#Red Star wrong jump-in costs

1 messages · Page 1 of 1 (latest)

tight ibex
#

If you jump in enough ships at once to increase the jump-in hydrogen cost, all ships only cost as much as the first ship, despite what's being displayed in the RS scanner.

This allows the player to send in 5 battleships for the initial low cost by warping in 2 at first, and later another three at once. Same applies for support ships.

See the attached video. Despite the button displaying the correct amount, only 300 hydrogen are deducted.

proper plinth
#

bitch

#

blockhead

#

@tight ibex

tight ibex
#

@proper plinth you kidding me

fierce oasisBOT
#

dynoSuccess yeye0146 has been warned. || insults

tight ibex
#

Firstly, insults are not tolerated towards anyone in this community. However I admire you pinging a mod and calling them a bitch

uncut urchin
#

This is why we cant have nice things..

steel arrow
#

I even discovered a bug that somehow still allows a player to play. I suggest fixing it to prevent everyone from playing this game.

merry sequoia
#

Leave a time stamp and see if this will get fixed in 10 days laserharold

pure apex
#

Okay, but why not try to optimize the server?

pseudo patio
#

If this is fixed, I may well stop donating to this game.

boreal frost
#

no mercy for the smurfs 😄

icy dust
shell topaz
#

this only hurt d10 when they go to d11, most d11 now already have the proper tech if not all. So if its fix, majority of the community will hate the lack of hydro even more. N stop playing or become less interested day by day. But good job 🤞🏻

pseudo minnow
#

Exactly this. If it gets "fixed" then the amount of TS you can jump without penalty has to be adjusted accordingly

#

But let's be real, it 99.9% won't

dusty mural
#

That's what they said about the drone bug.

pseudo minnow
#

Drone bug was inherently broken. Fun while it lasted yes but it was indeed just straight up OP. This one is something that a lot of players just rely on, especially the ones later into the game, to fill the research station with arts of levels they want to.

I'd like to also use this moment to remind everyone that rs7-9 has increased hydro costs for TS above the count of 2 so if you are using at least 3 you are extremely likely to be already using the bug

#

Drone bug was merely a convenience replacing a method that requires effort (which some wouldn't chose to use anyway as they didn't have levels invested into drone tech or just weren't willing to put in even that little effort), here you are likely stripping people off of their daily resources needed for progression

shell topaz
#

No lets fix all the bug, the other day my bs die right before jump, i mysteriously cant jump bs again after that.

Sometimes ts activating stealth while no cerbs around,

rn people can send 3 bs total per player in drs, there should only be 3 bs total in drs. This should spice things up 😄

pseudo minnow
#

Unplayability speedrun any %

#

On a serious note though, I'd like for the game to improve but if only thing like that get patched then I am starting to have doubts about its future

#

Completely not as if there's tons of actual bugs and another tons of modules that are in severe need of buffs to even become usable

stray swallow
#

Depends,.if they just fix the display bug and show the correct hydro usage, that might be a positive fix.

If the goal is to further reduce the amount hydro available, then I'd have to ask why? Isn't it difficult enough to have enough hydro for shipping and a drs run? Perhaps consider that we could help newer players more and grow the game if we have a bit of extra hydro to spare.

I'd rather see a few more warp lanes added and some consideration for some more QoL improvements than fixing yet another feature that penalize the players

lucid oyster
#

fix this to sell more hydro transmission
p2w wins again 😏

scenic trout
#

Now it's gonna get fixed for sure

void bluff
patent lagoon
#

When you make several aspects of the game intentionally unplayable, then offer to fix it for $, it is shit design

final inlet
#

hope the devs make the right choice and not the same as always andreas_facepalm

frozen valley
frozen valley
#

Well. I'm going drs10 with 7 transports right now. Just so you know the difference.
Running all my ships on drs10 now and afterwards: 16 300 -> 35 000 (That's just the launch, and the actual 44 vs 64)
And yes, making mistakes and losing ships is not allowed!☠️

**I'll match the player with drs11.**🫤

tight ibex
#

I hope Andreas reads the comments here and changes something, but the bug has to be patched regardless

frozen valley
smoky obsidian
#

i wonder if OP 'discovered' bug by playing DN or by reading other people's messages...

untold sedge
#

I have to say that too many bugs that benefit the player are removed, while bugs that affect the player experience are left there.

tight ibex
proper gale
# tight ibex I hope Andreas reads the comments here and changes something, but the bug has to...

I didn't know whether to do this as a suggestion, but I've been speaking to several players (of varying opinions on DRS and this issue) and put together this document on the consequences of this exploit, the consequences if it is removed, and some example ideas of how it may be possible to implement the underlying idea of the stricter hydro limits without players feeling something is being taken away from them.

It kind of feeds from the bug and the reaction to this bug though. Only 1/6th of the document covers the 'suggestions' - most of it is discussion of this issue.

#

I'm not going to mention the players I spoke to, as I didn't ask their permission when speaking to them - but they all have very different opinions on why they play DRS and they all come from a different corps.

outer shuttle
smoky obsidian
outer shuttle
#

True story

stray swallow
#

Unless you know the design doc, it's not an actual exploit until termed so by the design. It could be that the bug is just the display and not the actual cost or vice versa.

Either way, it's been there since DN release probably. I'll call that a feature until the dev says otherwise. Although, hydro should have been balanced off feedback from testing, which means this was balanced with that testing in mind. Ideally, if the change is to adjust the cost, then the previous testing would be invalidated and you get into a cycle of what should the numbers actually be.

I'd hope we just fix this display issue.

frozen valley
#

i have 44t on transport. 14lvl cbe

proper gale
frozen valley
#

🥲

gaunt zinc
#

Fix it. But WARN people this time. I never knew I was exploiting a drone bug - I have better things to do with my time than watch drones whizzing about - so I just thought that was how much hydro I needed for drones and planned accordingly. When this got patched it was a very nasty shock. A simple message would have been hugely appreciated.

tropic lion
#

@tight ibex perhaps try suggesting he does something about the crap blue star match making. You got ppl in the top that don't actually deserve to be there because they don't match against players of equal levels. Not their fault of course but obivously something that needs addressing.

tight ibex
#

And what exactly should I do about it?

#

I am not a developer

tropic lion
tight ibex
#

don't give us a reason to start moderating bug threads please

uncut urchin
#

You started on a controversial point and now shocked that its created controversial reactions

#

What did you think was gonna happen when you reported a bug that was the border between people having fun playing the game and quitting cuz they cant even do RS from hydro cost.

onyx mulch
#

wow, continuing a point that only matters because people make it matter when there wasn't an issue when no one knew about it because it wasn't expected

im more concerned with if the dev will bother fixing it
or fixing more than just IT

tight ibex
uncut urchin
#

Bro what?? So bc people went off topic you wanna moderate their messages? Is this a dictatorship with you as the leader?

arctic bane
uncut urchin
#

You have your opinion and i have mine🤷‍♂️, i would much prefer if this thread dissapeard since whether you like it or not like half the playerbase abuses this glitch (unintentionaly or intentionaly) and they all benifit off of it. No reason to patch one of the few things that keeps this game playable.

indigo granite
#

So this is not a bug, this is a fearure. Please dont discuss this here anymore.

tight ibex
proper gale
#

I won't suffer from the correct hydro costs:

At the moment I have nothing to relay (despite max relaying everything), my miners have gone on strike and are refusing to mine as I have no storage, I can't do blue star yet because there is no storage, and I still have over 3 hours before my dark arts refresh.

However, I do recognise this won't be the case for the majority of the players and think it would be beneficial for the game that people don't feel they are being "denied playing"

I totally understand that Hades Star deliberately has sub optimization built in to force dilemmas (eg: you can't connect everything by a single network of warp lanes to force choices to be made on what you use for drone, or to split the map into islands of networks etc) and that it can be argued that the transport costs are designed to make players choose which arts they sacrifice (IE, you can't bring back everything, you have to choose what to save)

The D11 art tonnage is probably an extreme example of this - we aren't expected to bring more than 4 back, probably that's the point, so choose the 4 wisely - but after a year of players bringing back everything due to a bug, the intended design no longer exists in a vacuum. Suddenly going from a game where players can bring back everything in multiple red stars a day, to one where the arts are suddenly a highly scarce resource, it will be a very negative experience for the players affected by it (and, as I pointed out at the start, it won't affect me, I can stomach the true hydro prices even if I were to suddenly start taking 6 transports instead of 4)

While it is true, this bug should be fixed, what needs to be fixed is: the hydrogen deducted matches what it says you will be charged.

That can include just making the current hydro charges the legal ones, and updating to UI to say that is what it will charge you.

frozen valley
#

Huge impact gives on drs11, less on drs10(20000 hydro) and below.

proper gale
frozen valley
proper gale
frozen valley
grave junco
#

they need to allow TS to carry more than 1 11 art before they fix this

#

or change the hydro so i can bring in 12 TS to an 11

arctic bane
young gull
#

This probably explains why my fuel usage has never been high compared to others

upper mango
#

This issue posted ties in with overall hydro econ ... As near as I can tell, it's about right as it is but if this is 'fixed' then allot of players gonna be hurting in other aspects:
Not as many arts, somehow cheaper shipping(likely less income because more effort), less helping in others RS runs for infl or cuz it's fun.... All that assumes no other changes/balancing
Imo, hydro econ too tight ATM... Pretty much requires daily attention (tedious chore cleaning up roids) if u want to play allot of the other aspects of the game(collect arts, ship for creds... Basic progression)

onyx mulch
#

With battleships I can understand an increasing cost,
But miners and transports are already a costly item to add another or replace in both time and hydro during the star

onyx mulch
#

You can't just shadow bump
You've gotta do it like this!

patent lagoon
#

Shadow bumping 😮

tight ibex
#

Don't regular bump either!

noble umbra
#

Is the “bug” still there?

tight ibex
#

Yes, this hasn't been fixed.

indigo granite
#

Smart devs don't brake the game by "fixing" it.

forest mesa
#

I think the hydro cost is reasonably balanced with this bug, except for the ability to jump 5 battleships.
Especially for transports in later rs like rs11, where you can generally get a max of 4 (four) artifacts per DRS if it weren't for this bug (otherwise 10k for each extra TS)
I think it could be made official in a capacity, not sure exactly what it would look like. Actually fixing it would be a plague of egypt for the game.

arctic bane
north island
#

Eh, I wouldn't hate it if this got fixed. Up the hydro econ a bit (maybe like MHGA, maybe hydro rewards from QS or smth). Make it so taking 12 artifacts is a luxury for hydro-rich players, not the norm.

forest mesa
#

For rs 11, getting 6 artifacts would be a luxury, that's the main issue imo

arctic bane
#

I don’t think taking 6-8 trans with the hydro fixed would be too bad. If you take some lowers should have plenty. Obviously it makes high level arts more rare

wise imp
tight ibex
#

This bug is old, and Andreas is aware

dense palm
#

If this bug is patched then I gonna get fcked by the extremely high tp cost.
Nah I not gonna sugars coat this bug this bug have to be alive as all cost

arctic bane
#

This bug needs patched and make enrich work in ys like gen does once a day. Will even out

tight ibex
#

This bug needs to be patched, alongside a proper hydrogen balancing

patent lagoon
arctic bane
patent lagoon
#

Well I find 4 arts per day is unsustainable

#

Therefore ppl should be able to get 8 without penalty

#

It doesn’t contradict with your point, I think it could be both(but I don’t like the idea 😅 )

arctic bane
#

8 trans at drs11 is trivial

#

Take good lowers some days and your positive

patent lagoon
#

And I don’t think players should be punished with any penalty for looting a bare minimum at their lvl, trivial or not

arctic bane
#

But like I said I know I’m alone in this thinking. The game does seem well balanced if the bug was just removed, however I did the math a while ago and letting enrich work like gen does in ys would end up being almost exactly the same hydro if the bug was fixed meaning players wouldn’t notice a change of what they can afford. The only change is the hydro would be accounted for in the daily use tab and players would need to level another mod, which should be getting leveled anyway and most players have at a high level already.

patent lagoon