#In a BLS Once all human players are eliminated, assign rewards to them, and terminate the BLS.
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How would it work if a human matches 4 AI? Do I just instantly win the BLS? Lol I get these kind of matches daily.
i think the idea is more if only lones are left
But my BLS has me + 4 lones, then would it just end immediately because there are only lones left?
It would end immediately upon you dying, per this suggestion
As it stands now, the game would play out until one lone is left
As I interpret it, because I also match 4 lones frequently
Ahhhhhhh okay, misunderstood
I thought the suggestion was "when there is 1 remaining human, end it"
"In a BLS Once all human players are eliminated" I think my brain read this as all enemy human players are eliminated
allowing abandoning would lead to people scan spamming for 4x lones and disincentivize any sort of competitive bls fighting or even outright disallow PVP if enough people do what I said.
I don't think all human Players being eliminated should cause the BLS to abusptly end, I think just give the Scanner an "Abandon" feature, the same as RS. If your Ship is not in the BLS, you can abandon.
Ships needing to heal in YS should just be outright removed. It doesn't impact any game mode, it just wastes time. The increase in hydro cost for jumping ships into RS already does that job. Just have BS in YS fully healed as soon as they dock at any station
Crystals though, and therefore revenue... even if it's negligible, it probably adds up
Exactly, nobody wants to leak
to play bls. It could be fun to spam play if abandoning was allowed, and healing wasn't a big issue
or just allow Battleships to repair during Red/Blue Stars, albiet at a reduced rate so as to not invalidate repair modules
Repair mods aren’t used in Yellow Star
I said let them repair in Red or Blue stars, just at a slower rate so people still have a reason to bring repair modules
I don’t know what part of ships should be full health as soon as they dock at a station in Yellow Star has anything to do with repair modules in RS and Blue Stars
if a ship was good as new as soon as they exited a Red Star for whatever reason (manually jumped, defeated in normal Red Star) there'd be no reason to use the repair modules to maintain its health if you can just eat the cost of jumping it back in, unless you're running Dark Red Stars where you cannot risk a battleship losing all its health, in my opinion it'd be better to let battleships auto repair in ANY star so long as no other enemies are in the sector, but they will auto repair faster in Yellow Stars, namely when at a planet or station instead of a random asteroid
Do people get their BS’s killed in regular RS still? 🤣 i must be out of touch. RS is so easy it doesn’t even matter
Anyways, back to my point on the topic.. waiting for BLS to end is kinda dumb. If your ship isn’t no longer it, should be able to Abandon to start a scan.
And for scanning a new Bls, I guess a good quick fix is for the Bls scanner to heal ships to full when you jump it in.
I have 7 BS anyways so 2 blues and the 3rd is healed
Only really need 5 transports (4 for RS/YS 1 for WS) and 2-3 Miners (1-2 for YS/RS, 1 for WS)
So the YS ship healing is kind of dumb when you can just have a bigger fleet of BS’s to bypass it
The YS ship healing mechanic is dumb. In a game where you do battle royales one after another, you never start partial health. Nor do you in games where you do raids.
Pointless that it happens in this game, and this doesn’t have much to do with the Repair Modules.
The healing mods are terrible, but that was intentional, because Salvage used to be way too powerful in OHS
5 Transports? You must be only doing relay
Correct