feels?

#

hunt is getting turned off, and i think the regeneration and thorns are being removed

#

every time you use mark

wanton knoll
#

Is there a way to reduce camera movements as a rogue?

sinful bluff
#

shortbow ranger 100% dead now

maiden hearth
sinful bluff
#

did more dmg than longbows 😛 but required some prep

maiden hearth
#

Rogue’s just a better ranger mmkay.

umbral seal
#

Throw is such a fkin good ability

#

Give me a 2nd throw

sharp trellis
#

as i loaded up the game i thought there's no way the devs wouldn't have the foresite to give more character slots.

glad cloak
#

[ranger]
done some more ST dps today - biggest ranger issue im noticing - theres no point in playing around focus, just pretend its not there, press your buttons instead

also yeah shortbow dead outside of pve ST dps, which I don't think it would be too much ahead. if it wasn't for barrage arrowstorm

sinful bluff
#

yep rip shortbow rangers :p was fun for awhile guess i gotta go be the cookie cutter lonmgbow ranger again

sinful bluff
#

realy dislike playing a ranger now after changes 😦

#

feels so clunky

fossil shuttle
# sinful bluff feels so clunky

try play it like @glad cloak said i am tryning it now works abit better when you just ignore the focus, Power shot is a build up skill

sinful bluff
#

its the playstyle of it dont even care about focus i played a shortbow before which doesnt work now and all the skills have cast times that somewhat root u in place so it feels like a mage and clucky and everything

#

it plays like a mage but worst than a mage :p

fossil shuttle
#

i open with Snipe+Mark > Pwer shot > Root fells okey ( been on longbow since day 1 😉 )

sinful bluff
#

feels like ur fighting in perma walking turned on :p

fossil shuttle
#

well its alpha 🙂

green charm
#

what's making it feel clunky? it's almost the same imo

sinful bluff
#

which basicly makes them feel like you playing a mage with less mobility and if i wanted to play a mage i would of just played a mage

cunning jungle
#

Short bow is just bad in general

#

Long bow or trolling tbh

tulip grotto
#

I don't mind pulling with it as a tank.....range isn't a big deal since I'm literally already trying to get close to the mobs and the speed is obviously better......kind of miss the range of a longbow but after trying both I don't hate shortbows for the few shots I take with it.

sinful bluff
#

when the rogue disengage feels 100 times better than ranger -.-

#

lower cooldown too i beleive

broken sleet
umbral seal
sinful bluff
#

trying to build a new ranger i mean rogue :p

sinful bluff
#

and shortbow no longer viable due to nerfing/removing everything that made it usable :p

#

like when i play a ranger now im literaly like if i wanted to play a mage i would of chosen a mage, it feels like ur playing a spell caster but it worst version than a mage which has better single and aoe dmg, mobility andn survivability

tacit adder
#

do you just want to stand still while attacking?

sinful bluff
#

thats basicly what we got now

#

if u want us to play that standstill imobile ranger (that feels like a spell caster) they need like 15+ meter range otherwise we would go play a mage

umbral seal
sinful bluff
#

thats what im doing lvl 7 so far :p

#

the disenage on the rogue already better than ranger disengage :p so much quicker

eager hornet
#

So how is rouge flamingphoenix

sinful bluff
#

better ranger than the ranger 😛 haha

sleek pebble
#

dude the dagger throw skill line

#

is so good

eager hornet
sleek pebble
#

invis>throw>hemorrhage

sinful bluff
#

ranger now the 2nds mage class in my eyes plays exactly like a mage but worst/

Rogue can be plays as a melee or a hybrid melee ranger

sleek pebble
#

backstab the explosion mob

umbral seal
glad cloak
#

Ranger -
They want us to use more AA, because thats what the whole focus mechanic operates round? But abilities do 2-4x the dps of auto attacks. So auto attacking for 15% damage is not worth playing around.

I think make barrage go away (or have it be like an augment or something. When you activate barrage your auto attacks are 100% faster for 1.5s?)
make salvo apply the +50% damage on auto attacks (based on the number of charges. And set auto attack range to 35m for the duration - shortbow or longbow).
Make power shot an actual instant cast skill, lower dmg a lil 150% instead? (we don't want everything being .4-1.1s cast times on every arrow skill.)
Give killshot a cast bar, or make it feel different imo. idk how.

idk if these changes would actually 'fix' anything, but variety of how the toolkit feels between the 6 different shoot the arrow skills
also fix scatter shot bugs. (consuming both charges, charging when you don't want it to, etc).

sinful bluff
#

they also removed a big reason for auto attacking at the same time and that was bow mastery passive

#

using shortbows shouldnt reduce your movement (or atleast not as much) when u use cast skills tbh it dmg is substancialy less when it comes to skill than longbows so it need to make up for the mobility

elder talon
quick path
#

rouge auto with daggers hard to get salve to use

haughty pewter
#

@south oriole I would like to say that the rogue is amazing. The animations, movement, abiltiies are top notch and everything I wanted in a rogue class. Basically a super ninja. The movement ability where you are jumping over the target is single handedly my favorite in the game

sinful bluff
umbral seal
sinful bluff
#

rip rogue was nice knowing it :p

haughty pewter
#

All classes need a balance pass for sure in the future

sinful bluff
umbral seal
#

I'll share this too, too me awhile to draw this earlier.

haughty pewter
umbral seal
trim rock
# umbral seal

i for one love flying off a cliff because of my own hubris

sinful bluff
sinful bluff
#

speaking of weapon tree i kinda wanna see them get a choice between 2 active ability at lvl 50 😛

past whale
quick path
#

its ok we know sword and board melee ranger was where it was at any way. cleaves for days

sinful bluff
quick path
#

riverstalker chest atm is invis

sinful bluff
#

same issue as ranger tbh with camo where there armor wouldnt get the invis effect

umbral seal
#

Fake stealth and Real stealth @past whale

past whale
#

Not to mention I have to use 2H since all pre JM daggers are BUNS

#

Like COME ONangrycat

#

If I wanted to swing a 2H I’d play fighter

umbral seal
#

Yea dude, tell me about it. EXACTLY LOL

quick path
#

some people just want that big dick look cause of the small pee pee feel

trim rock
#

i love a sword though, give me dual wield swords or physical buff off-hands and ill use those but i'm fine using the twohander.

past whale
#

Do kinda wish we could’ve had different daggers in each hand somehow

#

If I wanted to stack magic power so poisons scaled higher, woulda been neat

trim rock
#

a combo of three is wonderful

umbral seal
quick path
#

looked like poison scale off PP id have to double look

trim rock
shadow eagle
past whale
#

Maybe as Rogue/Mage my poisons could scale from MP PepoG

past whale
#

Hoping to see rangers and rogues get to dabble more in poisons in their skill tree. Bleeds are boring

trim rock
#

More poison.

past whale
#

Also rogue ultimate ability to maybe give party members stealth for a small window of time PepeBusiness

sharp pecan
#

Poison ftw kannafire

quick path
#

i disregarded sap and went with shadow heal at low level ooc stealth heals 60% PP every sec for like 5 sec and recast able in stealth making a great ooc heal

trim rock
#

shadow cloak is probably better for sure.

#

but sap ✨

past whale
#

Rogue sustain very strong for soloing. Was able to solo lvl 28 mobs at 22 with semi ease. Only really dipping to 60% in sustained fight

umbral seal
#

Yea, sap and poisons man. So gooood.

quick path
quick path
trim rock
#

i was fighting like 8 goblins at once with no gear in the ruins.

umbral seal
#

Before i learned about sap... i was playing around with Death's Mark. Let me tell you, that ability is not working as intended. When it's not healing you, it's reflecting dmg to you. I one shotted myself like 2-3 times before i tossed it out the window.

quick path
#

oh no

past whale
#

Overall leveling experience was really fun as rogue. Dev did his or her a damn good job making the class so far

trim rock
#

i do wish i could have like a deadly finisher that increased poison stacks

#

bleed is strong but that would be mad thematic.

shadow eagle
#

rogue leveling since we all have +7 heroic gear hand-me-downs is so damn ezmode

quick path
#

im curious about the second poison slot havent made it to it yet but thats interesting as well

shadow eagle
#

like.. lv. 10 rogue with +70 str is a joke

trim rock
#

luckily i have literally waited to play the game until this archetype released so

#

i have nothing

quick path
past whale
#

If you fight a cleric you’d want draining to drain mana fast but maybe a diff poison vs another class so you don’t have to talent swap

quick path
#

cause server starts no one will have the extras

shadow eagle
past whale
#

Rushed to 25 just cause I wanna see how it performs in PvP at max lvl tbh

trim rock
#

idk 🤷‍♀️

quick path
past whale
#

Considering I crit 3k+ with starting daggers I worry about the TTK even more now KEKW

quick path
#

your also assuming thier going to jumble a whole game on release with all new locations spawns ect

trim rock
#

rogue probably will see some nerfs haha

umbral seal
trim rock
#

like squeaky wheel gets the grease

umbral seal
#

Can't wait to see what rogue does in big events

shadow eagle
#

rogue isnt made for those bgig events

trim rock
#

i just hope they put the dung back in

past whale
#

Log onto your Ranger or mage

#

Rogue might have a place tbh but such a high skill floor class that even in a node siege of 100 you’d prob want like max 5 and that’s really pushing it

#

In a zvz it will prob have to operate as a separate group doing kinda its own thing from main body of the raid or protecting backline

trim rock
past whale
#

Current stance is just passives so

#

And my idea of passives in my head is almost all cosmetic but it’s open to a wide range of stuff. Hope Steven and the devs cook up good with multiclassing and make it interesting

languid bronze
mild elbow
#

are daggers a valid option for bards ?

past whale
languid bronze
trim rock
#

nobody has played with them alot yet

ebon lava
#

does race truly have an impact of archetype?

sullen verge
ebon lava
#

❤️

gentle void
#

Any world first alpha 2 rogue 25 yet

torn imp
quick path
#

theres been lvl25 rouge since 930am

sleek pebble
#

Will operate like lrrp

glad dock
#

was there any info about summoners in the latest livestream?

vale hull
#

Is the "Off balance" mechanic not working properly or am I reading it wrong? Shouldnt the enemy not be able to rotate for 3 seconds?

wintry anchor
#

"Off balance" does sometimes work for me but not always. Sometimes the NPC instantly turns to me and other times it turns really slow. Around half of the time it works normal.

deft light
#

I agree with the above mentioned in regards to ranger - between playstyle and class fantasy it's getting worse to play. It was already not great and the changes made for this patch just made playing it feel worse.

When I look at other classes, I can see they have an excellent hold on the class fantasy and the ability to intertwine skills with each other to really solidify the playstyle to make it fun while staying within the idea of what that class is.

Ranger has none of that. We walk slow like we're a target while trying to fight which makes us sitting ducks, we have less mobility than other classes (rogue & bard), mages get to see through stealth where rangers don't have the ability to track stealthed characters. There's many changes that need to come into play.

I know for certain there are plenty of examples on ranger classes throughout fantasty that would be much better than what we are currently, which just feels like that group of bowmen behind the shields shooting into a group of opponents without having any other real skills.

proper hearth
deft light
quaint shale
#

I posted this in the wrong chat channel before lol

this pic is outdated by a couple of weeks; but I noticed in the rogue stream that the archetype colours were still doubling up and causing a bit of confusion among my friends
I think it would massively benefit the game to have 8 clear, distinct colours to represent the 8 distinct archetypes

#

im not married to these particular colours or anything; I just think it make sense to make sure that they are all 100% different colours

#

as it stands; this is just going to leave room for misinterpretation, misinformation when scanning UI during intense raid scenarios and PVP, and it's also yet another barrier of entry for newer MMORPG players

#

I think the best thing for a system of 8 archetypes is making sure learning and memorizing them all means being able to more easily differentiate them from one another. Having 3 of those 8 archetypes basically sharing the same colour is going to cause a slough of problems that I think can be avoided

#

not to mention changing a couple of icon colours is a very time AND cost effective compared to putting out all of the fires that the current set-up would create

#

I think the best mindset to follow when creating UI is that the best UI is to be GLANCED at, not stared at
We dont want to have to do a double take to make sure we're gonna heal the tank and not the rogue or the mage. It should only take a small glace to the raid profile party icons on the side of the screen for the average player to instantly get all the info that they need

#

other than that; UI team has been doing an amazing job tbh

little lark
#

IF:
Stealth cannot be applied
THEN:
Do NOT put it on cooldown

#

This is priority #1 for rogue fixes IMO

glad cloak
#

Rogue class color is too close to ranger's

vale saffron
#

Just Rogue is missing atm

quaint shale
# vale saffron You can also Manually change all the colours yourself <:Binoculargers:1026062952...

this shouldnt be something that the player needs to fix, it should be something that makes sense from beginning the player interracts with it. Also changing the core identifying colours of what will build all 64 classes involved in the game isnt a good idea.
The identity of the archetypes is what everything else is built off of, the fact that they are making the identifing colours that represent them similar, and then making players change to completely different ones will only muddy they water for viewers, players, streamers and newcomers. The power of "red = fighter" is actually so important in the grand scheme of things

#

it just makes things needlessly confusing. I also dont think a band-aid solution to something that is completely avoidable in the first place is better than just fixing the colour coding so it functions as its intended

#

i dont think the solution to a problem is to let the player get around it, I think the problem should be tackled by the devs

vale saffron
#

Well it's because they want the UI to be as customisable as possible. If you want bigger or smaller text, you can, you want to change the colour of the text, you can, you want to make UI components bigger/smaller etc. you can. Archetype colours fall under that Binoculargers

quaint shale
#

all of those elements other than archetype colours I think are great additions to UI customization and I think they will not confuse most players

#

but archetypes are what every single character/player builds everything off of, and so think getting the absolute most out of the raw, vanilla representations of what these archetypes are is more important than letting players choose it themselves

green charm
#

this has to be the most autistic nitpick I've seen in here

green charm
#

there are only so many colours you can use with sufficient contrast to achieve the glance value he is obsessing over

quaint shale
#

it is in fact, very possible to have 8 different archetypes without using the same colour twice

#

I don't see how pushing the game to be the best version of itself is somehow an 'autistic' trait

#

and even if it was; is this not the channel for it?

green charm
#

how many colours do you see when you glance at a rainbow

#

versus staring at it for hours

#

look at any swatch

#

what should the 8th colour be?

final pebble
#

brown

crude vector
green charm
#

old mate doesn't accept multiple shades of one colour unfortunately

past whale
verbal osprey
#

imo: add Rogue default purple, and ability to change it, with no other changes for now.

ebon lava
#

ladies and gents, Im having a huge struggle between picking rogue or ranger main. I have commitment issues and want to pick one. Can you all please give me your reasons on which one to go with? Goals: Soloability, completionist style of gameplay, pve and hc pvp.

languid bronze
#

EVERYONE wants a Bard

#

I would play Bard if I didn't like Tanking so much

sinful bluff
sinful bluff
#

it quick to level when u just give them +7 gear set for lvl 0,10 and 20

fossil hull
#

can we play rogue as magic rogue in any way? ^^

#

right now I mean, I am alittle confused with the skill kit :/

shut sundial
#

im guessing maybe when they allow 2ndry archtypes intot te game?

#

like rogue/sorc , rogue/cleric

sinful bluff
shut sundial
#

yep i use longbow/rogue skills

#

just wish i had more healing

sinful bluff
fossil hull
#

maybe I need to figureout how to boost the necrotic dmg part of the tree somehow

shut sundial
#

cleric is awesome never run out of mana or health

#

i really wanna try it paired with rogue

#

i think it might be slightly op tho hehe

#

also wish they would change the hunting skill so you didnt have to wait for a randomly spawning farmable mob

#

and we could skin any animal mmob we kill

shut sundial
#

really?

#

that will be good

wet bolt
#

healing on stealth

#

death mark gives 50% of max hp whoever is lower ur max hp or the enemy max hp

#

so much healing in rogue kit

little lark
fossil hull
wet bolt
#

more stacks of poison = more damage

#

1 stack = 8% necrotic damage

tidal knoll
#

Was wondering about weapons for rogue... No daggers available from the Lionhold merchant.

#

Is it fine to just go 2hander until you obtain a decent dagger?

little lark
#

Farming in stealth nerfed booo

tribal brook
#

New player, is there any real difference in weapon sizes besides attack speed? Aesthetically I prefer single weapon/sword with my rogue. Am I gimping myself by not using daggers?

tidal knoll
#

Not a bad question. I also prefer the legit "rogue" aesthetic of daggers, but will wield whatever packs the biggest punch available to me while I'm weak.

languid bronze
#

am I crazy for preferring shortbow for Tank with pulling and as a side-arm?

#

I also prefer mace because it requires two swings less than the sword and the speed difference doesn't end up massive so far, making it generate Courage must faster when you weave skills

tidal knoll
#

Ah right.. certain weapon have faster weapon combos, no? like less swings required etc

languid bronze
#

Mace is 4 swings, Sword is 6

#

even with the speed you finish 4 swings by the time you hit 5 for sword

tidal knoll
#

i gotta grab myself a new dagger and see how fast it proccs as well ^

#

I am very pleased they went for daggers being 2hand weapons though.. i cant remember any other game that did that.. but it alleviates the pressure of finding 2 good daggers 😛

languid bronze
#

oh ho ho, Tank with daggers

#

never thought about that

#

can you still Slam even if you have daggers?

#

or just use other crap

tidal knoll
#

shadowguardian inc? 😛

#

rogue-tank

#

That could actually work depending on the selfhealing and the CC available to rogues atm

languid bronze
#

unexpected tank/rogue hotness

pliant ridge
tidal knoll
#

Daggers seem to require 7 swings for combo finisher. about 3-4 seconds to activate

languid bronze
tidal knoll
#

I am only level 6 atm, but I was just struck by the fact that daggers seem to have more strikes in a shorter time which should be beneficial when using poisons to stack up before using sap, compared to 2h sword etc.

tribal brook
#

Are there single daggers in the game? I prefer single weapon aesthetics 😅

tidal knoll
#

Mmh, I dont know. Speculating here, but it could be cool with a few options on max level to be customizable with 2 different daggers, while its handy for level daggers to be 2h weapons. However, making this distinction for high level would require daggers to obtain 2x "heroic" quality weapons compared to during leveling... Unless they have a certain characteristic bonus that doesnt break the powerbalance, this feels like a pretty harsh hurdle. Unless you can manually choose to use them as 1h or 2h.

#

Or perhaps that its optionable to use as 1h/2h during the entire progress ^

#

For enchants etc on weapons 1h+1h could be more beneficial (with differing effects) to be available to increase utility.

#

Or maybe using 2 different poisons at once

languid bronze
broken flint
#

To all those rangers out there, how is the rework compared to before?

fossil hull
#

is intelligence rogue a thing? or can I make it work somehow :/

little lark
quick path
#

blood poison PP burning MP

rigid hamlet
#

Any tonk players?

quick path
rigid hamlet
#

Ya

quick path
#

sup

rigid hamlet
#

Does shake it off work now?

#

Or is it still a flat heal

quick path
#

have to log to check but i belive its flat precent and then obviously cchance to crit

rigid hamlet
#

so this part is still not working?

#

just the 10%

#

What about shields, is there any reason to block now or is it still bad?

quick path
#

shield bolocks alot of damage but still better to dodge if possible

rigid hamlet
#

How good was the little rework a while ago?

#

It reads like the kick is way more useful now

quick path
#

same you got people that like changes and people that dont. i personally like the changes esspecially starting in the lower levels the difference between before and after was noticeable

rigid hamlet
#

What would be worse now?

quick path
#

i think the main issue is alot of people dont like the pvp feel of tank. like anything tho its gonna be ultimatly up to the person playing and how they feel

rigid hamlet
#

Weird, what's wrong with tank in pvp?

quick path
#

it could use some polishing i think but its not bad

rigid hamlet
#

Does the pull still bug around?

quick path
#

people say yes i havent had a issue i think thier just interupting the skill before it finishes

rigid hamlet
#

Hmmh

#

Does reflect work 100% of the times now?

#

I assume tank generally feels weird to play with the ttk being completely broken so you just explode like everyone else

quick path
#

ive been on bard and rogue as of late best i can say is give it a feel for yourself. and yes ttk is still bad they did say it is on thier to do list to tweek so theres that

rigid hamlet
#

There is bad and there is 0.5s

#

But ya

#

Hope it gets fixed before may

#

Courage on tank seems a bit weird, it only gets used by 2 abilities :v

#

Feels like they forgot tank has a special ressource and didn't make abilities go with it

quick path
#

i dont think they have really touched it esspecially with tank cleric supposedly first combo

rigid hamlet
#

Oki

#

Thanks 😛

upper star
#

I know im beating a dead horse here but can the devs please take a look at fighters role in large scale PvP, literally every other class has something to contribute while fighter does not. If you take a look at how groups are class comping they go Mage dps with Rangers root bot and support from Clerics for heals, Bards for buffs and Tanks for walls chains. Fighter does not provide any meaningful support, utility or even enough dmg in a largescale fight to be worth taking a roster slot. Fighter needs an overhaul to be viable in largescale PvP, groups need a compelling reason to bring Fighter to a fight, cause right now they dont have one. Ive heard it said multiple times that classes would be balanced around group content, I'd love to see this happen for fighter.

#

@mighty nimbus

#

We need a unique buff/ability or preferably buffs and abilities that we bring to the group, the only "Unique" skill we have that buffs the group (and de-buffs the enemy) is Battle Cry and that's also our CC break and is used reactively which makes it super awkward to use in a way that actually benefits the group in a meaningful way, especially in PvP

#

Were also about to get 100% replaced by Rogues, everyone I know who plays fighter is swapping or has already swapped to Mage, Ranger or Rogue. I'd really like to here some feedback from @south oriole and @mighty nimbus on whether or not this is on your guys radar and if there are plans to adjust the Fighter Archetype.

umbral seal
tacit adder
#

tag Steven more often, surely that will help

clever wyvern
#

Fighter role is to sit in the backline to protect healers from rogue EZ

sinful bluff
sinful bluff
#

Fighters atm i think are probaly fine if they removed enchanting from the game the power scaling of enchant makes fighters impossible to play where unenchanted gear they actualy feel good with TTK and things

upper star
#

I just want to hear something from Intrepid to effect of they are aware and working on the situation. The fact that the Fighter dilemma has been brought up dozens of times and has hasn't (to my knowledge) been acknowledged as an issue is worrying.

#

I agree enchanting and the current TTK are definitely issues but fighters also lack any useful uniqueness, Id love to see them add something to the fighter to make them more useful to the group utility wise as well.

umbral seal
#

I rolled a melee class to play it like a range class. #Ashes of Creation Alpha.

upper star
#

Im going to try and post about this and Tag someone everyday till I either get a response or get banned for loving fighter too much, lol

upper star
#

@winged plank Does intrepid have a statement/update regarding how the Enchanting, TTK and Fighter situation is being addressed?

winged plank
upper star
torn imp
vale saffron
exotic sphinx
#

Am I the only one that thinks rogue's gonna sit in the same boat as war, where it's kind of meh'.
Because:
In PvE if there's more than 3 mobs with mechanics you can easily get nuked.
And the majority of PvP that exists requires groups, mostly large ones where some melee bozos like rogue and war will be memed upon by all the ranged.
And the only little amount of solo pvp is kind of heavily punished by corruption?

umbral seal
#

pretty much

warm hemlock
#

yup

exotic sphinx
#

Seems like ranged will have all the fun and melees kind of meh in general.

carmine stratus
#

is rogue out yet

umbral seal
#

3 versions of ranger is out. take your pick.

carmine stratus
#

lmao really?

azure crest
#

yes the rogue is out

little lark
#

Broody McBackstab

barren forum
#

So it sucks that snared and chilled share the same debuff slot, so classes that work great off snare effect (tanks) or classes that can cause snared (fighter) conflict with mages who want to control chilled. what if you change it so snared makes using stamina more expensive or chilled vice versa

past whale
#

why is rogue stealth easier to see than fkn rogue camo..,

maiden hearth
#

Maybe it’s a stupid question but is there a reason why Magic Power weapons in general is lower than their physical weapon counterparts?

umbral seal
#

Rogue stealth

little lark
formal shale
#

I would just to say kudos to the entire aoc team on the rogue. The abilities and playstyle you guys designed for it is amazing. Love every detail of it. Ik it's still early stages and anything can and will most likely change, but the archetype imo is already fantastic (minus the struggles with getting stealth to enable lol)

little lark
green charm
#

stop letting bard guy design classes

#

he really just giving them everything with zero weaknesses

umbral seal
#

I wanna know why ranger camo and rogue stealth fails part of the time. Why do pieces of gear ignore the stealth code. 😬

green charm
#

they didn't cook it properly

tulip grotto
#

It does look pretty funny watching a pair of boots run by

lunar wedge
#

classes built further into game dev usually have more tricks because there's more tech online to make them cool. Classes built earlier on have less cool stuff because the tech wasn't build to give them cool stuff. So then they go back and improve old classes hopefully (kinda like what they're doing with ranger?)

#

class balance will really get thrown for a loop once multi classing comes online, so trying to do too much balance at this early stage is wasted work.

#

classes like fighter are going to be weaker in a fast TTK environment where ranged classes (or rogues) can thrive. Once they address TTK issues I think the fight/tank classes will greatly benefit from it.

mossy jungle
#

anyone feel like a ranged rogue feels really good

flat shuttle
#

Rogue tree definitely seems fleshed out with well rounded kit.
So far some of the numbers they be hitting for scare me lmao.

trail laurel
#

they cooked with rogue

umbral seal
#

The same with anything that holds a bow

crude crag
#

Finished solo leveling Rogue to 25. Overall the kit feels really nice. Though a lot the skills are still bugged which I /bugged them when I noticed them.

The most annoying thing i'd say (other the stealth) is having to re-apply poison every 10 to 15 seconds in combat. After having some long grind sessions of constant grinding it just becomes a chore and doesn't feel like good gameplay.

I think it should be changed to have a longer CD but and uptime that matches it while giving us 2 choices of poisons instead of 2 charges. This will allow us to pick a poison and stick with it for say 10 minutes and reapply or swap to the 2nd poison based on the sitution.

umbral seal
crude crag
#

Yea there was a few times it didnt heal at all even though the kill was in the 30 second window. - /bugged it.

#

Do you recall which mob refected it/

umbral seal
# crude crag Do you recall which mob refected it/

when i tested it, i insta killed myself with death's mark upon killing highwaymen hills clerics, fighters and the lot. Basically stuff that can't oneshot you but for some reason do 1 shot you with death's mark on them and only when they die...

crude crag
#

I had a problem constantly bouncing off the overcharged shardlings with feint. Also the rotation lock on Acrobatic Strike rarely seemed to work.

umbral seal
crude crag
umbral seal
#

the snakes in the desert, didn't rotate

crude crag
umbral seal
#

so it's gotta be a bugged ability

#

atleast that's what it looks like

#

idk, we'll see

#

Smokebomb 2nd charge or the charge timer seems buggy.

crude crag
#

I think they take 10% more dmg not the rogue

umbral seal
#

grappling hook works most of the time but depending on the terrain, you could get teleported back to where you initiated your grappling hook in the first place

#

feint feels ice skatey

#

poison doesn't apply when you get stunned on the key press

#

you lose the charge

crude crag
#

I didnt test grabbling that much. I mostly went with stuff that does dmg as I was trying to get leveling out of the way should I can finally start playing the game haha. Been waiting for rogue all phase.

umbral seal
#

Yup, glad it didn't disappoint... see where it goes from here tho

#

It does feel like the slowest dps leveling tho, solo wise.

crude crag
#

Yea i had ok gear for leveling. Would have to see how it feels if i didnt have pre-crafted gear. I wasnt cracked out like some people with 450+ physical power or anything. More like avg 25 power.

mild elbow
#

i am glad there are magical dual daggers, my bard can finally roleplay as Shaco KEKW

orchid cradle
#

what can you do, that cleric doesnt heal the opponent? i mean that hella stupid. you both are flagge, purple, and if you use heals as cleric, you heal your opponnent?! WHY intrepid?? xD

#

i found the option, but its kinda weird and i dont fully understand it

keen gorge
#

been like this a month now

orchid cradle
#

annoying tbh

cunning raven
#

rogue did this to me lol

spiral grove
#

Tank buffs when?

tulip grotto
#

Right after 1 more nerf

warm hemlock
#

thats Bard

maiden hearth
#

Bards are fine, look at rogue!

warm hemlock
#

buff rogue

glad cloak
#

@vale saffron

#

Wait - is this an April fools event

#

Fooled once again Pepe_bongo_cat

wintry portal
gentle panther
#

I heard there was a tank rework in the mix. That makes my little tank heart swell with pride.

outer sentinel
#

you heard so today?

#

and did you checkout the leaked summoner 😉

gentle panther
#

I heard Sunday and I did

proper hearth
maiden hearth
proper hearth
#

i mean, you are not wrong in this first part

#

mage is... well

crude crag
#

Not to mention stealth doesn't really work. Can be seen well over 40 meters out.

proper hearth
#

well, only glow of your weapons, and maybe some air disturbance in certain conditions

worldly acorn
#

lmao

glad cloak
#

The bard casts silence. You use your cc break. The bard casts silence again. You are now incapacitated for 10 seconds. Now you are taking damage while asleep. The bard is playing hopscotch and 100-0 you over 3 seconds while shooting a laser from the magic wand

#

You have lost the 1v1 PepeSadCozy

#

The ranger casts camo. He is untargetable and you can’t see the cast bar. The edges of your screen get blurry. You spam dodge cause you don’t know what’s going on as a green blob flies towards you. The new ranger resource focus made snipe do 15% more damage for a 4.2k crit. (I have also seen some 5k’s).
You are dead

#

The mage casts 3x instant fireball. You dodge all of them but it doesn’t matter because the dot hits anyways. He casts combust and you are almost dead. You hit him back, but the 500% scaling shield protects the mage. You die shortly afterwards from the 20s burning debuff as the mage watches you from far away

#

I’ll stop my role playing PepeChairComfy

vale saffron
#

A cruel fate

worldly acorn
#

that is the classic wow hunter disc

vale saffron
#

Ok then definitely keep them away from Ashes, otherwise they'll cry until they make Ranger a garbage pet class Notegers

tulip grotto
#

Can we please get ranger pets?

vale saffron
warm hemlock
#

needs more WoW-ness

#

just to mess with Talents

glad cloak
#

Then after they add a pet, add a talent that removes the pet. And that talent be the meta

umbral seal
#

Without pets, the ranger only becomes another version of rogue. 😬

glad cloak
#

I am going to have to play rogue some aren’t I, sadge

warm hemlock
#

without pets Ranger is just a Rogue with a bow

umbral seal
#

Someone posted rogue doing 9k dmg in pvp.. so yea you probably have to for the lulz

vale saffron
#

Pets are what talentless companies do to Rangers

#

It's why GW2 and WoW uses it

warm hemlock
umbral seal
#

@glad cloak

spiral grove
#

Tank buff when?

#

Can we stop

#

exposing me @umbral seal

#

wtf

spiral grove
#

just jebaiting Kekg

vale saffron
#

Just wait until Bucky gets around to reworking the Tank, Ranger, and Fighter after he finishes with Summoner. Will be Cinemagers

umbral seal
#

If summoner does't completely kill the server in towns or the starting area. I'm gonna be disappointed.

spiral grove
#

@vale saffron You actually know if Steven confirmed whether tank rework has already begun or yet to happen?

#

and who's spearheading that project

vale saffron
#

Steven said on stream the other day that Tank would be getting a "rework", but no he hasn't said who would be doing it

#

It's probably unlikely to be Bucky seeing as he's doing Summoner

umbral seal
#

All the reworks right before may 👀

spiral grove
#

Fk man

#

So that rework def isn't hitting before p3

#

Unlucky. the lack of tanks will be atrocious

gentle panther
#

Ok, with rogue out are rogues better rangers than rangers? I still prefer rangers for ranged group PvP than rogues. I feel rogues are more bursty single target classes while ranger has more in the toolkit.

flat shuttle
#

Just wait till there are 6 smoke clouds on your back line and your healers never existed 🙂

upper star
#

Hey when do we get a Fighter rework? We need more group utility, and class adjustments etc. Lets make Fighter Great Again! @mighty nimbus

vale axle
#

save yourself from the pain

flat shuttle
#

Hes a rogue now 😦

maiden hearth
#

It’s time to summon glint

#

And summon tank elementals

spiral grove
#

Tank buffs when?

maiden hearth
spiral grove
#

😂

#

I'll prob do a dmg test back on my tank

#

soonTM

sage tendon
#

tbh the tank experience would be better if pre lvl 10ish the mana wasn't such a pain in the rear

#

I don't have to sit as often with a cleric of a mage

#

to chug on rations

sullen verge
#

Was waiting for the feedback thread to open, but haven't seen it. So here's my Rogue feedback

sinful bluff
sinful bluff
spiral grove
#

just reflect with mana return 😂

sage tendon
#

ye you can eventually get ways to handle mana issues (sort of)
But early game it's a pain 😔

maiden hearth
#

Just get a mana battery (bard)

upper star
#

So were getting a second Tank re-work which allot of people are exited about! I also want to be excited, when will we get a Fighter rework! @rough comet

elder talon
sinful bluff
#

use to in ranger but then they destroyed that build works well on rogue tbh too

sage tendon
#

shortbow is aight on cleric because of bless weapon (or so I've been told)

#

I guess any class that has on-hit effects

ember lantern
#

Hi all. Anyone else disappointed with the Rogue?

umbral seal
vale saffron
#

Nope, Rogue is basically exactly waht I wanted feelsspecialman Not a shitty Rogue that relies on Stealth to do anything, but rather dashes around the battlefield comboing people

#

Got what I wanted Wicked

umbral seal
#

Stealth not even working haha. I run a mile away and these people i'm about to shit on with my big dik sword can still target me. 😂

#

Unless the targetting UI is bugged. IDK

unkempt badger
winter spruce
#

any known subclasses gonna be out on phase 3 on wipe?

hollow cave
unkempt badger
umbral seal
umbral seal
#

also notice the name popping in and out at random while people in stealth

spiral grove
#

Tank buffs when?

languid bronze
#

I feel like one more damage ability and consolidate defense would be great

#

I think I will never use active blocking either

proper hearth
sinful bluff
sinful bluff
spiral grove
sinful bluff
#

i feel like they be going back to ranger after the tank one :p those 2 classes seem to be the ones people complaining the most about atm :p

torn imp
#

Has anyone done a deep dive on the math for additive weapon damages?

sinful bluff
#

ive tried its just the hardest stat in the game to get

#

every 5 rating = 1 dmg per hit from AA works well with wands/Sbows if u can get enough of it but to get enough of it is a right pain in the ass since it all the hardest gear to craft

#

it might be viable when TTK gets looked at

#

and u can actualy crafdt the gear

torn imp
#

Yeah longer fights would benefit a bit more from it

sinful bluff
#

problem most of the additive dmg for me requires 3 piece carphin (purple + quality for set bonus) 2 forgelord signet rings of decent quality (recipe realy doesnt want to drop) Dunzen shortbows (most expensive bow in the game to craft) and melee weapon which takes 12-20 glittering steel whcih is rough, along with couple pain in the ass armor pieces and then the most expensive food in the game to make lol

brave cosmos
#

Doesn’t additive damage not count towards most skills though - primarily only auto attacks? That’s what I saw with some of my testing. I think it procs with barrage too but for most skills I don’t think it impacts them at all.

sinful bluff
#

only auto attacks

#

doesnt proc with barrage

#

interesting interaction with the wand though when it beams

#

which makes wand on part with shortbow imo with additive dmg

#

books might be good with additive dmg on PvE though too since it aoe all triggers the additive dmg

#

but it rather slow so doesnt make to much use on single target

#

does seem easier to make a magic dmg class into additive dmg item wise though there a little easier to get it seems

#

also additive dmg can crit but it based of magic crit rate not physical which hurt the ranger a bit

#

surprised there wasnt a necrotic dmg dagger added in with the rogue :p

upper star
#

I think we all agree fighters are the low man on the totem pole when it comes to GVG's they need more group utility, a buff (not tied to a CC break) that benefits the group such as our shout but give us more morphs with different buffs we can choose from a group De-buff, such as a group trip that doesn't require staggered but instead uses momentum to cast. We need some refining of the Fighter kit because compared to some of the other classes it just doesn't feel fully fleshed out. @winged plank \

rancid spire
#

What weapon is best for bard?

#

spellbow or spellbook?

maiden hearth
#

Wand/Spell longbow

languid bronze
#

can someone kindly tell me how I use the active block while actively tanking, keeping DR up, and without going insane from mental and finger load?

languid bronze
#

Had a DPS tell me over and over to use block so I get confus

#

Active block for tanks is maybe the worst

vestal valley
languid drift
green charm
#

rogue nerf when

languid bronze
languid drift
# languid bronze That's been my take-away too. As interesting as active block might be, I think i...

Tanking right now is about positioning, movement, GPH (kinda), dodging, sometime knocking a mob to cancel an ability, and having a decent cleric. Other things like block, cc, weapon procs, your own heals and shields, are having a very low impact in comparison.
Ofc you will have situations when utilisation of these low impact things means difference between life and death but generally speaking - nuh.
And I'm not talking about aggro at all coz there is no problem in this department for sure.
I hope for a full tank rework during the alpha coz the archetype is not tanky and has an unimaginative design.
Ok, rant is over🦧

languid bronze
# languid drift Tanking right now is about positioning, movement, GPH (kinda), dodging, sometime...

This is what I've found as well. I did some try-harding with the DR abilities and I honestly cannot tell the difference from when I forget all about it.
The low amount of hit points feels weird when some classes can do better against single mobs for (not) taking damage due to good stun/CC usages with virtually the same amount of health.
Tank inherently feels good but performs like a kitten, which is a strange juxtaposition for the moment. It absolutely needs help, and some kind of re-think on DR abilities. Grit makes me grit my teeth from pure frustration.

To me, an easy solution to DR is to let it proc off of Slam.

Also I wish Slam didn't take me a step forward >.<

green charm
#

the pve is braindead anyway

languid bronze
#

Helpful.

glad cloak
limber grove
#

Question for the players who tested Rogue and Fighter at max level, in which situations do you think one is better than the other?
PvE solo, PvE group, PvP solo, PvP 8 man group and mass PvP

exotic raptor
# limber grove Question for the players who tested Rogue and Fighter at max level, in which sit...

This is a good question my rogue isn't max yet but is gear and lvl 20. Fighter has better survival and is in my opinion much better in group pve due to the aoe damage and multiple ways to trip and incap on the spot. Rogue has those things too but they require certain distances or have longer cd. The rogue is a monster in 1v1 and small group pvp. Fighter is also good in small group pvp but not nearly as effective. Neither one really brings great things to the table for large scale pvp. Though the rogue can stealth and pick off stupid people that are far away from the group.

#

I'm still working through all the skill set for the rogue however I can say the rogue has a much higher skill floor and ceiling. Bad rogues would be very very bad. Fighter on the other hand are pretty straight forward. You can tell between a bad fighter and a great fighter but the skill floor and ceiling are lower

flat shuttle
lilac rampart
languid bronze
#

Jokes aside, they likely know there's a problem with it anyway.

flat shuttle
languid bronze
#

Yes, which I did mention as well. I just enjoyed looking up GPH and having a bone to pick with Grit (like everyone else), I made some low-brow satire about it 😄

upper star
#

Is there any plans for a Fighter Archetype Update? @mighty nimbus @signal flame Does intrepid feel that fighter needs further iterations, or are you guys happy with where they're at? I understand gathering data, performing re-works and then implementing them takes allot of time so I don't expect some overnight fix I'm just hoping for some more communication on fighter and where the studio is at concerning them. Every fighter main including myself is waiting with bated breath hoping to hear from you guys on this subject.

vale saffron
#

One of the designers, Bucky, said they plan to get back and work on the older archetypes to bring them up to the levels of newer archetypes

#

(e.g. Fighter/Tank/Ranger)

spiral grove
#

Is there an indicator of where your actual stealth level is as a stat?

signal flame
green charm
maiden hearth
#

I thought this was tank chat, what happened?

upper star
# signal flame We're not 100% happy with where any archetype is at We have a lot of balancing ...

Appreciate the quick reply! Now I know TTK and enchanting play into why Melee dmg in general is pretty rough but it isnt just power or TTK thats a problem for Fighters, its how we provide little to no meaningful unique buffs or de-buffs in group play, we need more than just dps we want some sideways progression and utility for group fights, our class has almost no options unlike, bard, Mage, Ranger and Rogue where there's at least some variety and synergy potential. Our group trips take allot of setup which makes it pointless to use in the current landscape and our momentum is just a trip resource with rarely having enough to actually use berserk. Also our cc break being a buff and de-buff is very clunky to use for group benefit, our fighting forms are seemingly intended to provide the option for differing combos but in their current iteration they do not, its just set and forget, we need more uniqueness to the fighting forms (imo) to provide synergistic combos and better group play . I know your all working hard and I appreciate that, this game is awesome and It takes allot of effort to make it that way. I love this game and Im looking forward to future updates on Fighter.
P.S. Is there any sort of word on how the TTK and enchanting re-works are progressing?

vale saffron
#

Steven said that the TTK update is aiming for around the end of the month

maiden hearth
#

Gathering update is set for the 8th no?

vale saffron
signal flame
vale saffron
dusk wolf
vale saffron
#

Just looks like the regular grappling hook to me Looking

dusk wolf
#

i didnt realize they had that, i was so confused

sacred thorn
exotic raptor
#

I would like everyone to take a moment of silence. I have discovered that the rogue is in fact Batman.

unkempt plank
# sacred thorn

Guess they love the number 242. Power speed and durability

lilac rampart
lilac rampart
# dusk wolf rogue talent?

Crappling hook in to building
Then a acrobatic manouvre + a tier 2 feint going outside of the building followed by a quick jump and a stealth

umbral seal
#

Works on buildings, 50% chance to fail on small up slopes

haughty pewter
# exotic raptor

I hope they don't remove or nerf the grappling hook, it's such a fun ability and doesn't seem op in PvP. I want it for the exploring factor alone

dire coral
#

I can see grappling hook being one of the main Cross archtype skills you can spec into if you take rogue as a second class

languid bronze
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It would make me want to go Tank/Rogue for sure

umbral seal
languid bronze
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In the meantime, can we scrap the active block feature?

green charm
slender harbor
#

Have any other Fighters experienced issues knocking Rogues out of stealth with AoE attacks?

green charm
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you need to deal 10% of their hp before the stealth drops

slender harbor
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That is insane, I was unaware of that

green charm
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yeah the class is astonishingly stacked atm

slender harbor
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Kinda not testing the game right now due to the strength of rogues atm, I was able to be killed in about 2 seconds while the rogue was stealthed in my face without being able to knock them out of it. I was level 22, they were level 18.

green charm
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understandable

#

it's a zero skill faceroll class

#

until they change things a bit it's not going to be fun to play, especially as fighter

#

rogue is currently just a better fighter

#

the best place to leave feedback is on the forums

Ashes of Creation

Dev Discussions are an opportunity to join in on player discussions about topics that Intrepid Studios want to hear your thoughts on.

umbral seal
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Dumping bard for rogue 😂

elfin coyote
#

nerf rogue to the fucking ground

green charm
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have to agree with this

candid briar
# elfin coyote nerf rogue to the fucking ground

not yet
first they should focus a combat stat fix (defense/offense)
any big tweaks before that just wont feel good
and no - im not a rogue main
it just doesnt make sense to adjust a class because thanks to bad defense values it can 2 shot ppl

umbral seal
#

something finally came in and disrupted the bard and mage.

"nerf it to the ground!"

meanwhile there's still rangers that can snipe for 12k.

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Bard wands still doing 2-3k auto attacks. Mage firebolts and conflag still killing people in 1-2 seconds. As shit as fighters are, it's possible for a geared fighter to 2 shot someone.

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This isn't a 1 archatype problem.