I'm currently working on polishing up the Filter system that is in the 2.0 version of the game. I'd like to hear suggestions for filters I might have missed or which would be useful.
The way it works is that you can apply multiple filters that will all exclude. Meaning Melee and Summon together will show you only those cards that fulfil both criteria, e.g. Swarmer Totem or Gor’rakk Gate which summons melee units.
The filters in my current version of the design:
🔹 Minion
🔹 Spell
🔹 Building
🔹 Melee
🔹 Ranged
🔹 Attacks Buildings
🔹 Flying
🔹 Tank
Every card where the minion(s) summoned has MaxHealth/card Cost >= 100 and also any minion which reduces damage sufficiently to fulfill this criteria
🔹 Horde
Every card where number of units summoned >= Cost
🔹 Fast
Speed >= 7
🔹 Removal
Any card that is used primarily to remove an enemy minion and is not expected to leave anything behind after
🔹 Summon
Any spell or building which summons minions, and any minion which creates more minions (undying, morgrul. Jes’ra, city watch)
🔹 AoE
🔹 Random
Any card which will change its effect on the match depending on factors outside of the player's control, does not need to be unpredictable
🔹 Healing
Self healing doesn’t count
🔹 Control
Any card which can directly affect how minions behave. I.e. any kind of crowd control effect, taunt, netherstep, marked.
🔹 Buffer
Self buffing doesn’t count
Filters that have been suggested but won’t be possible till some point after 2.0 release: New and Unclaimed Rewards.
Any criticism or suggestions are welcome
