#Upgrades in progress. Modules.

1 messages · Page 1 of 1 (latest)

muted shell
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Maybe remove the queue for studying modules? What's the point of limiting 2 modules if everything then depends on credits?

neon knot
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Id say a better idea is making more upgrade slots

arctic leaf
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its a bottleneck to intentionally slow progress and keep players playing longer

muted shell
arctic leaf
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I'm sure some players don't like it and would prefer faster progression but that is not how this game was designed. This game was designed as a marathon, not a sprint. Things are supposed to take a lot of time. If players don't like that type of experience, maybe this isn't the game for them. I'm not saying I like it, just how it is.

plush pond
muted shell
plush pond
valid moat
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its small uptill level 12 mods

plush pond
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havent heard anything like this in the last years

valid moat
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level 13 mods take 2mil and level 14 mods take 10mil

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excluding few mods like shipment drone

plush pond
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when you reach level 12 and 13 onwards, youre earning like a million or more a day

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so it still isnt that much

valid moat
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it is lol

plush pond
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I mean, relatively

valid moat
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ye

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but level 15 mod hit 25mil (i think)

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ye they hit 25mil except econo mods

plush pond
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I doubt op refers to level 12 onwards and even if they do, level 12+ mods take an insane amount of time to research, within that tme you can earn 10, 20x credits more than the cost of research

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and I mean, level 12+ mods are like extra, extravagant, much more than necessary

valid moat
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badly

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its like u are bounded to push 1 planet after every 2 days

plush pond
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planet upgrades take -1ish million per planet for me, planet upgrades cost much more so relatively the cost of research is still negligible

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4-5, even 6 million and above can be earned daily due to the scaling of shipments

valid moat
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average 900k

plush pond
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you didnt upgrade your scanner for like 20 years, your mods have a disparity

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also, youre a traitor for upgrading to rs9

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thought we were good at the rs8 forever club

valid moat