#alpha-two-archetype-chat
1 messages · Page 9 of 1
Ah so your active channel, not the overflowed stack, righto thanks
Na i dont think its a nerf. ..iron aura more mitigation. Intercept more Health. Grit can be up the hole fight. And more dmg
Iron aura used to be 10>then 2>now 5...really they just found a mid ground maybe
intercept got lowered for yourself lol wym more health? and grit a toggle now not passive
idk how that equates to it being up for the whole fight now when it can stack up twice only
Like??
are we reading the same thing 
also more dmg where
they nerfed slam
upped inciting by 25% 
Intercept increse from 8% to 10%
Grit was what before? 10%? Idk. No you can have with 2 sracks 20% and no dmg penelty
K hold pls
The tank was mostly nerfed in threat generation likely to balance the increased damage. Doing 100 damage with 500% threat gives the same threat as doing 500 damage with say 100% threat. Mitigation is now 2-5% more iirc with more magic mitigation but its active mitigation through buffs from abilities rather than passive mitigation now. So you have to be ontop of your buff uptime to have the same levels of mitigation as before. Hence my mention of rogue being necessary in my above post for extra layers of DR.
Threat generation is w/e when you can just spam aura anyways? idk I've never lost aggro and If you mean 100 dmg with 400%^threat from inciting strikes then yeah...but that skill was a joke to use. might as well just auto attack
wait
Can we send the changes of the patchnotes in here or is it not allowed?
No its not allowed
Vengeance also doesn't break weapon combos now and got a damage and shielding buff. And now it's on a timer/charges system instead of using courage which is big
kke
in any case
Grit
Changed from a toggle to now a 10sec duration which can be stacked up to 2 times
Each activation = 40 courage
each stack = 10% miti
supernatural grit passive will grant half of the phys as magic dmg so 10/5 - 20/10
it's like
bad
Overall tanks should be more stable in sustained combat but they’ll be spikey at the beginning of pulls till they can build up courage to get their buffs up
You can have grit up from beginning till end
Sure that's all nice and well but you can't say they nerfed
lol
Indomitable spirit nerfed by 10%, intercept from 12 on ourself to 10%
absorpotion field from 20 to 15%
it's weird.
Isn't that all you can do now, though?
If you need to spend 80 courage every 10 seconds to maintain Grit, I assume you don't have a lot of wiggle room for other Courage-based abilities, right?
^
Slam costs 40 courage too now 😂
Ground pound from 33 to 50
I don't get these numbers genuinely
Didnt felt any of that tbh on ptr. Was ez to build courage
Did they replace the passive from slam with something else?
or can you not say that yet?
thanks for the feedback
I guess we'll see how it goes, I'll create a brand new lvl 1 Tank next week once the changes are implemented ¯_(ツ)_/¯

I'd say the same but
I been playing tank since p1
Vengeance finally became useful(?) and they made it single target. sadge.
Yeah best is a Main tank will try these changes. You will test and experience when Update comes live. I could only tell my experience
I mean Nyce will prob put something out
but yeah I don't have access to PTR atm so
can't say much
fairly certain
there will be tears
jk implying anyone will stand still long enough to eat 3 hits
As a Tank i hope/assume these changes will be an improvement. the only iffy one is Grit being a clickable with 2 stacks, and it being virtually impossible to track buffs in parties when you have like 18 icons struggling to be the top one
Yeah they need to visual the 2 Stack from grit. Would be so helpful

I hope there's like a...idk blue aura for when you have 1 stack activated and another aura for when you got 2 activated
Imagine
with our AMAZING CC!!
Tank is cooked, I said it 
I think I like the general idea of tank..but by the standards of any other class
our dmg just looks like a joke especially when trying to get away with some solo stuff
in return you get to build minecraft walls and go fishing
Fishing? what's that. Never touched a pole like that in my life 
I wanted to try something diff since it's Alpha anyways and I usually always go DPS but I was like duck it
IF hook worked 100% of the time and wasn't a janky ass lasso or whatever. It'd be so fucking nice.
Wall is very clunky imo
game can't decide if it wants you in action cam or classic mode
agree but all of the skills work better with it
no pls no more visual auras, i'm like this half the time already during pulls
That's not on us though
farming spots get bright as fuck yeah not wrong
That's just because of the mass AoE effects from the mages
but that should easily be adjustable I feel like
just put a counter on the skill icon
for the stacks?
well yeah
but MEH
intimidating aura looks so goofy 
meanwhile ranger buffs or w/e on themselves looke so dope
im getting sick and tired of these visual updates to the same skills but they end up look sillier 
Bards Dances, Mages "Imma firin mah lasar", Fighters spin2win, Rangers sniffing glue, Clerics doing golden circles and waves
getting blind never felt so good
The radius is so small it's meh
fighters spin is barely noticable lol
but yeah no I get you
it's just like a nice aura glowing around our body from idk. red to golden for grit would be dope or w/e
I feel like all the other classes their abilities look so so much better visually and polished
rea;l
maybe im just tired of playing tank
I mean if you're not in the front you're doing something wrong 
and I already have protect on whichever fighter is with me anyways
1sec
lets be real
when you read inciting strikes, put it on your bar..tested it. did you not insta remove it?

I changed class xD
tank is not useful/fun after levelling (not a personal opinion)
it never made it to the bar
HAHAHA
grit only gets toggled if I'm scared
That's actually 
I think I still have it on my bar maybe even skilled into it
cuz the rest is useless
slam knockback is
getting removed anyways
charge passive doesn't work
idk man
Slam actually does hot dmg tho
YEAH
WHY
it was fine as is..maybe even too long of a cd
20s on that bih?? cmon now
yeah I thought it was just bonus damage, nothing fancy
this 4m range btw is
cap
I swear I've tested it on people and mobs too but
It feels more like 2
NAZBOZ, ELBOZ, NAZBARD
what next
Shield assault and shield slam are both also so
to use. more so cuz it rubberbands you back to your starting point
there's no point in using it to gapclose
been okay for me
only works in action cam though
I think hook and shield slam are action cam skills for some reason
Oh really? fk
maybe that's why cuz I always play classic. so say you're at spot 1 - you slam to 3. you get halfway stuck and by the end of the cast you're just back at 1
it's not me lagging. it happens anywhere anytime 😂
but there's no shot im changing to action mode to see shield slam work properly
also wait..
you saying hook works for you??
the fighters Lunging Assault has the same issue. I tested it with a mate, he kept chasing me and couldn't activate the skill at the advertised distance. It was pathetic really, all there was missing was the Benny Hill music
A lot of the skill ranges are wrongly described or just not functioning as is.
Ik with slam I might be trolling but with the tanks protect ability and passive to increase it by another 10m is a complete joke
99% of the time
Anyone who says grapple works more than a third of the time has never made a tank and that's just straight facts
Even reflect works noticeably more often and it's probably hovering just above the 50% mark for me
Cappppp
😂😂😂😂
Reading this chat makes me hate my tank.... But in all seriousness, I think the incoming changes will be good.
Vengeance is getting a much needed buff, no grit toggle means a good overall damage buff. Inciting strikes is getting love and the class is becoming a spender class which I think is a good direction over just running with max courage all the time.
I do worry that tanks are getting a massive PvE nerf... But we will see and honestly if they do that's not a bad thing. Tanks are 2 good at PvE tanking right now
My death count disagrees but maybe that's just me
If a 3 star mob even looks at me I just fall over dead.....
bring a healer with you and it instantly becomes their fault.
Always a healers adjust situation
Maybe we’ll see some 2-tank meta as long as dps can still meet TTK. My last carphin xp group had surprisingly good damage with 2x cleric, 2x bard, 2x mage
idk why they seem to think we are fine in PvE lol
the only reason you guys are feeling okay is most likely cuz you're running double cleric comp..which I mean lets be real. never should've been a thing but without it. you'll 100% get clapped.
Ya I keep thinking I'm trash at the game (I probably am) because in any tough situation in PvE I fall apart like I'm made of paper...... Not the best feeling as a big beefy tank.
no grit toggle feels weird imo. as far as inciting strikes and buff goes is...yeah right. 50% to 75% = a joke js. 😂
also courage just needed an overhaul I feel like but maybe the changes are decent towards courage...however slam nerf by 25%...for why?
👀 what comp you running then?? or you pulling entire towers? 
wtf
No fairly small pulls but I've been 1 tapped by random unnamed mobs several times from over half health
I mean all you really can do for giga pulls is pop spirit>fortify with max courage obvs - have grit up obvs...and pls tell me you are running crit avoidance on 1 wep at the very least? besides that you just pop intercept on cd on yourself>absorption field
that's weird
1 tap by random unnamed mobs?
that shouldn't happen for sure
pop shake it off for a lil max self heal while spirit is up
and besides that and "active blocking"/rolling into wall you can't really do anything
It's just casters I think that hit absurdly hard and like I said crit avoidance
the moment you go from 20% to 0% you get blasted by so many crits it's fucked
Ya 1 crystal golem coughs in my direction and that's game over if I don't have absorption up
I do not have Crit avoidance though.... I have pleb gear and that is for sure part of the problem
get crit avoidance 😂 it'll definitely help with those absurd hits
yeah gear can definitely help
is this with 2 healers and a bard in your team?
I think last time I was running seph it was 1 and 1
yeah
even for me I think the second I go from 2 clerics to 1 at places im iffy about. It's cooked. so AGAIN idk how people are saying tanks are 2 good at PvE Tanking
the only thing we've got going for us is taunting/aura
legit.
without that, you might as well not play tank tbh
we take as much dmg as other classes do which is insane to me
Ya if you require double healer to live shits not right 🤣
as a bard that does a lot of off healing in groups, the fire mages scare me. They one tap so many players its dumb
yeah
the casters anywhere are just braindead overtuned lol
Idk if their dmg output got adjusted a bit recently but yeah
i started rolling with dedicated CC just for them. its easier than trying to heal through it.
Hits twice so it's 150% now and builds courage. Combined with a low CD, great threat gen, and low mana cost it's a staple ability.
Casters are a challenge, I am guessing we will see folks going 5/8 heavy, 3/8 medium because the lack of magic resist is an issue.
i dont know, i think the playerbase just needs to start relying on dedicated CC more. the casters are a breeze with a fighter and bard just spamming them with trips, stuns and silences
all the previous mmos have been about burst DPS AoE pulling, our brains are hardwired for that now
idk what you need threat gen for when you perma aura anyways? and low mana cost..I mean like I said you could be AAing and doing more dmg 😂 and I know it hits twice...still.. 50%/75% per strike. 100 to 150% it's w/e no? the skill is just memeish. idk how you can call it a staple ability really.
8 mana cost and 8s cd cuz it's a joke 
yeah true even If you do that tho. If one caster gets additionally pulled or w/e It's an insta abort the zone angle.
nah, just more CC ;). incaps for days

Yeah, tell a tank that.
Meanwhile bard can CC for life literally. mages have an AoE sleep
Fighters can incap for days too
idk why it feels like tank gets the short end of the stick for everything
its hard not to AoE spam with how the talent trees are set up
AAAAAAAH
idk maybe Im cooked from playing too much tank
will just have to try rogue when it comes out orrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.............................................................fighter/ranger.
fighter is fun. im personally waiting on rogue
Dw if the fighter changes dosnt feel good I'll be there right next to you leveling a rogue
😂
It’s being changed, you should see the tank changes in the ptr patch notes
? ik the changes. what are you refering to tho?
yeah you lmk how it is
i was about to test the fighter changes but then had a login issue, and by the time it resolved, i fell aseep 😦
worst case we'll just be an army of lowbob rangers
Vengeance
Damage increased from 90/100/110% to 120/130/150%
Temporary health increased from 0.1/0.2/0.3% to 2/2/2%
Removed Courage cost. Added a mana cost of 10 and an 8-second cooldown per charge
Targeting has changed from AOE to single target
No longer breaks combo progression, allowing it to be weaved between combos
Successive combos cancel some post frames from each previous combo step
Incoming hits now reduce the cooldown by 0.5 seconds, and blocked hits reduce the cooldown by 1 second
Has a 1 second internal cooldown
Temporary health duration increased from 10 seconds to 8 seconds
Multiple temporary health stacks now properly expire
Final combo attack now stuns the target for 3 seconds
Grit
Changed from a toggle ability to now have a 10-second duration which may be stacked up to 2 times
Each activation now costs 40 courage
Each stack grants 10% physical mitigation
Removed the damage penalty and threat bonus
No longer breaks combo progression
The Supernatural Grit passive will now grant half of the physical mitigation as magical mitigation
Courage (passive)
No longer provides passive mitigation
Inciting Strikes
Damage increased from 50% per hit to 75% per hit
Now generates 3 courage per hit per enemy hit, and up to 10 enemies per swing
Threat multiplier reduced from 400% to 300%
Ground Pound
Cooldown reduced from 60 seconds to 20 seconds
Courage cost increased from 33 to 50
Slam
Damage decreased from 200% to 175%
Removed the mana cost and cooldown
Each activation now costs 40 courage
Removed the Knockback passive
Absorption Field
Temporary health reduced from 20% to 15%
Iron Aura
Increased mitigation from 2% to 5%
Intercept
Temporary health increased from 8% to 10%
No longer has an increased effect when cast on self
Fortify
No longer scales duration off Courage consumed
Indomitable Spirit
Max health and healing received has been reduced from 30% to 20% ```
Thank you but I said I know
but you were saying "It's being changed"
like
I don't get it
some medium armor on tank would make sense but i also think tanks should generally be looking at mentality/con a little more and focusing a little less on str. threat generation is so absurdly high still that you don’t really need to do damage.
That skill generates courage per enemy hit now
Which is required when grit costs 40 every 10 seconds
sure. all nice and well but when you're getting slammed anyways by that many mobs you build courage so
idk im sure it'll still be a meme skill. if not, fun. we'll be spamming that for the rest of our lives 
it would and It's what I wanted to do but medium parts were so shit to craft at a decent rarity or even impossible and set bonusses being near irrelevant
I ended up with hmm...6 heavy and 2 medium I believe
there are a few light pieces I saw that had ment/con, maybe a few of those would work. the 3pc isn’t too exciting but it’s a ton of MR.
yeah
The numbers won't justify going for it when we got casters in full light gear with 500/600 mr
no i agree with you its really weird and mostly just results in every group avoiding caster mobs
well tbf they have like half your hit points
they're doable...sure 1 2..at a time...3/4 if your dps are mark demons and focus ccing their own
and no grit magic reduction
yeah
but
they’re overtuned af
I should actually check
cuz im p sure even with grit on which is getting nerfed
yay fun! I still have less magical mitigation compared to a giga geared cleric or w/e
but
in the PTR they did say
so this is nice
yeah firestarter crits were real dumb
there’s a reason mob spells can’t crit in some games
So..
real talk, should a tank wear full light armor? Like, if there was some kind of light armor with +str or +con(like that one 'butchers apron')? To me, between a shield and all the tank skills, physical mitigation seems handled. You could even throw in a food buff that increased block chance
It's the one weak spot of tanks
Or, I guess medium armor could work too
no because for efficiency you want to reduce physical damage by the most you can while still being able to consistently live through pulls with 2 casters
i tend to think the solution is just defensive gearing with mostly heavy armor and more focus on con/ment/max hp + Intrepid buffing defensive stats a little bit
(otter meat does that I think)
how dare you eat otters
I'm a cook on my main, and the food buffs are amazing
I will say though.... intrepid have to fix passive block mitigation. It's like: "You take 150 damage" ... "You take [Blocked] 150 damage"... Like, what's the point?
It's legit frustrating. I've mained cleric since Phase 1. Made a tank 2 weeks ago, and have had a lot of fun, but....man... All I'll say is I hope the bug fixes are as big as the new patches in this upcoming update
😂 fingers crossed.
They're desperately needed tbh. Like I said it feels like tanks got the short end of the stick in all cases.
Visuals, skills being messed up or just non existent and just being squishy af
Everyone talks about nerfing damage, especially in pvp. The answer is that defense, across the board, needs to be buffed -- with tanks getting extra love and care
Yeah that's def one way to go about it
Ttk is just eh atm
Unless it's 2 wet noodle tanks clapping each other
Is it me or passives for form of fluidity and celerity still will be pretty much useless?
I dont like missing or evasion as a way to avoid damage. Feel bad when I do big snipe or vine trap and it misses. I’d rather have resists or chances to reduce damage
Chogue
yep
celerity seems mandatory to stagger
Yup
I don’t like the way that bard plays personally (controversial opinion I know). I have played 1-10. I don’t like how the melodies keep wearing off. There’s times where it expires and I don’t notice. I don’t like the generic affects multiple people option for skills. Like the time one or the mana giving one. I’d rather have them be single target only, stronger, with longer CD. Or melted into other skills based on your choice. When it’s multi person it’s like a ‘push it off cd’. Yes there’s positioning to try and ‘target’ which multiple people but meh.
I don’t like the clarity for the edges of the aoe skills. Like the frost or maddening dance. I don’t think the pulses for when it ticks are clear enough.
I don’t like getting body blocked by mobs when I slide. I feel like sliding through enemies should be a good thing.
The skills look too similar to me also.
Overall it seems a button mash that’s setup combos or press X/Y when damage happens or you need to remove cc from allies. Idk
No, ask the healer if the tank should be in anything other than heavy armor. What is the purpose of being more squishy?
I like clerics haling toolkit a lot, and the utility of Ranger is nice with the speed boosts and vines. Ranger ammo doesn’t really feel like a choice that matters. At least with the travel time of lightning arrow for silences and its reliability. Snares are so common you will DR your mages chills. Marks and hunts are giga meh. Raven is neat as an on hit option
Full medium/light no. The 3 piece and 5 piece bonuses are really nice and you need a lot of physical resistance.
I can see going 3 into either medium or light being a thing though.
I planted my flag on myself the other day and Idk why maybe because it was a slight hill, the flag planted IN me, and I was basically locked in place until it expired. Miserable experience.
😂😂😂😂
I haven't had that happen to me yet but I can see how that's grief
the "melody getting disabled by escape" fix is coming. You can already fix it by yourself, it's just a matter of unbinding and binding the close window keybind. the whole single target / AoE skill versions on bard should work like rangers "held" abilities. Only on bard you should allowed to quick button press for single target, or hold for AoE. Flourish could use a buff so you dont get body blocked by allies...but I dont see this happening for enemies. Regarding "button mashing"... bard balancing aside, it has one of the more interesting skillsets in the game which allows for different roles/playstyles, even if Intrepid seems to be hell bent at killing one atm. Most other classes have f...all of choices with how you can play those archetypes. That aspect of the game falls flat.
i really like the idea of the quick cast and hold for single target and AoE.
nothing new here, ranger already has it. switching between single and AOE versions of your skills is one my personal complaints about the bard
Agree. It’s fun to have your character scale with levels and gear, feels rewarding. Defensive should just scale as well as offensive
any tank available right now, i just want to talk about a build i am trying 🙂
It’s a bug
Pressing escape ever turns off your melodies
Other thing that turns them off is any cc or mini stun like skill(scarab scream, Minotaur berserker slam) of which there is many
There is also some changes coming in the ptr for bard
They are losing a lot of damage in the kit
👀?
Hey, i heard that ennemies can developp a 'CC resistance' ? Especially with snare and chilled... How does that work and does it trigger with other CC ?
Nah, at least not until Intrepid comes up with worthwhile POIs where all enemies ONLY deal magic damage in abundant quantities
In that case, then yeah, you'd start seeing Tanks grabbing light gearset for the Magic Defense
Yes, that is correct. It happens when a CC effect is overlapped or chained in quick succession.
It makes the enemy immune to that particular CC ( + a "paired" CC ) for 10 seconds.
There are 5 immunities currently:
- Incapacitate Immunity
- Root/Freeze Immunity
- Snare/Chill Immunity
- Silence/Disarm Immunity
- Trip/Stun Immunity
For example: "Snare/Chill Immunity": if, as a Mage, you keep your target Chilled for too long ( Frostbolt, Hoarfrost... ), it will trigger the "Snare/Chill Immunity" for 10 seconds on that target, and he won't be able to be neither Snared nor Chilled until the Immunity expires.
It's designed to prevent players from permanently chain CC'ing their targets.
It is also the reason why you shouldn't just throw random CCs around: nothing worse than seeing a 3-star Seeker doing his "Corrupted Sacrifice" and noticing that he has Trip/Stun Immunity or Silence Immunity on.
HAHAHA
SACRIFICE
bruh... and the glue sniffers in your party are arguing about "why did the Ranger need on STR gear????" while you're sweating trying to time a Trip after the Immunity hoping to God the Thaumaturge doesn't spawn
good times, love this game
I played with a CP and usually with guildies so that bum shit doesn't happen. I cba
Thank you very much ! Is there an indicator that shows when an immunity is active ?
There's redish debuffs under their hp bar but imo it's a bit meh
Yeah there's a small icon that pops up in the debuffs of your target, not very visible but it's there
They should make it so that you can have specific buffs/debuffs show from a target on the side of your screen
bigger and more visible
ppl would love that QoL change
Yeah, i'd love to have the ability to show certain debuffs on an enemy's nameplate too
But it's all good, we're still in the early days, lot of time for improvements
Would be great for sure 🙂
I’m so sad it really feels like intrepid just wants us to be mana batteries :(
Menacing resonant procs needed a nerf but didn’t deserve to get nuked
love "rando" parties, no master looter, half of the party staring at the floor, because "loot", ocular teleports and wipes half of the party with one buggy skill cast, because a pro ranger doesnt understand that his skill goes through a wall, or hits things outside his client render distance 🧂
meh, resonance stacks were left untouched. Shock stacks should have never been in the game with that wands "rate of fire", one of the reasons I havent touched wands since P1, it was disgusting how quickly things died. The only question I want answered is who was the genius who thought that the incoming Dark Lullaby changes make sense from the perspective of that skill mechanics.
The shock stacks on resonant were a lot of the damage tho, no?
It’s hard to tell when we don’t have any visuals on shocked
And gutting dark lullaby is also a real bad call
I will wait with getting salty to after I compare the new dps "potential" after the patch drops. After that, we can talk actual numbers, compare and start throwing stones
It’s just the dps nerfs in conjunction with giving us a saga that’s also just more mana regen now, feels like a bad direction
I get bard’s damage was over tuned but the changes on paper really seem to hit too hard on one of the more fun playstyles that still brought a lot of utility
It was a fun balance between me and the bards in my guild on “who gets to run menacing this time” cause pensive is truly the most boring part of bards kit
it was where the bards wands burst potential came from, but it was poorly designed and allowed for ridiciouls numbers. Resonance still gives you a decent dmg output...or at least this is what I hope for after this patch. Im happy to get corrected by some maths genius who has all the interactions mapped out in their head already, any moment now
Yes so fix wand
sorry that would be a harder fix, this is not how soft dev works 😛
If it’s just intended as a bandaid to the wand issue I’m more fine with that than seeing it as a direction they’re forcing bard in
bard has such an awesome foundation with so much moment to moment skill expression and high apm, it would be sad to see that wasted on gutting the unique playstyles in favor for mana battery snooze fest
well until now bard was the only class which had some genuine build variety, but again lets wait and see the numbers. Look at the bright side, you might have a chance to live up to your name Buff Daddy? 😄
Yeeeah I do like the saga changes lol
they better be useful now outside doing Quake style bunny hopping.
Tank buffs soon or nah? 
Hopefully ❤️
if bard is turned into a buff bot, Im re-rolling a tank, I hear you guys are super OP
HAHAHAH
good one
p sure despite the bard nerfs they're still worth way more than a tank atm
I meant tank buffs post the PTR changes going live cuz those are nerfs
💀
time for tank solidarity movement. Im intentionally excluding fighters, just to spite @tropic hull
Im gonna dodge roll and finally catch you
Sagas are all trash anyway still probably won't use. Damage ones a dooky. Leaving only healing one and the fun jump to be used. Need to tune that shit way up if they are going to nerf shocked damage. No point in running menacing in groups anymore only 1v1. Fix wand finisher not nerf group dps buff.
Plus dps skills like chilling lament and dark lullaby didn't do enough dps to be nerfed if anything those skills needed a buff
And longer duration on antigravity!
Agreed. Fix tanks pls, ty.
lullaby didnt need a buff. it was in the right place imo cause after they fixed weapon finishers it was actual work to build up the skill
but it also absolutely didnt deserve such a hard nerf for having to build up the channel - in no way u‘d pop a lullaby with only 1-2 debuffs, u always have to generate a few to actually justify pressing lullaby cause otherwise the dmg was a joke
Now itll be a joke even if u build up maximum debuff stacks, atleast thats what it sounds like on paper
What is the best dps for a fighter? Looking for burst. I'm guessing GS
Tanks fill an important niche role for a certain type of player. Which happens to overlap with folks who like to get kicked in the balls repeatedly out of some moral code or something...
? Are you projecting rn or 😮😬
Not every tank is like that js
Ohh not everyone does that... I mean of course I wouldn't do that 👀
It's okay, you do you and be you

Im just tryna be a gigachad tank and have some deeps
with working skills
if no class could solo, I'd be fine with it
but knowing that almost every class can solo grind shit pisses me off
cuz you're so heavily reliant on other bobs

infuriating
The idea it's a group game for only the class most reliant on a group is rough...
Right?
Just idk make it so that tanks can passively reflect dmg to solo stuff or have some form of self sustain
If you tell me but "dUh TaNkS hAvE a HeAl" imma slap you
and then inturn reflect and kill people with their own abilities correct?
yeah
At least people would have to be wary when they attack a tank
rn they just cycle tab through you and it's gg. you can't really be a nuisance whatsoever
Tanks are getting significantly more sustain from Vengeance changes, so that's good. It will be interesting to see how big of an impact the changes will have.
i dont think getting 2% sustain from an ability press matters in a game where you can lose 50% of hp within 2s
Definitely! after it was a WHOPPING 0.1/0.2/0.3% initially

idk who comes up with these numbers but that shit is so cooked.
I mean its roughly 10x the increase, yay!
Maybe this time tanks will at least NOTICE the shield
HAHA
the 1st time I used it. I thought I was bugged or something and relogged. double/triple/quadruple checked
before realizing the skill was just absolutely dogshit and took it off of my bar
I actually couldn't believe it
0.1%
🙃
GG indomitable spirit getting nerfed is also cooked
the one skill that made you feel a bit juicy and they instantly nuke it by 10%
hype
😂
I was kinda excited for it getting buffed, but then it also got changed to st ability
yup...
At least you can weave it in right now so I guess pressing it doesnt hurt
I suppose
but also they said they removed slams passive
did it get replaced? is another skill getting something?
maybe vengeance passive actually might not be trash anymore?
The knockback? I didnt see it used anywhere
Vengeance also got a CD reduction based on getting hit and a stun. So it's definitely good stuff, but will it be enough? That's fair and yeah we took some nerfs on our big CD's
I mean it was there and you could use it..whether you did that's up to you
I personally didn't
but

so my question is..did they add a new passive to it...or is another skill getting a new passive
Will see when official patchnotes are posted
Yurr
idk why our big cds got nerfed tho
zzz
I wonder if we do more dmg overall now
inciting strikes got a small buff...slam got nerfed tho.. up time of ground pound should be higher and even vengeance hits harder now
But less mana hungry now with slam costing only courage
I feel like those are good gameplay changes but idk about numbers
Yeah ig. There's maybe a reason now to use courage besides being full and popping fortify
I wonder if fortify will still be 20sec duration and have max mitigation from jt
Kt
It* since it doesn't consume courage anymore
Yeah it only says that it doesnt get scaling from courage, that'd be 50% nerf on uptime and dr
huge
Exactly 🙃
Idk man 😂 from what I can see is....we are getting giga nerfed but alas. Until actually have played
Not much you can do
for sure in pvp, idk about pve since they decreased crit rate of mobs, so might be net 0
😂
Hi I am starting play today, I just check internet about archetypes and I think I will play Fighter + Cleric. Is it good for PvPvE ?
There's no secondary archetype yet. But sure cleric is good anywhere...fighter not so much
Maybe after the buffs
oh thanks
I heard some voices from PTR who actually enjoyed the tank changes, so I suppose there is some hope?
Well I hope so cuz otherwise I'll just be afk until rogue release
Unless
Fighter gets good
Then imma rush that bih to 10. Throw my tank gear on there and wapow 😂
"Tank" gear btw
mebbe
lol
so they
slammed in supernatural grit on slams passive slot
🤣
nice....
also
I can't tell but
bards got nerfed into the ground from whence they came
Fighters, are we cooked
i dont think so
Wallop's molasses-level attack speed hurts my soul
So having to use that for tripping I'm anticipating being awful
Looking forward to +50% cylcone spin damage though
makes stance dancing free with no CD so use green form to get stagger then swap back to Brown form so you have Faster Attack speed and cast time
Does the stances still have cast times?
yes
no
yes
thought no but they are fast enough where it feels fine imo
the biggest problem though is this
im down 2 skill points 16/18 with nothing spent D:
Booo. 'Cause like, is trying to speed up Wallop worth the stance change animations
I just tried to avoid Wallop at all costs
Not only is it slow, it drains Momentum, so less bonuses.
At least it refunds a bit now, but still
at 86.2% my cast it 1.2,.. ill see what the cast time is at full in a sec
goes to 0.9 sec cast.. feels a little akward atm probs need to make forms be 0.5 sec to feel better
I'm gonna jump in and see how bad it is, just finished patch
untill that skill point bug is fixed though fighter is gonna hurt
Any of the tanks here having issues with tanking? I'm trying to grind in RoS and he won't stop talking about how Tanks are F-tier with no protection anymore?
Oof yeah, -2 Skill Points
Grit only gives me 10%? no double stack 20%?
we had some significant changes, and the class never was a DPS monster, they took some of our survival/protection in order to buff our offence a bit, but from what i can tell, its not there
Why nerf blood infusion mana 😦
is whirlwind bugged or does literally everything interrupt it?
Maintaining Grit feels like a chore, ruins new rotations
But overall I love all of the other Tank changes
1 stack 2 stack
so
we're definitely getting scammed
1st ss is base
Just patching and reading notes, and from I can see tanks semi nerfed?
so..
think of it this way
our abilities that made us feel somewhat "tanky" got nerfed
but the fact that we don't have the penatly from grit anymore
dmg penatly
makes us do more dmg
I need to double check if fortify got shadow nerfed too
it kind of sucks indomitable spirit got nerfed like that tho
from 30% to 20% is pretty big
im confused why do i need jest and mock if i have quick wit?
I think tanks will be fine but the entire rotation just got flipped on its head. It's going to take awhile for tanks to adjust, so be patient this weekend.
So fortify gives 19% instead of 20% with full courage
It wasn't a shadow nerf it was definitely a straight up nerf.
and still works based off of courage
idk
It didn't get nerfed
it still works the way it worked before
What about the duration?
20sec
Cool
base mit 5% + fortify full courage 24% for 20sec
grit is so cooked tho
the stack shows so badly under the buffs
fk man
If maintaining grit is awkward then tanks are pretty screwed in PvE
I mean
it's not awkward
but it just looks so bad
I still think you generate a ton of courage
god bless no 25% crackhead dmg penalty cuz of grit tho
but
32,9% base magic mit
1 stack grit > 36,3%
2stack grit > 39,3%
for some reason
grits values are halved no?
meh
vengeance still feels VERY insignificant
that's even with the passive
zz
man bard got fucked, its somewhere between 50-60% damage nerf. Dark lullaby (an ability that has no cc or other affects) does just a tad over an auto attack in damage. what on earth were they thinking lol
it doesnt even feel worthcasting skills
they nerfed resonance stacks too, you can only consume 3 per finisher instead of the 4. ontop of the shocked stacks ofc too
yup. it feels absolutely horrible. going to start a new toon after i just explore the new biome
Fortissimo at least looks interesting
its instant and off GCD
I feel like they will eventually consolidate and slim up with number of skills
its good, but they didnt do anything to buff any of the support abilities. So youre a shit healer, youre a shit damage dealer, you give a damage buff, but otherwise youre literally a mana battery
except if you're mana batterying, you cant even run the 3 blue themes, youd wnat to buff damage by running red
yea they'll tweak it, fort + song twisting sounds a little more fun but it probably needs something else
which feels so unnatural
i like the overal theme nerfs/rework because it makes it more intersting with how you can choose
but with everything else, the damage feels like "why bother"
the only reason to cast lullaby or lument is just for the resonance stacks
but both of those are channels, if they were just instant cast single proc damage they would literally be better LOL
they do generate two resonant stacks because they're songs
one at the beginning, one at the end
nerfs are always over-implented. If they return a portion of the nerf then you feel like you were rewarded with something
also, its impossible to track resonsnace stacks now. it used to be first on your buffbar. Now it lands in the +3 category. The little circle around your class icon is not great
eh, i was excited for bard nerfs
this is not even close to true? mobas nerf tiny amounts over several patches to reel in OP stuff. You will literally never see a moba nerfing a character by 60% !!!!!!!!!!!!!! 60% is a knee jerk reaction. If I was bad faith I would assume the balance team got stuffed by a bard one too many times and just said nuke it so I dont have to deal with it lol
mobas you will see something like "we feel X character is performing too well, damage from Q ability changed from 250 -> 230, and cooldown increaed from 4.0 -> 4.5"
this was a meme nerf.
I was speaking of most gaming companies in general
then the next patch "we still feel like we are seeing too much damage here, so we have reworked the ability", OR "we see too much Q is now 230 -> 220 and cooldown 4.5 -> 4.75"
does my nameplate get hidden with camo at a closer distance than normal?
iTs aN AlpHa
brother like it or not every game that releases like this is early access, not alpha.
Oh no my support class that was dealing way too much damage was nerfed
what class do you play, I need some context
bard needed nerfs. It was far too much though, what it can do now is not engaging.
Nerfing the Sagas that already were questionable and/or situational is ridiculous. 2 minute CD on Apoc and the Heal? Apoc rarely hit and did no damage, the heal was slow and ineffective. Now they're all useless and even more situational.
im sure it'll get addressed in some time. Im just going to play a different class until then
Haven’t jumped on cuz of inventory bugs - but I’m curious how other bards are dealing with nerfs? They really so bad? I had a feeling saga being actually usable now would make up for the dps loss, that accurate at all?
saga feels nice for the resonance generation. The utility fromt he mana one is nice i guess now that you dont lose the buffs. the DPS ones kinda feel pretty underwhelming for a 90s cd
but not sure yet
Thinking more from a pvp stand point - gut feeling is our mana battery skills will be more or less unhindered haha. There was definitely an issue with res and wand stacking, one shotting dudes either an extended finisher was a bit much 
are there any classes actually good anymore
based on the chat seems everyone sucks now 🤣
You suck
What level 10 weps should i be enchanting?
Weapons with base stats
is tehre a certain one tho? like the forsaken ones?
I don't know what kind of weapon you want though.
shortbow and greatsword
Phys?
yeah
Forsaken blade heroic is good lvl 10
heroic is the rarity?
Yea
ooh shit okay sounds expensive almost got like 2.5g saved
If you have 2.5g you shouldn’t be enchanting anything
And not forsaken blades great sword but the forsaken blade and yea with that cash you can enchant rings and necks
And earring
Well i meant i heard ppl say lv 10 weps enchanted better than lv 20 weaps so i was gonna start with the base weapon
and work on enchanting it later on
That's cause like for Lyneth we can't enchant level 20s at all
ahh i see
so what about a rare forsaken shortbow would that be decent to spend my gold on
Tin for dex, bronze for str
But your role is Support, so you're not supposed to be a damage dealer or a healer. You're supposed to improve what everyone else is doing via buffs, debuffs, cc. You assist everyone else and make them do their jobs better.
This is all crafting and enchanting in mind. For just base you want forsaken blades weapons
hmmm okay i see - thankyou!
Now you know how tanks feel about inciting strikes
Meme skill
legit hit for 80x2

Lullaby does have cc, so it’s basically still free damage in PvP if you hit them with mez first. But ya I mean, still big nerf to its damage no doubt 
Does anyone know if and how to mouse over for heals?
hover casting setting
but it's bugged with Judgement I think and I dunno what else? I don't use it but that's the setting, may have issues
So how are the tank changes for Real?
It's not good...
better off than bards though
My lil songbird got her wings clipped
I have only one complaint - Grit is annoying. Cant have a good rotation if you are maintaining grit at all times. Other than that i really like the changes
Can't remember what the setting is called but it doesn't work with mend. Everything else has been fine
put it this way most of my guild logged out of their tanks and rolled clerics
even if you manage a good rotation of grit and inciting strikes your damage intake is so erratic it's hard to control, vengeance is still useless and slam will ruin your grit rotation totally
they made tanks less tank feeling which is impressive as we didn't really feel like tanks before anyway, they are just a lot less fun to play now
Someone's talking about this through here as well: https://forums.ashesofcreation.com/discussion/66084/feedback-tank-changes#latest
Might be worth putting your feedbacks on that thread. Have Intrepid really take a look at tanks and improving them before next patch comes
Otherwise there's a risk of data getting skewed towards to other classes, if tanks are not played enough, simply because they were not fun or did not feel right to play as
most unplayable state i've seen the game in since i started in phase 1 alpha 2 hehe 😄 kinda fun. at least i can FINALLY touch gras haha
lol yeah I actually played for an hour and logged out last night rather than binge played after a patch like normal
Thanks for the link, pressing grit every ten seconds is definitely not fun. I'll leave some feedback
so they stealth nerfed block chance rating.
I feel like with the current change to Grit, there is no reason to even Specc into Fortify, since 2x Grit is the Same Mitigation, for the same duration, at only 80% the cost.
The only benefit Fortify has would be the 300% Courage gen, but I've never seen an issue generating courage in the first place :/
i feel the grit change is a bad one. i like the active component, but the stacking is not working as you would expect, its visually hard to keep track of the buff and as you mentioned it is in a similar place as fortify or other actives. Im not even sure what was wrong with original grit other then being an activate once ability, id rather see it just get a 1 minute duration or have an increased tradeoff to scale
To me it feels a little like "Thwart" back in ArcheAge. That Skill, for the longest time, granted a stacking buff which granted attack speed, and was pretty much necessary for some classes. But you HAD to press it on cooldown (15s) or you'd lose all stacks. Now we got Grit, which needs to be hit every 10 seconds or we lose 20% physical mitigation.
Longer duration would be one way to "help" here, definitely, though I'm pretty unhappy with the skill as a whole now, cuz it also sort of nerfed our ability to build - and especially keep - threat
Also Fortify needs something to make it useful again, other than it being both physical and magical mitigation.
im not even sure why tanks need the nerf, they already are relatively underperforming in the class meta currently to my knowledge, but that might be a biased view
I was okay-ish with where tanks were before. I always felt a bit squishier than I would have liked, but thought that was due to my lack of gear. Now it feels like I can't really fulfill my role without constant fear of death.
The visual tracking is annoying. They either need to make it so that we can see the stack counter better on the action bar or a pop up for our buffs that we can change size of. also It's not 20% phys mitigation 🙃 it is half that so 10% phys mit and 5% magic mit...for whatever reason. It's not working as intended. See ^ my msges above #alpha-two-archetype-chat message
yeah no idea why even roll a tank, just grab a heavy gear fighter and over-heal, more dps
It's true, idk why the "tanking" side of things got nerfed for whatever reason.
you can definitely notice a difference especially on indomitable spirit getting a flat 10% nerf on both max hp/healing received
If and this is a big big IF....defense stats were actually decent atm and we had some form of max hp. I'd be okayish with this
but right now we don't and it feels even worse to "tank"
Not true
Fortify with max courage will give you close to 20% base mit
you DEFINITELY still want to roll fortify.
If you read what I wrote a little further down, you'll notice that I'm well aware of that
But idk why you're saying needs something to make it useful again when nothing's really changed?
And no, I don't, cuz the only benefit I see in fortify is more magical mitigation, half of that I can get with supernatural grit, one less button, and mage mobs are generally squishy
lol
you don't get 10% magic mit atm tho, you get half that but I mean If you're doing okay without it then keep it up
2x 5 is 10
You can check yourself
but we're getting half of the values atm.
cuz it's multiplicative, not additive
idk it seemed to be additive before and even then why are we tool tipping 10% for 10secs x2 stack?
surely we add that into the tool tip
Mitigation has always been Multiplicative. it's why Iron Aura with 2% was literally useless, cuz you never even got those 2%
Well that sounds useful...
Damage mitigation always takes the current value as "100%", and reduces that by X
So if you're at 40% damage mitigation already, and add another 10%, it takes the 60 as 100%. 10% of 60 being 6, you only gain 6% in stats, but TECHNICALLY it's 10% less damage than before
And it's good it works that way, because if it was just flat additive, people would at some point be able to stack to 100% and be invincible
dota ass formula
ArcheAge had that with Block/Parry/Evade for a LONG time, they were additive with each other, if you got your Block/Parry/Evady values to a sum of 100%, you could only be hit by magic skills. It was later changed to be multiplicative and also reduced the strength of Block and Parry, but for a long long time, well built tanks were untouchable
Tanks are dealing more damage than bards right now. This is some silly balance.
Just needed to nerf bard shock stacks, the other Nerfs were just uncalled for. Auto attack should not be the highest dps skill you have.
Is there a new bug with mages this patch? I've fought a couple different mages on level and the damage output seems to have tripled. I wasn't getting hit nearly as much pre-patch.
I have 45% phys mit and 40% mag mit so I'm not geared poorly by any means but getting melted all of a sudden.
I stopped playing my tank and switched to a ranger, maybe I'll switch back but currently tank just isn't fun...
Here's my thoughts on the tank and I wanted to wait until I got to try the changes.
I like removing passive mitigation from courage, before it felt bad to spend courage because the mitigation was so important.
I like the changes to vengeance, I think it makes it viable and the stun along with ability to weave is solid. Still think 2% might be 2 low for shield but overall good changes.
The problem is grit and this is a deal breaker. It's the ability that makes you a tank in PvE, without grit you're not really a tank... Having it as a stackable buff is bad, because it's a mandatory spend. Push this button every 8-9 seconds or get wrecked is what it boils down to.
There is no strategy or diversity, push the button or get wrecked... This is bad design and isn't fun.
Is it viable to push the button every 8-9 seconds? Sure, but is it in any way engaging and exciting gameplay? No.
I don’t understand why they nerfed everything this much for a wand interaction that was overtuned. Like just touch shock and a minor tweak to dark lullaby and you’re done. Now it’s not even worth casting most of these abilities because the time it takes to deploy the damage you’d be better off just auto attacking. Our mana regen is ok for pve and worthless for PvP. Our sagas are still all not worth taking. This new 8 second buff to melodies should be a 60 second buff
remove fighter animation lock, thanks
Is the wand viable for cleric or should I look at other weapons?
Agreed
Bless up
Cracked
Doing way too much dmg if you build for it
excuse me, new tank is very fun
having to rotate skills, keep buffs up, add combo skills introduces better gameplay loops than this class has ever had.
Tanks have a better one shot combo currently than fighters
oneshot combo?
IF BUILT FOR IT
Yes
without exploiting?
Yes 😉
They do giga damage
again, if built for it.
ive not seen them do so yet, but i guess min-maxxers found it
@outer sentinel
im seeing it, still not believing it. rarely do i have a tank trump the cleric in pvp, certainly not as fast as this lol, wtf is this build, and how much +str enchanted haha
full bis?
weird. as i said, i havent been seeing this from tanks yet. all i hear and see is suffering on the sustainability and lack of raw dmg-output on soloing
I'm still wearing greens lol
Most tanks assume they're supposed to stack CON. That is an incorrect assumption. You build for STR + DEX + Crit Power and utilize your ability to rotate cooldowns + mitigations to tank while still applying damage.
I honestly couldn't care less about the Tanks Damage-Output, I wanna be Tanky, not destroy others >:C
My damage output is not nearly as high as mages or rangers, but I do have a wombo combo
It is tanky...
Did I say it wasn't?
I don’t know you had a bdsm kink
A lot of the above chat has been.
I just enjoy seeing very small numbers when I get hit.
Also "BDSM" is way too broad a field to use here, you mean masochism specifically
The numbers are small when you kill things before you take damage lol
No, when I kill things the numbers don't exist 😦
The class went from brain off dead weight
To being able to solo farm and do giga damage lol
I have never not been able to solo farm
Tank was miserable before. 0 chance to do anything outside of a group.
The solo efficiency was extremely poor
My guys I don't know how you have been playing, but I've been playing on my own for the better part of the past month
yeah still is, but i can still dislike the grit-changes (for example) i feel the (self) buffs are already hard to spot, and the current grit is worse of then fortify
thats regardless of output, its just mitigation and tankability for PvE situations that got slightly worse if you ask me
gamign is fun
Why tho? Cuz you have to hit a button every 9.5 seconds, and can't really read the duration left?
Odd, but in a way better place than before
yeah true, but still not where i expected it to be
No, because I get to choose how to weave it into my rotation + can use it to intentionally deflect certain skills + save fortify for other things
It gives more choices to the tank
Can't really make the most basic level 1 skill too strong
Rather than "toggle on. block. side-step'
not expecting strong, its just an odd one
Even Speccing into Fortify whe not up against mages exclusively is now kinda grief-ish imho
can you explain more, I don't understand
When your enemies are not mages, using Grit 2x is the same Mitigation for 80% the cost at more uptime
Speccing into Supernatural Grit instead of Fortify is imo super worth it
UNLESS up against mages exclusively, as I said
Because the courage is better spent on keeping up grit then
uhhh
if you're using shield slam + blocking + rush of courage you have enough courage to rotate easily
- its one less button to press, since I already struggle with keybinds since my mouse broke xD
That's another point - it feels like a lot of these changes were made to make RoC even useful.
It was absolutely useless before xD
I love having it as another 'oh-shit' button to utilize
tanks have always been about CD management imo
It sort of is now, to add fortify, but you're basically justifying both of these skills with the other, since courage itself no longer adds mitigation
yeah but yuou can keep courgage rolling on a smaller mit until needed
so it allows you to vary your mits depending on situation
and prioritize other aspects of a rotation
I'm just generally unhappy with the current changes. Sort of "forcing" me to hit one specific skill every <10 seconds is just bad
I half like that Iron Aura got buffed, but think it's still not where it should be, and should be turned into being additive instead of multiplicative mit
Yeah you have to engage with the game lol
Its not a brain off class
You could play mana battery bard now though if you wanna brain off
forcing one specific skill 6x a minute or lose 20% mitigation is just bad design my man, and has NOTHING to do with "Brain off" stuff
I've been playing PvP-Tanks for the past 10 years, I don't need "Brain Off" stuff, I need useful, meaningful cooldowns that don't just punish me if I don't have 100% uptime
Double the Duration of Grit for all I care, but 10 seconds is just too short
It doesn't pidgeon-hole the class into one thing.
It allows tanks to vary their rotations + resource management.
Grit becomes a CD to manage depending on what you are doing.
Except it's not a CD
Rather than a mid-toggle on or off mediocre skills
It's literally on a ONE SECOND Cooldown
it literally is because you're managing your resource with it.
Courage has never been a problem tho
You only have 100 courage. You have to manage it. You can use it on Grit, Fortify, DPS skills, etc.
You also have Rush of Courage + Shield Slam to get you more resource back to use
SO it's all about choosing which skills to use with tha resource
I too love the tank changes, mix of survivability and damage. Requires more uptime courage management, however if you have a good rotation down of autos and skills, you are not in a "courage" deficit. I do see some arguments for increasing the duration for grit to allow easier access to class survivability kit. Right now in all content I feel more impactful than I did before hand, but it does require more work compared to the mind-numbing nature before hand.
And how to weave t hem together to accomplish what you're doing
I quite honestly think everyone saying the class is dead and it sucks is just having a skill issue currently
If I had everything as much as friggin Courage. I really don't see Resource Management there
It might be, and that might be what they need to design the class for in some ways, the average player to acceess and have fun
They made extremely broad sweeping changes to the class. Yes your old build is going to suck.
but i love the currentiteration
I think a lot of it's power will be lessened with level 20 gear stats.
Mage nerfed wahhhhh.
We weren’t that OP, no? Don’t get it. We now have to practically stand next to a mob to get it within striking distance?
?
While I can understand the concern for flash cure, 3.5x the mana cost for 25% more heal that can be used in hover casting vs now mend where I have to focus target honestly isn't fun. Perhaps there's a chance we could change mend to work with hover cast and be something we could cast in the middle of deliverance?
They shoulda just chose one of the Flash Cure changes. Cutting the % AND increasing the mana cost was a bit heavy

game's ruined, time to pack it up
You enjoy being as squishy as DPS?
ya
interesting.
you know what, you're right. ignore tanks. bad class. leave them alone.
Ppl are saying dmg got upped cuz we were legit auto attack bots and meat shielding and now that got taken away and you think we're good now?
High skill cap? resource-management?
Problem with the recent tank buffs, its definitely forcing meta builds on weapons so I'm hoping archetypes branches this out. Spamming grit is necessary and if you get spare you can depending on content get some free slams or ground pounds out

Tank is ass now
yup. big bad.
Thanks for acknowledging it!

except the fact that you need one to fight anything even remotely strong.
Say that to the ppl running double cleric, bard and just wapowing everything

me
fking why even playin tank
here I thought I was going to enjoy it
Is this your take on the bard's reactions to recent changes? 😂
I just don't get why touch our survivability skills
it's not like we were getting clapped already anyways
no con adjustment, no defense stats on gears adjusted
it's just gg
don't tell me im not geared enough either 😂
imma get madge
Whats hover cast?
I fixed tank
Step 1 logout
Step 2 create a new toon
Solved, now I'm enjoying the game again 😃
HAHAHA
what did you make?
Wallop is pretty bad, plz change back lol
Played my ranger ult, who is 10 levels lower and has basically no gear. Hits 3 times harder than my tank and is way more fun.
well I mean you're not meant to have more dmg than a ranger on a tank but like
what we had before was a joke
basically auto atk cleave demons 🙃 and facetanking
it's just we don't really feel like tanks tanks
is my gripe
I was kind of looking for an excuse to switch, so for me it's kind of a blessing in disguise
is syphoning regeneration not supposed to work when the ranger is the one with his own buff?
I mean same
playing like this is kinda cooked
but im sure it'll show back in the class stats
Yeah I'm not sure the intent. It doesn't seem to work on yourself, but it's not something you would put on the tank since they do very little damage. Maybe drop on a fighter?
It's not that bad man
🥲
It was bad before, now it's like bad x1.2
It's only a little bit worse than bad
I was gonna say
I'm trying to see the good side of it all but it's fucking cooke.d
Cooked.
Stay strong for a few months and when we're the first classes to get archetypes
You can laugh from the top of the hill
Highly doubt
idk
you look at rogue skill tree you're like gawd damn.
you look at bard you're like damn that's nice
you can tell there was a lot of effort and love put into those 2 classes
and that's without seeing rogue showcase either
tank just feels too scuffed
none of the abilities are getting fixed and they keep on doing
visual updates to the same 4 skills that literally doesn't do anything for us
w/e im tilted
What exactly is fucking you up the most
For some reason they didn't put any cloth tank gear in the game
Archeage inspired my ass
😂
I was getting to the point where building dps tank felt decent as I could kill marauders 1v1 with 30k+ hp in the citadel and clerics
and it felt comfortableish
and now with the nerfs on survivability it just feels wonky af again
It's dogshit- needs to be a flat heal based on accumulated damage over those 5 secs...especially with a 1 min cooldown
Not trying to be an asshole, just tired of the Rangers sucking ass and feeling like the most empty shell of a class in the game
🤣
That's such cap tho
Ranger has such high burst in PvP, how can you even say that?
Get some gear and you'll be making people pop.
The root alone makes ranger viable in medium/big scale PvP
Even a lvl 15 ranger is useful
Tank class feels so much more punishing.... With the recent changes
1 skill shouldnt be the only reason to have that class in pvp
Didn’t see anyone answer this. Yes you can definitely run wand. I do and I prefer it.
Actually. it is though 
for tanks It would be hook if it worked legit but since it doesn't
you're just a meme bag standing there
wall? sure! lets just go around it 
fk me
I think im salty at these tank changes
@spiral grove yeah im disappointed at what they done to tank if anything should have gotten a buff an why take grit away from us 10sec cast 1sec cooldown you know how much concentration you have to do in a bigger mob fight an to consider ppl training an pullers pulling that extra mob or 2 they didn't mean as well as keeping agro an direction of attack away from your party an pulling strays your party agros buff tank so us tank mains can have a break now an then hahahaha
It's not even the grit thing... 😂 like It's a nuisance but really you get more than enough courage when you get hit/auto big pulls and what not. you'll always have it perma up..it just requires pressing the button twice now which is an inconvenience. I like that they took the dmg penalty away
It's just the rest of the defensive skills
nerfed for no reason
indomitable spirit rip
absorpotion field rip
intercept rip
and It's not a build diff
you could be full con and you'd still be squishy af even more now than before.
So don't @ me with build diff/gear diff
you can hover your mouse over someone's group icon and cast a spell on them, works really well when you turn on raid frames
was just about to ask how tanks were now after the update lol
Should've just kept grit how it was and add a different passive that you can turn on for more damage so we actually have a chance to solo something without feeling like it's being hit with a wet noodle.
yup.
I think there was a lot of nerfs because there were geared tanks at 25 supposedly getting near 99% damage resistance in the node wars
Yeah it's cuz NA abused the braindead mitigation bug and numbers might've gotten skewed
It's so fucked though
Man I love being squishier after this patch really makes me think about which emberspring I'm near more. Glad I traded that so I can do almost no damage up from no damage.
Think a better approach would to Make pvp have different values then vs pve
Oh didnt know there was a mitigation bug
You got mitigation from multiple weapons at once
and a few other bugs
that are all fixed now
HAHAHAHA
Nah the mitigation bug came from stacking aegis
you could get up to 95% phys/magic miti like its nothing and just be a giga tank
after the changes I just feel like I'm a fighter with wall and pray they can't find their spacebar or strafe keys.
Supernatural grit being nerfed when Mages are still a thing 🤣
Yeah idk
some1 said it's multiplicative instead of additive but I smell cap.
im p sure it was additive prior
like 80% sure
Yeah it feels about the same when I have 2 stack grit up but I never double checked that before the patch
Fortify being a variable cost just doesn't make sense to me now that courage is a resource you spend on an active mitigation but maybe I'm a bit weird on that take. I'd rather it be free or a flat cost so I'm not worried about making sure to refresh my grit before casting fortify which cleans out my entire courage bar.
So you’re saying… we should bully tanks whilst we still can?
Am I completely mad not to take scattershot? I don't like being in that range for it
Scattershot is really strong and the range is longer than you might assume
Fighters wearing heavy are the new tanks.
Thanks, I liked wand the most. The proc rate is nice.
My big issue is that we have to keep track of more shit while actively trying to to tank and have situational awareness that does doesn't really need to take into account
The gameplay just feels worse
For tanks, they see the data. They know how many folks are running tank, just play what you enjoy. If you don't enjoy tank then don't play it, the data speaks for itself.
If folks enjoy the changes and class it will show, if they don't it will also show. Either way enjoy the game and don't stress it, it's Alpha my friends.
its not that simple if your the tank for your group of friends
it is that simple, if your not having fun playing then you friends should understand that. You can still do content without a tank, you just have to change how or what content your doing
damn people are already starting to form tankless parties
tanks are not really needed, folks just take a fighter instead and murder hobo faster anyways
yeah, especially trigger happy rangers on the 3rd floor of Carphin 😂
As a lv 14 ranger, I am already planning to just blame the mage ... "Geez maybe stop throwing ball lighting", you're going to get us wiped"
mages are easy scape goats, half of the time they are asleep behind the wheel anyway
as a cleric heal do i really need a melee weapon when I already have book?
Weapons are stat sticks, so yes you want both a melee and ranged weapon.
i thought only the equipped gives you the stats though?
Unless they changed it, both weapons give stats. Only the equiped weapon skill tree applies though
No that’s never been a bug
The bug was keeping all the passives you leveled in any weapon
Rogue + Cleric = Cultist
Idk
I'm v curious to see the data they've got regarding tanks
Hello, I used to be decent tank, I feel pretty shit now, thanks.
Tank is shit right now spamming grit non stop is painful
I'm going for the high score spamming grit 100 times a minute.
Bard feels a lot worse after patch. But digging through the patch notes i cant seem to put my finger on what the big hit was.
DPS bard was nerfed, support bard was buffed slightly
You now drop max 3 resonant stacks instead of 4, and Menacing Melody's resonant effect was nerfed: it now only gives 1 shocked stack ( instead of 5 ), so it no longer deals 2390423982498 damage every time it procs
i agree with it feeling like crap after ther change, but lets be honest you got to hit it every like 9 seconds 😄 a way to track it would make it a bit easier but still would suck
I can live with refreshing Grit, but why does fortify still consume all courage when it no longer gets any bonus from it?
Can we get a TANK fix soonTM pls?
@median egret cuz they trolled 
Slam is broken in tooltip too
grit is fkedddd
fortify broken
Tank broken
I'm curious how you think grit is fked, is it the refreshing part?
That and the values not adding up even tho ppl have said it's multiplicative rather than additive
So the 2nd 10% isn't applied to the new number, but the original?
Could've kept the talent but have it give grit longer duration
All in all, while courage really needed a rework, and making it a resource spending class the right way to go imo, grit as it were did have an acceptable tradeoff.
the idea of a DPS Bard is ridiculous. Your role in a party is Support. If you're not doing that, you're a waste of a space in party. The archetypes in this game are your role. You can eventually when all system are out, spec to be a support with better DPS than others, but that's it. If you wanna DPS, you're better off rolling a DPS class.
It is unreasonable I am on the fence about making a macro to click it for me every 9.8 seconds so I can get the GPH (Grit per hour) down and be more efficent.
The avg soy jack tank is pulling 395.6043 Girt per hour if they do not miss their 2x stack. I bet I can get that number down without wasting courage
With my macro I can get my grit down to 367.3469 GPH peak male figure
unless you are grinding every seconds of the hour, while your total GPH may be up your effective GPM will be down
you're missing a whole 0.2 seconds GPS
They could increase the timer to like 12 secs imo but the real problem is the lack of clarity. Buff UI sucks and hotbars should show corresponding buff duration as a "global indicator", otherwise, grit uptime is easy. There aren't many buttons in the current game
20 seconds is the lowest I could see being reasonable, a 10 minute fight, farm, w/e is around 67 GPM^10.
It is a lot of smashing the same button.
at 20 seconds to keep your buff you would only need 189.47 GPH that is way more realistic in that same fight it would be 31.57 GPM^10
I don't know. Referencing how many times you have to maintain a buff is, nearly, irrelevant to me. I play Cleric too and to maintain soothing glow every 10 secs is similar so, sure, make it last 10 mins so I can set and forget (but why?). However, maintenance of cds in a tab target game is a key aspect of "skill display". What matters more than the raw number presses is the "feel". Does it require sweaty attention to maintain or is there some room for error/spam? Currently, I feel like 9,8s maybe pushing slightly too far into sweaty territory.
To be fair, tanks went from 1 button every 15 second to 2-3 buttons. Give the man a break




