#alpha-two-archetype-chat

1 messages · Page 4 of 1

loud silo
#

does the divine power talent allow the skill to pulse instantly after it goes down?

lofty dew
#

1 cleric is not playable in 8v8.

#

at all

#

there is simply 0 way to deal with bard silence layering

#

or marionettes

frozen peak
#

I was referring to PVE, Tree

lofty dew
#

2 cleric 2 bard is also insane for pve
because you dont even need a tank

late stirrup
#

Havent tested pvp, Im on lyneth

frozen peak
#

Shrug, my solo cleric/bard groups were much, much better lol

late stirrup
#

Archers in pve have insta kills, Tanks can reflect this skill

#

the sniper specifically

versed viper
#

I’ve been in a lot of 2 cleric groups (not 2 bard though) just due to an abundance of clerics. I will say though once we get summoner they will off-heal so we’ll see cleric summ bard groups instead

lofty dew
#

4 support is the meta in pvp for sure

#

there's no way around it

#

pve is like, whatever? do whatever?

#

we mage tanked carphin lol

#

who cares

#

pve meta is "whoever is online"

frozen peak
#

weird take, but okay!

versed viper
#

I’m not going into pve without a tank

#

The places we go it’s too dangerous

lofty dew
#

tanks undeniably make things more simple

sweet parrot
#

The weird thing to me is aggro doesn't seem to be a thing that works that well at the moment maybe I've walked past groups with tank healers etc fighting a 3 star something or other and it will stop fighting them to run a decent distance to cast at me or attack me

loud silo
#

Also, if you block, you mitigate some of that damage too. Dodging works well too

lofty dew
#

by layering the timings properly

glacial grove
lofty dew
#

but it gets harder if the servers are crying

#

for sure

#

and you need comms to layer cc

sweet parrot
#

It might be a lot of things, I died to the three star and two star things before but have also been swiped at or had aggro switch to me entirely by people dragging things to me to try and kill me, it may be some radius around the mob tagging things as combatants

glacial grove
# lofty dew and you need comms to layer cc

This absolutely. Comms helps a ton when it comes to CC coordination between classes. If you have 2 clerics for example and you stagger divine flare you can silence the mob for a large majority of the fight. Same with chains of restraint and its stun tick at the end. Or incapacitate. All of these can be hugely beneficial if you work with your team instead of just casting whenever

lofty dew
#

if the server tickrate could handle the hard spots...it would be 1000x easier lol

#

the problem is that our ticks are getting gobbled up constantly

#

so it takes coordination

loud silo
#

I work in a very loud industrial manufacturing company...I have to wear earplugs and earmuffs all day. I hate coming home and needing to put headphones on to play 😦

glacial grove
loud silo
#

My ears just want to breathe and have some silence

glacial grove
#

Rations are wayyyyy overtuned now though. One ration basically fills you up all the way. Seems they made a change but it went in the opposite direction too much haha. Before you'd need 5-6 rations to go from 0 to full. Now hardly 2

#

i personally would like rations to be helpful but not this strong, to open the door for player created foods to really shine

loud silo
#

you only needed 5 to 6 because of the laggy server workers

#

if you were somewhere that wasn't like highwaymen hills, it only took 2-3

versed viper
#

Player foods give major stat buffs. Rations only fill hp and mp

loud silo
#

I do think rations need to be nerfed a bit now, but make cooked foods better.

versed viper
#

Didn’t they change it so food either gives stat buffs or hp/mp regen but not both

sweet parrot
#

Rations though are just for what solo players needing heals when they're not in combat?

glacial grove
#

ohh i never used player made food yet so just assumed it was better versions of rations. since rations give 2.5% per tick it should take 4 to go from 0 to full. definitely wasnt the case before, but now its over ticking

loud silo
#

this past weekend, yes, they removed healing from the stat foods.

versed viper
glacial grove
#

ahh so they did update the health/mana regen, i guess the tooltip didnt change though

loud silo
#

all foods gave the same hp% previously @glacial grove

#

it says 3%

#

this weekend, it definitely showed 3% on the tooltip

sweet parrot
#

Ah so there's slightly more regeneration when you sit without food also huh? What key was that?

loud silo
#

X

#

default is x at least, unless you rebound x to something else

glacial grove
#

If rations are too good people wont feel the need to group

#

There needs to be downtime when solo to encourage you to find others to fight with to improve efficiency

loud silo
#

groups will almost always be more xp/hr than solo.

sweet parrot
#

Once they introduce artisan next build and are focusing on that sort of thing I'm sure it will be more that way

#

For now they just seemed to want as many people as they can doing things to see what breaks

glacial grove
warm wind
glacial grove
#

five minutes is too long, but with rations having to use 4 or 5 to get back to full from 0 would be good

#

before rations sucked terribly due to the server tick rate, but now tbh they are too strong

#

or they could have different teirs of rations to where if you really wanted to solo without much downtime you buy better food

#

could also open the door to player made rations that really made a difference. if everything is strong at the start it doesnt leave much room for growth in that area

#

ive always enjoyed games with meaningful downtime, it gives a good opportunity just to banter with other people and be involved socially. not everything needs to be kill as fast as possible

frozen peak
#

I know EQ goes very hard on downtime, but that's one of the fundamental things all of us Olds are looking for: meaningful social interactions.

naive herald
onyx zinc
#

I played EQ for most of my childhood, but after going back to play on TLP including Teek recently i can say any nostalgia about downtime and lack of respect to players time is gone forever

#

26h straight in chardok tunnels that look like a low res colon? No amount of social interaction can make me do that again

frozen peak
#

Heh, our lives are a lot different from 1999-ish. Nobody's got time to camp Phinny for a week straight hoping for a water staff.

warm sphinx
#

The special treats are but junk food if easily accessible and quickly devoured

digital cedar
#

i need game!!!

viral kettle
#

Definitely one of the biggest drawbacks of EQ was the ridiculous camp times for a specific Mob spawn or Item Drop

cloud ermine
#

Is anyone know if I'm wearing a magic weapon my auto atk scale on magic power ? And vice versa.
Edit : Got my answer 🙂

neon hawk
#

Would you like to share with the rest of the class?

cloud ermine
# neon hawk Would you like to share with the rest of the class?

Normal atk with magical weapon -> Scale on Magic Power.
Normal atk with physical weapon -> Scale on Physical Power.

BUT ! It seems only physical atk speed is take in account for the animation speed. Magical Casting Speed is only for... Casting spells / skills.

Edit : This is not an official information. That's players feedback from PTR.

simple walrus
#

I would be very happy if this game implemented a archetype (or archetype combination) epic quests like EQ had.

main bramble
#

Been playing as a fighter the past two weeks. I’m going to try ranger this weekend and mage next week.
Mage looks like fun but seem rather complicated when using all there different elements

viral kettle
brittle mango
#

I thought the rations last weekend were good 🤷‍♂️ was fun to play

simple walrus
#

I don't like non-guaranteed drops. But I don't like show up, kill the mob for a checkbox then move on.

There has to be some kind of effort

copper kettle
viral kettle
#

Yes. If you played EQ you would have to get on a list that could be days long. Then when you get the camp it could takes hours for the spawn with no drop. It was a huge waste of time and one of the main reasons people stopped playing for other games. EQ was a great game that was way ahead of it's time, but it had a lot of flaws too.

lucid creek
#

Loved EQ! FV Rogue!

red sorrel
#

Definitely looking forward to Rogue in December after the video demonstration I saw covering it loosely.

I'm really curious how the augments work when you combine classes later on, but haven't seen a timetable for when the summoner comes out, nor the multiclass themselves

cerulean isle
red sorrel
cerulean isle
#

it will be interesting to see how each one does change the abilities etc as well, im hoping theres 1-3 skills that are unique to each combination

red sorrel
#

That would be really dope!
Wanna see all the shadow combinations of Rogue + [Class] and how they perform

frozen peak
lofty dew
#

still no marionette nerf

#

we're safe

#

🫡

wraith remnant
#

Do tell

red sorrel
# versed viper What video?

It's 7 years old, at the time I thought it was credible to consider for Alpha but now I'm not sure

https://youtu.be/UKK46xV_VlI?si=u0DZLBMtnhSyfph-

versed viper
fathom bridge
#

[Tank] - Changed the mitigation provided by the Tank's Courage ability from being additive to being multiplicative
🙁

hardy wing
#

What gear do you wanna get as a Cleric?

torn imp
lofty dew
#

good drops are pretty rare
just take whatever gives big number

cold tree
#

Hey fellow bards ... I was told there's a skill that we can use to stop some mobs from rezzing themselves ... is that Maddening Dance (debuff) or Clever Retort (silence)? I've now heard both in game ... ??

waxen kindle
versed viper
charred seal
turbid sierra
#

I jsut hit level 10, and found out abousespellswords lol. Fucking cleric scepter was so boring

jolly light
fathom bridge
#

worse than before

#

40*1.10 < 40+10

versed oxide
marsh coral
versed oxide
marsh coral
plucky kestrel
#

This may sound silly, but would it ever be a consideration to give Bard Rez? At like lvl 15 or 20? I find Bard silly to play, and I like the aesthetic of being one, but rez from Cleric is so good, and I like playing the nice guy...

slate crystal
#

whats yall opinion on the subclasses. like do you think most people will go double of the same archetype or will there be a lot of players mixing?

plucky kestrel
haughty pewter
#

Question for the rangers, what do you use as a secondary weapon? So far it seems that a bow is really the only weapon that works for us no?

charred seal
azure trellis
#

Hmm

marsh coral
wheat acorn
#

Has it been said if Iron Aura and Grit are bugged tooltips or intended nerfs yet?

lofty dew
#

im almost certain they intend to nerf them but just didnt put it in notes

languid patrol
#

does the fighters whirlwind skill normally last a long time with the form of fluidity?

uncut torrent
#

it also cancels constantly

wheat pulsar
#

What are the most in demand archetypes?

twin comet
#

by solo, I mean consistently without pause for regen

#

It becomes possible at "high" weapon lvl (around your lvl 15/16) when you can actually regen mana on finishers

marsh coral
stuck coyote
#

opinons on fighter and mage in pvp? having problem picking main

minor anvil
#

which class do people prefer for casual soloing?

balmy glacier
versed oxide
#

Though mine is only level 12 so maybe that changes.

minor anvil
#

what are you guys' thought on tanks?

#

does it take forever to kill shit

versed oxide
#

Though I should probably caveat it "depends on mob"

minor anvil
#

Yeah ofc lol

versed oxide
#

Haven't played a tank yet. Only Bard, cleric, ranger and a bit mage.

minor anvil
#

Currently considering fighter, tank or bard

versed oxide
#

Cleric is simple, hard to kill, works well in groups and solo but is (at least mine) a bit slow killer which is why I usually pull groups when solo.

#

Bards are good soloers with damage and healing and also in demand for groups

#

(Group role is mana battery but they actually work okayish as healers too)

minor anvil
#

Mhmm might be a good bet then

versed oxide
#

Probably potentially provide decent damage too but I prefer supporting.

#

I think bards have a bit steeper learning curve and I find myself respeccing when switching from solo to group because some abilities just work better solo than in groups (imo).

#

But again my bard is only level 13... I think

minor anvil
#

So changing classes on the fly is a not thing?

versed oxide
#

No. Respeccing class abilities is

minor anvil
#

Alright

#

Appreciate the help! I think I'll go ahead and choose bard

versed oxide
#

Remember your weapons are not class bound but since bard is arcane class you want spellswords if you go sword route.

normal solar
#

Any fighters in here know why with full combat momentum i can do a WW for 10 seconds and then some times when i log in i can go for like 6 mins straight? hitting the same mobs with the same abilities used?

late linden
marsh coral
tender pecan
#

I was positively surprised by bard, initially worrying that it will be way more aurabotty but especially after the resonant weap rework it's very enjoyable.

Sagas however feel bad to use. It's basically a 1min30 cd with a very average pay off it feels like, that also consumes the buffs u had to spend 1min 30 seconds to apply to yourself.
Bugs aside w/ The Apocalypse especially, it just doesn't really feel like the massive payout spell it's supposedly meant to be.
For those that have an opposite view of this I'd love to hear your opinion perhaps I'm not seeing something "obvious".

shy dragon
#

They're situationally really good. If you haven't yet, you should get to level 18ish when you can have 3 different saga-types.

#

Myth of Creation gives 10 resonance stacks which helps with your aura twisting.
Finish the resonance stacks you have -> pop a new aura (or not) -> Use Myth.

Silent Pantheon is better than any of the bard buffs we can give (30% crit, 20% power, 30% health, or 25% movespeed) for 25-30 seconds

sonic compass
#

The gravity saga 2 is coool - but prob only usefull to getting to somewhere hard to get 🙂

shy dragon
#

And there is the very easy to forget part that each performance style (comedy, tragedy, heroic (?)) gives a bonus to the bard. 5% damage or healing or 10% mana regen effects.

tender pecan
tender pecan
sonic compass
#

agree mostly that sagas arnt very exciting atm but will prob get usefull in the end

shy dragon
#

My personal gripe is that Cathartic is bad and I will die on my mole hill.

#

#CatharticMoleHill

tender pecan
marsh coral
tender pecan
lofty dew
#

it has 0 merit

#

damage is too bursty

#

if they reduce ttk, it gains value

#

but ttk is like 3 seconds

#

so in pvp the only thing that matters is menacing or epic

lofty dew
#

I have infinite stam now

#

170% speed nonstop

#

🫡

shy dragon
#

Triumph, Crescendo + Epic Melody, + blue medium armor minimum 5 slot? 😛

lofty dew
#

and dance mastery + jump spam

#

jump spam is critical

#

but tedious

wraith remnant
#

DDR bard edition

lofty dew
#

its actually faster than 170% speed, bc of the amount of flourishes

sonic compass
#

Just run in combat - i weave into mobs to go faaast

shy dragon
#

Actually, let's talk about Crescendo. I think counterpoint is a trap.

lofty dew
#

i always use crescendo yeah

sonic compass
#

ye

shy dragon
#

It'd be more beneficial if resonant weapon procced both active auras

sonic compass
#

oooh ooh - sagas should give 20 sec with ALL songs fully active on resonant weapon 😉

#

a symphony !

#

vote it up !! - Steven might read it 🙂

marsh coral
wraith remnant
#

Flourish is the dash iiirc

maiden hearth
marsh coral
#

Flourish is the knee slide, yeah.
With Dance Mastery: Energy, you reset the cooldown of Flourish with every dance you use

So you go Flourish -> Dance -> Flourish -> Dance -> Flourish -> Dance etc

maiden hearth
lofty dew
#

i made a vid on it but right after I figured out some more bullshit to optimize it

#

so ima make another

#

its not hard to do, its just tedious to actually do it right

wraith remnant
#

Okay video be nice

marsh coral
lofty dew
maiden hearth
#

Thanks

lofty dew
#

what i missed in the video : triumph gives you more stam regen, medium armor set gives you more speed and stam regen
and spamming jump means you consume stam less quickly

wraith remnant
#

Orly why

lofty dew
#

prolly because its something that needs to be fixed lol

#

it just doesnt eat stam while ur jumping

#

if ur sprinting

wraith remnant
#

Oh so you leave sprint on ?

lofty dew
#

yeah, even if you cant 100% maintain sprint, you can for a long time and it regens very fast. the most tedious part of it is the jump spam.
personally I can sprint almost the entire length of new aela regen right now

#

at 170% speed

wraith remnant
#

Sounds kinda tedious though. Not sure if I wanna try cleric more or fighter or bard atm

shy dragon
gloomy oriole
#

do tanks have any interupts?

balmy crow
#

bellowing strike

lofty dew
marsh coral
# gloomy oriole do tanks have any interupts?

They can inflict Tripped, so yeah
Tremoring Strike and Ground Pound ( and they both synergize with Punish for a 100% guaranteed crit )

Grapple doesn't Interrupt 100% of the time, but it does sometime... not sure which one is the intended outcome

wraith remnant
#

Does cleric use a ranged weapon or spell sword is it ?

shy dragon
#

Whatever you like, Guardian. There are benefits to both. There's a powerful touch based cleric heal which would have a more melee-centric playstyle. Ranged weapons allow for a safer more squishy playstyle.

marsh coral
lofty dew
#

yep, you literally just make your number go up. good drops are very very rare

clever wyvern
#

Any mages figured out that blink off a ledge sends you FLYING

#

Fun but kinda busted

wraith remnant
#

Oh well there was some video I watched where he was melee for some reason the cleric.

#

Becoz the cleave I think

#

Err I thought it made it seem or only worked that way to be in melee. So I’m glad to hear not the case. I’m talking for solo . .

knotty river
#

I am new here and creating first toon what class would you suggest first time around for more solo PVE? and why ?

lofty dew
marsh coral
versed tulip
knotty river
#

that is the thing no one around to do low content

#

so still cant decide cleric or bard ( as they have self sustain) would go sorc but self heals 🙂

agile saddle
#

Can get to 12 without joining a group by doing events(can’t wait for that to be fixed)

knotty river
#

I am new axplain 🙂

agile saddle
#

Have you not seen the bunch of afk guys over at Titans Ring just waiting for the 15minute reset of the event? It’s 12k exp

knotty river
#

nop

agile saddle
#

It’s north west of miraleth

#

All the events are either in starting area, miraleth or winstead
Just go to them when they start and you get event completion exp of 6k to 12k
It doesn’t get reduced like kill exp does by party/raid size or by higher levels being in your party

toxic sinew
#

Alright yall, any advanced tank tech out there? Been trying to wrack my brain for something, but im not seeing a lot

hushed quest
#

what do you guys think about Arcane Circle, should it give Arcane Might to party members aswell?

nova heart
#

How come sometimes when I try to heal someone it heals me instead even though I have them targeted?

#

Seems random as well

shy dragon
#

I think

nova heart
#

No I unchecked Right click to target self and it's on F1 by default

#

After using divine flare or concecrating wave I start healing myself instead of whoever I have targeted

meager helm
#

Anyone know if the Bard Skills like Joy and Triumph are bugged? Or am I reading the tooltip wrong? Does it only buff 1 person at a time? WHen I cast it, it will either go on my party member (1) or if im out of range of him, it buffs myself, but never both

lofty dew
lofty dew
#

even though it 'flags' you

nova heart
agile saddle
agile saddle
limpid basin
#

Guys I cant choose which to main, still pretty new to game. But really wanna stick with one class. Tank or Fighter? I love the idea of tanking, just not totally in line with super slow TTK. How are they once you get past like level 5-10?

agile saddle
#

tank is a god in pvp after 20, its very gear dependant tho

limpid basin
#

Ive been going back and forth with them since I started. Its a mix of like playstyle + class fantasy kinda thing

#

I tried Ranger as well but didnt really jive with it like I thought I would

spice radish
torn imp
#

Any clerics doing decent pvp with bows? Particularly 1v1 or being annoying surviving 1v3s etc

gentle edge
#

Hey there. I started cleric recently and i am wondering about the infusion. The very first choice u make in the skill tree. But it seems its kinda buggy. Any feedback?

maiden hearth
#

I’ve heard clerics tell me that the instant cast infusion doesn’t work but I’ve also heard people saying it does work, seems 50/50

#

But the other infusion. The divine energy instead of mana one, seems to be working just fine

elder skiff
gentle edge
#

It says its a toggeld skill but cant be toggeled 🤔

orchid cradle
#

question to fighters and greatsword users. which spec are you going for? does penetration have an effect already?

vernal trench
#

Is dual wielding as simple as putting two 1-hand weapons in each hand? I wanna try dual wielding fighter!

gentle edge
frozen peak
lofty dew
#

if you're pvping, there's really only 1 correct choice for every player and that's crit avoidance imo

#

if there's 0 chance for pvp ever, crit damage is good

orchid cradle
main bramble
loud silo
# lofty dew pen in weapon tree isnt doing anything

It only applies to the weapon you're wielding. So if you choose Pen on your bow your stats will change if you have your bow out. You can watch your offensive stats and see it add or remove as you swap weapons

elfin inlet
#

Yes, but do you actually get the pen as in does your damage numbers change?

lofty dew
#

regardless of mob type

knotty river
#

clerics or bards damages is better ?

brisk jay
#

Bard, it has an importance hierarchy of Support > CC > Damage

#

Especially with resonant weapon changes which is bard passive for weapon attacks

brisk jay
agile saddle
torn relic
#

So, after testing all classes 10+, am I the only one here feeling like mages are drastically OP?

agile saddle
torn relic
#

grinding only

#

but those CCs and perma burst allowed me to solo mobs I couldn't dream of killing with most classes

knotty river
#

problem with mage is no self sustain 😦 if you get hit you are dead 🙂

torn relic
#

Classes that has or will have the same problem; Tank, Fighter, Ranger, Rogue and Summoner 🙂, also that shield for 500% magical power is a luxury and survavibility tool that most of those classes dont have, in fact, I feel like it is quite the opposite, mages has more self sustain than most

frozen peak
#

A lot of the tool kits aren't fully available till 12, and then there's massive power jumps from there

torn relic
#

range from 10-15 for most classes, unless I found them boring, even so I took the time to study most of all the skills and, honestly, I doubt any melee class can solo elites the way mages do, Tank or fighter would get obliterated before that for example

frozen peak
#

Yeah, having levelled cleric to 20, and fighter to 14 as of last night, I think anything <12 or maybe even 16 is way too early to draw any real conclusions. I hated fighter from 8-11, but as soon as I hit 12 and got a bit of gear it really popped off (for me).

torn relic
#

I really loved fighter actually, its extremely strong but you need to find a griding spot with lots of mobs a fewer levels than you

#

that way even if you dont get as many xp per mob, you make so much xp/hour with all those cooldown resets + lethal blow that heals you back

frozen peak
#

Yeah, i'm really digging fighter, and I'm struggling to understand why more fighters I group with aren't leaning into the CC abilities lol

#

Okay, guess i'm the only one going to trip this sniper

sweet parrot
gentle edge
#

is there any specific type of mob that drops magical gear? i am finding physical gear only 😦 lvl10+

keen willow
#

hello, will summoner be available afther reset at 20 december ?

crude onyx
#

Summoner isnt likely coming till May

#

Its going to be one of the last things added. I think rogue is coming in December?

keen willow
#

okay

loud silo
sand pulsar
#

Has anyone completed The Eye of Seafury? We got two of the three, but can't find anything at the tree

maiden hearth
#

Can Pensive Melody crit/ Because sometimes I see +10 +10, then suddenly a +20

mint slate
maiden hearth
mint slate
maiden hearth
#

Wisdom affects magic crit

mint slate
#

but healing is magical so i would guess its magical crit

maiden hearth
#

Ooo, I see. Yeah I guess so. Who knows? But its interesting to figure out anyway 🙂 Crit's always difficult to test.

#

ty ty ty ^^

mint slate
#

no problem

agile saddle
inner crater
#

Do we have any info on summoner showcase?

agile saddle
toxic sinew
#

When did tank get nerfed? Iron Aura and Grit damage reductions were gutted

fathom bridge
#

this weekend for grit

#

now multiplicative instead of additive before

toxic sinew
#

Too bad, bruiser tanks looked like a lot of fun for PvP

fathom bridge
#

at lvl 50 basic mitigation will be higher, probably why they made that change

toxic hill
#

tank stance sucks ass

#

they need to make the damage reduction and outgoing damage the same

#

25% reduction is reallllllly harsh

#

quarter of your damage gone for only 10 percent DR

#

either match them or make the DR way higher

#

and cut it for pvp

fathom bridge
#

it's also 10% damage nerf if you're full courage

toxic hill
#

yeah but you cant spend any of that courage in oirder to stay maxed out

#

and then its still only 20 percent for a 25 percent flat damage nerf

#

I dont think theres anyhting wrong with them tweaking the numbers

fathom inlet
#

Sooo… tanks need to be better DPSes when they’re in full tank mode?

toxic hill
#

yes exactly, "full tank mode" rn is not worth it enough bc the mitigation percentage is still so low

#

tanks are incredibly gear dependant

#

especially with no sustain

#

If I'm not getting hard pocketed by a cleric or bard its impossible to tank anything without going ration simulator

#

all that while tickling enemies

#

meanwhile cleric and bard can tank 5+ 10+ mobs without breaking a sweat solo

#

fighter even is tankier than tank solo lol

#

and they have life steal

#

most of the classes will get balanced in later phases though, im just expressing gripes with tank as it stands

fathom inlet
#

So should tanks be like a warrior in FF14 where they often don’t need a healer?

frozen peak
#

what level did you get to on tank?

toxic hill
#

im 12 rn

frozen peak
#

ah, that's why

#

tank becomes wildly more powerful 12+

toxic hill
#

lol of course

frozen peak
#

but i hear the early level frustrations

fathom inlet
#

Ah so they need to be more powerful at low levels without all their kit unlocked 1010

frozen peak
#

imo, fighter absolutely blows <12 as well

#

especially all the whirl builds people are doing at that level

toxic hill
#

like maybe a little heal off deflect instead of mana

#

or similar, jsut something that stops the need to have all the heals hard focused into tank

frozen peak
#

i do agree clerics are mf powerhouses though lol

#

but this is all solo

#

when you get a crusher of a cleric+tank+fighter in a group.....chef's kiss

toxic hill
frozen peak
#

at least the old school games

toxic hill
toxic hill
frozen peak
#

ahhh okay that makes more sense!

#

tank has always been a total PITA to level, gear dependent, and super dependent upon their cleric homies

toxic hill
#

it could be something I get used to? Could be a balance issue, tank definitely feels kinda weak as it stand so they may take a look at it when the time comes

frozen peak
#

Yeah, give it a few more levels, they have an incredible tool kit

#

but tanks are eating the majority of deaths

toxic hill
#

I know warrior in og wow was the same

frozen peak
#

due to having all the aggro lol

toxic hill
#

maybe nerfing xp debt could help too

frozen peak
#

and you'll feel better once you get some highwaymen armor

toxic hill
#

yeah, true and its still alpha so like I said they have a lot of time to take a look at all the classes and see where they are struggling

frozen peak
#

Groups are kind of a hot mess right now given the mix of old school gamers, new gamers, first time MMO players........usually in someting like EQ the whole group would be working to outfit the tank first

toxic hill
#

oh man the new mmo players have been killing me but, I'm happy they are here

frozen peak
#

just gonna be a rough transition lol

toxic hill
#

people running off and pulling random shit are learning the "you pull it you tank it"

#

real fast lol

finite phoenix
#

Sup yall Im 17 ranger and still in my river stalker armor. Ive done days and days of grps grinding at Highwayman and only seen one armor piece drop and a mage got it. Any ideas?

fleet thicket
#

as a ranger, is it intended to do more auto attack damage with a melee weapon than a ranged weapon?

finite phoenix
fleet thicket
finite phoenix
fleet thicket
#

i do like 20ish dmg with auto attack with my long bow

#

i do 250-300 with the 2h

finite phoenix
fleet thicket
finite phoenix
fleet thicket
#

yeah

onyx zinc
#

have a magic longbow?

gentle edge
finite phoenix
#

@fate im using the forsaken blades bow with 285 damage base

fleet thicket
#

maybe i do have a freaking bugged bow. my long bow is called something spellbow, but it has phys power

finite phoenix
#

@fleet thicket your bow is the problem

fleet thicket
#

its all phys

#

yeah

cursive zealot
#

yeah that bow's shoddy mate

fleet thicket
#

ill look into it when the servers restart

#

thanks

finite phoenix
#

The ranger bows are bugged

#

some of them

cursive zealot
#

for fighter is it safe to assume medium armor is the best type of armor

fleet thicket
#

medium armor usuall comes with better dps stats

cursive zealot
#

yeah sounds about right cool

finite phoenix
#

Anyone know a good site for loot tables for mobs?

latent furnace
#

Where r Journeyman lvl animals to harvest?

marsh coral
finite phoenix
marsh coral
finite phoenix
soft grotto
#

Any clerics having an issue where your heals dont heal certian party members? It's not pvp flagging

frozen peak
#

are you hover casting?

soft grotto
#

No it's the wave and Communal Restoration, everyone's stacked and it only hits 2/3 people

#

anything aoe

marsh coral
lofty dew
fair python
#

What is the best weapon for a

#

Bard

#

or is it better to level a couple not focus on one or two?

lofty dew
lofty dew
#

I use spell shortbow most of the time
but I keybind a wand to dump 10 menacing melody resonant stacks for the burst

#

if wand didn't slow + silence you on t3 procs, I would use wand regularly

crude onyx
#

Has anyone been able to get Echo on wands to proc actually? I can get the CDR one to work, but not echo.

blissful kiln
#

For rangers, is shortbow or longbow recommended? Also, what melee weapon to passively wear to level it up? thanks.

lofty dew
#

shortbow is better dps/finisher spam but longbow is more burst
longbow is also better at jump kiting

blissful kiln
soft grotto
lofty dew
soft grotto
lofty dew
gentle edge
soft grotto
#

Was in steelbloom. No negative healing. Wouldnt apply the buffs either they just werent getting hit by the spells for some reason

gentle edge
#

Mabey a LoS problem. I got this while in structures a lot

torn imp
agile saddle
agile saddle
torn imp
frozen peak
# agile saddle

Bards should also be running their dispel song to clear this. Don't make the clerics manually dispel everyone.

chilly flume
#

we did it boys, we hit 10K HP

covert harness
#

I am trying out a bard, what is the best wep combo for a support/dps build?

marsh coral
wheat pulsar
#

Bard is a ton of fun

lofty dew
#

People overthink weapons
Just make the number go up
If you want to abuse something OP for burst
wand + menacing + resonant stacks is literally broken right now

signal frost
#

So, I am thinking is it worth running Epic melody+tons of CC as bard?
Is it worth money? is it meme? Is it effective being able to humiliate everything constantly?

#

every finisher, removing any CC from allies. Constant 10% move speed, stamina recovery...

lofty dew
#

If you're asking if using the tools in bards kit is good then yes it is
Epic melody is standard for war/general use
Menacing for when you want burst
Pensive is insanely over valued, but it's fine as well

signal frost
#

right now I use epic + mana restore

#

if someone needs mana, I swap, then go back to epic. because i know mobility is key

#

and +1 stamina recovery is a godsend for tanks

lofty dew
signal frost
#

oh, I know, but I don't care to play optimally

lofty dew
#

So why did you ask the question initially then

#

But yeah in pvp I'm almost always using epic melody

signal frost
#

Just curious of it's usefulness/effectiveness

#

if a CC build can be effective in like, grouplay

#

building less on pure damage/healing and more utility

lofty dew
# signal frost building less on pure damage/healing and more utility

I wouldn't think about it in terms of builds yet
Just full send the best tools
Mes dance, marionette, and silence are very strong in pve bc the game has a lot of obnoxious spells worth interrupting
Single target lovely serenade, shield dance, nimble dance and jest all help parties be more beefy
Chaos is very powerful bc it affects heal crits as well

#

Dark lullaby is bigboi boss DMG

bold stump
#

will be summoner a dd class or a dd/support hybrid?

agile saddle
versed viper
half veldt
#

Figured I’d ask here but is the summoner playable as of yet?

sour dawn
#

Feel like the balance between auto attacks on weapons needs sorting

#

Using greatsword is just pointless when you half health everything with short bow before they to you and after that combo with skills (fighter)

lofty dew
#

i think ranged autos need an accuracy nerf

#

or something, idk

shy dragon
#

Ranged also feels too safe in pve. There are no aoe ground circles that attack ranged. Would be interesting if certain avoidable AoEs target ranged only instead of melee like Carphin Warmages. As it stands right now, it makes being in melee unfun when you have to run out cause most mobs do build-up attacks centered around themselves rather than at ranges.

brazen orbit
shy dragon
#

Haha, that's what I mean. 😛

#

The only ones that ever feel truly in danger or are in danger are the ones the mobs are next to.

brazen orbit
#

Tank is a mess... probably over half of us are rerolling after reset unless the skills are fixed tbh.

shy dragon
brazen orbit
# shy dragon How bad is it? I was gonna roll a tank after the wipe.

Grapple works MAYBE 1/8 times. AoE skills take entirely too long to put down. Trips and active blocking work whenever they want, not when you want. Mob pathing and skills that should be interruptable not working properly. Taunt sometimes does not taunt if things are not in melee range. Just all kinds of quality-of-life problems atm. Also the repair costs, glint loss, and xp debt you get from other people's mistakes is mind-numbingly high. I honestly do not wish it on anyone unless you love to suffer.

#

Combined with things like draw distance and target, target-of-target and gameplay things not working as well... and it truly is a terrible experience atm.

shy dragon
#

All that seems bad. Is the trips though cause someone might've stunned and it had the immunity for 10s or is it bad with the actual skill?

brazen orbit
shy dragon
#

Huh.

brazen orbit
#

it depends on the mob type it seems, as well as terrain

#

its just a huge mess, and i really don't recommend it unless you are mentally prepared

shy dragon
#

I'll probably play it anyway just to submit a ton of /bugs

brazen orbit
#

a lot of other tanks and myself have considered charging groups like 5g/hr just to cover repairs and possible xp debt

shy dragon
#

That's actually kind of genius. a 25s deposit, and a 1gp payment every death. Deposit is given back if the group is decent, hah

brazen orbit
#

lvl 10 blue gear is like 20s per death, and you lose glint as well... so you have a fraction of the income of everyone else in the group

shy dragon
#

You don't think you'd want to try the tank with subclasses? Might be a very different playstyle with it

brazen orbit
# shy dragon You don't think you'd want to try the tank with subclasses? Might be a very diff...

I'm saying this as someone who has 15+ years of tanking the highest dungeon and raid content in WoW and ESO, so I genuinely love tanking for and protecting the group, learning mob mechanics and mastering them, and getting that pixel-perfect positioning down. But after this phase reset, I'll just be going bard and gathering for my guild for phase 2 tbh. I need a break from the suffering. Unless major changes are made before then.

proud jasper
#

If a tank dies and saves the rest of us. I'll probably start tipping them now. It seems like a real problem.

brazen orbit
#

and its usually not even the tank or clerics fault... its like dps skills magically going through walls and pulling mobs that somehow teleport through solid objects and things like that

proud jasper
#

Or moonwalk by you and nuke your healer

#

Had that happen

#

Then the tank dies

brazen orbit
#

or minotaurs getting stuck in an infinite spin because they were rooted, and bugged, so they spin (1500+ dps) through the tank and the group because someone rooted them actively or passively

#

lots of bugs and broken systems that just make tanking miserable currently

shy dragon
#

Hmm, that's a really good point. I should be bug reporting the random mob issues that happen with the odd terrain interactions. I haven't been doing that.

brazen orbit
#

the biggest ones that need fixed though are probably draw distance and target-of-target so pvp is actually fun and playable

proud jasper
#

Squeaky wheel gets the grease. Eventaully they'll be a fix, or the game will be fundimentally broken for tanks. What I wonder is what could be done to alleviate this. Because you dont want none of the penalties to apply to a specific class right?

brazen orbit
proud jasper
#

Tanks might be real rare thing in phase 2.

brazen orbit
#

i dont want to hate the experience so much i just stop playing, so thats why im just going to cut trees and hit rocks and enjoy the game a bit more solo in phase 2

shy dragon
#

Mages will be overabundant. Rangers will be the least shown DPS, and I think there will be a ton of bards.

proud jasper
#

I'm a fighter myself, and leveling solo was ass til I got the blood heal skill thing.

#

See a lot of fighters

shy dragon
#

least represented*

brazen orbit
shy dragon
#

Mage feels so freakin good. I love their skill synergy

brazen orbit
shy dragon
#

I played one to 10 and was blown away by how smooth it felt. Meanwhile bards are great but they're so chaotic and disjointed

#

Clerics feel really really good too

brazen orbit
#

yeah bards are chaotic, and clerics feel good... until after like 15-16 and then a lot of clerics i've played with aren't having as much fun anymore

#

25 tanks and clerics seem to hate life the most from what i've gathered

shy dragon
#

Really? I got a cleric to 10 as well and had an absolute blast.

#

Whats the major complaint?

proud jasper
#

If General is any indication its gear

brazen orbit
#

yeah cleric is AMAZING early on, but then you just kind of stop growing in power and become more squishy and group-reliant

#

extremely gear dependant

proud jasper
#

People were mewing over not a lot of int-heavy gear that youd need to be alive and have good healing later on

shy dragon
#

Ah, I think that's fine. The synergy of a cleric's skills feels good though. The burning conflagrate and other healing options make it feel crisp in my eyes

brazen orbit
#

i'd love to say go tank and cleric, because we need way more people seeing how awful late-game alpha is... but at the same time i don't want people to not have a good time playing

shy dragon
#

Gear is gear. Power spikes and curves can be tweaked

lofty dew
#

i actually love that spot bc it forced me to get clean with interrupts lol

brazen orbit
lofty dew
#

stun dat boi

#

i agree though, its a silly bug

proud jasper
#

Realistically its just a big that'll get fixed yeah

#

Doesn't really seem like a high priority fix for this stage however

brazen orbit
lofty dew
#

its mostly a bard problem

#

bards have like 4 ways to mess it up

#

but a lot will just sit afk

#

using buffs and heals

brazen orbit
#

yeah a lack of knowledge from everyone is another reason tanking is awful currently lol

frozen peak
proud jasper
#

Yeah. I've seen a lot of tanks die to very silly shit people obvisouly unfamiluar with MMO's are doing

frozen peak
#

Tank will get easier as people learn how to play their classes correctly lol

brazen orbit
#

yeah i'd rather wait after my phase 1 experience

lofty dew
#

it is kinda funny how intrepid were like
'we're not really trying to make super hard pve'
and then they put a bunch of mobs in the game that will potentially wipe you instantly with 1 missed interrupt, and made most of their hard cc have some sort of setup requirement

#

lol

frozen peak
#

But even that's wrong!

#

there's a ton of hard CC abilities

#

but people aren't using them lmao

lofty dew
#

of course there are

brazen orbit
#

probably like 1/2 of the other high-level tanks i've talked to in vyra are rerolling also... so its going to get much more rough for dps in phase 2 when 1/2 the skilled tanks are gone

lofty dew
#

but some have setup needed

#

which is good design imo

frozen peak
#

yes, and nobody is setting them up!!!

lofty dew
#

I think its bards #1 role tbh

#

by far

frozen peak
#

I'm the only fighter in my groups keeping mobs incapped/tripped all the time

lofty dew
#

most important bard role is cc

brazen orbit
#

but a lot of people are just like "but i need to shatter/trip/root to do more dps"

sour dawn
frozen peak
#

as a fighter, I will always keep the pyro tripped/incapped

brazen orbit
lofty dew
#

game def has a big focus on control even in pve
I havent done many pugs frankly but it seems like the average base doesnt have a grasp of that yet

#

I think they made a good design choice with this overall, it will just make things painful in disorganized settings

frozen peak
proud jasper
#

Average pug is also walking around with probably 6 peices of white gear and several mising items

frozen peak
#

Yeah, the combos are going to feel really, really good in a finely tuned group

brazen orbit
lofty dew
#

we tanked carphin with a mage

#

bc of cc and supports

frozen peak
brazen orbit
lofty dew
#

not cause we wanted to, just didnt have a tank lol

#

but to your point yes I think that 4 supports and 2 mages is broken

frozen peak
#

yeah, i hated healing fighters on my cleric in the last few weekends, and felt like i needed to try fighter to see wtf was going wrong.

#

and honestly they are awesome, but folks are playing them like pseudo tanks

brazen orbit
#

i HOPE mobs and melee classes get some love... but i'm not really holding my breath

#

realistically i'd say like phase 3

frozen peak
#

just doing barbarian whirlwind for the lulz

proud jasper
#

I had to tank on fighter at HH today because we just didn't have any tanks around

lofty dew
#

that is the fighter classic its true
its cause fighters cant read

brazen orbit
lofty dew
#

they dont read their abilities

#

🧑‍🌾

frozen peak
#

lmao, the skill points needed to spec into an actually valuable whirlwind build can't be done early on

brazen orbit
frozen peak
#

you end up leaving out really important CC skills

brazen orbit
#

alright i g2g but good talking to you guys ❤️

proud jasper
#

That is a response to the test environment. It will likely show up in the data and they will have to takenaction

#

Later Frosty. See you around vyra probably

tight kayak
#

= )

#

and since dying is quite punishing and in random groups i can see tanks dying alot losing glint and or EXP

wispy pendant
#

As a tank. My greatest joy at HH is stealing other pulls. Also helps when your in comms with the cleric.
My biggest headache is when people 'need' on blue plate armor... like weapons sure I'll be fine with green, but we can't tank the surprises and steals if we die in 2 hits (early in the farm)

#

PvP wise. I feel like we would need more CC at least. Most other classes have a 1-button CC for 10 secs. I understand it's testing phase, so I'll probably keep playing tank. Don't have alot of time off work so quick parties whenever is a plus.

weak fjord
#

I noticed that all heavy armor is useless for the fighter from the stats
The only thing that makes sense would be medium Bear Hide stuff or Gryphon stuff

#

You want to have as much dmg stats as possible instead of tank stats

fathom bridge
marsh coral
weak fjord
#

But you need dex and chrit power and crit Chance, penetration

#

And most stats on heavy is consti , evasion and else

#

Powerrating and speed you get from your weapons
You need more Dexterity for
Physical Critical Chance Rating
Physical Evasion Rating
Physical Attack Speed Rating
Physical Attack Speed

torn maple
mint galleon
#

Tryna figure out what weapon i should be using as cleric

neon hawk
#

I suspect daggers will be really good for solo cleric due to attack speed with there buff

versed viper
#

Cleric has one melee weapon slot and one ranged so we will have both

#

Just go with two weapon sets with highest stats. Doesn’t matter a lot right now what type

grand sierra
#

cleric light or med armor?

verbal osprey
lofty dew
visual stream
#

Any Fighters with suggestions for not having Whirlwind cancel immediately? Typically if i just tap it, it will work, but sometimes it just autocancels. Holding doesn't work either..

vital wave
#

I've noticed waiting for the previous animation to finish helps, but sometimes it does feel like a toss up

neon hawk
#

I feel that medium armor is best for pvp and heavy for pve

upbeat linden
weak fjord
elfin inlet
upbeat linden
lofty dew
#

The window changes with server tick too. It's really silly

#

I just full hold it on my fighter most times, which is meh

rigid maple
#

Tank issues, I like aspects of the tank, I believe that the overall is good. However the tank seems way too squishy for a class dedicated to being the juggernaut class. They suffer at being the slowest leveling class from the classes I've tested so far. They struggle with being able to take the beating that a tank should at low level. If it was an option to tank then by no means in my opinion would I change it. However for a class strictly designed on the principle of aggro and being the basically group protector, the tank class is too squishy for low level leveling.

#

I've also noticed that the stagger affect does not really work. It just appears on the target and doesn't change behavior, same with the taunt of the tank.

weak lion
#

Taunt works for me. Stagger is a prequel for other effects such as turning a snare or slow into a trip. For example, when a fighter is in the correct stance, Overpower will stagger and can be followed by Crippling Blow witch turns the snare into a trip.

uncut torrent
#

also gear makes a huge difference

#

taunt works but sometimes the nav pathing is broken, I have noticed wolves tend to outright ignore it unless you are really close

somber rapids
#

also can say most mobs in this game wont change their threat target until they complete their current action, IE if its running at someone to melee them cuz they have threat, it wont change target till its at least hit its current target once

#

notice it less with caster type mobs, but most melee mobs are pretty dumb in this aspect

pine flare
cerulean isle
#

I've not had any problems with the taunt ability, it's a ability that dumps a bunch of threat on a target that's all , it doesn't instantly taunt a target like wow and other taunts so if your threat doesn't exceed the highest person after using it then the mob will still ignore you

rigid maple
#

I solo alot, and alot of the issues I run into come from that. If running in group i normally taunt then shield bash

torn maple
uncut torrent
#

i liked how anarchy online did tanks 😉

#

your taunt you pretty much always have but it just gets stronger and stronger and makes you look bigger and bigger as you level it up

#

and self hp buff did the same

#

I do feel we would benefit from a long term self hp buff as well as making the short term one a taunt as well

jagged sluice
neon sand
#

I've no idea if I'm beating a dead horse, but how much of a consensus is it that Bards are a bit cracked at the moment?

#

I'm 14 so far and can swarm a goofy amount of mobs. Wearing Plate and using a sword and board, I can fight 15 Ravens my level, roughly 8 Minotaur and around that many wolves two or so levels below me with ease. And I'm not even wearing OP gear.

shy dragon
#

They're very strong comparatively early on, but as more classes get more of their kit, they overtake.

#

I'd play till 20 and re-asses

#

The bard power curve looks more logarithmic with a lot of their kit front loaded

neon sand
#

Aye, that was kind of my assumption as well. Early teens it's feeling very strong. Wouldn't be surprised to see Tanks and Rangers hit their glow up in the latter teens of levels.

agile saddle
#

Rangers with good gear are cracked(i had one 1shot me with snipe, equal level and I was 25 with decent gear)
But also tanks with good gear are almost unkillable

brazen orbit
#

takes quite a bit of help from others to get geared as a tank

frozen peak
#

Yeah, that part feels a lot like EQ. Need a PSA type broadcast: pls spare hvy armor for tanks

agile saddle
tight beacon
#

Good morning all. bard melodies say they can be played together, i assumed in that 20 second window, but they seem to replace ona another. Any hints?

regal fulcrum
#

How do offhand weapon trees work? Do the passives apply to my main weapon or only if I use the offhand

agile saddle
agile saddle
scarlet jackal
#

Do we think they might release some info on rogue abilities before they come out. Right now we have no info whatsoever

verbal osprey
scarlet jackal
#

I wanna read it hahaha

verbal osprey
#

They’d be able to type about it too.

lofty dew
#

No losing matchups in duels

#

Dummy control dummy damage dummy speed and beef

#

But the games scaling on legendaries is really stupid, so in general the ttk is call of duty or counterstrike levels

#

Anyone can get bopped sometimes

lofty dew
neon hawk
#

By how much do they enchant?

sleek current
#

what level do you think you have tried a class? I'm talking about the role, not class specific skill point stuff. First mmo so just playing all of the classes, but idk whats a good level to get the feel for how it's supposed to play

frozen peak
#

You don't really get near a complete "kit" until level 12

#

and some of the classes feel a little rough prior to that

late linden
frozen peak
#

At least with bard you can figure out the resonance stacking/consuming pretty early. Made it to level 8 and I could already get the vibe.

#

Bard scratches a very fun itch.

#

But yeah, it takes a while before you can setup the moon gravity stuff, that stuff is awesome

frozen peak
# sleek current what level do you think you have tried a class? I'm talking about the role, not ...

Heh, as an old EQ player (on and off since 1999), even I haven't played all the class/roles there. It's good to have a grasp of what other classes are doing, but there's a massive difference between someone who mains a cleric and someone who only dabbled. If you find a class who grabs you, don't be afraid to level them higher. There's always so much nuance, and we're at such early days where most people don't understand mechanics yet. And things will change a ton.

amber vortex
lofty dew
sleek current
frozen peak
#

a lot of fighters are going with the flashy whirl, but at 12 that's the incorrect playstyle

#

if you lean into your hard CC abilities you feel a lot better at that level imo

sleek current
#

Yeah I have roar ability and bleed/wounded stacking that feels nice

frozen peak
#

this game harkens back to a lot of old mmos (like EQ) where melee are VERY dependent on gear

#

fighter feels incredible once you hit mid teens and get some green/blue gear and some mobility/CC

#

the fighter and the tank have a ton of syngery too in terms of combos

inner flame
#

im wondering if theyre going to be implementing a hotbar switch/option to switch. first time playing tank and i switch alot between the aoe & st version of abilities depending on if im solo or in a party, or am high enough level for multiple mobs. idk where to post it so im just posting this here. itd be cool if the same ability that you switch on the skill tree, from aoe to st would automatically switch or have an available extra hot bar you can switch to? Hotbar 1 is st, and hotbar 2 is aoe kinda thing

versed viper
#

Quick skill tree respecs is just an alpha thing. It’ll be harder later and only in nodes.

inner flame
#

yea that makes sense, probably cost resources later down the line

pine tulip
twin jackal
#

How useful is mace for a tank in comparison to sword? Is the weapon combo shorter or the weapon skills better? Not sure if I should pick up a mace and level it now, unless it goes fast to level it up

marsh coral
twin jackal
long thicket
#

Anyone else think Fighters are too much like a Barbarian right now in their current build? Like maybe had one skill tree route that leads to Barbarian and another that leads to more of a Duelist idk

agile saddle
# long thicket Anyone else think Fighters are too much like a Barbarian right now in their curr...

Wait until we get secondary archetypes, they should add more varieties to your class

In phase 3 we will gain access to Cleric and Tank secondary archetypes
So as a fighter you can be a fighter/cleric or a fighter/tank
Secondary archetypes don’t give skills, but lets you augment your current skills similar to how passive upgrades to skills you currently have, but using themes from secondary
For example, cleric might give your skills life steal or change the damage type to necrotic/divine

latent imp
#

with legendary gear some classes pull waaay ahead of others, im mage with 730 atk power vs melee with 750 and its basically no contest, we both have about 35% resist to eachother and I kill him in 3 firebolts only by dealing like 4-5k dmg with no counterplay xD "yes its not designed for 1v1" but making some classes inherrently unbeatable in smaller fights is a recipe for many ppl ragequitting the game and thinning the population i think

#

the gear scaling is out of control (in relation to class balance especially)

#

mage vs bard with 690 atk power is sorta closer to a 50/50 depending on mage 100->0 insta kill (failing at that garuntees bard win ect)

#

bard vs melee is 100% lose pretty much for melee

agile saddle
latent imp
#

yea with more distraction fighter aoe shines more for sure but its still way worse then basically anything a mage can dish out

agile saddle
#

Difference was level20 greens and blues to level 10 legendaries
The legendaries win

latent imp
#

its definitely like 80% gear issue and 20% class issue, but class does play a role a bit

agile saddle
latent imp
#

atleast in raid fights ranger is probably the absolute most useful for setting up a huge wipe

#

combined with aoe silence

#

feels terrible honestly to raid pvp atm

#

no immunities in the game for the constant spam of disabling effects

agile saddle
agile saddle
latent imp
#

yea TTK doesnt line up with the immunity fallback

#

it only ever gets procced on like 3 star mobs xD

agile saddle
#

Hp or damage needs adjusting
Either items need less power, or hp/dr scales harder

latent imp
#

as this is primarally a pvp game (with pve activities to fight over) the power between a level 10 and level 30 should be pretty small difference, or else nobody is going to join this game post launch and be 1 stop / stomped endlessly and just say "this aint for me"

#

right now 2 same level people feel like a lvl 20 vs lvl 60 in wow lol

#

out of control

agile saddle
latent imp
#

the overall scaling as things get higher level is also bad

#

leaning too hard into the theme park is damaging to the sandbox ideas

#

time investment to get to like 30 + high end gear shouldnt mean everyone else has a 0% winrate and fighting u is entirely pointless, thats not a fun game for anyone besides the dedicated invested players (that end up being the only ones left)

agile saddle
#

https://youtu.be/43KjYk1gURk

this is everyone from other servers in legendary carphin gear

latent imp
#

mmo needs to attract new players constantly

#

to fill the gap from old players quitting for various reasons

#

this exponential power aint it i think

#

especially sub based game, the old players are worth no more money then a new player, only p2w games benefit from such crazy power imblance as whales spend the bulk of the games income to get that power

marsh coral
twin jackal
marsh coral
mint galleon
#

I wish judgment on cleric could be seperated like bards quick wit can be

#

Abilities that are heal or damage based off the target are pretty clunky to use here

#

Especially with no keybind for quick self cast

lofty dew
#

And pvp needs damp

lofty dew
#

The pvp unironically feels pretty ok when everyone is in shit gear

#

Ttk still prolly too fast, but it's reasonable

#

But with legendary gear the game instantly becomes call of duty with more autoaim

latent imp
#

and like 5 min + to run back to fight again and instantly die xDDDD

lofty dew
#

I'm trying to organize some caravan scrims w shit gear for fun

mint galleon
#

reminds me of archeage almost how someone in crafted gear could 1v15 people cus the scaling was so off

#

the scaling between common and uncommon here is insane

latent imp
#

this game is basically an archeage fan game

clear adder
#

Wait til you see uncommon -> legendary

agile saddle
cerulean isle
#

i would expect stat scaling to have a tuning pass go on it, as at the moment lvl 10 legendary are pretty close to lvl 20 legendary things and thats not right

lofty dew
#

My volcanic take is that the game would be better without epics and legendaries 💀

#

But in particular being able to guarantee legendaries with rare/common mats bc of crafting shirts is just stupid

agile saddle
mint galleon
#

i just hate where gear has an insane difference

#

it makes pvp lame

lofty dew
#

I know it's a contentious topic though

wraith remnant
#

Gear sucks. Grinding is best. Most games I like take atleast 3000 hours grind in one character to feel anything. No joke

#

Weapon skill and exp simple. Wish they’d adapt to that.

mint galleon
#

Grinded gear sucks u mean

#

Its all crafted gear

lofty dew
#

I think he meant that making gear too much of the focus sucks

frozen peak
#

I was kind of imagining tarkov style difference between gear

#

where some well organize scrubs could still take down folks in full sweat gear

tiny flame
#

does anyone have a guide that discusses the best use times for the different ranger hunts?

mint galleon
mint galleon
#

God some of clerics skills are annoying

#

Judgement not working with defensive targeting at all drives me nuts

#

Considering they put a workaround in for bards skill

#

But not cleric

fluid jolt
#

What is less played between cleric and bard anyway

lofty dew
winged imp
mint galleon
#

I remember losing a 20v1 when a guy was the first to get full delphinium after launch

#

Guy who got that set was well known for buying gold and used it get set as well

#

So gear differences like this just massively incentivize RMT

signal zinc
#

You can never beat RMT. Only reduce it or OFFER P2W.

Also the corruption system right now incentivizes nothing, no risk vs reward, nothing. You should at least be able to kill 30 people or 5 before going corrupted, and the dampening just makes real pvp not fun at all. All the corruption attacks is based on Last hit... run away die, let ur homie loot you, or log off. nahh

#

I mean, I would rather drop all my gear than getting dampening, dampening is like a one trick pony

#

But the real fix is, make all the important zones outlawed, at least we can fight without abusing guild war declaration none stop

mint galleon
#

Ya the larger the barrier of entry to pvp is the less fun ill have i know that for sure

#

If pvp requires some insane gear grind to not just get 1 shotted thats no fun

#

Especially since i already see enchanting in the game and now they wanna add sockets and even more crap thats just another grind

#

To dump money into

lofty dew
#

It's really bad

#

Brainrot game

#

Until they adjust items/scaling/damage

mint galleon
#

Ya its kind of the unfortunate reality of them looking at all the grindy mechanics in mainstream mmos and saying “yes we need that!” When those mechanics largely exist to just draw out the pve grind because there is no endgame for pvp

lofty dew
#

The scaling is worse than I thought

#

There's something off big time about the math

mint galleon
#

To be fair they did address that a bit in their stream

lofty dew
#

Like people are now getting 700 power and 50% crit perma, giga crit damage etc

#

And for some reason the difference between 500 power and 700 power is bigger than the difference between 0 and 400

mint galleon
#

Ya i mean ive seen that before where endgame the difference between gearscore being a few points is massive

#

High tier Weapons are also by far the easiest to get

lofty dew
#

It's not a huge deal like if they don't have big tuning for it by next phase I'll just play poe2

#

Until they fix it

mint galleon
#

When you consider how many resources would have to be spent to make a full set of armor

#

Compared to one weapon

#

People are using bows as stat sticks atm cus how easy they are to get higher quality mats for

neon hawk
#

They just need to rebalance crafting so legendary is extremely difficult to craft. Make it so even using legendary ingredients you still need all sorts of crafting gear and buffs to even have a slim chance of crafting legendary gear

lofty dew
#

Enchanting shouldn't round up to +1 every stat either

#

I agree with your point, I also think the top end stuff needs big tuning though

mint galleon
neon hawk
#

Legendary gear should be powerful but ye having a lvl 10 legendary weapon have stats on par with a lvl 20 rare or heroic is abit insane considering how easy it is for big guilds to craft

mint galleon
#

Im sure its because pvp balance is nonexistent atm

#

And things seem more geared towards pve

#

But with node wars next phase i hope we see alot of changes

#

Or we see the one streamer with the gamer gear just soloing wars for content

neon hawk
#

Ye we do need to remember balance has only had a glance at the moment and crafting isn't even fully implemented

#

I really wanted to hear more about gear and crafting in the livestream since we know it's an issue with phase 1.

lofty dew
#

Same

#

Intrepid seem to look at their data and they are clearly willing to make big changes

#

I have like 65% faith they will fix

#

Before P2

neon hawk
#

Idk it's alot of data to go through. Maybe befor P3 but not P2 but it will depend what's in P2 at the start

#

I'm still stuck on if I want to play fighter or cleric for phase 2

lofty dew
#

Need clerics so bad 🍑

mint galleon
#

Seems to be alot of clerics tbh

#

Always 2 of em in every party

#

Tanks are rare

neon hawk
#

ye i see alot of clerics but few fighters

#

though clerics seem more useful

#

but fighters are really good solo after lvl 12

mint galleon
#

I like fighters cus i dont have to compete with them for caster gear

#

When my parties are mainly 90% casters

#

I farmed for 7 hours yesterday and got one piece of caster gear

#

And its locked to level 20 lol

neon hawk
#

but magic gear is easy to craft

mint galleon
#

Ya it all comes down to crafting

exotic condor
#

The mage should get another charge of blink, similar to the bards escape spell

mint galleon
#

Bards def gunna eat a nerf lol

marsh coral
brave egret
#

Tank dependency needs to be changed completely. The type of tank player is very oriented to solo/casual players that only play for a few minutes a day. IMHO, Fighter could be a filler when a real tank is not present. Like when there are no clerics, Bard can do some work around life healing. Put in only one class, the gameplay is a disaster. I often play at parties where tanks literally ruins the whole party game time because they leave.

I know, with secondaries it MAYBE can be solved, but as it is, I can see other classes very well rounded, but it seems Tank is not fun, or players personas that like Tanks are casual or don't enjoy playing +1h a day.

haughty pewter
brave egret
static cipher
brave egret
charred seal
# brave egret Tank dependency needs to be changed completely. The type of tank player is very ...

I really don't think we are in a position to judge "Fun" at this point. My hope is that in Phase 2, we can better judge what the final player experience is going to be like. I also think that tank secondaries, will be important. People will be much more willing to grind tanks, if the secondaries give them a bit more range. I found the cleric very similar. The first 10 levels the cleric gets all the real offence it is going to get and is really fun. It starts to get very grindy, and tough to solo. Seeing what routes are available at 25 is a big deal.

mint galleon
#

Bards animations are hilarious

mint galleon
agile saddle
#

Tanks are beasts in pvp

#

If you don’t have all the classes in your groups, you are doing it wrong

mint galleon
#

If you followed the conversation

#

Or even read what i replied too

#

But thats good to know that tanks are good here

scarlet jackal
#

Just over here waiting for ANY info on rogues, ability. Talent trees. I’ll take rumors at this point hahahah

mint galleon
#
Ashes of Creation Wiki

Rogue is an archetype in Ashes of Creation.

The rogue is more physical disable oriented: Applying bleeds or snares or having precision damage that's situational. Being stealthy. That's how I view the rogue role... The rogue's like you don't see me, I'm coming in and boom I stab you in the back and I do extra damage because of it. Now you're ble...

lofty dew
#

I wasnt really worried about stealth until I played the game

#

It's gonna be so powerful

mint galleon
#

It always is

#

Most popular dps class in archeage was basically rogue

#

Though naval combat had a whole different meta than pvp on land

tidal patrol
#

Hello , just a question , a Cleric lvl 9 soloing Ashen Flames Elite(1) lvl 13 is just a normal thing in this game or am I in front of an exploit

scarlet jackal
#

Clerics are in a weird spot because they can heal themselves others cannot

frozen peak
#

not an exploit

last crown
#

With gear anything feels broken OP. A level 9 soloing an 13 elite is well within reason

#

Any class

lofty dew
lavish light
#

Yo did they nerf cleric heals?

#

Why my HoT go from doing 200 to 60 over night?

marsh coral
lavish light
mint galleon
#

And rangers can solo farm melee elites pretty easily like the ashen flame berserkers

brave egret
mint galleon
brave egret
#

Also, what about tanks when everyone found the same path to use legendary gears? They will be useless.

agile saddle
brave egret
agile saddle
brave egret
#

Nice!!

agile saddle
#

He ended the fight at 30%, they were all dead

narrow slate
agile saddle
#

Pretty sure he was full heavy armour

stray meteor
#

Can't even discuss archetypes with how crafted gear is lol

versed kiln
#

controversial opinion: bard is boring, and to be better at bard you have to be more boring, aka more mana comes from auto attacking

#

this is a fundamental design flaw for a class that is basically a core requirement in groups

#

bard needs more -active- ways to prevent damage, as well as more -active- ways to distribute mana that requires choice and careful planning

#

imho instead of sitting there auto attacking for 20 seconds to get all your charges off, bard's hymm should also give the bard a small damage absorption effect based on the damage the bard does and the damage/healing the target with the hymm on them does

#

like 20% of damage dealt is converted to shield health with a decay of 5 seconds

#

also bard should have more than fire and forget spells, bard's songs should be based of movement or lack thereof

#

giving "pep" to a tank does nothing for a tank sitting still and the speed buff is so minor for how short it is that it does very little even when they are moving

#

I suggest a targeted "large shield" that depends on either your target staying still, or target moving, or if possible how much they have moved in the last 3 seconds

#

aka if they have moved a lot they get a bigger shield

#

this will make it so bards have to pay attention to where there party members are, which they kinda already do for the aoe drums, but also when they last moved

#

So "when" to use the shield will be scenario dependant and make it more of a skillshot

#

adding a higher skillcap

#

cause right now a fully maximized bard is not that far off an afk bard in terms of utility at least in terms of the contrast of a bad cleric vs a good cleric or a bad tank vs good tank

#

games like DaoC had minstrels etc as core team members because their movement spells were unparralelled to anything else, this is easily one of the things bard should be a standout for

agile saddle
#

afk bard is a bad bard

versed kiln
#

when a crappy mount can outrun your boosted runspeed aura... even when you are using pep and dashes and sprint.... feels really bad

versed kiln
#

not that an afk bad is bad or good

frozen peak
#

Afk bard groups run out of mana ime

agile saddle
#

if you are afk bard you are doing it wrong

frozen peak
#

If you're not stacking resonance properly they suck

versed kiln
agile saddle
#

you spend 8 stacks of resonance with a single finisher and extended finisher
those 8 stacks needed 8 spells to be cast or a shielding dance that gets broken by damage

#

if you are just afk auto attacking, you are providing nothing

versed kiln
agile saddle
frozen peak
#

I mean, if you're saying you don't like the randomness of who gets the resonance stacks then I agree

versed kiln
#

not the mana song to resonance interaction

#

there should be more meaninful choice of who to put buffs on rather than slap aoe hymm down and mindlessly autoattack between spells

agile saddle
agile saddle
versed kiln
#

an easy choice should be something like hey do I want to put this buff on the big dick dps mage who will do more damage and thus increase my shield healing in the next 10 seconds

frozen peak
#

Yeah, always sucked when my ranger got the big mana boost but cleric didn't have enough mana to Rez lol

versed kiln
#

or the lower mana fighter who needs mana more but will make my heals suck a bit more

#

or boost a clerics heals

#

in the case that hige damage is going out

#

hymm is pretty much always cast on cooldown, with aoe, and with little regard

agile saddle
frozen peak
#

A lot of clerics (including Me) put it on tank to help with aggro

#

But ya with two clerics in group I'd go ranger

versed kiln
#

if a spell can be done to full effect by a metagnome woodpecker hitting the button over and over......... then its the illusion of impact/choice

agile saddle
#

fair, hymn does need some love, i do use it on cooldown

versed kiln
#

mana regen and shielding should be way more choice driven, to reward good choice over bad

agile saddle
#

shield is more choice driven tho

#

use shielding dance to block the raid wide aoe from boss, or the single target heal gives a small shield to boos the tank

also got cheerful melody that boosts all healing, or epic melody that gives stamina regen, and resonant proc that cleanses debuffs

versed kiln
#

I feel like bard should have a large shield in addiction to their penance

agile saddle
versed kiln
#

not when it comes to single target

#

and single target is where choice is

agile saddle
versed kiln
#

"while the shield holds" the shield is gone almost instantly on a tank

agile saddle
#

yes, but its amazing and stopping a big hit from dropping them very low

versed kiln
#

150% healing is like a quick heal amount.... it's like an 8th of the tanks healthbar

#

your heal heals for a little bit more but ultimately doesn't really function all that differently to other heal abilities

#

thats why I was suggesting it have a meaningful corrilation to movement or lack of movement

#

like if the shield hits the tank and they move they gain increased shielding

#

of if the tank was moving when cast the shield quickly drops down unless they stop moving

#

you can anticipate when the tank is going to move or stop and cast it like a skillshot

#

tanks pulling mobs to a particular point, cast it on them right before they stop so it stays strong on them while mobs are moving to group up

#

or

#

a mob jumps on a cleric and you know the tank is going to engage, or the cleric is going to run

#

cast shield on them in anticipation of the sudden movement

#

going from stop to movement

#

with pep, increased healing or shielding would tie right into it

agile saddle
#

we have increased healing for everyone from cheerful melody

versed kiln
#

again an aoe is not choice

agile saddle
#

it kinda is, since you choose to swap to it

versed kiln
#

that's also another thing, they need to make song swapping more worth it

agile saddle
#

i never sit on 1 melody, i swap depending on what my team needs at the time

versed kiln
#

mayhaps making a third effect based on what two songs are being played

#

like going from mana to healing gives lower spellcost while both songs are in effect

agile saddle
#

keep in mind we only have half of the bard kit available(supposed to have up to like 40 active skills) and we havent seen secondary augments yet

versed kiln
#

and going from healing to mana gives more health per second based on mana regained

#

mana regain being transfered to healing gain would be another interesting way for the bard to heal

#

imagine a hymm that healed

#

that would be a damn solid reason to not mindlessly press it on cooldown

#

it would also be a reason to say "wait" untill mana is at its fullest effect before swapping back to healing song etc

#

so you have the most mp5 with it ramping up

#

thus the most hp5

#

making when to cast aura songs more choice driven

#

and with multiple interactions between going from one song to the other

#

multiple meaningful choices of which song to play next

#

that way there would be a reason to spec into more than 1-2 songs

#

cause right now, most people don't spec into run song or life leach song

#

imagine an inbetween song that upped the life leach chance to like 75% when going from cheerful to lifeleech

#

but then went back down to 25% chance if you didn't swap again

#

imagine a "inbetween song" that caused your single target abilities to be aoe

#

bard's prolly one of the only classes that this wouldn't be completely broken on

#

since most of the aoe versions of spells are vastly superior to the single target variants

#

like hymm

frozen peak
#

I would really like to get archetype specific channels going into phase 2. All this stuff gets lost so easily.

neon sand
#

@versed kiln Completely unrelated to the conversation but based Hu Tao appreciator. 👉 😎 👉 <3

#

Will have to read this whole ocnvo because I do love my Bard but feel it's a bit cracked in some ways and a few tiny things feel clunky.

neon sand
brave egret
#

at least gathering, processing and crafting

frozen peak
#

Roshen, any thoughts on expanding archetype specific channels? I'm sure there's a ton of nerds like me who'd like to focus discussions on specific class mechanics. Don't want to ping ya, but hopefully you see this.