#Hades' Star Roadmap Update - Discussion
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Solitude is the reason. Why bother with 3 ships in one sector, when each one of them can do over 3 times more damage, with the benefit of being alone in the sector?
I did enjoy playing with a fleet before, but there are issues that come with that as well. it was difficult to spam all ships to coordinate movement, and I imagine that is exacerbated with faster ship movement in dn
I think the best path forward would be to open up a strategy oppositional to solitude with its own pros and cons
Solitude is not the reason for META BUILDS; it just made the situation worse because of the fact that other things were not designed around Solitude from the beginning of DN.
I mean, we could always add Unity back alongside Solitude
No weapon module was designed around solitude. All of them has downsides, and it just so happend, that mbatt's only downside was small dps, which solitude nullified
I guess unity could work, but it would need to work with the players own ships as well.
Yes; it would.
We cannot nerf solitude; we'll get withdrawl symptoms as a playerbase.
I would lean more towards buffing DRS enemy stats versus tuning down weapons
Yes PROGRESSIVE DIFFICULTY
but I think a unity mod could allow fast and safer sector clearing, but with the downside of slower overall clearing as compared to solitude
Perfect.
Drs "3 bs max" is the reason
Unity would also play well into the dynamic of DRS limiting battleships to three. It may trivialize modes with more than three battleships/would need to only count for the players own ships and not allies.
Why not take WAMP instead of solitude then?
I have no idea what even your point is
checkmate
And what was yours? We can't 12v1 a phoenix, so playing without constant 300+% dps bonus is pointless?
im confused and too lazy to read all the context
what are you in favor of drone fan?
My point is simply that piloting a handful of bs, like we used to, and building a "fleet loadout" had interesting dimensions that didn't survive DN/drs/soli.
If the new modes can bring back some of that, that'd be cool.
Define "didn't survive"
I agree, I’d like to see fleets be viable again. I wouldn’t change the DRS Max ships, I think the best change would be a unity style mod to buff the strategy.
I would agree that fleets in multiplayer DRS would be cool - especially with voice-chat (though not really that neccessary), co-ordination compared to 3 of your own ships would be a breeze.
alternatively, to account for modes allowing multiple allies, the buff could follow a diminishing return function
there are few, if any, complex module functions in the game. I think something like that could work well for balancing.
I can imagine it being abused slightly in corp star, so that works.
If people are so bored of mbatt+soli meta, then they should ditch either mbatt or soli to get the challenge they so desire, instead of suggesting power creep for cerbs
They should not be forcing themselves to do so though
Because its a game it ought to naturally be on par
Although, yes I would personally do so once I feel the game's progression has begun to crawl (ie when DRS starts or at DRS 12), but I should not have to do that myself
You keep circling back to this point like we're suggesting balance changes and not discussing high-level directions for the new game modes
This solitude conversation has been played out countless times already in every other channel, I don't think it's the best use of that one to have it again here
sure, players could intentionally use suboptimal loadouts. But I think there’s a lot of merit to the discussion, both to the fact that solitude and mbatt are too strong late game, and that there’s no alternative strategy close to its efficacy. I don’t think adjustment should involve making solitude and mbatt bad, but perhaps it should feel that a single target weapon could be useful. I would like to see a fleet formation become an alternative strategy with its own pros and cons, which it is not at this time.
there’s also multiple things working against people trying to avoid solitude. Notably phoenix and Hydra. I would say the game makes you feel a bit dumb for trying to not use solitude in late game DRS.
I disagree. Mbatt became the meta with soli, because it is the most consistent weapon in the game and has it's downside completely nullified 24/7. So it outperforms everything else, aside from several negligible exceptions. And no matter how many buffs the alternatives get, people won't switch off mbatt because of that consistency
Mass was always the meta
6 target sit and do nothing with salvage was always the meta
Don’t act like solitude is the only thing that made mass relevant. It’s been my main weapon for 90% of hades
Made blast shield irrelevant even back in the day. When I could target 18 enemies nothing could hit me
Seeing how slow the capitals are to clear with mass I can see people using one single target ship to speed those up if they did even moderately good damage and could defend themselves
I agree with your rationale for mass battery, but of course people will switch off of it if there is an alternative provided with its own benefits. I can easily think of a scenario, such as the removal of the target switch Delay for battery, for example.
I would probably run two mass battery solitude ships, and one battery solitude ship for heavy clearing if this was changed
It is true that mbatt was always the preferred pick due to it's consistency, but with the addition of actual time limit in DN, it's efficiency without damage boost is greatly decreased
another consideration could be to just buff hydra health a little bit, to create a enemy that is so tanky that it necessitates more damage than just mbatt can provide
having tankier enemies would bias away from the laziness of all mbatt respectfully

And what will it achieve? 10 more seconds of autoclearing? 20? 30?
sure, say it takes 15 more seconds to drop a hydra
and if you had a single target ship it could be close to 30 seconds faster each
i think it changes the calculus
again i dont want mbatt to be unusable, but diversity of tools is fun in the game
Or you can keep using mbatt to make up for those 15 seconds by clearing trash sectors faster
i would disagree, i think no switch delay on batt would make it fairly strong at trash clearing
and so once you wipe your heavy ships with it, you put it in other sectors
i mean its lvl 15 is 1000 dps vs 400 on mbatt
so unless your mbatt is always on 3 targets it is better
and i like those types of decisions with mods, i want to be allowed experiment, but instead this is a hypothetical conversation because batt is fairly unusable at this time
Also, take the shields into consideration. Their low hp pools make sentinels devastating, and if batt lock onto a bunch of guardian first, you'll take a lot of damage
That's also one of the reasons for mbatt meta. It increases survivability by destroying enemies faster, so they can do less damage
exactly, it would require consideration of where to place a ship with batt
correct, that is a bonus of mbatt
im a little lost, what change are you wanting to see in the game?
Hopefully, a meaningful one
Drs cerberus ships definitely need a rework
Especially storms, so they wouldn't punish players for not using mbatt
And more asteroid fields in trash sectors, so single target weapons could get more wiggle room
thats pretty fair, storms are pretty brutal
emp can help, but not as much with 2 per planet, and no one runs barrier
yeah those sound like great ideas
And -2 minutes of cooldown and uptime for shields with cooldowns
shields CDs also need tuning for sure, you dont see mirror or omega or impulse in drs, i think later level PvE buffs would be reasonable
I think the damage for batt and mbatt is good. Batt should not be 3x mb. That's too strong. The only reason i stopped using batt and barrage is the tsd that cripples them
Mirror shield can do wonders for single-target weapons, even with TSD. But right now, only once every 4 minutes
Cerberus density needs to be lowered
Especially in drs10 and above
You should've seen what it looked like in old HS
I've seen that
My phone would bog down. It was awesome
I got rs10 a couple months before DN
Same
maybe, that would certainly help with single target viability for trash sectors. i think many trash sectors are clearable now if not for TSD though
Those 1 bomber + 1 guard sectors in drs9 are so much fun. I can jump around, eliminating bombers with dart or barrage without taking a lot of damage
But in drs10 they are all full of sentinels
The full guradian sectors from drs11 also look fun
I wonder what will happen if the amount of sentinels and guardians got halved, but their stats got doubled
i imagine that would be decently effective at combating the mbatt dominance.
If I attack planet with full shield I have my entire hull left by the time it’s clear. The hydra would need 3-4x more ho for this to be remotely effective imo
Almost Colo at that point which I agree we could have more of. But sents do a wild amount of damage if you can’t pop them quick
Yeah, doubling won't work well with them
sure, and i wouldnt be opposed to this~~ but the time sink is a bigger consideration than tanking the dmage
i dont have high lvl batt, im interested how fast batt 14 takes down a hydra, maybe it is alright there
the TSD is horrible though, makes it really unappealing to invest in
I’m just saying it would have to be a very significant increase or it will be irrelevant. If the bs can just sit and chill nobody will play around it. With current numbers batter is not actually that much more damage
Agreed but something on these lines that’s balanced would be solid. Also means blast damage does less
i disagree with tweaks needing to be huge, thats how you over tune
just tune up single target weapons and slightly buff some capital ships health, shifts the scale enough to where the time sink is unappealing. and sure, you could buff base hydra damage to light a fire there too, but im against mbatt being made entirely unviable, that would piss off a lot of players i imagine
you can make small shifts across updates to not radically anger players in one move too, doesnt have to be an immediate change
With mass hydra has effectively 95k hp. With single target it goes up to 130 so even single target being more damage it needs to do more as well
well the bulk of health mbatt does 400 base since theres one target, its a dynamic equation
A high level combat module (I think level 11) that can be a solitude alternative could be interesting.
ehhh i dont think an important meta defining mod should be introduced at 11
We have quite a few mods that could replace it if they had much shorter cooldowns imo. Rockets would be really fun to use again but you’d almost need one for each sector
Locking that behind 40t will kill it's meta potential
It shouldn't be a valid mod for lower red stars
The gameplay should evolve
perhaps
If we are just playing the same game at 11 that we play at 7
Then that's why people get burned out
this brings up the question of how new mods get introduced, which i think is an important question for the game.
People who bitch about "how long it takes" to see progress between rs9 and 10 have no idea how cute they sound to the post 10m desert
they wouldnt survive out there
That's where new content needs adding, some reward for actually sticking with the game that doesn't penalise lower red star modes for not having it
DN went through the trouble of trying to normalize blueprints across mods, but now new mods are getting added with abstract and arbitrary print requirements.
Mass battery + solitude (with added flavours for BS6) is a great meta for lower red star builds.
What can be done to make the whale tier red stars differentiate themselves with new modules that wouldn't be valid in d7-9
What about something like salvage WAMP
the post10m desert needs additions, but i dont think 17m should be the only place that occurs. but i agree with you
As you kill enemies, you get a damage multiplier
Very early game still supports 3 bs no sol play. Around rs5-6 sol takes effects. I agree a change in major tactics would be great but maybe mid/late rs10 so when people are starting into the desert they get another thing to try
But it is only worthwhile in high density sectors you get from d10 onwards
What’s sad is even if we brought something like unity back I think most players wouldn’t use it. Hard to find a competent group compared to simply depending on your own known strength
It could also be set up that ships in the same sector also get the multiplier
So therefore works against solitude
Bases that need a minimum damage threshold to be hurt
Could pair great with motion
When I say salvage wamp, should clarify I mean for allies only
if an advanced challenge mode is added, it would be awesome for mod like unity to change the late game meta
Unity for green stars since it’s corp wide
I think a unity mod should work on the players own ships and allies, but have diminishing returns, maybe something like +50%, +33%, +25%, +15% ... with each new ship
Could make it even lower but work with/ for drones too. Make drone squad and stuff actually viable
Unity could be nice for players struggling with soli in DRS, which is why i think an earlier introduction would be nice
A drs map designer where the creator sets module levels (meaning they could set solitude to 0) and publish them on a community board to play would be interesting
With a set goal
So "clear cerbs in 5m" with gold/silver/bronze" options
i think a lot of people would love community creatable content, that would require a lot though
Prints 😢
To be submitted they have to submit a replay achieving gold
namely, a diversity of what objectives people would be completing~
I think a editor would work well if paired with a simulation station as some suggestions have put forward
~ that or a campaign mode ~
I am not sure a campaign mode works for HS, it's basically Athena.
HS is not a narrative campaign, it's more like something like Angry birds (IE a collection of challenges)
Note: I don't mean the gameplay is equivalent to angry birds
im thinking of just a series of missions/ challenges that unlock
so like preset PvE encounters with various win conditions
these could also be tied to existing game systems, like requiring a mission be complete to unlock a module, upgrade a station, build new stations, etc.
so not really narrative or lore related at all, more so unique missions ~ this would make a community map-builder function fit much nicer into the broader game
Fair enough
That could work, but I think the first step should be individual maps, basically like challenge maps made by players in portal
I would disagree since there needs to be a foundation for how challenge mission work
I guess those could get baked into a community content update, but introducing a challenge/mission series first seems more logical
I have some win condition ideas in my campaign mode suggestion
🏆 Win Conditions:
Kill # Enemies
Retrieve # Relics
Reach the jump gate
Boost # Artifacts
Destroy the Cerberus Base
Mine the asteroid
Took me a couple hours to put my thoughts into something comprehensible.
Current PvE design fails to provide situations where single-target weapons are more preferable. And PvE gets progressively more multi-target centered with each level (increased enemy amount, storms, ghosts).
And all those band-aid fixes like TSD removal or unity reintroduction won't change much, since the game itself does not require usage of single-target weaponry.
Actually, multi-target bias is most likely caused by the fundamentals of the game's design.
After all, combat in Hades' Star is simple, and the ability to neutralize multiple threats at once is simply better, since you can't set targets. Especially is the battleship is alone in the sector.
But then it loops back around to underwhelming reward for the risk that comes with single-target weapons.
Rocket and dart spam down make that easier either
I think you’re right. Im not sure how to rebalance drs10/11 though.
I agree with adding more targetable motion points in each sector
I think TSD removal is a strong place to start
Maybe changing the add sectors to be fewer but stronger ships? Idk though, because 3 colossi or phoenix will drop to mbatt.. so…
Quality over quantity is the way to go for PvE gameplay diversity
I will just add AOE (vengence as example) as a side note
but like, what exactly changes to drs 11, say
because you are right, ghosts, storms, bombers and trash enemy amount pile up
Cerverus bases are quite famous here. Only time I ever used battery, and I didnt play preDN.
but it lacks variety on it own. and the game is not strong on variety of effects. right now its either targeted by weapon or AOE, making it way harder to give different kinds of opponets.
what I mean is that having bigger but few cerbs wont solve things long run. it will just make DPS buff mods more famous
I'd make ghost portals much less frequent, but permanent and capturable. A control point that spawns enemies, but stops once you capture it.
Can't thing anything for hydra right now
I just don’t understand the argument against twd fix. Even if we say it’s not the issue with single target weapons it’s definitely not helping and it’s a good place to start with no negatives. Iv been playing with rl recently and it’s actually decent. I think the other weapons could be too with simple fixes. People yearn for lasers back they need a fix too
im not personally sure how to rework late game to have STWs viable, here is a start though:
- Change some filler sectors to 1-2 tanky enemies to make mbatt suboptimal (ie 1-2 hydra)
- Remove TSD completely, this means a STW can clear a ghost hoard with solitude comparably to mbatt (a bit worse though)
- Buff capital ship health, including

- Buff
projectiles, but they only shoot one. - Have enemies spawn into planet sectors in waves, such that an aggressive player can clear out a planet sectors before it is overwhelmed with enemies (somewhat feasible now, only 2-3 cap ships at a time)
I would like to see fewer and more interesting verb though
defenestrate
Rl is powerful, because it can hit indefinite amount of enemies, but you need to ensure that the rocket will reach it's destination. A good example of risk vs reward
Yeah but I mean the dps in general is decent. The dps for other single target weapons are not great for various reasons
Single target weapons, with exception of single laser and cr, have great dps, the problem is that they are single-target
I think the point of making fewer scenarios with 3 enemies targeted at once is a good one
if more filler sectors had 2 hydras, that would change the calculus A LOT
Dl takes too long to ramp. Battery is weaker than mass level for level, dart just gets shot down from trash spam
idea on how to give a "challange" to tbose who want to: (re)introduce selcted module disable. a certain mod -on cerberus too- can neutralize a select mod type.
in the range of X cerb, you cant use shield or drones, or it can emp those slots of yours.
You get his super hard by all the trash that single target is simply too slow. That’s why blast damage is all the rage at high levels
Rs6 trash sectors spawn in waves, ones in higher levels of rs should too.
Imagine if non-planet bomber sectors in drs started with only a bomber, and then gradually filled up with other cerberus ships, and at the end, a 2nd bomber would arrive. Single-target weapons could be used to take those bombers out before their cavalry arrives, but it won't fix the problem of mbatt + soli being able to easily do that as well
some fixes -that you mentioned- os needed before brainstorming on how to make interesting(?)/hard again.
In theory maybe but in practice it’s still better to leave the planets until they fill. Spend time early clearing trash and then boom the planets
Straight up removing player's ability to interact with the game in certain ways is a bad design
That's a part of "why have fun when you can mbatt?" problem
that sounds fair. combine later spawns with more tanky & frequent capital ships, and mbatt becomes less required
But that’s not even mass its boom combat mods
Wait right yeah
hell, start out 2 bombers still. if you juke the first rocket volley, you could take 2 bombers out before the next rockets no problem
than just copy what hydra does with emp? but giving more HP, have less enemies wont solve the issue with digficulty scaling. no new puzzle to figure out or idk
What is bomber's damage slowly increases while there are player's ships nearby?
Without solitude, hydra is quite a puzzle
Like a battery as is would be fine against a drs11 planet with leap since it would quickly clear the phoenix and hydra after you land. The issue is the trash sectors before that. So the option becomes leaving the battery ship sitting doing nothing while you wait for the sectors to fill up
You can also clear the trash out, and let battery take care of bomber. But once again, why do that when you can 3 x mbatt?
Bombers are often in other sectors but yeah I suppose. Not really viable until you got a high tele since you’ll be waiting for cooldown anyway
i say dont touch solitude — an alternative should be added.
maybe a multi ship mod could be part of what breaks the x3 mbatt meta, and then you have to figure out how STWs fit into that picture
nightmare
thats right
What if we had the same number of cerb but a few more capitals and a more varied spread
Fun will break the midbatt meta. How that can be achieved is a different story
i think what you were saying is a great start
What if cerberus forces had repair drones?
You want to damage more targets? You'll have to damage those too
maybe throw this and some of the other stuff into a #1206751668344197191
throw lone bs with
amongst the cerbs
also add a full cover barrier too, so you can only use teleport or alpha, like right now
give every cerberus a permanent barrier 🤔
i think we are starting to get somewhere
I’d like to see barrage need less targets for max bonus as well.
id like to see a lot of single target reworks :(
We think battery 10 enough to try in drs11?
Some people wanted a support role cerberus ship. So how about a cerberus logistics ship?
A bomber-like ship. No weapons, runs away from combat and launches repair drones towards the players' ship in adjacent sectors
#1211017616970489937 message
can we like, dig this up? I want some more comment on this subject. I think andarbigad got a lot correct in the header post
A healing bomber might be too boring, but I don't know how to make a constantly retreating target fun to interact with
healing interceptor? runs between capital ships
its one of the most supported suggestions of all time, i dont think many players are arguing that STWs are in a good spot. Its difficult for suggestions for each weapon mod to gain traction, so you wont see another like this suggestion
Btw, what are STWs?
i got tired of typing single target weapons, sorry
get with the hip lingo
very very cool
It could be more like a constant HP buff, you have to find a work around to kill cerb that it will heal
not attack it, prevent it from doing its purpose
Repair drones won't heal much if you don't destroy them, so it can be a convoluted single-target weapons buff
just combo it with cargo repair. a small hp heal is granted to arrive, if it reaches the other cerbs
you are smarter than me on this, I will let you figure it out why it wont work
What about cerberus reinforcements? A time-independent late spawn. The more you stay in the sector, the stronger they will get. So the single-target dps advantage would matter
Still needs to be refined
Mbatt's designs is so simple and efficient, that you can't really make it "balanced". It will either outperform everything else, or be garbage
disagree, we discussed some ways
1-2 tanky enemy sectors would instantly make batt better
as in several sectors with 2 beefy enemies, mbatt would greatly underperform, leaving the 2 alive longer and take much more damage
Do those tanky enemies or anything else pressure the player to use STW over mbatt?
I have regen shield. I can just take a breather, and continue chewing their hp away
I think a negative dps buff would be interesting. Say the cerb only takes damage over 400 dps so if you do 450 it only takes 50 dps
a STW would have a faster TTK for both, but also take one down faster, making the overall damage taken considerably less
Doesn’t have to be super high to be effective imo
The ability to regenerate shield hp nullifies that upside
Could even have fairly low actual hp
so mbatt could do guerrilla tactics, but the TTK for STW would theoretically be superior
I think a healthy game state would be players running mbatt and a STW at the same time
if there are 5-6 beefy enemy sectors, time becomes a bit more of an issue
At the end of the day I think planet v trash sector discrepancy is what we’re dealing with. Doesn’t matter what weapon you’ll be using when you attack a planet is mostly irrelevant. Weapons are solely for clearing trash which because of its nature is better with multi target
That's true, but the there will be a risk of having way too many bullet sponges in the system
that is kind of the idea im serving up, make it so you need more bullets for the sponges
we need fewer but fatter sponges
It can, and most likely will make the game much less dynamic
if trash sectors are designed around different approaches, it could be made fairly dynamic
Drs needs more points of interest. Cerberus supply bases, ghost portals at the edges of the system, etc.
maybe some trash sectors should greatly benefit from mbatt, and some from a STW
Yes please yes
I wonder if Andreas reads this thread
yea definitely what hes doing today lol
I would like the map to continue spawning in cerbs and maybe bases into non mandatory but in the way sectors. So you can either take the long way around or clear them out.
i think a colossi weapon ramp buff could also have a surprisingly big impact, make them more important to take down quickly
Colo are trash from my perspective. I don’t even think about them
correct, but if mbatt TTK was made inadequate w/o a ramp reset, that would be another boon for STWs
Probably yeah. But a single kite is the least someone should be able to manage
true
Battery at level 12 is only 80% of total damage of mass in sector plus switch delay. IMO it needs to be more than 100% of mass damage. Combine these little changes and it would see some use.
I wish my battery was at 13 so I could truly compare but that’s not something I’m gonna level just to make a point
Why not just go off numbers in hadesspace?
I agree with the second part.
I think 80% is perfectly fine, if there are more 2 tank situations, as mbatt is worse there
I am but my battery is currently 10 so if I wanted to actually try it I can’t actually get a feel
But mass gains the advantage of projectile defense
Hell, even with 3 it should be better, since killing one faster reduces damage taken~ idk though. game balancing hurts my head
yg have been busy wow
Damage isn’t always the only important aspect. Not getting hit accounts for a lot and I think mass wins that advantage here. Batter needs more dps to account for it, ideally one ticking sents with no switch delay
i mean, the phoenix and hydra death rattles also reward mbatt. the deck is stacked against STWs
i guess the balancing conversation should really also determine if a Unity style mod is going to be introduced, because then STWs could serve a role in a fleet.
it has not been communicated whether Solitude is intended to be mandatory and without contest
no mod should be uncontested imo
damnit
impulse buff then
more movement mods would be nice
i was just thinking a unity style mod should buff PvE speed to help account for the slower clearing than soli
If people can argue that gate cheese is intended is obvious sol meta in drs was as well
PvE in this game has so much unused potential. It's a space RTS where combat is complex, but doesn't have a lot of moving parts.
And yet, the PvE is mostly about chewing through a wall of enemies. No wonder mbatt is so popular, you can chew through 200% more wall with it. Perhaps, such absurd amounts of cerberus ships was necessary, so dark and normal red stars wouldn't look so barren.
Now imagine if there was more points of interest on the map. Stationary hazards or benefits, which players could play around. Cerberus supply stations that you could capture for heals or module cd speedups. Pirate beacons that would bring a third side into the conflict to put extra pressure by wrecking havoc or trying to steal artifacts. It will greatly expand the strategic side of the game, and might even encourage players to completely change their builds for this specific run, because that build could benefit more frome the POIs on the map.
“Capture station for mod cooldowns” yes please for genrich
it wasn't popular in the past. People actively laughed at those using it. The issue is the switching delay of all the other weapons.
I used to use a mix of dart and barrage
the issue with ghosts means there is only one option, mass battery
was
No target swap delay will do that to a ghost
We need a mod that helps target swap delay. At least then you are using a mod slot for that bls. Pve I think single target weapons should be a lot better to use
Obviously RL is decent but can barley even use dual laser for pve. Only using 2 mods like RL and mass batt is maybe the most repetitive part about drs/rs. I only have mass batt 😆
We need more concrete inter corporation relations and joint activities. Building new corporations, teams and achieving different things has been at the heart of Hades for a long time and it needs more incentive, substance.
I agree, the main point of this game is team building. More than anything the social aspect keeps everyone around.
Instead of ship cosmetics.. i was gonna make a separate suggestion for ship colors if there isn't one already. So for rs/drs/ys you can pick ship color like diplo. Whoever diplo/join rs, forces color like normal but you always see your ships your color. Ws/bls/ys/rs
Just don't allow same red as enemies in bls/ws do pink or light red maybe
I agree especially about barrage. It was a great weapon for RS before DRS came about. Now I hardly see it used at all. I can’t even think of an application where it could be used in the current config.
Pre-DN rs wasn't much better than what we currently have
module meta wise it wasnt just one single build like soli+mass and every other build wasnt far far off in terms of effectiveness.
Dart, laser, dlaser, barrage, triple mass all has pros and cons and you could clear the top floors of rs in a massive variety of metas, not just one meta that was better than everything else. Im not speaking generally about my experiences and how I think it was better, I am talking about how specifically the module meta was more diverse very clearly.
trade and fight is not a good combination
Yes, I want to progress in the game, but not a challenge every time I open it, I want to de-stress, not stressing more (every day life is enough stress for me thank you)
And that’s fine but many players do want a challenge. I’d like to see the game built to cater to us both. Easy games are easy to lose interest in. For many of us we have nothing else to achieve. Nothing to unlock
it depends, you can always aim for something new... I've recently reached 1st place on the leader board (where i wasn't interested in before) and aiming to collect all modules to lv 15 someday as I'm more a collector than a competitor, this will keep me going for some years 🙂
I also have those goals but that’s not a challenge that’s just a time sink. I want to play something that has a risk of failure
I understand, but I hate failure, so won't invest time in a game where I'm guarantied to lose at some time (what would be the point ?)
To get better? To find new strategy. Failure isn’t a bad thing it’s how we learn
life is already proving me this risk of failure, that's enough for me 🤣
Easy games are not games but simply movies you play along with. I need a challenge
But I also understand that not everyone is like that which is why I think the game needs optional challenges with rewards to suit. In the same way you can do rs if drs is too challenging we need another level or two.
propose what you want, but I'll do the same
and if the game ends up any more competitive, then I'll move on where it is more calm and collaborative 😉
its a RTS, there are supposed to be combat challenges...
If spending a decade to get all lvl 15 mods is your ideal game, have a blast. there needs to be some things along that journey though.. obviously
all right, make this game one versus every other player then, no pb
what
not to blow your mind, but thats kinda what modules are
you invest in the tech you want equipped
I recall seeing people ask for mods to split off. Like mass and battery would be one mod for a few levels then split and you level both paths. I’m not sure what other mods you’d do that with. Perhaps taking mods we already have and giving them a new split? Teleport split gets a super short cd but can only go a very short distance.
that could be very interesting, i like that
maybe mods could keep their 1-15 levels, but unlock some alternatives at lvl 10 or 12 that have bp requirements + something else?
could be an interesting mechanic for a new game mode, station, or content addition after rs9
or bond split. alternative where it pulls
Just using tele as an example shorter cooldown and reduced range would let me tele sector to sector with dl keep ramp for several sectors in a row even trash with Colo or a bomber. It’s a different use case
Even better, there should be multiple ranges for tele simultaneously. Cool down will be proportional to distance traveled
It'd be pretty easy to work this out
That would allow interesting ways of playing
For sure another solution but I think dynamic costs can be tricky to balance. Certainly possible
And regarding split paths for modules, or should I say branching tech trees, that would have a lot more implications during combat.
So rather than on the fly, it should be possible to switch within YS
There's Mass and Batt, Laser and DL, Dart and RL etc.
Omega and Regen
Certain module combinations make sense
Delta and omega rocket
Another good one
But I don’t wanna see less mods. Yes it would have made sense long ago but now it would feel kinda silly to combine them just to have tech trees
True. New functionality on the other hand, would make more sense
Such as the Tele suggestion
Might be neat to be able to increase decrease the radius of leap, veng, and destiny for the opposite effect to its damage. For example in drs veng and leap do way more damage at some point Han you need. I know leap can sometimes not be in range of everything because you can’t land in the middle of the sector. I’d probably trade away some damage for an increase effect range. But I want the mod to still be leap, work exactly the same and not need to be researched from scratch
Good idea
Could also be increased range, with closer the enemy is to the impact point, the more damage is dealt.
Just do like all big games a championship of Hades Star
With each corpo battle with many challenges
all big games?
A championship makes no sense due to disparity in tech level between corps and getting enough corps to matchmake is already a significant issue.
Someone shouldnt just auto win because they are the highest level
? Depends of the challenge my friend
And you talk about matchmaking but there is no need of it for a championship
If we do 3 tiers
For exemple
Challenge can be challenge like we got for the event rn such as collecting as much possible credits from planets and its count for the corpo
And if the module is a problem for you we just count only the fact that a player collect something
So it’s oblige all the members of a corpo to work together and be very active
Most of games in android and iOS got that systems since so long
A lot asked millions new features and we all know that Andrea can’t do everything in 1 year so for most of the stuff we will wait years
So simple stuff like this can be good to get at a start to respond to the complain of « we need more activity » and when new features will come that type of events can be re used because it’s one of the most famous system in the actual games like this in the market
So it’s not lost
All major games use simple tournament system such as : collecting resources , attack something to get points
For Hades we can do collecting credits - Hydro , doing RS gives points ect
well if you're not talking about a tournament, it is a good general idea to host more events.
I thought championship implied a hypercompetitive tournament that crowns a single winner above the rest - you know, like a champion.
There is obvious a champion but in each tiers
Events such as that have become very old and repetitive, not worth wasting time on.
If there should be events, then they need to be more unique or interesting, such as special enemy types or map layouts.
All games do this since 15 years and it still works lol
New events implying new development
Implying not anytime soon
If you want something for 2026 you will need some sacrifice
I'm not interested in playing all games of 15 years. There is either something different and refreshing, or stagnation.
Waiting is fine by me, if there is progress.
Even new games that are famous nowadays use that systems lol
And they get the flak for it.
For people with money to waste, yes.
Being different is important I agree but hey understand this : these types of games got an army of dev behind and they don’t do anything new that what I said
So you think that 1 guy can do much more ?
For sure he can but he will need tons of times
I prefer to get a little than nothing
The core principle of Hades is being refreshing and different than most. I believe whatever comes out, should have that in its essence.
You can’t compare Hades and others lol
Hades system is the opposite of everything
Then there's no point in comparing with others.
It’s not about different or refreshing
Hades is just built differently
That all
Anyway I understand your point
But that imply to wait a lot of times
And a lot are thinking about a lot of stuff such as EVE ect
But they forget that Hades is primarily a mobile game
We already have a tournament about collecting RS points. And it is a horrible, mind numbing grindfest
And the only cooperative aspect of it is having psychos in your corp who don't get tired of 6 hour long drs sessions on their weekend
We can just adjust the system
What I talk about when I said this is
We can just use these systems that are already present
To do something new
And interesting
By tweaking a little
Compare to wait new complete features
That need to be dev + tested ect
So will take long time to come
Current RS event can't be salvaged by simple number tweaking. It needs to be fully reworked
It's core requires solo grinding, and the competitive nature of the leaderboard will shut down any attempt to reduce the amount of grinding
My fix suggestion is to turn RS event into a 2 day long PvE WS (of course, not as slow).
Instead of 6 hour HS work shifts, you get a big star system with extractable relic-like thigs, impossible-to-fully-clear tier amounts of cerberus ships, and the point system from rs. And those points go into the leaderboard, so you'll have to cooperate with your corporation to minmax everything, including relic-like things. And those relic-like things must be valid targets for art boost, and that art boost should be stackable from multiple players, so this event won't be about just shooting.
This will be much better than what we have now. Something actually interesting and unique to look forward to every month. But it might never get implemented due to being too similar to green stars
I dont know a single game that does exactly a corp championship type event , except maybe coc iirc?
If you are implying a objective list like the completist - once or twice it will be fun, then it gets boring.
If you want a system like the corp red star event - its play more, to get less rewards each month and repetitve and its just horrible.
I think the upcoming corp star PvE and the current white star with team pvp should be focused on if we are looking to enhance the multiplayer experience.
definetly much better than what we have now, omg is the red star event horrible.
#RemoveRedStarEvent
I think we should be able to create our own events in the game. Like subway, have it your way. The harder you make it for yourself the higher the reward.
Or you can choose between events created by others.
you know, player made events are actually things that could be great to the extent of the game. Unfortunately, all modes have this hydrogen restriction, rules restriction, complete deletion of player to player interaction. If the new corp star mode provides say a more sandbox experience, then maybe it would be possible
Have It Your Way
🎷
Ark of wars , March of nations , marsaction litteraly all games that earn millions per month lol
Ok mom
you know what, you're right after all, continue to produce ideas (some good, some less good) without restriction or objectives
never heard of these names
I look at classics like osrs, eve, and I look at new stuff like every TGA nomination
will search them up tho ig
they are on the top of games in terms of revenue
around 1M per month
They are also pay to win garbage
ofc lol
but the market is full of that
hades is probably the unique games like them with no pay to win stuff
But that’s besides the point. I understand the tournament aspect you are on about
what is this? apple store charts?
sounds more like google play
no sensortower
yeah I look it up still dont find anything
Osrs has similar tournaments every so often where normal players have absolutely zero chance to win and only the best of the best of the best can actually compete. But that’s also a much larger game
osrs does have a 100 diff game modes lol
I was specifically talking about deadman/ leagues and such
I dont think they have anything too big that is also clan wise tho
like osrs and eve and hs have a difference in that osrs puts a much less necesssssittty on clans, as playing completely solo doesn't hurt much
Nothing rewards fro the clan but clans definitely participate and help each other. Many of these you’d simply lose instantly if you try to play solo. My point was simply that most games have tournaments even if they are structured differently
Most games I cant but say its stretching it
I mean, tournaments in general is very common
stuff where teams participate, not individuals, and also get rewarded team-wide, specifically doesnt even exist afaik
we can also add simple stuff such as help building time
for exemple you got at the right a pop up
if your team mate click it
its reduice for like 10 min
It does for sure but much more rare. Iv played 2 games long ago that the only reward was corp wide. Everyone got a new armor or something. Was zero individual rewards
Im not against that for sure events like that can help
a tournament specifically, between corps, i just think theres better things to do than that
problem is not what to do but its what andrea can do in 1 year
because if we listen everyone , everyone want crazy stuff
I suppose it depends on the player. I would love a tournament for Ws with locked teams to see who truly is the best. No continuously but a few times a year would be solid
that crazy stuff take year to dev if he is solo
and need to be tested ect
i'am pretty sure there is simple stuff that he can implement at the same time he work on big one
yes, small changes like seasonal effects to WS maps
one month the maps are smaller
the other month its ultra massive
then theres twenty p10s
then there are no planets for a week
and its all easy to do using already available resources
Wanna see more cerb and cerb variety in WS alone with map layout
there is alot of stuff that can be done now to wait the big one
Cerb bases in p5 so you gotta actually fight for them a little
same thing with rs - switch it up. Add different enemy line-ups. Add a weekly challenge drs map that you have to clear that is massive.
Existing resources - turned into hours and hours of content
oh yeah cerb bases, add cerb bases to some rs maybe
maybe allow a mode where rs7 players can fight carriers
Player submitted maps for challenges 🙏
people just vote and push for QOL or free rewards and Im ngl it feels like nobody can settle on what actually should be added in terms of content
Because we all want different things
thats why I think with content, the dev should take initiative, add a module or two per a few months
like with cerb drone
nobody asked for it
but its here
and people are having fun
I want new mods but we can’t be forced to start over very time. This game is simply too long to start prints from scratch every time
100% there needs to be a compromise
And I dislike the Cerberus drone compromise of altering bp requirements down modestly
I’d rather them come in needing 100k to max still but getting the prints we wanted before the mod was made. Maybe even if only up to a max amount like 50k
i couldnt agree more https://discord.com/channels/255083954036670464/1374781752068800592
Imho, the current PvE design has little room for unique or interesting player-created challenges even if you ban mbatt
Same for weapon nerf or buffs. Cod does not wait on no man.. using your favorite weapon bam nerfed gotta change it 😂
Helldivers did the same nerfed a bunch of weapons, everyone left. Then they made changes again. Gained a lot of players back. Not all and obviously these are different games all in all
squidhy only mode whenn
corporate war mode when
it'd be so funny to beat a single corp three WS in a row
trust
We have more and more "mega-corporations", corpos linked (one being the "school" one, another the "casual" one, etc...)
Can devs add a way to put that into the game also ?
For example, being able to join another corpo from another one directly, without having to search through all of them ?
I think he's talking about tags or officializing alliances
and tbh
I dont want alliances to officialize
in game
like no problem with a 100 corp conglomerate, but when you make an in game system officialize that it becomes different
regardless, corps all around these days are scavenging. The real issue is newbies don't even know how to use chat it seems most of the time. Very few have discord. Little to none stay after first few days. Its not a corp issue or an issue to find the right corp
Mechanically there is no difference between having a highest bps rate on new mods or having a lower cap.
Mining and transport miss already set a precedent for different scales.
However maybe bps for capped mods could be converted into 0.1 of a bps for the lowest uncapped mod in that mod group.
IE, if you have teleport at 100k and emp at 99k, then 10 teleport bps get converted into 0.1 EMP bps
That would be better than nothing, but would aggressively benefit only the longest time players
I think starting new mods at 50% of the prior bp collection for that level~ with that system you described on top would be a pretty solid implementation
this part about adding complexity to the game is spot on, I am really excited to see where some of these new ideas go
I find this hard to understand. I think whether or not the game gets more complex or simple, the focus should be about qol and content updates.
Say if you were to add 20 different new modules, it makes the game more fun and also more complex.
But theres also a way to overcomplicate things beyond necessity, and being complex doesnt necessarily mean fun, for any of the base.
Simillarly, I dont see why anyone at all would necessarily hate a game system for being 'simple' or minimalistic. Theres great examples of "simplicity" or "minimalism", just look at something like minecraft ( edit: chess ) , the base is simple but the experience is fun and complex.
The Minecraft base mechanics are simple but still lets you overcomplicate it to insanity.
I can mine manually if I want, or spend days searching up the perfect ironfarm as example.
Doesn’t Minecraft have like several hundred block types all with unique properties? Anything but simple
Except it’s not. Simple means easy to use and explain. Dozens let alone hundreds of game elements that all have completely different use cases is not simple. Mine craft was a terrible example. Chess would be more appropriate. Only a few pieces that each have a few ways to move. Or perhaps go would be better since all pieces do exactly the same thing and complexity arises solely from player skill and understanding of tactics
indeed it is a better example
chess is a better example, Minecraft has too many different.... 'sides' of the game. Speaking purely in terms of building, you can make massive megastructures that look beautiful and great from just a few base blocks. Theres hundreds of blocks, but most of those are the same block with a different color and its very easy to understand.
I think we are all losing sight of the fact that nobody cares about analogies
For Hades, combat and game systems should be easy to understand and difficult to master. I think the game does this well right now. Modules are generally straightforward, but interactions between modules can get complicated, which provides a very fun and engaging type of complexity.
Could you explain that using an analogy?
I could
I agree complexity arising from simple base mechanics is fun and interesting I just wish we had more actually useful things to mix in. So many mods seem to have no uses in any star type and even more that don’t really synergize with anything
But more importantly, the blog post refers to implementation of new star types as deeper features. Anything that is interpreted beyond that as a "deeper feature" is purely speculative. We'll have to wait and see what ends up being added.
I really hope we don’t have to wait and see until it’s implemented. Player beta testing as we got in the past would be nice. So many possibilities but it will need a lot of fine tuning and as we know this game has a habit of putting out content and not balancing for years after so being able to get a head of it will go quite a long way
Minecraft is not simple, nor complex - it is the level of complexity past the basics that the player makes it. It is a sandbox game at heart.
HS is not a sandbox & cannot be a sandbox.
Comparing HS to MC is like trying to compare a blueberry to a vegetable (to use an analogy upon thy analogy); a blueberry is not a vegetable, & whilst there are negligible variations between varieties of blueberries - they are negligible; most would still refer to any blueberry, as only “a blueberry”.
A blueberry is not a vegetable. If HS is a blueberry then MC is a vegetable (not a fruit) - a vegetable can be one of many things; using the word “vegetable” is considered vague. In MC content, there is too much diversity between playstyles for everything to be labelled as just “vegetable” (MC) - a significant proportion of people who enjoy redstone content shall not appreciate building content, & vice versa - although some like both lettuce & cabbage; very few like every vegetable.
But you either like a blueberry, or you don’t.
I mean sure, some people say they don’t like any vegetables…
Retired Veteran here 😔
First of, You should address the mess here☝️
Each person should been able to post ONLY 1 sugestion!
Players vote on them using emojis.
There should be possibility to "create thread" when all can discuss pros/cons ass well as add their idea of improvement about that specific proposal.
This would prevent 1 500 spam msg.
Also showing the most hot ideas worth attention...depending on emoji numbers and messeges in those treads.
Second, You wrote
" the game cannot really afford more PvP modes, because of matchmaking and player population sizes"
Did the player population in PVP and overral drop after introducing DN?🫤
We was mentioning that BLS need rebalancing! For Years.
Read opinions in Google play store for instance🙂↕️
Enforced, radical, drastic DN changes are not a Ballance We asked for.
SOLUTION - monthly/weakly polls.
What weapon is most OP. Which is weakest. What sup mods need to be changed?
Adding few points of dmg. Reducing CDs/cost/range by few % till players get satisfy with that module, stop complaining and move to next one that need the most attention.
Third. I feel like You forced out part of HS population by pushing on Us Yours, specific style of playing.
When early on HS was all about creativity and venturing into unknown😔
Building different fleet and creating new aprochess...some less or more effective...that heavenly depend on player skill/style.
How many bs1 RS 10 pilots soloing planet You see in current game version?
This highly inefective-yet so chelenging aspect of game We miss.
Just a few thoughts.
I like the overall switch in decision making.
I know that there still is a bunch of veteran players watching this app, still hoping for positive change.
@lethal jolt ☝️
From former GP member that U visit back in a day....decade ago🙂↕️
This is not entirely proposals; quite a large portion of this is discussion - we ought to discuss before we create threads for a suggestion because suggestions go in the “suggestions” bit of this server & then get mentioned here.
We need to discuss not only individual suggestions, but also big, overarching themes & ideas, as well as provide feedback to what Andreas has said. Neither of these are suggestions.
Also some people have more than ONLY one idea.
This is somewhat ironic considering you have talked about MULTIPLE popular & good points - some of which cannot be considered “suggestions”.
Also (people have said this previously), old HS still had metas. Both times & things have changed since we ventured into the Dark Nebula, but the amount a creativity did not change - the art changed.
Old HS meta stuff: (all star types) Time Warp, Sanctuary, Salvage, Passive (Regenerating) Shield etc.
Delta Shield in WS
We’re already 1,500 points in to address anything about the mess here anyways…
This is a discussion channel, not #1206751668344197191 , there is no voting intended
I was just saying the game can be both easy to understand and also complex and intricate in its system and I think we can agree on that.
Dont know what you mean by "nobody cares about analogies", Im not using analogies, its examples of other games and references to other games, especially mmos like eve, lagrange, etc have been one of the most frequent feedbacks confirmed by the dev.
im referring to the preceding convo you came into that was kinda irrelevant
Yet it all runs counter to what was promised, for there to be diversity and no metas.
Instead we have Solitude for DRS and very few usable shields. I'd like to use something like Impulse Shield for DRS, I liked using it at the beginning in just RS. But I can't if I'm to get a stable supply of high bonus arts.
So these are some of the things that need changing
I agree with some things here. Some modules like Dispatch had a use in RS.
Now, they're completely obsolete for anything other than WS, which defeats the point of creativity and diversity. This was not a change we wanted, we wanted its hydro usage balanced.
By allowing Dispatch into RSs again, we can allow for some interesting situations that are currently not possible.
Make Miners and Transports more able in active combat participation. Make it a choice instead of a forced change. There will be more interesting ways of doing things.
And honestly, HS has the potential of becoming a sandbox if we are given the customization tools the developer(s) had announced as a consideration, before ultimately canceling.
The player base here is creative and capable of aiding the game's current situation a lot. That should not be underestimated.
Dispatch in drs would be so neat. Clearing the last few stragglers and not having to drive out. Not a real time save but would be very fun
Exactly
I used to feel a lot of passion of the different possibilities that could arise from different features and discoveries.
I would like for that to be reintroduced.
Take Motion Shield for example. It's not usable for anything other than DRS.
In BLS, I just need to bond it for the last few seconds of Vengeance and the opponent will be helpless.
In WS, it's a lost cause.
We should allow for more interesting interactions. Such as:
- Completely being disabled by EMP.
- Being able to go through Barrier (against which Bond will be counter).
- Being less effective instead of complete shutdown under Suspend
This would make it more feasible to work with in all stars and depending on the situation, an interesting choice.
-# mirror buff wen :(
For that, I'd like increased range for the mirror backlash. Might even be usable in WS against CR meta
range increase sure
but what about the pathetic shield strength (in all stars) and stupid cd in rs
They need adjustments too. But that's easier
Iv been running motion recently in bls and it’s actually incredibly good but it’s gotta be played well. I have been winning or at least taking second in most of my matches with it and I know at least 2 other people with my same build that are doing incredibly well with it too. I agree many mods needs some help but honestly mirror is in a decent spot. Wish it had some WS uses but I’m content playing it in bls and drs. Certainly other mods need significantly more help first
The ones that I come across tend to fall in the final circle. It's a nice option for DRS but it definitely needs WS use if I'm going to spend time grinding Blue L10+
Pulse is also useless in WS, despite the high ceiling for access
That’s totally fair. The center is rough but not unwinnable for me. In think motion is WS would be a great addition but currently just too much barrier and bond stalling. Making motion immune to them in some way or another has been suggested but I think that’s a cop out for better balancing in general
And they hated him for he spoke the truth
Lol
I know at least a couple of guys who would disagree strongly with that 🙂
Frankly, everything has a use. But when it's niche to the point something else can get it done quicker and better, it is bordering on uselessness.
Pulse needs a range boost in WS to matter more. It can be useful for breaking Blast Fortresses after a Leap/Tele insertion but high level WS usually doesn't work that way as many teams rely on quick movement and area denial
do yall know the financial concept of oppurtunity cost? YES, modules like delta rocket, fortify, emp etc have USES, BUT it comes at the COST of not using a module like bond/barrier/vengeance/destiny in your LIMITED module slots.
same with RS
Delta Needs to be faster. Heck, add the speeding up mechanic for both it and RocketDrone in RS too. It's not fun otherwise
if we talk about projectiles, the Mass Battery has to be mentioned too. If you want the Delta rocket to be more useful (faster, stronger), wont it make the MassB meta more popular? Having more strong rockets sounds coll, but these will be used and abused against you too.
PvE is a sifferent case, but I rather start changes there with some weapon mod changes
missile boat need to be a valid strategy
Proper PvE balance requires a nerf to solitude. Highly doubt that developers are willing to enrage a big chunk of the playerbase again
realistic military naval strategy
W
where is my missile spam gameplay
there's a need for a passive combat module buff dmg of projectiles and drone
fr all rockets and consumables alike need to have a much shorter cooldown
Getting more than 2 rl bs in drs is a disadvantage because of soli
And soli provide such a good dmg it's hard to not use it
A single rl ship in drs is quite good. I imagine on a team each player could run a rl ship and they could clear but it might be tough because of ghosts.
another issue with multiplayer DRS where everyone gets to bring only one ship
Exactly my thoughts on a potential MMO gamemode for HS.
This ties in exploration and speed, two things that I like. It'd be brilliant
didn't realize eve also did that. There have been several other games with global territories that gave bonuses for holding it.
I was thinking about the "future" of the game and if we eventually see more rs lvls or more upgrades stuff that costs us more personal credits.. I was thinking an easy way to progress faster but not actually easy we could see difficulty tiers some how.. example:
this only effects the player selecting difficulty and does not change others gameplay unless in diplo
Rookie (default)
• Yellow Stars behave like Yellow
• Red Stars behave like Red
• Dark Red behave like Dark Red
• BLS is bls
• This is the current game state
Vetern (x% increase on drs/bls reward)
• Yellow Stars use dark red health/damage values (portals spawn of ints)
• Red Stars use Dark Red Star values
• Dark Red Stars use Enhanced DRS values (scaled up)
• BLS uses Dark red values
Legacy/Hardcore (x% increase on ys,drs,bls reward)
• Yellow → Dark Red behavior (portals of ghost and ints spawn or more on timer or set actions/aka mining, shipments, relay)
• Red → High-tier Dark Red in medium
• Dark Red → “Overcharged” Dark Red (Colossus with shields and stuff)
• Bls uses Dark red in medium
This does not include corp game modes
Ws not included
Add a station or an "invasion" button to ys complete it and you unlock next difficulty or "cerb tier" 😂😂
But again this is just a mobile game
I guess this would only need to be a thing if rs levels and module levels increase higher due to it being so hard at the end difficulty. Was thinking if rs12 members could clear Legacy drs rn. But I doubt it
Look how beautiful tech window looks, if you remove all the bloat 🤩
Time is the most valuable thing a human can have, so saving new players from accidentally upgrading laser would improve their experience in the game drastically.
I think that module cleanup should be the 2nd major change brought with 2026.1, alongside the corporation star, to allow further growth of the game
This would also require a progression redesign.
Mass battery, regenerating shield and solitude will teach new players from the very beginning what red stars are about, so they won't be forced to learn a new playstyle, when unlocking dark red stars.
The low density of battleship modules before level 6 red stars will encourage new players to focus on strengthening their economy, so they could reach level 13 red stars and beyond in record time
Where is destiny?
Inside the collapse zone in bls
I dont use it but saw that it can work in DRS too
cries in jack of all trades
Jack of all trades, master of dying to barrier
not if they use barrier on a bomber of all things
I wish more poeple would be like that
Bls bombers should do 10k neutralization damage in a 110AU range
you wouldnt believe how many kills ive gotten because of stupid turtlers using barrier
everyone dies
Turtles are great. Especially ones that don't even activate their alpha shield
i bet at least half just tp to mid, put down a couple crt and leave
I'm not giving up WAMP with my RL but otherwise I think I'm basically synced with your chart
well, my CRT is 1, but that's because triangular(N) million credits to get to level N whereas most other modules are cheap to get to level 13.
Yeah, WAMP is fairly decent, but I'm too lazy to edit that chart
That's why I typed the difficulty idea.. not everyone can handle or wants a bls bomber rocket like that.. obviously 110au for neutralize damage is high. I'd say keep it the same but do crazy damage on Legacy 😂
You have yet to see the light I see 😔
Example then for bls reward bs6 500k for legacy is 1m reward, vetern idk 750k lmao
But vetern or legacy you'd loose ship if you die to combat so
I like this view, but the mods should be between the lines not on them 😄
ah, the reason it was done that is that the lines extend to the icon, to show which it is, but I guess it should work if I extend the lines between the icons
Check out the ones caprican made
**BluntMuffin **
It also generates these animations for extra flourish
beautiful
**Science **
Ah yes, blunt scores.
What.
It’s your level x average level of that mod. Chart 7 is for only WS usable mods
Chart 6 is all mods
Have to focus on certain mods anyway with only 2 research slots
I have a bunch of combat 12 well ya know 6 maybe
**Idk **
Hmm
my brother is struggling
You need to have given the bot your tech
use the update command
Click the bot name and add the app
Only after youv granted it access
i think if they already used the chart command it has access
but i dont remember the best, it was a little convoluted
I believe the bot isn’t actually on this server so you either need to be in a server with the bot or have installed it personally to your discord
He’s been working out the kinks. Updated tech is a good place to start
**Science **
chart 2 looks clean
Each chart displays tech differently. Chart 2 is tech levels
Chart 1 is time spent on research. Chart 3 and 4 are pre dn mm scores. Chart 5 I haven’t used. Chart 6 and 7 were made for me by cap to explore a new mm score idea
**Idk **
Wait how do i add my tech
Either import it from compendium using /import or use /update and go through that menu
**Nova **
%connect
I’m not sure that works here
Hso doesn’t support user created bots
Where would it work
Any server with the compendium bot which is most Corp servers.
If you can’t find a Corp with the bot can either join my server or probably easier to just input using /update
**Idk **
Yippe
Guys please don't spam the chat with these charts. I really don't want to need to disable application commands
This is road map. They want this table instead of research we have now 🤔😅
Skill tree for research 😂
Right when this is supposed to be roadmap update discussions.
Is any date range for update?
Quantum star is looking like it will release by the end of the year
we dont know when
only that its this year
Most recent post said “still on track” for years end but anything would happen. I’d rather it take longer and be better than sped through and be all buggy
Ah the duke nuke forever approach
Any chance we can rebalance the weapons?
I do find myself plying a whole lot less now.
Late game progress is measured in years…
I keep trying new mod combinations just to spice it up but MBatt is still the only weapon worth using for almost everything
“Mass battery is the only weapon worth using…” that’s disingenuous at best. Ever game mode has other weapons that shine. I think the reason we see mass so prevalent is because most of the player base won’t level another weapon for a single mode. Barrage, dl and rl are amazing in bls, rl and cr are the kings of ws. Dl, and rl are quite good in drs. Behind mass but still hold their own. Then of course we have pulse for drs and bls
I’m casually using RL for BLS
As for RS, MBatt is king currently. I am upgrading DL right now but at level 6, it’s not ready to leave the house.
My lasers are atrophied 😁
Any update soon?
Still giving development updates yes
But the game update no not until hmmmmm maybe September 😂
