#Shields Rework

1 messages · Page 1 of 1 (latest)

inner trench
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The shield meta right now is... Boring. Regen is used in RS, alpha in BLS (if you actually want to win) and WS has some variety, but it's still mostly alpha, maybe some impulse. So I would propose the following shield changes:

Alpha: Get rid of it, replace it with some kind of 'stealth' that protects the BS from all weapon damage, but is useless against AoE

Omega: Buff it, no one uses it now, so it could really use some love.

All shields: Getting rid of alpha obviously creates a problem: there are just too many instant-kill effects. Therefore, make it so any damage source cannot both damage a shield and the bs hull. That would make anyone with a shield other than motion/stealth be able to survive two such effects, making shield choice more varried.

tepid sparrow
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would need some balancing but seems like a good start
its missing one thing though
-# i'll let you guess

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also making alpha ignore normal damage but not aoe kinda defeats the point of alpha

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maybe make it the other way around? or make the time its on way shorter

molten hamlet
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This is true, it would be nice to have more diversity in shield choice, I think a simple solution may be just to match an approximate shield volume per minute across shield types, by adjusting the cooldowns.

TL;DR

in Red Star, shields should be balanced based on the amount of protection they provide your ship over the course of the RedStarRS
Regenerating_Shield Regen should not produce 3.5x the protection as it's closest relative omega Omega

Reasoning

Sorry to get number crunchy here, but just as an example Regenerating_Shield Regen (At Level 10) shield has 5 300 in RedStar and recovers 100% in 54s
So it generates about 5 889 shield volume per minute (sv/m).
-# Calculations: 5 300<maxVol> / 54<recovery time> = 98.148<volPerSecond> | 98.148 * 60<secondsPerMin> = 5 888.88

Compared with omega Omega Shield's (At Level 10) 1 650 sv/m, it would give Omega shield an advantage at that level if it had a 70s or 75s cooldown instead of a 4 minute cooldown. At 70s instead of 5m it gives 5 657sv/m closer to Regen shield, but it still has different characteristics.
-# Calculations
-# Current sv/m (6 600 / 240 = 27.5 | 27.5 * 60 = 1 650)
-# Getting a better sv/m (6 600<maxVol> / 95<desiredSV/Second> = 69.47<shieldCooldown>)
-# New sv/m (6 600 / 70 = 94.28 | 94.28 * 60 = 5 657.14)

I'm not saying they all need to be the same, they are not equal in any way, Impulse_Shield Impulse provides movement and damage in addition to protection, and shouldn't have the same sv/m as Regenerating_Shield Regen and omega Omega, what I am saying is that the difference between Regenerating_Shield Regen and it's closest counterpart omega Omega, should not be a difference of 4 269 sv/m.
In a 15 minute RedStarRS that's the difference between
L10 Regenerating_Shield Regen absorbing 41 223 over the course of 7 minutes of fighting (7 minutes of resting)
and
L10 omega Omega's 24,750 over the ENTIRE 15 MINUTE STAR

tepid sparrow
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dang i knew it was worse i never knew it was half😭

molten hamlet
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It's so rough, there's no comparison at all

tepid sparrow
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maybe a decrease in activation length?

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so you can refresh it more?

molten hamlet
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yeah, booth length and CD, would be needed, the calculations are based on the 4m cool down, even if you could only activate it once every 5 minutes because of it's uptime

dense crown
molten hamlet
mental lynx
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simply reduce cooldown and activation duration of all shields (except regen, alpha and motion) to 2m and there problem fixed

wind dove
tepid sparrow
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wdym?

wind dove
# tepid sparrow wdym?

Sorry, the comment I wad replying to isn't here. Odd. Something about blast damage defense as in if Alpha is just specialized against blast then we already have a shield for that.

tepid sparrow
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oh

wind dove
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Mirror & Omega aren't useful. Making Omega just a larger bucket of points doesn't feel like a solution as that's just Alpha (largest bucket in the game). Increasing the number of hitpoints for Mirror does feel like a solution as it's not about it lasting but about what it can reflect back so the more points the more it can reflect back, it needs a bigger bucket.

Blast shield, as is, is a vast improvement over preDN. Ally shield also protecting against Blast and aoe splash feels like it's a worse version of preDN Blast which impacts less because Blast exists and is used so often in WSs so the problem is less of one.

What if Omega shield took half damage from Blast damage?

tepid sparrow
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i think all the activated shields should have lower active time/cd

wind dove
tepid sparrow
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fair point for ws
i dont see it being used in rs unless it gets another buff though

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no clue for bls

wind dove
wind dove
tepid sparrow
left trail
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Hmm...buff 'Motion Shield;' to ignore 'Barrier?'

dense crown
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absolutely not

tepid sparrow
left trail
inner trench
tepid sparrow
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but what about ws? i feel like alpha is mostly used just live long enough for veng

inner trench
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It would also encourage more ship on ship fighting in WS, instead of just sending one immortal ship with a big bomb to blow up the entire enemy team