#give the destiny 0.5s invulnerability on landing to prevent this nonsense

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timid shard
pseudo sable
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Destiny is already overpowered. Stop trying to make fetch happen

full hearth
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tbh you end up being top 1 if your destiny kills enemy the same time as it falling to dead zone

timid shard
lost oyster
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It's destiny...
You probably had about 70% chance to land outside the barrier.
Your opponent had 0% chance to avoid being killed.

rich island
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Smurf wants to become unstoppable,
--- colourised 2025

timid shard
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You could also see soli(which is not low lvl due to drs), guess the rest of the mod's lvls, clown

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And if you'd had more than one brain cell you look carefully you could also see a bomber on the video, which is not a smurf map

brittle basalt
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I'd be ok with barrier damage immunity if ... Dest user was disabled for 3 seconds it something like
But this also ties into these other balancing issues(never have liked the barrier change for damage and allowing tele thru)

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And this also speaks to order of operations... If ship dies to dest but barrier still up?...tele bond, same issue

willow sparrow
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IMO barrier damage should only be applied after the landing if the barrier ship still exists in the star. That'll "prevent this nonsense" and player #3 lurking off to the side can still use barrier to deal damage.

timid shard
carmine idol
timid shard
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No quite, coz in case of tele bond, bonding bs lands(and dies) a tick before bonded bs is moved

fallen scroll