#33% dead zone in throttle pedal(i try many different axis and brands and settings)

111 messages · Page 1 of 1 (latest)

frosty vortex
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rerun di view , leave it on , rebind in game

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when binding ingame use full axis of all pedals

hoary rock
frosty vortex
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game off/ run diview just press all the pedals / leave it running , go to documents / my games/ simbin/ raceroom/ user/ control sets and delete it (if you have reinstalled a few times you may have raceroom/ 2, 3 etc, if thats the case id move them all) restart game , and slowly bind the pedals going through there full range

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when you have done this , go back to documents and find the control set you created something.rcs and post it here

hoary rock
hoary rock
frosty vortex
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no

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@noble sandal Mr hodgy any help would be great

hoary rock
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i use moza r12

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heunikveld sprint

noble sandal
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Are you referring to when stationary and the engine is idling?

hoary rock
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hi and when i have 2-3-4 gear

noble sandal
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When the car is moving?

hoary rock
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yes even when i race

noble sandal
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Have you calibrated the pedals in diview?

hoary rock
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yes perfect

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in heu sofware same

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i use also for the input different hardware even and my handbrake axis

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same deadzone 33

noble sandal
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OK it could be a handbrake problem. Delete and rebind that

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Also check the auto blip settings and try some different modes there seee if it makes a difference

hoary rock
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no i delete the controles setting before

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the test with handbrake i do morning

hoary rock
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its toomuch and when i exit corner no power the engine if i go aggressive only i have power

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i appreciate your time

frosty vortex
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can you turn off hu software and see if that helps , so hu off , diview rebind, then rebind in game

hoary rock
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i try now ok

frosty vortex
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@weak lark you have these pedals ?

noble sandal
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Check the game mode has not been changed to 'novice' instead of 'get real'

frosty vortex
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wow , id have never gone there ...

weak lark
# frosty vortex <@267243028748435466> you have these pedals ?

I do. Never had any problems with them. What is the input showing in the HE software? 1st you want to make sure the pedal is putting out a proper signal before you worry about what the game sees. Start HE software with the game shut down for a start off. I won't be able to keep replying, at work with bad mobile signal.

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I see he is using a moza wheel, is he using the KS rim with the dual clutch? I can't confirm but another user was having an issue with the clutches giving a game input while appearing not to. Unbind the clutch completely and just use auto clutch and see if that helps any.

hoary rock
hoary rock
frosty vortex
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in the settings is your throttle input at 50% linear ingame

hoary rock
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i upload the ingame settings to ssee it

noble sandal
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I see no problem with the .rcs

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If you set a throttle lower dead zone of 33% does the problem stop?

frosty vortex
hoary rock
hoary rock
frosty vortex
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thanks

knotty cradle
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it doesn't look like a throttle pedal calibration/deadzone issue because Input meter shows the pedal correctly

hoary rock
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also i use different hardware gear all day and same dead zone

knotty cradle
knotty cradle
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so there's something wrong after that

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rename Documents\My games\Simbin to Simbin-backup, then start the game. all settings will be default, so bind only the necessary stuff like steering, gas/brake, shift up/down and try again

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if it doesn't fix anything, delete the new Simbin folder and rename Simbin-backup back to Simbin

hoary rock
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i will nowand return

hoary rock
knotty cradle
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it's the same for me on a gamepad. this is where revs still stay on idle revs

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on your last screenshot I think revs already started growing

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unless someone can show a different behaviour on the same throttle level, I say it's a feature, not a bug

hoary rock
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Before is 33
Now is around 29-30

hoary rock
weak lark
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HE software is by far superior to diview though, you shouldn't be needing to use that at all.

knotty cradle
# hoary rock Before is 33 Now is around 29-30

it doesn't look like 30% on your screenshot. anyway, if you want to get rid of it by any means, I'd try setting up your pedals so that 0% travel on your pedals already results in 15-20% pedal signal. so basically you'll always be on at least 15-20% throttle

although I don't know where you can make such changes

weak lark
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It's a known thing that the cars don't begin to rev hard without significant throttle input. That's the same in real life too. It's a throttle not a rev selector.

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I can't see any of the videoss so I can't really tell what's going on here.

knotty cradle
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didn't Alex say that when he asked about throttle response in GT3s, they said it's linear? that would mean it should start revving up right away

weak lark
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That's not how it works though, no car in the world does that. You're asking the engine to turn over faster, but there are all sorts of reasons it doesn't want to. So tickling the gas inst going to do much.

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He hasn't got the ebr turned way up or something? So it's already idling fast without throttle input?

hoary rock
weak lark
noble sandal
hoary rock
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And car no rev

frosty vortex
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otter may be borked

hoary rock
weak lark
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I don't know if this is even a problem. It's a racing car, aren't you going full throttle anyway?

frosty vortex
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is this the branch3d otter or old one

noble sandal
knotty cradle
hoary rock
weak lark
knotty cradle
weak lark
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I'm pretty sure there is very little response at low inputs, and it's always been that way.

hoary rock
noble sandal
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When was the last time you felt it did not behave like this?

hoary rock
weak lark
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It's not that below a certain throttle level it's not able to overcome the auto clutch or something like that is it. There must be a built in level of slip?

noble sandal
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Something like that

hoary rock
weak lark
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I'll have to test mine tonight and see what my setup does. I can't say it's ever felt wrong, but I also know that at very low input ot doesn't do much. 33% sounds excessive though.

hoary rock
knotty cradle
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it looks like it's car related too. because in Huracan it only takes about 10-12% input for rev to start growing. compared to ~17% in 992 Endurance

hoary rock
knotty cradle
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and for old cars this effect should be even bigger. let's see

weak lark
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I'm currently sitting in my real car revving it to see what happens 🤣🤣

knotty cradle
weak lark
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It's more or less the same, at low throttle, next to nothing happening. Only when you get to around 25% does the engine start to pick up. I'm leaning towards this being a feature, perhaps exaggerated slightly so that controller users get a "soft" acceleration

hoary rock
knotty cradle
weak lark
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No that's what I mean. It's built in to the game, as a feature, for all

hoary rock
weak lark
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Now I don't know who's the geekiest between Alex and Niels. But I remember this video from a while back. This kind of thing is in most of not all sims. https://youtu.be/vle-VUevJH8?si=M9xtgEtYT0QVx3Ln

No, this isn't a small issue, devs should improve this, I don't think there is an excuse not to. It isn't just AC Evo, last time I checked, iRacing, ACC, AC, RF1, RBR, LFS, RaceRoom all behaved the same. (maybe they have changed since then)

0:00 I want a bright future!
0:40 Why this video?
1:03 What is a torque curve?
1:25 Explaining my previou...

▶ Play video
hoary rock
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The throttle map is wrong in other sims and here is realistic that I understand right now

knotty cradle
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I think these are two different things: engine response to throttle during basically no load, and torque behaviour on different throttle values with load (when the car is moving)

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Niels is talking about the latter

weak lark
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Well it's the same thing but just exaggerated/easier to see under load. The engine still has to spin up even under no load. Eg sitting in my car now, I can add throttle and the revs won't just continue to grow, they stabilise, because the engine has friction, revs don't just rise and rise for any given throttle level.

knotty cradle
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I remember he tested it and said Raceroom is also wrong like most other games. maybe someone can test it again, in case it was fixed since then