Ship Cosmetics have a huge upside:
- Very meaningful customization
- Provide a reward variety
- Extremely player-friendly monetization
- Gives an additional incentive to regularly return to game (have cosmetic purchase options that refresh frequently)
How can this be implemented?
- Ship cosmetics would work as skins, with some examples [shown here](#1210811733472710676 message).
- An alternative to skins could be a color palette (primary + secondary color) to apply.
- There are different tiers of skin, some common and some more rare.
Cosmetics can be unlocked a variety of ways including:
a) Purchased with credits
b) Purchased with crystals
c1)
A new cosmetic-exclusive currency can be earned through in-game activities
c2)
A new cosmetic blueprint system can be introduce to unlock special cosmetics, [like suggest by Ham here](#1210811733472710676 message).
d1) Unlocked upon completing all tiers of an achievement (this gives a better variety than the crystal rewards)
d2) Achievements could alternatively unlock the ability to purchase a unique cosmetic
e) Exclusive skins that can only be purchased with money - Introduce a cosmetic shop to the game, [like this fantastic example created by Ham](#1210811733472710676 message). The shop would refresh on a regular interval (each week?) to allow purchasing the available cosmetics in stock with
credits or
crystals. - Cosmetics can be applied through the ship yard or ship UI
Smooth integration
- If skins apply to several ship upgrade tiers, Tier 5 ships are the best place to enable cosmetic access. It can be achieved in a few months, while tier 6 and 7 take much longer. Lower than tier 5 may be a waste of resources.
Yellow star and
Blue star should be very straightforward to distinguish ally and enemy- To avoid confusion in other multiplayer modes, a [highlighting system like this](#1210811733472710676 message) could be used. Other opacity and flagging visuals could also help.
- For accessibility, there could be an option to toggle off cosmetics in each star type. This would be suboptimal since it somewhat diminishes cosmetic value.
Additional Cosmetics
- The thread below has seen a lot of discussion about module cosmetics. These could be harder to balance for multiplayer, so they may require that visibility be restricted to only the player using them.
- Star system cosmetics for other stars would be a very cool area to expand into (


) - Some other ideas could be new ship glows/auras, movement trails, sounds.
Bonus
- I love the creation of Ham🍖 in this thread, like [these futuristic ones](#1210811733472710676 message), and [these ones from the store image](#1210811733472710676 message). I think [the miner ones](#1210811733472710676 message) are really sweet too.
-# Thank you for reading! Comment other ideas below and I can add to this OP!
, maybe you get the
glowy thing on your 





