#Add Mythic to specific cards, Fanriel - Red Golem

40 messages · Page 1 of 1 (latest)

sweet musk
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Mythic are for the unique "characters" that only exist one at a time. This would only add colossus and red golem to the list when there isn't enough special about it to warrant it as a unique character. Not only that, what becomes of jade spark watchers? 9 mana minion card. This suggestion doesn't really make sense

jolly hazel
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why would you allow two red golems?

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it might not be much for colossus but still, red golem is often played in combination with other cards that e.g. summon shrooms or give rage

sweet musk
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Red golems not special, it's just a really big minion

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Two red golems die to the same things one red golem dies to

jolly hazel
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then why is ruby mythic?

sweet musk
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Refer to first reply, ruby is a "unique character"

jolly hazel
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and why does fanriel not have it?

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he is also unique

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so is colossus

sweet musk
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Fanriel is 8 mana so wouldn't qualify by your list

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Colossus is just big minion but aoe

jolly hazel
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nor would ruby

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what makes ruby more unique then fanriel

sweet musk
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Dual targeting, cannon, lots of things

jolly hazel
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and storm charge, mana surge + true damage does not?

sweet musk
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Storm charge and true damage are his gimmicks, mana surge is not specific to him

muted sparrow
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The ability is more of a unique thing since having 2 covering each other in duos would be proper crap

jolly hazel
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and two stormcharging fanriels woldn't?

sweet musk
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I wouldn't be against mythic fanriel cuz that would be a buff in his case

muted sparrow
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How do two stormcharging fanriels cover each other's weakness?

sweet musk
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When's the last time you saw fanriel do something serious given the prevalence of things with 240 hp

jolly hazel
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i thought you meant two sides

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Add Mythic to specific cards, Fanriel - Red Golem

muted sparrow
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Any specific reason why you'd want to disallow having 2 red golems on the field?

sweet musk
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And why specific to fanriel

jolly hazel
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its more about the doen't let them be one shot, but still
in case of mana frenzy when you play e.g. Volco with shrooms two are kinda dangerous

jolly hazel
sweet musk
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That means nerf lightning bolt not give fanriel mythic

jolly hazel
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that would also be an option

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but that would invalidate lighting bolt existence even more

muted sparrow
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Seems to be nerfing both red golem and bolt at the same time in a weird way

jolly hazel
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maybe a rework from lightning bolt to always target highest hp card, deal true damage and do ~400dmg

raw sapphire
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Is this for balance reasons or flavor reasons, probably should keep our thought focused on one. Fanriel being mythic is a nerf because he cant revive imo. Lightning bolt is typically a non factor

sweet musk
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Fanriel being mythic for flavor would have merit

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For balance it wouldn't

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Red golem doesn't make sense for either

jolly hazel
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maybe my problem wasn't with red golem but rather the way how lighting bolt works

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having a 9 /10 mana card being deleted from the game is extreme

sweet musk
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I'll go throw my idea on lightning bolt in it's own thread