The Pulse weapon is currently broken in Blue Stars. The damage output is so extreme/instant that it allows for zero reaction time, completely removing skill and tactics from the match.
The Problem:
As shown in the attached video, the Pulse module wipes out ships in literally 1 second.
Unless a player instantly activates Alpha Shield or Destiny, they are deleted immediately.
There is no window for counterplay or maneuvering.
I witnessed three players (including myself, with nearly Level 14 tech) get melted instantly by a high-level (RS12) Pulse user.
Impact:
It feels like I’ve been playing for only two weeks, despite having high-level tech. This imbalance makes BLS frustrating and unfair, favoring raw stats over actual strategy. It forces a very specific meta and punishes anyone trying to play legitimately.
Conclusion:
Please review the damage scaling or tick-rate of Pulse for Blue Stars. It needs to be adjusted to allow for a fair fight.
Video Evidence:
https://youtube.com/shorts/vglpbvNP3js?si=DXKuZtoP4L6UhHaL