I’ve been meaning to write this for a long time but I didn’t have time. Now I don’t have anything else to do so no excuses.
So, as the name suggests, once you reach a certain level on some mods (I say 10 or 12 for some mods but it that’s not acceptable 15 for more balance) the mod has a special perk. Again, this doesn’t have to be on all mods.
By special perk I mean an ability that is related to the mods general use, for example:
Rush: also gives a 50% load time reduction in RS and 25% in WS
Mass battery: covers 4 targets now
And so on and so forth. Some mods have multiple perks, that you can switch once a week for a price (2.5million creds, for example)
Example of multiple perks:
Area shield:
- the activating battleship is now partly covered by the shield, meaning the shields absorbs 40% of the damage the battleship takes (example percentage)
- If a ship fires at multiple targets at once, the damage towards the shield is taken as if it would only fire against one (kind of like blast shield)
yeah so I’m too lazy tired to make any other examples so yeah.
Percentages are just as examples and should be changed by devs to maintain balance in the game.
Open to criticisms and debates