#DART should detonate once it is within range of its target
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It’s a projectile weapon it’s meant to have risk of missing to be better
However barrier is just too broken rn
I would want a in bs switch like stealth and veng
The switch allows it to auto fire or if turned off is an activated fire so you can control when it fires (this would help with targeting without purely being able to select any target in range)(though that could work as well)
It also needs to pierce barrier or barrier needs to change
If it went off on range, it would mean barrier still stops it, but you can't just waltz up to the dart BS. Would also mean if the dart bs is on top of the barrier bs, it still has to do something other than chill out and kill the dart bs at leisure
Ok Chinese dart smurf
When I smurf I take fortify 1 and impulse 10. Weapon is irrelevant
newbies who are already bulldozed by dart smurfs gonna love this one
All of the dart "fixes" recommended by the community are completely valid if the trade off for the "fix" is it losing most of it's damage. The only reason people still use darts despite it's unlimited flaws is because it does so much damage in a short time. Only an equally invested barrage in it's ideal condition can compete with dart dps
What makes dart infinity stronger than most other weapons is the fact that you shoot two darts in roughly 11 seconds.
You dispense 20 seconds of dps in 11 seconds. I think it's justified that it has infinity many flaws to compensate for this massive burst damage.
But then again, it's extremely stupid how dart has more range than most weapons and yet it completely misses even the slowest moving cerbs at max range (assuming the dart survives)
No because travel time
The 20 seconds of damage happens in roughly 15 seconds and initial damage still takes 4 ish seconds
It is very very weak against multi target which I think balances it
And the reason it has such high dps is because the travel time and the chance for an enemy to negate 10 seconds of damage (or more if they continue to)
I disagree with most other dart changes as well though
The only 2 I truly like are an activated/targeted (not the same but doesn’t have to be exclusive)
And piercing barrier
Barrier literally makes dart unusable
Barrier alpha which is common in ws
Could negate a dart user for 10 hours without strategy plus it just gets outraged by cray (but that’s a different problem)
(Even after barrier change it may need a speed increase that goes up with levels)
(I think CR needs to be split into two weapons before anything other than launcher/mbatt becomes usable) of course if they nerf CR people will only use launcher/mbatt at the current time
Nerfs and buffs would need to happen at the same time
my suggestion is that increase dart's projectile speed slightly, but reduce the damage in lower levels (from 4.1k in lvl 1 to like 2k or something)
This change would make it easy to run from dart users, but difficult to assault them head on
It sounds good on paper when you word it that way but realistically It won’t do anything against higher level players still
And it’ll only help the blue smurfs
Or rs uses but other ways to do that and not every weapon needs to be viable
A simpler method would be two different firing ranges.
Close range 80-50 au and lower must hit its intended spot,
Further range allows the dart to just explode in radius of its target.
The reason Dart sucks right now is because it's only two counters coincidentally happen to be top tier meta choices for their own reasons.
If single target weapons like Barrage, Battery, Laser, and CR were viable in BLS, we would inherently see more Dart in BLS solely based on less people using Mass. Dart+Suspend is almost good enough, but not quite.
I do think Dart needs a Hull or projectile speed buff. Or both.
As for WS, I do think CR's range is stupidly high and should never have been larger than Dart's range.
Barrier is currently an auto include in every PvP build because nothing actually hard - counters it.
Increase dart range by 10 or more
Make it an activated fire (closest ship/drone is the target
It also needs to pierce barrier as a given
CR needs a nerf 228 range or whatever is too good when mixed with immovable barriers
Which in turn makes alpha too good
agree with the cr range being too big, it needs to be like +10AU for every cr support (to 180AU) or something, regardless of the level
Nerf tele activation to 3 hours for ws

Tele has 8 hour activation which depending on what level you would already be there by that time.. obviously its more for barrier but that does damage now. I think the worry then becomes Alpha/tele/vengeance
Also within 8 hours is so easy to react to, if its 3 hours thats less reaction time to even set barrier 
Your CR meta would be over though because now just tele into range
Tele onto the supports with others .. whatever haha
that was exactly the goal, to allow player to play WS even if they are not glued to the screen
What's with this obsession to increase dart range?
Why does everyone want to increase its range when the most optimal way of playing dart is to fire it at point blank?
I've never once appreciated dart having more range than most weapons, if anything it having more range is a downside cuz now it fires off randomly and I lose 10 seconds of dps.
The only one build where dart works at long range is a very niche, area shield, barrier build, which is basically suicide with all the veng and destinies in bls. This strat is also really hard in drs because there's just so many aoe enemies, phoenixes, ints, bombers (you can't shoot rockets), desseys, and the worst part is that area shield bricks your repair drone
Been spamming my lvl9 dart for months and I can say this with confidence, dart will benefit from a range nerf, not a range increase
You clearly stoped reading after the first line
😑🤨
I’ve addressed this
Dart need to have an activated fire because auto fire locks on to random shi*memts (positioning can’t really fix it)
More range because 10 more au than other weapons doesn’t ever really do much (I think it should match an unboosted CR) the range change is mostly for ws
(Cr is too good) needs a nerf along Side other buffs
These changes would make it better for both builds (the range and the death shotgun)
Ohh oops, I mistook it that you were going for the omega rocket approach(don't ask how haha) but, making it also pass through barrier is overkill.
Yeah if it always targets the closest..hmm yeah. I see what you mean. But still. Dart has massive damage, so I only disagree with the barrier part. Maybe it travels slower in barrier🤔
You’re all good 🤗 confusion happens sometimes
Well suspend and emp still exist🤔
And barrier rn just kills any dart user no matter what +drones get targeted (which kinda sucks. maybe on top of that it could target ships over drones(except maybe decoy))
Although I’m not an idiot I do see potential problems with the ally barrier dart build because you would be stuck you wouldn’t be able to kill dart 🤔
Although it’s hard to say how that would shake up and or change with the meta
I think allowing/changing the meta is better than having it stick to the CR barrier build
I just think Dart should retarget to nearest target every time it fires a Dart
Automatically
Fires once, then 10sec retarget delay.. Fires once..
Bomber Rocket should do the same thing, and so should Rocket Drone
In fact I'm going to put that in my Weapons Revamp suggestion. I'll post a link
better make a new one for higher visibility
this one might get traction
My original suggestion addresses every problem with dart without making it unfair.
I don’t think it would be unfair
Because it would still be bad
Barrier is too strong
They’re not terrible ideas though but I think it needs more
Also dart is meant to be a projectile weapon it gets extra damage for the chance to miss/no nothing
Changing properties in order to make it hit more often/close range is kinda going against that and also how it was designed
I don’t think my suggestions are perfect either but I don’t think this is the way to do it
That’s just my opinion though of course
came here just to say rip deleted user
The main dart buff needed is just going through barrier
But no one wants that depsite claiming how broken barrier is
I was wondering, could barrier apply -90% speed reduction to everything instead of stopping everything? Or would that break barrier's trademark and ruin everyone's days?
then players with bond and simply just force their way into a barrier and after long enough time, and bond the barrier away
Fair
how does dart detonate once it is within range? i cant imagine it
isn't the battleship already within dart range when it is 150AU away?
At the moment, the missile moves to a point in space where its target currently is, and detonates if it reaches that point.
This means that if a target is moving in literally any direction when it intersects with the DARTs sphere of range, the missile explosion will not touch the target.
This change would mean for example, that moving towards the missile means it explodes as soon as its damage radius intersects its target.
In fact, this is the way modern anti aircraft missiles fuction; they explode some distance from their target, sending an expanding cloud of shrapnel along the same vector as the missile had. This means the cloud of shrapnel hits the plane at around Mach 3
As it stands, moving towards a DART missile is the best defence against them (other than barrier or being able to move away from the impact zone), because it increases the time you have to shoot it down before it reaches its detonation point.
Frankly, if you let a DART user get on top of you, you deserve to be blown up.