#Mission duration Poll
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Depends obviously on what the objective and nature of the star is though…
more time=more reward
less time=less reward
Would you be able to share any information besides duration to help frame the question and maybe generate more qualitative answers?
Yeah, my answer to this poll would change a lot depending on whether it is pvp or pve.
- I see no need in another daily routine star(Blue, Red, Yellow) or a new high coordination multi day(WS) star.
- since the daily routines are good on their own(max need a little fixing, not blaming anyone) and a multi day deters casual players and hardcores too(they do WS too).
- I prefer a sesonal game. It gives a way for long term progress, while giving a new chalange every month-> no way to reach a point where you finnished that part of the game
(+updates, tweaks and sesonal stuff can be added without interfering exstensively into the active games)
I think permanent if done right would great but to do it right it would need a real ambitious project to take place. I think Seasonal would provide the best option and it is something we dont have now.
I'd personally say permanent or seasonal ( monthly ). But... I can pick only one on the poll. Same opinion as trick here
worth to mention, the MMO idea came up under other polls, but making anything like that permanently would create more isues long term+ I think it fits the game better if something like MMO(or idk) is built on YS and diplomatic stations, rather than new stars under corp control(dead corps, infights. and the YS gets even less attention)
we could have a seasonal star, where you destroy cerberus, conquer the star - its like ws, but its against cerberus so its not that pressuring and it may become like a mini eve or lagrange, sorry but I just cant get those out of my head lol
No mans sky type procedural galaxy meets hades star rts with a few red stars for real time pvp high risk high reward situation would be a fun if not one of these awesome suggestions^v
it could be like a mini yellow star-ish tycoon like star. But it would be corpwide, and it would be nice to see some pvp as well or indirect corporation competition maybe
not leaderboards, that would be too stressing. But perhaps something like a mini-mode inside the mini mode where we see corp wide pvp
Like maybe for the first part its pve. But in the last just 1 day, its pvp
Im of course in favor of doubling down on the social factor in here.
And it'd still be fun to have it as a pve mode.
But if its pvp, theres more hype and more social yk
alr, enough of the side-wind. But anyhow ~
I would love to see something that is not that much time consuming or even something that could be assessed as idle, of course for lesser rewards. Players that could play only few minutes a day wont lose interest in the game.
theres already 3 mins, 10+ mins, 5 days and permanent so its logical to get something per season
the permanent one is not PVP or PVE though....
a PVP or PVE permanent would be also unique
For sure no more bls length crap. Agreed that we don’t really need anymore daily stuff. Want to see an endless mode you restart when you die
Okay I'm just going to put this in #announcements
yeah, no real need for a second bls or another daily rs
This is like asking a victim how big of a knife I should stab you with.
for me its between long term and permanent
Something long term that contributes to a YS would be great.
cant choosr ;-;
Permanent 🙏
keep in mind this would become "yet another thing to add to the list of daily chores". I voted 3 mins, simply because the main appeal of this game is (usually) being able to progress with minimal required attention time. that said, a more seasonal/permanent style star could be interesting if again, the daily commitment is ~3 mins
i voted seasonal with something like this in mind
Please dont do anything sluggish like WS again - you could make 10 vs. 10 X 600 times faster -- i.e WS in 12 min
the challenge is to get 20players at the same time ...... now 3 players is sometimes a challenge
So the answer to the question " how many players are needed to play in it " -> this gives the timing
and the opposite....... short-> 3-5 players - long -> many players
this is the risk..... of the duration
... also time zones are not equal - there are many player s in one time zone, what about the "unpopulated" time zones
it depends on what it is if its a tower defense to go and attack an other corp, I could see a day to set up the towers, then a week for the thing to run without a player touching it.
I think this is open for making suggestions
and it needs to be tested in different variants
I want permanent because I think the game could use another aspect of expansion for the later game. But I think a short PVE mode would be great.
an all day long star system with the corp?
I prefer for maybe a day long or permanent
because ws and season(s) are tiresome because of corp competition (rs event, ws bonus)
and a day duration really feels like just another drs but longer
I have an idea relating to this - not sure if this is the right thread or not, so may move it but - has anyone played 'Bullet Heaven' type games, like Brotato, Halls of Torment, Vampire Survivors, etc? You essentially start a game and are at level 1 each time, and you're presented with 3-5 random options to select from - in this case, could be a weapon, shield, combat, or drone slot. You then survive a wave with the gear you chose, and at the end of the wave (or taking over a planet, or killing x amount of cerbs, whatever), you get prompted for another set of totally random upgrade choices. From here on forward it's random, could be for example, mbatt 3, dual laser 5, laser 3, alpha shield 5 - not each art type has to be represented in the options. Levels are variable, with lower levels being much more likely, but things like pulse being a .5% chance - over the course of the waves you could even upgrade your bs from 1, to 2, etc, all the way up to 7 - this would give people who are years away from that credit cap the ability to still play around with those mods and battleship levels. The mods are already in the game, they're already balanced-ish - this wouldn't be too difficult an implementation, I'd think. If you can clear all the waves, or get to a certain level enough times, you could get a border, which people love putting effort into. Stars could be 20-30 mins long, at maximum, and could be played over and over again. Each time you play the star it's different, new, and challenging in unique ways. I think it would be pretty easy and awesome to have this as a co-op game mode also. One person can focus on tanking, the other on dps, etc. I had the thought that every 5 waves, for example, there could be a 'boss' - in this case we could use one of the battleship apollo ships, working your way through fighting them from the easiest through to the biggest and hardest. Those I've talked to about this seem pretty interested - could be a lot of fun, and a lot of the development work is already done. Just some thoughts. Thanks.
Voted seasonal / long term
Optionally permanent.
With the corp only direction from the last poll in mind it could be interesting.
@analog tulip is this the right place for my idea? 🙂
We have 3min pvp (blue star)
We have corp pvp (1week ws)
We have rts pve (redstars)
Missing seasonal or permenant yeah
Lets play off the most popular options in other polls.
We got:
- Discovering/claiming unique star systems and planets
- Base building and defending
- Only accessible as part of the corporation (optional option not far off)
With this, seasonal/long term makes more sense imho. Personally would love seasonal option, cause this could get us some random stat/mechanics modifiers with each season.
Make a suggestion
What the community votes on matters.
permanent is ys
seasonal maybe rs event or bls leaderboard but in this one, it's months long star with corp, another competitive event? "I'm tired, boss" with rs event and ws
Dev has the star developed already, they just asking for feedback based on data they have from current mods on what people play the most, so they can adjust based on those idea and what the community like and dislikes
Ys is permenant but permenantly trapped maybe lol with nothing to do or explore in late game besides dailies
I wouldn't make assumptions
I really miss the 2v2 or 3v3 arenas. It would be so cool to play these mini battles in real time. I voted for a permanent mode, or at least a monthly option.
If it's PVP, then no more than a day. If it's PVE, then more than a month.
I'll highly recommend making suggestions. The votes on them matter a lot
Permanent, like YS
So if this is linked to the previous survey, it becomes a multilayer problem. Given I would love to see a new corp star where members would send in one civ and one bs to collect shipments, build stations, defend the system against random waves of cerbs with the possibility to upgrade the defence systems and select modules of the FS or rebuild what could have been destroyed in case of successful invasion, a permanent star would make sense to me… but again, I do believe we all have different modes in mind so I’m not sure how to read results beyond the temperature check. But thanks for asking for our input and giving us a chance to be heard
I'm a fan of galactic conquest types where you gain and hold territory by challenging others and completing a minimum of x redstars or something per week.
NO idea if that is where this is going.
If it's PvP imagine having a bad matchmaking and suffer it for a month 😂
I think the whitestar type is super popular. Might be nice to have a whitestar type that last a month
The suggestion votes really matter, so make suggestions and vote on them.
Maybe ping your home discords to have a look at suggestions and vote on what matters to them.
copy and paste this
There might be more than one suggestion that are great. Even if one doesn't happen now, it could happen later.
Me too but I think we need something different to retain end game players and create a bigger sense of community for those that don’t do WS (like econ nerds)
I would like some way of YS economy integraton(gift credits, get shipments and whatnot), but rather keep my mouth closed and see what will happen.
I've always viewed redstar events among others as team building. a month long star might be more 'team building'
Though, there are other versions. I'm told runescape has a citadel that requires things to be completed for bonuses to stay applied
maybe your corp would need to complete 100 redstars per week to have some buff applied. or maybe just pull x amount of artifacts throught he gate.
artifacts through the gate would be a team thing
I hope a star which gives arts boost as well, so a corp can do those to get it rather only option being the ws.
@mod maybe pin original post, so we dont hav to scroll to see vote tally? thx!
I think it would build pressure on teams overtime. RSEvent lasts a week, if you ignore it, thats it bit if you have a chance to always grind for it...
I'm going to make this a suggestion. it might be unpopular and it might not, though it is off topic for here. so we can follow up in the suggestion thread (in an hour or so)
wait fellas, read the poll again, it's "how long" per "a mission" in a new star
it could be a multiple mission star type
the options are:
- a small mission 3-5m attention in the star
- a slightly more 10-20m attention in the star
- a day of attention in the star
- a few days of attention in the star
- a month of attention in the star
- always attend the star
so, for the daily casual, best to pick 3-20m of attention or half a day at most
and we'll also need to wait for reward poll for more context
additionally, will the corp's level be affecting the star or is it entirely different thing from corp like ws matchmaking
i missed the mission word... if we are going into grammar, it can mean 2 things. either mission means one game(like an expeditional mission) or it can mean an objective(mission).
this poll is for getting feedback on how would the playerbase may will invest the effort in the new content to adjust the reward later
reward poll later*
I feel like there is a schema on these polls.
this feels conspiracy theory. we should try to answer the question first XD.
idk how to word or phrase this but #2025.2update
there'll be no reward poll later if we pick anything similar to other startype because its reward-effort is tested and tweaked by time, if we picked something like "a day" option, there might be a reward poll to set the lowest/highest bar for reward
i dont know if you noticed but a majority of people want one certain thing(and repeat it) and votes accordingly
first top option is twice the vote amount of second top option lol, unlike https://discord.com/channels/255083954036670464/1408590638450217000 I feel there's no way to convince the mass to pick other option than season because it's the best rewarding part of the game (rs event with big gems, bls leaderboard with gems)
with the conclusion of corp-only access, it's only reasonable for the players to link "corp-only" with "seasonal" = "good reward"
because the rs event is like the best gem reward
I dont want to get into theories on rewards, since i have no clue how it works neither tought of it. i voted for sesonal because... I already explained in the 3rd comment here.
who wouldn't want more
true, but those high rewards are heavily connected to short term-high effort events. while the current "sesonal" is more on the semi-permanent discoverying/defending line.
Even so, picking a duration for a discovering/building means starting over again everytime
It sounds like a rogueslop gamemode
I'd like to see a long-term star accessible by the entire corporation, with an ascending level of difficulty ranging from easy to nearly impossible (for ex. waves of cerbs ), with various bonuses awarded accordingly. Basically, something to help foster cooperation within the group, beyond what's required for red stars. Because it is exceedingly difficult to keep new arrivals engaged with Hades, at least in own experience. The scheduling issues involved in many red stars cause them to begin slowly drifting away.
I would suggest to start with a season (month) new type of star; obviously introducing new game mechanics making it unique as WS are thanks to the Time Machine. Then, if successful and intriguing, move to permanent. But also in this case we need to introduce something special
More shared ships like the flagship too, so regardless of the progression of their personal account progress they can engage with the corp effort
Almost 10th minutes for a rs
Considering that most corporations can't afford to launch 2 full-fledged combat white stars (which only last 5 days), what kind of corporate monthly event can we talk about? 🤡
Season modes in this game have been done very poorly. Can we fix the current ones before adding more?
Please make a suggestion and put a lot of detail into it.
Ugh remind me tomorrow
Iv made/seen season mode suggestions before it feels like none of those issues have been addressed yet
If you don't get the votes, then people don't agree
I have ideas all the time. I assume 9/10 might be bad ones and maybe 1/10 might be really good. My ideas get downvoted all the time. Sometimes with discussion I come around on some of the requests people have for bots, or suddenly I have a light bulb moment when I think of a method to do it that makes sense.
fellas, what if we had an NPC faction/mercenaries that we can befriend them or something
kind of like lone battleships in bls but they are neutrals or friendly
easy exploitation. giving more ways for players to socialize and cooperate is more important/(those who say it are louder than others)
its sort of like having flagship, where we get missions and stuff to cooperate with them
and they help us out in certain ways
then just give us more corp controlled ships...
the ship AIs(?) is not very good in game. it sounds interesting but bot controlled allies annoy me more than help.
*in every game generally
i reffer to lone battleship with vengence
No
Mission durations first and foremost implication is time till star supernova. Like how WS is 5 days long, I still sleep.
Everyone assumes thus so, you're not being smart here by saying ' "how long" per "a mission" '
^ This
Mission here obviously, obviously means star time length till nova
Quite an absurd thing to say you'd think that 1 month means 1 month of keeping eyes peeled
dont know if its a bad joke or ragebait
you cant say if your idea is bad/good when you have - it just "arrives" - moreover you don't have all the information to evaluate the idea - so just continue - 10% is not bad at all
why dont we have corporation TR/miner whatever - which we could upgrade and bring to that corporation mission where we could harvest/create some resource and load and bring to our corp
is everyone here smart? intellectually superior than cap?
At the end of the day, whether your suggestion gets votes depends on the time of the day it is. And if it gets implemented, doesn't depend at all on votes, but whether the dev agrees or not.
that wasnt nice of you, but good point XD
lol
it matters that the suggestion gets upvotes or the dev wont see it(cap is at advantage here...) but no matter the upvotes if the devs dont like it
I totally agree that anything less than a day would be another 'daily chore' for the majority. I mostly play for the Red Stars, but I've lost interest in them. My gut voted for a Red Star alternative to get me interested in the game again.
if it is corp content it ought to be long term/permanent
this star better make mirror good or ima be big sad :(
-# /hj
look... we gaslight ourselfs about mirror being useful.
I've been doing it for 8ish years.... its nto goign to happen.
reject rogueslop gameplay
][p
What if the mission duration could be up to the player? Endless/endurance runs?
Anywhere from a day to a month or two depending how good we can get
Proposal = a new season long pve mode with in-season temporary upgrades and incremental long term progression between seasons. Think of PvE game with long duration procedurally generated maps that get harder as you go. You and corpmates get power ups in the map that disappear at the end of season. But the end of season rewards include a new corp currency that lets the corp buy permanent upgrades that apply to members in the new mode so they can progress further in the next season.
I can say that I don't think my corporation or I would be here if not for the whitestars. So adding a super long game mode that is slowed down like that would be a way to get some new energy. I have several members who refuse to do anything except the single white star game mode. They no logner run red stars or do shipments.
6 years is a long time to play a game, so they only play the part of it they love.
same, this game is based on long journey gameplay and not those instant gratification gameplay, so it would make sense for it to have long session gameplays
It's largely short journey gameplay that contributes to progress over time. I can't be bothered to play ws but love red stars and tolerate blue stars.
Long and short duration mods are both important to keep us coming back.