#WS Combat Module: Scrambler

25 messages · Page 1 of 1 (latest)

soft bridge
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Turns enemy drone-type objects (Decoy, Repair, Crt, ... ) into friendly objects that fights for us.
Number of scrambled objects before cooldown and effect time is dependent on module level:
(the time value is for scaling only)
1- 1 target / 10s
2- 1 target / 12s
3- 1 target / 14s
4- 1 target / 17s
5- 1 target / 20s
6- 1 target / 23s
7- 1 target / 26s
8- 1 target / 29s
9- 1 target / 32s
10- 1 target / 36s
11- 1 target / 40s
12- 2 targets / 45s
13- 2 targets / 50s
14- 2 targets / 55s
15- 2 targets / 60s

vague wagon
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3 targets seem like a lot

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It's having one combat module slot (which there are more of on a bs) negating three drone module slots

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Maybe just one target, and it temporarily suppresses that one target, with duration and range increasing with level?

soft bridge
soft bridge
vague wagon
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Ig yeah

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Come to think of it modules like recoil and delta drones do spawn a lot of drones at once

soft bridge
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That will requires some bs equipped with scrambler to mitigate the effects, but I think ppl are more likely to use that on player's drone objects

vague wagon
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Yeah

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Like taking over a rocket drone or crt in a fight could have some crazy value

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Suddenly u got smth in their back lines and their cr lose range

soft bridge
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Maybe there will be "scrambler wars" where both teams try to take control of a particular objects

vague wagon
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Yeah like the uno reverse card

soft bridge
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I'm taking some sleep, though. Would love to hear more feedbacks when i wake up

vague wagon
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Aight have a good night

jaunty palm
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Why not make it that you scramble the drone until it dies or expires ?
Would make sense since they have short life spans

soft bridge
jaunty palm
soft bridge
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range should increase in accordance with level

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but I haven't thought about it too much

jaunty palm
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For the range increase overtime

soft bridge