#Dart changes
53 messages · Page 1 of 1 (latest)
less overkill in rs, less oneshot smurfing in bls, and it doesnt make sense to me that currently rl shoots faster than dart
Filling its role better tbh
Is that 900 even true?
- you gotta factor ws ships are super slow
i took it from hades space
It might not be too accurate tbh
rn im using half of rocket drone's projectile speed as a reference for how fast i want the dart to be
I do like the idea tho
The main problem is the fact that ws ships move at around 11au/s
Even slower than the 20 of bls
While also having bigger maps
Rl and dart have very different roles and playstyles
Ok fair point barrier is spammed in ws
per second?
Per 10m
that cant be right
I measure ws stuff in comparison to if it was correctly sped up
78au/h, which, factored down, turns into 13 per 10m
ok turns out its supposed to be per 6 hours
Yea it does that for delta too
Yea that seems right now
do you think making dart less one shot will fundamentally change its playstyle in rs?
iirc you use dart and rl a lot in rs
Increasing fire rate and decreasing damage will simply make dart worse. It will still be bad against swarms because of 6 seconds of not doing damage and it will also loose the ablity to one-shot big targets
one sec
I feel like 5s with half compared damage would make it fit a different and more interesting role
yeah i think i see the problem lol
way higher requirements for one shots but does it gain utility from not wasting cd on smaller cerbs?
i feel like currently dart users spend most of their cd while disengaged anyways tho
That is generally how you play dart
You dash in, get a hit, instakill
Either that or do absolutely nothing for the next 10 seconds
also dart 15 soli 15 currently not being able to one shot dark carrier is troll lmao
Just barely
Mind you trying to dart a carrier is also a death sentence, bc its entire thing is sent spam
Good luck even getting a dart on the thing
cooldown and speed is fine for now
damage:
dart bls lv1-15: 2k-16k
dart rs lv1-15: 4k-24k
Dart is not a bad weapon, it's simply not needed in the current meta.
For example: I use dart in DRS, because it covers weaknesses of rocket launcher, another weapon that I use. Storms are extremely annoying to fight with rl. They are constantly moving, so I need to attack at a correct timing or use suspend/emp to deal damage to them. And because they are usually closer to the edge of a sector than the rest of cerberus ships, rl often starts targeting them instead of other cerberus ships, essentially countering my "dive bomber" playstyle. Bombers are also annoying because if you scare them, all little cerbs around them will also start running. None of this make rl unusable, but it limits my space for maneuvers and forces me to attack at a set timing, making my DRS runs more annoying. And to get rid of all that, I use dart.
The way I use dart is: jump in, destroy, leave the sector, wait for tp cooldown, repeat. I usually manage to clear one planet from storms and destroy 2-3 bombers, before mbatt + soli players take out 1.
But why would mbatt + soli spend time upgrading a niche module that has almost no use in other gamemodes? To deal with bombers 2 times faster? To not take damage from storms if they decide to clear a planet with an active phoenix shield without alpha shield?
Mbatt can do everything. It doesn't need another weapon to cover it's weaknesses because it simply has none
ok looks like this change isnt needed then
It will make non-solitude 1 mbatt + 2 darts playstyle more flexible/ But why would you use 3 bs in tandem, when all 3 of those battleships can be in 3 separate sectors, each dealing 300% more damage?
+
for result, everything else for fun