Yop,
A while back, I had mentioned the issue I had with Mordar. Quoting myself: "Mordar himself is already problematic as he single-handedly prevents all swarm-based strategies. This directly impacts the power of other masters since it completely destroys Ratbo's scrats and King Puff's knights."
When I wrote that message, Mordar's problem was just one among many (those of you with a sense of humor might say that nothing has really changed, but that's not the topic of the day) and I didn't elaborate further . But now, I have some time, so I'd like to open a discussion about this master by proposing a simple solution: Mordar's auto attack should not be able to damage enemies with a shield.
Mordar as a master is already problematic in many ways. He's far from being broken, but his existence raises numerous issues, especially in terms of balance. In my opinion, of all the problems this master causes, the most annoying and crippling is his ability to nullify any strategy based on spamming weak units just by his presence.
It's not normal that a master's auto attack can counter such a basic strategy to such an extent without any counterplay. One of the simplest and most logical solutions that come to mind is to make enemies with a shield immune to Mordar's attacks.
From a purely logical perspective, Mordar's attack is a shockwave that would simply be deflected by the shield. But from a balance standpoint, it would offer a solution to protect your units without completely disqualifying Mordar's ability to quickly clean unprotected units.
On top of providing a counter to what was previously a dead end, this change would also encourage Mordar players to build their decks more thoughtfully. They would need cards to remove shields, or risk getting chipped away . Similar to Volco, who has a very strong auto-attack but is vulnerable to flying enemies, Mordar would have a powerful area attack but be vulnerable to shields.
...(1/2)