#high level mods get extra perks

1 messages · Page 1 of 1 (latest)

cedar notch
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I’ve been meaning to write this for a long time but I didn’t have time. Now I don’t have anything else to do so no excuses.

So, as the name suggests, once you reach a certain level on some mods (I say 10 or 12 for some mods but it that’s not acceptable 15 for more balance) the mod has a special perk. Again, this doesn’t have to be on all mods.

By special perk I mean an ability that is related to the mods general use, for example:

Rush: also gives a 50% load time reduction in RS and 25% in WS

Mass battery: covers 4 targets now

And so on and so forth. Some mods have multiple perks, that you can switch once a week for a price (2.5million creds, for example)

Example of multiple perks:

Area shield:

  1. the activating battleship is now partly covered by the shield, meaning the shields absorbs 40% of the damage the battleship takes (example percentage)
  2. If a ship fires at multiple targets at once, the damage towards the shield is taken as if it would only fire against one (kind of like blast shield)

yeah so I’m too lazy tired to make any other examples so yeah.

Percentages are just as examples and should be changed by devs to maintain balance in the game.

Open to criticisms and debates

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yes I upvoted my own post

dire brook
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I do kinda like this idea ngl, like level 10 delta rocket can fire twice before going on cooldown or smth

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Nothing drastically game-changing, but something unique and that you have to keep in mind as it gets stronger

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Plus it could make 14s/15s (when we get there) more impactful

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Not everything needs it, but it could make some interesting changes

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Just gonna throw out weird ideas, DL gains a third laser that isnt required for lockstep but charges with the other 2

cedar notch
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Yeah. And the good thing about this is that if devs don’t have enough time to release every single mod perk that they want to, they can do so over the cross of multiple updates

cedar notch
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fixed

dire brook
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I'd say rush gaining like, 10%-25% from 10-15 would be interesting

cedar notch
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barrier does damage to alpha shield

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@magic mural ^^ i think you’d like this 😆

dire brook
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As a counter to that impulse breaches barrier

dire brook
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I also thought of smth interesting for omega
If the shield takes damage past its breaking point, all damage past that point is nullified

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So if you do 10k to an omega with 5k health, it'll break the shield with no overlap

cedar notch
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New counter to veng or destiny

dire brook
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Yeah

cedar notch
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would also give people a reason to use and upgrade omega

dire brook
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This would definitely make certain unviable mods viable again

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Laser turret gains semi-lockstep, where charging one laser charges all

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Tho it needs to increase in lifetime too for other stars

cedar notch
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Or delete the setup time

magic mural
# cedar notch <@567938571424759809> ^^ i think you’d like this 😆

Its like emp disabling alpha, its a special bonus against only a single item of a category known as shields and otherwise does not solve the core problem alpha shield has, aswell as being too specifically designed against one specific mechanic.

Im not the 'I hate alpha shield guy', Im the 'I hate insta-kill guy'

cedar notch
cedar notch
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Regen shield regens in 23 seconds as opposed to 46?

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Solitude works with multiple ships in the sector HOWEVER for each extra battleship solitude ammount weakens by 50%

dire brook
cedar notch
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destiny: you are allowed to pick which sector you land on. If that’s not acceptable here’s two solutions: if you pick destiny will only deal 75% of the damage OR you can pick 2 sectors and it will randomly choose between em

dire brook
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I like the idea of chosing a general sector

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Or just an optimized algorithm

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Out of red zone, away from any danger, especially active leaps and venges

cedar notch
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yeah

cedar notch
dire brook
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Yea, thats what I ment by red zone

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Maybe a switch between safe and agressive

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Safe will bring you as far from danger as possible, danger will try to land you towards another enemy

cedar notch
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Yeah

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And again this idea can revive multiple unviable mods

warped drum
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this might be interesting. Once a module hits a certain level, it unlocks some kind of perks that somewhat changes overall gameplay.

might be game-breaking, but I like the idea

junior mason
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Or you can choose one out of 2 or more at some lvl, like more discount or more speed(or faster loading) for rush

lofty warren
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how about a talent calculator akin to hogwarts legacy, can assign set number of points to certain mods you like

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pay crystals to respec

cedar notch
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who dislike 😡

full orbit
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i think the strength of module is already great at lv15. no perks needed

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well, some modules only... like teleport. you can see how strong it is lv15 vs lv14

cedar notch
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and it wouldnt have to be pn every mod, or necesarilly at level 15, could be on some, some at level 10, some 12, some 15

full orbit
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just saying