#alpha-two-archetype-chat

1 messages · Page 5 of 1

lofty dew
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What?

versed kiln
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Why?

lofty dew
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😂

neon sand
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When?

blazing latch
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Anyone mess with stance swap fighter? I was messing with it while leveling and getting about 1 lvl per 60 min or 90 min. Jw if anyone else has tried it out

lofty dew
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You couldn't pay me 200gold to use AOE lullaby or serenade over the ST versions in any content

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And epic melody is one of the best moves in the game for war/group pvp/general travel

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Lament aoe is fine if the only thing you're doing is group farm

lofty dew
blazing latch
lofty dew
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I think stance swap and blood fusion feel nice yeah

blazing latch
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i just likek how you can punture last tick of bleed, this buys your time for your 3 auto reset stance swap, cleave apply stagger, 3 auto cata, maim, swap reapply. You literally never have to swap

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never have to stop *

lofty dew
quiet hinge
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Does anybody knows why finishers dont triggers with the spellbook?

agile saddle
quiet hinge
shut niche
agile saddle
quiet hinge
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I dont get it. With the wand it triggers efforlesly and its clearly visible ( like a big ray). And with the book i see nothing

shut niche
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two projectiles come out AND the book swirls around your character, no?

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maybe that's the extended finisher? 🤔

agile saddle
quiet hinge
quiet hinge
summer solstice
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How does Tank class feel so far in small scale (4-15 players) pvp?

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useful/desired?

lofty dew
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Checked logs, never proc'd once

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Tested it again for about 20 mins. Staring at buffs, 0 procs

quiet hinge
echo cape
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Grapples strong in pvp tho

lofty dew
mint galleon
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Wands annoying because its finisher locks you out of using any other spells for a long time

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Mainly as cleric i enjoy using the wand for farming xp solo and the extra burning effect but in group content it can cripple me if im stuck in the finisher animation and i cant save my team in time

lofty dew
mint galleon
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Clerics abilities are so boring that the wands finisher is all that amuses me when im farming

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Bard and mages animations are fucking peak

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And just entertaining to watch

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Cleric is super generic honestly skill wise

frozen peak
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Can we have an honest conversation about cleric: why tf are you all running divine infusion?!

versed viper
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how are you bored?

versed viper
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especially with how frequently you can use it

frozen peak
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So, judgement?

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Rez?

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Also, are y'all using it at high levels 20+?

mint galleon
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Its a strong class

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Some of its skills are def borked though atm

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Like judgement and defensive targeting cant be used

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Unlike bard who can

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And the chain spell on cleric is a bit broken in that it doesnt show you an overlay of where it will cast

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You just have to guess based on where your mouse is

frozen peak
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and no hovercast for mend

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the greatest slight against our class

mint galleon
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Ya bard def got the love

vocal dragon
shut niche
vocal dragon
shut niche
vocal dragon
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I'm a cleric. Using uncommon Tin Spell book. Never has procced in hours of gameplay

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Other weird thing: I'll randomly get Keen Edge procs even though neither of my weapons have Keen Edge specced

shut niche
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like whether it's intended or not

unique oxide
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I play as a Tank.
This class is fantastic in dungeons—it tanks excellently and keeps aggro with ease. However, when I can’t find a group, the Tank becomes almost useless for solo gameplay. When the server is quiet, I struggle to explore, level up, or farm monsters on my own. The lack of damage makes fighting monsters nearly impossible, and I can only manage those that are lower level than me.
I understand that this is a social game meant for group play, but leveling up solo is a real challenge. Gaining experience on your own is next to impossible.
I really hope that when the classes are rebalanced, you’ll consider adding more damage to the Tank, making it more viable for solo play. I’m counting on you to make this improvement mmmoga

versed viper
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yes at 20

versed viper
versed viper
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It heals for less and the travel time means you need to worry about positioning so you're close to your target

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meh

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Mend vs Deliverance really is the question, but I've seen some people who kind of use neither? Which is impossible if you're healing anything that actually needs you to be there

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those are the AoE heal and Flash spammers 😱

frozen peak
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I'm a major proponent of mend. I took a break from my 20 cleric during the week long playtest, but my mends were putting out major heals (and with vitually no mana cost), especially specc'd into the 5 charges + increasing heal nodes. I'd generally keep defiant light + Soothing on the tank, and pump them with mend (no hover casting, so would stick to the tank target), and flash cure the fighters (stop facetanking pyro blasts pls), or use flash cure as an emergency for the tank.

Throw in a flare, wave, beam and communal, I had very little issues healing carphin tower groups at level 19.

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And I was running essence infusion which provided huge sustain if it was needed. Rarely had a problem flash curing through the rez cast.

versed viper
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so Mend is just good for it's mobility

frozen peak
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Yeah, I did occasionally use deliverance, it's great, it just was rarely needed with my setup

versed viper
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and with the class resource it can cast fast too

frozen peak
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I'd rather stick with the mana sustain of essence, and work around the longer cast time

versed viper
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fair enough

frozen peak
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But I was also solo healing the majority of my groups

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with a 2nd cleric I could see one of them going divine

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But i also felt really bored in my 2 cleric groups lol

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and tried to avoid them

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I have a feeling we'll get more skills where the trade-off becomes a harder decision

versed viper
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yea no need for a 2nd Cleric but sometimes we just have so many Clerics

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will be better when we have Summoner so they can backup heal when we really need it and otherwise they can DPS and we will not be bored

versed viper
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30 seconds is incredibly OP

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and Flash's stack refresh CD needs to be a lot larger too

frozen peak
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lol i agree, sadly

versed viper
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both are the Oh Shit heals

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too many people rely on them for bread and butter healing

frozen peak
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Flash also sets up some sick combos

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oh flash cure, derp

versed viper
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yea I keep forgetting the full name

frozen peak
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was thinking the wave

versed viper
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oh yea that's cool too though

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I like comboing that

frozen peak
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Yeah, flash cure is the keystone to all heals

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it's a mandatory node placement just because you can use it during any other activation

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Maybe that becomes a side-upgrade node someday

versed viper
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yea a lot of skills feel too good not to take

mint galleon
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especially because if one died the other could revive them and the group wouldnt wipe

frozen peak
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Yeah, I was okay with double CLR if we were doing massive tank pulls in Seraph and Carphin lol

mint galleon
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if you have the gear sure but thats a gear issue atm

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and gear is massively overtuned for pve encounters atm

frozen peak
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Yeah, I got very lucky at highwaymen and nabbed the blue 300+ book, with a very nice 1hr

outer sentinel
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gear is fine as long as drop rarity is respected🤔 plenty of content that felt fine before crafters flooded the market?

agile saddle
outer sentinel
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its cheesing it atm rest is fine i agree

echo cape
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Cheating?

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You can’t be serious

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You make a single piece of artisan gear in tailoring and equip it

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Disregard cheating I read your statement wrong

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But yeah it’s silly it works the way it does

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I would argue it’s also silly how gear scales

fluid jolt
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Rogue Archetype Speculation.

Skills.

  • Expanded Lung Capacity (for staying underwater longer)

  • Quick Step (movement speed boost for X seconds)

  • Unlock (unlocks treasure chests in the world)

  • Trick (removes enemy targetIng on the rogue)

  • Smoke Bomb (lowers target accuracy)

  • Backstab (does % more damage when hitting target from behind)

  • Evasive stance (increased evasion at the cost of movement speed)

  • Vicious stance (increased critical damage at the cost of mana consumption)

  • Duelist stance (decreased stamina cost at the cost of damage)

  • flurry (bleed proc flurry of attacks)

  • Poison Strike (applies stacking poison damage

  • Lethal Blow (consumes applied debuffs on the target to perform % more damage based on the number of debuffs consumed)

  • Execute (chance to execute targets below % health)

  • Expose Weakness (debuff that powers physical mitigation)

  • Flash bomb (debuff that applies dazed)

  • ? (Skill that applies humiliated)

  • Stealth (long cooldown, 5 min stealth) (of course)

I don't think it will be high burst as seen in other mmos purely to the fact that if that's the case allot of rogue players will have corruption non stop.

INSTEAD I think it'll apply some sort of debuff mechanic that can be consumed to perform an execute.

maiden hearth
uncut ridge
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trick would be cool, but perma stealth or at least a long stealth should be left for double rogue classers, not rogue and mage/fighter/cleric/ect

vale saffron
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We know that Rogue is supposedly the highest mobility archetype in the game Susge

fluid jolt
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It's so easy for movement and mobility to become OP 🤔

mint slate
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Both mobility and stealth have ability to be abused and cheeses to become OP and that's a balance issue, the mobility I can't comment on till I can see what they do with it more but for stealth I feel if it functions like rangers camoflauge then I don't think it would be to bad to balance from there

mint galleon
outer sentinel
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yes. legendary is truely legendary

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and its overpowered but that is fixable by devs for sure. the issue is how does one person run around in full legendaries. that makes it sound a little less legendary and more cheese

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statsquish or tuning is easier, once you get the numbers and processes of attainment balanced too. both need to be done, and as such both are being discusses at this moment

gentle edge
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and of course there should be a passive stealth skill that enables stealther to enter a castle/keep/outpost by climbing up the wall. this will make raids of those kind of structures much mor interesting.

mint galleon
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Its one of the things that really ruined archeage was the terrible gear scaling involving crafted gear making people who abused RMT gods amongst men

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If you got some legendary drop from a world boss or something sure that might be pretty cool but being able to make it all is iffy

outer sentinel
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hence we have this discussion here? im sure devs can still adapt, we are after all in alpha-2

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the focus wasnt gearing or balance

mint galleon
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Id rather have build diversity be a more important factor than gear rarity

outer sentinel
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the focus was stability and numbers

mint galleon
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Why discuss anything than

outer sentinel
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we give them input of the current state?

mint galleon
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Its all pointless than

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My bad

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I misread

outer sentinel
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no. it allows the devteam to get opinions and directions for stuff they input so far?

mint galleon
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I thought you said why have this discussion here

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Dont trust my lying eyes

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😆

outer sentinel
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just that im not surprised that its inbalanced at this moment, when literally we lack 90%+ of the world, 90%+ of the looting tables and items in general, we lack 90% of mechanics etc

mint galleon
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Oh no im not either

outer sentinel
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haha ok

mint galleon
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Ive been in so many fucking alphas and other crap

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And was even a paid game tester for a few years

outer sentinel
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yeah and they are way worse then this game imo

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so we can work with what we have got. it for some people feels like a complete game

mint galleon
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Its just i believe in being loud about issues i care about so they get seen

outer sentinel
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whilst this is literally first public alpha phase

mint galleon
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I mean one of the streamers used a full legendary set to 1 shot half a raid including a GM

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And now vids are popping up of bards soloing world bosses

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So people are aware

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I just want to make sure that awareness is spread

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Dealt with too many korean mmos 😆

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With this gaming taking so much inspiration from archeage its hard for me not to draw parallels to that games failings

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As i played archeage from beta

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And ive had my entire guild be soloed by a single guy who was a well known gold buyer on our server

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Because the crafting system let you truly abuse it at higher levels

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Not like our gear was cheap either

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And its just flashbacks of that shit that gives me ptsd

outer sentinel
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for me it felt more like SilkRoadOnline haha the mmorpg with carabans

mint galleon
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The devs have quoted archeage a good bit as inspiration

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Reason i bring it up

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You had trade packs in archeage and a core endgame pvp function was attacking merchant ships and players running trade packs as thats how you made money

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I was able to fully pay for my membership purely off of pvp in that game when i was younger

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Almost everyday i was attacking people running trade packs with the guys

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But even if you stole a tradepack and turned it in the creator of the pack got some of money if it was turned in

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Here its all or nothing

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But trade goods are way more obtainable here

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As trade packs where made using farmed materials that took time to make and grow and the like

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Instead of just mob drops

strong pasture
mint galleon
strong pasture
mint galleon
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But thats cus its very easy to just stack insane damage atm due to gear scaling

mint galleon
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And my caravan was dead by the time i made it back

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Cleric isnt really a dps class

strong pasture
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Skill issue

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Probably a AoE vs single target attacks?

mint galleon
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cleric has 2 attacks it can use mainly

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Most of its dps is from its auto attacks

strong pasture
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yeah but I mean I'm in gray lvl 1 gear as a lvl 10 besides my blue lvl 1 sword

mint galleon
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And thise attack skills have long cooldowns and are status effect based

mint galleon
strong pasture
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Could be it

mint galleon
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I was sniped

strong pasture
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personally I'm chalking it up to my innate superiority

mint galleon
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Lol i can link you a video of a ranger using an aoe to 1 shot half a raid of level 25s

strong pasture
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I believe it

mint galleon
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The corruption is what stopped him from doing more

strong pasture
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I've seen a Mage single rotation a raid

mint galleon
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But his first aoe took out everyone in front of him

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Ya offensive scaling in weapons far outpaces defensive

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Legendary armor wont stop shit in comparison to legendary bow

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Or even lower tier bows

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The numbers just get too high

strong pasture
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Yeah

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I hope this gets fixed soon. It's not even useful for testing because it's so blatantly broken

mint galleon
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Ya next test is node wars which is gunna be an issue

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If one streamer who gets fed can solo all the other nodes

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And attacking a node destroys it and all its progress

strong pasture
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"If"
When
and it'll likely be within the first 5 days

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It's going to be a cluster

mint galleon
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Ya exactly

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Not something i look forward too

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You dont even need the legendary armor just the weapon

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Even just heroic will be enough

strong pasture
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Fun times await us indeed.

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Lower end PvP is apparently pretty good

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But that phase won't last very long at all

mint galleon
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Thats why we need a stat squish

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And people frequently reference the start of archeage as its best time

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As your build and skill where far more important

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Until the gear gap came into play later on due to crafting

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Some of the best pvp ive ever had

strong pasture
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I'd like to see a compression of stats as well as legendary gear being roughly 10% as obtainable as it is now and I definitely did the calcs on that number

mint galleon
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Gotta remember they are adding sockets and gems next as well

strong pasture
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it doesn't feel like a legendary item, it seems like the obvious guaranteed endgame rarity

mint galleon
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And there is gear enchanting already

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Gear not being soulbound allows for some goofyness as well

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On the RMT side

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But i dont like soulbound gear but i understand why its a thing

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Best thing you can do is just minimize the gap between rarities

strong pasture
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Legendary should definitely be soulbound and allow the stats to be switched between magical or physical at a station of some sort

mint galleon
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They are already on the right track with item buffs and you being limited to one

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In archeage you could easily stack 30 buffs from potions and other bs as well

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And boost your stats to insane values if you had the money to burn in pvp

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I hate consumable buffs with a passion in mmos

frozen peak
strong pasture
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I'd rather see that then RMT ing the game into another Korean MMO

lofty dew
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its not really a hard problem to solve. the stat scaling issue is more complex though

outer sentinel
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i posted my view on it in the artisan chat. lets not mix the discussions

there is a discussion on how easy it should be to craft said qualities (that discussion)
and there is this discussion that is how well some archetypes scale with gear that has insane statistics for our current balance of power

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not even sure its archetype, its more general discussion there. the archetype part is that some classes (eg fighter or bard) become invincible more then others

scarlet jackal
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Any eta on any rogue info?

mint galleon
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I think they said january in the stream

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Is when we will see it most likely

scarlet jackal
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They said probably release in alpha in probably January. I’m just wondering when we will get like an update
On the wiki or something with talent tree or abilities descriptions

agile saddle
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Phase 2 launch rogue might be in the ptr under nda

brave egret
fluid jolt
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Or they could be super clever and stealth launch the rogue 😂

mint slate
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PTr is currently only visual NDA so if that stays that way as soon rogue hits ptr then the details will flow

fluid jolt
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Trying to predict what the popular classes will be on Dec 20th now that people have had a chance to find what they like

agile saddle
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bard for speed, mage for big dam

maiden hearth
brave egret
fluid jolt
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Yeah I hope it enters PTR asap

mint slate
# brave egret It would be nice if they remove visual NDA for Rogue on 20th 🙂

I doubt intrepid will be removing NDA on ptr, doing so would mean they should just open access and o don't see that being the smart move, the handy part is that nda is just no direct images, literally nothing stopping someone seeing it on ptr and doing a recreation of their own of what it looks like and what every detail is

waxen kindle
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I assume rogue will be the next featured live stream

cinder tundra
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Shoutout to that one guy that drew a really shitty microsoft paint image of the ptr to show off the scenery in the game.

latent imp
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they should buff lower rarity and nerf higher rarity power rating/primary defence stats to squish everything together, i dont wanna play another archeage where the server dies after 3 months when one group snowballs to an unbeatable tier, idc if it "lessens" the time investment to get better gear, anything over a 20-30% difference in character strength is MASSIVE lmao

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also squish lvl 10-50 gear tiers together

dark robin
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Truth be told, I think the classes will stay largely the same, with certain folks switching roles. The distribution was on par with what most would expect, having only 6 classes. As time goes on, that might change (see: rogue, summoner), but will probably be more of the same

fluid jolt
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What's the estimated class popularity currently?

dark robin
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DPS: 1) Mage........ Fighter/Ranger tied for #2, but it's far below mages.

Clerics and Bards are both prevalent and equal in my opinion, maybe slightly favoring bards.

Tanks are at the bottom and least played

latent imp
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i play mage and it feels pretty shit having zero utility and only a bunch of damage skills, would be cool to lose some dmg and get utility for pvp, some cc or counters or something

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tanks are better played as cc bruisers with some damage instead of something that just soaks damage, so its being played wrong by most ppl i think (outside of mob grinding)

outer sentinel
echo cape
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Y’all think tanks can’t do anything in pvp in for funny surprise

latent imp
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build for damage + cc and could prob win atleast 50% of time vs fighter

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if niot more

echo cape
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Even before legendary gear I could pump out 4k+ damage with a rotation and keep someone tripped for 4 seconds

Grapple also super fun (though very buggy)

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don’t use your blink too early !

dark robin
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Cleric with wings of salvation on myself (CC break) + purify to remove conditions for enemy skill rotations. Beyond that, the quintessential "don't let me get judgement off" wombo combo

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Judgement > smite > Divine circle > instant condemn > chains, followed by consecrating wave and auto attack

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Oh, and you know, flash cure to heal myself while casting spells if you try to stop me

latent imp
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mage has an interrupt from cone of cold, but its critical to doing any meaningful dmg with shatter combo, feels bad lmao

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cant just waste it to stop an enemy cast or else bursting becomes even more difficult

dark robin
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The best thing a cleric can do is have someone not pay attention to them. Clerics skills are strong, but all have long cast times(can usually be mitigated by class passive). If clerics do get their skills off, though, they can hit hard. Consecrating wave gives volatile, divine flare silences, chains snares and stuns(though hard to hit stun), and condemn stuns

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Comboing these is what makes or breaks a good fight

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The biggest issue, honestly, is the buggy alpha targeting. Sometimes you'll randomly lose your target in pvp, sometimes you'll just straight up stop auto attacking - it's all pretty annoying

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Combos have to have quick successions

latent imp
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i love that they put cancel skill on the same button that opens the damn menu that also detargets everything

dark robin
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There is an option to "left click on nothing to de-target", but that sometimes caused more harm than help

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Also, hover healing targeting not working for Mend and Wings of Salvation is a travesty

latent imp
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yea they need to just make an input to just cancel skill and thats it

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not this multi use input, aids

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aswell as detarget

mint galleon
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Bard im pretty sure has the most amount of CC

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Clerics CC requires alot of setup

novel verge
devout turret
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I have beaten full leg, bard, wizard. Yet to find fighter and sure I would loose to a ranger.

Bard is a tough one though. Only a 30-40% win rate. First hit wins between the two

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If you get to the bard with charge its almost a guarantee win but if they cc you then they keep the gap to kill you in 2s

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Fighter supposedly loses to tank

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Haven't tested

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Mage and tank is close but I consistently won (only did 3 rounds)

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Haven't done cleric

echo cape
lofty dew
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ngl

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I would give you $400 if you beat me 1v1

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I would venmo it instantly

mint galleon
lofty dew
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correct

mint galleon
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It was given way too much kit

lofty dew
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fighter can technically double trip 1 shot
but ive only had that done to me once

latent imp
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all healer classes have to die in like 1 hit or youll rarely win

lofty dew
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ye

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i dont have leg weapons or rings. only like +2 on my gear

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but it still feels stupid

mint galleon
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Cleric gets 1 CC break

latent imp
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archer/mage have no cc only root

mint galleon
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But bard has multiple stuns

latent imp
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sleep barely counts i guess from mage, feels out of place on the class

devout turret
latent imp
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only good for holding extra mobs at bay if u overpull lmfao

mint galleon
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Clerics crowd control recquires alot of status effects to be active before it can di anything

latent imp
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TTK is so short in pvp even with similar gear i rarely needed to sleep a player in a 1v2

mint galleon
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Bard recquires 0 setup

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Just fucks on everything

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Cant even fight back

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I mean i see the love that was put into the class in its animations and its design

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Just the Dev who made it was clearly playing favorites lol

lofty dew
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im sure other classes will get utility
for one, a lot of cc breaks dont even work right now. such as mage blink

mint galleon
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Dodge roll

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Is a mess

devout turret
mint galleon
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Block is in such a weird state for me

devout turret
# mint galleon Cant even fight back

I agree. My enemy only needed to hold Q to do the dmg required. He couldn't do his rotation before I died. The strat had to be refined over many many deaths

lofty dew
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i just dont see what tank does if you buffer roll the hook

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or buffer flourish

devout turret
lofty dew
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you legit cant even trip in time

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lol

mint galleon
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Im sure rogue wont exasperate the time to kill issue

devout turret
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Tank has 2x instant trips

lofty dew
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and even if you could trip a buffered flourish

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you just cc break/flourish cancel

mint galleon
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Just toss some legendary daggers on a rogue and watch the hilarity ensue

devout turret
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Ahh bard speak. Me no gets

mint galleon
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Its worth it to make a character of each type to read their skills

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Bard has the most complicated skill tree by far though

lofty dew
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buffer just means as you go for the hook, as soon as I see the hook animation I instantly cast flourish or roll
the game doesn't handle it very well right now
so the roll/flourish goes off as soon as im hooked in

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I mean it requires energy drink level reaction times but its something I can do regularly

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just need caffeine LOL

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if we fought late at night, i prolly couldn't do it

mint galleon
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Theres a reason why some games make certain stuns only work in pve

devout turret
# lofty dew just need caffeine LOL

Ahhhh, yeah. I found my grapple wasn't working. Sometimes it doesn't work period. I find rush to be more reliable. However, one needs to be careful on to get cc'd on the way or it's game over

lofty dew
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I have also reacted to fighter charge with instant 180 get off the stage but again, that's caffeine shit

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and fighters can technically buffer their trip while charging i think

mint galleon
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Stuns break games

mint galleon
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Also bards instant ranged silence

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A psychopath gave them that skill

lofty dew
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assuming there's not a huge gear diff, there isn't a lot of counterplay to
marionete -> walk slowly up to them -> do an emote -> discord -> mes dance -> weapon combo -> silence -> do another emote -> get off stage -> chill -> trip -> emote -> lullaby -> dead

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the problem is bard not only has a ton of buttons, they have a ton of very very very good buttons

mint galleon
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More Stuns and cc than some classes combined

lofty dew
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correct

mint galleon
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Ontop of healing and dps

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And buffs

lofty dew
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i actually think its fairly hard to play bard optimally in pvp
but because all your buttons are so good it doesnt matter

#

the decision tree is hard to get wrong

mint galleon
#

For a cleric to get a stun on you they have to burn you with a wand or spellbook or cast judgement which is a 4 second cast

#

Than cast smite to give you conflagration

#

Which is another like 2 second cast time

#

Than cast i forgot the name tbh thats also like a 2 second cast

#

To get a 4 second stun

strong pasture
#

I'm hoping that the TTK gets addressed. I love theory crafting, but all of it is cope when the reality is that we've got 1.5-2.5s TTK at 'high level'

mint galleon
#

To pull off a silence requires you to sit still for 2+ seconds as an aoe is cast and gives you a massive indicator before it goes off

lofty dew
#

depends on how they adjust the gear
it will certainly improve no matter what if they tune stats, because most gear is overloaded with offensive stats right now

strong pasture
#

Agreed

#

Right now the meta class would be a class that has:

  1. a ranged, non-skill shot/non template silence/stun.

  2. Average damage output

Since gear is so overloaded right now.

#

The play is to stun/silence into damage and that's gg

versed viper
#

Bard is definitely broken. I hope they can make it more like Aion Chanter where they were great in groups but not great solo.

#

But the skills are too good solo right now and I dunno how Aion balanced that but Ashes can’t. Hopefully they can figure it out. Maybe adjusting skill tree so they need to make harder choices as to what to take.

simple walrus
#

Not all of the classes are in yet either, so doing any kind of in depth balancing would require back tracking again to rebalance later.

versed viper
#

Oh yea we know but still good to discuss balance anyway

#

They are starting some balance at start of A2 I think

#

Not everything needs all classes to balance. Like Cleric just by itself it’s clear some things need longer cds.

lofty dew
#

it would just become another buff bot which is exactly what they seem to want to avoid

versed viper
#

No not buff bot still doing lots of things just not a dps cc solo powerhouse cause that’s broken especially for a class that’s supposed to act as a force multiplier for parties

#

Chanter had lots of stuff they were doing too. Buff debuff cc dps shield heal mana regen but weren’t good solo

lofty dew
#

well they would have to nearly completely rework their vision of the design then

#

which isnt the move imo. it already has good design

#

just needs tuning

versed viper
#

Needs to be trade offs and choices. Cant be amazing at everything. No class can.

#

Don’t have to change what the class is

mint galleon
#

Bard has the equivalent of 4 hard ccs i believe

#

If it lands a single stun you just cant fight back

#

And alot of its stuns are ranged as well

#

Other classes recquire setup to trigger their stuns but bard can just instantly fuck you

strong pasture
# mint galleon Other classes recquire setup to trigger their stuns but bard can just instantly ...

That's basically my point. Notice how I didn't include anything before the "stun/silence" step. If it requires setup, then it wouldn't be meta currently. Fighter can stun, but you need to get close, which means it fails the "ranged" qualifier. As the game is currently, ranged > melee. Damage > Defense. Access to abilities is king, so silence/cc/stun/w.e is huge. That means anything that can cc you from range and do "ok" damage based on class will be meta since legendary gear makes even "ok" damage classes capable of insanely low TTK.

#

Bard most fits and exceeds those requirements. As far as PvP is concerned, it's the best class

mint galleon
#

Stuns are always broken

#

Its weird how they gave other classes setup stuns and synergy with other classes and than said fuck it and ignored all the design elements to make the monstrosity that is bard

versed viper
#

Bard has a lot of healing too for a class that isn’t really supposed to have any beyond like light passive hots. “Non-healing support” yea right

mint galleon
#

Ya who would’ve thought funny music man was actually the harbinger of the end times and destroyer of worlds

#

Bards can solo world bosses as well

#

Bards movement passives make them faster than rank 2 mounts

#

They also have skills to lower the threat they and other’s generate

#

So you can use a fighter or somebody else to hold aggro in smaller groups

#

Dont even need a tank

#

The only thing they cant do is resurrection

#

Which is kinda shit that clerics rez still applies an xp penalty

frozen peak
#

Much like EQ, in envisioned that higher level clerics may have access to better Rez

mint galleon
#

Ya maybe cleric cleric

#

Bards the newest class though right

#

It kind of figures its broken beyond belief atm if its brand new

frozen peak
#

yeah, tried to duel my bard friend (on both cleric and fighter). he just hard CC'd me and laughed.

mint galleon
#

If they run out of hard ccs they still have instant cast ranged silences they can spam

versed viper
mint galleon
#

Its very rough on tanks

#

As the tank can wipe and the rest can survive

#

Tanks eat the most xp loss

#

Should get a passive that reduces xp loss for them

#

Im if bard isnt nerfed for December basically anyone trying to pvp will probably run bard

#

Especially since multiple bards can buff each other further

#

Reaching critical buff mass 😆

versed viper
mint galleon
#

You just need 3 bards to spam their aoe shield and they will all have a 100% shield up constantly

#

Heals and damage buffs

versed viper
#

😩

neon sand
#

As a heal-specc'd Bard, I definitely believe our shields shouldn't be able to stack like that. That's too strong. Lol

#

I do think the burst heal and shield of Serenade with both skills is a tad strong. But I do feel like if the shield dance was instead made a bit more potent but reduced duration and cast time, you could have one side the tree be focused on heals one focused on shields. But neither should be as strong as, or stronger, than a Cleric. I think what balances this out is the CD on heals and the fee heals Bard has compared to the plethora of heals Clerics have.

#

Since we've only Jest, Shield Dance and Serenade (and Healing Song if you count that).

#

I think lowering Jest's heal and jumping it up 1% mitigation could be cool. Ideally Bard would make Cleric's job easier, not compete nor replace.

versed viper
#

Well the problem is Bards aren’t supposed to heal at all. Summoner is the off-heal support for Clerics

neon sand
#

I'd definitely settle on keeping Bard as an off-heal, but leaning heavily more to support than heal versus than Summoner. 'Cause imho we need more than just a single class as a single main class IMHO.

mint galleon
versed viper
neon sand
#

The sacrifice should last much longer and be much more potent for the trade off. Maybe to balance make their heals a pinch diminished on themselves, maybe longer CD. But the shield Clerics do get does need to be stronger. I imagine it's supposed to be a "OH SHIT" panic button in the same way Serenade should be if there's other healers.

#

Or rather that shields should be in general AoE huge damage mitigation narrow window buffs.

lofty dew
#

what is the coefficient of barrier

neon sand
mint galleon
#

Ya bard doesn’t just have the tools it has the whole damn hardware store

lofty dew
#

i think its likely jus the most fleshed out class atm
but im not gonna disagree that its overtuned, ive been arguing that its OP from day 1

neon sand
mint galleon
versed viper
#

It’s the newest and thus least fleshed out class. That’s why it’s so broken.

neon sand
#

Bard is definitely cracked. Lol

neon sand
lofty dew
mint galleon
lofty dew
#

but what that does mean, is that because of the way power scales in the game vs health, a shield with a coefficient is better

mint galleon
#

Ya cleric shield is based off your hp sacrificed

lofty dew
#

yes, shield dance is one of the best moves in the game, ive said it in this chat before

neon sand
#

Yeah at the moment wearing Plate full heal speccd as I am, I can pull 10 or so mobs and AOE and hack and slash them all down without a sweat.

#

Mind, if I miss a beat, I go splat, but still. Lol

mint galleon
#

Ya ill probably just have my buddys and me all go bard in December so we can just rush levels

neon sand
mint galleon
#

And get to pvp

lofty dew
#

shield dance is particularly insane bc it doesnt seem to be target capped.
nimble dance is similiarly insane,
but who else can counter ranger vines + mage aoe in war but bard?
its a tricky thing to balance

versed viper
#

The idea that heal specced Bards are even a thing is something that needs to go in the balancing

mint galleon
#

Will be easier for crafters to as they only need to focus on gear for one class

lofty dew
#

but tbh, i feel like you have to take crit avoidance in weapon tree in pvp rn

mint galleon
#

Even if bard did 0 damage or heals the sheer amount of crowd control it has makes it broken

neon sand
#

I was mostly speaking what the tooltip says for PvE but aye

#

It's CC does need reduction.

mint galleon
#

How did bard make it past the test server

neon sand
#

Either by longer CD, higher mana cost, lower duration and/or longer cast time.

versed viper
#

Good question

neon sand
#

Definitely strongest and too strong.

mint galleon
#

Nah its just like someone whos never touched an mmo made it is all

#

Well pvp in an mmo

#

The animations and love given to it is great though

#

Its abilities are flavorful

#

But it had almost 0 playtesting

versed viper
#

Cleric needs adjustments too. Flash Cure and Defiant Light being such short CDs allows for people to do just fine even when playing poorly. Just smash buttons there’s no consequence.

mint galleon
#

Flash cure is the only thing that lets clerics dps

#

As it doesnt have an animation

#

So you can heal yourself and others without breaking auto attack animations

versed viper
#

Even seeing people spam AoE heals on full or nearly full hp targets drives me nuts. It shouldn’t be so easy to waste mana, or the clerics who only heal and AA but nothing else, useless.

mint galleon
#

So who cares

versed viper
mint galleon
#

Also i use aoe heals while the other heals are on cooldown

#

Especially to patch minor damage across the party

versed viper
#

See that’s a problem you don’t need to and it should be more punishing to do it

#

We have single target heals with no cd for if one or two need spot healing. AoE we have tons of those on short CDs it’s more than enough for any damage on 3+ targets

#

But nothing matters and they need to fix that

mint galleon
#

Clerics single target healing outside burst heals is kinda shit tbh

#

Long cast times for very little reqard

#

Mend is a joke of a skill

#

The mana costs are all out of wack

#

Mend gives the worst healing to mana ratio of the whole cleric kit despite being your starting skill

#

And its heals are abysmal and the projectile pathfinding bad and slow

versed viper
#

Oh no disagree. Deliverance is amazing, you also have Flash and Defiant Light and Divine Infusion if you can’t cast a 50-100% cast before they get too low.

mint galleon
#

You cant use judgement as a healing skill if you have defensive targeting enabled

#

Unlike bards skills that have dual effects

versed viper
mint galleon
#

Ah

#

Yes outside of the bursts

versed viper
#

Disagree deliverance is always good

versed viper
mint galleon
versed viper
#

And Deliverance is dynamic you have a lot of options on how you want to use it

frozen peak
#

meh, between pumping mend, beam, wave, i never use judgement

#

but i'm also a dirty essence user

mint galleon
#

If you have defensive targeting enabled

#

Ya the healing wave is so good

#

Deliverance just has a really long cast times for little reward

#

Judgement is good with divine infusion when its not being a buggy mess

versed viper
mint galleon
#

But thats mostly defensive targetings fault

frozen peak
#

mana don't mean a thing with essence 😄

versed viper
#

Fast casting too good

mint galleon
frozen peak
#

Not with 300+ spell book + good 1hr + focus

mint galleon
#

Easier to use anything else

frozen peak
#

and you can crit on mend

mint galleon
#

Well offensive scaling is ridiculous

versed viper
frozen peak
#

I mean, at low levels sure, but at 20+ mend should not be slept on

mint galleon
#

Compared to hp and defensive

#

Ya considering their hp barely goes up even with legendary gear

frozen peak
#

yeah, scaling is wack rn lol

#

i'm sure that will change

mint galleon
#

Its not a good measure of the skill

#

Since its only 100% magic damage to healing

#

So its essentially your auto attack as a heal

#

Which is typically shit

frozen peak
#

But yeah, with essence infusion in a hard grinding group, you'll never, ever run out of divine power just doing typical heal rotations + auto attack

mint galleon
#

Compared to judgement with its 1500% heal and the others 300%+

#

the hots can outheal mend

frozen peak
#

yeah, soothing + defiant on the MT is goated

versed viper
mint galleon
versed viper
mint galleon
#

Can go for hours easily

versed viper
#

Feels like it does nothing

mint galleon
#

You need its upgrade

frozen peak
mint galleon
#

That gives it 3 charges and lets you stack its timer

versed viper
mint galleon
#

Can just toss a 21+second heal on the tank or someone else

#

And maintain it permanently

#

And you dont even need mend

versed viper
#

I don’t really use mend either

mint galleon
#

I use soothing and defiant

versed viper
#

I throw soothing on the tank but I don’t like it. Might not keep it

#

Defiant is an oh shit button. It’s cd should be like 2 minutes

mint galleon
#

I can toss 1 charge of soothing on various party members instead if wasting burst heals on them

#

Or just hit them with a wave or communal healing

#

I use divine infusion to spam communal healing

versed viper
#

Those options aren’t super efficient

mint galleon
#

Not like manas a concern

versed viper
#

For one or two targets even less so for top ups

versed viper
#

We can spend all our time on dps debuff cc etc we have a ton of options

mint galleon
#

Ive healed a party of 8 nonstop with no issues

versed viper
#

Need to do more than heal and auto attack

mint galleon
#

With a bard in our party and blessed weapon on the tank i had infinite mana

frozen peak
#

If there's double CLR then, i agree with you Leiloni

mint galleon
frozen peak
#

but i'd almost always solo heal with extra DPS

#

our dps is a fraction of the pure dps classes

versed viper
#

I have both of those and run low cause there’s more we can do to help our team than only heal

shut niche
frozen peak
#

yes, but we're not saying we don't do other things lol

mint galleon
#

I use the aoe chain spell and the divine flare for pve pulls

#

Ya mana isnt an issue its why i like the Hots

#

I toss hots and focus on dps

#

Save burst for tank

versed viper
shut niche
mint galleon
#

I use the barrier on the tank topped off just save myself healing and use wave to heal myself from the sacrfice and deal more damage and aoe healing

frozen peak
#

Again, a lot of us run for sustain (essence), judgement in that case is a waste of time

#

Our DPS sucks

mint galleon
#

Idk how your having manna issues as cleric

versed viper
#

It’s not bad but also stop being lazy

mint galleon
#

Do you not use blessed weapon

frozen peak
#

who is running out of mana?

mint galleon
#

I dont need essence

#

I use infusion

versed viper
#

I am casting nonstop all the above I just typed in between healing

mint galleon
#

If you truly want infinite mana use a short spellbow

frozen peak
#

yep, shortbow is king for solo

mint galleon
#

I found cleric disappointing to be honest

#

Leveling a bard more next time

shut niche
#

How about them Wings physics, though?

#

slingshotting my cleric has been fun to mess around with

frozen peak
#

you can wing your mount btw!

versed viper
frozen peak
#

yeah, cleric is wild here

#

very strong

shut niche
#

One thing that seems lacking is how obvious certain status effects are as well as the immunities once the CCs wear off

frozen peak
#

bard is cracked too, and can also be really active (or at least should be if you're doing resonance stacks correctly)

shut niche
#

watching the debuff section for which immunities are rolling has been pretty meh, but that's probably where most of my cleric "engagement" comes from

mint galleon
#

Im judging cleric based of WOWs holy paladin and holy priest though

#

Which is probably the best healer ive played in ages

#

For a tab target

shut niche
#

well, what else does holy priest do other than heal and smite or that other fire spell?

mint galleon
#

But thats had alot if time to cook

mint galleon
versed viper
#

Yea they’re ok healers but Ashes is better. It reminds me a bit of Aion Cleric and Tera Priest. Both of those were also better than WoW

shut niche
mint galleon
#

Tera was good because of its action combat

mint galleon
versed viper
mint galleon
#

And their debuffs are massive telegraphed attacks

#

A toddler can avoid

#

Ah yes sit still for 8 seconds and you will get stunned

versed viper
mint galleon
#

Im sure the glowy circle is friendly

#

If your fighting a paraplegic you can get your ccs off

versed viper
#

This is a game designed around large scale PvP not 1v1

#

The skills work better in a team

mint galleon
#

Than those aoes are even more poorly designed

#

Really gunna keep a group in one tiny circle for 8 seconds

#

It works great in pve

frail stirrup
#

What do you all recommend for a build for someone who played a multi role druid in vanilla wow back in the day before they ruined it with the locked specing.

spice radish
#

Do you think rogue will be a burst DPS class?

shut niche
spice radish
neon hawk
burnt thicket
#

Probably requires set up for further big dmg after break semi-stealth (Apparently Rogue/Rogue is going to be the only thing that gets true stealth?) - Forgot where I read or heard this

sullen verge
#

The wiki has a quote from Sharif "True stealth resides within the realm of the Rogue (primary) archetype" but even that seems to be a misquote. If you peer at the screenshot in the attribution, Sharif doesn't say primary. And it is lacking context to say if whoever added it in the wiki did soo accurately.

burnt thicket
#

Yeah, we pretty much won't know really until we see the class in-Alpha / PTR then.

versed viper
#

click the "19" to view source. Always click sources in the wiki because they often give far more information than the one line

sullen verge
versed viper
#

that's exactly what he says

sullen verge
#

Where in your picture does he say "primary"?

#

No access to that channel. PTR or something?

versed viper
#

that's what archetype refers to

#

secondary is the sublcass

#

you can also just read the question and the first half of his answer, and the part about ranger too

#

it's fairly obvious

versed viper
sullen verge
# versed viper secondary is the sublcass

The word archetype has been used to refer to both primary and secondary. And class as the combo of both.
Even in the recent roadmap for phase 3 it says "Secondary Archetype specialization for Cleric and Tank"

~~If Sharif didn't specify only primary, then I don't have any faith that a 3rd party knew to clarify things by adding it. ~~
I see what you're saying "Some augments from the rogue subclass will confer stealth like effects" Mentioning augments of course logically meaning rogue secondary.

That was really hard to see looking at the wiki footnote. Discord is giving me issues...general-discussion in this server? I don't see it as an option in 'Browse Channels'

spice radish
versed viper
sullen verge
#

msging a mod to try and get that figured out.

charred seal
fossil rivetBOT
#
Ashes of Creation Wiki

The design of Ashes of Creation adheres to five main pillars.

Engaging and immersive story
Reactive world
Player interaction
Player agency
Risk vs reward
In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the en...

charred seal
# fossil rivet

Yeah, but if your read the Player Interaction section that is focused far more on co-operation than conflict.

shut niche
#

the risk vs reward section talks about world pvp

versed viper
charred seal
versed viper
#
Ashes of Creation Wiki

A design goal for Ashes of Creation is to not have overarching best-in-slot items (BiS) that are meta for all situations.

What is considered best-in-slot is based on a character's role and the type of encounter they are facing.
There's still going to be customization within realms for your archetype that you will want to spec into, knowing you'...

#

actually this is a better link, same text though https://ashesofcreation.wiki/Game_balance

Ashes of Creation Wiki

Game balance in Ashes of Creation is group focused not based on 1v1 combat.

Q: As we start to see more talent trees and abilities I wonder how Ashes of Creation will handle unique playstyles and (maybe) "different" builds. For example, will we see (unique) Items and/or enchants which support a "Health instead of mana as resource" build? With cl...

shut niche
#

AoC focuses on more than just pvp

versed viper
#

so what I was saying with the 1v1 comment is you will have a lot of bad matchups 1v1. Archetypes will be balanced around the idea that you're in a group or raid with the other 7 archetypes.

frozen peak
#

Unless they'll have champions, or 3v3 matchups

shut niche
versed viper
frozen peak
#

Yeah, I figured you'd be able to do a full team pvp. 1v1 would obviously be weird given the intended imbalance.

versed viper
# charred seal But again hardly in a way that anyone could see that as the focus.

but to answer this question there's some talk here about PvX. PvP is a focus yes, and PvE will be in the game as well. But PvP is a large part and you won't be able to avoid it entirely. https://ashesofcreation.wiki/PvX

Ashes of Creation Wiki
PvX

Ashes of Creation is a PvX game. Players will naturally encounter both PvP and PvE elements. It is unlikely that a player could purely focus on just PvP or just PvE.

Ashes is a PvX game; and so in that regard, your ability to wholesale disconnect from the PvP elements of the game are likely not going to be entirely successful. Now, does that me...

charred seal
versed viper
#

the game is honestly designed around large scale PvP though

charred seal
versed viper
#

it's the glue that makes all the interconnecting systems work and creates the player friction and drama that drives change in the world

shut niche
signal onyx
shut niche
#

Without it being explicitly quoted, you can see that PvP is A focus when interacting with each of those systems

#

I suppose if you're looking for a quote, though...I'd have to scour the wiki lol

charred seal
# versed viper it's the glue that makes all the interconnecting systems work and creates the pl...

That actually contradicts one of the design pillars, "Because players are motivated by different things, because they want something from the game that other players don't want, that's going to cause people to butt heads. Different players are going to want different experiences and the conflict between the two of them will create a bigger and better thing. Out of strife comes rebirth and that's a core symbol, it's a core theme that occurs throughout the game."

versed viper
#

so don't like how a guild is running a node? Siege their node and tear it down, etc.

#

or maybe there's a fight over an open world dungeon grind area or world boss and you declare a GvG war on the guild there, etc.

charred seal
versed viper
#

from following the game since it's start and listening to everything

#

it's not something you can summarize in one sentence

#

browse the wiki and the systems

shut niche
#

hmm, maybe there's just different interpretations of what is meant by "designed around PvP"

#

I can't think of a system currenly in AoC that doesn't touch PvP in some way

versed viper
#

PvP is intended to drive player change in the world and weaves together all of the game systems and is what makes them work. Without player conflict, drama, allies and enemies, a lot of the systems don't do much because players need the motivation to interact with them in meaningful ways

#

like who cares about caravans if nobody tries to kill you along the way? It becomes a meaningless slow walk across the map to make gold otherwise, just a dull annoying grind without that risk

charred seal
frozen peak
#

you mean unregulated pvp?

versed viper
#

no open world PvP is the entire map, you can't escape it

shut niche
frozen peak
#

open sea = FFA (what we used to call it in EQ)

shut niche
#

you can still flag up anywhere and attack whomever you wish

charred seal
versed viper
#

ok so there are types of PvP. So called "opt-in open world battlegrounds" like caravans, guild wars, node/castle sieges, etc. I put them in quotes because they're not entirely opt-in. I can declare war on your guild and you have no choice in it, if I declare war on the node you're a citizen of you're affected by that, if you decide to take a caravan somewhere (and you will), you are a mobile PvP event, etc.

#

Aside from that is the corruption system yes, and open seas which have no rules

charred seal
shut niche
#

Ah, ok. Seems more like a semantics thing, then

frozen peak
#

I can't tell if you're mincing words, but the game has/is being designed around the idea that pvp is foundational to the game and every mechanic

shut niche
#

mmmmmm, minced words 🤤

charred seal
#

A little - but I would say, group PvE balance would be more important than PvP balance for example.

latent imp
#

the game is a pvp game with some pve objectives

latent imp
#

pvp balance is far more important because bad pvp balances makes people quit

versed viper
#

the node system that governs the entire world - what content we get, where it is, what resources and mobs are located where and at what levels, etc. - is entirely revolved around players building up and tearing down nodes and fighting over them. Trade system and economy is heavily reliant on location-based resources, and the caravan system is a big part of that, which is another PvP event

shut niche
#

yeah, I think pvp balance comes first, then tweak pve stuff on top of that foundation

charred seal
latent imp
#

a pve game that has some pvp can afford to ignore pvp balance, that is not this game 🤣

frozen peak
#

Yeah, i can't tell what timeline you're discussing this in. PVP and PVE are integral lol

frozen peak
#

pvp balance will be just as important

charred seal
latent imp
#

either way in the end its just a rush from day 1 to take over a server make everyone else quit and free farm

frozen peak
#

because the entire system runs on PVP

versed viper
shut niche
latent imp
#

every other sandbox pvp game works this way, ashes is no different

#

no matter how many mechanics are added to try and combat it >.<

frozen peak
#

I mean, the vassal system alone is gonna creat conflict

charred seal
latent imp
#

the little guys get stomped out within 3 months maximum

#

then its just how long for big zergs to put up with not being the winner for them to start quitting too

latent imp
#

if a zerg isnt winning its looking for the next server to go to so it can start winning there 😄

charred seal
shut niche
latent imp
#

i mean it never works, sandbox pvp games have a milk-level shelf life before the server is basically dead and fresh start servers need to get spun up due to the lack of new players joining older "won" servers

frozen peak
#

there's a reason all the modern EQ pvp servers had "seasons"

#

zerg stomps the underdogs

#

and people quit

latent imp
#

the grand vision just doesnt hold up with the current sandbox pvp connotations honestly, player mentality is always win win win so theyll do everything they can to make sure nobody else wins, when you dont win you dont have fun and you leave

#

if some lvl 30 dude has his node dec'd on and loses a bunch of his crafting shit, he may aswell have been rollbacked by the devs and thats a big quit moment for him, among dozens of other imaginary scenarios

#

those lvl 30 scrubs pay the subscription fee first and foremost

charred seal
latent imp
#

let alone if he tries a caravan and one lvl 50 decides to wreck him

#

😄

versed viper
#

this is why you join a guild

latent imp
#

even if he brings a party of other lvl 30s, unless the gear scaling is nonexistant they are screwed

#

fps games have matchmaking to keep these players separated, but not possible with sandbox open world

latent imp
#

no corruption for declaring endlessly on a smaller guild, or attacking caravans

#

or chaining mobs with AOEs onto enemies ect

#

corruption is just to stop dumb griefers

charred seal
latent imp
#

then ill put on full white gear and kill them once or twice & taunt them then scrub the corruption, im probably in a big guild and theres definitely more then 1 of me, my goal is to win the server remember 😄

#

its like an impossible concept to work for as long as ashes wants to be around (without endless fresh starts bringing in these new subscription payers)

#

other big mmos like WoW do huge expansions and reset the slate to entice new players / curb older players and give them new stuff to grind for

#

i dont think ashes is planning that, at some point all old players just get bored and go pick on whoevers left

frozen peak
#

I could imagine losing a sweet freehold/guildhall is gonna feel terrible

latent imp
#

this game is gunna have so many massive "thats it im done" quit moments for the majority of all types of players from sweats to gamer dads, i just dont see the end goal for it, whats a server look like after 1-2 years

#

maybe some miracle keeps new people joining the game and bearing through to max level and whatnot but idk

versed viper
latent imp
#

yea having some other player take all my shit away versus an expansion full of new cool stuff

versed viper
#

this isn't a themepark

latent imp
#

its a big mentality difference in how u get set back

versed viper
#

this is Pinky and the Brain fight for world domination

shut niche
#

It's certainly possible that a lot of gamers will try out AoC without knowing about the risks of losing what they've been grinding for. There will be gamers that remain knowing this and accept it

versed viper
#

and rinse/repeat when someone destroys your town

latent imp
versed viper
#

server is too big for that

#

game map that is

latent imp
#

no chance, over time everybody quits

#

mmos dont generate new players unless some big update or fresh servers drop

#

specifically some big update that makes being a new player easier

versed viper
#

you might have some big guild in one tiny corner of the map taking over that region, but you can be on the other side of the world doing your own thing and never see them. The travel time alone makes that possible

latent imp
#

it will at most take an endgame player like 1-2 hours to move from one side of the map to the other, its not some hard barrier

#

if your bored and know theres fresh meat in the low level zones to pick on ppl will go

#

if anything its even more punishing for some noobs who cant just travel across the map and try somewhere that isnt controlled by the big bad asshole guild 😄

versed viper
#

it takes like half an hour just to go across the tiny map we have in A2

latent imp
#

those are slow lvl 0-10 mounts

#

the 20 mounts are like 10-20% faster

#

i would imagine a 50 mount to be atleast like 250-300%

#

its a big jump up, aswell as having glider mounts to skip navigating some areas ect

#

if i was literally disallowed from going into some zones that might help but thats not rlly a cool solution or a viable 1

#

plus id just make a twink 😄

charred seal
latent imp
#

i dont see how servers will hold 20,000 players for an extended period of time in the first place, every day some amount of players quit every game, maybe just a few one day, 1-2 dozen another day, ect the population could half within half a year from natural loss of interest, who is going to replace those lost players first of all

#

and a tryhard large guild of "i want to win and be the best" players will quit in less of a ratio (if they are actually winning stuff)

#

so it gets easier over time to snowball the servers death

#

unless ashes can atleast replenish 30-40% of players lost from leaving on existing servers then itll just dwindle like the steam charts of basically every other game (especially pvp games)

#

then theyll prob have to do messy mergers ect

#

which could be good to get these big zergs that dodged eachother to fight again but yeh

#

the whole themepark infinite progression design seems very counter to the conflict and politics vs nodes

#

game seems more at home having seasonal wipes with some permanant rewards as u play through each one incentivizing new ppl to get into the fold to keep the population healthy, maybe some special modifiers or events exclusive to some of the seasons

#

sorry for typing a book lmfao just trying to figure out wtF i threw $250 bucks at

charred seal
# latent imp unless ashes can atleast replenish 30-40% of players lost from leaving *on exist...

You are just making my point for me, as to why they are not going to design the game around PvP. If they can grab just 5% of the players that play Minecraft and Roblox, they will get 6M or 7M players easy. Competitive faction PvX, with a lot of varied content, that is what the game is about. Attracting Hardcore PvP players isn't their focus. This is going to be the younger generation's WoW. Old people like us are no longer relevant! 🤣 😢

frozen peak
#

We could do an Olds vs Kids server

uncut ridge
#

Olds would be half dead within a few months

charred seal
lofty dew
#

caravans are THE way to make money

#

you need money to prog crafting

#

you cant do caravans if you cant defend them

maiden hearth
#

You can, just run it at 4 am

lofty dew
#

well sure, some people can degen it hard

maiden hearth
#

Or not have a choice #AsiaLife

charred seal
# lofty dew caravans are THE way to make money

I really do think that people should realize that whatever activity is most rewarding now for any week of Alpha2, is only that way because that is what needs testing, not because it will always be that way.

lofty dew
#

you could say that about any discussion though

#

'its a work in progress'

#

'they're still developing it'

#

im mostly only interested in the game we are currently able to play

charred seal
lofty dew
#

I need you to expand that question a little
Is your point that people should only do content for the sake of it?
In a game that naturally has conflict I don't see that happening

#

progression is a big part of what makes mmos feel good

charred seal
lofty dew
#

you need caravans to gain gold in a reasonable time frame
you need gold to progress crafting or to even repair your armor from pve
if you simply dont care about progressing then yeah, caravans dont matter

charred seal
#

But you are only getting a lot of gold from caravans because we are testing it right now.

lofty dew
#

uhh sure if they giga nerfed caravans then the game would change

#

yes

maiden hearth
#

I don’t really see that happening tho, Steven already said caravan was inspired from AA and in AA packs were the best way to consistently get money and valuable resources for gear progression

charred seal
# maiden hearth I don’t really see that happening tho, Steven already said caravan was inspired ...

So you think Caravans are going to conjure resources out of thin air like AA? And still have a working economy? I think Caravans are a way of earning money doing organized PvP. In the end though, unlike AA, you will have to use the functioning economy and have a buyer at the other end willing to pay more for locally scarce resources. Right now they are just getting the mechanics of caravans working.

lofty dew
#

to your point yes you can technically still just be a gatherer/mat farmer and use the caravan inflated market to bank gold

#

but in a sense that still relies on caravans for influx of currency

charred seal
lofty dew
#

well, money does get generated right, it gets potentially 10x'd from glint

maiden hearth
#

Maybe not to the extent we have NOW as you said, but I think it’ll be a big part of it.

maiden hearth
charred seal
# maiden hearth Maybe not to the extent we have NOW as you said, but I think it’ll be a big part...

Correct, but it is more nuanced. Here is the fiull entry:

"Caravans are one of the primary methods of ensuring that nodes have the supplies they need to build the buildings they need to build so that they can specialize. They're also the primary method by which players can multiply their wealth, because wealth in our game is acquired through glint, which gets traded in for commodities that can then be either sold directly to the vendor at the node you're at, or can be transported through the caravan system to other nodes for a multiple return; and that I think is going to separate the mice from men in the game with regards to the economic gameplay. Those who can successfully trade those caravans across long distances are going to see obviously a significant amount of wealth more so than their counterparts and be able to control certain markets."

maiden hearth
maiden hearth
#

Lmaaaao

#

Don’t put yourself down, you can learn!!!

fluid jolt
#

I have no intention of playing the market game I'm just going to ambush Caravans for ez loot

charred seal
#

I think it is going to be a capitalist venture. You are going to have to invest money to multiply it. I don't think it will "generate it" from scratch. Maybe that is a bit pedantic.

maiden hearth
#

I don’t think it SHOULD generate it from scratch. That’s why I think we should have node artisans / freehold artisans create it. And then the pack runners buy it for a lower price and take the risk of transporting it and selling it for a higher price

#

I think using glint to buy commodities is kinda odd already tbh and then you just multiply your glint amount. It doesn’t include the artisans, you feel what I mean?

charred seal
maiden hearth
#

catomg true

#

But yeah, I do agree right now we don’t have a lot of systems fleshed out. Maybe in the future there will be better and more systems to make money. But I am enjoying caravans and what they stand for and they encourage PvP is how I see ‘em.

#

Cant wait for open oceans too, I think that’ll open a much wider variety of things!

charred seal
# maiden hearth But yeah, I do agree right now we don’t have a lot of systems fleshed out. Maybe...

I think there are going to be a whole lot of ways to make money, and they are all going to be more or less lucrative, depending on the risk involved. Obviously running caravans over long distances can be most profitable, but they must also involve the most risk. You may prefer to run around gathering, hitting a PvE dungeon/raid, raiding caravans, craft stuff, or sailing the seas. but I don't think there will be a particular "Focus".

maiden hearth
#

That’s fair, it is a sandbox game after all.

charred seal
#

If you are going to run caravans, just don't steal the Great Khan's silkworms...💀

fluid jolt
#

Y'all play a risky game running caravans when I'm out on the lonely roads

maiden hearth
#

Can I pay a toll

fluid jolt
#

Sure 3g

#

It's my entire game plan right now is to gank caravans

maiden hearth
#

Fee Fi Fo Fom

fluid jolt
#

The back roads are far too safe right now

#

Just need a band of merry men to go with me

#

I'll only stop when I find the six fingered man

maiden hearth
#

The question is, do you RP stop them before you attack, or do you just attack.

fluid jolt
#

I just attack

maiden hearth
#

Are you honorable bandits, or just bandits.

fluid jolt
#

I'm the lowest of low

#

I'll go red if need be

#

Scourge of the wastes

maiden hearth
#

GrebLaugh GrebLaugh GrebLaugh I look forward to seeing your adventures

fluid jolt
#

😂 if you see me in town rattling a penny cup you know I got beat

#

On the other hand if you see people in town QQing..... I'm on the hunt

maiden hearth
#

Eohym and his band of Merry men.

fluid jolt
#

Every game needs it's villain

#

Character name will be "Gnoll" the toll troll

#

I'm surprised how safe caravans have been thus far

maiden hearth
#

Wym lmao, I’ve been ganked like 10 times

fluid jolt
#

Successfully? 🤔

#

Maybe Castus is just too safe

maiden hearth
#

I only lost once, I have a half epic half heroic caravan lol

#

Oh nooo, you’re on my server GrebLaugh

fluid jolt
#

Hot damn that's a heist that I need a crew of.... Eleven.. for

maiden hearth
#

Eohym’s 11

fluid jolt
#

This isn't even my final form!

#

Once rogue is out...

#

Stabby stabby

maiden hearth
#

Excited to see your adventures this weekend

fluid jolt
#

I've been watching too many westerns and heist movies

#

I'm working all weekend 😭

maiden hearth
#

.> how are you gonna gank caravans??

fluid jolt
#

But my toon is near darangak estates with a corruption of 6 rn

#

Ikr!

maiden hearth
#

Oh god lmao

fluid jolt
#

Oh well

#

Can't wait to see who the famous and infamous players become on the servers as time progresses

#

Now I want to rewatch mad season

mint galleon
tight kayak
#

Change iron aura to be either additive so it doesnt give .8% and actually 2% or increase 2% to like 5-10% and/or make radius bigger than 10m and more like 30-40m

maybe change iron aura to something that gives more CC immunity to some degree either to just tank or to party?

Courage changes very nice

lofty dew
#

a 10% damage reduction aura would be like the most powerful aura ive ever seen in any video game

#

3-4% is reasonable

lofty dew
fathom bridge
#

it's 12

lofty dew
#

....?

#

yeah thats a 3 min cooldown

#

that lasts 8 seconds

pseudo whale
#

need to start working on my pvp

vernal trench
#

Anyone know if we will get a rogue ability walkthrough similar to the other archetypes or they will just release it sometime after Dec 20th?

mild cloud
#

I'm sure they will want to showcase it

frail stirrup
#

so tomo will be my first time playing the game as i just purchased yesterday, are the warlock and conjurer classes as good as they sound?

fathom bridge
#

for my fellow tanks, did intrepid communicate on if they'll "release" the mitigation formulas down the line
as in what's additive vs multiplicative, how blocking works exactly etc

tight kayak
lofty dew
#

yep

tight kayak
#

and its 10m, which isnt really feasable or usefull in this game atm

#

people basicly gotta hug u almost for it to be in effect

lofty dew
#

10m is definitely smol

tight kayak
#

make it 30-40m and either give it a high amount with deminishng returns so its less useless on tanks and more on party or make it a flat 3-5%

#

its group focused so higher mitigation should be obvious

#

atleast imo

#

but again my opinion might heavly change once game is back up and i can test to fight vs legendary people

#

to see how tank feels after the courage changes

#

but iron aura def need a change to some decree

#

larger range and either flat 2% or more or 5-10% with deminishing returns

waxen kindle
#

Curious of the tank mitigation formula myself for blocking specifically

meager elm
#

anyone know why rogue has been delayed so many times?

grave jungle
#

Greatness takes time to cook

meager elm
#

youd think thered be atleast a showcase by now

versed viper
#

we only just got the Bard showcase

#

besides the reasons why Rogue and Summoner are taking a while is they have more complicated mechanics to work out - stealth and pet AI are a bit more complicated than the current archetypes

strong pasture
broken pulsar
mint slate
# broken pulsar Stealth? You mean like the ranger ability stealth that's already in the game?

I think alot people are wanting rogue to have I don't exist you can't touch me stealth but I believe Steven has said they want stealth to still have counters and I remember a quote along the lines of 'a good player will still be able to spot them' which leads me to believe rogue stealth will be similar to rangers camoflauge and if that's the stealth effect visuals for rogue I have no issue with that but I am opposed to the god mode stealth people are wanting

warm hemlock
#

as a rogue main, i dont want "you cant touch me" stealth

#

rogue is far more then its inherent ability. Ill be looking for DOT management, escapes and burst

mint slate
warm hemlock
#

I have yes tho we know rogues get true stealth in comparison. We will just have to wait and see what they come up with

mint slate
warm hemlock
#

I would expect simply that the range in which you see the mirage is longer. I.e you have to be say within 5metres to see them rather then 20m for example

#

My most best used example I always come to is Planetside 2's "Infiltrator" class

#

Iv always found this stealth to be the best stealth as its fair. Movement creates a "shimmer" that can be seen from further away

mint slate
#

Oh yeah that I'm fine with, rogue should have harder to detect stealth then rangers do and a shorter range to see mirage would be a good way to handle that, but I do like the transparent mirage as stealths visual rather then visual just not existing

median pewter
#

The problem is any visual at all is exploitable client side by just swapping image files

warm hemlock
#

Thats a dev issue though

#

and up to them to sort out

versed viper
warm hemlock
#

The other option is to simply have a short CD on pure stealth like ESO's nightblade

#

like 3-5s

#

but that options always sucks

mint slate
#

Heard eso was changing it again so it stayed 'forever' like it used to but only when staying still and consuming resources when moving.. so maybe similar could be done here where only destealth moves show you when stationary but mirage shows when moving

warm hemlock
#

yeh its changed, you also cant gain resources whilst in stealth

mint slate
#

Oh they changed that part, I know early testing state resources would regen when stationary which was broken and dumb

warm hemlock
#

Nightblade has been gutted for its stealth since its in inception on release. Because from the beginning it was WAYYY too overpowered.

I dont want that for Ashes rogue, so I say go with an "enhanced" version of Rangers cloak

#

its fair, balanced and most importantly, counterable

#

Rogues should never have permacloack.
Stealth should always be something you weave in combat

#

Otherwise its just a gank class

#

and they never last in the patch notes

mint slate
median pewter
#

I kinda hate that "rogue" in MMOs has become synonomous with "invisibility". They can just be high dodge, spiky damage, maneuverable/fast

mint galleon
#

To be fair they are usually not used in large group pvp

#

Outside of scouts and the like because they just cant survive in large fights

warm hemlock
#

Bro thats where the most fun is is in large group pvp!

mint galleon
#

And their burst is negated by any cleric paying attention

#

Or healer

warm hemlock
#

always enjoyed my nightblade the most when its 40v40 in cyrodiil

mint galleon
#

The issue is getting into melee range

median pewter
#

You literally just described every other class as well... except that it's harder to mitigate burst damage than a consistent stream of damage.

mint galleon
#

To deal with rogues

#

Than they tucker themselves out and die

median pewter
#

So... they aren't good because you have to use your best cooldowns to survive against them?

mint galleon
#

Though my experience is largely from archeage where one if the most popular classes was darkrunner

#

And wow bgs

mint galleon
#

Just they are usually one of the most popular solo pvp classes

#

So most players are just used to dealing with them

#

Least pvp folks

median pewter
#

They're the most popular solo PVP class because they can ignore players stronger than them, and prey on players they know they can beat

mint galleon
#

Cant say ive ever seen a rogue wreak havoc on a group

median pewter
#

Because they're invisible until they don't want to be

mint galleon
#

That knew what it was doing

#

I primarily play healers

#

And its always hilarious just watching a rogue style class get its burst outhealed

#

Ranged burst dps is scarier to me than a melee

#

Cus the moment the rogue gets in that close he will get stunlocked to shit by everyone else whos near me

#

Melee dps has always struggled in large group content unless it has a dedicated pocket healer

median pewter
#

And what about the rogue that sneaks around and attacks the healer(s) in the back when the rest of the party engages an enemy group?

mint galleon
#

Your ranged dps sticks with your healers typically

#

And you all typically have at least 1 stun

#

If it was a group of rogues sure

#

Ive just spent almost a decade bullying rogues as a healer so ive never been bothered with them

#

At least in group content

median pewter
#

The situations you've described rogues being bad in are almost exclusively if your group outnumbers the enemy group (i.e. solo rogue attacking your group, your group has more people)

#

You've never gotten just stunlocked and killed because each member of your group was busy with someone/thing else?

mint galleon
median pewter
#

Got it, so your group always just perfectly turns their back on whatever they're doing when a rogue pops up, and it's never been a problem 👍

mint galleon
#

But im talking bout 20-30+ man groups

mint galleon
#

Are you expecting a cleric to sit outside the range of his healing spells

#

Or be all on their own

median pewter
#

So you run up where the ranged DPS can target the healer?

mint galleon
#

If i need to sure

#

I just heal myself

#

But thankfully my keyboard has keys bound to the movement of my character