#allow stun lancers to split in the middle again or remove the bug

16 messages · Page 1 of 1 (latest)

abstract nacelle
#

a. it is kind of forcing players to split it near tower , you either allow it to split anywhere in the middle or remove the "bug">?
b. Stun lancers have low dmg and attack in this meta, get easily killed by swarmers/new master ability/cable tosser and such , if you use stun lancer and other units to defend , it is like inviting AOE spell
c. it performs soso in solo and much worse in duo

tepid valley
#

Which bug are you talking about?

tired prawn
remote plover
#

I agree that the stun lancers underperformed; overall, it's a good card, but it struggles to counter the cards it should counter without assistance, making it disappointing. I used the card for two full seasons, exploiting the bug, and despite that, I eventually removed it from my deck because it didn't have a significant impact.

cosmic current
# remote plover https://imgur.com/l6LfBDP

They worked well against medium hp enemies with little damage support in the past metas currently as the units tend to have much more health or killing them without difficulty ends up rarely returning the amount of mana invested. I remember this match was at Darft a few days ago.

crystal bobcat
#

I remember when you could split them AND they indefinitely stunned targets

#

countered morelias dragon really well

abstract nacelle
#

which is what I have been saying repeatedly

#

over-nerfing cards sololy because of usage is dumb

#

when it comes to balance, you need to look at other units, not just , ok it is meta, we don't want people to use it, let's just nerf it to death. a good example is that burning fist does less dmg than and is almost as tanky as a 5 mana stout

#

besides, when you nerf all the units and buff call to arm, you are just making the game tower defense

frank quiver
#

they should infinite stun and split like in the past, i had never had an issue with them they are so weak and only work as an initial stopper/ stunner, if any it should infinite stun minions, but stun master tower and mithics only for 3 hits ---> 6 sec

abstract nacelle
#

just need the split and the slitherbound(which worths like inconsistent 0.5 mana?