#2.9 or 2.11 Outlander Supreme
10 messages · Page 1 of 1 (latest)
One thing Outlanders don't have (should they have?) is a dedicated defensive building (TAAS doesn't really count, I'm talking like Magma Cannon). There's also no 2 mana buildings aside from Wall. So here's my pitch:
- Tesla Coils
- 2 mana building, 15 second lifetime
- Myriad (2)
- Shoots a constant zap of electricity at enemies within range. 10 damage, 0.4s attack delay (25 DPS), 10 range
- When played, deal 50 damage and stun (3 seconds) all enemies in a line between this and all other Tesla Coils you control
- No wildcards (it already has myriad!)
The idea is that it's a defensive building that gets situationally stronger if you have multiple of them. You can place one down to help win a trade and defend a bridge, then if your opponent tries to push the other lane - you can play another one by your tower, and punish their push, while also getting a bit more defensive power by your tower.
also artwise I don't think this is too much of an ask, there's got to be a tesla coil asset somewhere you can steal 😅
could steal it off defenso or zipp
Gn4Ts! Gn4Ts! Gn4ts!: (Defensive Spell) 5 mana. Summon 4 (free roaming) Gn4ts. Spend 40 tech (up to 200 tech) to summon 2 additional gn4ts
Suit Up!! (3 Mana Spell): Make the Minions slightly bigger as part of the effect, or color swap them to darker blue.
The next 2 Ranged Minions you play gain Spirit. If either of them are Plasma Marines, their Attacks also deal a small amount of AoE damage (make them miniature Annihilators)
Honestly:
The next 2 Plasma Marines are miniature Annihilators is a pretty interesting thing it's own right.
Add a free one-use Plasma Marines card to your deck. Now it's self-contained and supreme.
Is the adding of a Plasma Marines card just... part of 3 mana?
Or is that like a Tech spendature thing?
I'm down for either direction
I was thinking changing the mana cost to be appropriate for also having this effect