White Stars suffer greatly from modules and mechanics that allow battleships to be destroyed extremely wuickly, sometimes within a single hit or mere hours of game time. Modules such as Destiny, Vengeance, Leap and Chain Ray do catastrophic amounts of damage extremely quickly at high levels (12-15). This issue is enhanced by mods like barrier and bond, essentially cutting off any escape options for 6-8h - enough time to guarantee a kill. This in turn makes alpha shield in perticular the only viable shield module in WS, since only it allows a battleship to survive more than one hit, and the only counter to attacks with these modules.
As it seems, a rebalance for damage sources and counters is necessary to make WS engagements interesting again. Perhaps Barrier/Bond deserve rebalances as well, but that is a different topic.
Tldr; There's too many one-hit kill damage sources and they need to be nerfed.
) or so specific, they are useless in most case(
).

A speed boost.
Comes in clutch that one time when a situation where you need a full shield and the end of it's cd align.
Less hp, but deals AoE damage after being hit.
Provides a big damage resistance.