#A'zog attack MUCH slower now

28 messages · Page 1 of 1 (latest)

coral fable
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Patch note stipulate that A'zog, Voidfiend of Shars'rakk received an attack speed BUFF, from 1 sec to 0.8 sec. But in actuality, it feels a lot more like 1.8 sec instead.

violet bluff
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it's a visual bug, he does actually have the increased attack speed

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if you let him fight something like Spear Throwers you'll see that they just after 1 visual attack - that's because the second atack happens while his animation isn't working

coral fable
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Funny you mention the Spear Thrower, because they suffer the same problem : disjointed attack animation and actual attack speed. Mechanically, it may be fine but this is still a problem for basically everything else.

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Surely nobody is going to tell me that animation speed and the haste status are so hard-coded that it cannot be changed, tweaked or even touched ?

cinder hatch
coral fable
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Poor A'zog as enough problem without creating new one for him.

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Of all the minions with ability, his is by far the most broken. And so far nothing has been done to address it, not even a range indicator.

cinder hatch
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he had a range indicator

didnt get coded into 2.0 Puffa

coral fable
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Sometime I wonder what was even the point of 2.0...

cinder hatch
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tbf at least now it runs a bit better (at the start of 2.0 it was horrible)

but i get you -.-

coral fable
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But not as good as before 2.0...

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I still have no clue about what problem it fixed...

cinder hatch
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the problem of having too many adventures, and guild rewards Puffa

but seriously: i think it fixed a memory issue (?), and had to be made workable on phones

coral fable
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Ah, the mobile market. Everything make sense now.

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And it didn't work out, so they just abandoned it to go to greener pastures eh...

cinder hatch
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shouldve gone to netflix, that didnt pan out

and then, yeah, here we are

coral fable
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Why are we still here... just to suffer...

fluid merlin
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Make his first jump 0 mana already

coral fable
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I'm honestly fine it remains at 1 mana... so long as they fix the numerous bugs and issues with said ability.

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Namely, nonsensical vulnerability during transit through the void, lack of range indicator (something like Ruby minimum range except for maximum range), questionable minion targeting afterwards (very inconsistent) and lack of fail-safe in case of interruption/failure to activate (every other ability card have either "reimbursement" if ability can't trigger OR ability can't be interrupted OR still trigger even if minion dies. A'zog has absolutly none of that).

past ibex
coral fable
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As in, if the ability failed to play (because your minion dies before he could launch it for example), the game tell you the card fail to play and doesn't take any mana.

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There is no such mechanic with A'zog.

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From my observation, A'zog is the only minion with ability that would still take mana from you even if the ability card should have "fail to play" AND can be interrupted/blocked by stun, fear, frozen, etc... AND can be interrupted mid-ability by death. Thus no "failsafe".

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As much as I like A'zog, he's by far the worst ability user in the game.

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But back on topic : his attack speed. Yeah, after testing, even if the animation is broken, he does attack faster but it still feels extremely bad.

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I'd rather he go back to 1 sec attack speed and get a damage boost instead to keep the current DPS. This broken animation is really disruptive.