#Loading Transport death behaviour in WS

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ruby haven
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Two different transport behaviour in same WS.

Star ID: RVQ-7896 | Ongoing
Likapa vs Crux Cadre

  • First transport killed by rocket, planet relic count dropped down by one relic after death.
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  • Second transport killed by recoil drones. Relic drop back to planet after death. Relic count remain same on planet after death.
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⚠️ Both transports killed almost immediately. And both actions already happened.

zenith magnet
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I came to report the same issue in our current WS ULO-7953. Those 5 loading TS did not return those relics unto the planet upon death. The relics were only in the process of being loaded and TM has shown them returned. Destroyed enemy drones return the relics properly.

Also reported in these later posts:

https://discord.com/channels/255083954036670464/1212316880015196181

#1235144337189371924 message

covert crane
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WS YYF-3171 same thing. We have noticed that dispatch attacks show the relic returned in the TM but not in actual game play.

scenic field
# covert crane WS YYF-3171 same thing. We have noticed that dispatch attacks show the relic ret...

This is because they used to
I’m fairly certain it was an intentional change by the devs

Of course the not showing correctly in tm is a bug however
I personally want them to go back to dropping the 1 they are in the middle of loading
Or maybe even dropping more

Also on the topic of ts in ws I want old dispatch where you can target it at a planet
And maybe the timer could work like this?
Eg
Ts moves at 1 au a minute
You set dispatch to a planet 100 au away therefore it would’ve taken the ts 100 minutes or 1.66 hours
But dispatch level 1 could be like 1.9 hours
Level 2 could be like 1.8 hours and so on until like level 7 or something then it becomes 1.6 or so hours

And at even higher levels better times

Alternatively it could be better at level 1 so it’s less than 1.66 hours
But the upgrades would give you less % decrease to time