#Cerberus bomber's rocket destroyed the ship on White Star after jump away

33 messages · Page 1 of 1 (latest)

mental kayak
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The miner was sent through the gate in the time machine. After an hour, a Cerberus bomber rocket exploded on an asteroid near the gate and somehow destroyed the miner. After returning to the game, at the time when the bomber's rocket exploded, the miner spawned in the Yellow Star and an 18-hour cooldown has been activated, which does not allow to send transport to the White Star.

empty flint
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judging by the video, you may have jumped out then jumped back in just in time for the rocket explosion.
it may have been your transport exploding.

mental kayak
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I just got back into the game and immediately saw that the miner appeared in my star. I wanted to send a transport to WS, but the cooldown did not allow. At first I thought that maybe I forgot to send the miner over the gate, but in the time machine it is clear that the miner has jumped away

left relic
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Could you show the ws star log to see more precise what happened at this moment

bold cave
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Also consider that the game is not realtime ( all requested actions are scheduled for the next "cycle") - in blue/red star it is 0,5s and in WS it is 2m (or near to it). WS: Even you have on timer 1:30 or 0,24s or 0s the action is still not applied) - I was having 0s showing for a minute before the rocket exploded

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it is very tricky - if you try to kill teleporting/jumping ship with a rocket

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the game interprets the time differently from what you see

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Also the update interval was different in YS for miners and TRs.

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it is very annoying in BLS and is largely used in RS for hitting EMP before teleporting in order EMP to come right after landing

left relic
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Woah, looks buggy. But I don’t see the entry with miner death, this is what I wanted to see, in what order and what happened before and after this.

empty flint
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you can't tell if the log describes the time in the video
the timestamps seem bugged too and don't show correct times. also, timestamps are only shown for a current match i think? and not for historic replays, which is when your miner disappeared. so the log is sus.

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also historic replays show only flagship commands, nothing else. so you can't see there when miners jump out. has to be the current WS.

shell ledge
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Is your corp open so we can check the replay?

empty flint
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replays apparently show only fs moves
edit: in logs

shell ledge
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The logs, but maybe TM can be slowed to show more?
Probably not tho I forgot that the replay interface was not actually a proper TM. My bad

left relic
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but seems this is the whole log, considering I don't see the scrollbar

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or maybe it is just a screenshot cropped, can't tell for sure

empty flint
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check your ws replay logs, only fs mentioned there

left relic
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what corp is it?

shell ledge
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Just so we're clear, the only scenario that doesn't involve a bug would be that the miner got jumped back in at the worst time, which he video isn't clear enough to rule out?

Or am I missing another potential explanation?

empty flint
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I do have another mystery for you. In the video you can see the shadow picture of the jumped out miner. This happens only if you fast forward in TM, never in rewinds. So was the video taken BEFORE the miner jumped out?

shell ledge
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Yep that part is what's really bugging me out and lends credit to the report imo

empty flint
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this is what our WS future looks like... funny how the shadow of the departed miner gets deleted by rockets.

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but it is the future in 2h and not a rewind

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i suspect the miner will be just fine

shell ledge
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Volunteer the miner for science!

empty flint
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i think it's okay, it's a feature show you if the miner didn't jump out in time (for any reasons), what would happen to it theoretically. but shadow miners in the past? that's wrong.

mental kayak
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I don't really understand what you're talking about, but the log snapshot is complete and includes everything from the beginning of WS to the loss of the miner. When playing the replay, the log entries appear gradually according to the actions that took place, but for some reason the game displayed the time of some entries incorrectly at that moment. The video was recorded from historical results, so the log does not display the entries of a player from another corporation. I tried to rewind the replay to the moment when the miner was destroyed, but it indicated 0s before the rocket explosion and immediately after that the semi-transparent miner, who had previously jumped over the gate, exploded

empty flint
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it looks like a legit bug though.