#mod rebalance
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.Rsle being 1:30 at 15 - no thanks, 10 seconds per lvl would be incentive for lower lvl players to learn how and when to use it and make solo play more possible in drs faster
.Entrust - not sure but time to transfer being 1/3 the normal. so no flybys
.Blast shield - less health? but explosion things are less? maybe
.Ally shield - already being mistreated, 10k for redstar. maybe if it took a single instance of damage per ship, incentivising multiple ship play and mbatt or solitude not being so helpful against it
.Solitude - less damage from this more from weapons themselves, makes sense as above
.Eddy - is impulse seperated from delta shield, maybe a transport mod more than a combat mod
.Suspend - speed reduction is a bit vicious at 60% even outside bluestar
And im not sure what to say or feel about the rest
Rsle 1:30 too short?
Maybe I'll do someone else suggestion where rsle is scaled depending on number of people to give roughly same amount of time
I've heard from some that current rsle is too long
Not sure what you mean by time for entrust to transfer, it should be instant
I think blast is at a good place since everything else has been turned down substantially
Problem with better ally shield is then taking all ally will be better than taking all omega which is kinda counterintuitive
Eddy as a transport mod seems interesting, maybe I'll replace cargo rocket with it lol
For suspend I'll see how it works if I separate damage and speed reduction again
Rsle is definitely a troublemaker, but he's still a good boy in his heart š«
Right! It was about genrich more than rsle but 3 minutes per genrich would solve that right and quick
Haven't gotten to mining mods yet but I think genrich rebalance is on the tables
I just checked the shield mods
Dont cook again
You murdered blast shield
And I get linear growth looks pretty
But like
You're spending millions on millions and 16/18/20 days on a level up that's equavalent to someone spending 5k and 2 days
i dont think 9k blast is so unreasonable
- i tried to squish the stat growth so lower level mods are more impactful
obviously from more of a strategy perspective than a progression one
You set regen to 9k aswell
Why would you ever take blast shield when you can take regen
You also set vengance above 9k
Also eddy is so obviously just split impulse that it really just doesn't have any use other than being used with impulse, if there was another way to increase speed it'd be understandable but it's not right now
i was planning to add og impulse but didnt get there yet
Blast struggles bc of opportunity cost btw
There's only 1 shield slot yet There's up to 4 combat slots
All which can contain an explosive
A shield slot cancelling 1 combat slot isnt fair bc anyone who's played the game for more than 2 months has a second slot containing another bomb
problem is i already nerfed alpha to be ~1 combat slot in strength
there'll be less reason to take alpha if blast can absorb everything blast related
Alpha also can handle many explosives at once though, especially with level 6 still keeping the ability to guaranteed defend a veng in ws
so blast buff or veng nerf do you think?
personally veng might do too much damage for its range
Blast should be able to handle all sorts of explosives, because explosives can be found in quite literally every slot
Even impulse currently counts as explosive damage
Vengance is fun to play against tbh, at low levels its a lil scary but not terrible bc its hard to defend, at high levels you'll have health skips with high damage and tp to escape it (exception being ws)
Vengance at where it's at is, marginally okay, alpha being so guaranteed is what's troublesome
12k might be good then
Yea vengance 15 hurts like hell, it's supposed to, it's a move that lowers your health and requires you to hit 2k health without skipping it from another explosive or dying to any sort of damage source
I agree
Blast should be able to handle atleast 2 moves however, because it's ment to stand out against alpha that can just eat everything
If alpha can eat one move, and blast can eat one explosive move, which one are you taking?
Alpha in BLS
But I still need blast shields in WS
I do kinda like the idea that most shields are strong enough and damage is lowered enough to cancel most one shots though, it does make it a lil more fair and gun balanced tbh
so 12k is fine or you think it should be higher?
I feel like 15k for blast is good, it can handle 2 explosives in most cases, or a veng and then some
Although 12 is okay enough
thing is blast is good for canceling damage against multiple targets but i dont want it to sponge damage infinitely
and veng radius also got nerfed as well
Absolutely
You should still be able to out boom a blast shield, but make it incentivized to just gun them down instead
I think the blast shield's current strength is fine. Why do you want to change it?š
In the current doc it's listed as nearly or completely the same strength as a regen shield
And now I rarely if ever have found a use for blast shield that doesn't involve just overleveling it to cancel a 1 trick pony
it should be omega strength now
Only 10k for lvl13 Blast shield?
Leap 13 is 17.5kš„²
Leap 15 is rebalanced to 6k
Just saw it... you guys are literally changing the whole game...
Its a huge balance change that I feel like could work, but its so messy
numbers are just in the ballparks rn
for actual balancing we need sims and tests which only devs can do
What if the current mod stats are already the result of devs running tons of sims and tests?š
could be the case
but i dont necessarily agree with some of the results
Well they messed something up
as someone who's upgrading my tech around the current meta, reinvesting in another tech will be quite pricy to adjust
Yeah ideas like this are horrible for the progression system
true, entire system revamp is not great idea, I think do bit by bit update is better
I dont agree with a lot of the dead mods tbh
Omega rocket seems like a cool concept, so does laser drone
Nuh uh tho
Personally don't agree with Blast shield being weaker. Too many vengeance and destiny users, plus rockets, leap. If the damage from all that is reduced, yeah maybe but if not. No.
Thats the idea, destiny/rocket/leap are all reduced damage, with blast having enough health to eat a Vengance
yeah I think the recommended 9k at 12 is still a little too much tbh for venge
Maybe veng needs to be reworked
Currently hp threshold mechanic doesn't really distinguish good plays from bad plays
Maybe fundamentally change vengance in general
Possibly combine vengance and mirror shield, making it so it can be a temporary ability that reflects all damage done to you in a radius, whether it be hull or shield
I was thinking making veng an activated module
It buffers damage done to the ship during its active time and releases it as blast at the end
Could play around with the idea of making shields temporarily ineffective during the veng period
Big risk big reward
Well that'd dull the use of it
I feel like make shields effective except for alpha, aka you have to take damage, and alpha doesnt well, take damage
If you're ignoring the damage then oh well
i literally have an entire excel just for this
i would suggest alpha going from 5s to 30s in rs, and subtract 0.5s for every bls duration. also why is lv1 in ws 1h10m instead of 1h?? unsatisfying
ws should go from 1h to 4h btw
@gilded current overall most of them is fine. i also have my own version of the entire thing, we can dm to change some data in both
So, about the spreadsheet...
yeah, about the spreadsheet...
you want to dm or chat here