#give the destiny 0.5s invulnerability on landing to prevent this nonsense
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Destiny is already overpowered. Stop trying to make fetch happen
tbh you end up being top 1 if your destiny kills enemy the same time as it falling to dead zone
Stop chasing me in every topic and just say the opposite, regardless of what I say ๐๐
It's destiny...
You probably had about 70% chance to land outside the barrier.
Your opponent had 0% chance to avoid being killed.
Smurf wants to become unstoppable,
--- colourised 2025
Smurf with barrier 14 and destiny enough to oneshot the hull? Also tele to reach the opponent so early in bls? ๐คก
You could also see soli(which is not low lvl due to drs), guess the rest of the mod's lvls, clown
And if you'd had more than one brain cell you look carefully you could also see a bomber on the video, which is not a smurf map
I'd be ok with barrier damage immunity if ... Dest user was disabled for 3 seconds it something like
But this also ties into these other balancing issues(never have liked the barrier change for damage and allowing tele thru)
And this also speaks to order of operations... If ship dies to dest but barrier still up?...tele bond, same issue
IMO barrier damage should only be applied after the landing if the barrier ship still exists in the star. That'll "prevent this nonsense" and player #3 lurking off to the side can still use barrier to deal damage.
Yeah, this option would be perfect
This would also fix the tele-bond dying issue too.
No quite, coz in case of tele bond, bonding bs lands(and dies) a tick before bonded bs is moved
I believe this is due to barrier's priority in the list of damage, I am guessing its damage is right after teleport, which teles are commonly before damage to allow things like dest to hit a destroyer and live, however it works aganist things like telebond off map and well, destiny back into a should be dead barrier