#Adjust hydro requirement for relics in White Star
1 messages ยท Page 1 of 1 (latest)
@mossy jasper this will discourage fortresses
They just expand the fortress to 2/3 sectors...
Depends on map
Even they did that if the map allowed to do so
E.g P1 and 2 P5s closed to each other
At least it will generate less relics
It's kinda boring
yes
Not to mention about floating shield stacking shenanigans
in my proposal, it takes about 4.8 times the hydrogen for 20 relics in p1 compared to p10
instead of 2.1 in current one
too many flaws
cant just bring things up as reason to block fixes, or else nothing can be fixed. better to fix things one by one so that problem is erased
yes
Some thinks Miner Mods needs to be tuned down
Like...
If your hydrogen is shit comparing to enemy one. You are guarantee lost if you fail the offense part.
Had a corp get fked by a whale corp where
- Their hydrogen is 40% from enemy one
- Enemy make fortress P1 and uncrackable
๐
Been talking what is the core gameplay style of DN WS
i like how genrich can stack, but given the circumstances, genrich should go back to 1 per sector like pre-DN
no bonus in any planet
not that meta since tele takes 8hr and destiny takes 2hr
Mining takes forever thought
but its much better when 10 ships just decide to camp in 1 sector
oh and remove the 2-day cooldown
i remember the cooldown for genriched sector is 2 days, so miners can genrich twice per WS
How much roids generated per genesis pre-DN?
... and it saves energy of WS leaders because they can now stop telling each person to time their genrich to maximize hydro ๐
2->7, depend on level
if genesis can no longer stack then i would change number of asteroids to 4, like RS and YS
just cut the 2 genrich asteroids in half
While I can see tele/Destiny becomes a nuisance because clearing surrounding RP roids will be a nightmare with pre-DN genrich
sounds potentially better than 10 leaps into 1 fortress
๐
Moveable fortress yeah
i mean my proposal for "1 sector, 1 genrich" literally force people to stop making a fortress
It does
It will definitely returns back to Pre-DN
Because Miner Mods are the main reason tbf
and by some way, it will nerf leaps too because ships move everywhere now
yeah
Leaps only used to nuke relic drones mostly
Or just delay RP ops
Killing bship is just extra
Using Leap
leaps can now actually kill relic drones because there isnt 10 blast waiting in the planet to block leaps
who would have thought
Haha
And then multiple leap attack points also headache
E.g leap a to RP5
Leap b to RP1
And so on...
leaping will also be harder now, since the other side actually moves everywhere (including toward leapers)
Impulse RL can just make a waypoint for leap trigger
And then once their allies leaping.
The RL just leap cancel by Rocket Drone disband and impulse retreat
Because of this. Attacking is risky
With current mech
Wrong position and your RL's rocket becomes enemy leap pet that you can't even disband
But yeah back to hydrogen.
It needs to be tweaked since I think this is the main reason WS DN is different than Pre-DN
Adjust hydro requirement for relics in White Star
Could just remove the multiplier for genesis from p1, gives more reason to not hunker down in that sector more than any other
i might add that
didnt turn out well ๐ people love farming p1 i guess
๐ some didn't like the mid field battles as it is highly demanding responsive
more like camping increase their chance of winning because they all have genrich 15 ๐
๐คฃ
HM and Legion match are like that
P1 play and then staring contest
You should see it by yourself ๐
Yup ๐
Turtle go brr
But on other hand, some corps decided to be super aggressive
yeah
i mean
wayne himself disliked this post so that says a lot
imagine being the player in this ws
It's boring play but its the safest play they can do without attacking enemies
"just join ws and setup your genrich and mining boost for the next 48 hours and go to sleep"
Some people loves it because of that "Sleep" leniency
i mean i cant blame em because i eat my artifact bonus there
funny how some people hates on loss farms then play as the miner-blastshielder in this kind of ws ๐คฃ
Because their attack method is counter attack
You come into there, they just counter attack by leaping using you to your ops
Hence staring contest in HM vs Legion matches
who wins more?
Who has the fastest miners wins ๐
yeah but who usually win
[60]๐บELO:1407 Hinterm Mond
Win: 84 Loss: 56 Draw: 0 ย ย (60% / 40% / 0%)
Max Relics: 85
Wins (Last 10): 7 ย ย (70%)
Wins (Last 25): 16 ย ย (64%)
Streak Record: 6
Total Matches: 140
||3a4286c6f512d1e0b6d9866b1a1bb0f29abc36fd4a82b7b2cb39df192fce125d||
Legion ย ย (46%)
ย ย ย ย Win: 12 Loss: 14 Draw: 0
Stargate Corp ย ย (20%)
ย ย ย ย Win: 2 Loss: 8 Draw: 0
BlackStar Order ย ย (30%)
ย ย ย ย Win: 3 Loss: 7 Draw: 0
Spacefleet ย ย (67%)
ย ย ย ย Win: 6 Loss: 3 Draw: 0
Terranova ย ย (100%)
ย ย ย ย Win: 8 Loss: 0 Draw: 0
StarControl ย ย (25%)
ย ย ย ย Win: 2 Loss: 6 Draw: 0
Sith Empire ย ย (71%)
ย ย ย ย Win: 5 Loss: 2 Draw: 0
สแดแดงแดแด แนขึ
แดแดงแดษจแนฃ ย ย (83%)
ย ย ย ย Win: 5 Loss: 1 Draw: 0
Continuum ย ย (80%)
ย ย ย ย Win: 4 Loss: 1 Draw: 0
ัััั ย ย (0%)
ย ย ย ย Win: 0 Loss: 4 Draw: 0
โ
2025-04-13 72-11 ะะะ ะะะะะข
โ2025-04-11 0-44 Stargate Corp
โ
2025-04-05 59-26 Legion
โ
2025-04-05 45-7 Terranova
โ2025-03-29 13-43 Stargate Corp
โ
2025-03-29 56-41 สแดแดงแดแด แนขึ
แดแดงแดษจแนฃ
โ2025-03-22 66-99 Legion
โ
2025-03-21 70-34 Ender
โ
2025-03-15 59-40 Stargate Corp
โ
2025-03-14 57-44 Hinterm Mars
โ2025-03-08 61-75 Legion
โ
2025-03-08 58-15 Spacefleet
โ
2025-03-01 41-19 Order of Hades
โ
2025-03-01 36-35 สแดแดงแดแด แนขึ
แดแดงแดษจแนฃ
โ2025-02-22 17-54 Legion
โ
2025-02-22 55-49 Spacefleet
โ
2025-02-16 63-14 ฦฌฮนัฮฑฮทั ะค ััสสฯฦฆ
โ
2025-02-16 59-27 Ender
โ2025-02-09 68-70 Stargate Corp
โ2025-02-08 8-43 ~~ัััั ~~
โ2025-02-01 65-71 Continuum
โ
2025-02-01 45-28 Legion
โ2025-01-25 46-59 Stargate Corp
โ
2025-01-25 85-37 Spacefleet
โ
2025-01-18 85-19 Legion
Showing only the last 25 matches
lmao
"i hate lossfarmers!" proceeds to genrich and set mining mods & turn on blast shields for the next 48 hours then go afk till somebody leaps to p1
๐คฃ
Thast's high/whale WS bracket you got there
You can't attack them, you fucked
you do nothing, you fucked
Except those with Underdog Buff
what does it buff
+50 Points when obtaining 1 relic
and that's all
Losing gives you 90 instead of 40
buff l10, l10s NEVER get captured like ever and even when they do its theoretically impossible and practically tormenting to defend them.
how about limiting the number of relics that can be collected from a planet? to like 8, maybe?
the level of planet will affect hydro/relic efficiency
lol sounds so simple
i like it
mmmm, no
we do actually
if cap is like 10 relics, why do we even need it
I can see some intense positions where youre trying to squeeze the last relic out of your rp taht owuld be prevented if you limited planet wise relics
what
1-2 : x hydro
3-5: y hydro
6-8: z hydro
x < y < z
just do like
p1 1000 h2, 10 relics cap
p5 500 h2, 20 relics cap
p10 200 h2, 30 relics cap
or something like that, adjustable numbers
also, its more than just relic efficency why people do the p1 strat, one reason is a shieldmod which name starts with "f"
with a set limit, results of battles are more predetermined
and thats why there should be cap to not spawn "f" in the p1
you can't ban that
yes and nerf some defense meta
it's by design
am not banning that
your restricting relic idea is good
to stop people from spamming the shield in 1 sector
p1 having significantly more defense than p5s or 10s is intended. Being completely impenetrable inst
although, I dont believe p1 forts are completely "undefeatable" if hard to get through at all
more like the ppl complaining may or may not play suboptimally aka theyre idiots
the idea of limiting relics is to make more competition - you cannot win just by fortifying just one planet. Capturing as many planets as possible will solve the strat of def-ing only p1
therefore, the output of a match will have to depend on the work of defending/capturing multiple planets, not just one
making it more... unpredictable?
lmao until you see legion and hinterm mond be putting up the trench war and see whoever can leap the most into the other p1
not to mention that would give strategizing an even greater depth
again, I dont believe p1s are theoretically undefeatable and you still should get a major advantage with controlling more than one planet.
Limiting relics per planet makes competition more predetermined. If I see in the middle of the game, a scenario - I control 2 planets but my opponent controls only one and the others are too far away, so I will win whether or not whatever happens
therefore your team should make it a target.
or you could go for the p5 if your opponent goes for 1. Again, legion and hintern are a very special case of 20 maxxed level players going at each other with little to no inaccuracy, they represent for the very small, top 1-5% of players
i dont think they represent top 1-5% of players at this point... they hold the highest artifact boost and many smaller corps got discouraged because of no rewards
what I'm trying to say is that I object to getting relics from just one - or two main planets. Why bother spawning so many of them if players aren't interested?
Lets make the scenario even more clear. I have a planet that can produce 5 more relics. My opponent has a planet which can produce 4 more relics only and all other planets are too far or depleted. We are at the same amount of relics.
IF theres no limit, then the outcome is still undetermined. SInce, there is a limit, it is predetermined
wdym
then your team should try to capture more planets
I agree, but limiting relics causes problems
a little bit out of topic but, do you think that p1 should have the least amount of hydrogen needed per relic and p10 needs the most? of course the cap for amount of relics in p1 is less than p10. it encourages new players
to maximize relic outcome for a win
I said, all other planets are depleted or too far
i think they represent up to 30-50% of the active corps in white star at this point
even the mid tier corps are starting to go that way
nobody really dares to go to p10 anymore
and a singular planet is just for example. My opponent can have 3 planets with a total of 25 available relics. I can have 3 with 28 available.
that's why we have rush for ts. As for reaching to them, that should be planned in preparation period.
its not the point
planets being too far is partly the reason why p10 should be buffed
by making colonizing p1 and p5 less worth it
pretty much every ws match results are predetermined if everything can no longer be affected my our / opponent's team. What's the differences?
I said it first
yeah am just saying it again
The difference is that miners make a difference
how you mine, how much hydro you generate, makes a difference if planets arent limited
in your ideal ws, miners cant make a difference on their own, battleships have to do all the work of denying and capturing relics
at a high enough level, you may even start overproducing hydrogen
oooooohhh I see
and if you cater to the high level miners, it has no impact for the low level miners
I think what you said just made senses, just in a different way for me
yeah miners should also have their own strength
to maximize hydro output, miners will go to the nearest p10, or maybe go to p5 to genrich and start genriching + defending
that's literally guessing enemy's moves
I meant, tech and activity wise, they distinguish themelf into like a 1 in a 100 corp
theyre still limited by the higher tier planets limit and high level planets may be unviable anyways because there is another big factor of actually capturing and defending them
uhhh so go there from the start?
idk
lemme think for a bit
I mean, with the current meta shilling for attack roles, people almost never go for the p10 and even choose p1s over the p5s just to be able to comfortably defend their minining operation
you need a big shift in the entire meta if you want to make p10s viable
when you go, wont make a difference. P10s are always harder, extremely hard, to defend
that's if the majority of firepower goes to them. If opponent does that in my scenario, that may leave other planets underdefended
therefore creating weaknesses
nah thats not how it works
4 ships is enough to bombard a p10 in any case
Not to mention how risky it is going for that p10. If you manage to defend, you get all the relics. If you dont defend good enough, your entire operation fails
1p1, 2p5, 1p10
go for a p5 or p1
and send out 4-6 ships to devestate their mining operation
going for 4 planets means you have to station defense ships at every one
not really, some can be used as baits
that distracts some attackers
so not only do they get far less attacking oppurtunity, they have to -
give away free miners? never heard of that
Sacrificing miners isnt really a thing, at least not in the current meta
plus without a battleship, I could just send a rocket drone or delta rocket. Or a single battleship do a quick fly by with impulse
idea is that the more firepower are distracted, the easier it is to break into a team's defenses
but youre right though
free miner for like 6 hours of my battleship. Thats a good trade
This suggestion is great ๐ Very well considered. It seems like this was the original intention behind ws changes but they just didn't balance the numbers properly.
Teams should have to use multiple planets to get enough relics for the win
I think they meant L10
my original suggestion for those lazy scrolling
can you make a suggestion to give Dr Pingus all module blueprints and max planet levels
your suggestions seem to get added
what do you mean? its not like devs decided to implement my nerf suspend in bls suggestion after just a few days, or that my ship module sets got #1 popular, or this one
dev released update, but i still do not understand why first 3relics on p1 cost less than first 3 on p5.
not significant but if encourraging higher level planet isnt it more logical to have opposite? p1 =250, p5 =100, p10=50?
numbers like 5000, 20000, 50000 and 100000, just rediculus. it is theoretically possible to gather 100000 hydro, even 200000 actualy on p1 if you have 10miners with lvl15 genezis and lvl15 enrich and with no limitation on max hydrogen per asteroid as it is now. otherwise it almost unreachable. so what is the point to have it? it just like remove possibility for p1 and p5 to create more than 3 relics.
so in the game with similar opponents if both will manage to get p1 and both p5,( which will be easier now for high level drones who can load 3 relics in approx 6-9 hours) and will not manage to get p10 because it will be actively protected/destroyed, we can end upnwith more games scored as 9 :9 ๐คฃ๐คฃ๐คฃ๐คฃ
maybe its to support very weak corps to earn at least 3 relics
regardless its still bad to see first 3 relics in p5 having higher reqs than p1. its better to do something similar to my suggestion
can you pin you suggestion? cannot find it ๐คฃ
it's a temporary hotfix while they address the fundamental issue with the game. It's a trivial update to adjust the values whch can be done server side versus a fundamental code update that would require rolling new apps out to everyone if they put a hard limit on relic generation.
The intention - I believe - is to eventually change it so each sector can only have one genesis and one enrich activation..
i do not think so. if only 1 genezis and 1 enrich, it will not be possible to create enought hydro to generate even basic number of relics.
if we have 10vs 10 and only 5 miners can gen/enrich, so other 5 will be transports?
most teams were using 10 miners to genrich their sectors, which is why we ended up with 150k hydro
weak corp can generate 3 relics on p1 even if it will cost 250 ))))
5 days is enough even to gather without gen/enrich
suggestion for those lazy scrolling
another option is to limit asteroids to 1500h like in all other star types
there i wrote it big ๐คฃ
andreas seem to really hate how big corps camp at p1
besides them corps are gonna fight over who have bonus anyway
because of p1 I assume.
assuming that all 10 miners have lvl 12 gen/enrich, they can generate 33690 on p1
if you will send 7 miners same level to p5 you will get only 26505
so yeah, make sense to gen/enrich p1
probably better to pin it?
i cant pin messages in suggestion
ahhh, too bad ๐
not really, because you need to get that hydro to a P10
the limit of asteroids in a sector is 14
true, but it still more safer to gen/enrich p1 and aftr that move 5 transports and 5 best miners to p10
that means you can only genesis 7 times maximum in 1 sector
that is exactly the problem
yes i take this into account.
my number based on 7 genezisis and 10 enrich
because its easier to grind out p1 so big corps decided to camp there. while white star is made for both combat and farming
factor?
planet related mining factor whic x2 for p1 and only x3 fo p5
then they will move to p5 and both corps are still half a map apart from each other. and they still wont fight
i am not even considering to genez/enrich p10. with comparable opponents it is impossible almost
the developer has stated it is their intention to force players to have to play in the P10 sectors if they want to win
as far as you can teleport inside barrier, destiny plus bond there to destroy miner it is very hard to protect p10
better than 10 of them camping at p1 far far away with your corp having absolutely no chance to get near them
if that is intension, so why not just to leave one planet? ๐คฃ๐คฃ๐คฃ๐คฃ
the P1 is there so players can pick up their participation award
even when you have 2 planets still chance they will farm own ))))
pwrticipation award granted just if you left initial sector with baseship
so no need to farm even
relic and hydro award too
if the p10 is so hard then those 3 relics could be the ones that decide the game
the insurance policy
which is much worst than before, when you need to fill some scale to get point for loose
both teams have got to fight for a p10 and you are focused on hard it is to protect your miners
but the same applies to their miners
i mean i agree with you with that one
i wanted old ws back
go blow up ther squishies
only forward
Watching the Hades community completely melt down after complaining about turtling for over a year is chef kiss
Guys, you literally asked for this. Enjoy your moment.
7 dislikes really says stuff