#alpha-two-archetype-chat
1 messages · Page 5 of 1
😂
When?
Anyone mess with stance swap fighter? I was messing with it while leveling and getting about 1 lvl per 60 min or 90 min. Jw if anyone else has tried it out
You couldn't pay me 200gold to use AOE lullaby or serenade over the ST versions in any content
And epic melody is one of the best moves in the game for war/group pvp/general travel
Lament aoe is fine if the only thing you're doing is group farm
You can cancel weapon swap animation if you do it while stance swapping
Kinda neat
I've been pulling a group of mobs. Feroicity cleave, 3 autos, swap to celerity, puncture, cata,main, three autos, swap reapply and repeat as needed
I think stance swap and blood fusion feel nice yeah
i just likek how you can punture last tick of bleed, this buys your time for your 3 auto reset stance swap, cleave apply stagger, 3 auto cata, maim, swap reapply. You literally never have to swap
never have to stop *
Right it also helps you learn the class
Does anybody knows why finishers dont triggers with the spellbook?
It does, the finishers are just a bigger hit
One of them throws out 2 projectiles at once
So they are not the same as the wand?
If not i couldnt notice them
were you not seeing finisher effects get applied? like burning/chilled/volatile?
They are not
Mouse over your weapon down bottom left to see your attack chain
The icon is below sprint and dodge
I dont get it. With the wand it triggers efforlesly and its clearly visible ( like a big ray). And with the book i see nothing
two projectiles come out AND the book swirls around your character, no?
maybe that's the extended finisher? 🤔
It’s not as visible, but it does have its own animation
It does a big hit on the deadly finisher, then the double hit on deadly extended finisher
The standard finisher is just the 3rd hit
I never saw anything like that :/
Maybe i was expecting an animation just like the wand
How does Tank class feel so far in small scale (4-15 players) pvp?
useful/desired?
I tested book deadly extended finishers for like 40 mins, staring at my buffs, never proc'd once.
Checked logs, never proc'd once
Tested it again for about 20 mins. Staring at buffs, 0 procs
How do u test it? Is there a specific way to trigger it?
Tanks incredible but I’m biased
Grapples strong in pvp tho
i just stared at my buffs and looked for perfect timing proc
works on wand, never saw it once on book. I didnt test it this weekend though
Wands annoying because its finisher locks you out of using any other spells for a long time
Mainly as cleric i enjoy using the wand for farming xp solo and the extra burning effect but in group content it can cripple me if im stuck in the finisher animation and i cant save my team in time
oh absolutely, the damage is extreme but I hate wand
Clerics abilities are so boring that the wands finisher is all that amuses me when im farming
Bard and mages animations are fucking peak
And just entertaining to watch
Cleric is super generic honestly skill wise
Can we have an honest conversation about cleric: why tf are you all running divine infusion?!
are you kidding, I love Cleric
how are you bored?
because shortening the cast time of skills is fairly OP?
especially with how frequently you can use it
Nah just visually its boring
Its a strong class
Some of its skills are def borked though atm
Like judgement and defensive targeting cant be used
Unlike bard who can
And the chain spell on cleric is a bit broken in that it doesnt show you an overlay of where it will cast
You just have to guess based on where your mouse is
Ya bard def got the love
I have also been testing spell book for both Perfect Timing and Echo. Have never procced a single time
Hmm, wondering what's preventing that. I was seeing perfect timing procs pretty regularly
With a spell book? That's so strange
Yeah, this was only on my cleric, though
I'm a cleric. Using uncommon Tin Spell book. Never has procced in hours of gameplay
Other weird thing: I'll randomly get Keen Edge procs even though neither of my weapons have Keen Edge specced
Yeah, it seems a lot of folks were trying to figure out why finisher effects for weapons that weren't even equipped still seemed to get proc'd
like whether it's intended or not
Weird
I'll test it again
I play as a Tank.
This class is fantastic in dungeons—it tanks excellently and keeps aggro with ease. However, when I can’t find a group, the Tank becomes almost useless for solo gameplay. When the server is quiet, I struggle to explore, level up, or farm monsters on my own. The lack of damage makes fighting monsters nearly impossible, and I can only manage those that are lower level than me.
I understand that this is a social game meant for group play, but leveling up solo is a real challenge. Gaining experience on your own is next to impossible.
I really hope that when the classes are rebalanced, you’ll consider adding more damage to the Tank, making it more viable for solo play. I’m counting on you to make this improvement 
sure rez and judgement but mostly with Deliverance, although I can also use Flash for the same purpose for both Judgement and Deliverance (buying myself time to get the skill off).
yes at 20
yea that's annoying so I just try to keep my mouse in the spot for the entirety of the cast which is annoying
honestly I'm not a Mend fan but I know some people are. I'm always curious why people like it?
It heals for less and the travel time means you need to worry about positioning so you're close to your target
meh
Mend vs Deliverance really is the question, but I've seen some people who kind of use neither? Which is impossible if you're healing anything that actually needs you to be there
those are the AoE heal and Flash spammers 😱
I'm a major proponent of mend. I took a break from my 20 cleric during the week long playtest, but my mends were putting out major heals (and with vitually no mana cost), especially specc'd into the 5 charges + increasing heal nodes. I'd generally keep defiant light + Soothing on the tank, and pump them with mend (no hover casting, so would stick to the tank target), and flash cure the fighters (stop facetanking pyro blasts pls), or use flash cure as an emergency for the tank.
Throw in a flare, wave, beam and communal, I had very little issues healing carphin tower groups at level 19.
And I was running essence infusion which provided huge sustain if it was needed. Rarely had a problem flash curing through the rez cast.
the problem is Deliverance is more mana efficient and heals for more
so Mend is just good for it's mobility
Yeah, I did occasionally use deliverance, it's great, it just was rarely needed with my setup
and with the class resource it can cast fast too
I'd rather stick with the mana sustain of essence, and work around the longer cast time
fair enough
But I was also solo healing the majority of my groups
with a 2nd cleric I could see one of them going divine
But i also felt really bored in my 2 cleric groups lol
and tried to avoid them
I have a feeling we'll get more skills where the trade-off becomes a harder decision
yea no need for a 2nd Cleric but sometimes we just have so many Clerics
will be better when we have Summoner so they can backup heal when we really need it and otherwise they can DPS and we will not be bored
Defiant Light though needs to be like a 1-3 min CD truly
30 seconds is incredibly OP
and Flash's stack refresh CD needs to be a lot larger too
lol i agree, sadly
both are the Oh Shit heals
too many people rely on them for bread and butter healing
yea I keep forgetting the full name
was thinking the wave
Yeah, flash cure is the keystone to all heals
it's a mandatory node placement just because you can use it during any other activation
Maybe that becomes a side-upgrade node someday
yea a lot of skills feel too good not to take
when doing ruins of sepphilion and stuff having 2clerics was very nice
especially because if one died the other could revive them and the group wouldnt wipe
Yeah, I was okay with double CLR if we were doing massive tank pulls in Seraph and Carphin lol
if you have the gear sure but thats a gear issue atm
and gear is massively overtuned for pve encounters atm
Yeah, I got very lucky at highwaymen and nabbed the blue 300+ book, with a very nice 1hr
gear is fine as long as drop rarity is respected🤔 plenty of content that felt fine before crafters flooded the market?
Tbh crafting is fine, the issue is the crafters figured out how to create legendaries with low quality materials
yeah see my large discussion in crafting subchannel on that haha
its cheesing it atm rest is fine i agree
Cheating?
You can’t be serious
You make a single piece of artisan gear in tailoring and equip it
Disregard cheating I read your statement wrong
But yeah it’s silly it works the way it does
I would argue it’s also silly how gear scales
Rogue Archetype Speculation.
Skills.
-
Expanded Lung Capacity (for staying underwater longer)
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Quick Step (movement speed boost for X seconds)
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Unlock (unlocks treasure chests in the world)
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Trick (removes enemy targetIng on the rogue)
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Smoke Bomb (lowers target accuracy)
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Backstab (does % more damage when hitting target from behind)
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Evasive stance (increased evasion at the cost of movement speed)
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Vicious stance (increased critical damage at the cost of mana consumption)
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Duelist stance (decreased stamina cost at the cost of damage)
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flurry (bleed proc flurry of attacks)
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Poison Strike (applies stacking poison damage
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Lethal Blow (consumes applied debuffs on the target to perform % more damage based on the number of debuffs consumed)
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Execute (chance to execute targets below % health)
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Expose Weakness (debuff that powers physical mitigation)
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Flash bomb (debuff that applies dazed)
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? (Skill that applies humiliated)
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Stealth (long cooldown, 5 min stealth) (of course)
I don't think it will be high burst as seen in other mmos purely to the fact that if that's the case allot of rogue players will have corruption non stop.
INSTEAD I think it'll apply some sort of debuff mechanic that can be consumed to perform an execute.
I think they’re gonna give rogue Perma stealth like wow honestly
trick would be cool, but perma stealth or at least a long stealth should be left for double rogue classers, not rogue and mage/fighter/cleric/ect
My hope is that Rogue isn't reliant on stealth 
We know that Rogue is supposedly the highest mobility archetype in the game 
It's so easy for movement and mobility to become OP 🤔
Both mobility and stealth have ability to be abused and cheeses to become OP and that's a balance issue, the mobility I can't comment on till I can see what they do with it more but for stealth I feel if it functions like rangers camoflauge then I don't think it would be to bad to balance from there
Did you not see the vids where legendary gear lets you 1v40
yes. legendary is truely legendary
and its overpowered but that is fixable by devs for sure. the issue is how does one person run around in full legendaries. that makes it sound a little less legendary and more cheese
statsquish or tuning is easier, once you get the numbers and processes of attainment balanced too. both need to be done, and as such both are being discusses at this moment
let say like DAoC. its the best stealth system out there. u have to suffer of the low mobility but ur invisible. exept for classes with a skilled passive to increase the detection radius. player without this passive can detect the stealther while walking near them, tho
and of course there should be a passive stealth skill that enables stealther to enter a castle/keep/outpost by climbing up the wall. this will make raids of those kind of structures much mor interesting.
Yes but that doesnt fly in pvp when someone can just RMT their way to godhood
Its one of the things that really ruined archeage was the terrible gear scaling involving crafted gear making people who abused RMT gods amongst men
If you got some legendary drop from a world boss or something sure that might be pretty cool but being able to make it all is iffy
hence we have this discussion here? im sure devs can still adapt, we are after all in alpha-2
the focus wasnt gearing or balance
Id rather have build diversity be a more important factor than gear rarity
the focus was stability and numbers
Why discuss anything than
we give them input of the current state?
no. it allows the devteam to get opinions and directions for stuff they input so far?
just that im not surprised that its inbalanced at this moment, when literally we lack 90%+ of the world, 90%+ of the looting tables and items in general, we lack 90% of mechanics etc
Oh no im not either
haha ok
Ive been in so many fucking alphas and other crap
And was even a paid game tester for a few years
yeah and they are way worse then this game imo
so we can work with what we have got. it for some people feels like a complete game
Its just i believe in being loud about issues i care about so they get seen
whilst this is literally first public alpha phase
I mean one of the streamers used a full legendary set to 1 shot half a raid including a GM
And now vids are popping up of bards soloing world bosses
So people are aware
I just want to make sure that awareness is spread
Dealt with too many korean mmos 😆
With this gaming taking so much inspiration from archeage its hard for me not to draw parallels to that games failings
As i played archeage from beta
And ive had my entire guild be soloed by a single guy who was a well known gold buyer on our server
Because the crafting system let you truly abuse it at higher levels
Not like our gear was cheap either
And its just flashbacks of that shit that gives me ptsd
for me it felt more like SilkRoadOnline haha the mmorpg with carabans
The devs have quoted archeage a good bit as inspiration
Reason i bring it up
You had trade packs in archeage and a core endgame pvp function was attacking merchant ships and players running trade packs as thats how you made money
I was able to fully pay for my membership purely off of pvp in that game when i was younger
Almost everyday i was attacking people running trade packs with the guys
But even if you stole a tradepack and turned it in the creator of the pack got some of money if it was turned in
Here its all or nothing
But trade goods are way more obtainable here
As trade packs where made using farmed materials that took time to make and grow and the like
Instead of just mob drops
and the caravan system makes it so that most players can't take out a caravan player solo so far. So you have a pretty good shot of making it to your destination
The driver can be taken out relatively easily
I was a lvl 10 or 11 fighter with trash tier gear and got caught out in my caravan by a lvl 25 cleric. He couldn't do more than 500-700 damage to me in the 3-4 solid minutes of casts on me. He gave up and left
But thats cus its very easy to just stack insane damage atm due to gear scaling
I was 1 shot by a level 22 ranger at level 17 so
And my caravan was dead by the time i made it back
Cleric isnt really a dps class
yeah but I mean I'm in gray lvl 1 gear as a lvl 10 besides my blue lvl 1 sword
And thise attack skills have long cooldowns and are status effect based
Ranger using snipe can pull insane numbers with level 20 gear
Could be it
I was sniped
personally I'm chalking it up to my innate superiority
Lol i can link you a video of a ranger using an aoe to 1 shot half a raid of level 25s
I believe it
The corruption is what stopped him from doing more
I've seen a Mage single rotation a raid
But his first aoe took out everyone in front of him
Ya offensive scaling in weapons far outpaces defensive
Legendary armor wont stop shit in comparison to legendary bow
Or even lower tier bows
The numbers just get too high
Yeah
I hope this gets fixed soon. It's not even useful for testing because it's so blatantly broken
Ya next test is node wars which is gunna be an issue
If one streamer who gets fed can solo all the other nodes
And attacking a node destroys it and all its progress
Ya exactly
Not something i look forward too
You dont even need the legendary armor just the weapon
Even just heroic will be enough
Fun times await us indeed.
Lower end PvP is apparently pretty good
But that phase won't last very long at all
Thats why we need a stat squish
And people frequently reference the start of archeage as its best time
As your build and skill where far more important
Until the gear gap came into play later on due to crafting
Some of the best pvp ive ever had
I'd like to see a compression of stats as well as legendary gear being roughly 10% as obtainable as it is now and I definitely did the calcs on that number
Gotta remember they are adding sockets and gems next as well
it doesn't feel like a legendary item, it seems like the obvious guaranteed endgame rarity
And there is gear enchanting already
Gear not being soulbound allows for some goofyness as well
On the RMT side
But i dont like soulbound gear but i understand why its a thing
Best thing you can do is just minimize the gap between rarities
Legendary should definitely be soulbound and allow the stats to be switched between magical or physical at a station of some sort
They are already on the right track with item buffs and you being limited to one
In archeage you could easily stack 30 buffs from potions and other bs as well
And boost your stats to insane values if you had the money to burn in pvp
I hate consumable buffs with a passion in mmos
heh, gonna see a LOT of griefing if we get soulbound legendaries
I'd rather see that then RMT ing the game into another Korean MMO
shouldnt be able to craft legendaries/epics at apprentice at all
its not really a hard problem to solve. the stat scaling issue is more complex though
i posted my view on it in the artisan chat. lets not mix the discussions
there is a discussion on how easy it should be to craft said qualities (that discussion)
and there is this discussion that is how well some archetypes scale with gear that has insane statistics for our current balance of power
not even sure its archetype, its more general discussion there. the archetype part is that some classes (eg fighter or bard) become invincible more then others
Any eta on any rogue info?
They said probably release in alpha in probably January. I’m just wondering when we will get like an update
On the wiki or something with talent tree or abilities descriptions
Phase 2 launch rogue might be in the ptr under nda
My hope is to see it being presented in the next live 🙂
Or they could be super clever and stealth launch the rogue 😂
PTr is currently only visual NDA so if that stays that way as soon rogue hits ptr then the details will flow
Trying to predict what the popular classes will be on Dec 20th now that people have had a chance to find what they like
bard and mage
bard for speed, mage for big dam
Rogue will be most popular for phase 2 
It would be nice if they remove visual NDA for Rogue on 20th 🙂
Yeah I hope it enters PTR asap
I doubt intrepid will be removing NDA on ptr, doing so would mean they should just open access and o don't see that being the smart move, the handy part is that nda is just no direct images, literally nothing stopping someone seeing it on ptr and doing a recreation of their own of what it looks like and what every detail is
I assume rogue will be the next featured live stream
Same! 
Shoutout to that one guy that drew a really shitty microsoft paint image of the ptr to show off the scenery in the game.
they should buff lower rarity and nerf higher rarity power rating/primary defence stats to squish everything together, i dont wanna play another archeage where the server dies after 3 months when one group snowballs to an unbeatable tier, idc if it "lessens" the time investment to get better gear, anything over a 20-30% difference in character strength is MASSIVE lmao
also squish lvl 10-50 gear tiers together
This depends on patch notes. I sincerely hope that Intrepid give us a literal 20page BOOK of patch notes on December 19th
Truth be told, I think the classes will stay largely the same, with certain folks switching roles. The distribution was on par with what most would expect, having only 6 classes. As time goes on, that might change (see: rogue, summoner), but will probably be more of the same
What's the estimated class popularity currently?
DPS: 1) Mage........ Fighter/Ranger tied for #2, but it's far below mages.
Clerics and Bards are both prevalent and equal in my opinion, maybe slightly favoring bards.
Tanks are at the bottom and least played
i play mage and it feels pretty shit having zero utility and only a bunch of damage skills, would be cool to lose some dmg and get utility for pvp, some cc or counters or something
tanks are better played as cc bruisers with some damage instead of something that just soaks damage, so its being played wrong by most ppl i think (outside of mob grinding)
usual group compositions have 1 tank, 2 clerics a bard and rest is dps (any filling)
unsure how that will change once all archetypes are available, but that seems to be current meta from what i have seen for PVE.
PVP you will see slightly less tanks and maybe more dpsers
Y’all think tanks can’t do anything in pvp in for funny surprise
i got 2 shot in my full legendary set by an oof, tanks are sleepers
build for damage + cc and could prob win atleast 50% of time vs fighter
if niot more
Even before legendary gear I could pump out 4k+ damage with a rotation and keep someone tripped for 4 seconds
Grapple also super fun (though very buggy)
don’t use your blink too early !
Cleric with wings of salvation on myself (CC break) + purify to remove conditions for enemy skill rotations. Beyond that, the quintessential "don't let me get judgement off" wombo combo
Judgement > smite > Divine circle > instant condemn > chains, followed by consecrating wave and auto attack
Oh, and you know, flash cure to heal myself while casting spells if you try to stop me
mage has an interrupt from cone of cold, but its critical to doing any meaningful dmg with shatter combo, feels bad lmao
cant just waste it to stop an enemy cast or else bursting becomes even more difficult
The best thing a cleric can do is have someone not pay attention to them. Clerics skills are strong, but all have long cast times(can usually be mitigated by class passive). If clerics do get their skills off, though, they can hit hard. Consecrating wave gives volatile, divine flare silences, chains snares and stuns(though hard to hit stun), and condemn stuns
Comboing these is what makes or breaks a good fight
The biggest issue, honestly, is the buggy alpha targeting. Sometimes you'll randomly lose your target in pvp, sometimes you'll just straight up stop auto attacking - it's all pretty annoying
Combos have to have quick successions
i love that they put cancel skill on the same button that opens the damn menu that also detargets everything

There is an option to "left click on nothing to de-target", but that sometimes caused more harm than help
Also, hover healing targeting not working for Mend and Wings of Salvation is a travesty
yea they need to just make an input to just cancel skill and thats it
not this multi use input, aids
aswell as detarget
@echo cape i hope they do gear like they did with daoc imo.
The battlefield control is huge
I have beaten full leg, bard, wizard. Yet to find fighter and sure I would loose to a ranger.
Bard is a tough one though. Only a 30-40% win rate. First hit wins between the two
If you get to the bard with charge its almost a guarantee win but if they cc you then they keep the gap to kill you in 2s
Fighter supposedly loses to tank
Haven't tested
Mage and tank is close but I consistently won (only did 3 rounds)
Haven't done cleric
Like have an upper bound on state so there’s mostly an even playing field?
Yeah that’s one thing that made that game great
it seems physically impossible to lose to a tank as a bard
ngl
I would give you $400 if you beat me 1v1
I would venmo it instantly
I think bard beats everything atm
correct
It was given way too much kit
fighter can technically double trip 1 shot
but ive only had that done to me once
all healer classes have to die in like 1 hit or youll rarely win
ye
i dont have leg weapons or rings. only like +2 on my gear
but it still feels stupid
For healers its just CC
Cleric gets 1 CC break
archer/mage have no cc only root
But bard has multiple stuns
sleep barely counts i guess from mage, feels out of place on the class
Which server and we can test. Keep in mind bard does win more than tank but I had a 30-40% win rate
only good for holding extra mobs at bay if u overpull lmfao
castus
Clerics crowd control recquires alot of status effects to be active before it can di anything
TTK is so short in pvp even with similar gear i rarely needed to sleep a player in a 1v2
Bard recquires 0 setup
Just fucks on everything
Cant even fight back
I mean i see the love that was put into the class in its animations and its design
Just the Dev who made it was clearly playing favorites lol
im sure other classes will get utility
for one, a lot of cc breaks dont even work right now. such as mage blink
Ah, lotharia for me
Block is in such a weird state for me
I agree. My enemy only needed to hold Q to do the dmg required. He couldn't do his rotation before I died. The strat had to be refined over many many deaths
Buffer roll?
Im sure rogue wont exasperate the time to kill issue
Tank has 2x instant trips
Just toss some legendary daggers on a rogue and watch the hilarity ensue
Ahh bard speak. Me no gets
Its worth it to make a character of each type to read their skills
Bard has the most complicated skill tree by far though
buffer just means as you go for the hook, as soon as I see the hook animation I instantly cast flourish or roll
the game doesn't handle it very well right now
so the roll/flourish goes off as soon as im hooked in
I mean it requires energy drink level reaction times but its something I can do regularly
just need caffeine LOL
if we fought late at night, i prolly couldn't do it
Theres a reason why some games make certain stuns only work in pve
Ahhhh, yeah. I found my grapple wasn't working. Sometimes it doesn't work period. I find rush to be more reliable. However, one needs to be careful on to get cc'd on the way or it's game over
I have also reacted to fighter charge with instant 180 get off the stage but again, that's caffeine shit
and fighters can technically buffer their trip while charging i think
Stuns break games
yep grapple has a ton of LOS bugs
assuming there's not a huge gear diff, there isn't a lot of counterplay to
marionete -> walk slowly up to them -> do an emote -> discord -> mes dance -> weapon combo -> silence -> do another emote -> get off stage -> chill -> trip -> emote -> lullaby -> dead
the problem is bard not only has a ton of buttons, they have a ton of very very very good buttons
More Stuns and cc than some classes combined
correct
i actually think its fairly hard to play bard optimally in pvp
but because all your buttons are so good it doesnt matter
the decision tree is hard to get wrong
For a cleric to get a stun on you they have to burn you with a wand or spellbook or cast judgement which is a 4 second cast
Than cast smite to give you conflagration
Which is another like 2 second cast time
Than cast i forgot the name tbh thats also like a 2 second cast
To get a 4 second stun
I'm hoping that the TTK gets addressed. I love theory crafting, but all of it is cope when the reality is that we've got 1.5-2.5s TTK at 'high level'
To pull off a silence requires you to sit still for 2+ seconds as an aoe is cast and gives you a massive indicator before it goes off
depends on how they adjust the gear
it will certainly improve no matter what if they tune stats, because most gear is overloaded with offensive stats right now
Agreed
Right now the meta class would be a class that has:
-
a ranged, non-skill shot/non template silence/stun.
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Average damage output
Since gear is so overloaded right now.
The play is to stun/silence into damage and that's gg
Bard is definitely broken. I hope they can make it more like Aion Chanter where they were great in groups but not great solo.
But the skills are too good solo right now and I dunno how Aion balanced that but Ashes can’t. Hopefully they can figure it out. Maybe adjusting skill tree so they need to make harder choices as to what to take.
Simple. Ashes hasn't done class balancing yet. Because that's not the focus of this phase.
Not all of the classes are in yet either, so doing any kind of in depth balancing would require back tracking again to rebalance later.
Oh yea we know but still good to discuss balance anyway
They are starting some balance at start of A2 I think
Not everything needs all classes to balance. Like Cleric just by itself it’s clear some things need longer cds.
i would hate this so much
it would just become another buff bot which is exactly what they seem to want to avoid
No not buff bot still doing lots of things just not a dps cc solo powerhouse cause that’s broken especially for a class that’s supposed to act as a force multiplier for parties
Chanter had lots of stuff they were doing too. Buff debuff cc dps shield heal mana regen but weren’t good solo
well they would have to nearly completely rework their vision of the design then
which isnt the move imo. it already has good design
just needs tuning
Needs to be trade offs and choices. Cant be amazing at everything. No class can.
Don’t have to change what the class is
Meta class is whatever has the most stuns atm which is bard
Bard has the equivalent of 4 hard ccs i believe
If it lands a single stun you just cant fight back
And alot of its stuns are ranged as well
Other classes recquire setup to trigger their stuns but bard can just instantly fuck you
That's basically my point. Notice how I didn't include anything before the "stun/silence" step. If it requires setup, then it wouldn't be meta currently. Fighter can stun, but you need to get close, which means it fails the "ranged" qualifier. As the game is currently, ranged > melee. Damage > Defense. Access to abilities is king, so silence/cc/stun/w.e is huge. That means anything that can cc you from range and do "ok" damage based on class will be meta since legendary gear makes even "ok" damage classes capable of insanely low TTK.
Bard most fits and exceeds those requirements. As far as PvP is concerned, it's the best class
Stuns are always broken
Its weird how they gave other classes setup stuns and synergy with other classes and than said fuck it and ignored all the design elements to make the monstrosity that is bard
Bard has a lot of healing too for a class that isn’t really supposed to have any beyond like light passive hots. “Non-healing support” yea right
Ya who would’ve thought funny music man was actually the harbinger of the end times and destroyer of worlds
Bards can solo world bosses as well
Bards movement passives make them faster than rank 2 mounts
They also have skills to lower the threat they and other’s generate
So you can use a fighter or somebody else to hold aggro in smaller groups
Dont even need a tank
The only thing they cant do is resurrection
Which is kinda shit that clerics rez still applies an xp penalty
Much like EQ, in envisioned that higher level clerics may have access to better Rez
Ya maybe cleric cleric
Bards the newest class though right
It kind of figures its broken beyond belief atm if its brand new
yeah, tried to duel my bard friend (on both cleric and fighter). he just hard CC'd me and laughed.
If they run out of hard ccs they still have instant cast ranged silences they can spam
Cleric rez reduces xp penalty by I think 50% or something. It’s not on tooltip but it does reduce it compared to what your debt would be rezzing at a shrine.
Its very rough on tanks
As the tank can wipe and the rest can survive
Tanks eat the most xp loss
Should get a passive that reduces xp loss for them
Im if bard isnt nerfed for December basically anyone trying to pvp will probably run bard
Especially since multiple bards can buff each other further
Reaching critical buff mass 😆
Yea that’s broken too
You just need 3 bards to spam their aoe shield and they will all have a 100% shield up constantly
Heals and damage buffs
😩
As a heal-specc'd Bard, I definitely believe our shields shouldn't be able to stack like that. That's too strong. Lol
I do think the burst heal and shield of Serenade with both skills is a tad strong. But I do feel like if the shield dance was instead made a bit more potent but reduced duration and cast time, you could have one side the tree be focused on heals one focused on shields. But neither should be as strong as, or stronger, than a Cleric. I think what balances this out is the CD on heals and the fee heals Bard has compared to the plethora of heals Clerics have.
Since we've only Jest, Shield Dance and Serenade (and Healing Song if you count that).
I think lowering Jest's heal and jumping it up 1% mitigation could be cool. Ideally Bard would make Cleric's job easier, not compete nor replace.
Well the problem is Bards aren’t supposed to heal at all. Summoner is the off-heal support for Clerics
I'd definitely settle on keeping Bard as an off-heal, but leaning heavily more to support than heal versus than Summoner. 'Cause imho we need more than just a single class as a single main class IMHO.
Cleric needs to sacrifice 20% of their hp to apply a barrier to one ally where bards can provide a stronger barrier in an aoe with no sacrifice
Every archetype is one role no overlap. And Bard is non heal support which is a ton of stuff to offer already. Summoner is off-heal off-tank and dps. Game doesn’t need overlap.
The sacrifice should last much longer and be much more potent for the trade off. Maybe to balance make their heals a pinch diminished on themselves, maybe longer CD. But the shield Clerics do get does need to be stronger. I imagine it's supposed to be a "OH SHIT" panic button in the same way Serenade should be if there's other healers.
Or rather that shields should be in general AoE huge damage mitigation narrow window buffs.
what is the coefficient of barrier
If that's the intended game design then that's fair. It does make me wonder how dramatic Rogue will be in difference to Fighter then.
Ya bard doesn’t just have the tools it has the whole damn hardware store
i think its likely jus the most fleshed out class atm
but im not gonna disagree that its overtuned, ive been arguing that its OP from day 1
A la EverQuest back in the day. xD The tradeoff is it should be jack of all trades master of none, and have those diminished. Except if they're too diminished they're just garbage. Lmao
Bards is i believe 40% or so of the targets hp and its aoe and clerics is 20% of your hp sacrificed as health to the target
It’s the newest and thus least fleshed out class. That’s why it’s so broken.
Bard is definitely cracked. Lol
Sheeeesh yeah buff cleric shield plox lol
no, shield dance is a 300% (talented 350%) coefficient. its not based on max hp
Oh thats even more disgusting
but what that does mean, is that because of the way power scales in the game vs health, a shield with a coefficient is better
Ya cleric shield is based off your hp sacrificed
yes, shield dance is one of the best moves in the game, ive said it in this chat before
Yeah at the moment wearing Plate full heal speccd as I am, I can pull 10 or so mobs and AOE and hack and slash them all down without a sweat.
Mind, if I miss a beat, I go splat, but still. Lol
Ya ill probably just have my buddys and me all go bard in December so we can just rush levels
Also Mesmerizing dance. 10 second incapacitate with a potential 4 second stun and being able to use a unique damage during? It needs tuned. Lol
And get to pvp
shield dance is particularly insane bc it doesnt seem to be target capped.
nimble dance is similiarly insane,
but who else can counter ranger vines + mage aoe in war but bard?
its a tricky thing to balance
The idea that heal specced Bards are even a thing is something that needs to go in the balancing
Will be easier for crafters to as they only need to focus on gear for one class
its 3 seconds, 3.9 seconds with leg set bonus + 2 points in weapon tree for disable duration
but tbh, i feel like you have to take crit avoidance in weapon tree in pvp rn
Even if bard did 0 damage or heals the sheer amount of crowd control it has makes it broken
I was mostly speaking what the tooltip says for PvE but aye
It's CC does need reduction.
How did bard make it past the test server
Either by longer CD, higher mana cost, lower duration and/or longer cast time.
Good question
I don't think it's that so severely egregious. xD Lol But it is definitely in need of some TLC and balancing into line.
Definitely strongest and too strong.
Nah its just like someone whos never touched an mmo made it is all
Well pvp in an mmo
The animations and love given to it is great though
Its abilities are flavorful
But it had almost 0 playtesting
Cleric needs adjustments too. Flash Cure and Defiant Light being such short CDs allows for people to do just fine even when playing poorly. Just smash buttons there’s no consequence.
Flash cure is the only thing that lets clerics dps
As it doesnt have an animation
So you can heal yourself and others without breaking auto attack animations
Even seeing people spam AoE heals on full or nearly full hp targets drives me nuts. It shouldn’t be so easy to waste mana, or the clerics who only heal and AA but nothing else, useless.
Bards just give everyone infinite mana
So who cares
You can throw in other skills in between heals and some of our damage/debuff/cc has healing on it too
Also i use aoe heals while the other heals are on cooldown
Especially to patch minor damage across the party
See that’s a problem you don’t need to and it should be more punishing to do it
We have single target heals with no cd for if one or two need spot healing. AoE we have tons of those on short CDs it’s more than enough for any damage on 3+ targets
But nothing matters and they need to fix that
Clerics single target healing outside burst heals is kinda shit tbh
Long cast times for very little reqard
Mend is a joke of a skill
The mana costs are all out of wack
Mend gives the worst healing to mana ratio of the whole cleric kit despite being your starting skill
And its heals are abysmal and the projectile pathfinding bad and slow
Oh no disagree. Deliverance is amazing, you also have Flash and Defiant Light and Divine Infusion if you can’t cast a 50-100% cast before they get too low.
You cant use judgement as a healing skill if you have defensive targeting enabled
Unlike bards skills that have dual effects
I said mend
You said our single target is shit
Disagree deliverance is always good
You can I don’t much but probably should
No it bugs out
And Deliverance is dynamic you have a lot of options on how you want to use it
meh, between pumping mend, beam, wave, i never use judgement
but i'm also a dirty essence user
If you have defensive targeting enabled
Ya the healing wave is so good
Deliverance just has a really long cast times for little reward
Judgement is good with divine infusion when its not being a buggy mess
I think the intention is for you to be close to your target with mend to minimize projectile time. And the benefit is it’s an instant spammable heal. But it doesn’t heal enough and mana costs not great.
But thats mostly defensive targetings fault
mana don't mean a thing with essence 😄
Fast casting too good
Mend has the lowest mana efficiency though and its heals suck
Not with 300+ spell book + good 1hr + focus
Easier to use anything else
and you can crit on mend
Well offensive scaling is ridiculous
It heals for a lot and you don’t have to full cast it
I mean, at low levels sure, but at 20+ mend should not be slept on
Compared to hp and defensive
Ya considering their hp barely goes up even with legendary gear
Its not a good measure of the skill
Since its only 100% magic damage to healing
So its essentially your auto attack as a heal
Which is typically shit
But yeah, with essence infusion in a hard grinding group, you'll never, ever run out of divine power just doing typical heal rotations + auto attack
Compared to judgement with its 1500% heal and the others 300%+
the hots can outheal mend
yeah, soothing + defiant on the MT is goated
Why not all of our damage debuff cc etc skills? That’s my rotation when not healing. Should do everything we can to help.
Blessed weapon and a shortbow with mana or a wand with mana skill
I don’t like soothing
Can go for hours easily
Feels like it does nothing
You need its upgrade
yeah but that's built into my rotation already: wave = volatile, then flare for the silence.
That gives it 3 charges and lets you stack its timer
I put blessed on a party member so they can give me mana 🙂
Can just toss a 21+second heal on the tank or someone else
And maintain it permanently
And you dont even need mend
I don’t really use mend either
I use soothing and defiant
I throw soothing on the tank but I don’t like it. Might not keep it
Defiant is an oh shit button. It’s cd should be like 2 minutes
I can toss 1 charge of soothing on various party members instead if wasting burst heals on them
Or just hit them with a wave or communal healing
I use divine infusion to spam communal healing
Those options aren’t super efficient
Not like manas a concern
For one or two targets even less so for top ups
If you’re busting ass it is casting something non stop
We can spend all our time on dps debuff cc etc we have a ton of options
Ive healed a party of 8 nonstop with no issues
Need to do more than heal and auto attack
With a bard in our party and blessed weapon on the tank i had infinite mana
If there's double CLR then, i agree with you Leiloni
Purify is your only other option
but i'd almost always solo heal with extra DPS
our dps is a fraction of the pure dps classes
I have both of those and run low cause there’s more we can do to help our team than only heal
chains stun, the silence and/or magic mit from the ground thing, condemn
yes, but we're not saying we don't do other things lol
I use the aoe chain spell and the divine flare for pve pulls
Ya mana isnt an issue its why i like the Hots
I toss hots and focus on dps
Save burst for tank
Silence into volatile which also removes debuff, chains to slow into stun. Judgement dps Into smite aa chain rinse repeat heal wit other skills as needed
or the gd fireball that goes through to a non-tank lol
I use the barrier on the tank topped off just save myself healing and use wave to heal myself from the sacrfice and deal more damage and aoe healing
Again, a lot of us run for sustain (essence), judgement in that case is a waste of time
Our DPS sucks
Idk how your having manna issues as cleric
It’s not bad but also stop being lazy
Do you not use blessed weapon
who is running out of mana?
I am casting nonstop all the above I just typed in between healing
If you truly want infinite mana use a short spellbow
yep, shortbow is king for solo
This
Yes
How about them Wings physics, though?
slingshotting my cleric has been fun to mess around with
you can wing your mount btw!
Cause you’re not using half of our abilities and the best and most useful ones lol
One thing that seems lacking is how obvious certain status effects are as well as the immunities once the CCs wear off
bard is cracked too, and can also be really active (or at least should be if you're doing resonance stacks correctly)
watching the debuff section for which immunities are rolling has been pretty meh, but that's probably where most of my cleric "engagement" comes from
Im judging cleric based of WOWs holy paladin and holy priest though
Which is probably the best healer ive played in ages
For a tab target
well, what else does holy priest do other than heal and smite or that other fire spell?
But thats had alot if time to cook
Depends on the expansion i only played like 2 of em but they apply stuns and cc to the opponent
Yea they’re ok healers but Ashes is better. It reminds me a bit of Aion Cleric and Tera Priest. Both of those were also better than WoW
which is what cleric is doing rn
Tera was good because of its action combat
No its what bard is doing but better
Here and there. They’re cc and stuns aren’t rotational abilities
And their debuffs are massive telegraphed attacks
A toddler can avoid
Ah yes sit still for 8 seconds and you will get stunned
Cleric here reminds me of it cause Priest did so much more than heal in a regular rotation
Im sure the glowy circle is friendly
If your fighting a paraplegic you can get your ccs off
This is a game designed around large scale PvP not 1v1
The skills work better in a team
Than those aoes are even more poorly designed
Really gunna keep a group in one tiny circle for 8 seconds
It works great in pve
What do you all recommend for a build for someone who played a multi role druid in vanilla wow back in the day before they ruined it with the locked specing.
Do you think rogue will be a burst DPS class?
it'd be great if there were some variety based on secondary
i'm talking about main class
Probably. Or a poisoning/debuff based class
Based on the description from the wiki - It sounds like it will be a burst dps
Probably requires set up for further big dmg after break semi-stealth (Apparently Rogue/Rogue is going to be the only thing that gets true stealth?) - Forgot where I read or heard this
Reddit. Don't trust what you hear on reddit.
The wiki has a quote from Sharif "True stealth resides within the realm of the Rogue (primary) archetype" but even that seems to be a misquote. If you peer at the screenshot in the attribution, Sharif doesn't say primary. And it is lacking context to say if whoever added it in the wiki did soo accurately.
Yeah, we pretty much won't know really until we see the class in-Alpha / PTR then.
everything in the wiki has a footnote with it's source. That line is sourced directly from Steven -
click the "19" to view source. Always click sources in the wiki because they often give far more information than the one line
You're missing what I'm saying. The body of the wiki has "True stealth resides within the realm of the Rogue** (primary**) archetype"
The source (including your picture) does not. Just like I was saying.
Where in your picture does he say "primary"?
No access to that channel. PTR or something?
that's what archetype refers to
secondary is the sublcass
you can also just read the question and the first half of his answer, and the part about ranger too
it's fairly obvious
it's a public channel. It's the main AoC Discussion channel everyone has access to. Listed under the A2 channels
The word archetype has been used to refer to both primary and secondary. And class as the combo of both.
Even in the recent roadmap for phase 3 it says "Secondary Archetype specialization for Cleric and Tank"
~~If Sharif didn't specify only primary, then I don't have any faith that a 3rd party knew to clarify things by adding it. ~~
I see what you're saying "Some augments from the rogue subclass will confer stealth like effects" Mentioning augments of course logically meaning rogue secondary.
That was really hard to see looking at the wiki footnote. Discord is giving me issues...general-discussion in this server? I don't see it as an option in 'Browse Channels'
vey odd, and I wouldn't say that
You don’t see this community section?
No, I'm missing that whole section.
msging a mod to try and get that figured out.
Can you find anywhere where PvP focused is actually mentioned as a design pillar? I know a lot of people have looked at the open non-instanced world and inferred that the intent was to create a large group PvP game, but has that been actually stated by anyone?
The design of Ashes of Creation adheres to five main pillars.
Engaging and immersive story
Reactive world
Player interaction
Player agency
Risk vs reward
In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the en...
Yeah, but if your read the Player Interaction section that is focused far more on co-operation than conflict.
the risk vs reward section talks about world pvp
that was more of a balance comment and I can find the reference to that but it is PvP along with PvE focused, hence why they call it PvX (which often refers to both intermingling and not being separated like in a themepark)
But again hardly in a way that anyone could see that as the focus.
A design goal for Ashes of Creation is to not have overarching best-in-slot items (BiS) that are meta for all situations.
What is considered best-in-slot is based on a character's role and the type of encounter they are facing.
There's still going to be customization within realms for your archetype that you will want to spec into, knowing you'...
actually this is a better link, same text though https://ashesofcreation.wiki/Game_balance
Game balance in Ashes of Creation is group focused not based on 1v1 combat.
Q: As we start to see more talent trees and abilities I wonder how Ashes of Creation will handle unique playstyles and (maybe) "different" builds. For example, will we see (unique) Items and/or enchants which support a "Health instead of mana as resource" build? With cl...
unsure what yer getting at. pvp is listed as one of the components of a design pillar
AoC focuses on more than just pvp
so what I was saying with the 1v1 comment is you will have a lot of bad matchups 1v1. Archetypes will be balanced around the idea that you're in a group or raid with the other 7 archetypes.
I did worry about this for stuff like electing mayors lol
Unless they'll have champions, or 3v3 matchups
Yeah, unsure what the military voting will look like wrt pvp. If balance is around a full group of 8, then having anything less or more would be weird
that's just the military nodes right? But yea unclear how they'll do those.
Yeah, I figured you'd be able to do a full team pvp. 1v1 would obviously be weird given the intended imbalance.
but to answer this question there's some talk here about PvX. PvP is a focus yes, and PvE will be in the game as well. But PvP is a large part and you won't be able to avoid it entirely. https://ashesofcreation.wiki/PvX
Ashes of Creation is a PvX game. Players will naturally encounter both PvP and PvE elements. It is unlikely that a player could purely focus on just PvP or just PvE.
Ashes is a PvX game; and so in that regard, your ability to wholesale disconnect from the PvP elements of the game are likely not going to be entirely successful. Now, does that me...
I was responding to your comment that "This is a game is designed around large scale PvP...", I know it was slightly out of context, but it seemed a little jarring. There are many design pillars, and large-scale PvP isn't one of them. The fact that world PvP is mentioned in one of them doesn't seem enough to support this statement.
the game is honestly designed around large scale PvP though
Again, where do you see that?
it's the glue that makes all the interconnecting systems work and creates the player friction and drama that drives change in the world
I didn't make the original comment, but I get ya. So, there's nodes, open-world content, economy, etc. All those systems have PvP implications, it's woven into almost everything
Try selecting your language in this post... #read-me-first message
Without it being explicitly quoted, you can see that PvP is A focus when interacting with each of those systems
I suppose if you're looking for a quote, though...I'd have to scour the wiki lol
That actually contradicts one of the design pillars, "Because players are motivated by different things, because they want something from the game that other players don't want, that's going to cause people to butt heads. Different players are going to want different experiences and the conflict between the two of them will create a bigger and better thing. Out of strife comes rebirth and that's a core symbol, it's a core theme that occurs throughout the game."
yes conflict between players, PvP
so don't like how a guild is running a node? Siege their node and tear it down, etc.
or maybe there's a fight over an open world dungeon grind area or world boss and you declare a GvG war on the guild there, etc.
Yes but saying it is "designed around PvP?" Not certain how you get there.
from following the game since it's start and listening to everything
it's not something you can summarize in one sentence
browse the wiki and the systems
hmm, maybe there's just different interpretations of what is meant by "designed around PvP"
I can't think of a system currenly in AoC that doesn't touch PvP in some way
PvP is intended to drive player change in the world and weaves together all of the game systems and is what makes them work. Without player conflict, drama, allies and enemies, a lot of the systems don't do much because players need the motivation to interact with them in meaningful ways
like who cares about caravans if nobody tries to kill you along the way? It becomes a meaningless slow walk across the map to make gold otherwise, just a dull annoying grind without that risk
I have, that is why i am questioning your take on the subject. As far as I can see, open world PvP is limited to the open sea.
you mean unregulated pvp?
no open world PvP is the entire map, you can't escape it
the open sea pvp is just unleashed pvp...no corruption
open sea = FFA (what we used to call it in EQ)
you can still flag up anywhere and attack whomever you wish
I'm still not getting the "designed around" Just because open world PvP exists, doesn't mean the game is designed around it.
ok so there are types of PvP. So called "opt-in open world battlegrounds" like caravans, guild wars, node/castle sieges, etc. I put them in quotes because they're not entirely opt-in. I can declare war on your guild and you have no choice in it, if I declare war on the node you're a citizen of you're affected by that, if you decide to take a caravan somewhere (and you will), you are a mobile PvP event, etc.
Aside from that is the corruption system yes, and open seas which have no rules
I get all that - I was just making a specific point. Not taking an extreme view against PvP.
Ah, ok. Seems more like a semantics thing, then
I can't tell if you're mincing words, but the game has/is being designed around the idea that pvp is foundational to the game and every mechanic
mmmmmm, minced words 🤤
A little - but I would say, group PvE balance would be more important than PvP balance for example.
the game is a pvp game with some pve objectives
Both will get balance passes
pvp balance is far more important because bad pvp balances makes people quit
the node system that governs the entire world - what content we get, where it is, what resources and mobs are located where and at what levels, etc. - is entirely revolved around players building up and tearing down nodes and fighting over them. Trade system and economy is heavily reliant on location-based resources, and the caravan system is a big part of that, which is another PvP event
yeah, I think pvp balance comes first, then tweak pve stuff on top of that foundation
Again, not an extreme view, both will be looked at, but in order of importance.
a pve game that has some pvp can afford to ignore pvp balance, that is not this game 🤣
Yeah, i can't tell what timeline you're discussing this in. PVP and PVE are integral lol
that just sounds....crazy 😏
pvp balance will be just as important
Why?
either way in the end its just a rush from day 1 to take over a server make everyone else quit and free farm
because the entire system runs on PVP
most PVE themeparks work that way
I was joking cuz his name is cra....nvm
Nice try - not biting! 🤣
every other sandbox pvp game works this way, ashes is no different
no matter how many mechanics are added to try and combat it >.<
I mean, the vassal system alone is gonna creat conflict
I doubt it - It will probably be used to make bigger muli-node kingdoms for bigger guilds.
the little guys get stomped out within 3 months maximum
then its just how long for big zergs to put up with not being the winner for them to start quitting too
yeah, those lowly vassals better not be late with their tributes
if a zerg isnt winning its looking for the next server to go to so it can start winning there 😄
There are so many reasons a zerg wont work.
well, keep engaging with the test passes and give what feedback you think isn't working wrt zerging
i mean it never works, sandbox pvp games have a milk-level shelf life before the server is basically dead and fresh start servers need to get spun up due to the lack of new players joining older "won" servers
there's a reason all the modern EQ pvp servers had "seasons"
zerg stomps the underdogs
and people quit
the grand vision just doesnt hold up with the current sandbox pvp connotations honestly, player mentality is always win win win so theyll do everything they can to make sure nobody else wins, when you dont win you dont have fun and you leave
if some lvl 30 dude has his node dec'd on and loses a bunch of his crafting shit, he may aswell have been rollbacked by the devs and thats a big quit moment for him, among dozens of other imaginary scenarios
those lvl 30 scrubs pay the subscription fee first and foremost
that is why the game isn't designed around PvP.
this is why you join a guild
even if he brings a party of other lvl 30s, unless the gear scaling is nonexistant they are screwed
fps games have matchmaking to keep these players separated, but not possible with sandbox open world
Corruption?
no corruption for declaring endlessly on a smaller guild, or attacking caravans
or chaining mobs with AOEs onto enemies ect
corruption is just to stop dumb griefers
Going to cost you a week of PvE to declare and once you beat them once, they are vassaled and you cant attack them.
then ill put on full white gear and kill them once or twice & taunt them then scrub the corruption, im probably in a big guild and theres definitely more then 1 of me, my goal is to win the server remember 😄
its like an impossible concept to work for as long as ashes wants to be around (without endless fresh starts bringing in these new subscription payers)
other big mmos like WoW do huge expansions and reset the slate to entice new players / curb older players and give them new stuff to grind for
i dont think ashes is planning that, at some point all old players just get bored and go pick on whoevers left
I could imagine losing a sweet freehold/guildhall is gonna feel terrible
this game is gunna have so many massive "thats it im done" quit moments for the majority of all types of players from sweats to gamer dads, i just dont see the end goal for it, whats a server look like after 1-2 years
maybe some miracle keeps new people joining the game and bearing through to max level and whatnot but idk
you just complained a dude might quit after losing everything in a node war and then say Ashes needs something new to grind for
yea having some other player take all my shit away versus an expansion full of new cool stuff
this isn't a themepark
its a big mentality difference in how u get set back
this is Pinky and the Brain fight for world domination
It's certainly possible that a lot of gamers will try out AoC without knowing about the risks of losing what they've been grinding for. There will be gamers that remain knowing this and accept it
and rinse/repeat when someone destroys your town
and when thin skinned gamers cant get a W they quit, so what happens when someone wins the server?
no chance, over time everybody quits
mmos dont generate new players unless some big update or fresh servers drop
specifically some big update that makes being a new player easier
you might have some big guild in one tiny corner of the map taking over that region, but you can be on the other side of the world doing your own thing and never see them. The travel time alone makes that possible
it will at most take an endgame player like 1-2 hours to move from one side of the map to the other, its not some hard barrier
if your bored and know theres fresh meat in the low level zones to pick on ppl will go
if anything its even more punishing for some noobs who cant just travel across the map and try somewhere that isnt controlled by the big bad asshole guild 😄
it takes like half an hour just to go across the tiny map we have in A2
those are slow lvl 0-10 mounts
the 20 mounts are like 10-20% faster
i would imagine a 50 mount to be atleast like 250-300%
its a big jump up, aswell as having glider mounts to skip navigating some areas ect
if i was literally disallowed from going into some zones that might help but thats not rlly a cool solution or a viable 1
plus id just make a twink 😄
I just can't see enough bad asshole guilds, playing PvE for six months to level up to 50, and build a node to 5/6, to "own" the other 20,000 players on the server. It sounds like a Monty Python sketch but the other players like a game of Risk will unite against the common enemy. Far more likely case (like a game of Risk) that the one that attacks first, dies first.
i dont see how servers will hold 20,000 players for an extended period of time in the first place, every day some amount of players quit every game, maybe just a few one day, 1-2 dozen another day, ect the population could half within half a year from natural loss of interest, who is going to replace those lost players first of all
and a tryhard large guild of "i want to win and be the best" players will quit in less of a ratio (if they are actually winning stuff)
so it gets easier over time to snowball the servers death
unless ashes can atleast replenish 30-40% of players lost from leaving on existing servers then itll just dwindle like the steam charts of basically every other game (especially pvp games)
then theyll prob have to do messy mergers ect
which could be good to get these big zergs that dodged eachother to fight again but yeh
the whole themepark infinite progression design seems very counter to the conflict and politics vs nodes
game seems more at home having seasonal wipes with some permanant rewards as u play through each one incentivizing new ppl to get into the fold to keep the population healthy, maybe some special modifiers or events exclusive to some of the seasons
sorry for typing a book lmfao just trying to figure out wtF i threw $250 bucks at
You are just making my point for me, as to why they are not going to design the game around PvP. If they can grab just 5% of the players that play Minecraft and Roblox, they will get 6M or 7M players easy. Competitive faction PvX, with a lot of varied content, that is what the game is about. Attracting Hardcore PvP players isn't their focus. This is going to be the younger generation's WoW. Old people like us are no longer relevant! 🤣 😢
We could do an Olds vs Kids server
Olds would be half dead within a few months
We are half dead now! I'm a little concerned that I am 3/4 dead if you look at it a certain way.
the game is already designed around pvp
caravans are THE way to make money
you need money to prog crafting
you cant do caravans if you cant defend them
You can, just run it at 4 am
well sure, some people can degen it hard
Or not have a choice #AsiaLife
I really do think that people should realize that whatever activity is most rewarding now for any week of Alpha2, is only that way because that is what needs testing, not because it will always be that way.
you could say that about any discussion though
'its a work in progress'
'they're still developing it'
im mostly only interested in the game we are currently able to play
No, point out some other reason why the caravan system is the center of the game. Other than its rewards?
I need you to expand that question a little
Is your point that people should only do content for the sake of it?
In a game that naturally has conflict I don't see that happening
progression is a big part of what makes mmos feel good
I'm just saying that if the only reason you think PvP is the focus of the game, is because we are testing caravans right now, it isn't a very good argument.
you need caravans to gain gold in a reasonable time frame
you need gold to progress crafting or to even repair your armor from pve
if you simply dont care about progressing then yeah, caravans dont matter
But you are only getting a lot of gold from caravans because we are testing it right now.
I don’t really see that happening tho, Steven already said caravan was inspired from AA and in AA packs were the best way to consistently get money and valuable resources for gear progression
So you think Caravans are going to conjure resources out of thin air like AA? And still have a working economy? I think Caravans are a way of earning money doing organized PvP. In the end though, unlike AA, you will have to use the functioning economy and have a buyer at the other end willing to pay more for locally scarce resources. Right now they are just getting the mechanics of caravans working.
to your point yes you can technically still just be a gatherer/mat farmer and use the caravan inflated market to bank gold
but in a sense that still relies on caravans for influx of currency
Yes, but it is an outflux? of money from the other node. Money isn't being generated.
well, money does get generated right, it gets potentially 10x'd from glint
I don’t think AA is a good standard of measure for ANY economy LOL
It’s a P2W game, but if we go off what Steven says, then he does want Caravan to be a central pillar of how we get money.
Maybe not to the extent we have NOW as you said, but I think it’ll be a big part of it.
Also, resources were not conjured out of thin air in AA
You needed to make the packs with grown materials or whatever it required. So there was input. Ashes only have glint for now, I do believe that needs to be changed. I think we should include artisans in the node itself to make packs and then pack runners to take the risks and run it.
Correct, but it is more nuanced. Here is the fiull entry:
"Caravans are one of the primary methods of ensuring that nodes have the supplies they need to build the buildings they need to build so that they can specialize. They're also the primary method by which players can multiply their wealth, because wealth in our game is acquired through glint, which gets traded in for commodities that can then be either sold directly to the vendor at the node you're at, or can be transported through the caravan system to other nodes for a multiple return; and that I think is going to separate the mice from men in the game with regards to the economic gameplay. Those who can successfully trade those caravans across long distances are going to see obviously a significant amount of wealth more so than their counterparts and be able to control certain markets."
Oh no, don’t get me wrong I definitely don’t think caravans are the ONLY way to make money. But I think it’s the “get rich quick” method and also how most of the standards MMO players with zero idea how to trade/keep up with market needs will make money.
I feel attacked. But correct
I have no intention of playing the market game I'm just going to ambush Caravans for ez loot
I think it is going to be a capitalist venture. You are going to have to invest money to multiply it. I don't think it will "generate it" from scratch. Maybe that is a bit pedantic.
I don’t think it SHOULD generate it from scratch. That’s why I think we should have node artisans / freehold artisans create it. And then the pack runners buy it for a lower price and take the risk of transporting it and selling it for a higher price
I think using glint to buy commodities is kinda odd already tbh and then you just multiply your glint amount. It doesn’t include the artisans, you feel what I mean?
That is a whole other conversation! 😅
true
But yeah, I do agree right now we don’t have a lot of systems fleshed out. Maybe in the future there will be better and more systems to make money. But I am enjoying caravans and what they stand for and they encourage PvP is how I see ‘em.
Cant wait for open oceans too, I think that’ll open a much wider variety of things!
I think there are going to be a whole lot of ways to make money, and they are all going to be more or less lucrative, depending on the risk involved. Obviously running caravans over long distances can be most profitable, but they must also involve the most risk. You may prefer to run around gathering, hitting a PvE dungeon/raid, raiding caravans, craft stuff, or sailing the seas. but I don't think there will be a particular "Focus".
That’s fair, it is a sandbox game after all.
If you are going to run caravans, just don't steal the Great Khan's silkworms...💀
Can I pay a toll
Fee Fi Fo Fom
The back roads are far too safe right now
Just need a band of merry men to go with me
I'll only stop when I find the six fingered man
The question is, do you RP stop them before you attack, or do you just attack.
I just attack
Are you honorable bandits, or just bandits.
I look forward to seeing your adventures
😂 if you see me in town rattling a penny cup you know I got beat
On the other hand if you see people in town QQing..... I'm on the hunt
Eohym and his band of Merry men.
Every game needs it's villain
Character name will be "Gnoll" the toll troll
I'm surprised how safe caravans have been thus far
Wym lmao, I’ve been ganked like 10 times
I only lost once, I have a half epic half heroic caravan lol
Oh nooo, you’re on my server 
Hot damn that's a heist that I need a crew of.... Eleven.. for
Eohym’s 11
.> how are you gonna gank caravans??
Oh god lmao
Oh well
Can't wait to see who the famous and infamous players become on the servers as time progresses
Now I want to rewatch mad season
Talking about some of the most famous or infamous players of World of Warcraft!
Videos used in this video
Kazzak kill by tweakv01: https://www.youtube.com/watch?v=6xhgvouRprw
Indalamar by enterwhy: https://www.youtube.com/watch?v=Ibh4SO5W4OU
Leeroy by J Jonah Jameson: https://www.youtube.com/watch?v=mLyOj_QD4a4
Rap battle parody by Supahotfire ...
hell ya
Change iron aura to be either additive so it doesnt give .8% and actually 2% or increase 2% to like 5-10% and/or make radius bigger than 10m and more like 30-40m
maybe change iron aura to something that gives more CC immunity to some degree either to just tank or to party?
Courage changes very nice
a 10% damage reduction aura would be like the most powerful aura ive ever seen in any video game
3-4% is reasonable
wow has more than that
i hope i become like one of these legends fr
need to start working on my pvp
Anyone know if we will get a rogue ability walkthrough similar to the other archetypes or they will just release it sometime after Dec 20th?
I'm sure they will want to showcase it
so tomo will be my first time playing the game as i just purchased yesterday, are the warlock and conjurer classes as good as they sound?
for my fellow tanks, did intrepid communicate on if they'll "release" the mitigation formulas down the line
as in what's additive vs multiplicative, how blocking works exactly etc
Right now its 2% which gets reduced cause of diminishing returns. so its like 0.8
yep
and its 10m, which isnt really feasable or usefull in this game atm
people basicly gotta hug u almost for it to be in effect
Idk they arent in the game
10m is definitely smol
make it 30-40m and either give it a high amount with deminishng returns so its less useless on tanks and more on party or make it a flat 3-5%
its group focused so higher mitigation should be obvious
atleast imo
but again my opinion might heavly change once game is back up and i can test to fight vs legendary people
to see how tank feels after the courage changes
but iron aura def need a change to some decree
larger range and either flat 2% or more or 5-10% with deminishing returns
Curious of the tank mitigation formula myself for blocking specifically
anyone know why rogue has been delayed so many times?
Greatness takes time to cook
youd think thered be atleast a showcase by now
we only just got the Bard showcase
besides the reasons why Rogue and Summoner are taking a while is they have more complicated mechanics to work out - stealth and pet AI are a bit more complicated than the current archetypes
Warlock is a combination of classes using a secondary class augment. Those won't be out until Phase 3
Conjurer is based on Summoner (I think) and Summoner hasn't been added into the game as of yet.
The next class to come out relatively soon ™️ will be the Rogue class. That is slated to release sometime after the December 20th wipe.
Stealth? You mean like the ranger ability stealth that's already in the game?
I think alot people are wanting rogue to have I don't exist you can't touch me stealth but I believe Steven has said they want stealth to still have counters and I remember a quote along the lines of 'a good player will still be able to spot them' which leads me to believe rogue stealth will be similar to rangers camoflauge and if that's the stealth effect visuals for rogue I have no issue with that but I am opposed to the god mode stealth people are wanting
as a rogue main, i dont want "you cant touch me" stealth
rogue is far more then its inherent ability. Ill be looking for DOT management, escapes and burst
Burst I expect to be one rogues big powers and expect mobility and stealth to maybe be altered version but similar basis to what ranger works off now if you've messed around with a ranger
I have yes tho we know rogues get true stealth in comparison. We will just have to wait and see what they come up with
I'm not much a rogue player but love the conversation, what do you see being different between true stealth (I'm not familiar with the exact definition here) and the transparent effect that is ranger stealth? I expect use and cool down etc to be different but do you see visuals being different?
I would expect simply that the range in which you see the mirage is longer. I.e you have to be say within 5metres to see them rather then 20m for example
My most best used example I always come to is Planetside 2's "Infiltrator" class
Iv always found this stealth to be the best stealth as its fair. Movement creates a "shimmer" that can be seen from further away
Oh yeah that I'm fine with, rogue should have harder to detect stealth then rangers do and a shorter range to see mirage would be a good way to handle that, but I do like the transparent mirage as stealths visual rather then visual just not existing
The problem is any visual at all is exploitable client side by just swapping image files
No that’s camouflage. Only rogue will have true stealth.
The other option is to simply have a short CD on pure stealth like ESO's nightblade
like 3-5s
but that options always sucks
Heard eso was changing it again so it stayed 'forever' like it used to but only when staying still and consuming resources when moving.. so maybe similar could be done here where only destealth moves show you when stationary but mirage shows when moving
yeh its changed, you also cant gain resources whilst in stealth
Oh they changed that part, I know early testing state resources would regen when stationary which was broken and dumb
Nightblade has been gutted for its stealth since its in inception on release. Because from the beginning it was WAYYY too overpowered.
I dont want that for Ashes rogue, so I say go with an "enhanced" version of Rangers cloak
its fair, balanced and most importantly, counterable
Rogues should never have permacloack.
Stealth should always be something you weave in combat
Otherwise its just a gank class
and they never last in the patch notes
If handled right it can be fun, I used hide in forts in cyrodil stealths and use local chat to alert people I was in there and gave them content sweeping fort trying find where I was hiding but these days allowing any fun like that is also going to heavily be abused (which I think some people are already seeking) so I wish intrepid luck trying find the balance
I kinda hate that "rogue" in MMOs has become synonomous with "invisibility". They can just be high dodge, spiky damage, maneuverable/fast
To be fair they are usually not used in large group pvp
Outside of scouts and the like because they just cant survive in large fights
Bro thats where the most fun is is in large group pvp!
always enjoyed my nightblade the most when its 40v40 in cyrodiil
The issue is getting into melee range
You literally just described every other class as well... except that it's harder to mitigate burst damage than a consistent stream of damage.
Thats when you pop your big defensive cooldowns
To deal with rogues
Than they tucker themselves out and die
So... they aren't good because you have to use your best cooldowns to survive against them?
Though my experience is largely from archeage where one if the most popular classes was darkrunner
And wow bgs
No they are great in certain situations
Just they are usually one of the most popular solo pvp classes
So most players are just used to dealing with them
Least pvp folks
They're the most popular solo PVP class because they can ignore players stronger than them, and prey on players they know they can beat
Cant say ive ever seen a rogue wreak havoc on a group
Because they're invisible until they don't want to be
That knew what it was doing
I primarily play healers
And its always hilarious just watching a rogue style class get its burst outhealed
Ranged burst dps is scarier to me than a melee
Cus the moment the rogue gets in that close he will get stunlocked to shit by everyone else whos near me
Melee dps has always struggled in large group content unless it has a dedicated pocket healer
And what about the rogue that sneaks around and attacks the healer(s) in the back when the rest of the party engages an enemy group?
Your ranged dps sticks with your healers typically
And you all typically have at least 1 stun
If it was a group of rogues sure
Ive just spent almost a decade bullying rogues as a healer so ive never been bothered with them
At least in group content
The situations you've described rogues being bad in are almost exclusively if your group outnumbers the enemy group (i.e. solo rogue attacking your group, your group has more people)
You've never gotten just stunlocked and killed because each member of your group was busy with someone/thing else?
Im usually the shotcaller or you have a ranged dps as shotcaller
Got it, so your group always just perfectly turns their back on whatever they're doing when a rogue pops up, and it's never been a problem 👍
But im talking bout 20-30+ man groups
I dont sit out in the open? I stick with my group?
Are you expecting a cleric to sit outside the range of his healing spells
Or be all on their own
So you run up where the ranged DPS can target the healer?