#alpha-two-archetype-chat

1 messages · Page 6 of 1

mint galleon
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And im not just sitting in one place

median pewter
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And you're apparently immune to the CC that your ranged DPS would drop on a rogue if it popped up

mint galleon
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Cleric does get a CC break here but im mainly talking about other pvp mmos like archeage

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Honestly your better off playing bard than cleric in pvp atm

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Unless they give rogue more than 4 ranged stuns to match bard

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A party of all bards is unironically a better lineup

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Hell just spamming your aoe shield skill with more than 1 bard is enough

median pewter
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I honestly haven't played much other than a fighter here yet, just cruising around trying out other parts of the game until Summoner shows up.

mint galleon
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And move faster than most mounts

median pewter
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I'm pretty sure Steven and/or other devs have also flat out said nothing is really balanced very well yet

mint galleon
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They basically have every classes kit baked into them atm

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Ya im aware

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Bard is just the most egregious example atm

median pewter
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Actually, only playing fighter isn't true, I started a ranger too and it feels like 10x better than my fighter, lol

mint galleon
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It dominates every other class in 1v1s and has tons of party buffs and ranged stuns and cc

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Bards just prevent you from playing the game lol

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You cant move or use skills for 16+ seconds

median pewter
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So there's no diminishing returns on CC yet I take it 😄

mint galleon
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And unlike other classes their cc doesnt recquire setup

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They can pop those start of the fight

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No resource generation or anything needed

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Fighter needs resources to break out of cc

median pewter
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Makes sense in the context of PvE where they want bards to buff/heal/cc

mint galleon
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Cleric recquires massive setup for its stun

mint galleon
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So node wars worry me a bit

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😆

median pewter
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I'm sure when they focus on PvP we'll see temp CC immunity and such make an appearance

mint galleon
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Fighter has it

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But it recquires resource generation

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So its not usable at the start of a fight

median pewter
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Sorry, I mean in the context of when you get CC'd you can't be CC'd again for a period of time

mint galleon
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Ya CC is always meta defining

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Also silence here shuts down all abilities regardless of class

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Not just casters

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So ranged silences are brutal

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And last longer than stuns typically

mint slate
mint galleon
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Ya i understand cc being used to deal with healers

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But cc is in general what makes or breaks balance

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Whoever has the most sustainable CC wins

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Just dont let your opponent play the game

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I prefer wows system of energy users and mana for caster

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When dealing with silences

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Where silence is for casters

mint slate
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Alot combat is still to be worked and balanced so I think it will get better once it's the focus but yeah cc is little to powerful at current state and some people are playing this game too serious enough to abuse that and then doing same is only viable response and we have stupid cc battles happening in testing state

mint galleon
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Alot of these cc moves have instant cast times at range as well though

mint slate
mint galleon
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Multiple Instant cast ranged CC

mint galleon
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You just root or snare them

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Melee has to close distance to deal damage

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But they do better dps when they close the distance

mint slate
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So casters should be CC'd but stam users basically get free immunity to some forms of CC.. can you see why intrepid may have mad cc universal

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I agree it's out the norms but I can see their thinking

mint galleon
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Nah because melee is usually gimped in pvp

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If they cant close distance

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They arent dealing any dps till they get close

mint slate
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But your judging child state like its final form

mint galleon
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No im fully aware of the current state and it being temporary

mint slate
mint galleon
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Im just pointing it out and being loud about it so it gets more recognition

mint galleon
mint slate
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I think PvP in general is going to flare more in P2 with node wars becoming a thing and that will bring some combat focus to light as a means of balancing wars

mint galleon
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Atm melee dps cant close the distance in pvp in the alpha if ranged dont want to be touched

mint slate
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Allied bard can help greatly

mint galleon
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Yes but that implies they lack a bard

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And if they lack a bard idk what they are even doing at that point

lofty dew
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gromko i get it but godamn bro you really do just complain about bard balance on repeat

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LOL

mint galleon
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😆

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Im playing one now and i feel like i need a bath everytime i log in

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Half my guild is going bard for the 20th

lofty dew
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the funny thing is people don't even know 50% of the bullshit

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or the tech

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cause you dont need it

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lmao

mint galleon
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Just because we noticed how goofy we can get bard if we stack it

lofty dew
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there's some absolutely criminal illegal tech you can do

mint galleon
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We had 6 bards buffing each other earlier

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And it was criminal

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Tossed in a tank for more party buffs

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Ya the party buff stacking can get out of control

lofty dew
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i would like to see them cook other classes before they hit bard too hard, but at the very least they need to revert the trip addition and nerf marionette

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and rework menacing melody

mint galleon
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Its moreso the buff stacking to me

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And ya the cc is wild as well

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Ontop of it being ranged cc

lofty dew
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i dont think having a coefficient multiplier increase on an aura is good for the game long term

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it literally doubles the damage of barrage

mint galleon
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Basically when you stack bard though and use the shielding dance you turn your party into a raid boss

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With multiple bards spamming it

mint slate
lofty dew
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shield dance doesn't stack, if you mean rotating shield dance, then sure that's very strong still, but it requires an annoying level of coordination

mint galleon
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Ya bard definitely had the most love

mint galleon
lofty dew
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it doesnt stack

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if it did for you, thats a bug

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it 'used' to stack, but that was patched weeks ago

mint galleon
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Thats good at least

lofty dew
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regardless shield dance is still one of the best moves in the game

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particularly in war, bc its uncapped

mint galleon
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Ya ive been maining cleric lately

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And bard just has more thought put into it

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Even from level 1

lofty dew
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currently yes

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bc its the most fleshed out class

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they just need to cook others more and tune some things

mint galleon
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My biggest gripe is i cant split judgement into two skills

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Like i can with bards

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Because judgement just breaks when using defensive targeting

mint slate
# mint galleon Ya bard definitely had the most love

Bard is the newest so that's why it being more refined.. but having played it and other classes would you say bard needs to be tuned down in any way or do you feel it's in a good place and other classes just need more polish

mint galleon
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Id love to see other classes brought up to bards standard if animations and skills

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But id agree with tree and that bard needs less cc

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Bard just sort of does it all atm

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And outshines the other classes

mint slate
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I do t mind if someone has anything the bard should be toned down on and would encourage hearing those people opinions for the discussion but I do personally believe bard is about the right spot of balance and should be benchmark other classes need to be brought up to for final balance polish to then be done

lofty dew
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dont bait gromko

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hes been complaining about bard for the past 2 weeks on repeat

mint galleon
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😆

lofty dew
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i dont even think he plays the game

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i think he just talks about bard

mint galleon
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Nah i bitch bout clerics judgement too

mint slate
lofty dew
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control/mobility is what makes them fun, but its a big problem in the game because a lot of cc breaks dont work, and other classes need cooking

mint galleon
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I think cleric and tank will get fleshed out sooner rather than later

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Since they are the first getting their archetype done fir other classes

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My fav healer has definitely been Wows paladin ngl

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I firget which expansion made it a melee healer

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I didnt play a ton of wow

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Frontline melee healers are just fun

mint slate
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I don't know names but I do like the dart to ally and heal and the touch heal clerics get, just a shame they so high up the tree that short range melee healer etc isn't as viable till so far into leveling

mint galleon
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That exact skills in a number of mmos

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And this is one of its weaker incarnations

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Its your only cc break though

mint slate
# mint galleon Its kind if meh to me

Meant more that melee healer is locked up the tree more then those exact skills, any other melee hels would be good to but only early one I remember (haven't done alot cleric) is the wave

mint galleon
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A melee healer is typically one where your heals are based off your proximity to your target

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So you pair up with a melee dps and you act as their pocket healer buffing them

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Preferably a squishy high dps one

mint slate
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Heli g touch is direct melee, but wave is only early skill I see fitting into a melee healers toolkit.. I'm sure balance will come later but unless intrepid want the stereotype builds being the way of play an don't allowing different styles (which different styles would en suggested by the subclass system) I feel melee healer and combat medic styles shouldn't be locked so high up the tree

mint galleon
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It heals yourself as well

mint slate
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'a melee healer is typically one where your heals are based off proximity to your target' so be within waves range or no heals isn't proximity

mint galleon
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Waves damage sort of sucks tho

errant hedge
mint galleon
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Ya melee healer is just a fun archetype you rarely see

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Usually you want your healers not on the frontline lol

odd stump
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isn't there a chainheal? that also works better when a bunch of people stand on top of each other, sure it has a casting range but would totally be in that kit too

errant hedge
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yeah and it gives credit to the heavy armor shield/mace cleric

mint slate
mint galleon
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Paladin basically

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Cleric/tank might be fun

errant hedge
errant hedge
mint galleon
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Apostle its called

errant hedge
mint galleon
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25 second cooldown for some doodoo heal

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I dont feel like giving the tank a prostrate exam every 25 seconds

errant hedge
mint galleon
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Bend over and cough

errant hedge
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yeah i really dont think they were checking for anything in sports.. never in my adult life has a doctor felt my balls. Jail is all about the bend over and cough though

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hate to be that guy just checking asses all day.. nope looks good... that one seems sus lets dig a little deeper

pale goblet
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Jail has a lot more ass issues so i hear

errant hedge
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jail no prison maybe

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your not going to turn gay in 60 days lol

scarlet jackal
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i feel ranger needs some love. i understand and agree with the crafted gear tune down but when i try to 1v1 every class and 80% of them can kill me in 1 or 2 abilities before i can do anything is weird

burnt thicket
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Just curious

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is all

scarlet jackal
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yes. with my bow at 650 damage it felt a little competative. after the tune down bards, mages, fighters just destroy me and i never get their health below 75%

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and my gear isnt bad

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my bow now does 240 damage

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correction 284

burnt thicket
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Damn - Welp, hopefully next phase We Rangers got some more Defensives other than movement impairment to shine

scarlet jackal
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when i fought the bard the silence meant i could press no buttons and when the silence wore off i was at 5% hp and they at 95%

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i know archetype adjustments are coming in the wipe so after testing some stuff today im probably just gonna take a break till wipe

burnt thicket
cinder tundra
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It was painful enough to have the hear the sad wolf noises, now I have to look at their bodies too. Man, hunters are going to be in 'Nam by the end, aren't they

scarlet jackal
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what ability is our cc break? just to remind me i dont have the game open at the moment

scarlet jackal
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ill just be waiting for balance changes on the 20th XD

lofty dew
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it doesn't matter. you cant win the dps race

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not atm

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bard just stomps ranger

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even if ranger silence was fixed, that would get cleansed. if they tuned some of the things modifying dark lullaby it would be playable maybe

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i mean the bigger issue is that maddening dance purges call of the wild lol. but you dont even need to do that

clear adder
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Literally all the did was tune damage and survivability down across the board. Everyone who killed you before is still going to kill you now. They just made it a lot harder for solo/small group PVE content

ancient light
frozen peak
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hearing they buffed elites too, carphin is rough now

lofty dew
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Buffing elites simultaneously is a bit strange for sure

zinc sierra
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mage got a bugged buff ? elemental amplification ? give 5% cast speed per stack i got 5 stack rn don't know where that come from

crystal wolf
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Is cleric getting dps abilities as part of the rebalancing ._. just asking mannnnn all I want is a single holy hammer slam or SOMETHING man

unreal garnet
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Tank is completely useless right now I cant even handle the no star goblins 5 levels lower than me above Ursine Caves. I went from hitting 600 and the occasional 1000 crit with abilities to hitting like 100-300 max

fathom bridge
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just gotta use a cc for their whirlwind

warm hemlock
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Stat squish and the bug fix to the rarity increases is over tuned. So im not surprised Pico

lime raptor
waxen kindle
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Was theory crafting tank and saw some vids of 2H tank doing decent damage. Has anyone been running 2 tank groups with the off tank running 2H?

ripe spade
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Any Suggestion for bard armor? Light, med, heavy?

lime raptor
waxen kindle
turbid wedge
unreal garnet
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But I hit like a wet noodle now

main bramble
fathom bridge
unreal garnet
# fathom bridge still are killed a couple this afternoon

The whole point is I went from solo tanking two of these and like 4 of the trash mobs and being able to take em down faster than they would take me down and now a single creeper 5 levels lower than me requires me to play completely perfect to not die. I am only doing this to get a tiny bit of glint for a caravan run and we can't even do that now with our nerfed ass damage until I farm for like 2 weeks to make myself a weapon worth a damn. I'd need two legendaries now to get back to the damage my two blue weapons had(which was already pretty mid damage to begin with)

wary shuttle
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For cleric - what archetype is your favorite to apply Bless Weapon to for the mana regen bonus for youself?

placid parcel
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For bard, I can’t tell if spell longbow or shortbow is actually triggering deadly finishers faster. Longbow seems like almost every 3 shots the finisher triggers debuffs. Shortbow is triggering like every 7-9 shots some of the time

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Does anyone know what’s best for ranged bard?

lofty dew
# placid parcel Does anyone know what’s best for ranged bard?

Longbows:

  • better stat spread overall
  • better jump kiting
  • arguably more burst

Shortbows:

  • faster finishers
  • gets you to 5 debuffs for dark lullaby faster
  • makes it easier to get snare, so you can do mock trip easier
  • more damage over time, giga buffed by menacing melody
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Longbow also has the issue of not being able to actually consume all shock stacks applied by menacing resonant weapon fast enough

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Both weapons are good imo

neon sand
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I do enjoy my 1H Spellsword but I'm feeling like 1H Scepter might have to be the way to go next go around for my Bard.

lofty dew
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It's the only one that scales off cast speed for now so I think so

neon sand
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Inversely I do wish the Physical spellbook did physical damage for my Rangers sake

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Have him using a mace and a physical focus for giggles too

lime raptor
main bramble
sweet parrot
torn imp
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is blessed weapon based on your % or the targets %? if i'm sitting here afk with a spellbow between healing i feel like i do more dmg than a lot of other classes?

neon sand
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Clerics seem to be in a good spot from what I've heard.

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Are you using a Shortbow or Longbow, out of curiosity?

carmine stratus
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What's closest to a paladin?

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But deals good dm

maiden hearth
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Depends what you mean by Paladin lol

DPS 2h damage crusader type Paladin? Fighter probably

Tanky boy with a shield? Tank

Healer? Cleric

Tanky boy with a shield that can heal? I guess cleric is the closest but GL holding aggro.

lusty jetty
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Hi,
I am new here and want to pick a Tank. Is the Fighter also capable of tanking for a group or is Tank the way to go?

cerulean isle
lusty jetty
cerulean isle
lusty jetty
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So DPS-Tanking seems an option ☺️

neon sand
# carmine stratus What's closest to a paladin?

Incidentally, Paladin will be a Class once Augments come out. I believe it's Tank + Cleric. However, Cleric + Fighter will give you Templar if you wanted to go down that route, too. For now, playing a Cleric with Plate and a 2H Spellsword or 1H Scepter and Shield would fit for now until then.

scarlet jackal
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Like I understand why we needed to nerf crafted gear but I had that bow for so long I feel like my character got reset from 24 to level 9 so I’m just gonna wait for reset and start over

maiden hearth
sweet parrot
scarlet jackal
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I had an epic bow and trust me I wasn’t one shotting anything even at my level. It felt good but not overpowered but I know a few archetypes that were overtuned with overtuned legendaries in multiple slots were soloing raid bosses

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We are In an unbalanced state and it’s just small fixes till we are in a good spot. It just sucks that some of the undertuned classes are getting hit harder with the current patch. But we get wiped in 2 weeks so meh whatever

strong pasture
scarlet jackal
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I had an epic
Bow around 640 in damage. My physical power was near 500 my dex near 200. After patch bow below 280, physical power cut In half dex 98. It hurt lol. I know it’s needed for overall game health down the road but ouch did it hurt

strong pasture
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Left is epic's range in % over common range, right is Legendary

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Each step up wasn't just a little bit, it was a lot

supple herald
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Can someone tell me if this is intended or sort of a bug. As a cleric when dropping Divine Flare, when you click to drop it it will change my target to whoever I just clicked on when activating the ability and then I need to swap back to my target to heal. Is there like a sticky target thing in this or some way I can stay let’s say targeting my tank and drop the ability but still stay on healing my tank.

cerulean isle
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There was a bug tripling rarity scaling so that got patched and then they nerfed the numbers also so it was a double hit. The numbers never should have been that high originally and the nerf was less than people think once you factor in the rarity scaling bug

sinful bluff
vernal jay
scarlet jackal
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I tried a short bow at level 20. It made me want to delete the character before I hit 21

vernal jay
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I've had one since lvl 3 so have gotten used to it, I would probably feel the same if I switched that late. I'm thinking I may make a cleric my solo toon come live. I haven't seen another class than AoE grind like a Cleric. Can't wait to see the full kit

torn imp
supple herald
placid parcel
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Hey has anyone figured out a really solid control scheme for their archetype yet? I'm not a huge fan of the current control layout. I've been workshopping a few setups for bard at the moment. Nothing I'm quite happy with yet

dense mica
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Question for Bard dose song mastery: Dissonance is bugged? I have use lament with cherful melody and don’t get discordant note.

lofty dew
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I rebound basically everything

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To similar binds I've used for like 15 years lol

vocal sigil
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Alternatively, if you hold your keybind for Divine Flare you can see the circle and just move your cursor where you want it to drop and release the keybind. Definitely a good option as well depending on your combat situation.

crystal wolf
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Need a holy hammer slam or throwable on cleric alright that’s all for now

torn imp
crystal wolf
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All I want for Christmas and next Christmas and my birthday is Templar to be fun and snappy and flavorful wow how exciting

lofty dew
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im sure they will flesh them out more

crystal wolf
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Surely….

night prairie
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@supple herald yes I played my cleric the last couple days and used the settings 'target of target' or something like that...I just targeted the player I wanted to heal , and I could use my damage skill on any target that player targeted. Worked perfectly (level 7 cleric)

proud delta
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are fighters or mages played more? I can't decide between the two for pvp and eventually naval

candid briar
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Depends a lot on your server and your surroundings. There is no official data (yet) and for my server/surroundings mages are heavily in favor as a dps class.

neon sand
frozen peak
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But fighter is nasty in pvp

sweet parrot
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I love my mage and will probably be primary that but the bard was really fun and could heal itself and go fast narutorun

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I just noticed I opened this and thought it was a current conversation but see timestamp now from an hour ago homer_bush

torn imp
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what are the thoughts on wand/spellbow/spellbook for mage/bard/clerics?

sweet parrot
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I used the book to apply chilled so I could hit my shatter with the lightning more quickly

jaunty bone
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I love fighter

mint slate
# sweet parrot Love spellbook with its status effect and mana regen/barrier extra crit etc - ha...

I did some solo play for sake of recordings and found that the books aoe caused issue at time overpulling mobs to what could easily be handled so now wand and focus on my lowbie solo character for better aggro control but agree in general use case and when with friends (kinda intention of the game) that the book won out over all and what my main mage and cleric use for reasons you have stated.. I do use spell shortbow on my bard but that's more for the greatsword bow aestic more then effeciency

gentle edge
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shortbow won with 2 sec better time in average

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but i think this would be different for other classes, due to blessed weapon being OPaf

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after that a tested wand and liked it as well

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so my prefs: mage/wand (faster attackspeed the book, applying volatide) bard/shortbow (bard feels quick and versatile, spellbow fits in the most) cleric/shortbow/longbow (depends on the field of work grp healer longbow/book solo/shortbow+spellgreatsword)

karmic pumice
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.

maiden hearth
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.

upper cipher
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Cant wait for Staffs to be implemented.

maiden hearth
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Staves, battlestaves, can’t wait

cinder tundra
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Spears are at some point next phase, so excited

neon sand
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.

placid parcel
# lofty dew Control scheme? Like keybinds?

Yeah Keybinds. Ooo I would love to hear what you use. I'm trying to bind everything to keys near wasd that I can modify with shift and ctrl. Due to ctrl needed for dodge rolling plus other action skills it doesn't work as well

lofty dew
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as long as flourish dance resets feel comfortable its prolly fine
and just make sure that silence/shield dance/marionette/nimble dance/mesmerizing dance/quick wit are all easy to hit

placid parcel
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Yeah I hear that. The problem is this game is so action oriented that everything needs to be easy to access. If you do the double melody, you need something mindless to press every 20 secs

cinder tundra
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Personally, for bard, I made bar 3 into a 3x4 rectangle, then have all melodys/sagas there for convenience if I'm quick swapping. I found you don't need the third bar for anything important, so that seemed like best use. I do like how customizable the bars are.

serene shale
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I love Bard, but melodies are currently tied too much to resonant weapon procs which dissuades weaving. Has there been any discussion on fine tuning the base melodies to take some away from the proc, or allowing the proc to hit for BOTH of the active melodies?

amber vortex
cinder tundra
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I don't think so? I mean, you can drag them around wherever, honestly I dont leave both AOE and single on my hotbar at the same time.

frozen forge
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How are people feeling about Tank

tulip grotto
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I hit like a wet noodle and die like a bitch........ Pretty in line with most MMO tanks

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Could use a bit of love for sure but I think all classes could use some tweaks at this point.

frozen forge
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Damage I could care less about tbh

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I wish there were more barrier building options in the lower levels and I feel like courage doesn't build consistently enough (id prefer a small amount on each combo hit personally)

tulip grotto
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So clerics are in a good spot is what your saying 1010

frozen forge
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I feel like clerics are in a really good spot yes

elder talon
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I think Tank is far and away the weakest class in the game and needs a full pass

frozen peak
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But also tanks are incredible and very, very valuable in pvp pve lol

elder talon
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Tank has about 7-8 great skills, 5 or so okay ones, and then a ton of pointless ones

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The whole Courage mechanic feels awful with how bad Vengeance is

frozen forge
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I don't think the tank is terrible but definitely was one of the first designed classes and has pitfalls because of that

tulip grotto
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Ya I wouldn't go so far as to say it's terrible or anything especially since we only have up to 25 to judge but it does not seem quite as strong as a few other classes for sure..... Especially if you find yourself solo grinding, that is just pure pain.

frozen peak
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I don't think judging the class on solo grinding capabilities is helpful in a game like this

frozen forge
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Better sustain or shield gen would help with solo grinding (I would prefer shield gen personally)

elder talon
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Self-shielding would be nice. It’s also not great how weak in general shields and active blocking are.

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A big chunk of tanks are just using a Greatsword and that strikes me as a major problem

frozen peak
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How does active block scaling feel at 20+? At lower levels I noticed a 50% reduction in dmg

frozen forge
elder talon
frozen forge
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But shelf shielding (I'm specifically talking about temp hp like abilities) would be better if vengeance wasn't a less than 1% HP per hit imo

elder talon
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Yeah, Vengeance is just egregiously awful

elder talon
frozen forge
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Nope it doesn't, I was shieldless from 5-10 (because I got a good GS drop) and used Reflect religiously. shield bash/slam should be the same way

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Honestly they should be named something else

elder talon
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That strikes me as an oversight. I expect Shield Assault/Reflect should require a shield.

frozen forge
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Eh the tank has magic it makes sense they can make a magic shield for their abilities

lofty dew
lofty dew
balmy barn
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A healer question: I started cleric on Nov 8th. Was teamed uo for xp grinding and noticed that I did not get xp unless I attacked the npc's. So buffing/healing your team does not give xp? You have to fight? I went solo after the first weekend. Have been doing the Pillar event healing, and dont see any other xp than the event reward?

lofty dew
frozen forge
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You should get XP depending on you proximity to the party. And it is a trek before you don't get any

lofty dew
#

you can lose the tag if you dont do enough damage though. they just havent really fleshed the system out yet and it seems like they are airing on the side of 'not allowing powerleveling'

frozen forge
#

I recommend trying party up if possible

balmy barn
#

I really liked the cleric, but if healing doesnt give xp, it is very tiresome. I'll try to team up again to see how it goes

frozen forge
#

I get ya, if you can find a tank and DPS to party up with you shouldn't have any issues. If you need any grinding advice lmk

balmy barn
frozen forge
#

I can't really speak on solo unfortunately, but the extra dot would makes sense. @sullen meadow uses bow because they don't arch and she might have a better answer for you

frozen peak
#

just depends on what you can get. shortbow was awesome for solo cleric due to the mana regen.

frozen forge
#

I'm just a big phat tank that takes a beating

sullen meadow
#

What do I know

frozen forge
frozen peak
#

and finishers

balmy barn
sullen meadow
#

All I know is bow. I mean I like the bow but I've only tried spell book and bow.

frozen peak
#

bow/spellbooks were generally much easier to get IME as cleric

sullen meadow
#

Every game I choose bow so I'm biased

balmy barn
frozen peak
#

lol, clerics melt most mobs 2 levels higher

#

well, is this befor or after the stat crunch?

balmy barn
sullen meadow
#

I don't melt mobs. But I'm more healy than attacky

frozen peak
#

Yeah, clerics were super OP solo'ers before the rarity adjustment

#

regardless of wand vs bow vs whatever

frozen forge
lofty dew
serene shale
maiden hearth
#

Bards are fine the way we are, don’t talk about it. blobshh

#

We don’t need nerfs, noooo, we’re weak actually we should get buffs bcaNodYes

torn imp
tropic fox
#

Always top off the noobs you pass by

cinder tundra
#

As one should, the true healer way

#

Honestly, just give glee to everyone, 30 seconds of passive heal is good regardless of what you are doing.

clear lynx
maiden hearth
#

I like to watch them die and take their glint. It’s my Villain arc.

balmy barn
ripe spade
#

how to break the blocking of a tanks as a bard? 😄

pseudo whale
#

cc them. or tell them to cut that out lol

maiden hearth
tropic fox
pseudo whale
#

i think bards just hit tank with one of these and they drop guard

frozen forge
upper cipher
#

I randomly healed a mage the other day that had a 2 star at half health.. I pop off a few heals, mob turns to me and fireballs (instantly dead). The rest of the mages party shows up 3 seconds later... Another party member looks at my ashes, runs over and loots them. 'No good deed goes unpunished. I was out about harvesting metal for 3hrs. Ohh and no res from their cleric...

tulip grotto
#

Welcome to AOC!

upper cipher
#

Yup

tulip grotto
#

You met the kindest group on the server 🤣

upper cipher
#

Na, that's the group that was going around killing all the AFK/Crafting people in the node towns. ugh.

#

Happens after the 20th though, lists will be made.. haha

frozen forge
#

Just need the bounty hunting core

pseudo whale
desert prairie
#

Hey guys, any new archetypes for phase 2?

tropic fox
#

rouge eventually. sometime in Jan perhaps. unlikely over the holiday/launch

agile saddle
#

Rogue will probably be in PTR testing behind NDA when P2 launches

tulip grotto
#

I would assume it hits PTR or is announced for PTR during this month's live stream

pure idol
#

Rogue and new weapons would be fun to test.

tulip grotto
#

Ya I'm hoping at least one of the 2h is geared towards tanks a little bit

#

Axes ideally

pure idol
#

Thatd be cool. 2hand mace as the alternative if not.

pseudo whale
#

hammers will be a thing. that or 2h maces .wouldn't feel right if not tanky lol. its just an iconic part of many stocky tanky bruiser to wield a giant blunt weapon just pushing absolutely tanking everything and putting down punishmen

cinder tundra
#

Very Dark Souls esque, big giant bonk stick

pure idol
#

Biggest bonk stick that any paladin would be proud to wield.

upper cipher
#

Rogue using a 2 handed hammer... Muhaha :)

frozen forge
#

Based

tulip grotto
#

Stealth smash

frozen forge
#

Brawler rogues have always been a favorite of mine

upper cipher
#

The double daggers in the video form a while ago, they were super fast. But I might like double mace (or a 2hr) rogue. hah

tulip grotto
#

Oh ya last char I had on wow before quitting was the brawler rogue..... May have helped lead to me quitting since it's one of the worst classes but that's ok I had fun

vast crescent
#

I'm hoping to have a 2h Dodge tank 👀

#

Love Hammer rogue too! hah

tame sphinx
#

Ranger- Is the silence from thundering shot turned off or just bugged....Im thinking turned off and the nerf to Concussive shot was the first step to getting it turned on

idle wharf
#

Double daggers would be fun. Definitely enjoyed it in Conan.

lofty dew
maiden hearth
vernal jay
tropic fox
#

Staves will be ranged magic tho

upper cipher
#

I believe there will be "mage" staffs and "melee" staffs

tropic fox
#

Melee book when

pseudo whale
#

based on prior info there will be magic and melee staves, will have to see if/how that gets implemented

umbral moss
#

Ranged staff rogue is my preference, hopefully class will support that. Sneaky stealthy magey boy

tropic fox
winged widget
grand ermine
#

do we know when the other 2 classes are going to be coming out during alpha 2?

rough comet
# grand ermine do we know when the other 2 classes are going to be coming out during alpha 2?

You might find this link helpful 😉

https://ashesofcreation.wiki/Alpha-2#Alpha-2_phase_2

Ashes of Creation Wiki

Non-NDA Alpha-2 testing will occur in three phases:

Alpha-2 phase 1.
Alpha-2 phase 2.
Alpha-2 phase 3.
The cadence of Alpha-2 updates will vary based on the type of update: Hotfixes will be deployed as needed. Minor updates will occur approximately every 3 weeks. Major updates will occur approximately every 6 weeks.
By the end of Alpha-2, the g...

grand ermine
#

thank you

meager veldt
#

sadly rogue will not come at the 20th

azure fern
#

I think there should be hell levels in AOC like everquest. Even though it was a mistake made by the devs, it really made the game. Every 9 levels, 9, 19, 29, 39.. . would take four maybe five times the experience to level. So just as you're about to move in to the next tier of gear and mobs, you're stopped dead in your tracks with several weeks to months before you get to that tier. It was a massive accomplishment. Those first hardcore players that made it to 50 were seen as gods to endure the grind. It was so memorable.

meager veldt
#

unless the first 9 and so on are easier

azure fern
#

It was an akward way to force us in to groups, the hells levels. You lost so much exp on death, you didn't want to chance soloying anything unless you were shaman, druid, or bard, and those were the ones with adequate gear. So every night we'd sit on the wall outside of karnors castle, shooting the breeze in group chat. The next night you'd be with another set of folks. It was some great bonding.

meager veldt
azure fern
#

and the raids were huge. and the cheal rotation from the clerics were coordinated through shouts/ooc.

#

The first time I was in on the Avatar of War kill was glorious.

meager veldt
#

ooc ?

azure fern
#

with was a chat channel for Out Of Character.

#

it was like AOC's global channel.

meager veldt
#

normaly ppl just use discord

azure fern
#

and the clearics had a spell called complete heal (cheal). The strategy was to coordinate with all the clerics in the raid to stagger their cheals on the main tank. When it worked it was magnificent. The tank would drop below 20% and here comes the cheal popping him back to 100%.

pure quail
#

What are everyones thoughts on Cleric Vs Bard for group and solo play? I'm really struggling to choose which one to play 😆

frozen forge
#

Depends on what you wanted to focus on. More healing I would go cleric, more buffing focus to bard.

cinder scaffold
#

fighter needs to be more tanky in order to have fun pvp

cinder scaffold
#

maybe

upper cipher
#

On a mage, on the stress server yesterday I did pvp a tank. I felt abused the way I kept getting knocked to the ground for seconds at a time. haha. It was a good match. But I got bugged and couldn't move... match over. But it was fun.

tulip grotto
#

If it makes you feel any better tank is terrible in PvE ShrugMage

jaunty bone
#

Jump in, blow cd twice (berserk) and jump out. Don't just sit in them.

echo thunder
#

which archetype would you say would be best for a evasion build

upper cipher
#

Id imagine Rogue? Give it a few weeks after the 20th though

dark robin
cinder tundra
#

Bard has the most movespeed, if that's the evasion you're looking for.

tawny rock
#

I'm excited for Summoner. The archetypes of Summoner/X or X/Summoner is going to be very, very interesting.

floral wolf
maiden hearth
#

I wonder if they’ll remove Ranger’s camouflage when Rogue releases. It’s kinda counter intuitive to have TWO stealth classes?

floral wolf
#

Ranger's Camo isn't stealth per se

#

Rangers aren't meant to be stealthy like Rogues are. the quintessential idea of a Ranger class is that you sneak into a ranged position, fire off shots that give you away, and run for the hills

#

they're about traversing the land without drawing much attention, so that when you choose to reveal yourself to your prey, they are either dead in a few seconds, or you are gone before they can get to where you were

#

Rogues, on the other hand, are about being right next to you and you never noticing in the first place

maiden hearth
#

Hmm, so you think Camo and Stealth will function differently from each other?

floral wolf
#

they come up, slit your throat, and slink away without you or your buddies near you noticing

#

it's the difference between a ranged combat -focused class and a melee-focused one

#

or at least it should be

maiden hearth
#

I want to play a rogue too, but I want rogue stealth to be similar to WOW rogue stealth, I felt ranger camo was very underwhelming. I have high hopes for rogue when it releases

#

There’s also the Archeage version of stealth, where no matter how close you get to someone, they won’t see you, but you have to refresh the buff every 45 seconds and it makes a poof noise.

floral wolf
#

but when your "prey" can walk towards you and cover the distance in 3 seconds flat, like they can right now
Ranged gameplay just isn't viable

#

nor is it viable when you are able to position up on a cliffside and fire down shots at hapless prey
only for the enemy to suddenly teleport directly next to you as punishment for daring to use a bow like it's intended to

maiden hearth
#

I do feel rangers are a bit weak currently

#

mages: Teleports behind you nothing personal kid.

floral wolf
#

the problem at its core
is that Rangers as a concept are meant to not engage with their enemy
they're meant to never let the enemy have a chance to swing at them, either through outpacing their efforts to chase them or firing from a position they simply can't reach

#

in that sense, they are borderline just the Cheese Class

#

but that's not what makes them fun

#

and playing them as a proper Ranger shouldn't mean cheesing the game

maiden hearth
#

I feel like that’s bards right now

#

Just run run run run, pew pew, CC , run run run, pew pew.

floral wolf
#

yeah from what i've heard of the Bard class they are seriously just not good

#

not at all the thing you think of when you picture a bard class

#

when i think "Bard" i think support, buffs, light cc

maiden hearth
#

I mean, the songs are on point, but I’ve not played much DND so my idea of “bard” may be a bit lacking

floral wolf
#

not heavy cc, insane dps, high movement

torn imp
#

Just play cleric and watch everything slowly burn while you out sustain them over 10 minutes

maiden hearth
floral wolf
#

but what i meant by Rangers at their core always threatening being the Cheese Class, is that what makes them fun, what they embody:
firing from out-of-reach spots you tactically picked out (or from behind allies), running away from CQC enemies because you're squishy and can't survive a blade to the face, etc.
is very nearly identical to what people do to Cheese games:
firing from spots that enemy AI can't path to, running around as enemies chase you in circles not attacking while you attack back, etc.

maiden hearth
floral wolf
#

the way that the Cheese has been addressed in AoC has directly impacted the Ranger class, i feel.
- only having a 35m max range on your attacks, meaning that not only are you not safely (and thematically) assisting in a fight from behind your allies' ranks when fighting in a raid, but also that enemies can go from the edge of your range to in-melee and already-attacking in the time it takes to cast a single Snipe after hitting them once with your basic attack.
- enemies teleporting to you when you're perched on a pillar or up a cliffside, even if they wouldn't have room to stand, and attacking you, despite one of your abilities literally being flip that lets you scale vertical obstacles in a direction of your choice.
- enemies chasing you for so long off a single attack, making the logical "fire and reposition, abandon if outmatched" of sniper-like combat turn into "fire and oh god my dps isn't enough i now have to sprint away and hope my stamina lasts long enough"

maiden hearth
#

Rangers probably need more reliable slows (not RNG finisher) and snares than just the big one with high CC. OR more mobility, at least more than Bard.

floral wolf
#

it's obvious that they wanted to give Rangers more flavor at range, such as by providing extra effects on your moves if you fire them from far enough away
but when you get exactly 1 attack at that range, and the rest will be fired at the enemy 1 meter away because you can't outrun them
that simply isn't enough

floral wolf
#

sure put some movement penalties on their abilities, but not their basic attack at least

#

you move faster whilst mid-Barrage without the skill that increase movement during it than you do while normal combo-attacking

#

that's just not right

#

they either need more mobility or more slows, more basic range or more abilities with larger ranges (not a mere 5m extra range for such a big windup like Snipe, yes i know it's double the damage of a Headshot)
but those don't fix its core problems, such as enemies teleporting when the ranger is purposely out of reach and using their bow properly

#

but i also know that it's easier to spout ideas than implement them, and they already did the whole alpha 1 to alpha 2 major combat rework, which was already a massive player-focused move, so i can neither ask nor just expect them to fix Ranger's core issues through big fixes

#

i'm going to stick around this game for the long run regardless, so i'd just be content with a small rework, at least.
i've said more than my 2 cents on Ranger (and still have more in my wallet) so i'll leave it at that for now

echo thunder
#

I have an image in my head of how the bladecaller will be and I know it probably wont be like that but I can dream

#

like I am kinda imagining something like this

tawny rock
tawny rock
echo thunder
#

I haven't played FFxiv but sure!!

tawny rock
#

As soon as the FFXIV Sage was announced there was quickly memes of instead of those floaty spike things, they were floating guns lmao.
"I'm here to heal my friends and hurt my enemies. AND I'M ALL OUT OF FRIENDS TO HEAL."

echo thunder
#

lmao

tidal nymph
#

Fighter armor - medium or heavy, and why?

tropic fox
#

mix and match to your specific needs.

marsh vale
#

Cleric probably needs to be balanced a bit more to use more mana but idk. Whole party was oom and I'm still sipping on divine essence or whatever it's called

olive drum
#

Rangers consume mana faster than any other class. It seems their base damage is too low so to COMPENSATE, use their mana intensive abilities as a crutch. This results in the ranger always running out of mana and bards crying they cannot keep up

maiden hearth
tulip grotto
#

No armor because defence is for the weak. Attach 2h sword in all slots

tulip grotto
#

This person gets it

marsh vale
#

if end game fighter armor doesnt look like this i'm canceling my preorder

agile saddle
balmy barn
sullen verge
#

Tooltips are all sorts of inacurrate. Makes it hard to test/compare.

#

Example: Ranger Barrage
Description says "Fires a continual barrage of arrows at your target for 1.5 seconds, dealing (15%🢆) Physical damage per arrow."
Tooltip says Cast: .5 Seconds

Doesn't mention how many shots are taken, making it impossible to compare to other abilities.

#

Through testing, it is 15 shots. That .5 second cast is not reduced by Attack Speed. The 1.5 seconds in the description is reduced by cast speed, but the tooltip does not update to reflect the actual duration.

agile saddle
#

Look at bard, the 3 blue saga says give buffs to allies
Doesn’t say what buffs, doesn’t say how long, doesn’t say it throws them around you randomly and you need to walk over the different coloured circles

sullen verge
#

In that same regard, bard is worse. Many Bard abilities are described as 'Once per second', when actually it is a certain number of pulses over a duration modified by cast speed.

#

But it makes it hard to talk about balancing abilities/archtypes, when the descriptions are inaccurate. Can't make a good bug report about an ability, other than the observed effect doesn't match the tooltip/description.

#

Combo Attack, the tooltip seems fairly good. Though it doesn't correctly indicate that Spellbow/Spellsword scales with Mag power and Ernergy Wand/Book scales with Phys power.

cinder tundra
cinder tundra
sullen verge
#

On rangers/balance I have some interesting concerns there.
I was trying to see what ranged weapon had the best DPS Combo Attack.
It seems to be the shortbow.

I got to comparing the DPS of Barrage to the DPS of the shortbow (with the extended finisher unlocked)

I'd claim the DPS of a Shortbow Combo attack is better than the DPS of barrage.

sullen verge
cinder tundra
#

I also recommend testing the dps of each with lightning shot, shocked status is great for both.

sullen verge
cinder tundra
#

Lightning shot puts stacks of Shocked onto target that procs on each hit. Does the hit count for shortbow basics keep up with the barrage, and does the shocked number impact it enough to where using it is viable verse the basic attacks.

sullen verge
#

Shortbow has only a little fewer hits per second than barrage. (Not counting Arrowstorm)

candid briar
sullen verge
#

Some shortbow 'attacks' are multi-projectile

candid briar
#

and longbow enables jump-kiting, which is handy for pvp (against melees) and also for pve-solo content. PvE Group content i also prefer the shortbow tho

serene robin
#

Going off the current tree, here are my suggestions for Fighter.

Fighter is meant to be a berserker type class, so it feels relatively badly when you have to waste a GCD on a buffing/debuffing/cc spell. Because we are already at a disadvantage, let us weave things in where appropriate.

Crippling Blow - Make this off GCD, can be used while any other spell is being cast (Like Blood Fusion).
Battle Cry - Make this instant, off GBD, can be used while casting/channeling another skill. No reason to waste a GCD here.

Improved Stancing

Form of Fluidity - Grant up to 20% evasion at full momentum. Useful for fights against melee.
Form of Celerity - Grant up to 25% spell damage mitigation at full momentum. Useful for fights against casters.
Choosing one of these stances means you are also giving up on Damage throughput in the process.

This will cause the stance dance talents to actually be useful/used, while not really being OP since you'd have to maintain your momentum at MAX in order to get these benefits, generally speaking your Berserk is draining that pretty quickly.

Knock Out - Make it so that direct physical / spell damage breaks this effect. Bleeds and other DOTs should not break it. Fighters always have a bleed on a target.

**Add secondary talent for 'Enveloping Cataclysm' ** - Instead of hitting in front of the caster, Cataclysm will now radiate outward from the caster into all targets within 10m (aoe), pulsing 3 times for 75% damage each time (1s each pulse - pulse begins 1s after using ability. No cast time required.
This will now be off GCD and allow the caster to be used while casting/channeling another spell/skill. This is less damage than the actual cast time spell would inflict, but a nice way to generate AOE damage / potential CC to a group of people.

Thoughts on the above.

These changes would allow the Fighter to possibly engage in Raid vs Raid scenarios as they were intended to be the jump in, wreak havoc, jump out fighter.

Depending on the opposing raid comp, the fighter would use a form that best mitigates against their comp setup.

He would sit back and generate some momentum with offhand, pop the new talent "Enveloping Cataclysm", and charge, pop Blood Fusion start doing some AOE, Battle Cry to Weaken enemies.

With a well coordinated group, the effects of Catacylsm can be used to apply Shaken and Trip enemies caught within the blast, or deal bonus damage against an all in push with Mages freezing the group. Fighter could then attempt to jump out if they need to escape or continue pushing in.

Feel free to give feedback / suggestions. Welcome the discussion.

outer sentinel
#

having seen how powerfull a fighter can be from guildies i feel they are in a pretty solid place. how bad is the GCD on rotation and why even more mitigation? you arent tanks 😉. Tanks get mitigation but lack any form of dmg

main garnet
silver valve
#

fighters in small scale are fine to good

#

They really just need something that makes them better in large scale but that would probably make them way too good small scale

#

rangers are really the class that needs buffs. Nerf Vines and give them a defensive

#

and probably better damage bases

pseudo whale
#

Although fighters have good aoe, they are meant to be like a scalpel. You get some good aoe cc,but outside of that you’re mostly doing burst on a single target.

silver valve
#

they dont feel like a scalpel they feel like a disruptor only

pseudo whale
#

Well meant, still needs some work, the skills are nice, but a lot of their ccs, to be effective basically needs another class to proc something first, cata needs mass stagger, battle cry also needs from another class too

silver valve
#

Melee will never be good in large scale fights if rendering is always reduced in them

waxen kindle
#

Can they jump into a AoE fiestas in large scale PvP, no and they never will. Fighters in large PvP battles will always have to be fairly careful

strong pasture
#

Unless one of their higher level skills is a short duration, moderate cooldown Temp HP buff or damage immunity so they don't explode on impact

#

Something like 2-3 seconds of immunity so that when you leap in you aren't killed. Though personally I'd just do a temp hp amount

#

maybe an augment to the leap skill itself

waxen kindle
#

Let me rephrase, they cannot do it alone. But tanks have the ability to protect them, intercept, ect. Clerics can deviant them. Just need to coordinate and hopefully create enough chaos to break the line

serene robin
#

Right that was my intention. In small scale combat these buffs aren't really that crazy and they would have to setup with ranged attacks to build momentum for the actual stances to do anything.

And you lose damage by switching to those stances, and you have to actual have momentum which you will be expending alot in pvp to make urself cc immune, and your opponent can just blink or run away in those windows while you drain your momentum chasing them down.

In reality this is only a buff towards large raid combat and a small buff towards 1v1.

serene robin
# outer sentinel having seen how powerfull a fighter can be from guildies i feel they are in a pr...

Fighters have absolutely no utility in a raid vs raid fight. You just charge in and get deleted. Every other class has some utility in a raid vs raid scenario.

Your just sitting there attacking from ranged until someone is foolish enough to get close.

That's not fun at all.
All my suggestion does is give them some form of mitigation assuming they have max momentum, which when charging in, you start expending all that momentum so you don't get ccd and die instantly.

Even with my proposed changes, it will be tough to charge in. Tank still has waaay more mitigation than a fighter would. We have nothing and our leech does nothing in a raid vs raid environment. Because we have everything in gcd or have to charge up an attack ans then your vulnerable to just being deleted.

sick marsh
#

yeah theyre never going to add that lol, would be nice but youre dreaming, besides the speed boost stance at high momentum is very similar for the flanking playstyle, speed is far more valuable than mit if youre getting blobbed
also maybe running at 10+ people should have a consequence

crystal brook
#

Maybe we just drop PvP all together -- then we can all just along.... without all this whining.....

serene robin
#

Let's just exclude a class from being able to participate in raid vs raid pvp.

Very fun game mechanics.
Nobody plays a different stance unless your in 1v1 and want to setup a quick trip. The third stance is completely useless.

Also no warriors are charging in for a flank, you can't live that long. They turn around and you get executed.

I am just throwing out ideas that affect larger scale pvp.

It will always be more worthwhile to the raid to play a mage or ranger as dps. Would at least be nice to be able to run in and out and disrupt the raid for a few seconds.

sick marsh
#

yep.

#

same thing people have been posting on the forums for awhile now

#

same problem with melee in every n+1 type game, they arnt going to gigabuff your class to compensate for the systemic issue
i suggested giving tank 10% mit for every enemy player within 10 yards in pvp to facilitate space taking, but really i wouldnt expect this to get looked at at all, expect alot of 'its just an alpha' handwaving

#

a post like yours should be on the forum for best chances i think, if you havnt already

serene robin
#

Right.
Melee is a giant draw to alot of people in mmos,, you just simply can't melee in this one.

Nothing I suggested is a gigabuff.
We aren't good in raid pvp, even after the changes we still won't be good or preferred.

You get 2 spells off gbd, one is single target the other sets up your actual whirlwind and debuffs raid.

And then you get some mitigation in exchange for dps loss, and a aoe dot that does less damage overall than the casted ability should you not spec into it. Just allows us to focus on actually doing something rather than charging in, casting a debuff, then setting up whirlwind. By that time we're already dead.

scarlet jackal
#

When might they release patch notes for phase 2. (Not the page with PowerPoint images)

crystal brook
#

Some PTR Patch notes came out today - Imagine some more PTR patches to come before friday -- and then A2 patch notes Friday morning before servers up.

maiden hearth
#

Guys am I going crazy, I was watching this clip earlier and there was some kind of ability this guy was using that pulled ALLIES back to him? It’s not a tank, he looks like a cleric/bard? what skill is that?

cinder tundra
maiden hearth
cinder tundra
#

Ah yes, the classic bard skill "Come hither, ye fool"

outer sentinel
agile saddle
cerulean isle
balmy barn
#

This picture is from Ashes Codex for Cleric build. Are the numbers on the skill-tree the priority in which you put your skill points?

tawny rock
#

If that's a build layout to follow - yes, follow the numbers.

balmy barn
# tawny rock If that's a build layout to follow - yes, follow the numbers.
tawny rock
#

Hmm.

#

Now, I only spent about 30 minutes healing a small group as a Cleric, the rest of the time I was solo to level 12. But that spec is DEFINITELY aiming towards bomb heals vs HOT.

#

Leaving the HOT to 23 looks like just using it up to use up points.

#

And that will take it's own practice and techniques for healing vs solo leveling as a Cleric. I found as a cleric solo, Soothing Glow was pretty much all I needed to survive - especially if it crits.

#

Because once you crit, you just keep casting Soothing Glow on cooldown and it maintains the crit amount.

balmy barn
#

I lvl'ed my cleric to 13, and just randomly put points in that looked "nice" 😄 I was looking for some solid input for what to aim for coming friday 20th 😄

tawny rock
#

Good good. I think one thing I heard that is useful, is a targetting setting - Defensive targetting or something. Because that lets you auto attack an enemy to regen mana constantly, while you're healing.

balmy barn
#

<- old, and with short fingers, cannot "piano-play" anymore 😄

tawny rock
#

Sounds like a good technique! Also I thiiink Deliverance in particular, is mostly used as a tap or short hold heal. It's "hard" to charge the right amount of healing with it, without OVER healing.

serene robin
jaunty bone
outer sentinel
pseudo whale
#

stare2 fighter is literally the only class that can do mass trip, one of the few hard cc currently in game. you can't move or perform actions for 3 seconds

pseudo whale
#

👌 its lovely, only thing is i personally think it's bugged, or it could just be animations, because it looks like enemies start moving immediately after they are tripped

jaunty bone
#

Nothing like charging the 1 or two clerics in a raid, tripping em, slapping em around then jumping back out while their dps doesn't even look at me.

pseudo whale
#

exactly, lol. we may only have like 1 valid escape skill, but if we're not immediately cc'd going in on the target we're bursting we can drop a lot of damage, get out and still keep stuff stacked from afar

jaunty bone
cinder tundra
#

They just want to be garen, and they can't be garen, they can only be half-garen

jaunty bone
#

I learned using whirlwind in pvp was a waste unless they stand still and just don't target you

#

I save momentum for berserk.

pseudo whale
#

ah i never touch that in pvp. it works well on mobs, but not so much in pvp. whirlwind provides nice consistent dps, but lets say you had whirlwind up for 2s. in that 2s you could have laid down way more dps with other skills, not to mention because overpower and cleave come off cd with a weapon combo, you can't really use the argument of "oh, but what about using whirlwind while other skills are down" because by the time you'd worry about that the skills to start another combo would be off cd

jaunty bone
#

My favorite is the mass trip into maim with slicing. The bonus damage that it gets on tripped targets has absolutely chunked some people

pseudo whale
#

i love mass trip into maim, nothing feels better than seeing tank get stagger on a bunch of enemies and i follow up with a cata into maim. enough dopamine to keep me grinding for hours

jaunty bone
#

Same.

#

It's even better when maim and it's slice both crit

pseudo whale
#

chefskiss perfection

haughty pewter
#

I know we haven't truly seen the rogue. But after playing PoE 2, the monk is kind of the direction I hope the rogue in Ashes goes. Fast combat, lot's of movement and jumping. Any thoughts?

pseudo whale
#

that sounds nice, as the game is with dodge and distance management basically all classes have multiple ways to control range, but having rogue be a melee class who has many movement skills because their intent is to get in and out would be nice

pseudo whale
# haughty pewter I know we haven't truly seen the rogue. But after playing PoE 2, the monk is kin...

vax from vox machina is my head cannon for what i wish a rogue would be like, because he is a rogue and throughout the series after getting his armor that description is basically one of the most defining parts of his char combat style https://youtu.be/3uuvwuR-m8k?t=70

upper cipher
rough comet
pseudo whale
#

it never stops being sick lol. i think this is my 3rd time seeing it, because i do a rewatch with each season

rough comet
#

Yeah I'm going through the entire season! Happened to watch this episode last night. It's a really cool interpretation of Rogue fantasy 🙂

pseudo whale
#

i enjoy it quite a bit, it shows a different narrative where instead of a one hit hide in the shadow approach they can be a speedy combatant

elder belfry
#

In terms from pvp point of view (small and large skirmishes), is fighter a good class in AoC?

analog ridge
#

Mixed reviews

charred moat
#

New name for "tank" class.

pseudo whale
#

that would be nice lol

bold pagoda
#

please for the love of god rename tank

tulip grotto
#

?

#

Why

frozen peak
#

for me, it feels too meta-y, like let's just call rogues DEEPS

sick marsh
#

its reductive and disrespectful

#

HEY TANK GET OVER HERE

#

it also just feels really unpolished and placeholder

#

dont look at the class names in guild tab

proud delta
#

tank is a fine archetype name. yeah it shares its name with its role, but tank is the only role named after a real thing instead of something abstract. plus, mage/tank, ranger/tank, cleric/tank etc class combinations are much easier to parse than if you took a name like guardian or knight. what would a guardian/guardian be called? why not complain about fighter, aren't we all fighters?

upper cipher
#

There should be: Tanks, Heals, Burns, Pokes, Stabs, Hides, Sings, and Summons. (teasing)

#

Then when augment classes come out, you just use "and" between each. so "Tanks and Heals" or "Stabs and Sings"

tulip grotto
#

It kind of is placeholder considering after 25 you will be called something else

#

1010 🤣

umbral kindle
#

ooo what about "ie and ish"

#

tankie healish

waxen kindle
#

Tank = Bulwark?

#

Or vat, really just fishing for synonyms...

tulip grotto
#

guardian is tank tank

frank anchor
# sick marsh its reductive and disrespectful

I see the base class names as just that “base class”. They are the type that describes the over all focus of the more refined archetypes. It’s like an ingredient in the making of the character. “Guardian” is part of the “Tank” class of characters

#

When people get the augmented class they are going to look for groups based on that archetype “Spellsword LFG”. People are going to know that is a fighter class

#

As people get used to what each augmented archetype does they will build their parties based on their needs in a more refined way.

waxen kindle
#

Pretty sure you can switch class while in town. I don't think your locked into a class, only an archetype

frank anchor
waxen kindle
frank anchor
#

Well I hope it’s not

#

I mean I hope it’s permanent

agile saddle
frank anchor
elder skiff
#

So going over everything. I think the archetypes currently lack identity. Some are better than others but it seems like it’s all just pick abilities and use your cooldowns. There are no mechanics or flavor to them that give them an Identity. I’m hoping these are just bare bones for testing.

#

Spec ability, use ability, spend mana, wait for cooldown.

#

Not to say I want exactly this but at least WAR had class mechanics like twisting, do damage to heal and vice versa, step systems, grudge build up, turrets etc

frozen blaze
#

Rangers need their update big time

maiden hearth
#

Bards are completely balanced and totally okay. Nothing to see here. Bards are in the most balanced spot in the history of MMO’s.

agile saddle
meager veldt
#

So rogue not coning on friday ?

meager veldt
#

Been playing it and cant swap to anything else

#

2h "paladin" is a great class identity aswell

ionic stump
#

Hey, quick question about the Ranger archetype. Does anyone know if the barrage skill is supposed to crit or not?
I don't think I've had one crit in all my testing.

agile saddle
waxen kindle
#

When you have a lot of systems, you don't need a ton of crazy class design to make them unique. As you build on top with weapon skills, armor choice, stamina (assuming it gets fleshed out), augments, ect.

elder skiff
#

Like I said some are better then others. Bard seems like it might have something. Other classes feel a bit more stale. Just hoping they flavor them a bit so it’s not just cooldown cycling

carmine stratus
#

can we test rogue before it comes out?

cinder tundra
crystal brook
elder skiff
snow frigate
#

at the risk of being lambasted, I'd love to chat about higher level viability of a medium-range tank with the shortbow as a primary with anyone that's done something similar.

echo arrow
#

tank gats alot in pvp with shortbow before going in for execute, but it is obviously annoying for your team to have to chase mobs around and you don't really have anything in your kit to facilitate range tanking

snow frigate
#

well, I've not gotten a tank past 10, but I had mine set up so that I could move in and back out. I forget the names of the skills, but there's a few gap closers. What i've been doing that seemed to work fairly well is to pull a group of mobs and then back them up towards the group; then I use a gap closer, drop some close AOE, then dodge to the other side and kite them back and forth so that the rest of the group can go ham

#

me and a bard were having a ton of fun yesterday with it

#

I haven't been in any dungeons to know if that's actually something I can run there, or if I need to also learn a specific/meta PVE build

#

What I dislike is the long spool up time on the longbow, it makes tagging enemies for large pulls frustrating

#

I've never played a tank before; What I've enjoyed so far about the class is that I can play it like the HR from Neverwinter Online, essentially, because I have a decent amount of control over what and where I pull things, as well as being very maneuverable. I like the survivability of the tank, and it's nice to be able to keep my friends safe ❤️

#

I think I'm mainly interested in ways to reduce the cost of dodge, or whatever tools/equipment I'd need to renegerate stamina faster. I really love that there's dodge.

echo arrow
#

building up some threat with intimidating aura and kiting is one of the main ways you will handle mass pulls as a tank but these pulls tend to assume you aren't really using any weapons to attack beyond the initial shots to tag, it's not really tanking with a short bow as much as it is trying to avoid tanking entirely. there aren't any unique tools for stamina that the tank has access to, the stamina tree obviously has a bunch of features to improve dodge and refund energy when successfully dodging attacks, but by the time you hit 25 you should have maxed out your stamina tree as there are only 21 talents.

waxen kindle
echo arrow
#

Issue with courage is you are incentivized not to spend it on anything other than fortify because it contributed to your damage mitigation and damage. and the default spender does so little its basically a damage loss

delicate charm
#

for a tank, taunt = king, and you won't lose aggro once you hit it. then for multi-mobs, every skill has a single or aoe version, and you generally want the aoe version, except bellow which you want the single target trip as it's your only guaranteed interrupt

waxen kindle
#

Agree, if they took Vengeance off gcd so it didn't interrupt your weapon combo it would feel much better.

echo arrow
#

the weapon combo is the main thing for so many abilities

#

even tomahawk might have a place if it didnt interrupt your combo

delicate charm
#

reflect, if timed right, is the most OP skill

echo arrow
#

but i'm australian so it usually gets canceled by the attacks queued up previously

snow frigate
snow frigate
delicate charm
#

lead with a shot from longbow, don't bother with tomahawk till later when you have spare points

echo arrow
#

even later tomahawk is a wasted point

delicate charm
#

the first hit on any mob = lots of aggro

#

i've only ever used tomahawk at 25 when in pvp build form

#

great for people running away, but useless in pve

main garnet
echo arrow
#

as said pull with a bow or just throw up intimidating aura and charge through a couple of packs, the threat build by intimidating aura is insane and a couple of ticks of it will pretty much hold aggro on mobs until they die. tomahawk damage is comparable to a bow shot so its not worth a point especially seeing as tanks are severely point starved until level 18-20

delicate charm
#

or, if it's a caster mob, just hit it with taunt then LOS it or ranged tank

snow frigate
#

nice, thank y'all for the help!

jaunty bone
#

Does anyone ever see max HP increase after using Vengeance?

carmine stratus
#

gimmie rogue

waxen kindle
maiden hearth
#

With reading skills and vocabulary in this game I’ve learnt to go with DnD/Baldur’s Gate not WoW GrebLaugh

jaunty bone
#

wThanks for clarification. English is my first language so I'm still learning. I've only been speaking it for 35 years.

strong pasture
#

How's Cleric for solo-leveling? Not great?

#

Been thinking of trying that out first. I did fighter the last test.

frozen peak
#

heh, CLR is probably the easiest solo class

#

Probably not as fast post rarity nerf

#

but is still the only class with real healing

delicate lava
#

Missed opportunity to give Bards a "song book" rather than a spell book.

cerulean isle
brazen glade
frank anchor
torn imp
strong pasture
#

I thought that was Barf

#

I mean Bard...

torn imp
#

Bard felt just as easy to solo level on like frogs...but I can just never die on cleric

crystal brook
#

just remember folks - nerfi... errr... balancing is still yet to come.

strong pasture
#

unlikely

#

I don't think Clerics are a problem. I think a lot of the felt imbalance came from the huge advantage that offensive stats had over defensive stats due to gear and skill modifiers

#

Bard is a bit of a problem in my opinion, but we'll see

candid briar
#

bard an mage peak a bit yea, but i rather hope they buff the other classes a bit, especially ranger and tank - kinda seems like magical classes are in favor of physical atm

delicate charm
#

tank is actually pretty good for solo level too, because shake it off is a decent heal between kills, and your armor / mitigation helps you not take much. can easily just farm your level to minus 2's all day

analog ridge
#

I could definitely pull a few beasts in the starter area of my level without too much issue to speed things up yeah

pseudo whale
#

so i realize i don't use wallop much in my builds even in pvp, any fighters find it effective?

strong pasture
pseudo whale
#

yeah felt about the same, the momentum feels useful for other stuff. what about knockout? i believe bleed ends the effect

misty saddle
#

Any other clerics out there that can confirm some targeting gripes? When I was healing raids last night it felt like you cant target an ally that you aren't in casting range of, is that correct?

#

As in, you cant see an ally from across the map and have them selected already as you get closer to cast on them the second you are able to

strong pasture
pseudo whale
#

hmm that is useful, i never really used cata much in 1v1 situations since it took so long to cast, but does does technically allow for another combo path

waxen kindle
#

Has anyone done a deep dive into burning/conflag? I understand the basics but curious if anyone has really broke it down and tested

delicate charm
#

well, in a group, burning should stay up, no matter how many people pop conflag, due to weapon procs, blessed weapon, and enchant weapon.

#

so each conflag is just bonus damage

waxen kindle
#

Well burn duration increases as you stack, but conflag is always 4 seconds. So just curious if anyone has really broke it down and how to optimize conflag damage or how burn duration stacks limits of duration and whatnot

lone cypress
#

conflag tooltip is pretty clear, and burning is limited to 25s

waxen kindle
#

If an ability does 50% burn or 100% does that just impact how much it adds to duration?

gritty wave
#

hey guys, im new here. done a fair about of research but wanted to ask as i haven't played the game yet but am planning on taking part in the phase 2;
Ranger/rogue and rogue/ranger are what really interests me. the stealth archer style. executing from a far. maybe dual wielding in combat.
what's the speculation on how these would work and the difference between them?

thank you in advance to anyone who answers 🙂

upper whale
#

which node has the best cape for healer? there is also other node gear, but crafted gear is still better right?

waxen kindle
#

Ranger is currently 100% ranged. With mobility for disengagement and some cc. They have stealth but once you break stealth it's a long CD.

I assume rogue will be 100 melee with mobility for both disengagement & gap closers. With the ability to re-enter stealth on a fairly short CD.

#

Rangers have a lot of single target burst damage and it's mostly as an opener. I assume rogues will have burst but it's mostly setup/finisher, but that's pure speculation.

#

@gritty wave sorry answered above and didn't reply...

strong pasture
#

You may not need the best gear to do what you want to do. If you do, then you need to put in the commensurate amount of time and effort to do so via crafting

rose rock
#

is there a good intro guide to the archetypes?

slate stag
slate stag
#

This guy makes great guides for the current systems

#

But the systems are prob going to change in phase 2, so just keep that in mind

spark folio
#

is there a reason tank's vengeance skill gives such little shield hp?

analog ridge
#

To contain your power

jaunty bone
#

Fighter is bae

cinder scaffold
#

no tankiness on fighter.... it disappointed me

#

going for tank

tropic vortex
#

What do we think the best secondary for a tank is?
Bow or book or something else 😮

pine raptor
#

or any good 2h wep really

tropic vortex
#

I meant for the ranged slot 😛

pine raptor
#

oh yeah cant run double melee lul

tropic vortex
#

Or can you put a greatsword in that slot

#

Lol 😛

pine raptor
#

acutally im not sure now that i think about it lol

tropic vortex
#

You almost turned my whole world upside down 😂

pine raptor
#

it is a ranged slot looking and char planner so now im sad

#

i would prob say bow since its just gonna be used for pulling to LoS i guess

#

Im gonna start ranger so i can then feed all the dex gear to the rogue i wanna main lol

carmine stratus
#

When do we get rogue

warm hemlock
#

jan-feb

violet rock
jaunty bone
#

Just play fighter.

tulip grotto
#

Oh nvm someone already said

#

🤦‍♂️

warm hemlock
#

Steven last stated January.

Which means February in StevenLand

violet rock
#

Unless fights get far more complicated you won't need so many tanks.

maiden hearth
#

Interesting that there are less fighters than Tanks, not my experience in LFG/Partying up via Global.

tulip grotto
dark robin
# carmine stratus When do we get rogue

An actual answer: It won't be available until January/February, but will 99% chance be using dexterity as an attribute. For now, at launch, play Ranger(physical damage, dexterity gear), level up while gathering really good gear for lvl 1 and lvl 10 then, when Rogue is announced, create one and transfer the gear

tulip grotto
#

I mean you can still craft rogue gear as a tank or mage

carmine stratus
#

but bows

sturdy bane
#

I'm extremely surprised it's this even across the board to be honest, big success on AoC's part to have supportive roles this populated

wintry marlin
#

But thingssss will change 🤞🏻

sturdy bane
#

particularily when fighters get access to their archetypes

#

i for one can't wait to see how summoner-x or x-summoner types will change the game

jaunty bone
#

And yet I'm still playing fighter

pure quail
#

Bard orrrr Cleric, I'm so conflicted 😆

#

Which is best for solo, bard?

full relic
#

So I am new and starting as solo, don't know anyone playing this game just yet. What is a good Archetype that would be best to start with?

crisp bridge
#

@full relic give them all a go. If you like don't like the feel of one, switch to another. Continue until you find one that sticks 🙂

full relic
#

That is good advice! 🙂

crisp bridge
#

also, don't feel like you need to play solo. Making groups and playing with others is very easy in the game, and very encouraged!

crystal brook
full relic
#

Do some of the archetypes benefit from certain race selections?

crystal brook
#

not at this time to my knowledge

spice radish
#

do you think they will balance ranger in this patch note to have more single target dps than mage?

full relic
#

I see that Cleric is healing is there another archetype that does some healing as well or is it just Cleric for meow?

modest sluice
#

make rogue have threat mechanic with backstab to help tank keep aggro!

#

like in ffxi

#

its a fun gameplay that keeps you engaged as a dps

marsh coral
thick sundial
#

How is Bard for soloing mobs? Painful or no?

marsh coral
thick sundial
#

Thanks, more just for random wandering/gathering, taking things in for the first time

#

good to know!

marsh coral
thick sundial
#

I'll see if it can hold me over until summoner finally rolls out lol

full relic
#

So Rogue and Summoner are not available just yet right?

crisp bridge
#

Fighter, Tank, Mage, Bard, Cleric, Ranger
Dont think i missed one 😮

worn junco
crisp bridge
#

just run the speed song as bard.. zooms

marsh coral
gritty wave
#

think youll be able to play rogue ranged? id love that

marsh coral
#

might be wrong tho idk

quick mesa
#

i prefer cleric, spellsword,shield,book, heavy armor... i played a bard too, but when u solo ull get adds... cleric is much better for not to die in such situations

#

and ure welcome in groups 🙂 but a bard is that too

marble sentinel
#

so i know obviously there will be a 'meta' but how does the game go so far with overall balance?

#

i like coming up with my own builds and such versus just following guides

crisp bridge
#

with the amount of archetype combinations and skill mods you can make.. there wont really be a set "meta"

#

but obviously as it's just alpha atm, we have barely a fraction of finished content for skills and archtypes. So for now, can't tell/doesnt matter

marble sentinel
#

i just hate getting pushed out of content by people not liking if i'm not running a meta build

young eagle
#

Atm that wont be a thing for the most part

#

Unless youre trying to tank as a fighter or something like that

crisp bridge
#

find different groups to run with 🙂
Honestly though, with the amount of "class" customization that is planned, you could run your own pretty much unique brand of anything you like

marsh coral
marble sentinel
#

good to know! that was my biggest problem playing some other main mmos like eso

marsh coral
#

worst case scenario is: You're farming with a group somewhere in a tight space, and someone will ask you to not use AoE attacks because you're probably unknowingly pulling mobs from other rooms

#

that's about the only complain you might get

marble sentinel
#

i'm so stoked to get in. theory crafting and building classes is super fun for me

#

alpha 2 was a christmas present to myself lol

crisp bridge
#

just don't forget its very bare-bones with classes atm

marble sentinel
#

oh yeah, i'm tappering my expectations since it's alpha

#

but i don't wanna wait anymore to play lmao

marsh coral
crisp bridge
#

like, we can't class combine etc yet. Which will open up so much more customization

sturdy bane
#

summoner-tank hype LOGIN

crisp bridge
#

bard/summ!

marble sentinel
#

its probably not like the ff14 system, but is there loadouts or anything? like i can have a few builds on deck? also like the armory system in eso?

#

since i can't get in yet, i'm just gonna ask questions lol

sturdy bane
crisp bridge
#

as of now, not so much. on release, probably

#

free respec to re-assign skill points/weapon buffs etc

worn junco
marsh coral
marble sentinel
#

but if it's like ff14 levels of questing to get to content on an alt, thats annoying

crisp bridge
#

no being locked into a MSQ to advance here.. yet anyways.

sturdy bane
#

which is much better tbh

marble sentinel
#

absolutely

sturdy bane
#

re-doing ARR 💀

marble sentinel
#

lol

marsh coral
crisp bridge
#

bounties are the way forward 🙂

marsh coral
marble sentinel
#

engaging in content to get more content is a good way imo

sturdy bane
crisp bridge
#

best thing they ever did was add teleport scrolls to that place -.-

rapid nest
#

Hey Theory crafters. Whats the progression for a DPS fighter?

marsh coral
#

In general tho Fighter is not great at low levels, so don't focus on damage a lot and get stuff that is helpful for the group ( like Crippling Blow and Knock Out to interrupt )

It changes massevely at like lvl 13+

rapid nest
#

When would overpower ever be better than cleave? same damage but cleave hits multiple

analog ridge
#

Idk once I hit 5 or so fighter had a very fast clear

rapid nest
#

sorry... cleave does MORE damage than OverPower

marsh coral
analog ridge
#

Once I got Consuming Blow on Lethal I could pull multiple wolves at a time and then run through a level lower group of mobs to heal and go back to the higher zone

marsh coral
rapid nest
#

I've never been a big fan of spin to win builds.. So I was thinking for my first 4 points. 1. lethal, 2. cripple, 3. lethal l2, 4. savagery

frozen peak
#

Spin is overrate IMO (at least until you're nearly maxed out with skill points to make it effective)

marsh coral
frozen peak
#

You give up too much hard CC early on

#

and mobility

marsh coral
analog ridge
rapid nest
#

Doesn't make sense to group up until level 3 or 4. Then i'll see who I end up farming with

rapid nest
#

and when too 😥

marsh coral
#

RIP

pastel pelican
#

hey gamers, new here, any recommendations for solo gaming?

marsh coral
#

get into groups it's way better

#

MAKE groups, that's best

rapid nest
gaunt geode
#

people who playes EQ bards and have tried AoC bard, how is the comparison?

#

played*

warm hemlock
shut niche
#

Has anyone seen any responses or information regarding non-targeted abilities and terrain elevation? like not being able to connect abilities you cast from above or from below a target?

rapid nest
shut niche
marsh coral
#

Aight lock in boys

pastel pelican
#

is there any place i can find good builds and stuff?

#

or maybe like a leveling guide or smth?

misty trench
#

What class is everyone making? 😮

keen anchor
#

Bard is my favorite and i hear its pretty good too so imma rip Bard until Summoner releases. That is of course unless im IN LOVE with bard

misty trench
#

Bard was really fun, lots of things to do in group play

keen anchor
#

Someone said theyre pretty insane in a 1v1 too

misty trench
#

Yeah I watched a 15 bard absolutely shit on a 20 tank

keen anchor
#

Thats what i love to hear

misty trench
#

I got to dig into Ranger and Bard pretty nicely but didnt get to see much of mage, which is usually my go-to in games

#

im STILL trying to decide what to play rn

keen anchor
#

I feel that when i saw summoner on the website i got super excited but i guess its not until may RIP

#

I usually heal in MMO's but i dont think i will much in this one, who knows that

#

tho*

misty trench
#

I didnt care for clerics feel at all for some reason

#

Im stoked on summoner tho

keen anchor
#

Yeah i got a feeling itll be a banger, I skipped phase 1 cause i work fri-sunday so it wouldnt be worth it. You get to choose a secondary archetype?

misty trench
#

Not currently

ionic forum
keen anchor
misty trench
#

Yeah thats a future thing, just not implimented yet

#

gonna be dope tho fs

keen anchor
#

Summoner bard sounds lit cant wait to try it in the future

ionic forum
#

drunken summoner, what could go wreong

misty trench
#

amen to that

keen anchor
#

Yessssssssssssssssssssssssssssssssssss This is the way

misty trench
#

and go Dunir for extra ounces in you Flagon

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I wish there was an ongoing poll of what people are playing lol

ionic forum
#

I feel like dwarves would be too cantankerous to be Bards 🤔

keen anchor
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Oh yeah can any race be any class?

misty trench
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Yessum

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At least currently, dont think there's any race:class locks planned

keen anchor
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Thats sick, ive been playing WoW HC lately and thats one thing i absolutely hate is race locked classes

ionic forum
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It makes a lot more sense when there are racial passives

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annoying as it may be

keen anchor
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Yeah i suppose, i just wanna look at the character i want to XD

ionic forum
#

straight to jail

keen anchor
#

😈

misty trench
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SEems like Tanks and Rangers are the more under-played ones

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albiet on a small sample size and not by a ton

keen anchor
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Ranger looks fun, tanking is too stressful

misty trench
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Made a Dunir ranger, less gear competition

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lol

quaint shale
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Mage and Tank are still the same colour pls send help

white cairn
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Was there any class updates ?

unique eagle
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Is tanking with a two handed sword viable at the moment or is a shield necessary?

gaunt geode
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anyone else on bard having to press pensive melody like 3 times to re cast?

fallen bridge
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ok on bard whats the diff between Jest, Mock and Quick wit

gaunt geode
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jest can heal or dmg

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i mean jest can only heal

amber vortex
gaunt geode
#

what weps yall using for bard?

last crown
#

is Tank Fortify a max of 40% or 20%?

waxen kindle
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Devs break down bard mechanics in detail, worth the watch.

gilded moss
#

I thought they were going to release the other 2 archetypes, rogue and summoner, this phase of testing. When will they be released?

spark basin
spark basin
kindred shard
#

When can we get new weapons to try out?

marsh coral
rigid nimbus
white jasper
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Someone knows how to cure my tank in party with bard with "Quick Wit" even if i am targeting mobs?

marsh coral
marsh coral
mint galleon
sudden sentinel
mint galleon
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Defensive targeting is one as well

rigid nimbus
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I just learned about dual targeting, makes it so much easier

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Highly recommend turning that on if healer

hot swift
rigid nimbus
gloomy gate
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does it just set a target for your heals so you don't have to switch?

small willow
#

Talk to me clerics, what are you cool move to keep the peasants alive

foggy pecan
hot swift
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With the hover casting (I'll find the actual option name) you don't have to select, just hover over the frame, to cast

#

dual targeting would be the way to "focus target" so far in this game. it maintains the friendly target until you click another one

small willow
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Very usefull ❤️❤️❤️

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If the tank is like 5th position on my raid list, is there a way to put it on top or to make him easy to heal?

rigid nimbus
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You can auto attack offensive while spamming heal on defensive

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No clue how to get judgement to know when to do the different targets

gloomy gate
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thanks for posting about it. will be sure to enable when servers are available again

amber vortex
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Or can it be used for tab target also?

hot swift
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Tab target!

amber vortex
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Huh... just a setting?

hot swift
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Yep! It's new

amber vortex
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I was looking for this during the last wave/phase

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okay cool, thanks!

hot swift
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Within the last couple of patches

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Dual targetting is great, if you want to keep a target slected like a tank, while maintining autoattack on enemies. Pair this with the hover casting option, and you can also spot heal your party. Personally, I do not use the dual targetting, but I absolutely see the value in it

high jungle
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Didn't play during phase one really whats hover targeting?

hot swift
high jungle
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So if I have an enemy targeted but mouse over an ally's party frame hitbar it will heal them for that cast?

hot swift
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Judgement will be the finnicky one since it can both harm and heal. It will still automatially select damage if you have an enemy targeted, and it will heal yourself, even on mouseover someone else .

hot swift
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Not in the field though

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Has to be the partframe

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party frame*

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At least, for tab targeting it does. I have not tried these options in action targeting so far

small willow
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Party frame but no for raid frame?