#In a BLS Once all human players are eliminated, assign rewards to them, and terminate the BLS.

1 messages · Page 1 of 1 (latest)

valid vortex
#

furthermore, allow abandoning a BLS, and perhaps have a way to speed up ship recovery afterwards.

late snow
#

How would it work if a human matches 4 AI? Do I just instantly win the BLS? Lol I get these kind of matches daily.

valid vortex
late snow
valid vortex
#

As it stands now, the game would play out until one lone is left

#

As I interpret it, because I also match 4 lones frequently

late snow
#

Ahhhhhhh okay, misunderstood

#

I thought the suggestion was "when there is 1 remaining human, end it"

#

"In a BLS Once all human players are eliminated" I think my brain read this as all enemy human players are eliminated

pale swallow
#

allowing abandoning would lead to people scan spamming for 4x lones and disincentivize any sort of competitive bls fighting or even outright disallow PVP if enough people do what I said.

mellow heart
#

I don't think all human Players being eliminated should cause the BLS to abusptly end, I think just give the Scanner an "Abandon" feature, the same as RS. If your Ship is not in the BLS, you can abandon.

#

Ships needing to heal in YS should just be outright removed. It doesn't impact any game mode, it just wastes time. The increase in hydro cost for jumping ships into RS already does that job. Just have BS in YS fully healed as soon as they dock at any station

crimson mason
valid vortex
#

Exactly, nobody wants to leak ResourceCrystal to play bls. It could be fun to spam play if abandoning was allowed, and healing wasn't a big issue

torn falcon
mellow heart
#

Repair mods aren’t used in Yellow Star

torn falcon
#

I said let them repair in Red or Blue stars, just at a slower rate so people still have a reason to bring repair modules

mellow heart
#

I don’t know what part of ships should be full health as soon as they dock at a station in Yellow Star has anything to do with repair modules in RS and Blue Stars

torn falcon
#

if a ship was good as new as soon as they exited a Red Star for whatever reason (manually jumped, defeated in normal Red Star) there'd be no reason to use the repair modules to maintain its health if you can just eat the cost of jumping it back in, unless you're running Dark Red Stars where you cannot risk a battleship losing all its health, in my opinion it'd be better to let battleships auto repair in ANY star so long as no other enemies are in the sector, but they will auto repair faster in Yellow Stars, namely when at a planet or station instead of a random asteroid

mellow heart
#

Do people get their BS’s killed in regular RS still? 🤣 i must be out of touch. RS is so easy it doesn’t even matter

#

Anyways, back to my point on the topic.. waiting for BLS to end is kinda dumb. If your ship isn’t no longer it, should be able to Abandon to start a scan.

And for scanning a new Bls, I guess a good quick fix is for the Bls scanner to heal ships to full when you jump it in.

I have 7 BS anyways so 2 blues and the 3rd is healed

#

Only really need 5 transports (4 for RS/YS 1 for WS) and 2-3 Miners (1-2 for YS/RS, 1 for WS)

#

So the YS ship healing is kind of dumb when you can just have a bigger fleet of BS’s to bypass it

#

The YS ship healing mechanic is dumb. In a game where you do battle royales one after another, you never start partial health. Nor do you in games where you do raids.

Pointless that it happens in this game, and this doesn’t have much to do with the Repair Modules.

The healing mods are terrible, but that was intentional, because Salvage used to be way too powerful in OHS

late snow
mellow heart
#

Correct