#Reduce randomness in matches
13 messages · Page 1 of 1 (latest)
When you opponent get a good card at perk 3, sometimes you really have nothing to do about it. Vice verse, when you get a terrible spell from present or a ghost at APEP perk 3, the chance of winning got much lower. It is more luck based system
While it wouldnt make sense to Take Out the rng Out of the rng mechanics, I agree that the difference off a gold roll is to big compared to a Bad roll.
Imagine in most 1v1 one Game a stint for 0 mana or a rockin roller for 8!?
Or Apep perk 3, compare the Ghost with Something Like boomstick or infray.
What are your suggestions? I would Like to be exclude spells from future cards, but Nerf them in the same time (probably cost increase)
Or we could make something drastic Like make both futures 4 mana cost and one reduces the cost of a random Minion by one, while the other reduces the cost of a random spell by one.
So it wouldnt be so Common to go all in futures.
For apep perk 3, He has the luxuary off excluding spells and so He dont have many very bad cards, but Ghost is nearly useless.
Of another Suggestion, both apeps perks and Futures could Change their cards every cycle, that would normalize to good or to bad picks and result in some average value.
Embrace the rng but also normalize it, I'm with you on this! Maybe with extra effects so the opponent can read your deck better.
This would be my to-go for a simple, yet efficient quick fix. Then we can start thinking about some better alternatives if needed.
i think fdm once said that this would take too many computational resources to be an option
Could always reduce the pool of cards picked to reduce the asset loading. So it's at least shifting between 3 cards like 1-3, 4-6, 6+ mana for futures. Apep perks could just choose 3 cards randomly and shift between those. You'd still get a ghost and bounty sniper, but at least it won't be every single cycle.
just nerf apep to the ground, so that he's nothing but a meme master anyway 
Maybe if we had more masters, sure. There's already too many half-dead masters
it is doing ok in duos, but solo is a different game
agro is stronger than maybe ever