Turns enemy drone-type objects (Decoy, Repair, Crt, ... ) into friendly objects that fights for us.
Number of scrambled objects before cooldown and effect time is dependent on module level:
(the time value is for scaling only)
1- 1 target / 10s
2- 1 target / 12s
3- 1 target / 14s
4- 1 target / 17s
5- 1 target / 20s
6- 1 target / 23s
7- 1 target / 26s
8- 1 target / 29s
9- 1 target / 32s
10- 1 target / 36s
11- 1 target / 40s
12- 2 targets / 45s
13- 2 targets / 50s
14- 2 targets / 55s
15- 2 targets / 60s
#WS Combat Module: Scrambler
25 messages · Page 1 of 1 (latest)
3 targets seem like a lot
It's having one combat module slot (which there are more of on a bs) negating three drone module slots
Maybe just one target, and it temporarily suppresses that one target, with duration and range increasing with level?
hmm you're right though
That would just act like the old suppress, which is kinda boring and not really worthy to be used on drones
Ig yeah
Come to think of it modules like recoil and delta drones do spawn a lot of drones at once
That will requires some bs equipped with scrambler to mitigate the effects, but I think ppl are more likely to use that on player's drone objects
Yeah
Like taking over a rocket drone or crt in a fight could have some crazy value
Suddenly u got smth in their back lines and their cr lose range
Maybe there will be "scrambler wars" where both teams try to take control of a particular objects
Yeah like the uno reverse card
I'm taking some sleep, though. Would love to hear more feedbacks when i wake up
Aight have a good night
So effect time is eg
I scramble a rocket drone but only for 10s?
Why not make it that you scramble the drone until it dies or expires ?
Would make sense since they have short life spans
that is level 1, you ought to upgrade it decently for decent effects
🤔hmm yeah that makes sense.
Range and how long it lasts.
range should increase in accordance with level
but I haven't thought about it too much
Bond could be a good guide to follow ?
For the range increase overtime
yeah I think so, but I'll leave that to game devs and designers