Today i have my ted talk about Ghost. After 2 weeks trying to get ghost to work ok, ive given up. 4 mana isnt the issue, the issues are:
- It dies quick(not saying health is the issue)
- When a minion is worth yoinking, its 90% of the time mythic, which makes it not worth to use anymore. Then you focus on things in the 4-5-6-7 mana range, the which most of the time have support units which makes it impossible to yoink
- Back in the day, you had a good chance to steal something, now you most of the time have to invest more mana to keep it alive, which in the end doesnt make it worth yoinking.
- It gives the minion Curse, when most of the time you steal something, its already damaged.
I could write more things, but the point i wanna make is: I know its a niche card, but atm its just unplayable and not even fun anymore. If playing ghost atm was fun, not even rewarding i wouldn't have wrote this. Could we start looking at maybe Removing the Mythic restriction and Curse. Ghost can have such great play when you can punish people for playing things horribly. And even with removing the mythic restriction, it can still get killed quite easily. Can put the WC amount to 1 aswell so people dont spam it.




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