#Red star timer visibility + autoRSE

8 messages · Page 1 of 1 (latest)

languid hemlock
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In the last 15 sec we could have a countdown in the middle of the screen. So we would have 2 steps of alert, one is at 2 minutes which would red the screen edges and notice us to 2 minutes remaining, and one is a countdown from 15s so we don't forget to rse while we multitasking. (I think this is easy to implement, maybe it could be added as a setting to opt out from either of them.)

Also, it would be super cool, if we would not loose the whole fleet when timer runs down, but instead our transports would activate rse. (Maybe lowest arts first, but at that point randomly would be totally ok for me too, loosing 1-2 art vs loosing 9 ships is still better.)

viral flume
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good ideas +1

pale cape
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i think autoRSE should be 1 RSE of every person in the red star is automatically activated in the last second of red star

drowsy tinsel
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I would suggest timers on white stars as well... I haven't gotten into other areas of the game that use a timer but the # is too small. And the location doesn't help because it's clustered I with other stuff making it hard to read in the "heat of the battle" 😂

Instead just simply isolating it and making it bigger with high contrast, solves all of that.

coarse hornet
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Just make sure you jump your ships out if automatic RSE is implemented 👀

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But the second warning for sure would be great 😭

coarse hornet
final cargo
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For context im a runner so imma use a runner analogy that I think of when I see a possible problem.

Is it a headwind, or is it a tornado?

It is a headwind if it is challenging.
It is a tornado if it is truly problematic.
I think this is a headwind problem.