(Using https://discord.com/channels/255083954036670464/1326226380660408442 for overheat idea)
Alpha, when taking damage, will burn down in time faster and faster, upwards to 3x burn. This makes you still invincible, but lesser safe. Along with this, barrier should do damage to unshielded opponents, and only to shields if shield is active. Barrier, instead of just overheating alpha however, directly cuts down on how long it's up. This makes it ineffective at low levels to hurt alpha, but can absolutely shatter it at high levels.
#Barrier damage burns alpha time, and alpha overheat
1 messages · Page 1 of 1 (latest)
The Hull Damage still keep otherwise, you can setup vengeance by just gung ho anyway
To specify it will do damage to hull if there is no shield present, preventing just jumping in then activating shield
Especially at high levels, it will likely kill you to not shield in, and as such you have to take your shield being shattered to go in. Only exceptions are ally and blast, blast just letting barrier to straight to health, and ally only protecting if an ally tps in, not if the main bs leaps in
unnecessarily complex
Try not to buff the already broken barrier challenge..... impossible
We could try and give this property to other more under-tuned mods like fortify
All enemy shields run faster in an enemy fortified sector
Level dependant (the amount can be worked out)
If alpha would block a certain amount of dps from weapons fire ie the first 1000dps. A defending party would be able to break an alpha shield by regular bs fire.
This allows alpha to break barrier as it does now.
Fortify would have role here as less ships can put out more regular damage.
(And the mod would still be functional in lower rs as first shield as the cerbs don't get over the threshold of minimum dps)