#A'zog attack MUCH slower now
28 messages · Page 1 of 1 (latest)
it's a visual bug, he does actually have the increased attack speed
if you let him fight something like Spear Throwers you'll see that they just after 1 visual attack - that's because the second atack happens while his animation isn't working
Funny you mention the Spear Thrower, because they suffer the same problem : disjointed attack animation and actual attack speed. Mechanically, it may be fine but this is still a problem for basically everything else.
Surely nobody is going to tell me that animation speed and the haste status are so hard-coded that it cannot be changed, tweaked or even touched ?
been a pet peeve of mine for .... years ... nowadays
best way to fix it is to find away to balance it around the attack speed it was coded as
and yeah, that sounds and is stupid af 👎
Poor A'zog as enough problem without creating new one for him.
Of all the minions with ability, his is by far the most broken. And so far nothing has been done to address it, not even a range indicator.
he had a range indicator
didnt get coded into 2.0 
Sometime I wonder what was even the point of 2.0...
tbf at least now it runs a bit better (at the start of 2.0 it was horrible)
but i get you -.-
But not as good as before 2.0...
I still have no clue about what problem it fixed...
the problem of having too many adventures, and guild rewards 
but seriously: i think it fixed a memory issue (?), and had to be made workable on phones
Ah, the mobile market. Everything make sense now.
And it didn't work out, so they just abandoned it to go to greener pastures eh...
shouldve gone to netflix, that didnt pan out
and then, yeah, here we are
Why are we still here... just to suffer...
Make his first jump 0 mana already
I'm honestly fine it remains at 1 mana... so long as they fix the numerous bugs and issues with said ability.
Namely, nonsensical vulnerability during transit through the void, lack of range indicator (something like Ruby minimum range except for maximum range), questionable minion targeting afterwards (very inconsistent) and lack of fail-safe in case of interruption/failure to activate (every other ability card have either "reimbursement" if ability can't trigger OR ability can't be interrupted OR still trigger even if minion dies. A'zog has absolutly none of that).
I dont think any ability has reimbursement?
As in, if the ability failed to play (because your minion dies before he could launch it for example), the game tell you the card fail to play and doesn't take any mana.
There is no such mechanic with A'zog.
From my observation, A'zog is the only minion with ability that would still take mana from you even if the ability card should have "fail to play" AND can be interrupted/blocked by stun, fear, frozen, etc... AND can be interrupted mid-ability by death. Thus no "failsafe".
As much as I like A'zog, he's by far the worst ability user in the game.
But back on topic : his attack speed. Yeah, after testing, even if the animation is broken, he does attack faster but it still feels extremely bad.
I'd rather he go back to 1 sec attack speed and get a damage boost instead to keep the current DPS. This broken animation is really disruptive.