Proposed Rework Options:
-
Crunch takes X hydrogen from largest asteroid N times. (N>=8 ideally at higher levels)
-
Crunch takes from largest asteroid until it is size of 2nd largest asteroid, then takes from those evenly until size of 3rd largest asteroid, etc.
Option 1 is very easy to describe in the module page, though option 2 is the optimal behavior.
Why?
The main problem with crunch currently is that upgrading it often makes it worse in Red Stars.
For example, crunch 14 literally deletes an asteroid, preventing it from being re-enriched, whereas crunch 10 turns a 1.5k hydro asteroid into 500 hydro, which can then be restored in a successive enrich.
With either of these changes, crunch upgrades become helpful, rather than harmful, since the module won’t permanently remove asteroids, and instead balances them out.