#AFK Griefers

28 messages · Page 1 of 1 (latest)

eager olive
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Isn't there still a very high chance you lose the game with a bot teammate, except now you've prolonged the game rather than take the loss right away? I support the suggestion in theory, I just question its efficacy. The second option I'm totally on board with; they already capture the amount of leaked mana so automating some sort of warning/ban system feels like something they should've already done tbh.

eager olive
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Lots of the negative reviews of this game right now are people complaining about AFKers and bots. I don't really notice a difference since 1.x but I wonder if they're losing more people to shitty teammates than they would if they started giving toxic players brief timeouts.

gusty oak
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You're missing a simple one. While option one is bad as it has been explained to you on multiple occasions and it's not a ridiculous reason, there's a way to make option one better. E.g. always enable AFK bot when leaving is detected. At least in 2v2s. Why isn't it done? No clue

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And in combination with option two kind of punishments, if mana burning and emote/ping spam and longer than few mana inactivity were detected by the game in a similar manner, AFK bot could also be similarly enabled for these kind of malicious actions, which as I proposed many times could also be punished by at least small/progressive rando queue timeouts.

foggy bronze
gusty oak
foggy bronze
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Yeah, wouldn't be surprised if it broke for 2.0, but this definitely used to be distinct differences in 1.0
Maybe fdm can comment

gusty oak
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I remember that not working in 1.0 either but ¯_(ツ)_/¯ Rejoining messages are bugged as well, so some (but definitely not all) could rejoin and AFK/not play, hard to say what even is happening in this game anymore sometimes

foggy bronze
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short increasing automated queue bans is fine. If it's enough reports to reach the threshold, the unintentionality doesn't matter

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Exceeding a certain report rate and hitting a minimum number of games

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That's how they ban people now, it's just not automated

gusty oak
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Bunch of cases are very easy to check. Burning mana and using emotes/pings for more than few seconds before frenzy is bad regardless of Gax or anything. Even if you want to wait for Gax you can send some stuff in advance to damage other minions. And it's not like with the current system it's any more fair. Group of 20-30 players could easily set up a plan to report one guy in each match they meet him in and he'd be messed up by stats if he doesn't play a lot. This kind of stats systems are only not abusable in games with tons more of players

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90% of griefers just ping/emote and completely stop playing anyways

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Of course they could start cheating the system by e.g. playing one card every now and then, you can't detect everything with anything, but at least it'd get rid of the most obvious offenders

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And by "get rid" I mean "temporarily cool them down" so that they don't explode from raging in next matches that don't go their way

azure cobalt
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One thing I don't like is that if the player doesn't log in during the ban period they will have no idea they even got banned. For me the ban period should start when they next log in.

gusty oak
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Because pings make it much more clear someone didn't just have to answer the door, get a call, get pizza out of oven or something? There's simply no case when ping and emotes spamming while not playing on full mana is justified

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If an obvious griefer decides to temporarily turn off the game, it's better, not worse, for the game

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1 person leaving vs potentially 5 they could grief against

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That's the entire point - temporary punishments to prevent bad behavior and teach to not repeat that behavior in a way that doesn't completely get rid of the player.

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That's much more a problem with the current system. You can never know if they'll get a short ban for reaching 10%. But you could know with this implemented and them being obvious that you won't be seeing them next match, which can normally occur.

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Normally I just turn off after griefer match because I don't want to encounter them again. Especially when I launch the game to relax. If they got replaced by a bot that loses the game anyways, I'd also turn off the game

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I mean, you could curve it to make it more reasonable, sure. E.g. at the start of the match launch it when 5 mana is burned, after few mins when 7 and in frenzy when 10, let's say

azure cobalt
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The AFK bot trigger (assuming it is the same as 1.0) is dynamic with the amount of mana needing to be burned to trigger it increasing as the player progresses through the perks.

weary shard
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oh, then dunno

gusty oak
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Yea he means auto enabling it also based on a different curve, I guess

weary shard
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i've kinda accepted this is a core mechanic and is not going away

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i don't think anything is worth doing in terms of it