#Dart changes

53 messages · Page 1 of 1 (latest)

digital crown
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And what would this achieve?

fair epoch
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less overkill in rs, less oneshot smurfing in bls, and it doesnt make sense to me that currently rl shoots faster than dart

near cloak
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Filling its role better tbh

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Is that 900 even true?

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  • you gotta factor ws ships are super slow
fair epoch
near cloak
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It might not be too accurate tbh

fair epoch
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rn im using half of rocket drone's projectile speed as a reference for how fast i want the dart to be

near cloak
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I do like the idea tho

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The main problem is the fact that ws ships move at around 11au/s

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Even slower than the 20 of bls

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While also having bigger maps

digital crown
near cloak
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Ok fair point barrier is spammed in ws

digital crown
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Same for bls

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If new players used barrier more, bls smurfing wouldn't be effective

near cloak
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Per 10m

fair epoch
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that cant be right

near cloak
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I measure ws stuff in comparison to if it was correctly sped up

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78au/h, which, factored down, turns into 13 per 10m

fair epoch
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ok turns out its supposed to be per 6 hours

near cloak
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Yea it does that for delta too

fair epoch
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ugh

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post fixed

near cloak
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Yea that seems right now

fair epoch
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iirc you use dart and rl a lot in rs

digital crown
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Increasing fire rate and decreasing damage will simply make dart worse. It will still be bad against swarms because of 6 seconds of not doing damage and it will also loose the ablity to one-shot big targets

fair epoch
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one sec

near cloak
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I feel like 5s with half compared damage would make it fit a different and more interesting role

fair epoch
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yeah i think i see the problem lol

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way higher requirements for one shots but does it gain utility from not wasting cd on smaller cerbs?

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i feel like currently dart users spend most of their cd while disengaged anyways tho

near cloak
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That is generally how you play dart

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You dash in, get a hit, instakill

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Either that or do absolutely nothing for the next 10 seconds

fair epoch
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also dart 15 soli 15 currently not being able to one shot dark carrier is troll lmao

near cloak
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Just barely

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Mind you trying to dart a carrier is also a death sentence, bc its entire thing is sent spam

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Good luck even getting a dart on the thing

iron imp
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cooldown and speed is fine for now

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damage:
dart bls lv1-15: 2k-16k
dart rs lv1-15: 4k-24k

digital crown
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Dart is not a bad weapon, it's simply not needed in the current meta.
For example: I use dart in DRS, because it covers weaknesses of rocket launcher, another weapon that I use. Storms are extremely annoying to fight with rl. They are constantly moving, so I need to attack at a correct timing or use suspend/emp to deal damage to them. And because they are usually closer to the edge of a sector than the rest of cerberus ships, rl often starts targeting them instead of other cerberus ships, essentially countering my "dive bomber" playstyle. Bombers are also annoying because if you scare them, all little cerbs around them will also start running. None of this make rl unusable, but it limits my space for maneuvers and forces me to attack at a set timing, making my DRS runs more annoying. And to get rid of all that, I use dart.
The way I use dart is: jump in, destroy, leave the sector, wait for tp cooldown, repeat. I usually manage to clear one planet from storms and destroy 2-3 bombers, before mbatt + soli players take out 1.
But why would mbatt + soli spend time upgrading a niche module that has almost no use in other gamemodes? To deal with bombers 2 times faster? To not take damage from storms if they decide to clear a planet with an active phoenix shield without alpha shield?
Mbatt can do everything. It doesn't need another weapon to cover it's weaknesses because it simply has none

fair epoch
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ok looks like this change isnt needed then

iron imp
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look

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increase dart dmg in rs

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decrease in bls

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done

digital crown
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ModWMassBatt + ModCSolitude for result, everything else for fun

fair epoch
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if i edit its too confusing