#alpha-two-archetype-chat

1 messages · Page 8 of 1

umbral seal
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exactly, where are the bard and cleric nerfs

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one guy made a youtube vid showing bard resonance auto attacks doing massive aoe dmg. i thought that was a support class 😂

tropic hull
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1.5k hits on alltargets every few seconds

daring sentinel
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dunno, as a bard who until 2 days ago only had 8 points in wand, I can only guess those changes were queued up behind stuff like mage nerfs and tank 95% dmg mitigation bug 😛

tropic hull
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Idk maybe you have some good internal sparring info but Ive seen mages melt tanks on this phase

tight kayak
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most tnaks

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go full heavy armor

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which mainly gives Phys mitigation

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im almost fully crafted and enchanted and im 60/40% mitigation

daring sentinel
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thats part of the problem, pve gear for pvp situations, also I dont think defensive stats give much when you compare what people can do with offensive stuff atm

tight kayak
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6,2k hp

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dmg scales alot better than tankyness

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and i think a reflect ability that lasts x amount of time and reflexts either 100%-200% or scaling with hp/con would be massive

tropic hull
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And mages have way too many sources of volatile 😄

tight kayak
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would help PvE and Would help in PvP

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and probly some adjusments here and there

daring sentinel
tropic fox
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did it for fashion ashes, and now after finding mage stat heavy armour like enchanted bronze, its quite viable justright

daring sentinel
tropic fox
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yes. but its so much better when you can fashion and make it viable without a proper cosmetic or transmog system

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||Rividium is the 20+ caster/healer heavy armour||

paper gyro
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For those wondering the percent change of the mage nerf:

•Shield duration is ~45% shorter

•Arcane circle is 33% shorter and 10% less damage (~55% damage nerf altogether)

•Lightning ball is 50% less damage applied.

•Chain lightning + Aftershock combo is ~2.5% less overall damage.

•Prismatic beam (assuming all elements active while using) has an overall 50% nerf.

normal kraken
junior egret
shut skiff
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if you think clerics are op damage wise ... explain to me pls how a cleric is having to high dps since the cleric lacks damagespells at all and yeh ofc he is supposed to be healer who will kill you 1vs1 ofc but in grps ?

paper gyro
obtuse terrace
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Fighters rejoice

junior egret
paper gyro
# junior egret players

With the buff to magma (20% increase), maybe 30% more hits needed, assuming equivalent gear on both parties and that the opposing party actually gets hit by magma.

junior egret
paper gyro
mint slate
tropic fox
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Player market. sosad

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did find a blue chest though, so thats lovely

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the codex has a list of places it can drop from tho.

mint slate
junior egret
mint slate
tropic fox
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endless searching market tabs and running from node to node and paying almost over a gold each

mint slate
# junior egret thats three, three more than zero which what was claimed

Smite you have from the start and really is more conflag proc then real damage as need high burn stacks to be generated, judgement and wave on healers are going to be used for their heal side rather then the damage side and condem without conflag is an incap that one damage rick ends so no they don't have real usable damage comparatively to other classes

junior egret
shut skiff
junior egret
shut skiff
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and still you are talking about your experience with your level 6 cleric thanks man

mint slate
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Okay pirate software, calm down nit picking wording over practical outcome

junior egret
mint slate
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See you in 19 levels when you've gained no extra damage

paper gyro
junior egret
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ofc not

mint slate
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Ooo let me guess, mage main?

junior egret
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nope

paper gyro
tropic hull
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Aracne circle cd has been reduced from 90 to 60s

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And that prismatic beam nerf is taken out of ass

paper gyro
tropic hull
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1v1? no, mass pvp? yes

paper gyro
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pooped it out for ya

tropic hull
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Plz dont use AI

paper gyro
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brother this is microsoft word

tropic fox
tropic hull
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So explain to me

shut skiff
tropic hull
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how is proc chance on chilled affecting dmg of prismatic beam?

paper gyro
tropic hull
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and has 100% uptime during the duration of beam

paper gyro
tropic hull
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And you get to have all 3 debuffs on target on the 1st tick of beam, while previously you had a chance to apply/refresh it on each tick

tropic fox
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i cant maths but even i understand this part CE_Shrug

tropic hull
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WHAT DMG

paper gyro
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Where did I say damage?

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I said overall nerf

tropic hull
junior egret
paper gyro
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Ah, sorry thats copy/paste for that part. You are correct. I bow down to you.

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updated:

tropic hull
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You assumed that this 1s duration is for the initial tick

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and doesnt refresh on all ticks

mint slate
shut skiff
mint slate
junior egret
paper gyro
tropic hull
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But it gets 100% uptime during the beam

mint slate
mint slate
shut skiff
mint slate
paper gyro
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so the user is slowed 50% for like 6.3 seconds, compared to 1 stack applied every 1.98 seconds, resulting in 3 stacks applied in the beam duration, so a slow of 87.5% for 6 seconds PLUS the slow during the beam.

tropic hull
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And previously you had a chance to not get slow at all if unlucky

junior egret
shut skiff
mint slate
paper gyro
mint slate
tropic hull
junior egret
tropic hull
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And you completely ignored buff to magma field

violet dome
tight kayak
paper gyro
tropic hull
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But its like the Narc drama where you only took bad things and worst case scenarios for mages

tropic hull
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Meanwhile even after this nerf mage will be still the most sought after dps class in pve and pvp

umbral seal
tropic hull
junior egret
paper gyro
mint slate
mint slate
junior egret
paper gyro
# tropic hull I exaggerate obviously

Anyways, im happy to change my calcs with your feedback, im not a perfect human and I dont use AI to do maths, so there is always a chance for human error. I didnt see a reason to include magma because its an obvious buff. I cant say mage as a class got an overall nerf/buff, because its all situational (you arent gonna have a pvper stand still in magma in a 1v1), thats why i am covering it on an ability-specific basis.

As far as an "average" scenario. it cant be a 33% chance occuring 50% of the time, so any recommendations?

mint slate
shut skiff
junior egret
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or pointing out a blatant falsehood; however you want to look at it. If you want improvements, then talk about making the skills you have better, not muddying the water by claiming there are none

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end of the day, time to kill players is too fast across the board. Clerics are hardly the problem, if anything, slower kill times would help them tremendously, not amping their ddamage too.

paper gyro
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i got clapped by a lvl25 cleric as a lvl 20 mage in 2 hits, even with shield up

clever wyvern
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Mage gets hit with nerf while our CC break is broken kek

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Bards run rampant with 4-6k one shots and 3 CCs

junior egret
paper gyro
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i almost wish that enchanting had a limitation of stats, especially as gear is lower in level.

junior egret
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my understanding is that the defensive stats simply do not keep up with offensive stats, so yes enchanting is the culprit.

mint slate
umbral seal
umbral seal
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oh i meant legendary weapons***

paper gyro
junior egret
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most of us cannot afford enchanting, let alone waste it on gear that we will not keep. If i had a legendary weapon, id enchant it

paper gyro
paper gyro
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@undone quiver i hope you're reading this... enchanting is a problem in its current state lol

night smelt
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Enchanting weapons is not a problem at all lol what

paper gyro
junior egret
paper gyro
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Your lvl 10 enchanted necklace is better than my lvl20 drop from carphin

junior egret
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make sure everything has at least 1 point in your damge stat, thats why some lvl 10 items are better than 20's

night smelt
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at the current state of things yes higher rarity lvl 10s are better because they can be crafted anc enchanted

elder talon
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Enchanting weapons is pointless

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Costs a zillion gold and does tiny amounts

paper gyro
night smelt
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so enchant your gear?

paper gyro
umbral seal
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the guy earlier that said his 24 fighter had 115 str? my fighter at level 20 already had 170 str. 3 power per str right? do the math 😆

elder talon
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But my +9 blue Snar’s Necklace that gives 11 Phys 10 Str 10 Dex is busted beyond belief for a level 0 item

night smelt
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so are people suggesting maybe enchanting does not affect raw stats like int, dex, str etc.

paper gyro
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So we ALL agree enchanting is OP currently? or no?

junior egret
umbral seal
elder talon
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Enchanting is incredibly overpowered if you focus on gear with raw stats like str/dex/con

night smelt
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my bard sitting at 169 int right now and yea probably spent 30/40 gold on enchanting

paper gyro
junior egret
umbral seal
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i mean the accessories are cheap af

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it's the chestpiece etc that's expensive

elder talon
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+7 heroic polished tin belt cost maybe 10g to make and enchant and is giving me like 30 total points of stats

paper gyro
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you guys are making me sad talking about ur stat buffs

tropic hull
junior egret
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yeah my fighter is lvl 25 nowhere near that high str

tropic hull
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Sell drops/materials

paper gyro
elder talon
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I’m a level 16 ranger with 135 str and I think 121 dex

night smelt
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Enchanting isnt super over powered - are you only saying that because you feel gated by money

paper gyro
elder talon
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Enchanting is overpowered

tropic hull
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Accessories at least

paper gyro
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I just dont think u should be able to +10 a lvl0 item, maybe +2 or something, and maybe +10 a lvl 50 item

  • okay, maybe like a lvl 30 item, 50 might be too excessive
elder talon
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People are spending 120g crafting a legendary forsaken blades longbow but if they spent 25g enchanting their shit they’d gain more than twice the stats

umbral seal
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the gap between people who don't know about level 10 gear + enchanting vs the people that do is pretty big

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you got youtubers stacking level 20 gear and people think that's bis

elder talon
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Heroic Polished Tin Belt + Leggings = broken

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Rare Bone Earring = broken

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etc.

paper gyro
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i just wanna see if there are people that have enchanted themselves that agree its broken

tropic hull
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Im obliterating fighters in my guild that did not

tropic hull
paper gyro
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jeeeez

tropic hull
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most of my shit is +3-5

umbral seal
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enchanting = stat increase = power increase. i made 2 mages and went to HH beach(level 10-12 mobs). Mage 1 has copper weapons, Mage 2 has marketplace bought forsaken weapons. Mage 1 takes awhile to kill shit and risks dying because of this. Mage 2 1-2 shots everything and man handled groups.

elder talon
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Those were screenshots from earlier in the week. I think all 3 of those items are higher enchant now. So yeah my money is where my mouth is. It’s broken.

paper gyro
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So yeah, i wonder if enchanting is the bigger issue. Maybe they should balance that prior to class nerfs/buffs

outer patio
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Why level 10? is there not higher tier enchanting?

shut skiff
elder talon
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I’m a level 16 ranger with 135 str, my understanding is that’s more than a lot of max level chars rn

paper gyro
elder talon
tropic hull
outer patio
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Thanks 🙂

elder talon
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I should’ve taken some screenshots before downtime but for anyone who wants to be overpowered

tropic hull
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i mean thats 33% but ofc there is variance

paper gyro
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i just know im a lvl 21 mage, who 1v1d a lvl 21 ranger to defend a caravan, and i lost the fight, but it was a close one. He was on his last bar, going down bc my burns.

but i have yet to experience me 1-2 shotting anyone at all

shut skiff
elder talon
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My top recommendations are Rare/Heroic Polished Tin Legs/Belt/Bracers and I’m happy to craft them for you on Vyra 🙂

tropic hull
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for heroic

elder talon
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How enchanting works right now is that you want the most different good unique stats you can get on the item

elder talon
dark robin
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How much gold have you spent on enchanting? Feel like that's the biggest hurdle

elder talon
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Oh and base stats are 5x better than other stats

paper gyro
umbral seal
elder talon
elder talon
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Belt is really cheap

dark robin
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I'm excited. I'm making a tank alt that already had a full set of ashen/forsaken waiting for him. All I need to do is grind out the sunhaven cloak

tropic hull
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cuz getting that at higher than blue gonna be hard

elder talon
tropic hull
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Nice

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Ty!

elder talon
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Blue skins were in short supply

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yw, it’s my pick for the best physical item in the game rn

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4 base stats is fucking unbelievable, it might be the only item in the entire game like that

tight kayak
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Thought I was in the wrong chat for a second

paper gyro
daring sentinel
tight kayak
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Fair enough

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Ty for the tldr

paper gyro
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tbh im scared of a dual dagger rogue coming with +10 light gear, i can only imagine their crits

daring sentinel
elder talon
paper gyro
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imagine a summoner with this too, gosh, this is gonna be bad juju

elder talon
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Gear not binding makes enchanting feel a lot better

dark robin
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Enchanting will change, sure, but not by much. They WANT players to engage in it. It's one of the free HIGH gold sinks. Maybe change up chances of gear breakage or failure rates?

elder talon
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Well it would at least be nice if they fixed the enchanting items

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I have a heroic novice scroll of not fucking your shit up when you enchant it and it’s literally identical to a regular novice scroll

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the apprentice enchanting charm gives +3% but the novice one gives +5%

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But also yeah if we can please for the love of everything kill the eastern MMO high variance horseshit enchanting system

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That’d be dandy

mint slate
elder talon
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compare green polished tin legs +8 to heroic polished tin leggings +8

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the heroic are >2x as powerful

mint slate
elder talon
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I agree with you that they need other ways to generate raw gold for sure

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for one thing I think they need to up vendor prices for items pretty much across the board

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there’s no reason for gear to vendor for 36 copper or w/e

mint slate
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Up vendor prices, I would prefer see caravans more in the 75-80% their current value and what gets taken from caravan is added back to vendor buy prices, glint value (quest rewards and mob kills) to make other faucets cos as someone who is doing crafting and hasn't done a single caravan run I have no income and are barely able to keep the crafts going simply cos I haven't done a caravan which wouldn't net me money anyway with the hunters on my server

mint slate
elder talon
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I’d also like to see quests reward raw gold to be honest

elder talon
mint slate
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I get the glint is 'pvpable' currency but I think mobs drop is 100% glint but quests are 50/50 glint / straight money

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And increase quest rewards payout

umbral seal
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unless people start selling stuff higher than blues for cheap in marketplaces but that'll probably never happen.

elder talon
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for cheap no but I’ve been advertising blue/heroic polished tin stuff for sale plenty and I think others will also

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it’s expensive to make rn. once they fix animal rarities it’ll get much cheaper. That’s what’s holding it back.

marsh vale
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rip mage?

dark robin
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Day 0 of first shutdown of Phase 2. By Thursday, PTR notes will have additional adjustments. Beyond that, more balance will come every 3 weeks, per their schedule

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That said, I think the mage notes are balancing without being overkill.

tropic hull
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Mage is dead reeee

loud tangle
# marsh vale rip mage?

nah man. RIP? our kit is still nice. Yes we lost some firepower, but we still got half our kit untouched.

frozen peak
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as a reminder, these are PTR changes, who knows if it'll be balanced again if/when it makes it to live servers

loud tangle
umbral seal
paper gyro
solemn saffron
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Change my mind :
I understand the mage nerf but... nerfing it without even fixing the cc break from blink passive?
Hope its fixed but not in the notes ^^

dry iris
solemn saffron
dark robin
dry iris
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Actual notes

dark robin
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Don't be shy zaddy, send some more

languid night
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any gigabrain people here who can recommend a oneshot ranger build for 1v1?

nimble spear
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I mean, you just go snipe + max crit no? seems hard to oneshot people tho

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It also seems like a good way to end up corrupt if it did work xd

languid night
nimble spear
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then yea, just max crit chance/dmg and phys power, use the mark and be >20m away, and pray for crit

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should be easily able to get >800% dmg

languid night
nimble spear
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no, the crit chance mark

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tiger I think?

languid night
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ah gotcha thank you

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can you do 2 different marks like raven + tiger on one?

nimble spear
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no, share cooldowns and don't stack afaik

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different ones might stack, but then that isn't 1v1

sonic moss
# dark robin Day 0 of first shutdown of Phase 2. By Thursday, PTR notes will have additional ...

Mage nerf is not justified.

Unless you use the class to kite perfectly, which is incredibly hard with a single blink on a long cooldown, we are completely relying on a tank to pull, a cleric to heal and a bard for mana.

On top of that, the cast times are long. The damage is only high if you find a position where you have the time to stack casts, otherwise you're trying to kite and poke.

It's IMPOSSIBLE to solo things that a cleric or bard can.

Damage is only thing mage has going for it, and you have to battle with poor mobility, long cast times, no healing and mana problems.

It makes no sense to change anything right now. Nothing will make sense until we get second archetypes to see how it all really works.

dark robin
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This is exactly when to change stuff. It's a balancing 'test and learn'. If these nerfs are too heavy handed, the they'll be adjusted in a few weeks. I think people should give it a whirl first. It'll make you change the way you play for a bit, though. Also, these aren't final patch notes, just PTR stuff. It may not even make it to live

sonic moss
maiden onyx
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Fighter with mostly Medium armor representing. Gotta get a little magic res somehowablobnodfast

steady plover
#

totally justified lol

maiden hearth
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If mages aren’t OP, why is every big guild running 25 mage and 3 bards lol

umbral seal
agile saddle
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One of the biggest issues with ranger, is they cuck mages with by using to much snare debuff

It prevents mages from using chill, which prevents freeze and shatter combo

umbral seal
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yup, status effects being exploitable is a problem.

also say the hp pool scaled with damage properly, nobody would be crying about mage being op. everyone would be crying about clerics and barbs being unkillable.

agile saddle
nimble spear
tulip wind
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what is the role of threat when it comes to pvp, for tanks?

maiden hearth
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Threat is purely PvE

torn imp
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Scream at them in shout to draw aggro in pvp

maiden hearth
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Tell ‘em their mother smells to draw aggro Lolol

cold spindle
#

In Lineage you could Taunt force Aggro for a short period of time, which would make the Tanks suddenly useful in pvp, which also was extremely annoying steven

fossil rivetBOT
#
Ashes of Creation Wiki

Humiliated is a debuff in Ashes of Creation.

Duration: 8s
Dispellable: Yes
Persists: Relog
Stacks: 1
Effect description
Damage dealt reduced by 30% towards targets other than the applier of this effect. Lasts 8s.
Related skills

Related status effects

We're... trying to experiment with making ways for more classical abilities like Taunt and stu...

agile saddle
maiden hearth
paper gyro
gentle ocean
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Unironically dont hate the changes, I disklike the change to Shell, I thought it was perfect, prismatic beam change is weird, but makes sense. Rather guarentee a chill than not have it happen at all (rip flamethrower), and arcane circle can still be used. I just hope with the changes to chain lightning's aftershock that it FRICKEN WORKS when they are frozen and staggered, right now only shattered will happen and you lose the bonus damage from aftershock even though they were staggerd.

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personally, I dont use lightning ball because I solo a lot of stuff, and it takes to much mana without a bard or cleric buff, i dont even want to have to sit down and recharge.

bold vigil
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Not serious, excited to see them, damn tanks could really use some love.

elder talon
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Does anyone have numbers for what physical critical power rating does?

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Like x rating = y% more damage on crits

nocturne mortar
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does anyone know when the sub classes become available ?

edgy wraith
#

Phase 3.

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Sometime, phase 3

nocturne mortar
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ty bro

maiden onyx
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To tack onto that, last I saw they will introduce just the Tank and Cleric as sub-archetypes first.

nocturne mortar
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gotcha ty

dark robin
elder talon
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Interestingly, the lack of it as a main stat waterfall I think makes the 8pc heavy set exceptionally strong.

dark robin
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Does it not derive from Dexterity/Mentality?

elder talon
dark robin
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hmm

elder talon
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Dexterity is attack speed, crit chance, and physical evasion, mentality is magic resist, mana?, and magical evasion

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I’m checking those

dark robin
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That makes me happy because im a cook and....

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Recipes like this and the physical variation

elder talon
#

The wiki is slow

dark robin
#

are now increasingly valuable

elder talon
#

no, that’s the wrong stat

maiden onyx
#

That's still crit chance, not pwoer

dark robin
#

ohhhhhhh

elder talon
#

excavation empanadas give crit power tho

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Learn to make those!

dark robin
#

Reading Comprehension: Needs Improvement

maiden onyx
#

Crit Power is basically only specific pieces of gear, and weapon masteries

elder talon
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yep, and I think that makes the stat (1) really valuable on gear, probably the next best stat after primary stats and (2) makes the 8pc heavy set bonus really really really powerful

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the 8pc legendary heavy set is +20% critical power, which seems completely bananas

dark robin
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Also, a different stat, but every ~66 penetration rating = 25% penetration. Foods like this -- even at common -- add an additional 25% armor pen. You get higher tiers of this food + base stats, and you are looking at damn near ~90% penetration

elder talon
#

200 rating of a stat that’s hard to come by

dark robin
#

assuming no Dr

elder talon
#

I’m sure it has some sort of scaling down to it

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I’m sure you could get to 100% pen pretty easily otherwise

dark robin
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As someone whose hoping to max out cooking/farming/hunting, I am SO EXCITED to theorycraft crazy builds with food buffs, but.....you know.... we arent getting journeyman cooking any time soon

elder talon
#

Those can be bought from a vendor currently

dark robin
#

Is it Heroic? Yes. Does it increase auto attack damage by damn near 100? Also yes

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that with a shortbow is disgusting

maiden onyx
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Really? Did you test that? I thought the stat was called like "Fire Additive Weapon Damage" or something

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This looks like food that would buff a Mage's fire spells or the like

dark robin
#

its autos

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The "Fire/Ice/Necrotic/etc. damage rating" adds a flat extra damage to auto attacks

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it might add it to skills, but I only see it on autos

maiden onyx
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That's crazy. What do the Carphin accessories do then? The ones that are "Additive Weapon Necrotic Damage Rating"

dark robin
#

plenty of jewelry in game has + X(type) additive damage rating

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same thing

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just different types of damage

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its not hugely important, but some items (red dragon shield, forge guard armor) have +fire damage resistance

maiden onyx
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That's... Confusing. If they do the same thing, we should get Intrepid to look at making the names consistent

dark robin
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so, you need to pick one people cant counter like '+radiant damage rating"

maiden onyx
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That would be like having "Critical Power Rating" and "Additive Ability Critical Power Rating"

dark robin
#

same thing mechanically, but not acutally the same thing

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tbf, ive not super tested it, just seen new numbers pop up when I auto attack

maiden onyx
#

If they're different, then we just need to test what's different

digital kraken
#

Is data mining allowed for a wiki? or is that disallowed per some NDA or something?

elder talon
dark robin
#

wat

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fml

elder talon
#

Maybe fire damage rating buffs the amount of additive fire weapon damage rating you do? Who knows.

clever wyvern
#

The additive damage rating is very small, I get like 3 necro dmg from 12 rating and 5 fire damage from 20 per auto

agile saddle
maiden onyx
#

Ahhh that one has both

clever wyvern
#

If that works like other ratings then it's a 0.06% damage increase Haha

warm hemlock
#

gotta crunch those numbers

charred moat
#

Can we give bards a lute instead of a violen?

half lodge
#

Hurdy-gurdy bard option would be best

upper cipher
#

Id like a Alphorn

crystal brook
#

After they have proven they can do the hokie pokie while playing a Kazoo.....

agile saddle
maiden hearth
#

It’s the principal, DRUMS SUPREMACY

clear marlin
#

are the journeyman flying mounts obtainable e.g. wyrmling? How do they work

nimble spear
tropic fox
#

My guildie found a wyrmling once yes. Need journey hunt and taming to tell you anything tho. Unless they were in p1 CE_Shrug

umbral seal
agile saddle
tropic fox
vital current
tropic fox
#

aah i see

vital current
#

same goes for the gryphons

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I think I personally hunted ||(petted to death)|| around 150 gryphons and not a single animal dropped, just carcasses

umbral seal
#

Is the mage nerf in today or is that a ptr thing?

tropic fox
#

we shall see

fiery briar
#

Apologies if this is an ignorant question, but I couldn't find and answer for it on the wiki. For the purposes of clerics, is there a healing power rating, or does their damage and healing scale based on magic power rating?

charred moat
#

As a guitar player I'm more of a strings guy.

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@maiden hearth

maiden onyx
# fiery briar Apologies if this is an ignorant question, but I couldn't find and answer for it...

There is gear with Healing Power specifically, like Halcyonite Earrings

https://ashescodex.com/db/item/Gear_Accessory_Earring_Halcyonite?widget=true

1 Magic power increase provides the same amount of healing as it would 1 Healing power. However, Healing power is not boosting the Magic damage.

umbral seal
#

shell is 8 seconds. the nerf is in

dim cargo
#

neutered mage

neon hawk
#

looks like if you demote a profession there might be a cooldown to promote another since its no longer letting me

upbeat grail
#

How the hell does Echo work?

tall bone
rough knoll
#

Do Rangers have any type of self heal?

nimble spear
#

Regeneration, but otherwise no

small shuttle
#

Are wands good for cleric?
It seems to attack fast and the finishers trigger bless weapon often.

main crane
#

is the dual class system out yet

warm hemlock
#

Phase 3 after May

dark robin
#

book is slower, but does aoe

slate parcel
#

hows tank?..im downloading game now think ima role as tank

nimble spear
#

tanky :P

main crane
#

ty shadow

nimble spear
#

It's a very important role, but can be rough solo

slate parcel
#

can we do the secondary classes yet?

maiden onyx
#

No, that is coming in Phase 3 I believe, starting with Tank and Cleric

slate parcel
#

cool cool

digital mantle
#

Being solo as a tank is definitely rough you end up with groups lost in the sauce and rack up xp debt

#

But when you get a good group it is very interactive and fun to play

maiden onyx
#

I've been leveling a Tank, and pre-10 feels pretty good so far. It must get worse later, huh? 😅

#

'Cause the journey to 9 has been smoooth grindin'

digital mantle
#

Well you are probably grinding with ppls alts at that point but post 20 tank is rough cuz there are people hard stuck at 20 cuz they're bad with mechanics

#

Mages , Rangers and bards like to hit random things with aoe

maiden onyx
#

Been entirely solo to 9 so far, but I'm probably gonna wanna group for Church or something

#

I literally just smacked Grems and Wolves for a while 😄

#

I've heard the struggle, so can't wait to hit those higher tiers and see what the fuss is about

digital mantle
#

I mean technically you can solo to 25 but what fun is tank when not fighting 10 mobs at once feeling invincible

abstract sandal
#

Is the apocalypses from bard bugged?

agile saddle
#

3 blue works fine, but noone wants to search for the coloured rings during combat
3 yellow is pretty good for a heal/speed buff

#

all of them require sacrifcing the passive saga buff to use tho

sturdy owl
#

Hello i woud no if the nerf mage has been tested by the devs or if its only like that they tell themselve that is ok ? .........

torn imp
balmy barn
sturdy owl
#

Lightning ball was surely a little too powerfull but now its completely useless they kill it literally.

tropic fox
#

Not entirely. It stacks volatile.

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Even if it did like, max 200 damage, the volatile stacks make it worth it

jovial harbor
#

Bards should be able to better track their themes to rotate them.

static torrent
amber vortex
jovial harbor
amber vortex
jovial harbor
amber vortex
lunar wedge
#

Any mages actually get aftershock to work? Should be as simple as applying staggered with firebolt then using chain lightning which should then double hit, right?

#

i thought maybe after this patch where they adjusted it then it would work

bright current
#

It’s worked since phase 1, it does not proc sometimes because stagger doesn’t apply, most likely due to DR

pallid bough
#

The questing feels super disjointed. Alot of the kill quests dont pop the NPC. Just been doing the kill 30 goblins quest over and over

celest fulcrum
round goblet
#

can mobs do critical damage? Just to know if the "critical avoidance" stat is more a pvp thing?

tropic fox
#

yes. pretty sure they can

tropic fox
#

I did not realise that skills in your hotbar flashed when your target has a debuff the skill can exploit. Wonderful design

marsh vale
#

I've been scared to play my mage since nerf

carmine stratus
#

Give me rogue

tropic fox
maiden onyx
#

Ouch! When they said they halved the tick rate of it, I assumed they would adjust the damage per tick to compensate

tropic fox
#

volotile is still useful

sand pulsar
#

for a combo of group and solo would you say ranger or fighter is better?

limber grove
upbeat plover
#

exactly, there need to be a comprehensive tutorial document exactly stating every singular feature in the game for every iteration of the alpha || /s ||

tropic fox
rancid laurel
#

lightning ball is like magma field now -----"useless)

umbral seal
#

started playing ranger today, i understand now why every ranger player cries like a b1tch from time to time... their scatter shot doesn't work uphill 😂

warm hemlock
#

Yikes...

umbral seal
#

you know this scene

#

ranger is anakin

warm hemlock
#

Thats terrible 😕

fluid jolt
#

Wish mages had more unique build options

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Like full on ice mage or full burn mage. I know it's been overdone but...

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Or a mage that dabbles in all and gets extra perks for not being a specialist

tropic fox
#

yeah. but i only have to deal with it till sometime after may Prayge

warm hemlock
#

most likely closer to the end of the year

tropic hull
tropic fox
#

at level 15 id hit for around 800+ on a single target. now at 19 its still between 100-200 CE_Shrug

umbral seal
#

depends on the individual, most people can't handle melee cos they're either blind or a tad rtarded... just pointing out the truth.

rough knoll
#

Do most fighters wear heavy armor?

marsh coral
# rough knoll Do most fighters wear heavy armor?

Typically at least 3 pieces of medium and the rest heavy / medium, depending on the stats
Essentially Fighters ( and Rangers ) will wear anything with Strength or Dexterity, it doesn't really matter if it's light-medium-heavy

rough knoll
#

thanks! Appreciate the reply

coral garnet
graceful wigeon
#

Am i just terrible or is mage kinda hard to solo grind with

maiden hearth
#

I never had much trouble… what are you grinding?

plucky flicker
#

does anyone know the conversion of physical mitigation, magical crit avoidance, phys crit avoidance, etc, from constitution and mentality? the game says 1 point of con/wis = 1 of magical crit avoidance/phys crit avoidance, is that 1%, or .5%?

#

also i noticed that the character sheet isn't properly reporting bonuses from items (base items showing 0 on hovering over phys/crit avoidance etc), is that the right tooltip or is it bugged?

agile saddle
marsh coral
marsh coral
graceful wigeon
#

Idk if im picking the wrong fights or kiting incorrectly or my gear is just bad or what

marsh coral
graceful wigeon
marsh coral
graceful wigeon
somber vale
gentle ocean
tropic fox
#

thats...not what i meant by exploit.

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a core mechanic of the combat is to apply debuffs with skills, then use other skills to exploit those debuffs. or rather, to boost the power of those skills by building off the debuff

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Frozen to lighting into shatter passive for example

somber vale
gentle ocean
#

just shoots straight forward

#

has a little bit of upward and downard AOE to make up for it I think.

somber vale
gentle ocean
#

Also some targets like bears will shake off repeated freezes, the first one will stick but the second one the bear will move and charge even though it has 3 seconds left of freeze.

#

probably a bug.

somber vale
#

Yeah some mobs can only be frozen once, then they get a buff called "freeze immunity" for a short time.

gentle ocean
#

even without the buff itll happen

somber vale
#

The thing about Freeze is it only stops the mob from moving, but they can still cast abilities while frozen, plus it doesn't seem to interrupt channelled abilities. For example the grem have their wild charge attack, if they use it before being frozen they will keep moving forwards even whilst frozen

gentle ocean
#

if the buff is there they cant receive frozen or chilled debuff, but some mobs will still move with the frozen debuff applied, like bears on repeated freezes.

gentle ocean
#

they also dont care about gravity, some bears can float in air after charing on a hill.

somber vale
#

It's amusing that the most common enemies in the game are arguably the most dangerous (grem, wolves and ravens).

gentle ocean
#

Wolf = Fast af
Grem = Will bite you from 20 meters away for half your hp somehow
Raven = Dive DIVE DIVE!!

somber vale
#

Haha yep. I think Intrepid have played a few dark souls games and thought "let's make our wolves do the same thing" 😁

gentle ocean
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I think wolves and ravens are fine, just the grems need their giant range revoked.

graceful wigeon
#

I also dont make use of blink as much as i should bc they are either fast as fuck so i dont get any meaningful cooldown regen time or the area is small so i risk blinking past other players and i dont feel like training mobs on anyone

gentle ocean
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at least in my experience, they may have different white damage attack timing, but the finishers happen at the same times.

graceful wigeon
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Really? I havent used another weapon in a while. So the proc only happens at the end of the attack chain and they are all the same length? Like how book does the 2 shots and then one big one and wand does 5 or 6 into the beam

gentle ocean
#

in my limited testing of the ranged weapons, comparing shortbow, book, longbow. It seemed to be that way yea. Didnt time it to say exactly but it felt that way for sure.

somber vale
graceful wigeon
#

Ill invest in a wand then

#

Rip my magic power lol

gentle ocean
#

ok your lightning ball hits by that time its frozen.

somber vale
#

Either way it doesn't really matter. The lightning ball is mainly there to apply the volatile stacks

gentle ocean
#

I like using a longbow, going for big damage and big crits

#

currently sitting at 250 magic power and 20% crit at level 19, burn the crap out of enemies with magma, conflag and my bow giving bleed (and keen edge)

somber vale
#

Tried the longbow, didn't like the feeling. Prefer rapid fire of the wand or shortbow personally. Same goes for my ranger, much prefer the shortbow

gentle ocean
#

yea to each their own, really disliked the longbow on phase 1 of alpha 2

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I was a book main.

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But I dislike how its hard to solo farm with the book (aoes all the mobs lmao)

somber vale
#

Hmm

gentle ocean
#

Big bow means big damage!

somber vale
#

Haha it does

gentle ocean
#

I think everyone I group up with on my friends list prefers the shortbow.

#

faster numbers.

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especially the rangers as they like to bob and weave, get more pulls of the bow per jump and dodge.

graceful wigeon
gentle ocean
#

is that the one for shocked + Burn or the freeze to continue conflag?

graceful wigeon
#

2nd one

gentle ocean
#

if you can keep them frozen its nice, I use it with blizzard.

somber vale
gentle ocean
#

Prismatic beam 3 elements burn + Conflag + blink (to get closer) + blizzard

#

= hell

somber vale
gentle ocean
#

same for the shatter + aftershock is bugged, shattering a staggered frozen target only triggers shattered not aftershock as well. (when using chain lightning)

somber vale
#

Oof

graceful wigeon
#

Is that why chain lightning has felt really bad for a while

gentle ocean
#

its decent now with its buff

#

crit can hit for like 1k+ at my power

graceful wigeon
#

Thats good, i havent tried it since the buff

umbral seal
#

anyone in here who mains ranger? is scattershot's 2nd charge buggy? like the 2nd charge just disappears sometimes after casting the 1st charge?

elder talon
umbral seal
crimson smelt
#

When Côme rogue ?

lethal oar
#

sometime between now and march i think?

tropic fox
#

every time someone asks its delayed by 1 hour. I think we are up to PTR in march by now writegek

violet dome
#

Has anyone tried cleric with stacking con/men yet? It's on my bucket list. Testing whether I can become immortal 🤣

lethal oar
#

i play my cleric in heavy, scepter and shield, melee with blessed, and laugh as im a solo god in my circle of full heal. backed up with anything that dmgs and insta heals. only 14 though.

tight moat
#

I die to goblins cuz i pull too many with bard skills 😂

#

Summoner when FiHype

umbral seal
lethal oar
warm hemlock
gentle ocean
#

Unconfirmed

#

I will wait for official news.

warm hemlock
#

This was confirmed by Steven in Thors interview btw

#

28th Jan for PTR testing, and end of feb for public testing

cinder ridge
#

If the timeline is maintained

hollow nimbus
warm hemlock
warm hemlock
cinder ridge
#

I am intrigued as to how Summoner will play into other classes more than the rogue, even though 99% of server pop will probably be a rogue for a short time

hollow nimbus
gentle ocean
cinder ridge
#

I expect the initial summoner will immulate the NPC abilities to a egree, so wolves and birds may be your initial poison

gentle ocean
#

we'll see

cinder ridge
#

and keep fingers crossed 😉

lethal oar
#

also hoping for them to be able to summon mounts, rations, weapons, "pets", just wondering how much they are going to lean into it from other games

cinder ridge
#

though in theory crafting, I would like to see the warlock (mage+Summoner) get imps that randomly echo abilities cast from the mage skills. The Shadowmancer (summoner+Rogue), get summons that go into stealth and the Conjurer (Summoner+Summoner) to get the ability to summon elementals.

#

I do not think we need to summon mounts... I think that would deprive a vital crafting skill

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Unless you are a Paladin, then you should be able to summon a steed.

#

LOL

lethal oar
#

-_-

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well, they already said the crafting items will be the best in the game, but would be neat if they could summon one better than the horse that also looks rad.

cinder ridge
#

I did love the EQ enchanter summons

lethal oar
#

only they can use of course. and EQ was exactly what i was thinking of

cinder ridge
#

used to hand my summons weapons

lethal oar
#

the floating sword and shield and mezzing for CC. my brother played the hell out of enchanter

cinder ridge
#

yeah I mained it, was fun af

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do not forget the charm

lethal oar
#

i was basically eating glue during EQ1 because i was 10ish, but i played a lot of EQ2

cinder ridge
#

LOL I was a lot older than 10

manic axle
#

imagine a group of ranger/summoner that summon an army of Grems

cinder ridge
#

I am ancient 😄

lethal oar
#

yea, my brother was 10 years older than me and i started playing them because of him

cinder ridge
#

I have a feeling that the Ranger+summoner (Falconer) will have birds by the name alone 🙂

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Now the Summoner+Ranger I imagine having wolves and bears

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beastmaster

lethal oar
#

maybe it tames them?

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errr, charm

cinder ridge
#

I do wish they would adopt taming of animals for rangers, but that would probably tip the scale of balance in PvP

lethal oar
#

dev reading and taking notes

cinder ridge
#

"Charm Animal" would be interesting

lethal oar
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make it so it aggros the ranger/summoner once the pet takes certain % of damage

cinder ridge
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As long as there were level and type restrictions

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tbh, I am just a lover opf pet classes, always gravitate towards them, that and support

lethal oar
#

well, the charm breaks and also caused massive threat to the beast, so now he is forced to either kill it and what he was originally attacking or conintously keep it charmed

cinder ridge
#

WoW I feel made a huge error in standardizing pets by role

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for the hunter

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I remember when Mastermind came out for City of Heroes, I played the crap out of it

lethal oar
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i didnt play a lot of hunter, and when i did it was back in wrath. i was more shaman/rogue/warr/lock kind of guy

cinder ridge
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I do love playtesting though, my friends and I have our test characters immortalized in DDO as NPC vendors

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Speaking of shamans, I hope there is something that is like a enc shaman

lethal oar
#

Bard is the closest to the shaman. swap out totems for dances and melodies. and resonant weapon for windfury

cinder ridge
#

going to assume that Fighter+Bard will be the closest

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LOL Miss the EQ Bard as well, those little trouble makers

lethal oar
#

begging for SoW because you have to run across the world in the dark with a torch.

cinder ridge
#

Dark Age of Camelot had interesting variations of Bards

lethal oar
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i just cant wait until the dust settles closer to release to see how these classes end up. i havent played one yet that i dont enjoy

cinder ridge
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yeah NGL, I have been playing dozens of games throughout the years to get this feeling of a MMO again

lethal oar
#

also enjoy being able to respec on the fly. i hope they keep it in.

warm hemlock
#

they are not

lethal oar
#

LIE TO ME

warm hemlock
#

they are

lethal oar
#

ty ❤️

cinder ridge
#

nah respec on the fly should go away

lethal oar
#

i guess it just depends on how many dead talents we will end up with on the final version of the trees

cinder ridge
#

well, we already know that once you select your second class it will be locked in. Respecs should be allowed through a monetary contribution of in game currency and possibly a small religious quest imho

lethal oar
#

i thought i saw an interview where the second class can be changed, just going to be hard to do so

warm hemlock
#

You can change your secondary class but your main is locked in

cinder ridge
#

I am pretty sure it is locked in, I could be wrong though... The wife tells me I am quite often

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see she is right

warm hemlock
#

if you change your secondary class you lose all your levels gained thus far in it

lethal oar
#

ooof

warm hemlock
#

current timer for that is 2 weeks per change

cinder ridge
#

Thank you Shadowheart

warm hemlock
#

you will need to make a new character if you want to change your main class

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ofc this is all subject to change

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so only take this info with a grain of salt with how early the development is rn

cinder ridge
#

I would rather they both lock in, but I am a glutten for punishment

lethal oar
#

secondary class being able to change with a lot of effort is good. I dont have enough names for alts if it couldnt

warm hemlock
#

well the regrinding of all that experience and skill points will be enough of a punishment

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squeeze too hard and people will just not play

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game is hardcore enough already with open world pvp and such 😅

cinder ridge
#

Fair, I am just hoping the process to change is at least an inconvenience that is at least monetarily and timewise so great that you cringe at the thought of going through the process

lethal oar
#

i think this is going to end up being a lot of older gamers flocking to it. 30-60 years. We dont mind grindfests as long as we are enganged.

warm hemlock
#

plus the 2 week timer before u can change again

neon moss
#

I'm excited for the servers to come back up!

solemn yoke
#

Can Fighter Blitz become a Trip? ❤️ for whoever Dev is reading

copper dust
#

Are you asking if it's possible right now or are you asking them to implement it?

tropic fox
#

Mage enchanted weapon. Put on fighter or tank? Why for both?

copper dust
#

Tank will net more procs if that matters for any kind of feedback loop (a la blessed weapon). It also helps with threat generation. If it's a static amount of damage, more procs also = higher DPS. If damage scales with weapon damage, then fighters would probably be the play.

solemn yoke
copper dust
#

I could agree with that. Tank gets stagger on Charge.

solemn yoke
#

or add effects such as stagger or bleed on Blitz depending the stances

copper dust
#

I don't know how likely it will be for them to implement it, though. Since form of celerity adds stagger to finishers already and snap CC could be abused.

solemn yoke
#

also why are stances on global cooldown? it takes forever to swap stances as a fighter mid combat?

copper dust
#

Early design implementation. There will be plenty of internal balance passes to smooth out the gameplay loop.

solemn yoke
#

imo they should guarantee a trip for fighter same as the tank has

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forcing stagger in this one shot meta is so clunky

copper dust
#

Would definitely help with setting up CC on casters, instead of having to build into it and missing CC rotations because of it

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Fighters are a little bare on stops and CC. They could use a little more meat to their kit.

solemn yoke
#

tbh im not asking for much, i feel like main issue is just forcing stagger for trip

gilded osprey
#

Atleast give figthers a real defensive 😁

solemn yoke
#

other than that i can live with the slow stances 🤣

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i mean, having some form of mitigation buff would be nice, just to dive in and create chaos

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right now playstyle is too much as an assassin

copper dust
#

Form of fluidity is meant to buff your disable resistance. I think that's all we're getting.

solemn yoke
#

stance dancing is useless with the long gcd and animation

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its only okish in pve

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but y if a dev is reading

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make fighter insta trip, or if possible add stagger to blitz ❤️

gilded osprey
#

Atleast remove stager req from cataclysm 😅

solemn yoke
#

but thats the minimum

#

common devs, give the Fighter some love, theres too few of us around

umbral seal
#

Go fight elites that don't die in 30 seconds and use whirlwind on cooldown. The difference in speed and dmg done between this one ability with and without attack speed procs + form of ferocity is huge. We're talking about slow + boring af whirlwind vs fast + not boring whirlwind. Now forget about attack speed procs, totally take away form of ferocity for celerity for trips if the group you are running with is a tad rtarded(and yes this is alot of groups just because they don't kick/trip/interrupt when they should be doing it all by default, not to mention peeling for the cleric that pulls everything), whirlwind becomes the slowest form of a borefest across the board even with attack speed procs in this stance. P.S. this is supposed to be the fighter's biggest aoe ability so yes it's not a small deal. It's so slow, most fighters never use this in pvp because it's that sh1t. No other class has an ability that relies so much on a proc and a stance btw.

hybrid snow
#

What does stagger do? Is it any good?

upper lava
#

It allows you to set up for trips with Crippling Strike and Cataclysm, this can then combo into maim for big damage.

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For large PvP you need something to root people for the pretty long wind up for it to be viable. Testing for small group you can use it if you set up for yourself with a Knock Out, as long as you know to pull damage for the set up.

upper lava
#

I just don’t like that fighter’s snare shares cooldown with the trip. Though an argument can be made that you can build snare into your kit by giving your deadly and extended deadly finisher snare chance instead of bleed. This would give you more control thought it will mean you need to stance dance to apply bleed with overpower or cleave to set up for Rupture and Lethal Blow.

spring elm
#

hi all, Cleric/Fighter makes templar. So i know there isnt any information on this as the archtypes arent release yet. But i cant help but think it will be like a holy paladin in WoW. lol I don't know what im trying to ask, I think I just want someone to clarify with me and say, "Yes thats exactly the class" I have had one person say "Templar will not be a healer people will want, it will be solely for solo play." so disappointing if that becomes the case

torn imp
tropic fox
#

Is there any other 20+ heavy gear besides rividium that gives mage stats?

#

Well and librarians circlet

clever wyvern
#

There's a belt and bracer i think- 3 piece is viable

#

May go for that + cogno

tropic fox
#

Yee. Planning for 3/5 heavy and light.

solemn yoke
green charm
tropic hull
#

But yeah fighter relies too much on procs and momentum in meta where fight ends in 3-5 skills

tropic hull
#

But rn it sucks

#

Same with our defenses, you rarely get a chance to profit from blood fusion, though it might require nerf if fights last longer.

solemn yoke
#

im ok with how fast the combat is, it would just be cool if Blitz gets the same effects from stances as Overpower/brutal cleave does. for example adding a stagger to it, makes alot of sense to me, where you can combo trips. Atm its just not so easy to force a trip if your forced to global an attack first with how much damage u receive

#

And longbow staggers is pretty RNG, by the time you trade with a mage your already dead

tropic hull
#

That + rolling 3-4 times in a row

solemn yoke
#

Best case scenario i could think off to make the fighter class interesting would be: Add Root, Incap or Stagger to Blitz (depending on the stances) or
make a Trip instant. and stances no GCD or faster casts, imo its too slow to stance dance in pvp

tropic hull
#

I hate stance switch too. Root on blitz would be great. So at least people would have to roll BEFORE getting hit by blitz which is still relatively easy to do.

#

Now you charge in and they roll away dodging staggers, slows, incaps or whatever you throw at them

stray meteor
#

We dont know until we get the augments BUT, base kit wise, Fighter is horrible in actual practice. Just end up being a wound bot with a bow

spiral grove
#

😂

solemn yoke
# spiral grove 😂

you agree too right,

AOC DEV⚠️ : Add Root, Incap, Stagger on Blitz (Stance Dance) Make Stance faster or make a trip instant ❤️

spiral grove
clever wyvern
#

nerf bard into the ground

dark robin
stray meteor
#

People never believed me when I said Bard DPS, they learned.

tulip grotto
#

Lul bard......aww shit I'm dead

left compass
#

i think the most he'll hit for this stage is about 17-20k

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and that'll require triple weapon enchant from wizards + cleric and then another bard casting wonder

amber vortex
left compass
amber vortex
left compass
stray meteor
upper lava
#

I understand that there is a lot of issues brought up about outgoing damage, but instead of nerfing damage would a buff to defensive gear be also within reason?

stray meteor
#

started on Lyneth 4 days late and the competition doesn't require much more mag.

stray meteor
#

Ultimately only tanks have any proper defensives

#

Mages shield got nerfed but its ok still.

#

Other than that, sustain is the only defense and spamming evade.

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I think the issue most people arer having is they don't understand to dodge roll as an evasion.

shy summit
#

Cleric: Indicator for wings of mercy that shows you are within target range of target so that it doesn't use spell on self even if target is being displayed as being able to be cast on. Communal restoration cancels cast sometimes with divine infusion ( a case of trying to cast too fast). Flash heal can be used while sitting. Other than that I'd buy the guys that made the class a beer no joke.

violet dome
#

It happens with judgement too, not just communal restoration

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So it's probably a problem with divine fusion

left compass
spiral grove
next burrow
#

the values MDR and PDR are giving are just too low, combine this that they increase by 1 when upgrading an item, it is a joke compared to getting 1 stat with all the waterfall benefits at the same time. so +10 STR is way more offensive that the +10PDR/MDR will give you. Maybe a multiplyer on those stats say x10 would work so for upgrading a gear piece +1 you get lets say 1 STR but 10 PDR on it. offence is just outscaling defense massively in the current meta.

pulsar phoenix
#

new player here - got a question about weapons for bards; using spell greatsword for PvE; is wand prob my best bet for pvp?

next burrow
#

wand/book/s-longbow all are decent for the burst. wand and book give you buffed base damage and some "magical" proc effects or CDR, while S-Longbow gives raw dmg and crit dmg + a bit more Range

#

also I have the feeling the extended finisher procs more often on the bow than on wand/book right now but that might be a bug 🙂

pulsar phoenix
#

Hmmm I see. Spell long bow seem pretty fun to proc finishers on lol. I’ll have to give both a shot. Ty!!

umbral seal
spiral grove
#

Either that or every1 hitting him isn't geared whatsoever meanwhile he is

daring sentinel
upper lava
daring sentinel
upper lava
daring sentinel
#

I rather have a game in which everyone can engage in all game systems, and where stats do not >>>> all. but then I prefer economy, politics, and pvp on whatever level based on player skill, group comp and cohesion, instead of being forced to constantly chasing a carrot, or you will be irrelevant. Yeah, I know a weird expectation.

umbral seal
#

i killed a 25 mage with bubble up with my 15 ranger just stat stacking... so stat stacking needs a nerf.

#

game is literally nothing but stat stacking atm

upper lava
#

Everyone can engage in the system, no one is barred from crafting or enchanting? So spending your time in game to acquired important materials to upgrade/craft gear shouldn't have incentive? You can use you're economic skill, or political pull to set up a means to get those things. Or in case of PvP be able to out perform someone, that is of similar gear level. Someone who has committed the resources to get good gear to fight shouldn't be penalized because of that.

upper lava
cobalt compass
#

Hey fellas, when looking for groups, is there less clerics or bards?

paper gyro
#

What I would recommend is making one of each (not saying to level them both), and look at chat for about 10-20 mins and see which one you see a greater need for during your regular play times. From there, pick the one to start leveling and delete the other character slot.

umbral seal
#

there's actually alot of cleric and bard players.. the main issue you can't find them is either 1. time of day(are americans asleep?) or 2. level gap difference or both

#

the whole level difference changing loot % drop rates....idk if i like it atm

daring sentinel
# upper lava Everyone can engage in the system, no one is barred from crafting or enchanting?...

not if the power gap is this large and not if Intrepid wants to maintain a healthy population in the test env and after the release. Engaging in the game systems / games makes sense only if you can compete. In a game with an open world design, and so many pvx systems, players who naturally fall back behind in the gear race, will simply drop off, if the stat provided power gap is too large. This is surely not hard to understand. People play games because they can win and lose. No one is going to be paying a sub to be a free meal.

cobalt compass
#

@umbral seal @paper gyro I see, thank you both!

paper gyro
#

Sure thing!

Also keep in mind you can honestly play either one and find a group. Bard is likely a little more laid back then Cleric. (If Clerics underperform, tanks die, teams wipe). Bards are still important, definitely, just a little more laid back. Especially with Rogue about a month away from expected release, both of these classes are going to be in much higher demand.

umbral seal
#

I made a cleric and i understand why alot of them underperform or fail. It's not cos the average cleric is that bad at all, it's because the aggro system is currently sh1t(hopefully this changes) and there's so many braindead dps players that don't peel thus making it the most stressful class atm(in a group setting).

agile saddle
#

chill/freeze immunity is almost permanent(cause snare is used on weapons a lot) and mages use chill to set up the shatter combo
bards use thier cc to kick mobs to prevent mob skill usage(and all bard cc counts as stun, so does freeze, so they cause immunity)
fighters use trip as part of thier combo, which causes trip immunity

#

the dps cant out threat a healer
so only the tank can peel, by generating more threat than the cleric

umbral seal
agile saddle
umbral seal
#

only after making a cleric myself do i see the massive aggro issues cleric have outside of a well made premade group. I find myself not only keeping everyone alive but i have to run/dodge/dance around 5-10 mobs myself and keep myself alive while keeping everyone else alive at the same time. This exponentially becomes a sh1tt1er scenario when you're the only cleric in the group.

#

and then you got the whole other scenario where groups get trained by pyros and firestarters or whatever else and the cleric magically is the first one to pull and die without doing anything wrong.

umbral seal
#

One other factor that ties into this issue is probably the fact that i'm stat stacking and most arn't. The only players who are doing more dps/heals than me are the top 5% of players(give or take) who know how the game works, who are stat stacking and who are full on crafting.
One guy posted a pic of his cleric i believe a few days ago and the guy has 450 power or close to it.You can't get anywhere close to that without stat stacking, crafting and enchanting. I notice alot of the playerbase still doesn't know how to enchant gear, they think level 20 gear is the end all be all atm and how many people out there actually craft outside of the main guilds?

sonic compass
#

Bards have a threat reducing ability - have you clerics encoutered bards using this on you?

amber vortex
versed viper
late stirrup
#

Resident cleric here with almost 400 Magical power

#

If no tank, I grab all aggro, Since my HOTS and con can keep me alive

spiral grove
#

You could be spamming intimidating aura on cd and have perma aggro of everything

#

Unless something new gets leashed and your aura is on cd for whatever reason and even then if it's a single one you got your single taunt

late stirrup
#

Changing targets and just dpsing the mob is also a thing the tank can do, if your puller knows when to stop pulling aggro, then this works out just fine till skills are off cooldown

rigid nimbus
stray meteor
umbral seal
#

he's still mad at me for posting that vid lol

spiral grove
#

No point really in trying to go tank tank build

dark robin
#

Tanks are good, but they don't shine until they have a cleric/bard to support them

spiral grove
#

hmm..

#

Ig that depends on your idea of "good"

solid pendant
#

what kind of gear should I rock as a ret pally type cleric? heavy armour + spell sword?

dark robin
#

i'll be 100% honest with you... if there ever comes a time when medium/leather armor is released with +int or +magic power, THAT is what you want. The way armor is setup in this game, Plate/heavy is solid for physical attacks(most of PvE mobs), but super weak to mage attacks(arsonists, etc) -- Cloth/Light armor is the same thing, but flipped for magic. This is fine in PvE, as you generally know the mob types, but for pvp? Theres so much yo-yoing of health because you can tank 1 type of damage, but get 1 shot by another. Medium armor is a balance of the two, and then you can further boost specifics(mentality elixirs, shields for armor, constitution scrolls, etc), but the "regular damage" will be balanced

#

as a cleric, makes it much easier to manage, we just dont have a good set of caster medium armor atm

agile saddle
agile saddle
solid pendant
#

Ah that looks ideal. Where do I get it?

carmine stratus
#

Gimmie rogue

glad dock
#

can we have a "Bluff" type of skill for rogue, like in Lineage 2? I think it's quite unique

tropic hull
#

And i mean AoE aggro

marsh coral
ebon pebble
#

Can anyone tell me what kind of gear/armor is best for a ranger lvl 25? Should I go for medium and focus on dex/crit chance/crit power or better for heavy and focus on str/phys power? Usually I would say dex/crit... but right now it feels better to go for power/pen... but I just did a little testing so far and I dont want to roll on stuff that I dont really need

glad cloak
#

The weight category benefits are too little compared to items better statted. Where items lie currently you should end up with medium and heavy armor almost exclusively, with a leaning toward heavy. There are also some lvl 1 pieces better to use than lvl 10

With enchanting it is best if you can wear stuff that is lvl 10, with dex and str. Go for lvl 20 blue weapons if you can.

ebon pebble
glad cloak
#

Crit kind of sucks cause arrowstorm and barrage can’t crit (imo). Pen on the weapon talents is good which it looks like you have. I am in favor of Str>Dex>power. Str gives you accuracy also. When you can enchant like sunhaven cape, or blue bone earrings, and green/blue halcyonite rings to +8. Most people don’t really focus on gearing until 25, but you can start now. 300 is kind of the good enough value, but it can get higher than that as you get geared. If you had 170 str instead of 62, your accuracy would go up to 17% which would be good.

I could give a bis list but security through obscurity. Would be more open if people could inspect but lots of people read this discord, and I have to pvp them

Edit: I’m wrong barrage can crit.

dark robin
shut niche
dark robin
#

10000%

solid pendant
#

is ranger good for solo farming?

spiral grove
#

Yes

#

Buff tanks

prime wasp
#

Is there a consensus on long vs short bow for ranger?

dark robin
#

Most enjoy short bow for faster attacks and pulls

#

Long bow gives more damage, but its a bit slower. Typically used by fighter or tank, who prefer melee

prime wasp
#

Thanks, gonna be switching to short and give it a go. Range difference doesn't seem substantial from the little I have messed with it. And the quicker auto is nice.

tulip grotto
#

Ya I use longbow on tank just because I'm only shooting it a couple times anyways so may as well get a few extra damage

spice zealot
#

anyone got a mage wand and secpter skill tree that i can take a look at trying to see what i should be going with

kindred knot
# prime wasp Is there a consensus on long vs short bow for ranger?

Proc rate for finishers, deadly finishers, and extended deadly finishers is higher for longbow. Your finishers are also different for longbow than what you have to pick from on short bow. Also keep in mind for short bow in group play your snare will make mobs immune to chill which reduces a mages ability to freeze targets for shatter combos which massively reduces their damage output. Longbow also has perks for PvP aside from hitting harder and giving more stats so your abilities hit harder, longbow max range is higher than ability max range for ranger AND mage so it allows you to engage or kite more effectively with less risk.

glad cloak
#

Arrowstorm too strong but short TTK means longbow can 3 shot people when geared.

Ranger is ok but not good solo. You can solo kill mobs but you can’t aoe farm like most other classes. Better than tanks solo, that is about it. Mages can aoe heavy dps and root slow aoe kite, fighters regen blood, clerics can’t die, idk bards

kindred knot
# glad cloak Arrowstorm too strong but short TTK means longbow can 3 shot people when geared....

Not sure where you’re pulling this from, ranger is great for AoE farming with more mobility than a mage for kiting. Yes it’s less big burst damage but triple penetrating scatter shot, the lightning shot applying shocked to all targets, double disengage, dodge roll vaulting, and a root. Unless you’re fighting pyros or get unlucky with mobs spamming charge abilities with no CD you can easily solo AoE farm. A lot of it comes down to how skilled you are with your movement, timing cd’s to interrupt/root abilities like bladestorm where mobs can’t reach you before the ability ends, and knowing the AI of the mobs. Also not forcing immunity buffs preventing you from countering the mobs. But that’s also required for pretty much any solo.

solid pendant
#

So is ranger's camo supposed to be random as to how invisible you are or is it bugged? Also doesn't seem to have any effect against mobs

agile saddle
prime wasp
warm hemlock
#

kits are unfinished

prime wasp
warm hemlock
#

Absolutely agree

#

we just have to wait for Intrepid to "get round to that"

#

so SOONtm

prime wasp
#

Better yet, just make it work for pve and pvp

warm hemlock
#

that would be wonderful

waxen kindle
#

Reading PTR patch notes for next and assuming they go live, the tank changes are going to fundamentally change PvE. Personally I think it's good but man folks are going to cry when you cannot do mass pulls anymore.

barren sail
#

def some bad changes

obsidian fable
marsh coral
obsidian fable
#

you may have to have an x account to see the rest actually

waxen kindle
obsidian fable
#

wait i think i saw a raw text file somewhere one sec

#

shoutout @mint terrace

waxen kindle
#

Mitigation will still be close actually...

So before it was 10% for courage, 10% for grit, 2% for iron aura. Now it's 20% for grit (double stacked) and 5% for iron aura.

Bigger thing is basically all the CD's got nerfed. Indomitable, fortify, intercept, absorption field. Along with a massive 50% less threat gen.

It will be interesting to see how it works out, overall I think they are good changes. As tank DMG is buffed and self sustain so solo play or small group play is way better. Along with PvP

barren sail
#

FIghters beserk nerf is huge, bard nerfs are huge

#

kinda put off from continuing to play6

waxen kindle
#

Seems a bit dramatic since they gave you a cc break for battle shout to replace it

tall bone
marsh coral
#

"Pressing ESC will no longer cancel abilities that have consumed a cost. This will make it so that Bard Music isn't canceled by hitting ESC" 🫡

#

So if I read this correctly:

Bards = less dps, more support
Tanks = less tanky, more dps
Fighters = more versatily

Looks fine honestly

broken flint
# barren sail FIghters beserk nerf is huge, bard nerfs are huge

berserk nerf isn't as big, since you still swapping 1 point for another that does the same thing. imo the changes are fine in that regard b/c it means now our berserk is used offensively instead of defensively when cc'ed, which forced you to use it early when not intending to.

The BIGGEST issue is the nerf to our single target low cooldown trip going from Crippling Blow to Wallop. Wallop's animation is janky and makes it so that following up with Maim, you are only able to utilize 1 second of the trip itself since the animation of Wallop is so bad and it has a longer activation time on top of the animation itself being bad. Wallop also uses both mana and momentum, which is another big downside.

solid pendant
#

is camo visually bugged or its random whether it works or not?

upbeat plover
#

gives more a tradeoff between mend/flash heal instead of one being better than the other in every way

solid pendant
#

looks like regens back on the menu boys!

woven mica
#

Are there any class guides to help out a newbie?

frank anchor
frank anchor
deft lintel
#

I just made my first Bard. Are the melodies supposed to last forever? The tooltip implies that they are only active for that 30ish seconds of channeling. My buff is continuously refreshing though.

marsh coral
tame light
#

unless...you press esc or get stunned, then they vanish and you need to cast them again xD

waxen kindle
# frank anchor Tanks being less tanky is kind of pointless to do. Adding dps is nice sure but ...

With low damage and low sustain, it makes tanks virtually useless in PvP and unable to solo. Tanks needed a damage/sustain buff (which they got).

Threat got a massive nerf which was needed, a lv 15 tank is able to generate 3k AoE threat per second with 1 ability.

Mitigation we will see. Theoretically tanks have the same mitigation as before, but they are making tanks a build/spend class to maintain that mitigation. Which tanks are by nature reactionary so building through combos isn't reliable, meaning mitigation won't be as reliable. So this is more a "good to test and get feedback" change IMO.

fallow escarp
#

worth noting that mob crit was significantly reduced as well. You can have 25% crit avoidance, currently, and still frequently be popped pretty hard. That could help alleviate some issues a tank face

mint sapphire
versed viper
amber vortex
deft lintel
#

@marsh coral @tame light @amber vortex Thank you all for the responses. 🙂
I don't like that it drops off when I press escape. I was wondering why it kept disappearing. I press escape to clear my target sometimes.

frank anchor
pale mesa
#

So when you multiclass, do you get the ability to use any of the weapons from that class? IE if I play Ranger as my starting class and then multiclass into rogue later when it comes out, will I be able to use either bow or rogue weapons?

versed viper
pale mesa
#

oooh okay

marsh coral
# frank anchor Where are you getting this btw I have looked through the last update on the 23rd...

Tank
Vengeance
Damage increased from 90/100/110% to 120/130/150%
Temporary health increased from 0.1/0.2/0.3% to 2/2/2%
Removed Courage cost. Added a mana cost of 10 and an 8-second cooldown per charge
Targeting has changed from AOE to single target
No longer breaks combo progression, allowing it to be weaved between combos
Successive combos cancel some post frames from each previous combo step
Incoming hits now reduce the cooldown by 0.5 seconds, and blocked hits reduce the cooldown by 1 second
Has a 1 second internal cooldown
Temporary health duration increased from 10 seconds to 8 seconds
Multiple temporary health stacks now properly expire
Final combo attack now stuns the target for 3 seconds
Grit
Changed from a toggle ability to now have a 10-second duration which may be stacked up to 2 times
Each activation now costs 40 courage
Each stack grants 10% physical mitigation
Removed the damage penalty and threat bonus
No longer breaks combo progression
The Supernatural Grit passive will now grant half of the physical mitigation as magical mitigation
Courage (passive)
No longer provides passive mitigation
Inciting Strikes
Damage increased from 50% per hit to 75% per hit
Now generates 3 courage per hit per enemy hit, and up to 10 enemies per swing
Threat multiplier reduced from 400% to 300%
Ground Pound
Cooldown reduced from 60 seconds to 20 seconds
Courage cost increased from 33 to 50
Slam
Damage decreased from 200% to 175%
Removed the mana cost and cooldown
Each activation now costs 40 courage
Removed the Knockback passive
Absorption Field
Temporary health reduced from 20% to 15%
Iron Aura
Increased mitigation from 2% to 5%
Intercept
Temporary health increased from 8% to 10%
No longer has an increased effect when cast on self
Fortify
No longer scales duration off Courage consumed
Indomitable Spirit
Max health and healing received has been reduced from 30% to 20%

frank anchor
marsh coral
frank anchor
#

So I read through what I seen there and it mentioned nothing like this

marsh coral
marsh coral
frank anchor
#

This is all I got

frank anchor
#

Have to have an X account? 😩 that just seems pushy to me. Thanks for the info I do appreciate it.

marsh coral
static cipher
#

deleted X and refuse to give him any clicks.

frank anchor
#

Oh so these changes have not even come live yet?

marsh coral
#

Check the Reddit link I sent and scroll down to the posts of user "Highborn_Hellest"

#

"Shrines will now automatically attune when you are a small distance away" -> This is going to be crazy good too

frank anchor
#

Ok so joining X just gives me a view of what’s to come

marsh coral
frank anchor
#

What I mean is all the changes to tank and the stuff you posted that I didn’t know about that is not in effect yet that’s a future update

frank anchor
#

Ok I don’t care about that as much lol thanks for the clarification

marsh coral
# daring sentinel bards?

Bard
Bard Resonance has been added as a stat to the player’s HUD
Dark Lullaby
Single Target
Damage bonus per debuff on target reduced from 15% to 3%
AOE
Damage bonus per debuff on target reduced from 10% to 3%
Base damage increased from 25% to 35%
Chilling Lament
Single Target
Damage reduced from 75% to 60% of base damage
AOE
Reduced base damage from 50% to 40%
Discordance
Reduced damage from 75/50/25% to 50/37.5/25%
Cooldown reduced from 25 seconds to 15 seconds
Mock
Base damage increased from 110% to 125%
Fiery Wit burn damage reduced from 75% to 60%
Resonance
Will now grant an extra stack at the end of songs and dances
Resonant Weapon (Menacing)
Shock stacks applied reduced from 5 to 1 per stack consumed
Sagas
Will now have a 90-second cooldown
Will not consume theme buffs
Themes have been reworked to target base stats and optionally stack or weave with each other
Fortissimo will now empower melodies at the cost of resonance
Pantheon Saga has been reworked to grant a mana restoration weapon buff
Nimble Dance will prioritize dispelling crowd control effects
Polished the animation and timing for a variety of Sagas

daring sentinel
spiral grove
#

F tank changes Kekg less tanky, grit is troll now..vengeance finally started to become useful but got turned into ST, inciting strikes is still a meme skill and Slam got nerfed???

marsh coral
spiral grove
#

Idk the base values on some of the skills are very very questionable

#

Inciting strikes being 50% to 75% now is ???

waxen kindle
waxen kindle
versed viper
frank anchor
hybrid snow
#

You have grit up all the time

#

On tank

agile saddle
hybrid snow
agile saddle
#

so you can upkeep the 40 courage cost every 10 seconds?

hybrid snow
#

You can click grit every 9-10 sec yeah

agile saddle
#

yeh its got a 10 second duration now
wasnt sure the courage cost was worth

floral sphinx
#

Rolling a new character. For ranger, does shortbow = DPS, while longbow = spike damage?

elder talon
eager walrus
#

Any fighters got recs for leveling? I know class is weak, at 10 already

clever wyvern
#

Fighter isn't weak but soloing in general is slow

surreal salmon
#

Hey, anyone else noticed that chain lightning doesnt proc SHOCK charges, even though you have volatile from ball lightning and/or prismabeam?🤔

barren shell
#

Anyone have tips for BiS Cleric gear?

marsh coral
# eager walrus Any fighters got recs for leveling? I know class is weak, at 10 already

Join a group, go to Highwaymen Hills, get a lot of Strength and Dexterity gear, profit.
Keep your head down until level 12, then you'll get Blood Fusion and you'll sustain yourself forever in both group play and solo.
Use Brutal Cleave, Raging Blitz and Battle Cry to build up Momentum, dump it on fully upgraded Whirlwind.
Fighter isn't weak in PvE... PvP is another story

uncut bear
#

Rogue kit got leaked today, looks pretty damn fun. Very single target as expected. Going to be tough to level with potentially

daring sentinel
sinful solstice
#

I've just started playing and decided to pick bard as my class, however I die very easily and a lot of times; is there something I'm doing wrong? Am I supposed to dodge every single attack? I don't think I have enough stamina for all those attacks. While the game's quite fun, the combat is quite challenging for me.

daring sentinel
sinful solstice
#

I have, I have a scepter and shield for melee, and my default spellbook for ranged

#

Altough I don't really do melee attacks

weak lion
sinful solstice
#

I'm lvl 4, so for now that seems like a lot of respeccing in-between combat RealmSweatSmile

#

But thanks a ton for the tips! I'll def try that out!

weak lion
# sinful solstice But thanks a ton for the tips! I'll def try that out!

Sorry, I wasn't fully clear. For each non melody you cast, you get one point in resonant weapon. That includes things like flourish which you can cast twice. You want to build up 4 stacks and you can go up to 10. The 30 second timer resets for each cast so its easy to build up using any spell. Then your auto attack has to go through a full cycle and complete the finisher. If you look closely at the resonant icon there is a really tiny number to show stacks.

waxen kindle
#

For those on PTR how does tank changes feel?

agile saddle
# balmy snow Where's it at

More leaks for the Rogue Archetype abilities ahead of its arrival coming in February. Please keep in mind that some of these abilities may be removed, altered, or mistranslated compared to when the archetype is actually released so take it purely as unconfirmed leaks.

Follow On Twitch: https://www.twitch.tv/nycegamingtv
Support via Patreon: pat...

▶ Play video
uncut bear
# balmy snow Where's it at

There is also a document with all the abilities in it, not sure if google doc links are allowed to be shared here tho

agile saddle
uncut bear
#

Im interested to see what all applies the poisons.

ancient mountain
#

is bleed a good build for fighter?

marsh coral
spiral grove
#

@rigid mortar You made a vid regarding the tank changes from PTR already or nah? aPeepoDetective

spiral grove
#

I heard sum about it but 👂 wasn't sure

#

obvs NDA but figured thoughts etc regarding it

spiral grove
#

From what i could read...it sounds bad and looks it too

versed viper
#

but the wiki versions have damage numbers

#

well this is fucking broken

uncut bear
versed viper
# uncut bear also applied by death mark

yea saw that too, so rogue pops out of stealth, hits you with death's mark to make you take 10% more damage and than has 30 seconds to kill you (I assume they need last hit based on how it's worded) and they get 50% HP and skill resets

#

I suppose the downside is it won't work well in group fights cause they can't stealth unless they're far away from everyone, and if you're out in the wild alone sure they can gank you but you can delay fighting back and screw up their buff, or just not fight back and they get corrupted quickly cause they're trying to rush a kill

uncut bear
#

Seems very likely that rogue won't get many slots for large scale pvp and for pve content. Just not enough AOE potential. If the damage numbers are high then maybe a few will be slotted.

rocky ledge
#

can someone link me to where the patch notes for each shutdown gets posted?

kindred knot
# uncut bear Seems very likely that rogue won't get many slots for large scale pvp and for pv...

As long as people don’t understand the toolkit this will be the case. Once people figure out the flow of the class I see it being mandatory especially with the changes to the tank, and possibly getting nerfed. AoE blind reducing targets accuracy, AoE trip, shadow cascade dealing increased damage based on missing health and applying bleed and hemorrhaging to all targets hit by the AoE. it all comes down to how good you are with adapting to the situation and using your skills to gain advantage and using that advantage buff on the right skills at the right time. It definitely sounds like a high skill cap class and it’s better kitted for high single target damage with stacking poison and double duration bleed. The bleeds will also scale fighter damage as they will now be able to more consistently apply hemorrhaging to more targets. Bleed stacks will also be stacked back up faster after being consumed. I definitely see rogue as more of a support style damage for AoE and will shine in single target encounters for dungeon/raid bosses.

#

Also if there’s not the same conditions to the umbral cloak spell entering stealth you’ll have a way to reset stealth for marking your targets and gain another advantage buff.

plush pawn
#

Does anyone know if a bard with two melodies active with Counterpoint can have two effects from resonant weapon proc?
If I was running damage and mana, could I get the shocked effect and the mana return with 4 stacks or would I need 8 stacks to proc both at the same time?

spiral grove
#

Tank buffs where? - I think the changes were a nerf, no? Was it really necessary to touch our survivability skills?