#Mission duration Poll

1 messages · Page 1 of 1 (latest)

alpine pecan
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How long should it take to complete a mission in a new Star Type?

sullen cypress
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Depends obviously on what the objective and nature of the star is though…

stone horizon
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more time=more reward
less time=less reward

sullen cypress
# alpine pecan

Would you be able to share any information besides duration to help frame the question and maybe generate more qualitative answers?

marble brook
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Yeah, my answer to this poll would change a lot depending on whether it is pvp or pve.

lusty canopy
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  • I see no need in another daily routine star(Blue, Red, Yellow) or a new high coordination multi day(WS) star.
  • since the daily routines are good on their own(max need a little fixing, not blaming anyone) and a multi day deters casual players and hardcores too(they do WS too).
  • I prefer a sesonal game. It gives a way for long term progress, while giving a new chalange every month-> no way to reach a point where you finnished that part of the game
    (+updates, tweaks and sesonal stuff can be added without interfering exstensively into the active games)
dawn spear
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I think permanent if done right would great but to do it right it would need a real ambitious project to take place. I think Seasonal would provide the best option and it is something we dont have now.

olive patio
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I'd personally say permanent or seasonal ( monthly ). But... I can pick only one on the poll. Same opinion as trick here

lusty canopy
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worth to mention, the MMO idea came up under other polls, but making anything like that permanently would create more isues long term+ I think it fits the game better if something like MMO(or idk) is built on YS and diplomatic stations, rather than new stars under corp control(dead corps, infights. and the YS gets even less attention)

olive patio
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we could have a seasonal star, where you destroy cerberus, conquer the star - its like ws, but its against cerberus so its not that pressuring and it may become like a mini eve or lagrange, sorry but I just cant get those out of my head lol

rugged elm
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No mans sky type procedural galaxy meets hades star rts with a few red stars for real time pvp high risk high reward situation would be a fun if not one of these awesome suggestions^v

olive patio
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it could be like a mini yellow star-ish tycoon like star. But it would be corpwide, and it would be nice to see some pvp as well or indirect corporation competition maybe

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not leaderboards, that would be too stressing. But perhaps something like a mini-mode inside the mini mode where we see corp wide pvp

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Like maybe for the first part its pve. But in the last just 1 day, its pvp

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Im of course in favor of doubling down on the social factor in here.
And it'd still be fun to have it as a pve mode.
But if its pvp, theres more hype and more social yk

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alr, enough of the side-wind. But anyhow ~

near turret
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I would love to see something that is not that much time consuming or even something that could be assessed as idle, of course for lesser rewards. Players that could play only few minutes a day wont lose interest in the game.

quiet verge
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theres already 3 mins, 10+ mins, 5 days and permanent so its logical to get something per season

olive patio
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the permanent one is not PVP or PVE though....

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a PVP or PVE permanent would be also unique

unreal path
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For sure no more bls length crap. Agreed that we don’t really need anymore daily stuff. Want to see an endless mode you restart when you die

torn crow
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Okay I'm just going to put this in #announcements

olive patio
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yeah, no real need for a second bls or another daily rs

solemn star
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This is like asking a victim how big of a knife I should stab you with.

stone steppe
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for me its between long term and permanent

true onyx
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Something long term that contributes to a YS would be great.

stone steppe
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cant choosr ;-;

latent jetty
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Permanent 🙏

zealous hull
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keep in mind this would become "yet another thing to add to the list of daily chores". I voted 3 mins, simply because the main appeal of this game is (usually) being able to progress with minimal required attention time. that said, a more seasonal/permanent style star could be interesting if again, the daily commitment is ~3 mins

young grove
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i voted seasonal with something like this in mind

prime pasture
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Please dont do anything sluggish like WS again - you could make 10 vs. 10 X 600 times faster -- i.e WS in 12 min

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the challenge is to get 20players at the same time ...... now 3 players is sometimes a challenge

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So the answer to the question " how many players are needed to play in it " -> this gives the timing

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and the opposite....... short-> 3-5 players - long -> many players

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this is the risk..... of the duration

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... also time zones are not equal - there are many player s in one time zone, what about the "unpopulated" time zones

brave trench
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it depends on what it is if its a tower defense to go and attack an other corp, I could see a day to set up the towers, then a week for the thing to run without a player touching it.

analog tulip
prime pasture
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and it needs to be tested in different variants

latent jetty
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I want permanent because I think the game could use another aspect of expansion for the later game. But I think a short PVE mode would be great.

obsidian nova
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an all day long star system with the corp?

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I prefer for maybe a day long or permanent

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because ws and season(s) are tiresome because of corp competition (rs event, ws bonus)

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and a day duration really feels like just another drs but longer

fathom magnet
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I have an idea relating to this - not sure if this is the right thread or not, so may move it but - has anyone played 'Bullet Heaven' type games, like Brotato, Halls of Torment, Vampire Survivors, etc? You essentially start a game and are at level 1 each time, and you're presented with 3-5 random options to select from - in this case, could be a weapon, shield, combat, or drone slot. You then survive a wave with the gear you chose, and at the end of the wave (or taking over a planet, or killing x amount of cerbs, whatever), you get prompted for another set of totally random upgrade choices. From here on forward it's random, could be for example, mbatt 3, dual laser 5, laser 3, alpha shield 5 - not each art type has to be represented in the options. Levels are variable, with lower levels being much more likely, but things like pulse being a .5% chance - over the course of the waves you could even upgrade your bs from 1, to 2, etc, all the way up to 7 - this would give people who are years away from that credit cap the ability to still play around with those mods and battleship levels. The mods are already in the game, they're already balanced-ish - this wouldn't be too difficult an implementation, I'd think. If you can clear all the waves, or get to a certain level enough times, you could get a border, which people love putting effort into. Stars could be 20-30 mins long, at maximum, and could be played over and over again. Each time you play the star it's different, new, and challenging in unique ways. I think it would be pretty easy and awesome to have this as a co-op game mode also. One person can focus on tanking, the other on dps, etc. I had the thought that every 5 waves, for example, there could be a 'boss' - in this case we could use one of the battleship apollo ships, working your way through fighting them from the easiest through to the biggest and hardest. Those I've talked to about this seem pretty interested - could be a lot of fun, and a lot of the development work is already done. Just some thoughts. Thanks.

maiden siren
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Voted seasonal / long term
Optionally permanent.

With the corp only direction from the last poll in mind it could be interesting.

obsidian nova
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I have an idea

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Platinum Exclusive stars

fathom magnet
rugged elm
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We have 3min pvp (blue star)
We have corp pvp (1week ws)
We have rts pve (redstars)
Missing seasonal or permenant yeah

worldly comet
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Lets play off the most popular options in other polls.

We got:

  • Discovering/claiming unique star systems and planets
  • Base building and defending
  • Only accessible as part of the corporation (optional option not far off)

With this, seasonal/long term makes more sense imho. Personally would love seasonal option, cause this could get us some random stat/mechanics modifiers with each season.

obsidian nova
safe moth
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Dev has the star developed already, they just asking for feedback based on data they have from current mods on what people play the most, so they can adjust based on those idea and what the community like and dislikes

rugged elm
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Ys is permenant but permenantly trapped maybe lol with nothing to do or explore in late game besides dailies

lofty smelt
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I really miss the 2v2 or 3v3 arenas. It would be so cool to play these mini battles in real time. I voted for a permanent mode, or at least a monthly option.
If it's PVP, then no more than a day. If it's PVE, then more than a month.

analog tulip
sullen cypress
# analog tulip I think this is open for making suggestions

So if this is linked to the previous survey, it becomes a multilayer problem. Given I would love to see a new corp star where members would send in one civ and one bs to collect shipments, build stations, defend the system against random waves of cerbs with the possibility to upgrade the defence systems and select modules of the FS or rebuild what could have been destroyed in case of successful invasion, a permanent star would make sense to me… but again, I do believe we all have different modes in mind so I’m not sure how to read results beyond the temperature check. But thanks for asking for our input and giving us a chance to be heard

analog tulip
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NO idea if that is where this is going.

cerulean folio
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If it's PvP imagine having a bad matchmaking and suffer it for a month 😂

analog tulip
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I think the whitestar type is super popular. Might be nice to have a whitestar type that last a month

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The suggestion votes really matter, so make suggestions and vote on them.

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Maybe ping your home discords to have a look at suggestions and vote on what matters to them.

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copy and paste this

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There might be more than one suggestion that are great. Even if one doesn't happen now, it could happen later.

sullen cypress
lusty canopy
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I would like some way of YS economy integraton(gift credits, get shipments and whatnot), but rather keep my mouth closed and see what will happen.

analog tulip
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I've always viewed redstar events among others as team building. a month long star might be more 'team building'

sullen cypress
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But it needs to be coop

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Red star event is won by players soloing

analog tulip
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Though, there are other versions. I'm told runescape has a citadel that requires things to be completed for bonuses to stay applied

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maybe your corp would need to complete 100 redstars per week to have some buff applied. or maybe just pull x amount of artifacts throught he gate.

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artifacts through the gate would be a team thing

crude mural
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I hope a star which gives arts boost as well, so a corp can do those to get it rather only option being the ws.

stone horizon
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@mod maybe pin original post, so we dont hav to scroll to see vote tally? thx!

lusty canopy
analog tulip
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I'm going to make this a suggestion. it might be unpopular and it might not, though it is off topic for here. so we can follow up in the suggestion thread (in an hour or so)

torn crow
obsidian nova
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wait fellas, read the poll again, it's "how long" per "a mission" in a new star

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it could be a multiple mission star type

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the options are:

  • a small mission 3-5m attention in the star
  • a slightly more 10-20m attention in the star
  • a day of attention in the star
  • a few days of attention in the star
  • a month of attention in the star
  • always attend the star
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so, for the daily casual, best to pick 3-20m of attention or half a day at most
and we'll also need to wait for reward poll for more context

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additionally, will the corp's level be affecting the star or is it entirely different thing from corp like ws matchmaking

lusty canopy
obsidian nova
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this poll is for getting feedback on how would the playerbase may will invest the effort in the new content to adjust the reward later

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reward poll later*

lusty canopy
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I feel like there is a schema on these polls.

lusty canopy
obsidian nova
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idk how to word or phrase this but #2025.2update
there'll be no reward poll later if we pick anything similar to other startype because its reward-effort is tested and tweaked by time, if we picked something like "a day" option, there might be a reward poll to set the lowest/highest bar for reward

lusty canopy
obsidian nova
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with the conclusion of corp-only access, it's only reasonable for the players to link "corp-only" with "seasonal" = "good reward"

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because the rs event is like the best gem reward

lusty canopy
obsidian nova
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who wouldn't want more

lusty canopy
obsidian nova
torpid creek
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I'd like to see a long-term star accessible by the entire corporation, with an ascending level of difficulty ranging from easy to nearly impossible (for ex. waves of cerbs ), with various bonuses awarded accordingly. Basically, something to help foster cooperation within the group, beyond what's required for red stars. Because it is exceedingly difficult to keep new arrivals engaged with Hades, at least in own experience. The scheduling issues involved in many red stars cause them to begin slowly drifting away.

clear crater
# alpine pecan

I would suggest to start with a season (month) new type of star; obviously introducing new game mechanics making it unique as WS are thanks to the Time Machine. Then, if successful and intriguing, move to permanent. But also in this case we need to introduce something special

shell glen
outer jolt
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Almost 10th minutes for a rs

main imp
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Considering that most corporations can't afford to launch 2 full-fledged combat white stars (which only last 5 days), what kind of corporate monthly event can we talk about? 🤡

unreal path
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Season modes in this game have been done very poorly. Can we fix the current ones before adding more?

analog tulip
unreal path
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Ugh remind me tomorrow

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Iv made/seen season mode suggestions before it feels like none of those issues have been addressed yet

analog tulip
analog tulip
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I have ideas all the time. I assume 9/10 might be bad ones and maybe 1/10 might be really good. My ideas get downvoted all the time. Sometimes with discussion I come around on some of the requests people have for bots, or suddenly I have a light bulb moment when I think of a method to do it that makes sense.

fathom mirage
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fellas, what if we had an NPC faction/mercenaries that we can befriend them or something

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kind of like lone battleships in bls but they are neutrals or friendly

lusty canopy
fathom mirage
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its sort of like having flagship, where we get missions and stuff to cooperate with them

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and they help us out in certain ways

lusty canopy
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the ship AIs(?) is not very good in game. it sounds interesting but bot controlled allies annoy me more than help.

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*in every game generally

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i reffer to lone battleship with vengence

olive patio
olive patio
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Mission here obviously, obviously means star time length till nova

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Quite an absurd thing to say you'd think that 1 month means 1 month of keeping eyes peeled

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dont know if its a bad joke or ragebait

prime pasture
prime pasture
olive patio
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is everyone here smart? intellectually superior than cap?

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At the end of the day, whether your suggestion gets votes depends on the time of the day it is. And if it gets implemented, doesn't depend at all on votes, but whether the dev agrees or not.

lusty canopy
olive patio
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lol

lusty canopy
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it matters that the suggestion gets upvotes or the dev wont see it(cap is at advantage here...) but no matter the upvotes if the devs dont like it

drowsy flare
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I totally agree that anything less than a day would be another 'daily chore' for the majority. I mostly play for the Red Stars, but I've lost interest in them. My gut voted for a Red Star alternative to get me interested in the game again.

strong ledge
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if it is corp content it ought to be long term/permanent

stone steppe
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this star better make mirror good or ima be big sad :(
-# /hj

brave trench
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I've been doing it for 8ish years.... its nto goign to happen.

obsidian nova
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reject rogueslop gameplay

frozen bison
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][p

potent verge
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What if the mission duration could be up to the player? Endless/endurance runs?

unreal path
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Anywhere from a day to a month or two depending how good we can get

mighty plume
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Proposal = a new season long pve mode with in-season temporary upgrades and incremental long term progression between seasons. Think of PvE game with long duration procedurally generated maps that get harder as you go. You and corpmates get power ups in the map that disappear at the end of season. But the end of season rewards include a new corp currency that lets the corp buy permanent upgrades that apply to members in the new mode so they can progress further in the next season.

analog tulip
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I can say that I don't think my corporation or I would be here if not for the whitestars. So adding a super long game mode that is slowed down like that would be a way to get some new energy. I have several members who refuse to do anything except the single white star game mode. They no logner run red stars or do shipments.

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6 years is a long time to play a game, so they only play the part of it they love.

fathom mirage
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same, this game is based on long journey gameplay and not those instant gratification gameplay, so it would make sense for it to have long session gameplays

deep trout
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It's largely short journey gameplay that contributes to progress over time. I can't be bothered to play ws but love red stars and tolerate blue stars.

Long and short duration mods are both important to keep us coming back.