#mod rebalance

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gilded current
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ignore trade mods for now i havent rebalanced planet upgrades and credit cap

scenic hamlet
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.Rsle being 1:30 at 15 - no thanks, 10 seconds per lvl would be incentive for lower lvl players to learn how and when to use it and make solo play more possible in drs faster
.Entrust - not sure but time to transfer being 1/3 the normal. so no flybys
.Blast shield - less health? but explosion things are less? maybe
.Ally shield - already being mistreated, 10k for redstar. maybe if it took a single instance of damage per ship, incentivising multiple ship play and mbatt or solitude not being so helpful against it
.Solitude - less damage from this more from weapons themselves, makes sense as above
.Eddy - is impulse seperated from delta shield, maybe a transport mod more than a combat mod
.Suspend - speed reduction is a bit vicious at 60% even outside bluestar

And im not sure what to say or feel about the rest

gilded current
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Rsle 1:30 too short?

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Maybe I'll do someone else suggestion where rsle is scaled depending on number of people to give roughly same amount of time

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I've heard from some that current rsle is too long

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Not sure what you mean by time for entrust to transfer, it should be instant

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I think blast is at a good place since everything else has been turned down substantially

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Problem with better ally shield is then taking all ally will be better than taking all omega which is kinda counterintuitive

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Eddy as a transport mod seems interesting, maybe I'll replace cargo rocket with it lol

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For suspend I'll see how it works if I separate damage and speed reduction again

scenic hamlet
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Rsle is definitely a troublemaker, but he's still a good boy in his heart šŸ«€

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Right! It was about genrich more than rsle but 3 minutes per genrich would solve that right and quick

gilded current
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Haven't gotten to mining mods yet but I think genrich rebalance is on the tables

peak helm
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I just checked the shield mods

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Dont cook again

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You murdered blast shield

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And I get linear growth looks pretty

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But like

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You're spending millions on millions and 16/18/20 days on a level up that's equavalent to someone spending 5k and 2 days

gilded current
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i dont think 9k blast is so unreasonable

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  • i tried to squish the stat growth so lower level mods are more impactful
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obviously from more of a strategy perspective than a progression one

peak helm
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You set regen to 9k aswell

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Why would you ever take blast shield when you can take regen

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You also set vengance above 9k

gilded current
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maybe ill tweak it some more

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veng seems to do much damage again

peak helm
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Also eddy is so obviously just split impulse that it really just doesn't have any use other than being used with impulse, if there was another way to increase speed it'd be understandable but it's not right now

gilded current
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i was planning to add og impulse but didnt get there yet

peak helm
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Blast struggles bc of opportunity cost btw

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There's only 1 shield slot yet There's up to 4 combat slots

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All which can contain an explosive

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A shield slot cancelling 1 combat slot isnt fair bc anyone who's played the game for more than 2 months has a second slot containing another bomb

gilded current
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problem is i already nerfed alpha to be ~1 combat slot in strength

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there'll be less reason to take alpha if blast can absorb everything blast related

peak helm
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Alpha also can handle many explosives at once though, especially with level 6 still keeping the ability to guaranteed defend a veng in ws

gilded current
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so blast buff or veng nerf do you think?

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personally veng might do too much damage for its range

peak helm
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Blast should be able to handle all sorts of explosives, because explosives can be found in quite literally every slot

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Even impulse currently counts as explosive damage

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Vengance is fun to play against tbh, at low levels its a lil scary but not terrible bc its hard to defend, at high levels you'll have health skips with high damage and tp to escape it (exception being ws)

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Vengance at where it's at is, marginally okay, alpha being so guaranteed is what's troublesome

gilded current
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12k might be good then

peak helm
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Yea vengance 15 hurts like hell, it's supposed to, it's a move that lowers your health and requires you to hit 2k health without skipping it from another explosive or dying to any sort of damage source

peak helm
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Blast should be able to handle atleast 2 moves however, because it's ment to stand out against alpha that can just eat everything

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If alpha can eat one move, and blast can eat one explosive move, which one are you taking?

near tulip
peak helm
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I do kinda like the idea that most shields are strong enough and damage is lowered enough to cancel most one shots though, it does make it a lil more fair and gun balanced tbh

gilded current
peak helm
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I feel like 15k for blast is good, it can handle 2 explosives in most cases, or a veng and then some

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Although 12 is okay enough

gilded current
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thing is blast is good for canceling damage against multiple targets but i dont want it to sponge damage infinitely

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and veng radius also got nerfed as well

peak helm
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Absolutely

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You should still be able to out boom a blast shield, but make it incentivized to just gun them down instead

near tulip
peak helm
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In the current doc it's listed as nearly or completely the same strength as a regen shield

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And now I rarely if ever have found a use for blast shield that doesn't involve just overleveling it to cancel a 1 trick pony

gilded current
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it should be omega strength now

near tulip
peak helm
near tulip
peak helm
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Its a huge balance change that I feel like could work, but its so messy

gilded current
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numbers are just in the ballparks rn

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for actual balancing we need sims and tests which only devs can do

near tulip
gilded current
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but i dont necessarily agree with some of the results

scenic hamlet
autumn mason
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as someone who's upgrading my tech around the current meta, reinvesting in another tech will be quite pricy to adjust

gilded current
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Yeah ideas like this are horrible for the progression system

autumn mason
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true, entire system revamp is not great idea, I think do bit by bit update is better

peak helm
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Omega rocket seems like a cool concept, so does laser drone

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Nuh uh tho

untold stirrup
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Personally don't agree with Blast shield being weaker. Too many vengeance and destiny users, plus rockets, leap. If the damage from all that is reduced, yeah maybe but if not. No.

peak helm
untold stirrup
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yeah I think the recommended 9k at 12 is still a little too much tbh for venge

gilded current
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Maybe veng needs to be reworked

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Currently hp threshold mechanic doesn't really distinguish good plays from bad plays

peak helm
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Maybe fundamentally change vengance in general

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Possibly combine vengance and mirror shield, making it so it can be a temporary ability that reflects all damage done to you in a radius, whether it be hull or shield

gilded current
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I was thinking making veng an activated module

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It buffers damage done to the ship during its active time and releases it as blast at the end

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Could play around with the idea of making shields temporarily ineffective during the veng period

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Big risk big reward

peak helm
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Well that'd dull the use of it

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I feel like make shields effective except for alpha, aka you have to take damage, and alpha doesnt well, take damage

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If you're ignoring the damage then oh well

gilded current
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I'd rather veng not spool off of shield damage

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It seems rather counter intuitive

flat linden
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i would suggest alpha going from 5s to 30s in rs, and subtract 0.5s for every bls duration. also why is lv1 in ws 1h10m instead of 1h?? unsatisfying

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ws should go from 1h to 4h btw

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@gilded current overall most of them is fine. i also have my own version of the entire thing, we can dm to change some data in both

gilded current
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Yeah send ur sheet here

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Or dms

gilded current
flat linden
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you want to dm or chat here