#Mordar's auto attack should not be able to damage enemies with a shield

1 messages · Page 1 of 1 (latest)

dusky lotus
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Yop,

A while back, I had mentioned the issue I had with Mordar. Quoting myself: "Mordar himself is already problematic as he single-handedly prevents all swarm-based strategies. This directly impacts the power of other masters since it completely destroys Ratbo's scrats and King Puff's knights."

When I wrote that message, Mordar's problem was just one among many (those of you with a sense of humor might say that nothing has really changed, but that's not the topic of the day) and I didn't elaborate further . But now, I have some time, so I'd like to open a discussion about this master by proposing a simple solution: Mordar's auto attack should not be able to damage enemies with a shield.

Mordar as a master is already problematic in many ways. He's far from being broken, but his existence raises numerous issues, especially in terms of balance. In my opinion, of all the problems this master causes, the most annoying and crippling is his ability to nullify any strategy based on spamming weak units just by his presence.

It's not normal that a master's auto attack can counter such a basic strategy to such an extent without any counterplay. One of the simplest and most logical solutions that come to mind is to make enemies with a shield immune to Mordar's attacks.

From a purely logical perspective, Mordar's attack is a shockwave that would simply be deflected by the shield. But from a balance standpoint, it would offer a solution to protect your units without completely disqualifying Mordar's ability to quickly clean unprotected units.

On top of providing a counter to what was previously a dead end, this change would also encourage Mordar players to build their decks more thoughtfully. They would need cards to remove shields, or risk getting chipped away . Similar to Volco, who has a very strong auto-attack but is vulnerable to flying enemies, Mordar would have a powerful area attack but be vulnerable to shields.

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It might also allow much less played Masters to shine more easily. Masters like Ratbo or King Puff, whose perks are currently totally or partially nullified by Mordar, could finally compete on an equal footing with the rest of the Masters. In a more general sense, it could also give control decks a tiny bit of their former glory back.

The biggest risk of this change would be to make Mordar much weaker than he already is. But honestly, I'm ready to live in this timeline. Especially if it means removing the sword of Damocles hanging over the heads of all players who want to play a swarm-based build.

I'm curious to hear your opinion on this matter. Do you think, like me, that Mordar's auto-attack and its ability to handle all weak units on its own are problematic? Or do you think it's not a problem, considering its weakness against tankier units?

stone notch
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Many masters have gameplay that's still a little old, but if you're playing a swarm strategy against biting, biting will probably lose because he won't have space for control, so even though his attack is strong against small units, it's not enough. to make him win a game so it's not necessarily something that needs a change

trim furnace
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make mordar only attack in aoe circles about the size of arcanist. I do think it's currently dumb. He automatically unstealths units, and automatically destroys swarms.

dusky lotus
# stone notch Many masters have gameplay that's still a little old, but if you're playing a sw...

What does "biting" mean in this context? It's not a term I'm familiar with. But from what I understand from your message, you consider that because Mordar's auto-attack alone is not enough to win, it doesn't pose a significant problem.

Personally, I strongly disagree with this view. First, because I consider it to be untrue. Mordar's auto-attack can win the game on its own. Given all the strategies it nullifies by its mere presence. It provides a significant advantage that completely paralyzes the opponent's gameplay. And without a counterplay, the only way to adapt is to not play certain cards, which means playing at a disadvantage.

And as I mentioned, we're not talking about 2 or 3 cards. Mordar alone nullifies all swarm-based strategies, shields, clones, stealth, most flying units; it entirely or partially nullifies the perks of Ratbo, King Puff, and R3KT, and his escalating attack also gives him a massive advantage during mana frenzy if the opponent doesn't have enough big cards in their hand to push effectively.

Moreover, because you're comparing two things that are too different. You're comparing a simple auto-attack to an entire build archetype. There are other Masters that can be problematic depending on the build archetypes you choose. For example, Typhon can also win you the game with his auto-attack if the opponent is unprepared, but the big difference is that counterplays exist, and that's the only thing we're talking about.

fair oak
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Counterplay is stun

dusky lotus
# fair oak Counterplay is stun

I find it a bit easy to talk about counterplay when it comes to stun, especially with Mordar. In the case of Mordar, it only solves one problem, that of his escalating attack, and it's far from the main problem I'm highlighting in this discussion.

Stun is a rare resource, and its effect is limited. If the goal is just to prevent Mordar from attacking quickly, then it's better to slow down the game's pace and save stuns for tombstones.

If we're being pragmatic, then it only takes 3 attacks for Mordar to create all the problems I'm pointing out: 1 attack to kill all clones, remove all shields, and reveal all stealth units, 2 attacks to kill a scrat, and 3 attacks to kill a Swarmers and practically all units of the same kind.

The most cost-effective way to stun Mordar is to use a Shock Rock, and it will only stun Mordar for 2 seconds. A shield will force Mordar to make an additional attack, which will take 4 seconds. The shield is literally twice as effective, but I believe we can at least agree that the shield is not a counter to Mordar.

Once again, the issue I'd like to raise with this topic is Mordar's ability to disable certain basic strategies, some of which are even the foundation of certain masters.

A good player will always have built their deck to anticipate potential Mordars and will always have solid answers to provide. But, as I've already said, more often than not, this means the player will refrain from using certain cards from their deck when facing Mordar because there are currently no other solutions.

Stun is a tool that can be effective in certain contexts, but I wouldn't go as far as to say it's a true counterplay in the sense I mean. Especially considering that its effect is the same regardless of the master you're facing. Stun, however, is an excellent counterplay to Mordar's tombstones or his escalating attack, but that's not at all the topic of discussion

fair oak
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Well, when you edit your message to remove the thing I was responding to

dusky lotus
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I haven't deleted anything, and the last "edit" I made was 5 hours before your message, and it was a typo error. 😴

fair oak
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I swear I saw "no counterplay" so I was mentioning the counter play

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If your deck needs to rely on shields or small units, yeah that will be a problem. but all decks have counters, so you need to have counter counters

fair oak
stone notch