#1000 player PVP battles

1 messages · Page 1 of 1 (latest)

thick spruce
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giant space battles look really cool,

  1. but part of the player base focuses only on BLS/YS/RS, and doesnt join corporation or many social activities in game.
  2. I dont want to stress over a bunch of randoms on top of WS, l and not even with my corp. yeah a some competitiveness is needed, but this scale results in more toxic behaviour than enjoyment.
  3. other well supported idea in https://discord.com/channels/255083954036670464/1407362019165732956 is a corp wide PvE-> this game type also offers better communitily building tools(or whatevs) and less likly to contain toxic elements that can come from PvP if implentented incorrectly.
    ((if at all) what will actually be implemented in future is entirelly dependent on future polls.
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rewarding is also a hard part of it. just look at BLS now. there is some daily reward, that "forces" some players to play it, no matter that they dont care about pvp(and related mods) that much.

thick spruce
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yes, the open-worldness needs tobe accessed, but I support a way of connecting through YS more. easier trading, IDK.

small mantle
# thick spruce yes, the open-worldness needs tobe accessed, but I support a way of connecting ...

I was thinking about a corp courier ship that goes through diplo and makes trades between trade stations, 2 separate upgrade selections through corp hub, like capacity/reward. Only goes through diplo, warp lanes haha. Doesn't cost hydro, and FO deploys idk how it could work though because our trade stations produce shipments for our system and dont wanna take away from that.. but idk if you'd take away if the rewards were same or higher ya know

kind parrot
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wait, this game has 1000 players?

nova radish
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white stars used to be 20v20, those where nuts so many ships