#Quantum Module Upgrades
1584 messages · Page 2 of 2 (latest)
Invalidating player's time investment in tech grinding each time a new module is added is definitely a great idea for a game about slow and permanent progression
A system whereby bps for a maxed module can get transferred to the next tech up (say at 10% rate) would fix this
So, laser turret maxed? 10 laser turret bps will add 1 cerb drone bps
It would be easier to not invalidate by retconning everything, both ideas can happen without invalidating permanent progress
Ah, so we should lock the ability to not be screwed over by forced to grind all over again behind several years of grinding
that feels complicated, make the excess bps tradeable🙄
So if I’m 100% finished with say combats I’ll get 1.4 prints per print I research? 😕
I did mention an additional slot for this research and wondered how it will work
Actually it would reduce research
What if arts has no longer colours? If they are only based on lvl and you can choose the tech you want to get prints for once you research them, it could be a solution?
Because your pulse or drone squad would end up being fed by all the lower level modules
Or if its like QS fragments and you have to collect in order to use module idk lmao
Smth smth pre-dn or smth like that
I think?
That's a great idea for modules that has already existed in the game, but were locked behind higher rs level, not new ones
Not like hydro used but to unlock i mean maybe idk spend qs frags to unlock idk mang I'm ham
If you are in a rush to never have to research another module why not just uninstall the game?
The whole point of quantum modules is to extend the life span of the game. It should be expected that a new research tree adds more research time?
Pre-DN there were 3 types of artifacts and 5 tech colors
Well when Andreas answers me all will be revealed
this will be a good idea if you manage to write it down in an understandable way😆
I will in 4.5 years when Iv finished researching every mod
If that's the end goal then why play?
So collect 100 qs fragments. Unlocks dark laser. 100 more upgrades example ofc
What should my goals be?
It's a perpetual online game that is constantly updated
Uhhhhh love thy ham
Having fun is usually a nice one, but ik not everyone is for that, especially bls pulse users
I mean this would be like the guy who had unlocked every tech to level 12 pre Dark Nebula complain that dark nebula invalidated their effort
as long as the QS fragments/arts/bluepronts are handled 100% separate from the current ones, im rolling with it
Keep talking dirty. Ham loves Dark Nebula content and the idea of QS content
If Andreas suddenly added an update that just increased the level 15 tech to 200k, then that is increasing the grind
Except that DN was a massive update that chanched the entire game, and not just an introduction of a new module
I mean papá didn't scroll down so we dont know
But if he's adding extra content, then that's extra content, new permutations, new decisions in what you want to optimise
i rather have the constant updates come in a way of new challanges and new system, not piling garbage on the existing one without any fix
*not garbage, faulty
I do wonder if these bps will be collect in qs now
^ this is the big point I feel makes a big problem in how andreas wants to approach the extended lifespan of the game
But we know very little about what's coming. The new quantum modules system is a fundamental change to the games mechanics, arguably as big as the one from oh HS to DN
We've never had modules that toggle between two states, branching research trees before
Honestly this is even bigger than dn for battleship mechanics imo
Hmm.... QS.. rs event.. maybe just maybe we defend planets from cerb portals and collect arts on a given timer(spawn) and defend corp star while trading these upgrades?.. maybe
made a thread for quantum module ideas
saw a few and they got buried instantly
#1478901753385713795
Bs2 flexing with a 500000 credit upgrade
Nevermind
I wonder how we toggle the light/dark on ships because this is just upgrade info. Would it be in loadout option? Id assume
Well that was quite the convo. Ig I'll throw my two cents in.
I don't like the idea that once you grind for 100k in everything you're just... finished. Forever. No point in ever searching another art.
I also don't like that you would have to grind another 100k for each new mod, that feels completely ridiculous.
And I don't like the different BP caps, it makes the tech upgrade weirdly for new players, and it just feels awkward to have some tech with 40k BP cap just because it's new.
I do like the idea that maxed mods would each add 10% to all other research in that type. So yes, you would have to re-research some tech, but it would be significantly faster. Probably around 2x pace if everything else is maxed.
What if some modules could get their older features back?
Like -
Dark Destiny - instant activation, but teleports anywhere in the system not just adjacent sectors
Dark impulse - Impulse + Delta shield behaviour but no damage...
Etc
It sounds cool to me
Also idk if this has been suggested here before...
it is interesting that the original image in this post has a different planet artifact texture
I am guessing that the process of working on the artifact deposition with the quantum scanner led to a visual rework there.
The major problem is there has to be a stat that levels up directly because you leveled up the variant, as is the theme of hades star upgrading
You cant js slap old features on it and call it a day
It needs to add smth new and smth upgradable
I said this haha its not the same as any star?
Also are we changing the artifact display on planets to little round dots now.. I mean looks alright ig
I do like how red star stays base upgrade QS is for the new stuff that makes it less confusing
Kinda lol I think no matter what we will have confusion with dark/light modules at first but.. we love learning curves
Ahh... Fair enough.
🤡
?
Nothing important. I just remind to him occasionally that he is a big clown.
and youre great at expressing you feelings and intentions
Yeah you don't like more content ok...
If people aren't just trolling, I don't get the pointless toxicity. Grow up.
Well I mean feed back is feed back good or bad.. I think thats why these threads are a thing
I mean even if someone literally just started playing they could have a good idea or bad feed back that is good feed back 🤔 lol
I just wanna see another idea or the light toggle
Like from Andreas
The former post is not feedback
It's just a clown emoji, followed by a message specifying that it is irrelevant and purely for insult.
The game is a grind.. you play it for a grind. Maybe this person doesnt like that but enjoys the gameplay.. this adds more gameplay 😂
I’ve been playing for 6.5 years. I’m rs11. A little over 18M cap. I play with a group that does nightly dark runs for arts, and they are both very slightly ahead of me but both within 1M cap of me. We each have 2 “focus colors” at any given time and divide our arts accordingly after a fully clearing every night with AB14 on all arts pulled. I am currently doing Transport and Miner research, and will hit max bp’s in both categories in a couple months. If I finally have 100K in both, and 7 years of investment into artifact research that got me there, and then a month later a brand new level 4 mod drops in each category with 0 prints, it will require 9 additional months EACH to max out those mods. That feels extremely bad. During the same 1.5 years, a brand new player diverts 0 additional research days to access the early levels of those same mods that will come in line with their natural progression. That makes it feel extra bad, to backtrack and repeat progress. Players are concerned about that that specific scenario.
Having said that, I also don’t think getting a new maxed out mod for zero effort makes sense. Sure, there is still the credit and time investment that upgrading from unlock to max would take. And that does still requires some effort. But I think a reasonable compromise would be giving enough blueprints to reach 1 step lower than the current max blueprints held. Starting at 50K and needing to repeat the last 50K feels way less bad than grinding from 0, but still requires effort to get the max benefit, without having to adjust quantities for brand new player progression so they aren’t warping straight to higher levels while a 6-7 year veteran has to decide if they are going to put combat and drones away on a back burner again, after they’ve already waited years to get to the point where they can focus just on that. Me? In a couple months I’ll skip new yellow/purple mods that come with 0 prints for potentially years. Cause they don’t fit in my plan.
If you really wanted those modules, you would push your plans back each time a new module was introduced
Just think how much more game longevity there will be, if you had to make the new number go up for 0 and not 50k. That would be 100% more new content per content
Has the idea been passed around that blueprints for new modules could be based on RS scanner level?
With DN, a lot of the modules have been sync'd to where progression it's nearly identical. What if RS12 players would immediately get say 50K or 75K blueprints, still requiring research to max it out, but then lower levels get less and less BPs.
Like previously mentioned, lower level players already are researching the artifact category, and they are limited by credit capacity anyway, would it really be that harmful if end game players were not forced to get 100K blueprints every time a new module was released? Understand that new modules is new content for end game players, but maybe there are plans to entice end game players to stick around for other reasons besides blueprints?
New modules will make little to no new content, if there aren't enough fun ways of using them
Exactly. So is there really any benefit to punishing end game players for having to redo 2000 artifacts every time a new module is released? I can see some people saying, "higher end game players will just be that much further ahead" but I challenge that with, "what's 1 more module and why does it matter when credit capacity is a limiting factor as well?"
Maybe I am biased as an RS11 player 😂
Because that would be free stuff. And free stuff is bad
It's not free. They still have to spend the credits and time to research. I'm just saying to give them blueprints
I know. I'm just making a mockery of an opinion I don't like
Not only is it not free prints, but we have already earned them! I don’t really like giving prints based solely on rs level. I think it should be based on what we have already researched. If I have 50k rs11 drone prints surly I also should have 50k rs9 prints right?
Absolutely not. You need put in work for new content, because that new content didn't exist when you were putting in work for old content
youve really got to make it clearer when youre mocking an argument or actually saying that
Are they not absurd and stupid enough?
No
Is there not a suggestion or bug report for the whole BP thing? I remember seeing one, but I can't seem to be able to find it.
If it is a new technology the blueprints would not be the same blueprint as the old modules, as they differ in complexity, function, and format.
You will have to research again.
Or, we’ll just ignore them and all that dev work will be for nothing. Why bother adding new content many of us openly say we won’t use
I said qs fragments but didn't really make a suggestion
bc idk what that means just kinda got that from bls fragments lmao
Gain 100 upgrade dark laser for 100 lmao
Basically same thing
Hmm? No, I mean having blueprints be given for new mods. Like what mhga was talking about. I definitely read a suggestion about that.
Yeah but these are like effects of existing modules not new modules
Your basically prestiging the module imo
But not restarting
Ye, I was just gonna mention it because that's where the conversation turned to
It says instead of introducing new modules do this lol
Which I get because it adds like more depth to modules
But.. what gives the bps?
I know, but when I was reading those hours of messages about it, it definitely turned to new modules.
Good popcorn reading xD
Obviously gameplay within qs unlocks the quantum upgrades but is it just more arts? Id assume lol
I was thinking it's a boost thing you can put on your artifacts from QS, not necessarily new arts
Well its not said thats my question lol
While this sounds reasonable on the surface, it would create wild imbalances for some players (like myself) that have pointedly ignored certain colors. I am rs11 now. I haven’t researched any drone arts since I was running d7’s. Once I got repair drone to 10K I stopped because I knew I would eventually hammer the rest out in the very late game. If I was given 50K prints for a new rs10 mod because I am rs11, it would be 50K more prints than I have in Chain Ray Turret (which only has 126 prints). That is why people keep suggesting the number should be based on previous investment in some manner or another.
I can see that perspective. That's a valid comparison then. Grant the BPs equal to the BPs already researched for a similar module artifact level.
I call it the Blueprints Will Not Transfer over to Quantum Stars Decree
I’d rather the prints from qs be gathered and researched completely separately from normal arts and ideally not be in the same research station or at least require very little research time. We can limit print gain by how rare these new arts will be rather than clogging up the station we have currently
Make qs bp only optainable through trading
If every mod should get "branching upgrades", that means at least 2 options per module and thus, 120 variations to come up with, implement and balance. Under those circumstances, I wouldn't expect a release date in the immediate future.
Wouldn't it be easier to have a module that boosts other modules? E.g. weapon booster increases one stat of a weapon, be it range, cooldown/target lock time or damage.
Such a booster mod could be made unusable in bs which, let's face it, are already hopelessly beyond any semblance of balance.
He's only planning on giving a couple mods quantum upgrades in 2026.1, and then working on slowly filling out the rest
Which would be even more of a problem. If I can choose between Dark Laser, that's not variety. As those upgrades will take weeks to get to usable levels, it won't feel any different than now- ever, now and then one new thing or two.
yes it would be "easier" to have a module booster mod, but this isnt about "easy" but innovation
it doesnt seem to be just 1 or 2, as dark RL and light crunch we're already hinted. I imagine atleast light laser will be added too
It seams to be light/dark effects of existing modules. No new modules just new little effects to the modules.. so my blast cluster drone still stands 😁
Also.. I'm thinking it will be different from just collect artifact and research the upgrade.. Hopefully
We have rs already for that so why use the same game play?
A better question: how many of those branching paths are actually going to be a side grade, and not a better version of a module, locked behind a 2nd set of blueprints?
Ok, so how can a Laser, which is (and this is in the name already) amplified light, be dark?
Also, if you just add a dark version, the previous one becomes the light one. Very concentrated branching.
Also, gameplay-wise: if I had a dark laser, a light laser and a slightly darker than medium laser... how would I select them while playing?
Thematically this could make sense due to the concept of superposition within quantum mechanics where our research station and module research exist in multiple states at the same time… Lol. And if that were the case, I actually wouldn’t even mind someone else’s suggestion about it resetting each “season”. That way we can try something new the next time around and not be locked in on an uneducated decision made with consequences that might otherwise last for years.
I will grind it
It would be worth having cluster blast drones 😂
Idk bout dark laser but if they didn't have alpha it would be eh ok
So how can you make players use dark mirror or dark omega over alpha. Even impulse idk lmao seams still like alpha wins
Or mods to break it
Or give it a durability limit meaning x2 leap breaks the shield then damage after that is hull
Ws obviously bls would need a tweak compared to ws
Like bls 2 players gang up on 1 alpha use aoe damage to break it ig but bls is solo pvp
Alpha isn't blast shield so why should it absorb so much blast damáge. Pve not to much blast damáge so it doesnt matter much
Am I wrong? Or am I wrong?
I'm always wrong 😪
Fs should get some qs mod upgrades.
Won't change much, unless it will be reduced to less than 9s in bls and less than 3h in ws. But then people will start screaming that devs ruined everything
The most cancerous things about alpha shield is that it can fully cover the activation delay of veng in bls, and be sitting on a planet unbothered for 5+ fucking hours after teleporting into your barrier from across half of the map in ws. So unless the miracle solution to everything decreases alpha's effect duration to the point where neither of 2 scenarios mentioned above are possible, nothing will change
Dark shields give alpha for limited duration 😂
if you think about it, emp is very similar in effect (no damage taken, but only from direct damage), yet has a much shorter duration
so why dont we...
yk
Emp has a limited effect range, while alpha shield can ignore all damage from any distance

it doesnt block boom, limited range, and doesnt allow you to teleport into barrier
imo, alpha should be treated as a kind of alternative to emp in that it blocks more, but lasts for less time
Emp is not a shield module, so it's not competing with other modules for a singular slot
hmm
alpha does so much it doesnt even have competition
at least with combat theres many things to choose from, many at least decent modules
shield is kinda just regen or alpha and the rare blast or omega
Alpha is the only way to land an attack on the enemy hydro/ planets without instantly dying
thats a barrier thing
This is why I'm really skeptical about branching module paths. The current module roster is heavily imbalanced, and is full a questionable balancing choices. And the process of giving almost every module 2 alternative versions will definitely be accompanied by even more nonsensical balance decisions
ill make a thread for alpha dura nerf
I think the best way to balance alpha shield is to make it's damage resistance gradually go up to 100%, instead of being an on-demand invincibility
Not really. Even without barrier damage all shields but alpha would die in under a half hour. Cr supporting or wamp boosting eats a ship in no time.
I’m not saying alpha isn’t an issue but I think the fix is improving all the other shields
#1479643235927462010
yeah ws needs a turtling balance
Planets are the main objective of ws, so jumping head first into the main point of interest of your opponent should result in a quick death
How else would you fight it? Coming in with a tele of some sort leads to barrier bond lock. Both methods are untenable
Attacking was made so easy, that the only defense option is turtling on the closest planet to your jump gate
I disagree with this. Moving out of the way is so easy most attacks do nothing but stall an hour longer than alpha shield lasts
It shouldn't be impenetrable, but it definitely should require more strategy, than "jump in barrier and wait"
I don’t disagree with that
Stalling is the point of those attacks
But you won’t stall enough to totally stop loading. Not enough assets for that. Or at least I haven’t seen it
And if you use multiple planets harder to be stalled
You don't need to stall your opponents fully until supernova. You need to stall them just enough to collect more relics than them
goes both ways
That's why p1 forts were the meta. The closer you are to your gate, the less time it will take your relics to get to safety. So the ability to stall drops in efficiency significantly, because you need to stall for longer, and you also take more time to get in range to tp onto the planet
Relic cost increase changed that
Not really, since your oponent also gets less relics
But it did encourage more people to try p5 near the edges of the system
Well I haven’t seen a p1 fort since I started Ws again 4.5 months ago
Depends on our definitions of a p1 fort
I’d consider it getting most of their points from p1
Mine is: p1 sector with all of the genriched hydro, where the majority of relics is made, unless the team got enough momentum to lock their opponent on their side of the map, unlocking p5s near the center of the system
I don’t think hydro generation area matters for this. Using a p5 or 10 simply makes way more hydro than you’d ever use.
It is a sector, where mining ships stay for a majority of ws. Relic cost changes made destroying hydrogen a bit less valuable, but removing up to 3 blast drones for 18 hours is quite nice
😍 AWSOME!!! , this is exactly the type of content i was quietly hoping for
Once dark hydro rocket is in range of attack it breaks apart quadrupling its missles lol
Could break into 3 smaller ones the one locked target is stayed targeted
Lol, you really like cluster bombing, don't you xD
Sweet, more modules that require barrier or mbatt
dark hydrogen upload - it works with hydrogen replicator so that it is remotely usable in any aspect
light hydrogen upload - it takes hydrogen off a planet and loads it back onto your miner
would be a fire mod ngl
bank
heh, Hrep bonus stacking. infinite hydro glitch
Rather than “dark laser” or “light battery” I think these should all get real names
infinite hydro glitch in so much as genesis and enrich are "infinite hydro glitches"
exactly. if considered when implenting, its a fun mechanic, otherwise a no-no
Don’t most teams already have infinite hydro? These new variants would still be subject to cooldowns so can only be used so many times a match
Hydro upload has to be the most forgotten module
The only mod specific rework suggestion higher on #community-dashboard is for fortify, which is fair
I would love to see the back-end statistics on module upgrade bias
if stratified by RS level, I think hupload is a serious contender for last place
maybe it needs a rework, maybe a quantum star upgrade is a valid way to redeem early game mods that fall off

I use upload every week in its current configuration. Needs to maintain the unlimited range but closest planet utility
Stealing hydro off someone's ws planet would be wild 😂
Eggsactly. Imagine stealing enough hydro to generate negative relics
Imagine triggering and integer overflow with that 
No need to mine anymore
Light Bond: you can bond asteroids, planets and Stars.
Maybe
erm akshually that would be an underflow if you go from -(2^bits) to 2^bits -1
or something
Erm akshually it's called an integer overflow in both cases 👆 🤓
according to wikipedia
Light laser maximizes the brightness on the target players screen, blinding them IRL
You have a lot to study @zinc cosmos
I wanna bond a star and weaponize it...
Any details on what a quantum star is or what year we get a preview
Seems hype, but I've been hurt before. 😢
Nope. Still nothing about the gameplay, only details and rewards
The rewards are the gameplay
Is green...and Quantum
A scholar, and a gentlemen.
Dark battery: no TSD. That's it.
That's light battery. Dark battery has 10 second tsd 💀. And just one-taps everything.
thats just dart
Battery quadruples its current attack for 5s
no point in doing anything with it until TSD is removed (or at least way faster)
all of this "sidegrade" is useless if its put on a mod that is useless right now. and the way these sidegrades are to implemented, they wont make a bad mod suddenly great
Dark battery allows you to select target like CR support.. wider target selection range, once in range it attacks.. either that or it lowers tsd for limited duration
Same for barrage
I feel like doing more damage or something else is kinda pointless
so you repaint the "lower TSD" suggestion into dark battery and add some extra stuff that will make it more complicated but not that much usefull compared to MassB
Yeah that balances the mod out lmao
What else do you do for dark battery or barrage?
Can't really do multi target thats not a single target weapon
Could increase range in general ig
I got it.. it fires 1 tick for each target in range.. swapping targets per tick 🤣
if we follow the line of tought of side grading (not make it better, "just" an alternative). I would see reason to temporarily change its mechanic. like ir stictly targety projectiles for a little time
same like dark crunch-> it takes less hydro frim a single crunch one way or the other. (multi asteroid targets etc(
True ig if you select target it does same thing?
You just don't want the extra step
Even then tho.. drs bombers have 2 rockets so you'll still get hit with tsd but
so instead of relying on the existing game mechanic (auto targeting based on a ruleset), lets do something else that just adds more clicking> when I have an auto win mod in MassB
?
lets make battery usefull, but most of these ideas a wont make it a good option compared to DualLaser, MassB, or anyrhing currently used
I mean there is no way to make people not use mass batt
Unless you lowered damage. Then what are you gonna use 😂
true, but thats because you need to think less then with the alternatives. but this doesnt mean the other mods should be ignored.
If you use single target. Need CRT or alpha drones I feel like thats only way to make it worth anything in bls. Drs kinda bonkers lol
Need mass batt drone that does lower dps than mass batt lmao
Like anti projectile drone at least
Ig that is laser turret right?
Laser turret is trash lmao
Make dark laser turret turn to mass batt
thats where said sidegrades can come in XD.
Imagine laser turret being, laser, mass batt, or x3 rocket drone 🤣
I would always use laser turret if it had these 3 alternatives
Same setup time and lifetime
Id take pulse over rocket drone actually
Lower damage pulse ofc
i mean... the whole point of battery is that you get a high DPS weapon that you dont need to ramp up and smart around. its "only" weakness is the projectile and all that cerb spamming.
I need to see what Andreas plans for dark battery next
-> if there way a way to temporarily swap up its function, to deal with the annoying spammingy it can be a good alternative
-# ...i dont want to, but i like to be surprised!
Dark Battery.. Duplicates battery x8
no reason to build on a bad foundation
Well he started with laser so I mean
Unfortunately, it's weakness is the main design philosophy of the game
Mass battery
Should mass battery get a nerf? Should each subsequent target receive less dps?
Mbatt gets tsd lol
And battery's weakness is damn solitude. Like without, it could be coupled with mbatt ships to deal with the spam, but it's just helpless by itself.
1 main target 2 others are nerfed but the same
not a bad idea but wont change the fact, that many of th weapon modules (and shields) are fully useless. this wont make the others more viable.
still, this would bring in some interesting variety or stg
and dont come with "but they have uses in 1-2 stars", because a limited niche usecase wont make it a viable option to spend months to upgrade
so just barrage?
if this is gonna be a thing pvp will need a major rebalance mostly lock blue stars to hull size or somethng its already a pain in the ass when you have a three slot going up against someone maxxed out lmao
for match making to work in a timely manner, it may not be possible to have 100% fair matches each time
not enough scan volume
Don't argue with. Just block.
as requested.
This would actually be interesting as literally the module bond or as another mechanic.
Planets produce high/low value shipments to far/close by planets, different types of planets provide more or less credits and if they actually made the disparity noticible, it would go a long way to adding 'complexity'
Optimizing asteroid positioning in WS, using different builds for RS, optimizing planet placement, station plaxement optimizing warp lane distribution
There's a lot of these things that can be optimized, but none of them give a worthwhile benefit.
The planets could go back to normal placement after certain time frame. If ys gives credit boost or something. With YS event being gone. Can we get more dark or light econ bonuses?😂😂😂
Also what about hydro upload light or dark upload to miner to give speed boost? I see speed boost mod ideas not sure what other mod could give this kinda boost for miner
Can't upload to itself but other miners
Ik one is definitely hydro upload steals hydro lol
If andreas starts meddling with speed boost things again, he could unleash something like t*mewarp again... so, better not
True but it consumes hydro, is only for miners, and is a limited duration?
Can only be used on miners i mean
WS I could probably see 2 miners being boosted by 8 lmao
But you could make it consume a full high lvl miner for 1 burst of like max 30mins? Idk
Wime tarp had pretty long duration?
Also effect all ships and everything else in between
Speed boost would be fun in PvE, shouldn't hinder the game for the sake of the less popular gamemodes
Just do a bond maneuver and don't allow speed mods in pvp if you don't want to balance them there. It's not ideal but better than it's absence imo.
It's really weird with bond being the other way around... You have a mod for PvP that isn't balanced for PvE... Very strange. There's a number of ways to make bond balanced in PvE.
And frankly if you play drs with someone who would use bond to kill your ships probably don’t play with them anymore
Yeah idk if anyone would do that in drs thats what I'm saying. If they did ban tf out of them 😆
Public rs should allow trolling imo.. why not encourage corp gameplay lol
Yeah a rocket launched at a transport if it's a fellow corpmate should sack their ship at half cost just to egg each other on
Very very cool update
Show us more dark or light modules variants though.. Id assume those would be a little faster to do than some of these update previews😅🙏
Intentions? No. I don't have any intentions. He is a clown and he know it very well.
btw, are you his employee? 🙂
Content? If I want content I'll go to Netflix platform. Here you need stability, honesty and solvency unless you like the circus performance.
Netflix trash.. Hades Star Quantum Star is trending 
Yeah but Hades Star will always be better
😉
Its a video game, Netflix. Is not a video game
They have games on netflix @opal ivy
;)
Over 90 mobile games
including but not limited to classic you love
Like Bloons Tower Defense 6
Football Manager 26
and Exploding Kittens
Im with ham on this one, Netflix is cool but its no hades star.
Netflix; Dark Nebula,
Hades star: Dark Netflix. We always go off topic 😂
Of course you do. There is no reaction to anything you say, no feedback, nothing. So at this point, it makes no difference if you suggest a Dark Omni Bomb that erases another player's account or if you discuss nose hair trimming. And yes, I do think that a Dark Nose Hair Trimmer would be a great module for Dark Netflix.
Well papá gave no limits lmfao just said post your ideas for some dark modules so nose hair trimming was the first option
When can we expect a new batch of poorly generated AI images?
and responses to the yellow star event?
Its a suggestion page.. how else do I give example of my suggestion? I dont want ai generated art in HS. I want to see more of Andreas creative side.. (planet skins, star cosmetics.. possibly one day ship skins)
I have said this in that suggestion page I think more than once
Ive even said they dont look that great because it is AI. Lmao if Andreas did it, it would probably look amazing 😂
How about a weapon range indicator. You know, instead of this poorly visible 90%-transparent circle. Oh, wait. We had that. We wanted it back. We got... erm.
Delayed by 2 years now because you pinged him
Yup. Better delete your message before it gets pushed from may 12th 2026 to 2028
Will the update fix these issues as well?
- Horrible matchmaking,
- PvP and PvE meta issues, since Dark Nebula was supposed to fix these problems
but only ended up postponing them - Modules that are impossible for regular players to obtain
Of course it will maybe do that.
Almost certainly not. Qs supposed to be a new star not a whole game update. Match making fixes would need to be made separately
Or it can be left as is
there was info about it being 12th May specifically? 👀
Nope
I wish
oh noes when you mention the date another 49 days will get added.. 🙁
Well, as this is about quantum stars, the uncertainty principle applies. The update both will be released and will not be released on May 12. Only be measuring will one possibility manifest itself.
Which might mean that in a parallel universe, the other possibility will become true simultaneously. So, all you have to do is be in the correct universe.
erm alshually the heisenberg uncertainty principle states that you cannot know a quantum particles position and velocity at the same time
what you are saying is actually quantum superposition - to be in 2 or more states at once
All in favor to fly Nova into the sun say I.
You must be sacrificed to create the nova that causes the star to become quantum. We need darker modules
noooo😭
you should fly me to pluto
if you want to kill me at least be delta v efficient
There are no dark modules on Pluto dam you
There could be
There's only shitmints on Pluto!
What if the shipments are dark mods?
Interesting
le gasp
Are we still flying Nova into a sun tho?
No
no pluto is more efficient
Save nova
wastes way less fuel than going to the sun
exxxxactly
That.. makes no sense at all
Why waste the hydro?
look at a delta v map of the solar system
its easier to go far away than to go super close
You have to loose a toooon of speed. To slow down
600km/s from LEO
Who said anything about slowing down?
pluto is 11km/s
in orbital mechanics, you have to slow down to go to the sun
Rollback in 3...2....
Oh I thought meant slow down to not hit Pluto and crash
which is funny because thats just a little over the 10km/s to reach LEO in the first place
that said getting a ship capable of 11km/s from LEO to LEO is easier said than done
Lol true true
Then the hs ships are built different. That's some crazy speed.
Let alone to just completely ignore orbital dynamics XD
Thats because its a game
Well.... yeah.
A 2D top down game at that lol orbital dynamics probably wouldnt work that great. Well with the way HS is maybe some 2D space flight sim
I think Spaceflight sim is actually more for that 😂
so fast they dont even care about orbits they just go straight there
indeed that is its niche
Right you are. Still, the Andreas uncertainty principle states that you cannot know the release date and the content of any update at any time.
Bring back public lashings.
i think the last time someone asked for the date the yellow star event got cancelled
So, if we ask often enough, more stuff gets cancelled?
If we keep asking for long enough, barrier will eventually be removed from the game
Probably not bls event
Has anyone suggested a version of bond that works with allied ships. Could move transports or miners headed into the path of destruction. Maybe save a friendly battleship from an enemy bond and move a teleporting friendly while in pre teleport phase so they aren’t sitting ducks. Would change the gameplay a bit but maybe not a huge negative impact and encouraging team work in team battles.
Teleport upgrade: it is now doing damage on the line along it's path, the longer the teleport distance the more the damage
Barrier that pushes enemies when bs moving towards it..
-# ..or nvm
Sounds interesting
budget bond
Fun idea, this could lead to some creative plays
Also fun idea, could call it dark barrier
Strongly agree, it's better we could have tech trees and let players choose their own route based on their interests.
Dark EMP doesn't disable the ship, but forces the player to see
and freezes their screen
Boooo.
Could be only on the selected ship i mean
Then you can just click off that ship and do something else for the duration
Like touch grass! Jk... never stop playing 😅
For weapon modules: activate to increase attack range for 20 seconds.
Can we assume qs mods will share a cooldown with their normal versions?
if not then suddenly we see 2x use veng and alpha and barrier and bond and everyones crying as bs7s jump around every 10 seconds
but like no biggie
I doubt that you'll be able to simultaneously equip different versions of the same module on a ship
I mean it would be quite fun tho XD
Yeah, it could be fun, until the game dies a couple days later
Yeahhhhhh...... still fun!
Dark impulse shield pulses damage effect for more damage or wider radius
Or both lol
Light impulse regens hp of shield for less damage/maybe as well less range of damage effect but I think its already small
But also impulse in general should pass through barrier at slower or normal speed meaning bs speed not effect speed when impulse effect is active.. imo tho
Dark Barrier. Inhibits all movement of hostile object, except darts, rockets, drones, ships, teleport, destiny and leap. Does progressive damage to any object halted by Dark Barrier (but not those that are already at rest or stop movement for other reasons).
Bouncing ray– Fires a beam that strikes a target and chains to nearby enemies with increasing damage on tightly grouped enemies and less effective against isolated enemies.
Entropy field – A localized field that slows enemy movement while accelerating resource regeneration within its radius.
Seems more like a dark joke until a clown dev change the rules, stats, radius again and make it more like a dark circus.
Keep building and if you don't understand what I mean, keep my words for the next years 🙂
When some well known clown will bring your progress back to zero again.
This idea seems to be dumb and imbalanced, but how about
dark decoy drone this drone has the same exact hp as the normal decoy drone(or probably slightly higher hp), but instead of only distracting single-target weapons, it distracts multi-targeting weapons like mass battery(and possibly have not too strong ally shield), this won't apply to pulse since it's AOE.
I like this idea for light decoy drone as I kind of assumed 'light' is meant to be the 'good guy' upgrade to the mod and dark is meant to be the 'bad guy option'
dark decoy drone could absorb all the damage received and then explode dealing AOE effect on destruction similar to mirror shield.
Dark or light rocket drone fires faster and with more ammo deals less damage?
Or more damage who am I to judge
Or fires at 3/2 targets in range at a time
Dark rocket drone:
The drone becomes the rocket. It is just in name no longer. Deals 5 damage in 1200 AU range on impact.
Booooo.
hehe... double mirror build incoming
Dark Bond - bonds you to an enemy ship. So enemy teleporting away? Dark bond them to go along for the ride.
Light Bond - bonds ally ships
will be fun to dark bond enemy blast drones
Dark bond reaches through the screen and strangulates the player, whose battleship got bonded
There is no way I can describe how this would get used with alt accounts without getting banned from this discord
Dark cerberus drone: 3 dark cerberus guardians, whenever they get destroyed, a fleet of 12 cerberus ghosts spawns to fight the nearest battleship
Dark suppress: block the weapon AND all module
Dark cancer: much worse than the regular one
For .5s in bls
Max upgrade 😂
But only weapon
Dark Art Boost: Deletes 10% of your opponent's researched blueprints
Man a real dark art boost would be wild. Sacrifice an art to give the boost more potency. Level 1 could be x1.1 up to 15 with x2
Or cancel the mod ? It's can be a PvP game changing?
Yeah but also you can just save that mod and it can ruin the game for ws
Also maybe bls but its not like its a whole team with it
I just thought that hydro upload could have some kind of supress function? 😂
Suppress must stay where it belongs, just like t*mewarp
In the glorious past?
Or in the deepest pits of hell. I'm fine with both options
Yo this is a safe space. Please censor t*mewarp or put a trigger warning and spoiler tag.
Where is your spoiler tag then?
I censored it, because I'm a considerate person
Oh, I see! I insulted your boss and you triggered 🤡 fcking clowns 🤡🤡🤡😂😂😂
Your game is a joke and you know it 🤡
Fy
F clowns. Everybody knows that you left alone 🖕🏻🤡
Nobody takes you seriously anymore
Bro is NOT hurt
Breaking news: HS players successfully ragebait a hater
Dark cerb drone is a colossal and doesnt move at all so new single target laser turret with salvage 😂
Dark dart launcher has to be storm darts or gives the dart HP make dart launcher great again
Rl is perfect and can’t be improved
Well seeing duplicate dark laser. I wonder if all "dark lasers" duplicate like dual duplicates both of its dual laser turret duplicates maybe.. Then ballistics; dark mass batt, dark battery, etc have their own thing. Dark projectiles have their own but idk that way its more simple but would kinda be more boring 😂
Im also curious on how grindable the upgrade bps for dark light varients is. Is it 24 hr or something else. Definitely not endless. Like dark arts/croid
Ig this is more gameplay oriented which we won't see until release lmao
Why is bro even here? Thats like being an anti-fur and willingly staying in a furry server
Oh yeah Absloutely, Ive seen a few that Ive let stick around at the gates when I modded for one
I also feel like the HS community is in a vastly different spot, a hater won't cause any real damage or emotional distress for anyone, they just get clowned on.
Don't ask about the DN beta discussion though... those actively made everything worse.
How many? 5?😂😂🤡
What next you gonna growl and hiss at us?
According to your screenshot, 2 were enough
This is genuinely hilarious that the ONLY hater of this game is getting constantly clowned by everyone, maybe it's free in-community content before the real content in the quantum star 😂😂😂
That doesn't even make any sense!
he's not the only hater
plenty of them around
some just mask it better via trolling in other channels with inane chatter that is disguised as "banter"
Say that again when the servers goes down.😂
This game is a fraud
It's a dead Game and Andreas deserve it because he is a liar clown. Stay and see 🤡
Pitty only for the 20 employees of this game
I'm not a hater and don't rush to extract conclusions unless you get paid from this clown. In that case you should declare that first before you speak. Makes it more clear.
Anyway, I don't need to prove anything in here. The past and the results prove my words. I just coming here occasionally because I enjoy the karma 😂
Actualy I'm quite impressed that nobody banned me to close my mouth and cover the truth.
IDGAF about your opinion boy 😂
noted without thanks
personally i still enjoy the game as it is. granted the changes from DN did irk me a little at first but I adapted
imho seem like you're the one have issues with the game and just seems salty about it.
No, I don't have problem with the game, I have problem with clowns who don't keep their words.
I play this game from the first day,from the old era, I supported this like the majority of the old big players...
Andreas is a scammer, stay and see alone...
I play this game before the era of GPT ai. Go and ask it what I mean...
See with your own eyes.
Nobody will trust this clown again, not even to his new project that he moved on after this game...
shrugs the game dev moving or shifting the goal post is nothing new
nevertheless you're having issues with the dev who are in-charge of the game. if you're unhappy just move on. you're just making it unpleasent for the rest of us who still enjoy the game
i can understand being mad at andreas but what did everyone else do lmao
you just started insulting them
Your "dev" didn't listen the tens of hundreds, even more players who financially supported his work.
Your "dev" he didn't honored his words and he didn't respected all these players who pretended that he listened. So, yes the 95% of the people who moved on was not crazy. I did the same long time ago.
If you read, I already told you, I'm coming here some times, just to enjoy the silence 😂
Enjoy your game and don't cry when this psychopath clown destroy your progress after 1 to 5 years, or even more 😂
He can defend himself, can't he?
“I moved on long ago” sent 30 seconds go
I don't care what you say, if you don't like what I say , you can block me
just someone being bitter and trying to say "i'm totally not bitter"
And this weeks fakest IDGAFer award goes to...
But alas, it's getting quite off-topic here. This channel is to discuss quantum upgrades and not to insult Andreas, so, please move on everyone.
Well, there is nothing to discuss. There has been a screenshot or two and a bit of speculation, ideas with increasing amounts of potential for improvement and the usual derailing that seems to be a necessity for this kind of thread.
Andreas has already stated that he will neither show how quantum stars will really look nor will he consider these discussions. So... what is the purpose of this whole channel? If you ask me, just to keep fanboys and haters out of harms way.
It does seem to me that most if not all of the qs upgrades should be based on the new gameplay and since we can’t know what that is speculating mod ideas is pointless
I used to be a glazer, then I turned hater, then glazer then hater again,
I think this post atp is more of a twitter post or a insta post than a thread for discussion, since discord seems to be the games most popular platform.
are we going to get any more snippets even?
I doubt that they are gonna post more snippets of the update or the gamemode according to the march update thread, but it's up to them to do that.
wait if its an insta post can we start sharing ig reels in here? 👀
also whens the update coming out?
this seems to be a case of roblox sd2 v42 iykyk
Yes.
Please do.
oh boy i fear we just opened pandoras box
That’s not even the worst of it
Last one I promise
This thread really did end up a twitter thread lmao
Gen Z reshapes memes
Idea for bond variant: A grappling bond that attaches to a ship then pulls it towards you.
Can get cancelled by lower level bonds once the range is equal to or less
At that point, it's a tractor beam
You're better off waiting for the next Rubik's cube.
