#alpha-two-archetype-chat

1 messages · Page 2 of 1

proper hearth
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ranger is useless?

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longbow is useless?

fervent rock
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it needs some tweaks for sure

radiant night
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I was Ranger, sitting and eating (and server ticks issue was making this even worse) and I tried bard now, killing barely slower, but with almost 0 downtime.
Even with Ranger life regen skill, it felt like trying to fill a pool with a leaking spoon.
I'm not a fan of sitting every few pulls, just waiting for regen. Could regen ramp up when not in combat? (And way more when sitting/eating)

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Really needs some tweaking

fervent rock
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mob pull and comming out with full mana and health

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its like ok but I pull 2 mobs and almost die feelsgreatman

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Ill be trying some of the different classes out, probably going mage in december and summoner in beta release cause summoner is where my hearth is, so we'll see

silk dirge
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What is best combos for bards weapon wise?

fervent rock
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idk I got scepter and book atm

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someone said he enjoyed the 2h spellbow with a book I think

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to get as much power as possible

silk dirge
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Yeah, I’m running book+scepter

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Would like to find an spellbow

fervent rock
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found a tin one on my ranger but vendord it :<

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regrets

silk dirge
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That sucks!

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Hopefully I will be able to take level 10 quickly on Friday, got a green spellbook

fervent rock
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just hope summoner is gonna be good cause I am looking forward to it 😄

silk dirge
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Maybe it will be a bit easier solo stuff than before!

fervent rock
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just find another player and duo or so to grind faster

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easier to find groups as bard as well so you can somewhat chill

silk dirge
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Yeah, normally goes for groups but also enjoy my own pace!

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Yeah lot of ppl wants the bard

fervent rock
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I soloed alot on the ranger so enjoying group life atm 😛

lofty dew
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if the server tickrate is messed up then it ruins bard mana regen
if servers are smooth its functionally impossible to run out with pensive melody + hymn

fervent rock
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cant wait for firday

fervent rock
lofty dew
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everyone does

fervent rock
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I know thats a lie

lofty dew
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any actual mmo gamer does

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you cant run out with pensive + hymn

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its physically impossible

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but the servers have to be running well

silk dirge
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One thing about the melody, is it just me that doesn’t understand the spell? Sometimes it is active all the time, sometimes it stops and i have to recast it seversl times

lofty dew
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if you dont recast it every 20 seconds, then it doesnt apply the passive regen to your party

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but it DOES still proc the passive weapon combo regen, and YOU still get the passive regen

silk dirge
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Hm ok!

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Can i for example play two different melodies and keep juggling?

lofty dew
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I did not test that, im not sure.
theres also this talent, but I didn't try it

silk dirge
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Yeah I have seen that talent,

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Oh well, more testing is needed! But I’m quite certain some times my mana melody was just keep giving mana longer than 20s and sometimes it just stopped directly

lofty dew
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basically whatever your most recent melody that you 'completed' will continue to give 'you' personally the benefits of it, but not your party. which also means you can still get the weapon procs from it

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(which sometimes benefit your party)

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its weird

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but your mount will cancel melody effects.

silk dirge
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But normally how I checked it was active was by tracking the ticks on others players also.

lofty dew
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its only truly active if you have the 20s bar filling up

silk dirge
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🫡

lofty dew
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the mana ticks can happen from weapon combos from pensive even if its not active however

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but they're missing the other effect

silk dirge
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Ah ok!

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Thanks a bunch! Needs to learn that better to track I guess!

spice radish
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Once they implement it, castbar will be interrupted by attacks, just like in wow

proper hearth
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i meant with sustain

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mb

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im drunk

radiant night
shadow trail
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How to solve mana problems as a mage without a bard?

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(and stamina but thats a whole other topic)

dry iris
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Resting

loud silo
lean whale
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No skills for 2nd archetype?

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Feels like we.should get some big sad on that

cursive void
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i dont know anything about the plans for the 2ndary archtypes i think there was one thing said some time ago, but since we are over a half year out whose to say plans dont change a bit

lean whale
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Yea id hope we get some news soon lol. I like thinking of builds

echo cape
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Tank was a BLAST and I’m thoroughly looking forward to next weekend

lofty dew
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I honestly think they should just scrap augments completely 😅

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The scope is unbelievable

vast pebble
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Looking to make a big wall with other tanks.

marsh coral
proper hearth
marsh coral
proper hearth
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you new here?

queen dew
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I was thinking about bard and the aoe or single ability choices. Maybe eliminate the choice and just have it be single if targeting self or friendly and be aoe if no target or enemy target. Didn't like having to switch tree every time I wanted to.

wanton ocean
wanton ocean
pine badger
marsh coral
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BTW Sagas are bugged right? The Apocalypse never works for me, and Blessing of the Ages does nothing like 20% of the time. The only ones that work 100% of the time for me are The Silent Pantheon and Horrors of the Void

steady plank
agile saddle
wanton ocean
agile saddle
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my favourite bug i found was you keep the melody visual skill efffect when you mount up, so you can get all the rings around you while you run around

wanton ocean
marsh coral
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Bard soloiong the Phantoms in Church of the Seven be like

steady plank
marsh coral
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So, Crescendo or Counterpoint? Which one is better?

lean whale
wanton ocean
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crescendo's also much easier to play around with dissonance and/or harmony, trying to utilize one or both of those with counterpoint sounds like a lot to keep track of, and also means you're sinking a lot of points into your songs and melodies

agile saddle
agile saddle
steady plank
charred seal
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Cleric, Mage, Ranger and Bard seem to be awesome. Fighter and Tank, not so good presumably because melee. Cant help feeling that both tanks and fighters have to be generally less suceptable to melee hits without using dodge or block, or needing armor. Maybe a passive "parry"%, to balance. I like the punishing hits for kiting classes that get it wrong, but the melee classes (particularly the fighter and presumably the rogue) need something to compensate for not being able to kite. Maybe it is just shields need to be buffed.

lofty dew
charred seal
pine badger
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i found nothing wrong with tankin but i also play in action mode with no auto attack and dont spam my spells. i solod a lot of stuff you can build for dmg every button matters if an ability always crits when enemy is tripped you need to set up proper. idk ive heard this a bunch tho im def the odd man out and find it super enjoyable way more than ranged

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i realize i need to be good with blocks

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and reflect is amazin when timed right big dmg

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thats actually what draws me to the class

charred seal
pine badger
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did not play fighter the tank sucked me in haahaha

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my group build is vastly dif from my solo build too which is also another aspect of combat in this game that just has me hooked

jaunty bone
marsh coral
gloomy lotus
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Any archetype but mage is D tier

charred seal
proper hearth
gloomy lotus
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8 man mage ball is only way to play this game. All lightning and cold. No fire.

queen dew
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@wanton ocean oh yeah that's a fair point. I'd like to try that see if it would be annoying. Especially since esc is cancelling melody...dunno if that's intended

charred seal
gloomy lotus
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Cold is just fun

pine badger
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not even in a mean way

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melee is punished for not building right big time

eager hornet
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Haha

pine badger
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i like that i have to think and understand that somethings will fuck me up haha

pine badger
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if you play melee in those games

eager hornet
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Sekiro, nioh 2, ff14 I played samurai/ninja

pine badger
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You're gonna love it then. Go full st dps set up as tank for solo content shield charge trip and pulverize with reflect its op af so much dmg from a class ppl perceive to not do dmg. I only change one ability for group and thats the threat tick aura. You have to time thay reflect tho. And rhe self heal. I feel strong af thats my lvl 10 build sword m board with short bow

eager hornet
pine badger
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Rogue gonna be epic

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I play rogues in dnd

eager hornet
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I can’t wait lol flamingphoenix

pine badger
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If I'm not paladin

loud silo
eager hornet
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Rouge x fighter for me probably

pine badger
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Most def the strider is really pulling me too. It's awesome stuff

untold patio
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Counterpoint doesn't affect Resonant Weapon, does it? you still only get the proc of the one you're channeling?

marsh coral
untold patio
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yeah I don't think it does. I tried out counterpoint and my group's mana sustain immediately went to heck

proper hearth
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https://youtu.be/aUeJWyWLHc4?si=7aKTbeTXkg2pciAA&t=369 ye, exactly what i was talking about

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ranger 25 cant do that to lv22 mage

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not that fast at least

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mages are just overtuned

marsh coral
proper hearth
marsh coral
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ihihih

proper hearth
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i tihnk grapplr is a bit wrong here, mage can do that on 30m range, except this finisher, but after burn hes left with like 25% hp, lighting strike or frost bolt and he is dead

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its very hard to duel a mage

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but yea, if you get a free opener on them then you win, but otherwise its just impossible to cast snipe cuz they kill you faster than your snipe cast time

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you are offline but linked your vid so only fair to mention you for response

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@winged imp

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and frost bolt with slow you + then basic attakcs are also slowing you, yet get freezing effect and then lighting strike for shatter

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unsurvivable

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something worth to explore is the double silence combo into snipe

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that prob gives highest chance to beat them

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but i dont think mage should be able to outdamage ranger in single target that hard 😕

loud silo
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You can cast snipe while airborne and moving

little haven
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It's almost like Rangers NEED some kind of wilderness camo that gives them a chance for that opening shot.

loud silo
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So use disengage then dodge roll mid air to a snipe keeps you moving while you channel. My snipe is down to 3.1 Second cast time right now

proper hearth
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like i said before, ranger has good damage, its just that mage probably has too much single target damage

little haven
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I'm sure it's going to get balanced out.

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And I'm not disagreeing with you.

proper hearth
modest shoal
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I wanna hear how everyone feels about each class

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Friday will be my first day to play

shy dragon
loud silo
shy dragon
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I think you'll still see Pensive as a required staple

loud silo
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Mana regen will always be a necessity. Sustain is the most important thing for any group

shy dragon
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So you either make the sustain an automatic bard given ability, or you remove the sustain entirely.

It will make every bard have to take Pensive and homogenize class identity

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Err playstyle

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Not class identity

loud silo
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Bards being pigeonholed into only pensive is a build issue tbh. People only view them as batteries and complain if they don't use it. I tend to weave my melodies for whatever is going on. Pensive isn't 100% uptime for me.

shy dragon
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But you're still taking Pensive. You are, at this juncture, required to have Pensive in some capacity.

I'm just wondering if maybe there's a way to not have bards required to take Pensive. Weaving is fine and encouraged. My problem lies with how Pensive is a required skill point use

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Which is the primary suggestion of a song that increases mana regen when resting and giving that automatically

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Still requires weaving

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But is not forced as a skill point use

loud silo
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If you have a mana regen ability on any class people will always take it. It is a necessity, in any game, because sustain is always important. This is like saying clerics shouldn't have to take bless weapon

marsh coral
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On one side, I like the idea that Bards are the only class that can REALLY regen mana. Makes the class feel needed and unique.
On the other hand, yeah, it feels like running anything other than Pensive is just a waste of time

shy dragon
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That's my only gripe. I totally get that it's proper to have the mana regen and people will always take it

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I just want a little tiny bit more... decision making in my build?

loud silo
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Don't bow to peer pressure and rock what build you want

marsh coral
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by all means, you still do useful stuff like Shielding, Healing, debuffing, buffing, etc... but that first skill point is going into Pensive, the second skill point is going into Hymn of the Mind

marsh coral
loud silo
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When I say weaving pensive I didn't mean the counterpoint skill, I meant I only swap to pensive when mana is getting to be an issue. You don't really need it up the whole time

shy dragon
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I think with the resonance weapon changes you'll have to have Pensive up more often as the mana recovery will be nerfed

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You'll also be slightly punished for taking additional melodies since they don't count towards resonance charges when you could get an active ability instead that increases your resonance charge amount

loud silo
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I'm ok with them reducing pensive procs. If all you need is a bard then it really nullifies the need for things like potions and food. Those are supposed to be nevessary

lofty dew
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Milk will help

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Gives a ton of regen rating

untold patio
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so does Pensive resonant still only affect a single target? I can already hear my dps whining at me because they are oom

paper gyro
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Does anybody know for mages if accelerated blink+lightning strike counts as a full charge for the instant cast?

untold patio
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on the one hand, being able to press buttons without being suboptimal is nice, on the other this nerf to mana sustain hurts

versed viper
# loud silo Bards being pigeonholed into only pensive is a build issue tbh. People only vie...

I keep looking to the Aion Chanter as an example of a class like this that was done well. There were build choices between being a more defensive or a more offensive support, including taking things like more mana regen, healing, shields, etc. or going more into the dps buffs, cc, things like that. I'm sure they'll eventually get to a point with the Bard where people will feel like they can make those decisions for themselves - and it'll also be up to the rest of us as well to figure out how to live without extra mana regen - less ability spam and more intelligent gameplay, food/drink buffs, mana pots (which are called something else here I forget), etc.

neon zodiac
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bards are done now

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did you read the changes to resonant weapon?

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that won't be playable. i expect a handful of bards to play only for their friends' groups, the rest will probably reroll

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well this time it was the bard class. i expect rangers to be next.

loud silo
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Considering that resonant weapon can stack to 10 and you can consume 4 for a 4x increase in the proc strength, I suspect they'll be just fine

neon zodiac
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what ability will you cast to maintain 4 stacks (at least) per ~4 seconds?

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i won't argue either, you'll see on friday 🙂 i know i'll reroll

loud silo
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Wit, discordant, off the stage, dark lullaby, lovely serenade, shielding dance, lament

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Any skill that isn't a melody

neon zodiac
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with what mana? 😄

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mana song already gave miniscule

loud silo
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Did you just stand there and do nothing but auto attack before?

neon zodiac
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and your procs didn't go to everyone, either, they jumped to one target

neon zodiac
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no, i kept the mobs debuffed (and kited them when solo), which worked just so

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yeah you guys probably don't grasp the changes yet

loud silo
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So all those other skills you used will add stacks

neon zodiac
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you'll find out on friday 😉

lofty dew
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ill found out that bard is still sick

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the only time this is a huge problem is in situations where the server tickrate is messed up badly

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the other changes are either sidegrades or literal buffs

neon zodiac
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i dont know if you tried to kite mobs solo, but you'll see what this change does to your gameplay

lofty dew
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it is outrageously easy to kite mobs solo

neon zodiac
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with your gimped support base dps

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oh yeah, you can wait the mobs dead, while circling them like an idiot

lofty dew
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I am in full support of the narrative that bard does low damage
please keep saying it ❤️

neon zodiac
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now you'll run out of hp or mana while doing that 😄

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it's cool, you'll see what this does to the bard population... and to finding bards for your parties. and to the actual amount of regged mana for the group (if you find one)

lofty dew
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oh really

neon zodiac
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i'll switch to cleric. if they mess them up, grouping will be impossible, so they'll be more careful

lofty dew
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why do so many bards keep exposing themselves in here

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yall gotta relax

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me and rhuric keep trying to preach the truth and nobody will listen

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bard is broken

marsh coral
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Does it actually change anything? You still cycle through Dances and buffs, then use auto-attacks as filler. Am I missing something?

neon zodiac
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bard is broken indeed. they're gimp now.

loud silo
lofty dew
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people are silly

loud silo
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Unless you were a one trick pony who just AFK auto attacked for your party you'll likely see little difference

neon zodiac
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and good luck playing offhealer when you can't find a cleric

lofty dew
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the only time that you were required to brainlessly spam weapon combos for mana, was when there were issues with server tickrates affecting mana.
yes in those situations it will be less effective, in any normal situation you will still crank regen

neon zodiac
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nah

marsh coral
loud silo
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It still fires off finishers but will now consume stacks up to 4, meaning it xan proc a 4x stronger one

neon zodiac
lofty dew
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the healing song :>

neon zodiac
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you people just don't get it yet, but you'll find out quickly what this change does

lofty dew
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you cant just keep typing "BUT YOU DONT GET IT, YOULL SEE!!!" and expect that to mean anything
its not hard to read the changes

neon zodiac
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you'll have to play the class both solo and in group to really understand the mechanics

lofty dew
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im gonna still aoe farm like a madman

neon zodiac
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well like i said

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you'll find out

lofty dew
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yeah, and it will be nearly the exact same speed of farming
it will still be insane lol

neon zodiac
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delusions 😄

lofty dew
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you're talking about using the heal melody and you're saying people dont get it

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relax brother

marsh coral
neon zodiac
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another thing this change does is, it turns you into an actual mage. whereas before, you could play your bard like an archer, this won't be a thing anymore. you'll be busy casting yourself oom now.

marsh coral
versed viper
marsh coral
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I don't understand the reason for this change but it doesn't really feel impactful

neon zodiac
neon zodiac
versed viper
neon zodiac
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all classes were supposed to use any weapon

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do you WANT to be pigeonholed into using a wand/book?

lofty dew
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bard was outrageously overtuned
without seeing the actual numbers, I can't say what the impact of the sidegrades are
but I imagine it will still be very very good
you're overreacting and being condescending to people who don't agree with you because you assume that 'we dont get it'
but you've already admitted dont even understand the mechanics people are using to kite + do damage infinitely
so its hard to take your condescension seriously

neon zodiac
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see, you'll find out on friday. doesn't make sense to discuss this yet.

lofty dew
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lol

neon zodiac
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"outrageously overtuned"... you haven't seen what clerics can do yet

lofty dew
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they can get silenced -> mes danced -> marionetted

neon zodiac
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you're talking about pvp. mobs don't mez you

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but this isnt counterstrike

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there's pvX

marsh coral
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The only thing Bards won't be able to do is just sit back with autoattacks to regen stuff faster basically
Meh, I dunno, we'll see on Friday

lofty dew
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you'll see! you'll all seeeeeee shakes fistinto the sky

neon zodiac
loud silo
neon zodiac
loud silo
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They are the final hit in a combo smart guy

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Not every single hot

neon zodiac
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of what?

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autoattacks

loud silo
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Read my first sentence you quoted

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You only proc resonant on the finisher, it's always been that way

neon zodiac
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who said anything other than your songs procced off your autoattack finishers?

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make a guess why i used a (spell) shortbow

loud silo
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Cause it causes bleeding

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Like everyone else

neon zodiac
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because the songs' passive ticks are LOW

loud silo
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You do realize every weapon has refreshing followthrough

neon zodiac
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oh man, rhuric..

lofty dew
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the songs passive ticks are messed up with server tickrate

neon zodiac
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you outed yourself as not getting how combat actually works

lofty dew
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no

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YOU have done that

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multiple times

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you're being a clown rn

marsh coral
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All I know is that "Dance Mastery: Energy" just got a whole lot better, now you can Flourish -> Shielding Dance -> Flourish -> Nimble Dance -> Flourish -> Maddening Dance -> Flourish and you got 7 stacks already

neon zodiac
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well, tree, i'll block you now for my mental health.

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you didnt contribute anything useful anyway

lofty dew
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you cant expect to be condescending constantly and have people love talking to you

neon zodiac
marsh coral
neon zodiac
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so you're now forced into a spec

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that sure makes it more fun than before, where you were already forced.. into running mana

marsh coral
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I'm just saying that 1 skill (1) got better, how is that being forced?

neon zodiac
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and you have to flourish around to keep this going, that's gonna bite you in scenarios where you're better off staying put

marsh coral
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Those changes even made "Get off the Stage" better since it also resets Flourish

lofty dew
neon zodiac
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yeah, let's end this discussion, because it doesn't make sense without actual numbers.
as for me, i'll switch to cleric, so this won't impact me anymore.

tribal peak
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It seems like a balance change, not a general nerf or buff... Maybe play the change before saying "This class is useless now"

loud silo
tribal peak
neon zodiac
marsh coral
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If I read this correctly it seems like breaking the Shields from Shielding Dance also gives a stack, so assuming that the Tank is the only one breaking you get exactly 8 stacks by just alternating Flourish with 3 shields

loud silo
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You can get those stacks too just by rotating through any skill. It's not going to be hard to maintain stacks

marsh coral
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"Lovely Serenade
Single Target: Grants shield and damage mitigation buff"
damn

loud silo
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That's an exiting buff too

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Happy for that one. Curious if you change target mid channel if it will proc the shield each time too like it does the healing

marsh coral
loud silo
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Yeah, that was my assumption too, but I'll be trying them out if I can get home from work before the ptr closes for the day

heady iris
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What is the best class to solo xp grind ?

neon zodiac
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ranger seems decent, but i don't have personal experience with them

lofty dew
neon zodiac
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since we'll get a wipe on dec 20, test some classes

heady iris
lofty dew
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never drink, never die, kite forever with jump strafe + roll jumping + flourish, strong damage with the right setup

lofty dew
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perma maintain 3 stacks of tragedy, cycle between menacing and pensive
keep up crit magic buff, alacrity on cd

versed viper
lofty dew
neon zodiac
lofty dew
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roll -> jump -> flourish is nutty mobility
jump strafing in general is just good right now

heady iris
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is it good until high lvl grind ?

lofty dew
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I've done it on every level of goblin up to 19
going to 20s this weekend, but that spot is very contested

versed viper
# neon zodiac so you're not meant to be healing support? ^^

not Bards no. Bard is supposed to be tactical offensive support - buffs, debuffs, cc, mana regen, etc. They've said repeatedly they were only meant to have very light healing, some low HoTs, etc. Aside from Cleric being main healer, the Summoner's only role is off-healer/off-tank, outside of when they're just helping to dps. So no Bard isn't supposed to be healing support, that's Summoner.

neon zodiac
versed viper
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it does that's why reducing it is one of the many changes they saw today

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not surprising, either - they're just trying to get Bard where they want it to be

neon zodiac
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i dont know, i found bard fun to play, very good in duo, needed in big groups

versed viper
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it's the newest class addition so it makes sense we're seeing more Bard changes - they probably already went through this with the other classes in the pre-A2 testing with the A1 people and internal testers

neon zodiac
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the ability to do some limited healing when there was no cleric was useful

lofty dew
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im glad quick wit is getting 2 different binds
i kept using a clear target bind so I could quick wit myself without moving mouse

versed viper
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until we get Summoner yea things are going to be a bit wonky

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it's Alpha

neon zodiac
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eh, i don't know, every party for hard content, sure, but normal farming in a duo or trio shouldnt require a full blown healer

versed viper
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no not duo/trio

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you don't need a cleric for that either though

neon zodiac
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yeah, worked well enough with bard to reduce downtime

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summoner is still very far away, we'll probably see classes before we see the summoner archetype. didnt they announce tank and cleric classes coming first?

versed viper
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all three are coming phase 3 in May

neon zodiac
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summoner is what i want to play eventually

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went bard for support for now, but there are many wonky things still going on, from mob pathing to mob ai and aggro etc

lone raptor
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everyone wants summoner

versed viper
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Honestly Bard is still awesome

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don't let patch notes get you down - a good Bard is going to be an insane addition to a group and everyone will want you

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it's Alpha lots of changes will happen, it takes time to get things perfect

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but their idea for Bard is one of the best I've seen in years

lone raptor
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i wanna see that rogue tbh cant wait

neon zodiac
#

it's fine, i'll play around with all the classes.. the other archetypes are probably more stable, because they've been existing for longer

versed viper
#

everyone wants to see rogue

neon zodiac
#

im honestly not interested in rogue, never been the rogue type of player

versed viper
lone raptor
#

not in this realm

versed viper
#

like not having Summoner but having all the other roles I think is completely screwing with gamepaly right now, and also with people's expectations of how the game should play

#

I mean it's literally the gap-filler it's a huge role to not have it and people are getting used to parties with two Clerics and a Bard

lone raptor
#

yeah cleric seems a little to op right now

versed viper
#

not at all

lofty dew
neon zodiac
#

looking at how mob AI works, with mobs zooming all around at lightning speed, into mountains and walls, targeting and shooting you through walls and all that, it's probably better to wait with summoner and pet gameplay until that works more smoothly

versed viper
#

oh geez yea lmao

lone raptor
#

im going scion when it comes out

neon zodiac
#

i'm interested in finding out what classes will look like, how adding classes will modify the archetype gameplay

versed viper
#

yea should be really neat

neon zodiac
#

i can imagine summoner with flavours, but some of the archetypes having a summoning component are harder to imagine

versed viper
#

There are mobs with summoning components

#

and we've seen games that have done stuff like that - a few of the classes in GW2 can summon things like temporary weapons and whatnot for certain effects

neon zodiac
#

the minotaur summoners? i do hope player summoners will have persistent pets

versed viper
#

oh they will

#

I meant Summoner as secondary class choice

#

Summoner archetype will definitely have their pets be a huge component of their class - lots of good info on the wiki on that

neon zodiac
#

not sure how much i trust the wiki on this. the archetype doesn't exist yet

#

once it's in the game we can see what of the concept is actually practical

versed viper
#

Even Intrepid routinely directs people to the wiki. It's honestly the one source you very much can trust

neon zodiac
#

i guess it'll go through redesigns before it's even out, and then some afterwards

#

too bad it's the last archetype to be implemented 🙂

versed viper
#

I'm sure it will - the wiki talks mostly about what Intrepid has said their design intentions are for the class and the wiki is constantly updated any time Intrepid and Steven share new information

#

it's definitely a trustworthy source if you're curious about something

neon zodiac
#

from what i see on the wiki, summoners will look a bit like daoc bonedancers.. with 3 pets etc

versed viper
#

haven't played DAOC but yea they will have a tank pet, healer pet, and dps pet

charred seal
#

summoners also have shapeshifting

#

I think

runic dawn
#

That wont be a thing. Only during sieges will it be possible iirc

agile saddle
versed viper
#

Same never heard anything about shapeshifting

echo cape
winged imp
loud silo
winged imp
#

But not sure

onyx trench
#

Ranger is super barebones. I understand its whole archetype schtick of hunts/marks is barely in.

#

I would not bother thinking about balance at the moment anyway. Right now what's important how archetype plays, not the numbers really - those are easy to change, gameplay isn't.

#

As for that, I don't understand why there are so many casted abilities for Ranger. It feels too slow for archetype that has mobility in its class selection pitch.

proper hearth
proper hearth
proper hearth
neon zodiac
#

ranger is on my list of archetypes id like to try before wave 2

#

grapplr makes it look incredibly fun

proper hearth
#

all archjetypes are fun nodders

fathom bridge
#

just a quick question for here and it mightve answered somewhere but i didnt see any pin
but wouldnt it make more sense to have one channel per archetype?

proper hearth
#

you have that on forums

fathom bridge
#

oh yeah yeah i know but i meant for here cuz like the forum's "colder" as in you write your msg and check it maybe way later
whereas discord you can check every x mins
or mabe its just me 😅 that works like that

upper whale
#

@mighty nimbus This could be a properous model to please every player type.

steady plank
tranquil chasm
modest prism
paper gyro
# upper whale <@257237915963359233> This could be a properous model to please every player typ...

From what I understand from his recent interview they’re going to be implementing pvp “safe zones” to some scale. I wouldn’t expect them to be common. They’re also going to be having a safe level cap, so if you’re under X level, you won’t be targeted for PVP (or something like that. ) Take this with a grain of salt as I am not an official dev.

On the other note, the game is intended to be PvX. You can attack players that have been gathering materials, but at the cost of them either fighting back or you becoming corrupted. There’s always a risk when the attack is unrequited.

steady plank
paper gyro
steady plank
paper gyro
haughty pewter
#

For anyone thats played cleric a bunch, is it possible to do a DPS paladin type spec? Or does the cleric just not have enough damage output?

paper gyro
dense canopy
hardy oxide
# haughty pewter For anyone thats played cleric a bunch, is it possible to do a DPS paladin type ...

There is still a lot we don't know about sub classes, but I'm fairly sure you can do something like that in the future https://ashesofcreation.wiki/Classes

Ashes of Creation Wiki

Classes are the combination of a primary and a secondary archetype starting from level 25.

We have a specific terminology when referring to archetypes and classes. Classes are the combination of your secondary archetype with your primary archetype. – Steven Sharif
Prior to secondary archetype choice, players have the ability to customize their ...

soft grotto
# haughty pewter For anyone thats played cleric a bunch, is it possible to do a DPS paladin type ...

Cleric fucks. The majority of your spells are healing based but you have some decent dps options. I played as a tanky cleric in heavy armour for me and some friends. Essentially do big pulls, sustaining myself and AOEing stuff down.

You won't be able to play a pure dps cleric, currently at least, it certainly does damage but not as much as a pure dps spec. Maybe Fighter/Cleric combo when the full Archtype system is out is more the pure dps Paladin you're looking for.

winged imp
snow spruce
haughty pewter
wintry relic
#

Cleric is #1 solo'er now potentially with the PTR nerfs to Bard (Bard was before)

#

For sustained uptime and low risk

neon hawk
#

I think cleric is in a good place currently its great at solo even if the dps isn't great but it's not supposed to be. its more of a bet that your mana will hold out longer than the enemy's health. Though rangers and mages can still burst us down if we aren't ready for it.

#

As for fighters I think they can be strong but I think it will turn out with them being the most gear dependant class

pine badger
# snow spruce

I mean that's pretty big tbh the roll dodge not canceling wasn't proper for this kinda combat. The bard was just made to work right they maybe got 3 changes the rest were fixing current abilities to do what they were supposed to

sterile talon
#

Do we have an idea of what different archetypes will be?

pine badger
#

Are you brand new? Absolutely do it's all over the wiki and site

lofty dew
#

@winged imp does silence stop disengage

winged imp
#

ranger silence doesn't work

lofty dew
#

nah i mean bard silence on ranger

winged imp
#

as for when ranger is silenced?

#

I've never been silenced

lofty dew
#

i didnt know if i was killing rangers who jut didnt have disengage slotted or if silence was working

winged imp
#

haha

#

sadly there very little pvp to do until we hit max level

#

at that point, i plan to do a lot of dueling

lofty dew
#

cause ive just been silencing -> mes dance -> dark lullaby for dumb damage

winged imp
#

since xp debt is meaningless

lofty dew
#

yea

#

its hard to test stuff

#

i wish there was dueling

#

people really really dont want to die

winged imp
#

shoulda been tehre day 1

loud silo
lofty dew
#

sick

#

ok

loud silo
#

I got silenced the other day and all I could do was auto attack till it cleared

lofty dew
#

ok thank you

loud silo
#

And as a bard I've interrupted snipe too

visual arch
#

They need to fix the Cleric spell Mend it is not working with ”Hover casting” setting on when you mousover a party member the spell just goes on youKekW

lofty dew
#

just setup all debuffs and pop

echo knoll
#

Anyone have a link to the Archetype debuff sheet?

jaunty bone
cerulean isle
echo knoll
#

There was a sheet someone made that showed all the interactions between status effects

cerulean isle
#

ah yea , ill gladly take a link to that if someone does have it

echo knoll
#

oop, found it

fervent rock
hardy oxide
#

I also like playing "pet classes" like summoner. So looking forward to seeing what kind of options we will have for that, both for base abilities and for subclass augments

neon hawk
#

Phase 3 is gonna be full of clerics and tanks since they are the first 2 classes to get secondary classes

loud silo
#

Is it that they get subclasses or tank and cleric are the only subclass choices

echo cape
#

Highly recommend

dusky moth
#

To all the tanks out there, I'm curious to hear how often you use the trip CC given by Tremoring Strike, Ground Pound, and the Reflect upgrade Oppressive Reflect

#

I really started loving tank when I was at church of the seven stars and my party was fighting sighted seers. The sighted seers do this thing where once they get pretty low on health, they cast an ability called, I think, "Blood Sacrifice", with a pretty long cast time. If they succeed, then they die and turn into a really tanky zombie.

#

I started using Tremoring Bellow to interrupt this and it really sped up our grind, since we didn't have to fight the puking zombie things anymore, and could move on to pulling the next group of mobs way more quickly.

#

All the hard cc from tank makes me wonder if a 2-tank party would be good for some situations when the party fights a mob with really strong but telegraphed abilities. An off-tank could grab all the abilities I mentioned above, plus Tomahawk: Trip, and stand behind the mob to proc the trip on Tomahawk.

obsidian fable
#

That’s less design work than making every other archetype be able to be secondary for cleric and tank

loud silo
neon hawk
#

It's alot of spell effects to change though

#

But your right it does make sense

cerulean isle
marsh coral
cursive void
#

i assumed summoners will be in june or july most likely with the end of phase 3 having the two 2ndary archtypes

neon hawk
#

I'm not sure end of phase 3 is the end of the alpha. So if they move into beta they should have all features ingame. Beta is usually for bug and balance of a feature complete product

heady iris
#

I hope they'd add some form of pvp before max lvl like warhammer online did back in the day

cursive void
versed tulip
#

At some point they said that alpha and beta would run simultanously.

gloomy lotus
#

Correct

#

Beta in 20227

#

No typo

loud silo
#

Lol

charred seal
#

If things go well, we should have beta and go-live in 2026. I think we will know better if we hit phase 3 in May, both because it will mean the fundementals have been squared away, and because we will get a better idea of how fast additional features can be added and tested. At this point people are just guessing, or depressing.

cursive void
#

yep, want to see what kind of content release cadence we get to have more meaningful predicitions

charred seal
onyx trench
#

could be indeed

exotic sphinx
#

Any tank players in here?
After last weekend it feels like tank is more relying on player level than any gear, since mobs that are 3+ levels higher than you are, instantly get a huge crit chance on you. The second you ding one level higher, they don't do any damage anymore.

peak quail
exotic sphinx
#

Apparently so, as even Steven confirmed it's a bug

#

But in any case, Tank felt very weird since gear didn't really matter in changing the combat dynamic as much as just level did.
On top of that, there was some weird bug where your physical defense went crazy down.

#

After a death, I noticed any mob would hit me for like 3.9k damage with a normal swing, had to do a relog to fix it.

peak quail
#

My tank encountered the same and it might either a character or a gear bug as a mage friend had just the same with weapon needed to be reequipped to work again.

exotic sphinx
#

Did y'all ever go to Steelbloom? There were the firestarters that were RNG picking targets, annoying af

peak quail
#

Sure thing, it's my main farm rn. Just burst fire starters and let bards and clerics either disrupt cast or cast cleric death save on firestarter's target and you'll be save even so he might get 1 cast through.

#

Highwaymanhill sniper have been worse in comparison.

sly prairie
#

whats your gameplay experience with tank? i tried it only to like lvl 7 but if felt like autoattacks were a lot of the gameplay which felt a bit meh

exotic sphinx
#

It does get better later. But there's not much to do besides grabbing threat and then just running in a circle to avoid some hits from mobs

#

Standing still usually results in quite a lot more hits taken which is quite bad obviously.
Grabbing small pack AoE or single target threat is quite decent

#

The whole idea of "protecting your party" just doesn't really work right now.
From my experienced it felt like if I have a fighter in the group, everyone would get slowly ticked off, cause the Fighter would just also take all the cleave hits from mobs (like highwaymen or steelboom mobs, and other places as well) thus healers needed to work more.
And if you don't have a fighter, than most of the "protecting your party" skills just aren't needed.

#

Although I didn't devulge into too much pvp, it felt like Tank isn't bad at pvp at all. Felt quite strong from the few times I pvp'd

#

In PvE one other annoying thing is that due to the frequent bugs, you're usually getting the butt of the joke, meaning you'll die the most if some bugs happen.
Like we had an invisible bear kill us, untargetable mobs kill us, AoE that decided to go through walls or climb up a vertical wall to pull 3-5 more mobs and kill us.

#

I like the idea of blocking hits though, to learn to correctly time your spell use and what not to have your shield up. After getting to higher levels you also notice how big of a difference holding your shield up makes.

sly prairie
#

THanks, thats really good overview

solar sky
#

Yes thank you for tht, I plan to play a tank, but I want to play in action mode, so I will click to swing right? Currently new world combat ish is what im hoping for in action mode, am I way off?

rose mica
#

mmm, you will keep it on tab targeting most likely

#

your auto attacks will be action mode, so you swing it and can miss

#

also your aoe abilities will be action mode

#

so it s a hybrid really

#

i got around 1.5k ish hours on new world and mele fights are similar in some ways

#

casters not really and you feel like you are missing out if you keep them in action mode

cursive void
rose mica
#

put the shield on, go in , go out

exotic sphinx
#

Nah' it's just a waste atm.
Many, many mobs do cleaves, so going anywhere near is a death sentence. Especially if you do the more popular grinding spots like highwaymen hills, marauders and what not there will spin 2 win you in seconds.

exotic sphinx
dusky moth
#

AAs also good to keep up your mana if the cleric chooses you for Bless Weapon. This is great for mana sustain and benefits both cleric and tank.

#

At level 14 I find myself pulling 2-3 lvl 17-18 3-star mobs at Sephillim and being able to face tank them comfortably enough that I can keep AAs going for threat, courage, and mana gen from cleric's bless weapon.

#

As long as you use Fortify off cool down, block judiciously, and cc enemies when you can the tank just feels indomitable. At least, until that lightning orb hits another 3 enemies and suddenly you are hacked down by too many mobs.

exotic sphinx
untold patio
#

so true. I think my party got wiped by the same mage using that spell wrong like 10 times

dusky moth
#

It happened a few times in the last party I was in so we had a talk about positioning and it didn't happen again. Always good to party with reasonable folks willing to work with you.

cursive void
#

i didnt know it went through walls at first so i gt why they did it KEKW , but it does a lotttt of damage and boosts your future damage for a bit

#

depending on positioning i was seeing between 800-1500 on just one target

#

[at level 14]

dusky moth
#

Any tanks out there try using a 2h sword for any solo/duo leveling or PvP? Thinking about trying it out this weekend if I can drop a good sword.

loud silo
dusky moth
#

So far I've had the best party survival rate finding a safe zone and pulling mobs there, e.g. the spot on the second floor of church between the mob spawns.

#

But I'd like to try running through areas clearing as we go more. My party was clearing any one spot at Sephillim too fast for the mobs to respawn but running new routes as a party seemed to be a good way to die and need to spend all my cash repairing.

echo cape
echo cape
# elder talon what happens at 16

Not exactly sure but I can state that on thank, every time you get a skill in this game it feels impactful.

Whereas other games I’ll be without an impactful ability/skill for 5-6 levels (EverQuest classic /DAOC and even WoW classic)

#

Which are more memorable games I’ve played over the past decade. Sure I’ve played new world, lost ark, archeage, throne and liberty, guild wars 2, star works the old republic, and probably a few more but I remember nothing about them.

proper hearth
#

well. that started well and then spiraled down into oblivion

dusty geode
#

When Bladecaller

proper hearth
loud silo
#

Lol nah rangers are in a good place

#

They have upwards 4 hard roots, probably my favorite thing about them.

#

Not to mention guaranteed snare

#

My headshots crit about 1.5k, shatter shot charged up hits for 700-800, lightning shot too but as a tighter aoe. Both skills crit about 1k to 1.1k on average. I wreck everything I come across and nothing can get to me between snares and my 4 hard roots

#

I'm level 15 on my ranger

toxic ridge
#

Pretty much sums up my feedback

neon zodiac
#

id love to watch such a video about clerics

versed viper
#

I wish more people made Cleric content

#

all I can find are random videos/stream replays of general gameplay that I'm not impressed with

#

I want someone whose serious about Cleric to really get into it and make something worth watching

loud gate
frozen peak
#

Cleric was really great. Had some really fun group moments over the weekend, made it to 13 by Sunday. Super powerful, felt wild to be taking down 2star 15 bears solo and face tanking big groups of regular mobs.

signal frost
#

How to be cleric. Remind the group you can send them all to jesus and kill people with emotional damage

proper hearth
carmine stratus
#

I really hope melee mage is gonna be sick

#

I wanna be able to cast but blow people up melee and have some mobility

spice radish
proper hearth
spice radish
#

answer the question instead of memeing, please

heady iris
#

Do bards have good aoe dmg for solo grind ?

steady plank
neon zodiac
heady iris
# neon zodiac no

Im confused to why ppl say bard are good solo for xp grind then.. killing 1 mob at a time might be super super slow lvling solo..

signal frost
#

Stronger solo mobs, maybe

carmine latch
#

It's cause they don't have to sit for 5 minutes gorging on rations to start the next kill

neon zodiac
carmine latch
#

Solo clerics never lose any mana and in assuming it's similar for bard

carmine latch
#

Ah yes, cleric supremacy, as it should be

loud silo
# heady iris Do bards have good aoe dmg for solo grind ?

Yes, bards have 5 aoe skills for solo. And they're really good. Not sure how the changes to chilling lament will feel but otherwise you're golden. The skills are discordance, get off the stage, chilling lament, dark lullaby and your dance that strips buffs, can't remember it's name off the top of my head

heady iris
loud silo
#

Bless weapon is pretty strong

carmine latch
#

so you can literally sit there, auto attacking, and healing and damage without losing mana

#

you dont use skills for anything besides healing, since burn just melts. plus points if you stack it with a bleeding short spellbow

violet dome
#

divine flare with the damage perk is goated too

carmine latch
#

yeah conflag if you need extra damage which you dont really need unless you want faster kills

violet dome
#

wand for burn for stronger smites and mana regen on finisher and it's beautiful

loud silo
#

You also get the wave aoe too which you can spec to heal allies at the same time.

carmine latch
#

yup and you can also spec the aoe circle heal thingy do damage so you can stack that with conflag skill and wave attack if you really want to chunk

violet dome
#

yup, what i like to do is put flare down and wave while it's charging, into smite when flare pops

#

pretty much the only burst you have but it feels good

carmine latch
#

yeah, dont need more cause otherwise cleric would just be too broken

#

im sure we fall off on higher levels in terms of damage and just focus on healing once people start gearing up

#

but in the beginning we are goated

violet dome
#

probably yeah

#

im only 12, been busy trying out all kinds of content that is available

carmine latch
#

yup i just stood outside winstead and farmed for 2 levels

#

cause party play you have to actually focus on healing

#

yuck 🤢

violet dome
#

xD

#

i enjoyed grouping up tbh, healing feels fun

loud silo
#

Bears outside villages are great for solo farming

violet dome
#

the one spell im not a fan of is judgement. It takes forever to cast

#

could be regenerating mp instead

carmine latch
#

it does feel impactful but nothing feels better than destroying a monster where others would struggle

#

oh i just never use judgement haha

loud silo
#

You don't get great but lots of xp and glint

carmine latch
#

the time isnt worth the damage when you can get that quicker in other ways

#

it is good as an opener in the early levels tho

violet dome
#

yeah i ended up removing it after a while

carmine latch
#

can also add it once i get more spec points to the chunk combo

loud silo
#

It's faster as you level and get more casting speed

carmine latch
#

yeah itll eventually be part of my kit, just isnt worth it at my level rn

loud silo
#

I had mine under 3 seconds during pre a2

carmine latch
#

what weapons are you guys using

#

i use a short spellbow with bleed for just some extra damage since burn doesnt really stack

loud silo
#

Sword/ focus for speed rating and bleed

violet dome
#

wand + focus and a great spellsword cuz i chanced upon it

loud silo
#

Book for aoe range and volatile

carmine latch
#

plus it lets me train enemies

violet dome
#

i do wanna try spellbow if i manage to get one

carmine latch
#

i got mine farming the ashen warriors in the winstead area

loud silo
#

Shortbow feels better, gives you bleed to but the longbow has higher damage rating

carmine latch
#

it does, i do enjoy running around like a rat and shooting a couple of fast arrows to proc status though

#

more attacks = more burn chance

violet dome
#

smite at 20s burn is

plucky kestrel
#

Which solo grinds better, Cleric or Bard?

carmine latch
#

According to bard people, the changes might put cleric on top

loud silo
#

That's one person who keeps saying that. The ones who have tested it say bards will be fine

#

Clerics can do bigger aoe pulls though for sure. They can out heal the damage

#

Bards have more aoe dps options. Discordance and get off the stage both hit hard

heady iris
soft grotto
#

We don't know the new numbers on Resonant Weapon so hard to say

plucky kestrel
violet dome
loud silo
#

Yeah

violet dome
#

cuz other than wave and favor theres not much

loud silo
#

Book is aoe too

violet dome
#

oh right chains

#

i need to toy with that more

soft grotto
#

Really nice with the passive adding a stun to it too

#

Blessed Weapon is also mana back per finisher not per attack. So you need to get your finishers in and not just spam abilities to maintain mana

#

Nice bit of min maxing to it I enjoy

plucky kestrel
#

I am quietly being reminded that I used to like to play clerics, especially the healer types in DAoC that could actually do combat.

#

Is it one character per server during testing?

soft grotto
#

5

wintry portal
#

up to 5 Per realm, but 10 maximum across all realms

carmine latch
#

Cause as a solo all you do is auto attack pretty much 80% of the time

#

And with the cleric bar you can subsidized any big mana consumption as long as you know how to manage

violet dome
#

im kinda excited for phase 3, although it's still so early for that

#

wanna try summoner/cleric

loud silo
plucky kestrel
modest sluice
#

I had an idea this morning. I Know that with the secondary archetype is not planned to totally change your class and give you new skills but what if with each combination had one skill that is an (ultimate skill). This way it would not be overwhelming to develop but would give each class more of an identity. What do yall think?

plucky kestrel
loud silo
#

I'm hoping the sub archetypes will change up if we are physical or magical or even hybrid

heady iris
modest sluice
echo thunder
loud silo
#

I'm interested in rogue/cleric
(Cultist)

echo thunder
#

that sounds fun

signal frost
violet dome
#

it all depends on the implementation

plucky kestrel
#

I think Bard/Ranger will be plenty dangerous.

violet dome
#

is it gonna be rogue with lifesteal? is it gonna be rogue with radiant damage? who knows

plucky kestrel
#

I won't play it, but still dangerous.

signal frost
#

Bard ranger feels like bard from final fantasy

loud silo
violet dome
loud silo
#

Death would give the life steal

plucky kestrel
#

Also where is my weeabu Fox/Cat/Wolf/Bear beastkin races. /pout lol

signal frost
soft grotto
#

I seem to remember Cleric has life and death attributes so applying those to other class abilties could be very interesting

loud silo
echo thunder
#

idk abt you guys but I rly hope that the different summoner archetypes will summon different types of creatures

signal frost
#

Fighter summoner summons fist

plucky kestrel
loud silo
echo thunder
loud silo
#

Along with planned minor customizations for uniqueness

violet dome
signal frost
#

Summoner summoner summons summoners

violet dome
#

summoner summoner is WoL

echo thunder
#

summoners is just so super fun

violet dome
plucky kestrel
#

Cleric/Fighter = Paladin?

dusty geode
#

Wen Bladecaller monke

#

STEVEEEEEEEEEEN

plucky kestrel
dusty geode
#

Quite literally the only class i want to play

soft grotto
carmine latch
cursive void
#

i want to be excited about pickong my archetype but i need to know if it is base class with different flavors or if it feels different

dusty geode
#

The class chart exists

#

No need to speculate

plucky kestrel
soft grotto
#

I assumed they ment the thematic holy warrior rather than the specific chart names 😛

dusty geode
#
Ashes of Creation Wiki

Classes are the combination of a primary and a secondary archetype starting from level 25.

We have a specific terminology when referring to archetypes and classes. Classes are the combination of your secondary archetype with your primary archetype. – Steven Sharif
Prior to secondary archetype choice, players have the ability to customize their ...

loud silo
#

Cleric x rogue sounds fun too

echo thunder
dusty geode
#

Would be closer to some kind of shadowmancer or necromancer imo

#

Probably shadowmancer

#

Daggers + shadow summons

echo thunder
#

why not shadow lord? its a rogue summoner as well

#

what would even be the difference?

carmine latch
#

Is tank second archetype literally just threat generation, or are there plans for more

dusty geode
violet dome
echo thunder
plucky kestrel
#

If I can go bard, and then add some dps from Mage, that sounds fun too.

loud silo
#

That is my plan for my bard

#

That or fighter, but I feel like mage would mesh better. Adding elemental damage to your skills

plucky kestrel
dusty geode
#

Im hoping bladecaller turns out to be something closer to Gilgamesh or at least Virgil from DmC lol

#

Worst case scenario itd be like having a blade of disaster from DnD that just floats next to you and does additional dmg

tranquil cape
#

is rogue out yet or still being developed

plucky kestrel
tranquil cape
#

woooho

plucky kestrel
#

Next phase of Alpha 2.... so Alpha 2 Phase II.

tranquil cape
#

nice excited for that

loud silo
#

Not on December 20th though

#

But sometime during phase 2.

versed viper
heady iris
versed viper
#

we have some nice offensive skills so I use them when solo

heady iris
carmine stratus
#

I hope spellsword and battle mage are good

dark robin
#

Clerics stop losing mana later on(level 13+) even they've got enough gear that gives them larger mana pools + more spell power for bless weapon procs. And that's just solo...

Put bountiful bless weapon on a ranger, and you'll never run out of mana again. You can spam abilities on CD with ranger blessed

carmine latch
#

Yup yup

#

There's absolutely no need to spam multiple damage skills besides conflag while soloing, auto attacks will do plenty of damage and mana Regen while you use heals to keep your health up

#

There's even a spell which will give you 50% damage mitigation for 6 seconds and heal you for basically all your health once it's cast

#

Partying will take more mana and mana management but I'm talking about soloing

toxic ridge
#

I would like to point out that SOME servers were experiencing REGEN issues that was due to lag. It affected both health and mana regen ticks (both natural and ability boosted), so some of the mana problems that may have been encountered could be due to that also

wanton ocean
#

is that what the problem was?! I was wondering why mana was sometimes impossible to keep up with (as a bard), like I'd be autoing other groups' pulls to try and get more resonant proccs while my party was resting and just couldn't keep up with mana at all (and other times, as expected, I could keep a whole party topped up easily)

cursive void
toxic ridge
cosmic field
lofty dew
#

and '

#

'pressing roll into spacebar'

#

discord -> pre cast mes dance -> flourish in and finish mes dance means you basically take no damage on the way in
instant cast shield dance just for the shield
quick wit yourself
chilling lament, dark lullaby, madd dance, get off the stage etc.
i just swap between menacing and pensive. movespeed melody is good too

heady iris
lofty dew
#

yea
i did nothing but aoe farm goblins my level for 45 mins

#

made mad glint

#

very easy, never had to stop to eat rations

heady iris
#

what spell can you aoe with bard ? sorry never tried the class

lofty dew
#

chilling lament, dark lullaby both have aoe versions you can slot

#

and if you keep up 3 stacks of tragedy using the crit magic buff, you gain 15% damage and 15% crit chance

#

which stacks well with menacing melody

#

so it makes your aoe crank

heady iris
#

nice im really wondering if Ill go mage or bard next phase.. I cant grasp my head around bard being better than mage at aoe grind XD

lofty dew
#

mage is better
but mage has to stop to eat rations if they dont have a bard

#

which makes bard better

#

basically

#

but in an actual group, mage cranks aoe on pulls

#

and never stops

heady iris
#

yea but rations are so cheap not sure I care.. its not thaaat long to drink no?

lofty dew
#

its a huge time waster unfortunately. there are things like milk from cooking that will help a lot though.

#

havent tried it yet but looks promising

heady iris
#

ill prob mage just cuz pvp as bard seem meh XD idk tbh lol

lofty dew
#

they're broken in pvp
but so is mage
just play what seems cool

#

if ur vibing w mage then slam it

heady iris
lofty dew
#

like this seems really good

obsidian fable
lofty dew
# heady iris i heard about that, what make them op in pvp

shield dance is good, very hard to outdamage lovely serenade
silence -> chill /flourish -> mes dance just gives you too much time to setup dark lullaby for dumb damage
but my sample size is low and ive mostly only faced what seem to be bad players so idk

#

bard just hasnt been tuned cooldown wise yet. everything is 25 seconds basically

wanton ocean
#

plus bard can be super mobile, so they can chase down or run away from anything pretty much

heady iris
#

just trying to see the dmg potential in zerg vs zerg of mage vs bard

plucky kestrel
#

Question, what is the least played Archetype at this time?

wanton ocean
heady iris
#

yea I guess Id play mage just because Id feel useless as a bard in zerg vs zerg (even though I 100% bards are not Id just feel this way being a buffbot XD)

wanton ocean
wanton ocean
heady iris
wanton ocean
#

now's also a decent time to try out multiple classes, with a wipe coming next month, this phase of the alpha is much more about testing things than about seeing how much you can progress and get done

heady iris
#

they will wipe after phase2 also so I could say the same thing about p2 xD

cursive void
#

im thinking since phase 2 will have a lot more class balancing going on consistently i will probably try out more classes then

long abyss
#

Do we know if rangers can tame animals in this alpha?

neon hawk
#

I'm kinda shocked how few tanks there are considering with the larger group sizes in ashes

summer sage
#

just you and your trusty bow

long abyss
summer sage
#

seems so

#

but I don't think pets are in yet

long abyss
#

Ohh okay, thanks!

chrome spire
#

Also important: Combat pet have been noted as taking from your characters power, but I don't think the percentages are known yet? Summoner's summon is the only thing mentioned as being an addition to power where pets/minions are considered.

long abyss
chrome spire
#

Fair.

versed viper
lofty dew
#

not sure how feasible they are right now, artisan chat question

#

@versed viper if you're interested, ashes codex has a ton of consumables listed now

#

it was fun to look through

loud silo
#

They fixed the cookhouse recipe issue with today's patch

#

We should be able to make them now @lofty dew

lofty dew
#

some of the food seems good

versed viper
long abyss
runic dawn
#

Pet classes are my #1 right next to nature aesthetic

long abyss
#

Exactly! My entire animal husbandry is for the aesthetic

#

Whenever I play Pokémon I’m like yeah that might be a strong Pokémon but it’s ugly af

runic dawn
#

I’m looking forward to exploring that more. I didn’t do too much with in last weekend because I didn’t have the money for it 😂

lofty dew
runic dawn
#

What was it, like 62 silver per attempt or whatever at a mount? 😭

runic dawn
lofty dew
#

d2 druid was real good

runic dawn
#

Druid was my main in D2 and D4, WoW

lofty dew
#

design wise

runic dawn
#

Summoner main in FFXIV

lofty dew
#

kinda bored lately

runic dawn
#

I haven’t messed with d2r in quite a while so idk what’s going on with it. I played it for a bit when it first came out but most of my experience with D2 was way back when

long abyss
#

I am more of a necromancer kinda guy tbf but zombies can be cute too 😔

runic dawn
#

Mind you, I don’t dislike it. It’s just that I want wolves bears trees spirits thicc Latino rugby player bottoms

long abyss
long abyss
runic dawn
long abyss
runic dawn
#

Lol your pet 😂

#

But also yes

long abyss
#

I believe you, thousands wouldn’t

loud silo
wanton ocean
heady iris
lavish galleon
#

Lol you won't experience true endgame until release

runic dawn
signal plaza
#

thinking about going rogue summoner

loud silo
#

oh yeah, new resonant weapon change is awesome

#

finally got a chance to test it, works exactly as expected, 12.5% mana back from a single proc

neon zodiac
#

hmm can rangers be seen by mobs when they're camouflaged?

loud silo
#

yes

mortal saffron
#

Very much so

signal plaza
#

shadowlord or predator?

agile linden
#

Do you think the tank class is good for pvp?

#

Main tank

heavy cloak
#

Tank is apparently the best pvp class at 25 atm from what I heard

#

Very sticky, good resistances can protect group members can’t really get one shot

agile linden
#

Let me know skill rotation pls if possible

exotic sphinx
#

Rotation = L ; Pressing buttons based off the situation = W

celest thunder
#

^

cobalt dagger
#

I heard somewhere bard is a good beginner class but with a high skill ceiling, would anyone here say this is true? I like the look of it but worried id get confused with it😂

marsh coral
cobalt dagger
#

really, i think im gunna try bard during the alpha stages and see how I like it anyway. I was stuck between bard or tank

steady plank
#

They have made a few changes to Bard class which most people haven't tried yet so most dont know how bard is performing currently

neon zodiac
#

longbow or shortbow as ranger?

cerulean isle
neon zodiac
#

ranger can kite pretty well it seems, so shortbow might not be needed

#

but i haven't tried the class yet, so im unsure

cerulean isle
#

shortbow could be useful in some situations but for ranger imo longbow would be best overall

carmine stratus
#

Do we know when we get staves

devout nexus
#

is mage melee build currently worth without subclasses and has anyone tested around with it yet?

#

ive narrowed down my options to either mage or fighter and i have no idea what i want to pick

steady plank
devout nexus
#

true i was going to do a new class next wipe but i don't know how often they are going to wipe, but if they wipe each wave i was planning on switching classes each time

cerulean isle
radiant night
#

Steven announced a Dec20 wipe, in an interview

lofty dew
#

you press spacebar and kite

#

even in groups, being able to consistently proc shatter is more important than melee aoe

lofty dew
arctic wasp
#

How is the fighter class?

loud silo
#

and that was 12.5% of my mana pool, it was a flat 100 at level 6. For the tank in my party when it proc'd for him, he still got 100 mana and his pool was 500, so that was 20% of his pool per proc. Super easy to maintain mana now

loud silo
# neon zodiac ranger can kite pretty well it seems, so shortbow might not be needed

my personal preference is energy spellbook because of the cleave and extra status effects like fire that we can't normally get, but shortbow is really good on ranger. The max tier skill is arrowstorm which does additional damage each time you damage an enemy with projectiles, so things like barrage turn into a mini gun. Or you'll get a doubled scattershot.

For a melee weapon I actually recommend the mace + energy focus. You'll get higher attack speed rating on top of extra penetration from the Mace skill line, without sacrificing too much damage rating vs a 2h and an easy way to get dazed to slow magic casting times.

#

the spellbook has echo as well at max tier, and that seems to work similar to arrowstorm

neon zodiac
#

spellbook?

frozen peak
#

the book ranged weapon

neon zodiac
#

do archer skills work with a tome?

loud silo
#

yeah

#

there's two variants the magic and the energy physical one

#

your arrows launch from between the pages, it's kinda funny

#

They should rename it Tome to be slightly less confusing, so you can have a Spell Tome and a Energy Tome

#

the book is the only ranged weapon, so far, that can hit multiple targets

neon zodiac
#

yea thats how i solod groups as bard

#

lifeleech and go

#

feels weird as archer tho 😄

loud silo
#

it is funky, but I like it. When you're doing snipe for example, the arrow rests along the open spine of the book between the pages. Looks pretty sweet imo.

neon zodiac
#

i'll check it out. thaks 🙂

terse oasis
#

Anyone else think that splitting this channel into one per archetype would make it a lot easier to see discussion about the one you are trying to learn about ?

frozen peak
#

I think it would make sense, we do that in a lot of the EQ servers, specific class/arch channels.

slender tusk
#

Helps ppl like me looking for info, but also directs the discussion on what and how people are testing each archetype

dreamy chasm
#

Maybe now it'd make sense but why would you want to search information about things you should test yourself in the first place especially as an alpha tester, its counterproductive for the intended purpose of joining the testing

stoic moon
#

Oh it's time for bards to respec

agile saddle
#

i dont like i have to waste 1 point to be able to hover heal allies with jest

hasty bluff
#

damn camouflage still doesnt work on ranger....

versed viper
haughty pewter
#

So as a cleric, does my armour matter? What I mean is, can I wear heavy armour and use a Spellbook? Is there heavy armour that will have magical stats on it? Is there any downside ATM compared to wearing medium or light armour?

frozen peak
#

it sounds like light armor has the best magic resist (MR), medium = medium MR, and light = highest MR.

I've got a full set of heavy armor on my cleric and things seem fine.

#

there doesn't seem to be any tradeoffs wrt to armor type

#

other than certain stats/set bonuses

haughty pewter
#

Interesting, I wonder if that's the intended design

#

I guess it makes sense, if I wear heavy armour then I should be more tanky again melee, and light armour I would take magic attacks better

grizzled ledge
quiet kelp
#

How is tanks new visual effects on its abilities? Does it look good?

agile saddle
haughty pewter
#

Thanks 🙏

onyx trench
#

it's not stealth

hasty bluff
#

Every time I use it my person doesnt go camoflage.

dense canopy
#

keep running into mages rolling on all physical gear. Chads

karmic geyser
#

What is the best armor type for Fighter

buoyant thicket
#

Has anyone tested from which HP% Lethal Blow deals the maximum damage?

pliant bluff
#

With the recent change to resonant weapon, has any higher lvl bard tested the interaction with Music Mastery: Counterpoint? Do you get to essentially double proc or does it only calculate the one melody?

agile saddle
#

still only the 1 melody

#

the one currently active

tardy scroll
#

Fuck

main bramble
keen edge
#

Minstrel Minstrel Minstrel

eager hornet
#

Domain expansion

slender gorge
#

Anyone else feel like tank does no damage?

versed viper
# haughty pewter I guess it makes sense, if I wear heavy armour then I should be more tanky again...

yes the intention that you can wear any armor type and have stats you need on any armor type. Once crafting is fully functional we'll be able to craft with any stats we want. The idea is you are able to customize your character so if you want to be a Cleric in heavy you can do that. The trade off is the other stats are different - so the base stats differ - heavy has more phys resist less magic, light has more magic resis less phys, and medium armor is a balance of the two. Also armor type has 3,5, and 8 set bonuses (separate from regular armor set bonuses) that you get from wearing that many of a type of armor. So those set bonuses are targeted towards a certain type of gameplay (i.e. 3, 5, and 8 set heavy armor bonuses make you tankier, light armor increases your offensive stats, etc. So yes you can get Cleric magic stats on any armor type but there are choices to be made.

spiral acorn
#

Anyone have any recommendations on a cleric weapon? Scepter seems a bit on the nose, is wand any good?

neon hawk
#

Depends if you want to do mostly ranged. Wand is good single target, book is good AOE, shortbow is good for mana regeneration

spiral acorn
#

Just the answer I was looking for thanks

neon hawk
#

As for melee weapon it's personal choice I see alot of people with great spellswords for aoe and big hits

#

Also bleed is always good

untold patio
#

With the new resonant weapon changes shortbow isn't really that good on bards, is it?

sleek current
#

I don't know what class to play, getting analysis paralysis lol

neon hawk
#

I know that feeling. It's really difficult to get a feel for a class below lvl 12 but getting to that level is long and painful on some classes

versed viper
lofty dew
#

Bard is still fucking amazing

#

I was promised I would find out how bad they were

lofty dew
#

To be fair I haven't tried ESC cancelling it

neon hawk
#

Shortbow is good for cleric if you have the blessed weapon

lofty dew
#

Yeah I want a spell shortbow with bard

#

Just haven't found one

sleek current
mild cloud
#

I tried both and prefer the longbows

lofty dew
#

The haste is just too useful for the entire kit

versed viper
# lofty dew Bard is still fucking amazing

yea the one thing I don't like about Wand is the finisher is too long and you get locked in. Book I can't play with cause the auto attack is too slow and the AoE finisher is a death wish cause you pull extra mobs

lofty dew
#

It's unplayable sometimes, it procs so often lol. Like if it didn't do that, perfect timing would be broken as hell. But its balanced in the most annoying way possible

#

In pvp I would literally NEVER use a book or wand until they fix this

versed viper
#

yea the Wand proc does proc all the time

#

at least it's reliable lol

dark robin
#

2h Mace and Spear when

fathom bridge
#

ranger silences are still bugged?

shrewd dune
lofty dew
#

Yeah it's bugged

lofty dew
shrewd dune
#

man and thaty discordant jump is a bit nuts

#

like you gotta avoid that skill altogher unless the tank doing huge pulls

lofty dew
#

I guess it depends where u are
I'm sure at carphin it matters

shrewd dune
#

hahaha

#

yeah just fucked that up woops

#

¯_(ツ)_/¯

lofty dew
#

Closed doors hard content is where tank matters for sure

#

Open world it seems irrelevant aside from world bosses

shrewd dune
#

i just started using that last weekend and found some really good dps out of it

lofty dew
#

Discordance?

shrewd dune
#

yeah

lofty dew
#

In pvp when I engage on healer Silence > discordance > roll > jump > flourish > mesmerizing dance > cleric drops silence beam on mes dance is just so good

hushed valve
#

anyone got a good wand spec layout I can check out for cleric?

lofty dew
#

Don't do it

#

Time locks you

#

Unless I'm just an idiot
Tier 3 procs are legit locking me out of casts which is so bad

haughty pewter
sharp forum
#

Thoughts on weapons for cleric?

frozen cedar
#

What are people's favorite classes so far?

white prawn
#

So far do any of the archetypes have debuffs? I read cleric supposedly has some but didn’t see any on the brief time I played earlier

plucky kestrel
#

Bard has a decent amount I think. Demoralize on Quick Wit, Staggered on Discordant note, then disarmed with Get Back if the opponent is staggered. A silence, a stun, an incapacitate. Plus some other things. Tanks can stun and snare. Mages can combo into freeze.

white prawn
#

Oh nice! Going to check out bard when I get home

gritty urchin
#

your weapons put certain debuffs on your target

hushed valve
#

can anyone show me their wand skill tree? wondering what other people have gone with on the spec

shy dragon
#

Anyone know what Song Mastery: Harmony skills they correspond to for Epic/Cathartic?

#

Lament and Anthem don't seem very easy to figure out

wet mulch
#

Bard feels bad now. The main mechanic of the class has been changed and gutted.

First, we can agree that bards have need the nerf after nerf that we've received. This is not a letter against nerfs.

Bards are a commonly played, well-loved class with a core gameplay loop that makes sense. By attacking, you do a thing that changes with each aura (melody). It's simple, and it works.

However, the bard I logged into doesn't feel like the same class. It doesn't play the same way anymore. Instead of attacking to support the group while balancing the innate desire to finish weapon combos with the need to heal and do other things, we now must fan our keyboards, often with zero regard for what spells we are actually casting. We no longer really care what our spells do. We now must care that they each add a single stack of Resonant Weapon. Press 'em all. Press 'em as fast as you can. Don't think too hard. Just spam.

With a single change, the class I love has transformed into something I hate. It's gone from a meticulous prediction-based class to a button mashing monstrosity. I'm not sure what the design intent was behind this decision, but I PLEAD with you to reconsider. Accomplish the goal in another way. I cannot describe the disappointment I had trying to play my class this weekend. I simply hid from my class's newly changed playstyle by spending the whole weekend in the crafting systems.

Sincerely,
A concerned ex-bard-lover

sand pulsar
#

How is fighter for dps? And is greatsword the best weapon for them?

sinful dove
#

Dear intrepid, tanks gotta be dying like 5x other archetypes. Thats so much extra xp debt

Love,
Sonic