#alpha-two-archetype-chat
1 messages · Page 2 of 1
it needs some tweaks for sure
I was Ranger, sitting and eating (and server ticks issue was making this even worse) and I tried bard now, killing barely slower, but with almost 0 downtime.
Even with Ranger life regen skill, it felt like trying to fill a pool with a leaking spoon.
I'm not a fan of sitting every few pulls, just waiting for regen. Could regen ramp up when not in combat? (And way more when sitting/eating)
Really needs some tweaking
started mine yesterday and its night an day, saw someone streaming doing like 15
mob pull and comming out with full mana and health
its like ok but I pull 2 mobs and almost die feelsgreatman
Ill be trying some of the different classes out, probably going mage in december and summoner in beta release cause summoner is where my hearth is, so we'll see
What is best combos for bards weapon wise?
idk I got scepter and book atm
someone said he enjoyed the 2h spellbow with a book I think
to get as much power as possible
That sucks!
Hopefully I will be able to take level 10 quickly on Friday, got a green spellbook
just hope summoner is gonna be good cause I am looking forward to it 😄
Maybe it will be a bit easier solo stuff than before!
just find another player and duo or so to grind faster
easier to find groups as bard as well so you can somewhat chill
Yeah, normally goes for groups but also enjoy my own pace!
Yeah lot of ppl wants the bard
I soloed alot on the ranger so enjoying group life atm 😛
if the server tickrate is messed up then it ruins bard mana regen
if servers are smooth its functionally impossible to run out with pensive melody + hymn
cant wait for firday
I click my skills on cooldown :>
everyone does
I know thats a lie
any actual mmo gamer does
you cant run out with pensive + hymn
its physically impossible
but the servers have to be running well
One thing about the melody, is it just me that doesn’t understand the spell? Sometimes it is active all the time, sometimes it stops and i have to recast it seversl times
if you dont recast it every 20 seconds, then it doesnt apply the passive regen to your party
but it DOES still proc the passive weapon combo regen, and YOU still get the passive regen
I did not test that, im not sure.
theres also this talent, but I didn't try it
Yeah I have seen that talent,
Oh well, more testing is needed! But I’m quite certain some times my mana melody was just keep giving mana longer than 20s and sometimes it just stopped directly
basically whatever your most recent melody that you 'completed' will continue to give 'you' personally the benefits of it, but not your party. which also means you can still get the weapon procs from it
(which sometimes benefit your party)
its weird
but your mount will cancel melody effects.
But normally how I checked it was active was by tracking the ticks on others players also.
its only truly active if you have the 20s bar filling up
🫡
the mana ticks can happen from weapon combos from pensive even if its not active however
but they're missing the other effect
Once they implement it, castbar will be interrupted by attacks, just like in wow
If you switch zone, the meshing does not transfer the melody and you have to recast it.
If you mount, it ends (but not visually)
How to solve mana problems as a mage without a bard?
(and stamina but thats a whole other topic)
Resting
Only thing I've seen is mounts dropping your melody. Have not seen it dropping just from crossing server borders
i dont know anything about the plans for the 2ndary archtypes i think there was one thing said some time ago, but since we are over a half year out whose to say plans dont change a bit
Yea id hope we get some news soon lol. I like thinking of builds
Tank was a BLAST and I’m thoroughly looking forward to next weekend
I honestly think they should just scrap augments completely 😅
The scope is unbelievable
Looking to make a big wall with other tanks.
Phase 3 will have classes for Tanks and Clerics
i think it might be rather that there will be option to go tank or cleric secondary, that would make more sense
¯_(ツ)_/¯
at least we know it's sometime around May
I was thinking about bard and the aoe or single ability choices. Maybe eliminate the choice and just have it be single if targeting self or friendly and be aoe if no target or enemy target. Didn't like having to switch tree every time I wanted to.
from my experience, it stays on until something stops it, which including any CC from mobs (a stun or such will stop your active song), mounting, and some things I couldn't identify (I think some mob abilities might be an interrupt without CC attached that would stop them, I'm not sure though)
maybe as a third option that would work, but I very much like being able to have an ally targeted for a heal and still be able to aoe mana regen and alacrity, for example. it would be a pain to have to un-target every time I wanted to cast them
cant wait to test the paladin
Opening and closing your skill tree will also reset the Melody, and I think other UI interactions such as opening and closing the Map, the Inventory, etc
BTW Sagas are bugged right? The Apocalypse never works for me, and Blessing of the Ages does nothing like 20% of the time. The only ones that work 100% of the time for me are The Silent Pantheon and Horrors of the Void
Im sure I had that too, I saw the mana ticks on people for longer than 20s
same for me, but horrors has no visual skill effects for me
yeah, it 100% keeps going after 20s with full effect
my favourite bug i found was you keep the melody visual skill efffect when you mount up, so you can get all the rings around you while you run around
I knew changing skills was doing it, I didn't think about inventory and map, that explains why I couldn't get it to stay on when I was running around town doing stuff though
Bard soloiong the Phantoms in Church of the Seven be like
I had issues sometimes when I couldnt call my horse, never really worked out what it was, seemed to be as I still had melody ticking or something...was wierd (and I know you have to call the horse twice...it wasnt that)
Oh shit THAT'S why I kept getting more and more rings the longer I played omfg
So, Crescendo or Counterpoint? Which one is better?
Agree you can literally just give them limited points in the second archetype tree
counterpoint if you keep it utilized is better, but crescendo is much easier to use (can be better in some instances if you really need a specific song boosted)
crescendo's also much easier to play around with dissonance and/or harmony, trying to utilize one or both of those with counterpoint sounds like a lot to keep track of, and also means you're sinking a lot of points into your songs and melodies
your horse could have died, since you probably left it somewhere(it has a 10min cooldown if it does)
if you are calling it twice, first call desummons it
i prefer crescendo, use it to pump out mana when the mages are low, then swap to other melodies like menacing until they are low again
It wasn't dead, pressing 'Esc' seemed to fix it then it would summon, couldnt get the bottom of what caused it
Cleric, Mage, Ranger and Bard seem to be awesome. Fighter and Tank, not so good presumably because melee. Cant help feeling that both tanks and fighters have to be generally less suceptable to melee hits without using dodge or block, or needing armor. Maybe a passive "parry"%, to balance. I like the punishing hits for kiting classes that get it wrong, but the melee classes (particularly the fighter and presumably the rogue) need something to compensate for not being able to kite. Maybe it is just shields need to be buffed.
I think ranged in general just needs an accuracy nerf compared to melee
tanks and fighters are sitting in bows often in pvp
Surely the idea is to make melee as happy as ranged classes, not make the ranged classes as miserable as the melee classes. This seems incredibly er...Socialist.🤐
i found nothing wrong with tankin but i also play in action mode with no auto attack and dont spam my spells. i solod a lot of stuff you can build for dmg every button matters if an ability always crits when enemy is tripped you need to set up proper. idk ive heard this a bunch tho im def the odd man out and find it super enjoyable way more than ranged
i realize i need to be good with blocks
and reflect is amazin when timed right big dmg
thats actually what draws me to the class
Yeah - I def thought the tank was in a better place than fighter
did not play fighter the tank sucked me in haahaha
my group build is vastly dif from my solo build too which is also another aspect of combat in this game that just has me hooked
I’d recommend looking up the definition of socialist, as you clearly don’t know it. The TTK for everyone is too quick at these levels in pvp, that melee suffering the most from that. Gap closers don’t do much when a mage can kill your in a single rotation at lvl 20
Fair, I typically only use Crescendo with Pensive Melody and the 3 Themes of Mystery since the Sagas I want to use don't really work
Mana Regen roughly goes from something like +8/tick to +15/tick that way.
Melees deserve to have fun

Any archetype but mage is D tier
The original Marxist definition of socialism was that one group had to be destroyed, before another could take it's place, but this isn't the place for a political discussion.
i mean, when you normalize it then yes
@wanton ocean oh yeah that's a fair point. I'd like to try that see if it would be annoying. Especially since esc is cancelling melody...dunno if that's intended
I wanted to try that next because conflag was so good for the Cleric, it would be good if cold was better for the mage.
Cold is just fun
i feel this is a git gud situation i had a blast lol
not even in a mean way
melee is punished for not building right big time
Well I haven’t actually played it yet
Haha
i like that i have to think and understand that somethings will fuck me up haha
do you play souls games or any action combat game? if so youll enjoy melee
if you play melee in those games
Oh trust me I’m a melee enjoyer
Sekiro, nioh 2, ff14 I played samurai/ninja
You're gonna love it then. Go full st dps set up as tank for solo content shield charge trip and pulverize with reflect its op af so much dmg from a class ppl perceive to not do dmg. I only change one ability for group and thats the threat tick aura. You have to time thay reflect tho. And rhe self heal. I feel strong af thats my lvl 10 build sword m board with short bow
I’m waiting for rouge in December
I can’t wait lol 
If I'm not paladin
Rogue x cleric is what I'm aiming for. Cultist is the class, interested to see how they play
Rouge x fighter for me probably
Most def the strider is really pulling me too. It's awesome stuff
Counterpoint doesn't affect Resonant Weapon, does it? you still only get the proc of the one you're channeling?
I'll test it this Friday, kinda bonkers if you get both effects at once
yeah I don't think it does. I tried out counterpoint and my group's mana sustain immediately went to heck
https://youtu.be/aUeJWyWLHc4?si=7aKTbeTXkg2pciAA&t=369 ye, exactly what i was talking about
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ranger 25 cant do that to lv22 mage
not that fast at least
mages are just overtuned

I swear imma make a Rogue just to dunk on y'all 👿

ihihih
i tihnk grapplr is a bit wrong here, mage can do that on 30m range, except this finisher, but after burn hes left with like 25% hp, lighting strike or frost bolt and he is dead
its very hard to duel a mage
but yea, if you get a free opener on them then you win, but otherwise its just impossible to cast snipe cuz they kill you faster than your snipe cast time
you are offline but linked your vid so only fair to mention you for response
@winged imp
and frost bolt with slow you + then basic attakcs are also slowing you, yet get freezing effect and then lighting strike for shatter
unsurvivable
something worth to explore is the double silence combo into snipe
that prob gives highest chance to beat them
but i dont think mage should be able to outdamage ranger in single target that hard 😕
You can cast snipe while airborne and moving
It's almost like Rangers NEED some kind of wilderness camo that gives them a chance for that opening shot.
So use disengage then dodge roll mid air to a snipe keeps you moving while you channel. My snipe is down to 3.1 Second cast time right now
its not the point though
like i said before, ranger has good damage, its just that mage probably has too much single target damage
ye ye, im not worried, just something to point out 
I wanna hear how everyone feels about each class
Friday will be my first day to play
https://www.reddit.com/r/AshesofCreation/s/o7B8gle2iA
I posted this about bard melodies (Pensive, epic, and cathartic) and interested to see if others share the same thoughts or have suggestions
Bard got a bunch of changes today including a semi nerf to resonant weapon which is what makes pensive so strong
I think you'll still see Pensive as a required staple
Mana regen will always be a necessity. Sustain is the most important thing for any group
So you either make the sustain an automatic bard given ability, or you remove the sustain entirely.
It will make every bard have to take Pensive and homogenize class identity
Err playstyle
Not class identity
Bards being pigeonholed into only pensive is a build issue tbh. People only view them as batteries and complain if they don't use it. I tend to weave my melodies for whatever is going on. Pensive isn't 100% uptime for me.
But you're still taking Pensive. You are, at this juncture, required to have Pensive in some capacity.
I'm just wondering if maybe there's a way to not have bards required to take Pensive. Weaving is fine and encouraged. My problem lies with how Pensive is a required skill point use
Which is the primary suggestion of a song that increases mana regen when resting and giving that automatically
Still requires weaving
But is not forced as a skill point use
If you have a mana regen ability on any class people will always take it. It is a necessity, in any game, because sustain is always important. This is like saying clerics shouldn't have to take bless weapon
On one side, I like the idea that Bards are the only class that can REALLY regen mana. Makes the class feel needed and unique.
On the other hand, yeah, it feels like running anything other than Pensive is just a waste of time
That's my only gripe. I totally get that it's proper to have the mana regen and people will always take it
I just want a little tiny bit more... decision making in my build?
Don't bow to peer pressure and rock what build you want
by all means, you still do useful stuff like Shielding, Healing, debuffing, buffing, etc... but that first skill point is going into Pensive, the second skill point is going into Hymn of the Mind
Eh, it's not peer pressure, it just sucks having to sit down and eat rations to be fair 🤣
When I say weaving pensive I didn't mean the counterpoint skill, I meant I only swap to pensive when mana is getting to be an issue. You don't really need it up the whole time
I think with the resonance weapon changes you'll have to have Pensive up more often as the mana recovery will be nerfed
You'll also be slightly punished for taking additional melodies since they don't count towards resonance charges when you could get an active ability instead that increases your resonance charge amount
I'm ok with them reducing pensive procs. If all you need is a bard then it really nullifies the need for things like potions and food. Those are supposed to be nevessary
so does Pensive resonant still only affect a single target? I can already hear my dps whining at me because they are oom
Does anybody know for mages if accelerated blink+lightning strike counts as a full charge for the instant cast?
on the one hand, being able to press buttons without being suboptimal is nice, on the other this nerf to mana sustain hurts
I keep looking to the Aion Chanter as an example of a class like this that was done well. There were build choices between being a more defensive or a more offensive support, including taking things like more mana regen, healing, shields, etc. or going more into the dps buffs, cc, things like that. I'm sure they'll eventually get to a point with the Bard where people will feel like they can make those decisions for themselves - and it'll also be up to the rest of us as well to figure out how to live without extra mana regen - less ability spam and more intelligent gameplay, food/drink buffs, mana pots (which are called something else here I forget), etc.
bards are done now
did you read the changes to resonant weapon?
that won't be playable. i expect a handful of bards to play only for their friends' groups, the rest will probably reroll
well this time it was the bard class. i expect rangers to be next.
Considering that resonant weapon can stack to 10 and you can consume 4 for a 4x increase in the proc strength, I suspect they'll be just fine
what ability will you cast to maintain 4 stacks (at least) per ~4 seconds?
i won't argue either, you'll see on friday 🙂 i know i'll reroll
Wit, discordant, off the stage, dark lullaby, lovely serenade, shielding dance, lament
Any skill that isn't a melody
Did you just stand there and do nothing but auto attack before?
and your procs didn't go to everyone, either, they jumped to one target
lol
no, i kept the mobs debuffed (and kited them when solo), which worked just so
yeah you guys probably don't grasp the changes yet
So all those other skills you used will add stacks
you'll find out on friday 😉
ill found out that bard is still sick
the only time this is a huge problem is in situations where the server tickrate is messed up badly
the other changes are either sidegrades or literal buffs
i dont know if you tried to kite mobs solo, but you'll see what this change does to your gameplay
it is outrageously easy to kite mobs solo
with your gimped support base dps
oh yeah, you can wait the mobs dead, while circling them like an idiot
I am in full support of the narrative that bard does low damage
please keep saying it ❤️
now you'll run out of hp or mana while doing that 😄
it's cool, you'll see what this does to the bard population... and to finding bards for your parties. and to the actual amount of regged mana for the group (if you find one)
oh really
i'll switch to cleric. if they mess them up, grouping will be impossible, so they'll be more careful
why do so many bards keep exposing themselves in here
yall gotta relax
me and rhuric keep trying to preach the truth and nobody will listen
bard is broken
Does it actually change anything? You still cycle through Dances and buffs, then use auto-attacks as filler. Am I missing something?
bard is broken indeed. they're gimp now.
Not at all. This is completely accurate
it changes almost literally nothing
people are silly
Unless you were a one trick pony who just AFK auto attacked for your party you'll likely see little difference
the normal gameplay rota won't change. the role of songs is neglibigle now tho, since they'll regen mana at a way slower pace
and good luck playing offhealer when you can't find a cleric
the only time that you were required to brainlessly spam weapon combos for mana, was when there were issues with server tickrates affecting mana.
yes in those situations it will be less effective, in any normal situation you will still crank regen
nah
When you say Songs, do you mean Melodies?
Have they nerfed Melodies? I'm confused
No just changed how resonate weapon reacts
It still fires off finishers but will now consume stacks up to 4, meaning it xan proc a 4x stronger one
they nerfed the weapon passive that caused your healing song to put out small heals (or other effects) when your weapon autos uses a finisher, means you will now only get these heals/mana bursts/damage procs etc if you spam enough spells that are not songs
the healing song :>
you people just don't get it yet, but you'll find out quickly what this change does
you cant just keep typing "BUT YOU DONT GET IT, YOULL SEE!!!" and expect that to mean anything
its not hard to read the changes
you'll have to play the class both solo and in group to really understand the mechanics
im gonna still aoe farm like a madman
yeah, and it will be nearly the exact same speed of farming
it will still be insane lol
delusions 😄
you're talking about using the heal melody and you're saying people dont get it
relax brother
So I was correct in my assumption, it doesn't really change anything.
You still go through your rotation and use auto-attacks as fillers
another thing this change does is, it turns you into an actual mage. whereas before, you could play your bard like an archer, this won't be a thing anymore. you'll be busy casting yourself oom now.
If you are not casting, there's no need to regen mana. If you are casting, you're building up stacks that let you regen mana.
you weren't supposed to be capable of doing that anyway
I don't understand the reason for this change but it doesn't really feel impactful
for your rota, gameplay-wise, nothing changes that much. what changes is the rate at which your procs happen. the songs' base effect ticks are so low, they're almost unnoticable in groups. where your effects came from were the autoattack procs. switching those over to consuming stacks from active spells used won't work if the values stay as is.
why not? spellbow, spellsword.
because Summoner does that
what do you mean?
all classes were supposed to use any weapon
do you WANT to be pigeonholed into using a wand/book?
bard was outrageously overtuned
without seeing the actual numbers, I can't say what the impact of the sidegrades are
but I imagine it will still be very very good
you're overreacting and being condescending to people who don't agree with you because you assume that 'we dont get it'
but you've already admitted dont even understand the mechanics people are using to kite + do damage infinitely
so its hard to take your condescension seriously
see, you'll find out on friday. doesn't make sense to discuss this yet.
lol
"outrageously overtuned"... you haven't seen what clerics can do yet
they can get silenced -> mes danced -> marionetted
you're talking about pvp. mobs don't mez you
but this isnt counterstrike
there's pvX
The only thing Bards won't be able to do is just sit back with autoattacks to regen stuff faster basically
Meh, I dunno, we'll see on Friday
you'll see! you'll all seeeeeee shakes fistinto the sky
yeah, discussing this here doesn't make sense. you really have to experience it in action.
Your auto attack finisher were always the only thing that proc'd resonant weapon not any random auto attaxk
what are weapon finishers, rhuric?
think. think hard.
Read my first sentence you quoted
You only proc resonant on the finisher, it's always been that way
who said anything other than your songs procced off your autoattack finishers?
make a guess why i used a (spell) shortbow
because the songs' passive ticks are LOW
You do realize every weapon has refreshing followthrough
oh man, rhuric..
the songs passive ticks are messed up with server tickrate
you outed yourself as not getting how combat actually works
All I know is that "Dance Mastery: Energy" just got a whole lot better, now you can Flourish -> Shielding Dance -> Flourish -> Nimble Dance -> Flourish -> Maddening Dance -> Flourish and you got 7 stacks already
well, tree, i'll block you now for my mental health.
you didnt contribute anything useful anyway
you cant expect to be condescending constantly and have people love talking to you
flourish has a cooldown, like other spells like quick wit etc
Not if you have Dance Mastery, it resets after every Dance
so you're now forced into a spec
that sure makes it more fun than before, where you were already forced.. into running mana
I'm just saying that 1 skill (1) got better, how is that being forced?
and you have to flourish around to keep this going, that's gonna bite you in scenarios where you're better off staying put
Those changes even made "Get off the Stage" better since it also resets Flourish
just say that you agree with him and move on
yeah, let's end this discussion, because it doesn't make sense without actual numbers.
as for me, i'll switch to cleric, so this won't impact me anymore.
It seems like a balance change, not a general nerf or buff... Maybe play the change before saying "This class is useless now"
It's definitely a side grade maybe even a small upgrade
I'd generally agree
i guess this is what an alpha is for, right. test out class changes 😉
If I read this correctly it seems like breaking the Shields from Shielding Dance also gives a stack, so assuming that the Tank is the only one breaking you get exactly 8 stacks by just alternating Flourish with 3 shields
You can get those stacks too just by rotating through any skill. It's not going to be hard to maintain stacks
"Lovely Serenade
Single Target: Grants shield and damage mitigation buff"
damn
That's an exiting buff too
Happy for that one. Curious if you change target mid channel if it will proc the shield each time too like it does the healing
If it's anything like the current buff, it just applies on the last tick ( the 4th one )
Yeah, that was my assumption too, but I'll be trying them out if I can get home from work before the ptr closes for the day
What is the best class to solo xp grind ?
ranger seems decent, but i don't have personal experience with them
bard
and its not close
since we'll get a wipe on dec 20, test some classes
thats what I thought I saw some bards solo but what make them so good solo
never drink, never die, kite forever with jump strafe + roll jumping + flourish, strong damage with the right setup
what is flourish
perma maintain 3 stacks of tragedy, cycle between menacing and pensive
keep up crit magic buff, alacrity on cd
no the off-healer part. You can use any weapon you want.
slide move
so you're not meant to be healing support? ^^
roll -> jump -> flourish is nutty mobility
jump strafing in general is just good right now
is it good until high lvl grind ?
I've done it on every level of goblin up to 19
going to 20s this weekend, but that spot is very contested
not Bards no. Bard is supposed to be tactical offensive support - buffs, debuffs, cc, mana regen, etc. They've said repeatedly they were only meant to have very light healing, some low HoTs, etc. Aside from Cleric being main healer, the Summoner's only role is off-healer/off-tank, outside of when they're just helping to dps. So no Bard isn't supposed to be healing support, that's Summoner.
then bard has too much healing in its kit
it does that's why reducing it is one of the many changes they saw today
not surprising, either - they're just trying to get Bard where they want it to be
i dont know, i found bard fun to play, very good in duo, needed in big groups
it's the newest class addition so it makes sense we're seeing more Bard changes - they probably already went through this with the other classes in the pre-A2 testing with the A1 people and internal testers
the ability to do some limited healing when there was no cleric was useful
im glad quick wit is getting 2 different binds
i kept using a clear target bind so I could quick wit myself without moving mouse
I mean it definitely is but a) every party is supposed to have a tank and a cleric, thats the game's design. So not having one is supposed to hurt, but b) this is exactly what Summoner is supposed to help with
until we get Summoner yea things are going to be a bit wonky
it's Alpha
eh, i don't know, every party for hard content, sure, but normal farming in a duo or trio shouldnt require a full blown healer
yeah, worked well enough with bard to reduce downtime
summoner is still very far away, we'll probably see classes before we see the summoner archetype. didnt they announce tank and cleric classes coming first?
all three are coming phase 3 in May
summoner is what i want to play eventually
went bard for support for now, but there are many wonky things still going on, from mob pathing to mob ai and aggro etc
everyone wants summoner
Honestly Bard is still awesome
don't let patch notes get you down - a good Bard is going to be an insane addition to a group and everyone will want you
it's Alpha lots of changes will happen, it takes time to get things perfect
but their idea for Bard is one of the best I've seen in years
i wanna see that rogue tbh cant wait
it's fine, i'll play around with all the classes.. the other archetypes are probably more stable, because they've been existing for longer
everyone wants to see rogue
true
im honestly not interested in rogue, never been the rogue type of player
I get the feeling a lot of people forget summoner exists
not in this realm
like not having Summoner but having all the other roles I think is completely screwing with gamepaly right now, and also with people's expectations of how the game should play
I mean it's literally the gap-filler it's a huge role to not have it and people are getting used to parties with two Clerics and a Bard
yeah cleric seems a little to op right now
not at all
i absolutely love discordance -> pre cast mes dance -> flourishing in
looking at how mob AI works, with mobs zooming all around at lightning speed, into mountains and walls, targeting and shooting you through walls and all that, it's probably better to wait with summoner and pet gameplay until that works more smoothly
oh geez yea lmao
im going scion when it comes out
i'm interested in finding out what classes will look like, how adding classes will modify the archetype gameplay
yea should be really neat
i can imagine summoner with flavours, but some of the archetypes having a summoning component are harder to imagine
There are mobs with summoning components
and we've seen games that have done stuff like that - a few of the classes in GW2 can summon things like temporary weapons and whatnot for certain effects
the minotaur summoners? i do hope player summoners will have persistent pets
oh they will
I meant Summoner as secondary class choice
Summoner archetype will definitely have their pets be a huge component of their class - lots of good info on the wiki on that
not sure how much i trust the wiki on this. the archetype doesn't exist yet
once it's in the game we can see what of the concept is actually practical
the wiki is full of quotes from Steven and the developers and every single thing on the wiki has footnotes with direct links to their sources - Youtube interviews/livestreams, Discord quotes, etc.
Even Intrepid routinely directs people to the wiki. It's honestly the one source you very much can trust
i guess it'll go through redesigns before it's even out, and then some afterwards
too bad it's the last archetype to be implemented 🙂
I'm sure it will - the wiki talks mostly about what Intrepid has said their design intentions are for the class and the wiki is constantly updated any time Intrepid and Steven share new information
it's definitely a trustworthy source if you're curious about something
from what i see on the wiki, summoners will look a bit like daoc bonedancers.. with 3 pets etc
haven't played DAOC but yea they will have a tank pet, healer pet, and dps pet
That wont be a thing. Only during sieges will it be possible iirc
Gonna need a source for that
Same never heard anything about shapeshifting
Exactly what daoc did but you could summon multiple of one. Also rangers and casters.
Mage shouldnt get shatter on you. Call of the wild removes freeze, and also makes you immune to it for 8 seconds
does it prevent tank chain pull?
Yeah i agree with that
Ranger is super barebones. I understand its whole archetype schtick of hunts/marks is barely in.
I would not bother thinking about balance at the moment anyway. Right now what's important how archetype plays, not the numbers really - those are easy to change, gameplay isn't.
As for that, I don't understand why there are so many casted abilities for Ranger. It feels too slow for archetype that has mobility in its class selection pitch.
only for the cc effect, but stats effect itself remains from my understanding
- i still think its very close, you are like 35% health after those 2 fire spells, shatter might not be even needed, not sure
hm, that needs fixing then

ranger is on my list of archetypes id like to try before wave 2
grapplr makes it look incredibly fun
all archjetypes are fun 
just a quick question for here and it mightve answered somewhere but i didnt see any pin
but wouldnt it make more sense to have one channel per archetype?
you have that on forums
oh yeah yeah i know but i meant for here cuz like the forum's "colder" as in you write your msg and check it maybe way later
whereas discord you can check every x mins
or mabe its just me 😅 that works like that
@mighty nimbus This could be a properous model to please every player type.
Havent they already said they said they see it as a PvP game...I doubt they will do this
I think that's just the general speed of combat in the game not just rangers. Fighters ability animations are very slow for their lvl ten tree stuff. Like walk out of the animation slow
It's not happening. Corruption is there to stop players from constantly griefing other players. PKing is supposed to have a risk/reward to it if you do decide to kill a noncombantant. A high risk due to griefing potential we all know to well. Ile just slot this into "Change PvP Attempt #1086"
From what I understand from his recent interview they’re going to be implementing pvp “safe zones” to some scale. I wouldn’t expect them to be common. They’re also going to be having a safe level cap, so if you’re under X level, you won’t be targeted for PVP (or something like that. ) Take this with a grain of salt as I am not an official dev.
On the other note, the game is intended to be PvX. You can attack players that have been gathering materials, but at the cost of them either fighting back or you becoming corrupted. There’s always a risk when the attack is unrequited.
Where does it say any of this? I think safe zone was just the starter zones / inital spawn area as a way to stop people killing brand new players
I dont know if I can post the link, but Pirate Software's interview stream (happened 3 days ago, can be found on his YouTube). Steven speaks about PVP around 10:38:40. In there, he mentions the level-prevented flagging around 10:40:00. If you want the link i can DM it.
Ill re-watch it, I think it was just on about the initial starter zone/area.....I might have misunderstood though
it definitely could be. Thats why i said take my response with a grain of salt. Either way, it's definitely going to be needed, as ive seen multiple fresh characters getting griefed
For anyone thats played cleric a bunch, is it possible to do a DPS paladin type spec? Or does the cleric just not have enough damage output?
Our groups clerid didnt do a lot of DPS currently, but luckily tank/clerics are the first to get secondary archetypes
You can solo easy since you can heal but yeah you won’t be doing a ton of dps
There is still a lot we don't know about sub classes, but I'm fairly sure you can do something like that in the future https://ashesofcreation.wiki/Classes
Classes are the combination of a primary and a secondary archetype starting from level 25.
We have a specific terminology when referring to archetypes and classes. Classes are the combination of your secondary archetype with your primary archetype. – Steven Sharif
Prior to secondary archetype choice, players have the ability to customize their ...
Cleric fucks. The majority of your spells are healing based but you have some decent dps options. I played as a tanky cleric in heavy armour for me and some friends. Essentially do big pulls, sustaining myself and AOEing stuff down.
You won't be able to play a pure dps cleric, currently at least, it certainly does damage but not as much as a pure dps spec. Maybe Fighter/Cleric combo when the full Archtype system is out is more the pure dps Paladin you're looking for.
easy to do, since it is fun xD
Thanks Sunny! Great explanation and insight!
Cleric is #1 solo'er now potentially with the PTR nerfs to Bard (Bard was before)
For sustained uptime and low risk
I think cleric is in a good place currently its great at solo even if the dps isn't great but it's not supposed to be. its more of a bet that your mana will hold out longer than the enemy's health. Though rangers and mages can still burst us down if we aren't ready for it.
As for fighters I think they can be strong but I think it will turn out with them being the most gear dependant class
I mean that's pretty big tbh the roll dodge not canceling wasn't proper for this kinda combat. The bard was just made to work right they maybe got 3 changes the rest were fixing current abilities to do what they were supposed to
Do we have an idea of what different archetypes will be?
Are you brand new? Absolutely do it's all over the wiki and site
@winged imp does silence stop disengage
ranger silence doesn't work
nah i mean bard silence on ranger
i didnt know if i was killing rangers who jut didnt have disengage slotted or if silence was working
haha
sadly there very little pvp to do until we hit max level
at that point, i plan to do a lot of dueling
cause ive just been silencing -> mes dance -> dark lullaby for dumb damage
since xp debt is meaningless
yea
its hard to test stuff
i wish there was dueling
people really really dont want to die
shoulda been tehre day 1
Yes, it silences all abilities
I got silenced the other day and all I could do was auto attack till it cleared
ok thank you
And as a bard I've interrupted snipe too
They need to fix the Cleric spell Mend it is not working with ”Hover casting” setting on when you mousover a party member the spell just goes on you
yeah ive just been silencing -> mes dance -> killing them with dark lullaby lol
just setup all debuffs and pop
Anyone have a link to the Archetype debuff sheet?
for solo you'll want to wear heavy, assuming not farming casters, so can use whatever weapons you want for a Pally feel. I did greatsword/shortbow (spellsword / spellbow) on my cleric. With heals can solo more difficult stuff safer, but slower. Mage, and I assume Ranger and Bard too, can solo faster xp/h if it's kiteable than cleric tho.
like status effects? https://ashescodex.com/db/status-effects/page/1 or like what each archtype can do debuff wise
There was a sheet someone made that showed all the interactions between status effects
ah yea , ill gladly take a link to that if someone does have it
Is the top base class or the left side? lowkey hyped to see how summoners play and how necro/warlock/beastmaster will look like, hoping for pets ❤️ 😄
You can look at either way. You pick your base class and play that until lvl 25. At 25 you get the option to augment your current skills in the direction of the sub class. So a rogue with cleric augmentations would/could get life leech on backstab etc. The wiki has other examples too, but likely most of this is not final and just an idea of direction they want to go
I also like playing "pet classes" like summoner. So looking forward to seeing what kind of options we will have for that, both for base abilities and for subclass augments
Phase 3 is gonna be full of clerics and tanks since they are the first 2 classes to get secondary classes
Is it that they get subclasses or tank and cleric are the only subclass choices
Tank is an absolute blast
Highly recommend
To all the tanks out there, I'm curious to hear how often you use the trip CC given by Tremoring Strike, Ground Pound, and the Reflect upgrade Oppressive Reflect
I really started loving tank when I was at church of the seven stars and my party was fighting sighted seers. The sighted seers do this thing where once they get pretty low on health, they cast an ability called, I think, "Blood Sacrifice", with a pretty long cast time. If they succeed, then they die and turn into a really tanky zombie.
I started using Tremoring Bellow to interrupt this and it really sped up our grind, since we didn't have to fight the puking zombie things anymore, and could move on to pulling the next group of mobs way more quickly.
All the hard cc from tank makes me wonder if a 2-tank party would be good for some situations when the party fights a mob with really strong but telegraphed abilities. An off-tank could grab all the abilities I mentioned above, plus Tomahawk: Trip, and stand behind the mob to proc the trip on Tomahawk.
I think every archetype will be able to use cleric and tank secondaries
That’s less design work than making every other archetype be able to be secondary for cleric and tank
This is my assumption too, wouldn't make sense to have only tanks and clerics get subarchetypes
i always take trip over the snare as if i need to interupt that ability that is going to most likely 1 shot me i dont want to rely on others and the 12s cd is good. ill use it on cd for enemies i know dont have a ability interupted and if they do ill save it
And Summoners, if they come out at the same time 
i assumed summoners will be in june or july most likely with the end of phase 3 having the two 2ndary archtypes
I'm not sure end of phase 3 is the end of the alpha. So if they move into beta they should have all features ingame. Beta is usually for bug and balance of a feature complete product
I hope they'd add some form of pvp before max lvl like warhammer online did back in the day
well i remember him saying the roadmap was for 3 months out post phase 3, and thus i just assumed it was 'extra alpha 2 time' didnt put too much thought into it
At some point they said that alpha and beta would run simultanously.
Lol
If things go well, we should have beta and go-live in 2026. I think we will know better if we hit phase 3 in May, both because it will mean the fundementals have been squared away, and because we will get a better idea of how fast additional features can be added and tested. At this point people are just guessing, or depressing.
yep, want to see what kind of content release cadence we get to have more meaningful predicitions
Hopeful for this
Marky Mark says "Hope is not a tactic" - Get to testing , no sleep for you🤣 !
Wouldn't that be 2042?
could be indeed
Any tank players in here?
After last weekend it feels like tank is more relying on player level than any gear, since mobs that are 3+ levels higher than you are, instantly get a huge crit chance on you. The second you ding one level higher, they don't do any damage anymore.
Just a hint of mine: You shouldn't fight mobs higher than 3 levels above you as your drops and XP will get reduced.
Apparently so, as even Steven confirmed it's a bug
But in any case, Tank felt very weird since gear didn't really matter in changing the combat dynamic as much as just level did.
On top of that, there was some weird bug where your physical defense went crazy down.
After a death, I noticed any mob would hit me for like 3.9k damage with a normal swing, had to do a relog to fix it.
My tank encountered the same and it might either a character or a gear bug as a mage friend had just the same with weapon needed to be reequipped to work again.
Did y'all ever go to Steelbloom? There were the firestarters that were RNG picking targets, annoying af
Sure thing, it's my main farm rn. Just burst fire starters and let bards and clerics either disrupt cast or cast cleric death save on firestarter's target and you'll be save even so he might get 1 cast through.
Highwaymanhill sniper have been worse in comparison.
whats your gameplay experience with tank? i tried it only to like lvl 7 but if felt like autoattacks were a lot of the gameplay which felt a bit meh
It does get better later. But there's not much to do besides grabbing threat and then just running in a circle to avoid some hits from mobs
Standing still usually results in quite a lot more hits taken which is quite bad obviously.
Grabbing small pack AoE or single target threat is quite decent
The whole idea of "protecting your party" just doesn't really work right now.
From my experienced it felt like if I have a fighter in the group, everyone would get slowly ticked off, cause the Fighter would just also take all the cleave hits from mobs (like highwaymen or steelboom mobs, and other places as well) thus healers needed to work more.
And if you don't have a fighter, than most of the "protecting your party" skills just aren't needed.
Although I didn't devulge into too much pvp, it felt like Tank isn't bad at pvp at all. Felt quite strong from the few times I pvp'd
In PvE one other annoying thing is that due to the frequent bugs, you're usually getting the butt of the joke, meaning you'll die the most if some bugs happen.
Like we had an invisible bear kill us, untargetable mobs kill us, AoE that decided to go through walls or climb up a vertical wall to pull 3-5 more mobs and kill us.
I like the idea of blocking hits though, to learn to correctly time your spell use and what not to have your shield up. After getting to higher levels you also notice how big of a difference holding your shield up makes.
THanks, thats really good overview
Yes thank you for tht, I plan to play a tank, but I want to play in action mode, so I will click to swing right? Currently new world combat ish is what im hoping for in action mode, am I way off?
mmm, you will keep it on tab targeting most likely
your auto attacks will be action mode, so you swing it and can miss
also your aoe abilities will be action mode
so it s a hybrid really
i got around 1.5k ish hours on new world and mele fights are similar in some ways
casters not really and you feel like you are missing out if you keep them in action mode
i just want to add to this, as a mage, i wanted to try to use one of the melee spell based weapons but im so fragile it wasnt worth risking getting cleaved (but i am stuck in mostly level 1 gear at level 14 outside of weapons so that may be part of it lmao)
put the shield on, go in , go out
Nah' it's just a waste atm.
Many, many mobs do cleaves, so going anywhere near is a death sentence. Especially if you do the more popular grinding spots like highwaymen hills, marauders and what not there will spin 2 win you in seconds.
You can go in action and click to swing.
Coming from private servers in WoW, I just turned it to auto attack when I activate it, so I tab target usually and then turn it on. If you want, you can click individually as well, but not sure why'd you want it, considering a tanks damage doesn't really come from AA's. You can only easily build the Courage meter with AA's.
AAs also good to keep up your mana if the cleric chooses you for Bless Weapon. This is great for mana sustain and benefits both cleric and tank.
At level 14 I find myself pulling 2-3 lvl 17-18 3-star mobs at Sephillim and being able to face tank them comfortably enough that I can keep AAs going for threat, courage, and mana gen from cleric's bless weapon.
As long as you use Fortify off cool down, block judiciously, and cc enemies when you can the tank just feels indomitable. At least, until that lightning orb hits another 3 enemies and suddenly you are hacked down by too many mobs.
Bruh, mages legit with the lightning orb were 90% of accidental pulls
so true. I think my party got wiped by the same mage using that spell wrong like 10 times
It happened a few times in the last party I was in so we had a talk about positioning and it didn't happen again. Always good to party with reasonable folks willing to work with you.
i didnt know it went through walls at first so i gt why they did it
, but it does a lotttt of damage and boosts your future damage for a bit
depending on positioning i was seeing between 800-1500 on just one target
[at level 14]
Any tanks out there try using a 2h sword for any solo/duo leveling or PvP? Thinking about trying it out this weekend if I can drop a good sword.
Charged up scattershot goes through walls too lol. Nothing like a surprise rush of mobs outta nowhere
So far I've had the best party survival rate finding a safe zone and pulling mobs there, e.g. the spot on the second floor of church between the mob spawns.
But I'd like to try running through areas clearing as we go more. My party was clearing any one spot at Sephillim too fast for the mobs to respawn but running new routes as a party seemed to be a good way to die and need to spend all my cash repairing.
I started on castus and am level 19 on tank and didn’t experience any of these bugs.
Yes had to kite a few mobs that were 3* 3-4 levels higher than me but all of a sudden hit 16 and could easily tank 3+ 18 elite mobs in steelbloom without too much trouble
what happens at 16
Not exactly sure but I can state that on thank, every time you get a skill in this game it feels impactful.
Whereas other games I’ll be without an impactful ability/skill for 5-6 levels (EverQuest classic /DAOC and even WoW classic)
Which are more memorable games I’ve played over the past decade. Sure I’ve played new world, lost ark, archeage, throne and liberty, guild wars 2, star works the old republic, and probably a few more but I remember nothing about them.
well. that started well and then spiraled down into oblivion
this feedback would literally make ranger one tap tanks 
Lol nah rangers are in a good place
They have upwards 4 hard roots, probably my favorite thing about them.
Not to mention guaranteed snare
My headshots crit about 1.5k, shatter shot charged up hits for 700-800, lightning shot too but as a tighter aoe. Both skills crit about 1k to 1.1k on average. I wreck everything I come across and nothing can get to me between snares and my 4 hard roots
I'm level 15 on my ranger
You can catch me live at https://www.twitch.tv/onlyblacksmoke playing #ashesofcreation
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cheers
Pretty much sums up my feedback
id love to watch such a video about clerics
I wish more people made Cleric content
all I can find are random videos/stream replays of general gameplay that I'm not impressed with
I want someone whose serious about Cleric to really get into it and make something worth watching
I have a level 5 Cleric that generally uses harsh language or otherwise tries to reason with the mobs - I can perhaps make some content on that but I don't know how useful that would be - I agree with you
Cleric was really great. Had some really fun group moments over the weekend, made it to 13 by Sunday. Super powerful, felt wild to be taking down 2star 15 bears solo and face tanking big groups of regular mobs.
How to be cleric. Remind the group you can send them all to jesus and kill people with emotional damage
Me irl
I really hope melee mage is gonna be sick
I wanna be able to cast but blow people up melee and have some mobility
Why should they address this when mage is a DPS and squishy class? Why would anyone choose a low HP class with limited mobility aside from Blink, that deals mediocre DPS? Leave the mage alone; he deals high DPS because his other tratis are low.

answer the question instead of memeing, please
Do bards have good aoe dmg for solo grind ?
People seem to say its a good class solo, I struggled with it, so not sure if I wan't using the right spells etc
no
Im confused to why ppl say bard are good solo for xp grind then.. killing 1 mob at a time might be super super slow lvling solo..
Stronger solo mobs, maybe
It's cause they don't have to sit for 5 minutes gorging on rations to start the next kill
they were rather good, but the recent patch made them busy like a one-legged man on an asskicking competition casting spells to build stacks, so their melodies do something. which means, no more autoattacking with a tome for that aoe damage.
Solo clerics never lose any mana and in assuming it's similar for bard
was. past tense.
Ah yes, cleric supremacy, as it should be
Yes, bards have 5 aoe skills for solo. And they're really good. Not sure how the changes to chilling lament will feel but otherwise you're golden. The skills are discordance, get off the stage, chilling lament, dark lullaby and your dance that strips buffs, can't remember it's name off the top of my head
How come solo cleric never lose mana tf
Bless weapon is pretty strong
blessed weapon gives mana regen per attack, plus they regen you get from the weapon skill tree, cleric also has a meter that is used instead of mana for skills if you so choose
so you can literally sit there, auto attacking, and healing and damage without losing mana
you dont use skills for anything besides healing, since burn just melts. plus points if you stack it with a bleeding short spellbow
divine flare with the damage perk is goated too
yeah conflag if you need extra damage which you dont really need unless you want faster kills
wand for burn for stronger smites and mana regen on finisher and it's beautiful
You also get the wave aoe too which you can spec to heal allies at the same time.
yup and you can also spec the aoe circle heal thingy do damage so you can stack that with conflag skill and wave attack if you really want to chunk
yup, what i like to do is put flare down and wave while it's charging, into smite when flare pops
pretty much the only burst you have but it feels good
yeah, dont need more cause otherwise cleric would just be too broken
im sure we fall off on higher levels in terms of damage and just focus on healing once people start gearing up
but in the beginning we are goated
probably yeah
im only 12, been busy trying out all kinds of content that is available
yup i just stood outside winstead and farmed for 2 levels
cause party play you have to actually focus on healing
yuck 🤢
Bears outside villages are great for solo farming
the one spell im not a fan of is judgement. It takes forever to cast
could be regenerating mp instead
it does feel impactful but nothing feels better than destroying a monster where others would struggle
oh i just never use judgement haha
You don't get great but lots of xp and glint
the time isnt worth the damage when you can get that quicker in other ways
it is good as an opener in the early levels tho
yeah i ended up removing it after a while
can also add it once i get more spec points to the chunk combo
It's faster as you level and get more casting speed
yeah itll eventually be part of my kit, just isnt worth it at my level rn
I had mine under 3 seconds during pre a2
what weapons are you guys using
i use a short spellbow with bleed for just some extra damage since burn doesnt really stack
Sword/ focus for speed rating and bleed
wand + focus and a great spellsword cuz i chanced upon it
Book for aoe range and volatile
plus it lets me train enemies
i do wanna try spellbow if i manage to get one
i got mine farming the ashen warriors in the winstead area
Shortbow feels better, gives you bleed to but the longbow has higher damage rating
it does, i do enjoy running around like a rat and shooting a couple of fast arrows to proc status though
more attacks = more burn chance
Which solo grinds better, Cleric or Bard?
According to bard people, the changes might put cleric on top
That's one person who keeps saying that. The ones who have tested it say bards will be fine
Clerics can do bigger aoe pulls though for sure. They can out heal the damage
Bards have more aoe dps options. Discordance and get off the stage both hit hard
idk im cleric 20 and I can tell you dont get infinite mana far from it XD
We don't know the new numbers on Resonant Weapon so hard to say
I've heard that, but I have my doubts. Mostly because when I briefly saw the change list they had like 4 nerfs and apparently 8 to 12 buffs/QoLs from what I saw, but I don't have experience.
how do you handle aoe pulls tho? bring your melee weapon out for the aoe autos?
Yeah
cuz other than wave and favor theres not much
Chains + Flare + Autos
Book is aoe too
Really nice with the passive adding a stun to it too
Blessed Weapon is also mana back per finisher not per attack. So you need to get your finishers in and not just spam abilities to maintain mana
Nice bit of min maxing to it I enjoy
I am quietly being reminded that I used to like to play clerics, especially the healer types in DAoC that could actually do combat.
Is it one character per server during testing?
5
up to 5 Per realm, but 10 maximum across all realms
Are you playing party's?
Cause as a solo all you do is auto attack pretty much 80% of the time
And with the cleric bar you can subsidized any big mana consumption as long as you know how to manage
im kinda excited for phase 3, although it's still so early for that
wanna try summoner/cleric
Everyone wants to be a necromancer lol
I kind of want to do Bard/Summoner. >.>
I had an idea this morning. I Know that with the secondary archetype is not planned to totally change your class and give you new skills but what if with each combination had one skill that is an (ultimate skill). This way it would not be overwhelming to develop but would give each class more of an identity. What do yall think?
I think it would be difficult to balance.
I'm hoping the sub archetypes will change up if we are physical or magical or even hybrid
yeah mostly but if I solo 2star mob I cant just autoattack Ill just die lol
the whole game already would be hard to balance lol. I just feel like i was excited for the 64 classes but its less as exciting if it really dosnt change that much
Sameeee, I wanna do a summoner/Tank
I'm interested in rogue/cleric
(Cultist)
that sounds fun
My body is ready for cultist
it all depends on the implementation
I think Bard/Ranger will be plenty dangerous.
is it gonna be rogue with lifesteal? is it gonna be rogue with radiant damage? who knows
I won't play it, but still dangerous.
Bard ranger feels like bard from final fantasy
According to past dev discussions it'll depend on if you choose life or death augments
kinda why im excited for summoner/cleric. Might be able to live my scholar fantasy in another game
Death would give the life steal
Also where is my weeabu Fox/Cat/Wolf/Bear beastkin races. /pout lol
Summoner bard should be a bannable offense
I seem to remember Cleric has life and death attributes so applying those to other class abilties could be very interesting
Underground out of sight
idk abt you guys but I rly hope that the different summoner archetypes will summon different types of creatures
Fighter summoner summons fist
.>
This is confirmed to be the case
\o/
Along with planned minor customizations for uniqueness
hold up you might be cooking. rogue/summoner is irelia?
Summoner summoner summons summoners
summoner summoner is WoL
summoners is just so super fun

Cleric/Fighter = Paladin?
Launch or first expansion. >.>
probably fighter/cleric but yeah
Mana consumption is a lot higher in parties yeah
i want to be excited about pickong my archetype but i need to know if it is base class with different flavors or if it feels different
Its tank/cleric
The class chart exists
No need to speculate
Class chart?
I assumed they ment the thematic holy warrior rather than the specific chart names 😛
Classes are the combination of a primary and a secondary archetype starting from level 25.
We have a specific terminology when referring to archetypes and classes. Classes are the combination of your secondary archetype with your primary archetype. – Steven Sharif
Prior to secondary archetype choice, players have the ability to customize their ...
Cleric x rogue sounds fun too
hm, if you wanna do a solo levelling(the manwha) character you would you do a shadow lord or shadow master?

Would be closer to some kind of shadowmancer or necromancer imo
Probably shadowmancer
Daggers + shadow summons
why not shadow lord? its a rogue summoner as well
what would even be the difference?
Is tank second archetype literally just threat generation, or are there plans for more
I guess the aspect of it you want to focus on
The difference is that your class is first and foremost your archetype. Your secondary only adds elements of the subclass you chose to the already existing kit of your archetype

If I can go bard, and then add some dps from Mage, that sounds fun too.
That is my plan for my bard
That or fighter, but I feel like mage would mesh better. Adding elemental damage to your skills
Fighter could be good also, since I believe Bard has movement increase. If it does it would be hard to get away from.
Im hoping bladecaller turns out to be something closer to Gilgamesh or at least Virgil from DmC lol
Worst case scenario itd be like having a blade of disaster from DnD that just floats next to you and does additional dmg
is rogue out yet or still being developed
12/20
woooho
Next phase of Alpha 2.... so Alpha 2 Phase II.
nice excited for that
that hasn't been my experience. I lose plenty of mana lol
yea thats what I was saying haha cleric are mana junkies
sounds like he wasn't using skills so of course he won't run out of mana
we have some nice offensive skills so I use them when solo
exactly my experience
I hope spellsword and battle mage are good
Clerics stop losing mana later on(level 13+) even they've got enough gear that gives them larger mana pools + more spell power for bless weapon procs. And that's just solo...
Put bountiful bless weapon on a ranger, and you'll never run out of mana again. You can spam abilities on CD with ranger blessed
Yup yup
There's absolutely no need to spam multiple damage skills besides conflag while soloing, auto attacks will do plenty of damage and mana Regen while you use heals to keep your health up
There's even a spell which will give you 50% damage mitigation for 6 seconds and heal you for basically all your health once it's cast
Partying will take more mana and mana management but I'm talking about soloing
I would like to point out that SOME servers were experiencing REGEN issues that was due to lag. It affected both health and mana regen ticks (both natural and ability boosted), so some of the mana problems that may have been encountered could be due to that also
is that what the problem was?! I was wondering why mana was sometimes impossible to keep up with (as a bard), like I'd be autoing other groups' pulls to try and get more resonant proccs while my party was resting and just couldn't keep up with mana at all (and other times, as expected, I could keep a whole party topped up easily)
yeppp it was super noticable since my home node i lurk in had no lag but when i went to grind spots where it was having the lag it had server tick issues on the regen and i was like wow that makes a difference lol
Yeah. I put bless on myself to solo some on my cleric and my mana never dropped below 98%. I went to an area with lag/regen issues and I couldn't keep my mana up at all.
This is true for rations-based and resting-based regen as well. It's an issue where the server is clipping ticks of regen.
For this exact reason, many MMOs go to regen happening in larger ticks but less often, since it cuts down on the number of communications that have to go back and forth between the server and the client.
you can basically pull forever by using the best move in the game 'pressing spacebar'
and '
'pressing roll into spacebar'
discord -> pre cast mes dance -> flourish in and finish mes dance means you basically take no damage on the way in
instant cast shield dance just for the shield
quick wit yourself
chilling lament, dark lullaby, madd dance, get off the stage etc.
i just swap between menacing and pensive. movespeed melody is good too
yeah but can you aoe grind ? cuz playing solo killing 1 mob at a time seem slow af XD
yea
i did nothing but aoe farm goblins my level for 45 mins
made mad glint
very easy, never had to stop to eat rations
what spell can you aoe with bard ? sorry never tried the class
chilling lament, dark lullaby both have aoe versions you can slot
and if you keep up 3 stacks of tragedy using the crit magic buff, you gain 15% damage and 15% crit chance
which stacks well with menacing melody
so it makes your aoe crank
nice im really wondering if Ill go mage or bard next phase.. I cant grasp my head around bard being better than mage at aoe grind XD
mage is better
but mage has to stop to eat rations if they dont have a bard
which makes bard better
basically
but in an actual group, mage cranks aoe on pulls
and never stops
yea but rations are so cheap not sure I care.. its not thaaat long to drink no?
its a huge time waster unfortunately. there are things like milk from cooking that will help a lot though.
havent tried it yet but looks promising
ill prob mage just cuz pvp as bard seem meh XD idk tbh lol
they're broken in pvp
but so is mage
just play what seems cool
if ur vibing w mage then slam it
i heard about that, what make them op in pvp
like this seems really good
👀
shield dance is good, very hard to outdamage lovely serenade
silence -> chill /flourish -> mes dance just gives you too much time to setup dark lullaby for dumb damage
but my sample size is low and ive mostly only faced what seem to be bad players so idk
bard just hasnt been tuned cooldown wise yet. everything is 25 seconds basically
plus bard can be super mobile, so they can chase down or run away from anything pretty much
just trying to see the dmg potential in zerg vs zerg of mage vs bard
Question, what is the least played Archetype at this time?
mage will have more aoe damage for zerg v zerg, hands down
bard aoe is comparitively short range, for one, and their role is supportive in group play.
yea I guess Id play mage just because Id feel useless as a bard in zerg vs zerg (even though I 100% bards are not Id just feel this way being a buffbot XD)
tank would be my guess, always seem to be in demand
yeah, it's not just buffs, there's also debuffs and some damage for sure, but you'll definitely have to split your time between buffing/debuffing and then adding some damage during burst windows, vs just pumping damage like a mage
yeah I guess mage it is then Ill just drink non stop XD I want a pure dps class seem simpler lol
now's also a decent time to try out multiple classes, with a wipe coming next month, this phase of the alpha is much more about testing things than about seeing how much you can progress and get done
they will wipe after phase2 also so I could say the same thing about p2 xD
im thinking since phase 2 will have a lot more class balancing going on consistently i will probably try out more classes then
Do we know if rangers can tame animals in this alpha?
I'm kinda shocked how few tanks there are considering with the larger group sizes in ashes
rangers aren't designed with pets in mind afaik
just you and your trusty bow
Oh my bad! I thought rangers were getting combat pets. But I guess it’s everyone?
Ohh okay, thanks!
Also important: Combat pet have been noted as taking from your characters power, but I don't think the percentages are known yet? Summoner's summon is the only thing mentioned as being an addition to power where pets/minions are considered.
I play for the cute pet aesthetic, it can have 99% of my power 😤
Fair.
Where does one get this or do I need to wait for more game systems
its cooking but the cookhouse is 'cooked' i think
not sure how feasible they are right now, artisan chat question
@versed viper if you're interested, ashes codex has a ton of consumables listed now
it was fun to look through
They fixed the cookhouse recipe issue with today's patch
We should be able to make them now @lofty dew
very cool
some of the food seems good
Nice I’ll have to check it out
Periodt 💅🏻
You get it!!
Pet classes are my #1 right next to nature aesthetic
Exactly! My entire animal husbandry is for the aesthetic
Whenever I play Pokémon I’m like yeah that might be a strong Pokémon but it’s ugly af
I’m looking forward to exploring that more. I didn’t do too much with in last weekend because I didn’t have the money for it 😂
druid summoner 
What was it, like 62 silver per attempt or whatever at a mount? 😭
Exactly this
d2 druid was real good
Druid was my main in D2 and D4, WoW
design wise
Summoner main in FFXIV
i might give one of these d2R mods a chance
kinda bored lately
I haven’t messed with d2r in quite a while so idk what’s going on with it. I played it for a bit when it first came out but most of my experience with D2 was way back when
I am more of a necromancer kinda guy tbf but zombies can be cute too 😔
I wish I could get into it because if there’s a pet class it’s always a damn Necromancer and I don’t want it 😭
Mind you, I don’t dislike it. It’s just that I want wolves bears trees spirits thicc Latino rugby player bottoms
Dw we can play together and you can pretend my pet is yours
Okay so we did have a LITTLE curveball there didn’t we
Me following along whimpering and crying because I can’t have my own lol
Is this in reference to my pet or the rugby team you follow?
The longer I watch this the weirder the face looks wtf lol
yeah, but phase 2 will be something like 7-8X the duration compared to what's left of phase, so you'll have a lot more time to work towards more long term goals (in the last couple weeks of P2 I'll be recommend people try new classes too, it'll be a good time for it)
make sense! still 15 days of p1 tho I want to experience "end game" pvp before end of p1
Lol you won't experience true endgame until release
Which is transmogging
thinking about going rogue summoner
oh yeah, new resonant weapon change is awesome
finally got a chance to test it, works exactly as expected, 12.5% mana back from a single proc
hmm can rangers be seen by mobs when they're camouflaged?
yes
Very much so
shadowlord or predator?
Tank is apparently the best pvp class at 25 atm from what I heard
Very sticky, good resistances can protect group members can’t really get one shot
Let me know skill rotation pls if possible
Rotation = L ; Pressing buttons based off the situation = W
^
I heard somewhere bard is a good beginner class but with a high skill ceiling, would anyone here say this is true? I like the look of it but worried id get confused with it😂
12.5% mag power? For how many resonance stacks?
It's easy af
really, i think im gunna try bard during the alpha stages and see how I like it anyway. I was stuck between bard or tank
They have made a few changes to Bard class which most people haven't tried yet so most dont know how bard is performing currently
longbow or shortbow as ranger?
not a ranger but one would assume higher dmg with slower hits be the best way to go and that would be longbow.
ranger can kite pretty well it seems, so shortbow might not be needed
but i haven't tried the class yet, so im unsure
shortbow could be useful in some situations but for ranger imo longbow would be best overall
Do we know when we get staves
is mage melee build currently worth without subclasses and has anyone tested around with it yet?
ive narrowed down my options to either mage or fighter and i have no idea what i want to pick
try both, its an Alpha and everything is getting wiped on 20th Dec anyway
true i was going to do a new class next wipe but i don't know how often they are going to wipe, but if they wipe each wave i was planning on switching classes each time
unless a big exploit / bug / dupe is found requiring a wipe i would expect the next wipe to be at start of phase 3 if there is another one
Steven announced a Dec20 wipe, in an interview
the meta is spacebar
you press spacebar and kite
even in groups, being able to consistently proc shatter is more important than melee aoe
longbow spacebar kites better and bursts better, shortbow is better at everything else
How is the fighter class?
4 stacks, and it's ridiculously easy to keep your stacks maintained.
and that was 12.5% of my mana pool, it was a flat 100 at level 6. For the tank in my party when it proc'd for him, he still got 100 mana and his pool was 500, so that was 20% of his pool per proc. Super easy to maintain mana now
my personal preference is energy spellbook because of the cleave and extra status effects like fire that we can't normally get, but shortbow is really good on ranger. The max tier skill is arrowstorm which does additional damage each time you damage an enemy with projectiles, so things like barrage turn into a mini gun. Or you'll get a doubled scattershot.
For a melee weapon I actually recommend the mace + energy focus. You'll get higher attack speed rating on top of extra penetration from the Mace skill line, without sacrificing too much damage rating vs a 2h and an easy way to get dazed to slow magic casting times.
the spellbook has echo as well at max tier, and that seems to work similar to arrowstorm
spellbook?
the book ranged weapon
do archer skills work with a tome?
yeah
there's two variants the magic and the energy physical one
your arrows launch from between the pages, it's kinda funny
They should rename it Tome to be slightly less confusing, so you can have a Spell Tome and a Energy Tome
the book is the only ranged weapon, so far, that can hit multiple targets
it is funky, but I like it. When you're doing snipe for example, the arrow rests along the open spine of the book between the pages. Looks pretty sweet imo.
i'll check it out. thaks 🙂
Anyone else think that splitting this channel into one per archetype would make it a lot easier to see discussion about the one you are trying to learn about ?
I think it would make sense, we do that in a lot of the EQ servers, specific class/arch channels.
I came here looking for general opinions on fighters before the servers go back up. It would be way better to have separate channels for each
Helps ppl like me looking for info, but also directs the discussion on what and how people are testing each archetype
Maybe now it'd make sense but why would you want to search information about things you should test yourself in the first place especially as an alpha tester, its counterproductive for the intended purpose of joining the testing
Oh it's time for bards to respec
i dont like i have to waste 1 point to be able to hover heal allies with jest
damn camouflage still doesnt work on ranger....
Sure we’re testing ourselves but it’s nice to hear other people’s experiences too
So as a cleric, does my armour matter? What I mean is, can I wear heavy armour and use a Spellbook? Is there heavy armour that will have magical stats on it? Is there any downside ATM compared to wearing medium or light armour?
it sounds like light armor has the best magic resist (MR), medium = medium MR, and light = highest MR.
I've got a full set of heavy armor on my cleric and things seem fine.
there doesn't seem to be any tradeoffs wrt to armor type
other than certain stats/set bonuses
Interesting, I wonder if that's the intended design
I guess it makes sense, if I wear heavy armour then I should be more tanky again melee, and light armour I would take magic attacks better
Almost every game is like this.
How is tanks new visual effects on its abilities? Does it look good?
no downside to wearing any gear, except light generalyl has mage stats, and heavy has melee stats
Thanks 🙏
wdym it does
it's not stealth
Every time I use it my person doesnt go camoflage.
keep running into mages rolling on all physical gear. Chads
What is the best armor type for Fighter
Has anyone tested from which HP% Lethal Blow deals the maximum damage?
With the recent change to resonant weapon, has any higher lvl bard tested the interaction with Music Mastery: Counterpoint? Do you get to essentially double proc or does it only calculate the one melody?
Fuck
Heavy armor
Minstrel Minstrel Minstrel
Domain expansion
Anyone else feel like tank does no damage?
yes the intention that you can wear any armor type and have stats you need on any armor type. Once crafting is fully functional we'll be able to craft with any stats we want. The idea is you are able to customize your character so if you want to be a Cleric in heavy you can do that. The trade off is the other stats are different - so the base stats differ - heavy has more phys resist less magic, light has more magic resis less phys, and medium armor is a balance of the two. Also armor type has 3,5, and 8 set bonuses (separate from regular armor set bonuses) that you get from wearing that many of a type of armor. So those set bonuses are targeted towards a certain type of gameplay (i.e. 3, 5, and 8 set heavy armor bonuses make you tankier, light armor increases your offensive stats, etc. So yes you can get Cleric magic stats on any armor type but there are choices to be made.
Anyone have any recommendations on a cleric weapon? Scepter seems a bit on the nose, is wand any good?
Depends if you want to do mostly ranged. Wand is good single target, book is good AOE, shortbow is good for mana regeneration
Just the answer I was looking for thanks
As for melee weapon it's personal choice I see alot of people with great spellswords for aoe and big hits
Also bleed is always good
With the new resonant weapon changes shortbow isn't really that good on bards, is it?
I don't know what class to play, getting analysis paralysis lol
I know that feeling. It's really difficult to get a feel for a class below lvl 12 but getting to that level is long and painful on some classes
you have one melee slot one ranged. I prefer Wand cause it's faster but some people prefer Book. As far as your melee weapon, just go with whatever drops that has the most magic power. I have a 1h Sword and Shield in my melee slot and a Wand/Focus in my ranged
So like in theory the perfect timing passive is unreal but in practice I can't figure out how to proc it without getting time locked by the proc. And it doesn't proc at all for book for me.
So I'm personally just avoiding wands and books entirely as support. The damage in the game is too bursty to get locked into a finisher
To be fair I haven't tried ESC cancelling it
Shortbow is good for cleric if you have the blessed weapon
Thanks! That really helps a lot, I've made a character of a like 3 different classes, but theyre all like 5 or so and don't really feel much different, so that really helps
You can buy spellbows from the lumber merchants
I tried both and prefer the longbows
Nah I'm wanting a level 20 250+ spellpower bow
I already have 320 spell longbow
The haste is just too useful for the entire kit
yea the one thing I don't like about Wand is the finisher is too long and you get locked in. Book I can't play with cause the auto attack is too slow and the AoE finisher is a death wish cause you pull extra mobs
It's unplayable sometimes, it procs so often lol. Like if it didn't do that, perfect timing would be broken as hell. But its balanced in the most annoying way possible
In pvp I would literally NEVER use a book or wand until they fix this
2h Mace and Spear when
ranger silences are still bugged?
oh damn i was wonder how i would be able to see if it was procced. ive been using a book and like wtf how come i cant see the proc
Yeah it's bugged
Until they fix dazed yes. Dazed is currently coded as alacrity for some reason
man and thaty discordant jump is a bit nuts
like you gotta avoid that skill altogher unless the tank doing huge pulls
I guess it depends where u are
I'm sure at carphin it matters
Closed doors hard content is where tank matters for sure
Open world it seems irrelevant aside from world bosses
i just started using that last weekend and found some really good dps out of it
Discordance?
yeah
In pvp when I engage on healer Silence > discordance > roll > jump > flourish > mesmerizing dance > cleric drops silence beam on mes dance is just so good
anyone got a good wand spec layout I can check out for cleric?
Don't do it
Time locks you
Unless I'm just an idiot
Tier 3 procs are legit locking me out of casts which is so bad
Thanks for the aweseome response!
Thoughts on weapons for cleric?
What are people's favorite classes so far?
So far do any of the archetypes have debuffs? I read cleric supposedly has some but didn’t see any on the brief time I played earlier
Bard has a decent amount I think. Demoralize on Quick Wit, Staggered on Discordant note, then disarmed with Get Back if the opponent is staggered. A silence, a stun, an incapacitate. Plus some other things. Tanks can stun and snare. Mages can combo into freeze.
Oh nice! Going to check out bard when I get home
your weapons put certain debuffs on your target
can anyone show me their wand skill tree? wondering what other people have gone with on the spec
Anyone know what Song Mastery: Harmony skills they correspond to for Epic/Cathartic?
Lament and Anthem don't seem very easy to figure out
Bard feels bad now. The main mechanic of the class has been changed and gutted.
First, we can agree that bards have need the nerf after nerf that we've received. This is not a letter against nerfs.
Bards are a commonly played, well-loved class with a core gameplay loop that makes sense. By attacking, you do a thing that changes with each aura (melody). It's simple, and it works.
However, the bard I logged into doesn't feel like the same class. It doesn't play the same way anymore. Instead of attacking to support the group while balancing the innate desire to finish weapon combos with the need to heal and do other things, we now must fan our keyboards, often with zero regard for what spells we are actually casting. We no longer really care what our spells do. We now must care that they each add a single stack of Resonant Weapon. Press 'em all. Press 'em as fast as you can. Don't think too hard. Just spam.
With a single change, the class I love has transformed into something I hate. It's gone from a meticulous prediction-based class to a button mashing monstrosity. I'm not sure what the design intent was behind this decision, but I PLEAD with you to reconsider. Accomplish the goal in another way. I cannot describe the disappointment I had trying to play my class this weekend. I simply hid from my class's newly changed playstyle by spending the whole weekend in the crafting systems.
Sincerely,
A concerned ex-bard-lover
How is fighter for dps? And is greatsword the best weapon for them?
Dear intrepid, tanks gotta be dying like 5x other archetypes. Thats so much extra xp debt
Love,
Sonic


