#Make colossus a capital ship again

1 messages · Page 1 of 1 (latest)

hot anchor
#

Colo used to be a threat but are now less scary than a sentinel. Give normal Colo the hp of dark Colo. let dark Colo salvage work on all cerbs.

reef adder
#

That sounds great, yet...don't go too crazy. I do miss the dance...bouncing in and out for fresh shields and keep a L cooking...

ornate nimbus
#

ig this would make colos counter multi target builds somewhat

#

i kinda like it

tulip gull
#

think of the children...
newbies encountering colo in rs5 after a couple of weeks of playing is a shock. they thought the game was easy and need to adjust. give them a fierce dark colo and they may quit in frustration.

tulip gull
#

i've seen this kind of thinking in popular mods before. veterans that are always playing want a bigger challenge, devs listen to them and newbies suddenly give up because the game/mod is too hard.
ideally as a game designer you provide a wide range of challenges with different difficulty and suitable rewards, making everyone happy

vital jackal
#

Giving them barrier or suspend would be scarier

hot anchor
#

Suspend even level one would be devastating

ornate nimbus
#

i think its about time we give cerbs mods to play with

#

every planet shall become a p1 fort

hot anchor
fossil lynx
#

They should make Cerb having their own loadout for each RS level

#

Int with Suspend would be 💀

ornate nimbus
#

int with impulse

worthy sluice
#

Phoenix with delta-rocket

burnt plinth
#

I feel like phoenix would have wamp

lament goblet
zealous pike
#

It’s time to have a darker red starlaserharold

reef adder
#

Or one with a light sense of humor ..

#

😃

versed kiln
#

Colossus salvage working on all cerbs is definitely interesting, but it feels like that would either make it take forever to take down, or you'd need to put a battleship in great danger just for one colossus.

hot anchor
#

Or kite around like you are supposed to and kill the trash first making it the same total hp as without salvage. This should effect high level players more than low level players because weaker players are already forced to kite

versed kiln
#

That makes it take forever to take down

worthy sluice
#

What if colo's salvage would restore health of all cerberus ships around it after taking damage for several seconds? Like a repair drone, but multi-use and, instead of taking X amount of damage, requires taking damage for X amount of time (100% not a mbatt nerf in disguise)

versed kiln
#

Also, when I was first dealing with colossuses in rs5, I used dual laser, and had the other laser on guardians.

versed kiln
hot anchor
worthy sluice
#

5k hp increase won't change much

#

Changing salvage's behavior back to pre-DN will definitely make it unignorable

hot anchor
burnt plinth
versed kiln
#

Having a 20k colossus in rs5-6 I think is too much of a jump in difficulty from rs4, so maybe there should be a weaker colossus for those rs levels that still has the 15k health (a "light colossus"?)

hot anchor
burnt plinth
#

5k health is less than a guardian, that's effectively just killing a guardian right after it

hot anchor
#

Kinda my point. Guardians are capitals if colo is a capital

versed kiln
burnt plinth
#

even with my WS focused build I didn't struggle soloing a colo at rs5 and 6

versed kiln
burnt plinth
#

said guardian moves less than half your speed too

versed kiln
#

A 20k colossus is too difficult at rs5-6, not impossible. Yes you can get help from others, but it can be pretty hard to get a public rs with others

hot anchor
#

It’s literally only 25% more hp/ttk

versed kiln
#

I don't think you should have to rely on the chance that others show up

versed kiln
hot anchor
#

Think you are getting hung up on a level nobody plays in a mode that’s already way too easy

worthy sluice
versed kiln
#

At rs7+, it's probably fine

versed kiln
hot anchor
versed kiln
#

Blue stars are more optional though

hot anchor
versed kiln
hot anchor
hot anchor
versed kiln
hot anchor
versed kiln
#

Smurfs don't ruin every match though

hot anchor
#

Most

#

I haven’t played a single match on the alt without a Smurf

#

B4 fighting bs6 but this is off topic

versed kiln
#

A 20k colossus is every single time, so trying again with your chances just wastes hydro

hot anchor
#

Alright well we can leave it here. We will not agree. The math speaks for itself. If 5-15 seconds make or break your 10+ min rs I guess it sucks to suck

versed kiln
#

Again, in rs7+, having 20k colossuses may be warranted/necessary. I don't think 20k colossuses belong in rs5-6 though

#

But yes, we can agree to disagree. This isn't really a game breaker

#

It does also feel like this change has the possibility of growing on me though shrug

ornate nimbus
#

in rs5-6 people dont have high enough soli yet so 3x emp wamp decoy is most viable

#

after you get rid of everything else, colos are trivial if you just cycle ships in and out to break ramp, or just decoy

hot anchor
ornate nimbus
#

lol

versed kiln
#

*+dual laser then as well

ornate nimbus
#

you need decently high mbatt/soli before colo becomes trash

#

otherwise they deal a fair bit of cumulative damage and tax your shield

versed kiln
#

In rs5, I was using dual laser + impulse shield on the p5s, and in rs6 I swapped the impulse with regen. I used solitude all the time though, and I feel like that greatly helped, but an argument could possibly be made that I started using solitude too early

mighty linden
reef adder
burnt plinth