#alpha-two-archetype-chat
1 messages · Page 4 of 1
1 cleric is not playable in 8v8.
at all
there is simply 0 way to deal with bard silence layering
or marionettes
I was referring to PVE, Tree
2 cleric 2 bard is also insane for pve
because you dont even need a tank
Havent tested pvp, Im on lyneth
Shrug, my solo cleric/bard groups were much, much better lol
Archers in pve have insta kills, Tanks can reflect this skill
the sniper specifically
I’ve been in a lot of 2 cleric groups (not 2 bard though) just due to an abundance of clerics. I will say though once we get summoner they will off-heal so we’ll see cleric summ bard groups instead
4 support is the meta in pvp for sure
there's no way around it
pve is like, whatever? do whatever?
we mage tanked carphin lol
who cares
pve meta is "whoever is online"
weird take, but okay!
tanks undeniably make things more simple
The weird thing to me is aggro doesn't seem to be a thing that works that well at the moment maybe I've walked past groups with tank healers etc fighting a 3 star something or other and it will stop fighting them to run a decent distance to cast at me or attack me
it's only an instant kill if you have crap phys resistance and low HP
Also, if you block, you mitigate some of that damage too. Dodging works well too
we always just cc locked the archers/mages
by layering the timings properly
I've noticed some mobs have random attack mechanics that will just hit anyone around. I've been killed running by that damn abhorrant in seph while another group was fighting him.
but it gets harder if the servers are crying
for sure
and you need comms to layer cc
It might be a lot of things, I died to the three star and two star things before but have also been swiped at or had aggro switch to me entirely by people dragging things to me to try and kill me, it may be some radius around the mob tagging things as combatants
This absolutely. Comms helps a ton when it comes to CC coordination between classes. If you have 2 clerics for example and you stagger divine flare you can silence the mob for a large majority of the fight. Same with chains of restraint and its stun tick at the end. Or incapacitate. All of these can be hugely beneficial if you work with your team instead of just casting whenever
if the server tickrate could handle the hard spots...it would be 1000x easier lol
the problem is that our ticks are getting gobbled up constantly
so it takes coordination
I work in a very loud industrial manufacturing company...I have to wear earplugs and earmuffs all day. I hate coming home and needing to put headphones on to play 😦
I feel this has been improving. At least with rations haha
My ears just want to breathe and have some silence
thats good
Rations are wayyyyy overtuned now though. One ration basically fills you up all the way. Seems they made a change but it went in the opposite direction too much haha. Before you'd need 5-6 rations to go from 0 to full. Now hardly 2
i personally would like rations to be helpful but not this strong, to open the door for player created foods to really shine
you only needed 5 to 6 because of the laggy server workers
if you were somewhere that wasn't like highwaymen hills, it only took 2-3
Player foods give major stat buffs. Rations only fill hp and mp
I do think rations need to be nerfed a bit now, but make cooked foods better.
Didn’t they change it so food either gives stat buffs or hp/mp regen but not both
Rations though are just for what solo players needing heals when they're not in combat?
ohh i never used player made food yet so just assumed it was better versions of rations. since rations give 2.5% per tick it should take 4 to go from 0 to full. definitely wasnt the case before, but now its over ticking
this past weekend, yes, they removed healing from the stat foods.
ahh so they did update the health/mana regen, i guess the tooltip didnt change though
all foods gave the same hp% previously @glacial grove
it says 3%
this weekend, it definitely showed 3% on the tooltip
Ah so there's slightly more regeneration when you sit without food also huh? What key was that?
oh reaaaaly
If rations are too good people wont feel the need to group
There needs to be downtime when solo to encourage you to find others to fight with to improve efficiency
groups will almost always be more xp/hr than solo.
Once they introduce artisan next build and are focusing on that sort of thing I'm sure it will be more that way
For now they just seemed to want as many people as they can doing things to see what breaks
true, but before if i was soloing and running out of mana, id grab another person to help even if we dont have a full group. Now, I just blow through mana and eat a ration and get back to it. I dont need to find a 2nd or a 3rd
Sitting for 5 minutes to recover mana isnt fun
its not supposed to be, it should be meaningful enough downtime to encourage you to find someone else to reduce that
five minutes is too long, but with rations having to use 4 or 5 to get back to full from 0 would be good
before rations sucked terribly due to the server tick rate, but now tbh they are too strong
or they could have different teirs of rations to where if you really wanted to solo without much downtime you buy better food
could also open the door to player made rations that really made a difference. if everything is strong at the start it doesnt leave much room for growth in that area
ive always enjoyed games with meaningful downtime, it gives a good opportunity just to banter with other people and be involved socially. not everything needs to be kill as fast as possible
I know EQ goes very hard on downtime, but that's one of the fundamental things all of us Olds are looking for: meaningful social interactions.
absolutely. The downtime is what gave EQ a sense of community. Made many good friends while waiting for the cleric to regen some juice.
I played EQ for most of my childhood, but after going back to play on TLP including Teek recently i can say any nostalgia about downtime and lack of respect to players time is gone forever
26h straight in chardok tunnels that look like a low res colon? No amount of social interaction can make me do that again
Heh, our lives are a lot different from 1999-ish. Nobody's got time to camp Phinny for a week straight hoping for a water staff.
The special treats are but junk food if easily accessible and quickly devoured
i need game!!!
Definitely one of the biggest drawbacks of EQ was the ridiculous camp times for a specific Mob spawn or Item Drop
Is anyone know if I'm wearing a magic weapon my auto atk scale on magic power ? And vice versa.
Edit : Got my answer 🙂
Would you like to share with the rest of the class?
Normal atk with magical weapon -> Scale on Magic Power.
Normal atk with physical weapon -> Scale on Physical Power.
BUT ! It seems only physical atk speed is take in account for the animation speed. Magical Casting Speed is only for... Casting spells / skills.
Edit : This is not an official information. That's players feedback from PTR.
But that's also one of the best memories. figuring out Quillmane's PHs in SKarana. All manner of Epic weapons and their rare drops, ect.
personally I would feel cheated if I just had to look up where a named spawns, go there and kill the PH once and get the quest / drop i am wanting within 20minutes. There's no grind.
I would be very happy if this game implemented a archetype (or archetype combination) epic quests like EQ had.
Been playing as a fighter the past two weeks. I’m going to try ranger this weekend and mage next week.
Mage looks like fun but seem rather complicated when using all there different elements
I disagree. Sitting for hours to kill some named mob that may or may not drop a required item for a quest is not fun. It's also not grinding, it's just wasting time for no good reason. Grinding is actively killing mobs, running around collecting things, etc where you are actively doing something. Sitting on a spawn for days sometimes is not.
I thought the rations last weekend were good 🤷♂️ was fun to play
I don't like non-guaranteed drops. But I don't like show up, kill the mob for a checkbox then move on.
There has to be some kind of effort
Effort should come in actually killing the mob. Or perhaps I'm preparing to kill the mob if there are items, consumables etc you need to prefarm
Yes. If you played EQ you would have to get on a list that could be days long. Then when you get the camp it could takes hours for the spawn with no drop. It was a huge waste of time and one of the main reasons people stopped playing for other games. EQ was a great game that was way ahead of it's time, but it had a lot of flaws too.
Loved EQ! FV Rogue!
Definitely looking forward to Rogue in December after the video demonstration I saw covering it loosely.
I'm really curious how the augments work when you combine classes later on, but haven't seen a timetable for when the summoner comes out, nor the multiclass themselves
summoner is sometime P3 could be at the start of may , or most likely delayed slightly like rogue is. on the augment topic it will be changing abilities depending on your secondary, like for tank / mage it could turn your charge into a teleport and stuff like that
Ohh I understand the premise, I'm just excited to see it in action in the future
it will be interesting to see how each one does change the abilities etc as well, im hoping theres 1-3 skills that are unique to each combination
That would be really dope!
Wanna see all the shadow combinations of Rogue + [Class] and how they perform
What video?
I can't wait for the day when someone comes up to my group in AoC and asks if they can get on the /list 🤣
Do tell
It's 7 years old, at the time I thought it was credible to consider for Alpha but now I'm not sure
Ashes of Creation alpha gameplay, we are a fanmade channel.
Official website Alpha info: https://www.ashesofcreation.com/forums/topic/information-regarding-weekly-key-drawings-2/ref/aoceu/
Twitch: https://www.twitch.tv/ashesofcreation
Discord: https://www.discordapp.com/invite/AshesofCreation
EU Discord: https://discord.gg/5rKCP4R
Forums: h...
Oh yea that’s early footage but they’ve done a revamp of a lot of stuff since. But if the other classes are anything to go by it’ll be awesome.
[Tank] - Changed the mitigation provided by the Tank's Courage ability from being additive to being multiplicative
🙁
What gear do you wanna get as a Cleric?
idk if its optimal but spell bow with blessed weapon gives a ton of mana back. i'll probably be looking at the heavier gear if possible to be annoying
whatever makes your number go up
good drops are pretty rare
just take whatever gives big number
Hey fellow bards ... I was told there's a skill that we can use to stop some mobs from rezzing themselves ... is that Maddening Dance (debuff) or Clever Retort (silence)? I've now heard both in game ... ??
Just rolled a cleric and only lv 6 but great spell sword is fun
The skill that removes enemy buffs. They get a buff that lets them self rez. Cleric can also remove with two skill combo if talented.
Funny enough the only weapon that is lackluster for clerics is the scepter, the one they start with!
I jsut hit level 10, and found out abousespellswords lol. Fucking cleric scepter was so boring
i dont understand if its good or bad tbh
What's lackluster about scepter vs other weapons?
I'd guess the status effects? Scepter has Stagger and Daze ( kinda like the 1h Mace ).
Swords ( 1h or 2h ) have Bleed, Snare and Wound
Hrm. I see? Doesn't scepter have higher base damage than sword tho?
Yeah, and it's slower. The BIS for casters IMHO is 2-handed sword in the melee slot ( since the stats contribute to overall power ) and either Tome or Shortbow ranged
This may sound silly, but would it ever be a consideration to give Bard Rez? At like lvl 15 or 20? I find Bard silly to play, and I like the aesthetic of being one, but rez from Cleric is so good, and I like playing the nice guy...
whats yall opinion on the subclasses. like do you think most people will go double of the same archetype or will there be a lot of players mixing?
Depends on playing style, and what abilities are gained from the joining of classes. A second class can be used to offset some weakness in the primary. Like Cleric/Fighter or Cleric/Mage will possibly have more dps options on top of the healing. While a Bard/Cleric or Cleric/Bard would be an interesting annoyance. It will be versatility versus hyper specialization.
Question for the rangers, what do you use as a secondary weapon? So far it seems that a bow is really the only weapon that works for us no?
The stagger/daze isn't as good as more damage imo.
Yeah, it was known even before Alpha 2 apparently: someone did the number crunch and Ranger was behind Mage and Fighter.
Wouldn't stress too much over it tbh, classes are likely going to change a ton over the following weeks
Has it been said if Iron Aura and Grit are bugged tooltips or intended nerfs yet?
im almost certain they intend to nerf them but just didnt put it in notes
does the fighters whirlwind skill normally last a long time with the form of fluidity?
you are experiencing the same as me then I guess, the threat generation part does not seem to aggro any more?
it also cancels constantly
What are the most in demand archetypes?
I can solo 1 stars 5 levels higher than me with ranger and a good rotation.
I can also AOE farm.
I'm pretty sure 2 rangers could kite a mob forever.
But I can't do 2 stars solo like some other classes.
by solo, I mean consistently without pause for regen
It becomes possible at "high" weapon lvl (around your lvl 15/16) when you can actually regen mana on finishers
Tank is the most in demand, by far.
Second one is probably Bard.
Every other archetype can be found quite easily
opinons on fighter and mage in pvp? having problem picking main
which class do people prefer for casual soloing?
casual soloing really isnt at thing after level 8-10
Dunno for others but I prefer cleric. You can potentially kill and survive groups of mobs six levels higher than you.
Though mine is only level 12 so maybe that changes.
Though I should probably caveat it "depends on mob"
Yeah ofc lol
Haven't played a tank yet. Only Bard, cleric, ranger and a bit mage.
Currently considering fighter, tank or bard
Cleric is simple, hard to kill, works well in groups and solo but is (at least mine) a bit slow killer which is why I usually pull groups when solo.
Bards are good soloers with damage and healing and also in demand for groups
(Group role is mana battery but they actually work okayish as healers too)
Mhmm might be a good bet then
Probably potentially provide decent damage too but I prefer supporting.
I think bards have a bit steeper learning curve and I find myself respeccing when switching from solo to group because some abilities just work better solo than in groups (imo).
But again my bard is only level 13... I think
So changing classes on the fly is a not thing?
No. Respeccing class abilities is
Good choice
Remember your weapons are not class bound but since bard is arcane class you want spellswords if you go sword route.
Any fighters in here know why with full combat momentum i can do a WW for 10 seconds and then some times when i log in i can go for like 6 mins straight? hitting the same mobs with the same abilities used?
server lag causing u not to deplete ur meter
Bard. Outrunning some guy on a horse is priceless
I was positively surprised by bard, initially worrying that it will be way more aurabotty but especially after the resonant weap rework it's very enjoyable.
Sagas however feel bad to use. It's basically a 1min30 cd with a very average pay off it feels like, that also consumes the buffs u had to spend 1min 30 seconds to apply to yourself.
Bugs aside w/ The Apocalypse especially, it just doesn't really feel like the massive payout spell it's supposedly meant to be.
For those that have an opposite view of this I'd love to hear your opinion perhaps I'm not seeing something "obvious".
They're situationally really good. If you haven't yet, you should get to level 18ish when you can have 3 different saga-types.
Myth of Creation gives 10 resonance stacks which helps with your aura twisting.
Finish the resonance stacks you have -> pop a new aura (or not) -> Use Myth.
Silent Pantheon is better than any of the bard buffs we can give (30% crit, 20% power, 30% health, or 25% movespeed) for 25-30 seconds
The gravity saga 2 is coool - but prob only usefull to getting to somewhere hard to get 🙂
And there is the very easy to forget part that each performance style (comedy, tragedy, heroic (?)) gives a bonus to the bard. 5% damage or healing or 10% mana regen effects.
i see, fair point, I might have to rethink my approach once i get more levels in
that was kinda my point, i may have articulated it badly but it feels kinda bad to for instance lose 15% flat dmg buff on top of story buff for a very limited payoff
agree mostly that sagas arnt very exciting atm but will prob get usefull in the end
Ahhh, I see. Think of it this way. A cleric can conflagrate anything that's burning, or a mage can do some beefy things to burning monsters. You might personally lose 15% damage, but you gave the others a bigger boost.
My personal gripe is that Cathartic is bad and I will die on my mole hill.
#CatharticMoleHill
You're right. I'm still concerned as to whether the time it takes to get the payoff is worth it but that makes a lot more sense
"The Silent Pantheon" ( 3 blues ) is a 25 second long party wide buff that grants +30% damage OR +30% crit OR +30% HP, depending on which buff people step on
"Heroes of Ages Past" ( 2 blues 1 yellow ) is basically a 15 second long immunity to physical damage as long as you jump
but yeah the other Sagas are pretty lackluster
yeah 100%, maybe in pvp it has more merit due to wounds but even then #doubt
it has 0 merit
damage is too bursty
if they reduce ttk, it gains value
but ttk is like 3 seconds
so in pvp the only thing that matters is menacing or epic
i figured out some optimizations last night
I have infinite stam now
170% speed nonstop
🫡
Triumph, Crescendo + Epic Melody, + blue medium armor minimum 5 slot? 😛
DDR bard edition
its actually faster than 170% speed, bc of the amount of flourishes
Just run in combat - i weave into mobs to go faaast
Actually, let's talk about Crescendo. I think counterpoint is a trap.
i always use crescendo yeah
ye
It'd be more beneficial if resonant weapon procced both active auras
oooh ooh - sagas should give 20 sec with ALL songs fully active on resonant weapon 😉
a symphony !
vote it up !! - Steven might read it 🙂
I was a Crescendo fanatic, I'm slowly being converted to Counterpoint tho
What’s flourish and why you gotta spam jump just curious does it interact
Flourish is the dash iiirc
I’ve always wanted to ask, do they stack?
Flourish is the knee slide, yeah.
With Dance Mastery: Energy, you reset the cooldown of Flourish with every dance you use
So you go Flourish -> Dance -> Flourish -> Dance -> Flourish -> Dance etc
What does counterpoint do?
i made a vid on it but right after I figured out some more bullshit to optimize it
so ima make another
its not hard to do, its just tedious to actually do it right
Okay video be nice
Epic Melody + Flourish + Dynamism + dance/gots reset
Ashes of Creation Bard
what i missed in the video : triumph gives you more stam regen, medium armor set gives you more speed and stam regen
and spamming jump means you consume stam less quickly
Orly why
prolly because its something that needs to be fixed lol
it just doesnt eat stam while ur jumping
if ur sprinting
Oh so you leave sprint on ?
yeah, even if you cant 100% maintain sprint, you can for a long time and it regens very fast. the most tedious part of it is the jump spam.
personally I can sprint almost the entire length of new aela regen right now
at 170% speed
Sounds kinda tedious though. Not sure if I wanna try cleric more or fighter or bard atm
Yep, 15% damage or healing, or 30% mana regen effects
do tanks have any interupts?
bellowing strike
it is tedious af, but its so fast that I cant not do it
They can inflict Tripped, so yeah
Tremoring Strike and Ground Pound ( and they both synergize with Punish for a 100% guaranteed crit )
Grapple doesn't Interrupt 100% of the time, but it does sometime... not sure which one is the intended outcome
Does cleric use a ranged weapon or spell sword is it ?
Whatever you like, Guardian. There are benefits to both. There's a powerful touch based cleric heal which would have a more melee-centric playstyle. Ranged weapons allow for a safer more squishy playstyle.
you use whatever gives you the highest Magic Power
yep, you literally just make your number go up. good drops are very very rare
Any mages figured out that blink off a ledge sends you FLYING
Fun but kinda busted
Oh well there was some video I watched where he was melee for some reason the cleric.
Becoz the cleave I think
Err I thought it made it seem or only worked that way to be in melee. So I’m glad to hear not the case. I’m talking for solo . .
I am new here and creating first toon what class would you suggest first time around for more solo PVE? and why ?
the UE5 momentum shit is just so fun lol.
I really dont want them to kill all of it
don't do solo, simple ¯_(ツ)_/¯
if he's gonna start now, soloing might be the only way depending on class. at least that's how it is as dps on aeterna atm
that is the thing no one around to do low content
so still cant decide cleric or bard ( as they have self sustain) would go sorc but self heals 🙂
Probably why the afk event cheese still exists
Can get to 12 without joining a group by doing events(can’t wait for that to be fixed)
I am new axplain 🙂
Have you not seen the bunch of afk guys over at Titans Ring just waiting for the 15minute reset of the event? It’s 12k exp
nop
It’s north west of miraleth
All the events are either in starting area, miraleth or winstead
Just go to them when they start and you get event completion exp of 6k to 12k
It doesn’t get reduced like kill exp does by party/raid size or by higher levels being in your party
Alright yall, any advanced tank tech out there? Been trying to wrack my brain for something, but im not seeing a lot
what do you guys think about Arcane Circle, should it give Arcane Might to party members aswell?
How come sometimes when I try to heal someone it heals me instead even though I have them targeted?
Seems random as well
Hmm. I think there's a "target self" modifier keybind. Maybe try to see if you are accidently pressing that?
I think
No I unchecked Right click to target self and it's on F1 by default
After using divine flare or concecrating wave I start healing myself instead of whoever I have targeted
Anyone know if the Bard Skills like Joy and Triumph are bugged? Or am I reading the tooltip wrong? Does it only buff 1 person at a time? WHen I cast it, it will either go on my party member (1) or if im out of range of him, it buffs myself, but never both
it buffs your party. sounds like a bug
if you're in a lawless zone, you have to manually flag
even though it 'flags' you
Not in a lawless zone
Are they flagged for pvp while you are not?
You still have to flag, unless you have the setting for targeting flagged players only when you are flagged turned off
Guys I cant choose which to main, still pretty new to game. But really wanna stick with one class. Tank or Fighter? I love the idea of tanking, just not totally in line with super slow TTK. How are they once you get past like level 5-10?
its alpha, dont stick to 1, try them all
tank is a god in pvp after 20, its very gear dependant tho
Ive been going back and forth with them since I started. Its a mix of like playstyle + class fantasy kinda thing
I tried Ranger as well but didnt really jive with it like I thought I would
what's the problem if it is behind mage? he also has more hp than mage.
Keep aggro, don't die?
Any clerics doing decent pvp with bows? Particularly 1v1 or being annoying surviving 1v3s etc
Hey there. I started cleric recently and i am wondering about the infusion. The very first choice u make in the skill tree. But it seems its kinda buggy. Any feedback?
I’ve heard clerics tell me that the instant cast infusion doesn’t work but I’ve also heard people saying it does work, seems 50/50
But the other infusion. The divine energy instead of mana one, seems to be working just fine
I rolled a cleric first and can confirm that morph works
It says its a toggeld skill but cant be toggeled 🤔
question to fighters and greatsword users. which spec are you going for? does penetration have an effect already?
Is dual wielding as simple as putting two 1-hand weapons in each hand? I wanna try dual wielding fighter!
currently there is no DW. but in Phase 2:
Check your buff bar and you'll see it. The UI doesn't give good feedback about it being "toggled"
pen in weapon tree isnt doing anything
if you're pvping, there's really only 1 correct choice for every player and that's crit avoidance imo
if there's 0 chance for pvp ever, crit damage is good
thats what i thought
I think that just pertains to daggers. No two handed swords
It only applies to the weapon you're wielding. So if you choose Pen on your bow your stats will change if you have your bow out. You can watch your offensive stats and see it add or remove as you swap weapons
Yes, but do you actually get the pen as in does your damage numbers change?
ive seen stat changes. i havent seen damage changes at all
regardless of mob type
clerics or bards damages is better ?
Bard, it has an importance hierarchy of Support > CC > Damage
Especially with resonant weapon changes which is bard passive for weapon attacks
^
Bard
So, after testing all classes 10+, am I the only one here feeling like mages are drastically OP?
Tested in pvp or only in mob farming?
grinding only
but those CCs and perma burst allowed me to solo mobs I couldn't dream of killing with most classes
problem with mage is no self sustain 😦 if you get hit you are dead 🙂
Classes that has or will have the same problem; Tank, Fighter, Ranger, Rogue and Summoner 🙂, also that shield for 500% magical power is a luxury and survavibility tool that most of those classes dont have, in fact, I feel like it is quite the opposite, mages has more self sustain than most
When you say 10+, do you mean 11? 12? 20?
A lot of the tool kits aren't fully available till 12, and then there's massive power jumps from there
range from 10-15 for most classes, unless I found them boring, even so I took the time to study most of all the skills and, honestly, I doubt any melee class can solo elites the way mages do, Tank or fighter would get obliterated before that for example
Yeah, having levelled cleric to 20, and fighter to 14 as of last night, I think anything <12 or maybe even 16 is way too early to draw any real conclusions. I hated fighter from 8-11, but as soon as I hit 12 and got a bit of gear it really popped off (for me).
I really loved fighter actually, its extremely strong but you need to find a griding spot with lots of mobs a fewer levels than you
that way even if you dont get as many xp per mob, you make so much xp/hour with all those cooldown resets + lethal blow that heals you back
Yeah, i'm really digging fighter, and I'm struggling to understand why more fighters I group with aren't leaning into the CC abilities lol
Okay, guess i'm the only one going to trip this sniper
12 was where I'd noticed a change with mage had that last skill from the top and was able to travel across the map easily
https://www.youtube.com/watch?v=PQvnV0MJ44U&feature=youtu.be if anyone wants to see some cleric action
is there any specific type of mob that drops magical gear? i am finding physical gear only 😦 lvl10+
hello, will summoner be available afther reset at 20 december ?
Summoner isnt likely coming till May
Its going to be one of the last things added. I think rogue is coming in December?
okay
caster type mobs drop magical gear. So mages, clerics, shamans, summoners, spiritweavers
Has anyone completed The Eye of Seafury? We got two of the three, but can't find anything at the tree
Can Pensive Melody crit/ Because sometimes I see +10 +10, then suddenly a +20
Yes all healing has a crit heal chance and that is the bigger number occasionally you are seeing
Is this crit affected by Magical Critical Rating?
i would guess so but not 100% sure which stat effects the crit
Wisdom affects magic crit
sorry i spoke badly, i meant im not 100% what stat (like magical crit) effects the healing crit
but healing is magical so i would guess its magical crit
Ooo, I see. Yeah I guess so. Who knows? But its interesting to figure out anyway 🙂 Crit's always difficult to test.
ty ty ty ^^
no problem
Magical crit chance/power, healing crit chance/power, and crit chance/power
All apply to healing
Do we have any info on summoner showcase?
no
When did tank get nerfed? Iron Aura and Grit damage reductions were gutted
Too bad, bruiser tanks looked like a lot of fun for PvP
keep in mind you still have lvl 20 gear tops
at lvl 50 basic mitigation will be higher, probably why they made that change
tank stance sucks ass
they need to make the damage reduction and outgoing damage the same
25% reduction is reallllllly harsh
quarter of your damage gone for only 10 percent DR
either match them or make the DR way higher
and cut it for pvp
it's also 10% damage nerf if you're full courage
yeah but you cant spend any of that courage in oirder to stay maxed out
and then its still only 20 percent for a 25 percent flat damage nerf
I dont think theres anyhting wrong with them tweaking the numbers
Sooo… tanks need to be better DPSes when they’re in full tank mode?
yes exactly, "full tank mode" rn is not worth it enough bc the mitigation percentage is still so low
tanks are incredibly gear dependant
especially with no sustain
If I'm not getting hard pocketed by a cleric or bard its impossible to tank anything without going ration simulator
all that while tickling enemies
meanwhile cleric and bard can tank 5+ 10+ mobs without breaking a sweat solo
fighter even is tankier than tank solo lol
and they have life steal
most of the classes will get balanced in later phases though, im just expressing gripes with tank as it stands
So should tanks be like a warrior in FF14 where they often don’t need a healer?
what level did you get to on tank?
im 12 rn
lol of course
but i hear the early level frustrations
Ah so they need to be more powerful at low levels without all their kit unlocked 
imo, fighter absolutely blows <12 as well
especially all the whirl builds people are doing at that level
no definitely not, I'm just saying a little sustain here and there would be cool
like maybe a little heal off deflect instead of mana
or similar, jsut something that stops the need to have all the heals hard focused into tank
i do agree clerics are mf powerhouses though lol
but this is all solo
when you get a crusher of a cleric+tank+fighter in a group.....chef's kiss
yeah they are big "me versus the guy she tells me not worry about" energy
I mean.......hard focusing tank on heals has been pretty standard MMO gameplay since, 1999
at least the old school games
yeah for sure, in groups tanks are pretty good so far. I love the threat gen mechanics though and how you actually have to think most of the time to have good positioning and not have party get nuked by aoe and such.
yeah I guess I haven't played many classic mmo
ahhh okay that makes more sense!
tank has always been a total PITA to level, gear dependent, and super dependent upon their cleric homies
it could be something I get used to? Could be a balance issue, tank definitely feels kinda weak as it stand so they may take a look at it when the time comes
Yeah, give it a few more levels, they have an incredible tool kit
but tanks are eating the majority of deaths
I know warrior in og wow was the same
due to having all the aggro lol
maybe nerfing xp debt could help too
and you'll feel better once you get some highwaymen armor
yeah, true and its still alpha so like I said they have a lot of time to take a look at all the classes and see where they are struggling
Groups are kind of a hot mess right now given the mix of old school gamers, new gamers, first time MMO players........usually in someting like EQ the whole group would be working to outfit the tank first
oh man the new mmo players have been killing me but, I'm happy they are here
just gonna be a rough transition lol
people running off and pulling random shit are learning the "you pull it you tank it"
real fast lol
Sup yall Im 17 ranger and still in my river stalker armor. Ive done days and days of grps grinding at Highwayman and only seen one armor piece drop and a mage got it. Any ideas?
as a ranger, is it intended to do more auto attack damage with a melee weapon than a ranged weapon?
all the ranger skills are ranged attacks.. so the focus is ranged weapons from what I can tell
right, so why do i do more damage with melee auto attacks as opposed to ranged. ranged auto attack are a joke
Hmm I do way more damage with my ranged attacks with a bow. I have a sword and board offhand. Are you skilling up your bow in the skills menu? What level are you?
Ranged auto attacks that is
both my 2h and my long bow are lvl 25
i do like 20ish dmg with auto attack with my long bow
i do 250-300 with the 2h
oah im not that high.. and use a different setup so Im probably not one to comment then. Does sound pretty nice!
it sucks, i dont want to be forced to melee while being a ranger
My auto bow attacks on equal level mobs do like 150-300 damage with a crit.. at least what I am noticing.. 20 at your level doesn't sound right.
yeah
have a magic longbow?
Mabey u got urself a spellbow ?🤔
@fate im using the forsaken blades bow with 285 damage base
maybe i do have a freaking bugged bow. my long bow is called something spellbow, but it has phys power
@fleet thicket your bow is the problem
yeah that bow's shoddy mate
for fighter is it safe to assume medium armor is the best type of armor
medium armor usuall comes with better dps stats
yeah sounds about right cool
Anyone know a good site for loot tables for mobs?
Where r Journeyman lvl animals to harvest?
You mean like Ashes Codex?
Not sure bud. Just looking to get info on a place to grind for some armor and stuff
Try this: https://ashescodex.com/map
Thanks!
Any clerics having an issue where your heals dont heal certian party members? It's not pvp flagging
are you hover casting?
No it's the wave and Communal Restoration, everyone's stacked and it only hits 2/3 people
anything aoe
It never happened to me with Cleric, but it did with Bard ( Lovely Serenade AoE ) and with Tank ( Intimidating Aura ).
The heal/damage still went through, but numbers just weren't popping
Elevation bugs, server tickrate, there are many reasons many moves in the game can fail
What is the best weapon for a
Bard
or is it better to level a couple not focus on one or two?
90% of the time its whatever you find that makes your number go up the most
Thank you
I use spell shortbow most of the time
but I keybind a wand to dump 10 menacing melody resonant stacks for the burst
if wand didn't slow + silence you on t3 procs, I would use wand regularly
Has anyone been able to get Echo on wands to proc actually? I can get the CDR one to work, but not echo.
For rangers, is shortbow or longbow recommended? Also, what melee weapon to passively wear to level it up? thanks.
just make your number go up
shortbow is better dps/finisher spam but longbow is more burst
longbow is also better at jump kiting
is it worth swapping for shortbow at level 6 or no? Ive just been doing lb the whole time.
It's consistant every time we dismounted, we'd have the problem for 20 minutes or so before it stopped
thats wack. hope you reported and shared that info.
Yup, just hoping someone had a solution haha
honestly man just equip the best drops you find and try shit out. no reason to not try shortbow out
a big part of the game is just trying out different things
I got this while farming zombies. Everytime the partymembers got the status wounded they dont got any heals. The tooltip says max to 50% heal debuff. But its actually 100% it seems
Was in steelbloom. No negative healing. Wouldnt apply the buffs either they just werent getting hit by the spells for some reason
Mabey a LoS problem. I got this while in structures a lot
Is this mouseover? What's the setting called??
zombie have debuff that prevents all healing, not wounded
got to combat options, and read all of the options
Thanks, not at home so wanted to clarify before I forget about it but thanks to this kind remark I'm sure I'll remember now
Bards should also be running their dispel song to clear this. Don't make the clerics manually dispel everyone.
we did it boys, we hit 10K HP
Nimble dance also dispels
I am trying out a bard, what is the best wep combo for a support/dps build?
Bard is a ton of fun
The best weapon is whatever you find that makes your number go up the most
People overthink weapons
Just make the number go up
If you want to abuse something OP for burst
wand + menacing + resonant stacks is literally broken right now
So, I am thinking is it worth running Epic melody+tons of CC as bard?
Is it worth money? is it meme? Is it effective being able to humiliate everything constantly?
every finisher, removing any CC from allies. Constant 10% move speed, stamina recovery...
If you're asking if using the tools in bards kit is good then yes it is
Epic melody is standard for war/general use
Menacing for when you want burst
Pensive is insanely over valued, but it's fine as well
right now I use epic + mana restore
if someone needs mana, I swap, then go back to epic. because i know mobility is key
and +1 stamina recovery is a godsend for tanks
If you're grinding pve menacing simply can't be beat
Sometimes you swap to pensive to dump resonant stacks + hymn w harmony talent
oh, I know, but I don't care to play optimally
So why did you ask the question initially then
But yeah in pvp I'm almost always using epic melody
Just curious of it's usefulness/effectiveness
if a CC build can be effective in like, grouplay
building less on pure damage/healing and more utility
I wouldn't think about it in terms of builds yet
Just full send the best tools
Mes dance, marionette, and silence are very strong in pve bc the game has a lot of obnoxious spells worth interrupting
Single target lovely serenade, shield dance, nimble dance and jest all help parties be more beefy
Chaos is very powerful bc it affects heal crits as well
Dark lullaby is bigboi boss DMG
will be summoner a dd class or a dd/support hybrid?
dd??
we dont know we have very little info other than we can have 1 to 3 summons out at once and they can be dps/tank/heal
Hybrid support. Their thing is versatility, changing role based on what party needs. Off-tank, off-heal, and dps. All via what summon they choose to have out.
Figured I’d ask here but is the summoner playable as of yet?
Feel like the balance between auto attacks on weapons needs sorting
Using greatsword is just pointless when you half health everything with short bow before they to you and after that combo with skills (fighter)
absolutely
trying to force melee weapon swings in pvp in this game is really bad
i think ranged autos need an accuracy nerf
or something, idk
Ranged also feels too safe in pve. There are no aoe ground circles that attack ranged. Would be interesting if certain avoidable AoEs target ranged only instead of melee like Carphin Warmages. As it stands right now, it makes being in melee unfun when you have to run out cause most mobs do build-up attacks centered around themselves rather than at ranges.
I'd like to suggest Tank... solo. You will not feel safe.
Haha, that's what I mean. 😛
The only ones that ever feel truly in danger or are in danger are the ones the mobs are next to.
Tank is a mess... probably over half of us are rerolling after reset unless the skills are fixed tbh.
How bad is it? I was gonna roll a tank after the wipe.
Grapple works MAYBE 1/8 times. AoE skills take entirely too long to put down. Trips and active blocking work whenever they want, not when you want. Mob pathing and skills that should be interruptable not working properly. Taunt sometimes does not taunt if things are not in melee range. Just all kinds of quality-of-life problems atm. Also the repair costs, glint loss, and xp debt you get from other people's mistakes is mind-numbingly high. I honestly do not wish it on anyone unless you love to suffer.
Combined with things like draw distance and target, target-of-target and gameplay things not working as well... and it truly is a terrible experience atm.
All that seems bad. Is the trips though cause someone might've stunned and it had the immunity for 10s or is it bad with the actual skill?
sometimes it is hard cc dr because people are being dumb, but it also sometimes doesn't work even when you are solo
Huh.
it depends on the mob type it seems, as well as terrain
its just a huge mess, and i really don't recommend it unless you are mentally prepared
I'll probably play it anyway just to submit a ton of /bugs
a lot of other tanks and myself have considered charging groups like 5g/hr just to cover repairs and possible xp debt
That's actually kind of genius. a 25s deposit, and a 1gp payment every death. Deposit is given back if the group is decent, hah
lvl 10 blue gear is like 20s per death, and you lose glint as well... so you have a fraction of the income of everyone else in the group
You don't think you'd want to try the tank with subclasses? Might be a very different playstyle with it
I'm saying this as someone who has 15+ years of tanking the highest dungeon and raid content in WoW and ESO, so I genuinely love tanking for and protecting the group, learning mob mechanics and mastering them, and getting that pixel-perfect positioning down. But after this phase reset, I'll just be going bard and gathering for my guild for phase 2 tbh. I need a break from the suffering. Unless major changes are made before then.
If a tank dies and saves the rest of us. I'll probably start tipping them now. It seems like a real problem.
its a major issue, and just not a fun gaming experience currently
and its usually not even the tank or clerics fault... its like dps skills magically going through walls and pulling mobs that somehow teleport through solid objects and things like that
or minotaurs getting stuck in an infinite spin because they were rooted, and bugged, so they spin (1500+ dps) through the tank and the group because someone rooted them actively or passively
lots of bugs and broken systems that just make tanking miserable currently
Hmm, that's a really good point. I should be bug reporting the random mob issues that happen with the odd terrain interactions. I haven't been doing that.
the biggest ones that need fixed though are probably draw distance and target-of-target so pvp is actually fun and playable
Squeaky wheel gets the grease. Eventaully they'll be a fix, or the game will be fundimentally broken for tanks. What I wonder is what could be done to alleviate this. Because you dont want none of the penalties to apply to a specific class right?
things will get better in the future, but not quickly... so i'll wait til tank is playable to go back
Tanks might be real rare thing in phase 2.
i dont want to hate the experience so much i just stop playing, so thats why im just going to cut trees and hit rocks and enjoy the game a bit more solo in phase 2
Mages will be overabundant. Rangers will be the least shown DPS, and I think there will be a ton of bards.
I'm a fighter myself, and leveling solo was ass til I got the blood heal skill thing.
See a lot of fighters
least represented*
yeah level 4 mages with 0 gear do more damage than a 25 tank lol... i think MANY tanks are going to reroll
Mage feels so freakin good. I love their skill synergy
they are the chosen ones
I played one to 10 and was blown away by how smooth it felt. Meanwhile bards are great but they're so chaotic and disjointed
Clerics feel really really good too
yeah bards are chaotic, and clerics feel good... until after like 15-16 and then a lot of clerics i've played with aren't having as much fun anymore
25 tanks and clerics seem to hate life the most from what i've gathered
Really? I got a cleric to 10 as well and had an absolute blast.
Whats the major complaint?
If General is any indication its gear
yeah cleric is AMAZING early on, but then you just kind of stop growing in power and become more squishy and group-reliant
extremely gear dependant
People were mewing over not a lot of int-heavy gear that youd need to be alive and have good healing later on
Ah, I think that's fine. The synergy of a cleric's skills feels good though. The burning conflagrate and other healing options make it feel crisp in my eyes
i'd love to say go tank and cleric, because we need way more people seeing how awful late-game alpha is... but at the same time i don't want people to not have a good time playing
Gear is gear. Power spikes and curves can be tweaked
its a bard/tank/fighter issue
gotta use cc right after the blood rage cast
i actually love that spot bc it forced me to get clean with interrupts lol
no it is a mob issue... rooting a minotaur should not make a 2.5sec cast turn into an infinite death storm
Realistically its just a big that'll get fixed yeah
Doesn't really seem like a high priority fix for this stage however
you are correct, hard cc does work... but overall the bug needs fixed weeks ago
its mostly a bard problem
bards have like 4 ways to mess it up
but a lot will just sit afk
using buffs and heals
yeah a lack of knowledge from everyone is another reason tanking is awful currently lol
Hang in there, I've played cleric, fighter, and bard at this point, and most everyone is so, so bad at skill rotation, CC build ups, and general skill choices.
Yeah. I've seen a lot of tanks die to very silly shit people obvisouly unfamiluar with MMO's are doing
Tank will get easier as people learn how to play their classes correctly lol
yeah i'd rather wait after my phase 1 experience
it is kinda funny how intrepid were like
'we're not really trying to make super hard pve'
and then they put a bunch of mobs in the game that will potentially wipe you instantly with 1 missed interrupt, and made most of their hard cc have some sort of setup requirement
lol
But even that's wrong!
there's a ton of hard CC abilities
but people aren't using them lmao
of course there are
probably like 1/2 of the other high-level tanks i've talked to in vyra are rerolling also... so its going to get much more rough for dps in phase 2 when 1/2 the skilled tanks are gone
yes, and nobody is setting them up!!!
I'm the only fighter in my groups keeping mobs incapped/tripped all the time
most important bard role is cc
well thats another thing we actually dont want as a tank... we want to save our trip (our only hard cc) for the mob skill timing that needs interrupted
but a lot of people are just like "but i need to shatter/trip/root to do more dps"
Fighter is the same. Unless you can combo stuff you are fucked
as a fighter, I will always keep the pyro tripped/incapped
again, as a tank we don't actually want that... because if you do that and we need to trip a big spell and the cc has a dr someone can die
game def has a big focus on control even in pve
I havent done many pugs frankly but it seems like the average base doesnt have a grasp of that yet
I think they made a good design choice with this overall, it will just make things painful in disorganized settings
I'm generally saving it for their bursts, but my experience is that most fighters aren't using the skills at all lol
Average pug is also walking around with probably 6 peices of white gear and several mising items
Yeah, the combos are going to feel really, really good in a finely tuned group
yeah fighter is also kind of tough atm with the mob mechanics
i chalk it up to spin-to-win mentality lol
yeah honestly a full group of mages/clerics/bards is probably the best meta atm... which is just goofy
not cause we wanted to, just didnt have a tank lol
but to your point yes I think that 4 supports and 2 mages is broken
yeah, i hated healing fighters on my cleric in the last few weekends, and felt like i needed to try fighter to see wtf was going wrong.
and honestly they are awesome, but folks are playing them like pseudo tanks
i HOPE mobs and melee classes get some love... but i'm not really holding my breath
realistically i'd say like phase 3
just doing barbarian whirlwind for the lulz
I had to tank on fighter at HH today because we just didn't have any tanks around
that is the fighter classic its true
its cause fighters cant read
that is actually really fun to see fighters doing that XD
lmao, the skill points needed to spec into an actually valuable whirlwind build can't be done early on
oh yeah... they are already vanishing... and its going to be exponentially worse until things get fixed
you end up leaving out really important CC skills
alright i g2g but good talking to you guys ❤️
That is a response to the test environment. It will likely show up in the data and they will have to takenaction
Later Frosty. See you around vyra probably
Tanks also slowly changing classes, been a few shadow nerfs to tank already. lost 5% mitigation from Grit and another 8% From iron Aura
= )
and since dying is quite punishing and in random groups i can see tanks dying alot losing glint and or EXP

As a tank. My greatest joy at HH is stealing other pulls. Also helps when your in comms with the cleric.
My biggest headache is when people 'need' on blue plate armor... like weapons sure I'll be fine with green, but we can't tank the surprises and steals if we die in 2 hits (early in the farm)
PvP wise. I feel like we would need more CC at least. Most other classes have a 1-button CC for 10 secs. I understand it's testing phase, so I'll probably keep playing tank. Don't have alot of time off work so quick parties whenever is a plus.
I noticed that all heavy armor is useless for the fighter from the stats
The only thing that makes sense would be medium Bear Hide stuff or Gryphon stuff
You want to have as much dmg stats as possible instead of tank stats
lots of heavy have primary strength stat
Ideally Fighter would wear Medium armor with +Strength
But you need dex and chrit power and crit Chance, penetration
And most stats on heavy is consti , evasion and else
Powerrating and speed you get from your weapons
You need more Dexterity for
Physical Critical Chance Rating
Physical Evasion Rating
Physical Attack Speed Rating
Physical Attack Speed
Is there any theory crafting out there on min/maxing those numbers with armor & weapon skills?
Tryna figure out what weapon i should be using as cleric
Depends if you need mana or not and if you primarily go range or melee
I suspect daggers will be really good for solo cleric due to attack speed with there buff
Cleric has one melee weapon slot and one ranged so we will have both
Just go with two weapon sets with highest stats. Doesn’t matter a lot right now what type
cleric light or med armor?
or heavy. Shifts your resists from magic to physical. You can wear anything.
Rosethorn medium set seems like the best choice overall
But cleric is so overtuned that anything can work
Any Fighters with suggestions for not having Whirlwind cancel immediately? Typically if i just tap it, it will work, but sometimes it just autocancels. Holding doesn't work either..
I've noticed waiting for the previous animation to finish helps, but sometimes it does feel like a toss up
I feel that medium armor is best for pvp and heavy for pve
i have same issue, tried almost everything, nothing helps
yes for me to
sometimes wanna make whirl and boom autoattack cancle it
When I use WW right after another skill it doesn't cancel
will try this, thanks
If you full hold it, it won't cancel
If you barely tap it and release asap, it won't cancel
But if you tap it and hold it very slightly too long, it will awkwardly cancel
The window changes with server tick too. It's really silly
I just full hold it on my fighter most times, which is meh
Tank issues, I like aspects of the tank, I believe that the overall is good. However the tank seems way too squishy for a class dedicated to being the juggernaut class. They suffer at being the slowest leveling class from the classes I've tested so far. They struggle with being able to take the beating that a tank should at low level. If it was an option to tank then by no means in my opinion would I change it. However for a class strictly designed on the principle of aggro and being the basically group protector, the tank class is too squishy for low level leveling.
I've also noticed that the stagger affect does not really work. It just appears on the target and doesn't change behavior, same with the taunt of the tank.
Taunt works for me. Stagger is a prequel for other effects such as turning a snare or slow into a trip. For example, when a fighter is in the correct stance, Overpower will stagger and can be followed by Crippling Blow witch turns the snare into a trip.
also gear makes a huge difference
taunt works but sometimes the nav pathing is broken, I have noticed wolves tend to outright ignore it unless you are really close
also can say most mobs in this game wont change their threat target until they complete their current action, IE if its running at someone to melee them cuz they have threat, it wont change target till its at least hit its current target once
notice it less with caster type mobs, but most melee mobs are pretty dumb in this aspect
Low level tanking maybe... but it's probably more related to not having decent gear at low level, as well as not having a lot of your temps/skills yet. 10+ feels very tanky imo
I've not had any problems with the taunt ability, it's a ability that dumps a bunch of threat on a target that's all , it doesn't instantly taunt a target like wow and other taunts so if your threat doesn't exceed the highest person after using it then the mob will still ignore you
I solo alot, and alot of the issues I run into come from that. If running in group i normally taunt then shield bash
Second tap of hot key cancels it. Had same problem with Sprint. There is a “length of press” slider in gameplay settings that has an effect.
i liked how anarchy online did tanks 😉
your taunt you pretty much always have but it just gets stronger and stronger and makes you look bigger and bigger as you level it up
and self hp buff did the same
I do feel we would benefit from a long term self hp buff as well as making the short term one a taunt as well
bards : https://www.youtube.com/watch?v=_kwqdIdGLb4 having fun
I've no idea if I'm beating a dead horse, but how much of a consensus is it that Bards are a bit cracked at the moment?
I'm 14 so far and can swarm a goofy amount of mobs. Wearing Plate and using a sword and board, I can fight 15 Ravens my level, roughly 8 Minotaur and around that many wolves two or so levels below me with ease. And I'm not even wearing OP gear.
They're very strong comparatively early on, but as more classes get more of their kit, they overtake.
I'd play till 20 and re-asses
The bard power curve looks more logarithmic with a lot of their kit front loaded
Aye, that was kind of my assumption as well. Early teens it's feeling very strong. Wouldn't be surprised to see Tanks and Rangers hit their glow up in the latter teens of levels.
Rangers with good gear are cracked(i had one 1shot me with snipe, equal level and I was 25 with decent gear)
But also tanks with good gear are almost unkillable
rocking lvl10 blues from seph as a 20+ tank does not feel good though
takes quite a bit of help from others to get geared as a tank
Yeah, that part feels a lot like EQ. Need a PSA type broadcast: pls spare hvy armor for tanks
Tank is very gear dependant
You need gear equivalent to your level to feel good, but also need your skills you get at 13
Good morning all. bard melodies say they can be played together, i assumed in that 20 second window, but they seem to replace ona another. Any hints?
How do offhand weapon trees work? Do the passives apply to my main weapon or only if I use the offhand
its counterpoint upgrade you get at level 12ish
and you gain extra duration of the melodies when you are maintaining it, and when you swap it keeps that remaining duration of the old one
pretty sure its a bug
i have all the weapon tree finisher procs at once, which is kinda broken
@agile saddle thank you
Do we think they might release some info on rogue abilities before they come out. Right now we have no info whatsoever
They mentioned they hope to give PTR access to it before they release it - which means those players would likely be able to talk about their experiences with it
I wanna read it hahaha
They’d be able to type about it too.
Broken as hell
No losing matchups in duels
Dummy control dummy damage dummy speed and beef
But the games scaling on legendaries is really stupid, so in general the ttk is call of duty or counterstrike levels
Anyone can get bopped sometimes
Apprentice enchanting scrolls are dope
By how much do they enchant?
what level do you think you have tried a class? I'm talking about the role, not class specific skill point stuff. First mmo so just playing all of the classes, but idk whats a good level to get the feel for how it's supposed to play
You don't really get near a complete "kit" until level 12
and some of the classes feel a little rough prior to that
bard doesnt even feel great before 18 full kit wise that is. due to how the last skills function
At least with bard you can figure out the resonance stacking/consuming pretty early. Made it to level 8 and I could already get the vibe.
Bard scratches a very fun itch.
But yeah, it takes a while before you can setup the moon gravity stuff, that stuff is awesome
Heh, as an old EQ player (on and off since 1999), even I haven't played all the class/roles there. It's good to have a grasp of what other classes are doing, but there's a massive difference between someone who mains a cleric and someone who only dabbled. If you find a class who grabs you, don't be afraid to level them higher. There's always so much nuance, and we're at such early days where most people don't understand mechanics yet. And things will change a ton.
There's a skill layer on that explains all this. Around level 12.
dance mastery: energy is like the most fun talent in the game
Thank you! I'm a 12 fighter, but i'm not really feeling the vibe, I do like the defending the backline and whatnot, but I feel any dps could do that (or rogue is really good for that). Might just like the playstyle of support or tank more
a lot of fighters are going with the flashy whirl, but at 12 that's the incorrect playstyle
if you lean into your hard CC abilities you feel a lot better at that level imo
Yeah I have roar ability and bleed/wounded stacking that feels nice
this game harkens back to a lot of old mmos (like EQ) where melee are VERY dependent on gear
fighter feels incredible once you hit mid teens and get some green/blue gear and some mobility/CC
the fighter and the tank have a ton of syngery too in terms of combos
im wondering if theyre going to be implementing a hotbar switch/option to switch. first time playing tank and i switch alot between the aoe & st version of abilities depending on if im solo or in a party, or am high enough level for multiple mobs. idk where to post it so im just posting this here. itd be cool if the same ability that you switch on the skill tree, from aoe to st would automatically switch or have an available extra hot bar you can switch to? Hotbar 1 is st, and hotbar 2 is aoe kinda thing
Quick skill tree respecs is just an alpha thing. It’ll be harder later and only in nodes.
yea that makes sense, probably cost resources later down the line
They should just make the ability change on the bar when you switch for choice node abilties.
How useful is mace for a tank in comparison to sword? Is the weapon combo shorter or the weapon skills better? Not sure if I should pick up a mace and level it now, unless it goes fast to level it up
Not much, longswords are way better
in what way are they better?
Anyone else think Fighters are too much like a Barbarian right now in their current build? Like maybe had one skill tree route that leads to Barbarian and another that leads to more of a Duelist idk
Wait until we get secondary archetypes, they should add more varieties to your class
In phase 3 we will gain access to Cleric and Tank secondary archetypes
So as a fighter you can be a fighter/cleric or a fighter/tank
Secondary archetypes don’t give skills, but lets you augment your current skills similar to how passive upgrades to skills you currently have, but using themes from secondary
For example, cleric might give your skills life steal or change the damage type to necrotic/divine
with legendary gear some classes pull waaay ahead of others, im mage with 730 atk power vs melee with 750 and its basically no contest, we both have about 35% resist to eachother and I kill him in 3 firebolts only by dealing like 4-5k dmg with no counterplay xD "yes its not designed for 1v1" but making some classes inherrently unbeatable in smaller fights is a recipe for many ppl ragequitting the game and thinning the population i think
the gear scaling is out of control (in relation to class balance especially)
mage vs bard with 690 atk power is sorta closer to a 50/50 depending on mage 100->0 insta kill (failing at that garuntees bard win ect)
bard vs melee is 100% lose pretty much for melee
Gear scaling is def out of control
I’ve seen a fighter do a single slam and kill 8 people instantly from 100 to 0
And both sides were 25
yea with more distraction fighter aoe shines more for sure but its still way worse then basically anything a mage can dish out
Difference was level20 greens and blues to level 10 legendaries
The legendaries win
its definitely like 80% gear issue and 20% class issue, but class does play a role a bit
Ranger is probably the most dangerous, single use of roots doing 1k damage followed by a double shotgun can kill a lot of people
atleast in raid fights ranger is probably the absolute most useful for setting up a huge wipe
combined with aoe silence
feels terrible honestly to raid pvp atm
no immunities in the game for the constant spam of disabling effects
That doesn’t work, it’s been bugged since launch
You gain immunity if you get hit with enough of them, but usually dead before that is a thing
yea TTK doesnt line up with the immunity fallback
it only ever gets procced on like 3 star mobs xD
Hp or damage needs adjusting
Either items need less power, or hp/dr scales harder
as this is primarally a pvp game (with pve activities to fight over) the power between a level 10 and level 30 should be pretty small difference, or else nobody is going to join this game post launch and be 1 stop / stomped endlessly and just say "this aint for me"
right now 2 same level people feel like a lvl 20 vs lvl 60 in wow lol
out of control
The problem is the difference between 10 and 30 is vast unless the level 30 is in white gear and the level 10 is in legendary
the overall scaling as things get higher level is also bad
leaning too hard into the theme park is damaging to the sandbox ideas
time investment to get to like 30 + high end gear shouldnt mean everyone else has a 0% winrate and fighting u is entirely pointless, thats not a fun game for anyone besides the dedicated invested players (that end up being the only ones left)
this is everyone from other servers in legendary carphin gear
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mmo needs to attract new players constantly
to fill the gap from old players quitting for various reasons
this exponential power aint it i think
especially sub based game, the old players are worth no more money then a new player, only p2w games benefit from such crazy power imblance as whales spend the bulk of the games income to get that power
Snare / Bleed > Stagger / Daze
Faster attacks = faster procs
You don't need to maximize PhysPower ( as a Tank )
What do you take on the weapon skills itself then on longsword? Aside from bleed and snare, like the other one between ward, mana regen and idk what the other one is? Do you take finisher bonuses then above weapon combo dmg and penetration?
Deadly Finisher Chance, Extra Proc Duration, Critical Hit Avoidance, and Swordmaster's buffs to the top left
Always Ward, mana regen only if playing solo
I wish judgment on cleric could be seperated like bards quick wit can be
Abilities that are heal or damage based off the target are pretty clunky to use here
Especially with no keybind for quick self cast
Legendary items need huge changes
And pvp needs damp
It's trash right now
The pvp unironically feels pretty ok when everyone is in shit gear
Ttk still prolly too fast, but it's reasonable
But with legendary gear the game instantly becomes call of duty with more autoaim
and like 5 min + to run back to fight again and instantly die xDDDD
I'm trying to organize some caravan scrims w shit gear for fun
reminds me of archeage almost how someone in crafted gear could 1v15 people cus the scaling was so off
the scaling between common and uncommon here is insane
this game is basically an archeage fan game
Ashescodex has the gear and how it scales at all tiers and it’s absurdly strong
i would expect stat scaling to have a tuning pass go on it, as at the moment lvl 10 legendary are pretty close to lvl 20 legendary things and thats not right
My volcanic take is that the game would be better without epics and legendaries 💀
But in particular being able to guarantee legendaries with rare/common mats bc of crafting shirts is just stupid
It looks like legendary of one tier is equal to white of gear 2 tiers above it
So if we had access to level 30 gear, the apprentice legendaries wouldn’t be the bis we had access too
Yeah it's boring af bc gear math is by far the least interesting thing about pvp combat
I know it's a contentious topic though
Gear sucks. Grinding is best. Most games I like take atleast 3000 hours grind in one character to feel anything. No joke
Weapon skill and exp simple. Wish they’d adapt to that.
I think he meant that making gear too much of the focus sucks
I was kind of imagining tarkov style difference between gear
where some well organize scrubs could still take down folks in full sweat gear
does anyone have a guide that discusses the best use times for the different ranger hunts?
nah its god vs mortals atm
God some of clerics skills are annoying
Judgement not working with defensive targeting at all drives me nuts
Considering they put a workaround in for bards skill
But not cleric
What is less played between cleric and bard anyway
yeah i used a clear target keybind before they fixed that but its tedious as hell
don't forget that after the first 2 spells, I already had corruption 4, and massive stat dampening, so all other spells were hitting very badly. I think without corruption (if everyone was flagged), that was an entire raid wipe and we escape without taking damage.
Lord its archeage all over again
I remember losing a 20v1 when a guy was the first to get full delphinium after launch
Guy who got that set was well known for buying gold and used it get set as well
So gear differences like this just massively incentivize RMT
You can never beat RMT. Only reduce it or OFFER P2W.
Also the corruption system right now incentivizes nothing, no risk vs reward, nothing. You should at least be able to kill 30 people or 5 before going corrupted, and the dampening just makes real pvp not fun at all. All the corruption attacks is based on Last hit... run away die, let ur homie loot you, or log off. nahh
I mean, I would rather drop all my gear than getting dampening, dampening is like a one trick pony
But the real fix is, make all the important zones outlawed, at least we can fight without abusing guild war declaration none stop
Ya the larger the barrier of entry to pvp is the less fun ill have i know that for sure
If pvp requires some insane gear grind to not just get 1 shotted thats no fun
Especially since i already see enchanting in the game and now they wanna add sockets and even more crap thats just another grind
To dump money into
The more I play it the worse it feels
ngl
It's really bad
Brainrot game
Until they adjust items/scaling/damage
Ya its kind of the unfortunate reality of them looking at all the grindy mechanics in mainstream mmos and saying “yes we need that!” When those mechanics largely exist to just draw out the pve grind because there is no endgame for pvp
To be fair they did address that a bit in their stream
Like people are now getting 700 power and 50% crit perma, giga crit damage etc
And for some reason the difference between 500 power and 700 power is bigger than the difference between 0 and 400
Ya i mean ive seen that before where endgame the difference between gearscore being a few points is massive
High tier Weapons are also by far the easiest to get
It's not a huge deal like if they don't have big tuning for it by next phase I'll just play poe2
Until they fix it
When you consider how many resources would have to be spent to make a full set of armor
Compared to one weapon
People are using bows as stat sticks atm cus how easy they are to get higher quality mats for
They just need to rebalance crafting so legendary is extremely difficult to craft. Make it so even using legendary ingredients you still need all sorts of crafting gear and buffs to even have a slim chance of crafting legendary gear
Enchanting shouldn't round up to +1 every stat either
I agree with your point, I also think the top end stuff needs big tuning though
Personally i hate the idea of oh a legendary weapon lets me wipe a whole raid lol
Legendary gear should be powerful but ye having a lvl 10 legendary weapon have stats on par with a lvl 20 rare or heroic is abit insane considering how easy it is for big guilds to craft
Im sure its because pvp balance is nonexistent atm
And things seem more geared towards pve
But with node wars next phase i hope we see alot of changes
Or we see the one streamer with the gamer gear just soloing wars for content
Ye we do need to remember balance has only had a glance at the moment and crafting isn't even fully implemented
I really wanted to hear more about gear and crafting in the livestream since we know it's an issue with phase 1.
Same
Intrepid seem to look at their data and they are clearly willing to make big changes
I have like 65% faith they will fix
Before P2
Idk it's alot of data to go through. Maybe befor P3 but not P2 but it will depend what's in P2 at the start
I'm still stuck on if I want to play fighter or cleric for phase 2
Need clerics so bad 🍑
ye i see alot of clerics but few fighters
though clerics seem more useful
but fighters are really good solo after lvl 12
I like fighters cus i dont have to compete with them for caster gear
When my parties are mainly 90% casters
I farmed for 7 hours yesterday and got one piece of caster gear
And its locked to level 20 lol
but magic gear is easy to craft
Ya it all comes down to crafting
The mage should get another charge of blink, similar to the bards escape spell
Bards def gunna eat a nerf lol
Nah they must legit tune down rarity scaling*, certain legendaries are 5x more powerful than greens
Just saw a level 13 Ranger kill a level 25 Tank in a couple of seconds
Tank dependency needs to be changed completely. The type of tank player is very oriented to solo/casual players that only play for a few minutes a day. IMHO, Fighter could be a filler when a real tank is not present. Like when there are no clerics, Bard can do some work around life healing. Put in only one class, the gameplay is a disaster. I often play at parties where tanks literally ruins the whole party game time because they leave.
I know, with secondaries it MAYBE can be solved, but as it is, I can see other classes very well rounded, but it seems Tank is not fun, or players personas that like Tanks are casual or don't enjoy playing +1h a day.
Could also be the simple fact that tanks are always in demand in every single MMO. It's a lot of responsibility to direct a fight
Idk, but that could be a reason. It would be nice to make them do more DPS, so more DPSs could play with them. Not sure if secondary would fix this, so I would prefer to solve this in the primary archetype
And if my experience in DAOC is any indication, nobody will invite tanks to pvp stuff and then whine and complain when there are no tanks in pve.
Watch Intrepid Node Wars preview live and you will change your opinion. Tanks on Ashes during a PVP have a position. My whole point here is that AoC can rely only in a class like tank as a pure tank (or at least set Fighter a bit tanker with the help of Bards/Clerics). It was not only one, but many times that because of the tank left the Party, everyone was forced to log off the grinding.
I really don't think we are in a position to judge "Fun" at this point. My hope is that in Phase 2, we can better judge what the final player experience is going to be like. I also think that tank secondaries, will be important. People will be much more willing to grind tanks, if the secondaries give them a bit more range. I found the cleric very similar. The first 10 levels the cleric gets all the real offence it is going to get and is really fun. It starts to get very grindy, and tough to solo. Seeing what routes are available at 25 is a big deal.
Bards animations are hilarious
Ya tanks are never set up to be good in pvp
Says the person who hasn’t fought a level 25 tank with actual gear
Tanks are beasts in pvp
If you don’t have all the classes in your groups, you are doing it wrong
Just talking about in other games
If you followed the conversation
Or even read what i replied too
But thats good to know that tanks are good here
Just over here waiting for ANY info on rogues, ability. Talent trees. I’ll take rumors at this point hahahah
Rogue is an archetype in Ashes of Creation.
The rogue is more physical disable oriented: Applying bleeds or snares or having precision damage that's situational. Being stealthy. That's how I view the rogue role... The rogue's like you don't see me, I'm coming in and boom I stab you in the back and I do extra damage because of it. Now you're ble...
I wasnt really worried about stealth until I played the game
It's gonna be so powerful
It always is
Most popular dps class in archeage was basically rogue
Though naval combat had a whole different meta than pvp on land
Hello , just a question , a Cleric lvl 9 soloing Ashen Flames Elite(1) lvl 13 is just a normal thing in this game or am I in front of an exploit
Clerics are in a weird spot because they can heal themselves others cannot
clerics are one of the strongest classes in the game atm lol
not an exploit
With gear anything feels broken OP. A level 9 soloing an 13 elite is well within reason
Any class
Spacebar kiting makes anything possible follow ur dreams
bro hasn’t pvpd 😭
No I don't think so... check if any of your gear is broken or if your MagPower is lower than it should be
Otherwise just relaunch the game
Re-equipping all my gear fixed it.
Fighters can solo farm once they hit level 12
And rangers can solo farm melee elites pretty easily like the ashen flame berserkers
Bards can solo farm Firebrand https://www.twitch.tv/videos/2315467059?sr=a&t=7301s hahahaha
constantineaoc went live on Twitch. Catch up on their Ashes of Creation VOD now.
Ya well legendary gear is very overtuned atm 😆
And looks like this guy found a legit way to farm legendary gear like common gear haha Well, that's his words.
Also, what about tanks when everyone found the same path to use legendary gears? They will be useless.
Nah tanks with the same gear are scary
You have a point hahaha literally a mountain hahaha
I watched a tank 1v3 and win
Nice!!
He ended the fight at 30%, they were all dead
any idea on the gear spread he was running?
Full legendary, no idea what they had
Pretty sure he was full heavy armour
Can't even discuss archetypes with how crafted gear is lol
controversial opinion: bard is boring, and to be better at bard you have to be more boring, aka more mana comes from auto attacking
this is a fundamental design flaw for a class that is basically a core requirement in groups
bard needs more -active- ways to prevent damage, as well as more -active- ways to distribute mana that requires choice and careful planning
imho instead of sitting there auto attacking for 20 seconds to get all your charges off, bard's hymm should also give the bard a small damage absorption effect based on the damage the bard does and the damage/healing the target with the hymm on them does
like 20% of damage dealt is converted to shield health with a decay of 5 seconds
also bard should have more than fire and forget spells, bard's songs should be based of movement or lack thereof
giving "pep" to a tank does nothing for a tank sitting still and the speed buff is so minor for how short it is that it does very little even when they are moving
I suggest a targeted "large shield" that depends on either your target staying still, or target moving, or if possible how much they have moved in the last 3 seconds
aka if they have moved a lot they get a bigger shield
this will make it so bards have to pay attention to where there party members are, which they kinda already do for the aoe drums, but also when they last moved
So "when" to use the shield will be scenario dependant and make it more of a skillshot
adding a higher skillcap
cause right now a fully maximized bard is not that far off an afk bard in terms of utility at least in terms of the contrast of a bad cleric vs a good cleric or a bad tank vs good tank
games like DaoC had minstrels etc as core team members because their movement spells were unparralelled to anything else, this is easily one of the things bard should be a standout for
afk bard is a bad bard
when a crappy mount can outrun your boosted runspeed aura... even when you are using pep and dashes and sprint.... feels really bad
I'm saying the difference between an afk bard and what they offer the party and a fully engaged bard is too small by compairson to other classes
not that an afk bad is bad or good
i disagree
Afk bard groups run out of mana ime
if you are afk bard you are doing it wrong
If you're not stacking resonance properly they suck
again not what I was getting at
you spend 8 stacks of resonance with a single finisher and extended finisher
those 8 stacks needed 8 spells to be cast or a shielding dance that gets broken by damage
if you are just afk auto attacking, you are providing nothing
for the third time, not what I said
looks like what you said
I mean, if you're saying you don't like the randomness of who gets the resonance stacks then I agree
that was in regards to hymm and resonance interaction
not the mana song to resonance interaction
there should be more meaninful choice of who to put buffs on rather than slap aoe hymm down and mindlessly autoattack between spells
resonant weapon gives mana to the person with the lowest flat mana, its not random
you have single target hymn for that reason
it's not random, it does to the person with the lowest mana, which is a lost opporunity for meaningful choice
an easy choice should be something like hey do I want to put this buff on the big dick dps mage who will do more damage and thus increase my shield healing in the next 10 seconds
Yeah, always sucked when my ranger got the big mana boost but cleric didn't have enough mana to Rez lol
or the lower mana fighter who needs mana more but will make my heals suck a bit more
or boost a clerics heals
in the case that hige damage is going out
hymm is pretty much always cast on cooldown, with aoe, and with little regard
cleric put bless weapon on the wrong target then, cause rangers or fighters with bless weapon keep cleric at 100% almost all the time
A lot of clerics (including Me) put it on tank to help with aggro
But ya with two clerics in group I'd go ranger
if a spell can be done to full effect by a metagnome woodpecker hitting the button over and over......... then its the illusion of impact/choice
fair, hymn does need some love, i do use it on cooldown
mana regen and shielding should be way more choice driven, to reward good choice over bad
shield is more choice driven tho
use shielding dance to block the raid wide aoe from boss, or the single target heal gives a small shield to boos the tank
also got cheerful melody that boosts all healing, or epic melody that gives stamina regen, and resonant proc that cleanses debuffs
I feel like bard should have a large shield in addiction to their penance
they have the 2nd most powerful shield skill in the game with shielding dance
the other shield skill, that is single target
"while the shield holds" the shield is gone almost instantly on a tank
yes, but its amazing and stopping a big hit from dropping them very low
150% healing is like a quick heal amount.... it's like an 8th of the tanks healthbar
your heal heals for a little bit more but ultimately doesn't really function all that differently to other heal abilities
thats why I was suggesting it have a meaningful corrilation to movement or lack of movement
like if the shield hits the tank and they move they gain increased shielding
of if the tank was moving when cast the shield quickly drops down unless they stop moving
you can anticipate when the tank is going to move or stop and cast it like a skillshot
tanks pulling mobs to a particular point, cast it on them right before they stop so it stays strong on them while mobs are moving to group up
or
a mob jumps on a cleric and you know the tank is going to engage, or the cleric is going to run
cast shield on them in anticipation of the sudden movement
going from stop to movement
with pep, increased healing or shielding would tie right into it
we have increased healing for everyone from cheerful melody
again an aoe is not choice
it kinda is, since you choose to swap to it
that's also another thing, they need to make song swapping more worth it
i never sit on 1 melody, i swap depending on what my team needs at the time
mayhaps making a third effect based on what two songs are being played
like going from mana to healing gives lower spellcost while both songs are in effect
keep in mind we only have half of the bard kit available(supposed to have up to like 40 active skills) and we havent seen secondary augments yet
and going from healing to mana gives more health per second based on mana regained
mana regain being transfered to healing gain would be another interesting way for the bard to heal
imagine a hymm that healed
that would be a damn solid reason to not mindlessly press it on cooldown
it would also be a reason to say "wait" untill mana is at its fullest effect before swapping back to healing song etc
so you have the most mp5 with it ramping up
thus the most hp5
making when to cast aura songs more choice driven
and with multiple interactions between going from one song to the other
multiple meaningful choices of which song to play next
that way there would be a reason to spec into more than 1-2 songs
cause right now, most people don't spec into run song or life leach song
imagine an inbetween song that upped the life leach chance to like 75% when going from cheerful to lifeleech
but then went back down to 25% chance if you didn't swap again
imagine a "inbetween song" that caused your single target abilities to be aoe
bard's prolly one of the only classes that this wouldn't be completely broken on
since most of the aoe versions of spells are vastly superior to the single target variants
like hymm
I would really like to get archetype specific channels going into phase 2. All this stuff gets lost so easily.
@versed kiln Completely unrelated to the conversation but based Hu Tao appreciator. 👉 😎 👉 <3
Will have to read this whole ocnvo because I do love my Bard but feel it's a bit cracked in some ways and a few tiny things feel clunky.
Agreed. Also based, too, for your PFP. 😎 👍
same for artisan professions would not be that bad
at least gathering, processing and crafting
Roshen, any thoughts on expanding archetype specific channels? I'm sure there's a ton of nerds like me who'd like to focus discussions on specific class mechanics. Don't want to ping ya, but hopefully you see this.
