#Extend mirror shoeld dmg range to 200.
15 messages · Page 1 of 1 (latest)
I waa about to say that the issue with Mirror shield isn't its AOE range but that it doesn't offer much of a shield compared to Impulse but as I typed that out I realized that's not accurate. Impulse AOE works because it makes the ship move faster thus you get to bring the AOE to your target but in, say, RS planet clearing using Mirror shield you're left with only your ship speed and Cerberus speeds to close that distance. Perhaps a slight AOE range increase might work, for RS/DRS?
Thats my logic
I think mirror shield is more of a ws/bls type if module(especially in ws) but it always would be helpful to have a buff to a module that gets not to much play
the problem isnt range but it is how mirror reflects damage
sometimes it got destroyed even before giving out its second pulse
As I recall, that was a visual glitch and has since been resolved.
iirc mirror reflects damage even after it has been destroyed
the last mirror shield I saw in white star, I was running it. it was sad so i stop. I'm dying to try mirror shield 13 with pulse I'm wondering if they well be a good pairing
Yea as a lower level player mirror is a life saver against smurfs and ws with high level players
end game its all alpha sadily
Yea
mirror hitting through alpha is a suggestion ive seen quite a few times
perhaps that could do it justice
and since mirror has lower health, we would see other shields to outlast it? perhaps a simple change like that could bring more variety? idk just a thought