#Show damage-per-shot counts for projectile weapons and drones

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strange spoke
#

Projectile weapons featured on battleships, drones, and Cerbs don't show how much damage each projectile will inflict if the shot reaches its destination. This can be confusing in situations such as:

  • Projectile weapons used with Weapon Amplifier: The existing Info menu for a projectile launched under the influence of WAmp does not accurately show the amplified damage, only the base damage. The module on the launching ship doesn't show the increased damage output figure either, meaning that BLS players, for instance, need to look at the "About" menu of both the weapon module and WAmp to determine how much damage the projectile will do, reducing their ability to make rapid decisions on how to deal with a projectile weapon.
  • Players using projectile weapons of varying levels: Neither the launching ship nor the launched projectile will instantly reveal their damage output when you tap on them, meaning it will take longer to fully comprehend the situation of a busy White Star.

My proposed fix:

  • Whenever a projectile weapon is fired, show the damage output figure for ~1 second above the weapon module slot, much like the damage-per-shot indicator of Mirror Shield.
  • Launched projectiles should instantly show their ideal (non-neutralized) damage output when they are selected, instead of having to go into a menu.
  • The damage outputs shown should account for Weapon Amplifier, saving players of the trouble of having to do mental math.

I think these fixes would give players sufficient information to make gameplay more fluid (faster decision-making in BLS, better situational awareness in WS).

raven trail
#

Would be nice visual Indicator but you can just press 🔍 button