#Mordar Tombstone Color for Activation
15 messages · Page 1 of 1 (latest)
The % of life the unit will be revived at depends entirely on the unit, though
for example: if the tombstone has 250 health left, and a Blue Golem (750 max health) dies, the tombstone resurrects it at 2/3 health. However, if something small like a Scrat dies, the tombstone would obviously revive it at full health, so in that case it should be fully full
I'm just suggesting this to make it visually simpler, not that the current system is a bad thing, but having 2 colors makes it much more intuitive
Exactly!
Support, I'm always wondering exactly how close it is to being ready, "is it glowing enough now?"
I'd like the brightness to be vastly different between charging and ready
what he's saying is that its not really plausible. The tombstone doesn't know what health the unit is revived at until that unit dies. It could be ANY of your units on the field and if they have different hp values they would revive at different % hp
In order for that to work the tombstone would have to target a specific minion and then it would be able to give you an hp % color but by the time that happens its already getting revived?
I don't understand what you understood about the mechanics I'm quoting but the tombstone has 2 types of interval the first refers to its activation so that it can revive the unit with a minimum of hp and the other is the increase of which that hp that the unit that will be revived happens. I'm talking about 1 color that would be up to the minimum point to revive a unit and another color to indicate the % that the next unit will be revived and this is indicated on the tombstone even currently but with a single color with a difference only in its intensity
Have you seen the Mordar update? I don't think thats the case anymore.
yeah, that's not how it works now
the tombstone just takes 10 seconds to activate, there's no additional charging delay any more
this has not changed, the current difference is that the tombstone does not disappear when reviving 1 unit, but it takes damage and the time for activation has been reduced