#Repair Drone directly offsets Area damage in BLS BEFORE a ship is KO'ed

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sterile sonnet
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Alpha Shield + Vengeance is a really common tactic in high-level BLS, and it's quite difficult to counter compared to many other finishing moves. If it's sufficiently powerful, you can ONLY counter it with Alpha Shield (or Blast Shield, but no one uses Blast Shield in BLS).

If you try to deploy Repair Drone in preparation, you'll find that your Battleship is KO'ed by the blast, and appears back in your Yellow Star partially healed.

Example of how it currently works:
Shield + Hull strength: 14,000
Repair Drone heal amount: 7,000
Vengeance blast: 18,000
The Vengeance blast KO's you and sets your HP to 1, but will appear in your YS with a final HP of 7001.

To provide a counter to this nearly ubiquitous finisher move, a simple change could be that the net damage you receive equals (Vengeance DMG - Shield + Hull HP - Repair Drone heal amount). I believe this will be way more balanced since you will still not survive if you're weakened or if your Repair Drone isn't strong enough, but it gives Passive Shield users a fighting chance.

Example 1 of my proposed change:
Shield + Hull strength: 14,000
Repair Drone heal amount: 7,000
Vengeance blast: 18,000
The Vengeance blast is partially offset by the Repair Drone, dealing (18,000 - 7,000) = 11,000 damage. Your battleship will survive the blast with 3,000 HP.

Example 2 of my proposed change:
Shield + Hull strength:** 10,000**
Repair Drone heal amount: 7,000
Vengeance blast: 18,000
The Vengeance blast is still partially offset and deals 11,000 damage, but your battleship is not strong enough. Your battleship is KO'ed in the blast and appears in your YS with 1 HP.

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Repair Drone directly offsets Area damage in BLS

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Repair Drone directly offsets Area damage in BLS BEFORE a ship is KO'ed

plucky warren
# sterile sonnet Alpha Shield + Vengeance is a really common tactic in high-level BLS, and it's q...

Although I agree with you that alpha vengeance is way too OP *) I disagree with your solution: This solution is only delaying the inevitable. The vengeance user is also using his repair drone. That leaves him with ~ 2.000 HP + his repair drone HP. And his alpha shield is protecting him a bit longer than the vengeance needs to trigger.

In the final circle the regeneration shield won't recover due to the steady damage from the star.

In this case your only advantage is you have an extra module slot for something different than vengeance. But I doubt it will be enough to deal more damage in the short remaining time to draw even with the vengeance user.

*) I am not using vengeance. It's a silly module that needs only a little skill if you are facing another vengeance user. My BLS setup includes alpha shield. It's the most practical counter for the mass of alpha vengeance in BLS.

twilit monolith
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i have a different problem with this