#Ghost, I can't see him.

37 messages · Page 1 of 1 (latest)

spice gust
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Today i have my ted talk about Ghost. After 2 weeks trying to get ghost to work ok, ive given up. 4 mana isnt the issue, the issues are:

  1. It dies quick(not saying health is the issue)
  2. When a minion is worth yoinking, its 90% of the time mythic, which makes it not worth to use anymore. Then you focus on things in the 4-5-6-7 mana range, the which most of the time have support units which makes it impossible to yoink
  3. Back in the day, you had a good chance to steal something, now you most of the time have to invest more mana to keep it alive, which in the end doesnt make it worth yoinking.
  4. It gives the minion Curse, when most of the time you steal something, its already damaged.

I could write more things, but the point i wanna make is: I know its a niche card, but atm its just unplayable and not even fun anymore. If playing ghost atm was fun, not even rewarding i wouldn't have wrote this. Could we start looking at maybe Removing the Mythic restriction and Curse. Ghost can have such great play when you can punish people for playing things horribly. And even with removing the mythic restriction, it can still get killed quite easily. Can put the WC amount to 1 aswell so people dont spam it.

formal yew
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I agree. Ghost needs some love too

sinful violet
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did you try ghost with KP and rock rivals + blast? pretty ez steal almost 99% of the time and statue will be full..

spice gust
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I did try this actually, and ye sometimes it worked. But still really low success rate and 11 mana down the drain kekw

viral scarab
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i think ghost shouldn't exist lol

cursive hound
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In my opinion ghosting a mythic minion is worth it, especially on your side of the arena. It still stuns it for ten seconds and curses it, so even if you don't damage it, it will be down 30% of it's health.

spice gust
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So you would rather pay 4 mana, not sure if it gets off for a 10sec stun and curse, than a flexible 3 mana spell, that will always hit unless a ultrafast blackhole that stuns for 4 seconds in a large area, and give it everything it hit marked?

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I know what im choosing lul

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And then dont even take into account the mana to protect ghost getting it off lul

dusk sleet
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Just play curse bearer lol

ruby maple
junior gorge
ruby maple
formal yew
ruby maple
formal yew
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Cool

junior gorge
formal yew
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But yeah, clear skies is eh

ruby maple
dusk sleet
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I love blover

viral scarab
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killing every flying unit would be HUGE

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they can't make such a card

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🤣

ruby maple
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||raged gax|| ||Puffa ||

viral scarab
dusk sleet
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I love doomshroom

turbid kiln
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Maybe have ghost curse anything it starts to try to capture so even if it dies, it got SOME value.

spice gust
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Creative!

timber vale
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funnily enough, that does also lower its value if it does capture something XD

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wild thought to fix that: adds ghost health to the target it captured (or just give it spirit) 😄

spice gust
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TBF i'd take anything, but i still think the bigger issue is just that its fucking hard to steal something, especially since we see a lot of mythics in play.

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And yes i know, it shouldnt be really easy kekw

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Maybe if it gets spirit, its worth stealing more 5 mana minions etc

ruby maple
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ghost spirit could be the buff clear skies needs BuffPuff

icy kernel
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because I'm in favor of equal treatment for everyone, let him have more life and possess faster, but now he only gives the stun and the cursed effect without stealing anything