#33% dead zone in throttle pedal(i try many different axis and brands and settings)
111 messages · Page 1 of 1 (latest)
hi i already do it the same....dead zone .i try to search in plr file but its code i cant understand....i delete the documents i reinstal the game many times i swap usb ports ....crazy all sim working perfect only here the issue..
game off/ run diview just press all the pedals / leave it running , go to documents / my games/ simbin/ raceroom/ user/ control sets and delete it (if you have reinstalled a few times you may have raceroom/ 2, 3 etc, if thats the case id move them all) restart game , and slowly bind the pedals going through there full range
when you have done this , go back to documents and find the control set you created something.rcs and post it here
i have only 1 raceroom file but i will do it again noe
i hope help this
i have and 1 rcs keyboard you need it also?
Are you referring to when stationary and the engine is idling?
hi and when i have 2-3-4 gear
When the car is moving?
yes even when i race
Have you calibrated the pedals in diview?
yes perfect
in heu sofware same
i use also for the input different hardware even and my handbrake axis
same deadzone 33
OK it could be a handbrake problem. Delete and rebind that
Also check the auto blip settings and try some different modes there seee if it makes a difference
i wiil now and return to you
i try all combination man man auto blip automatic without tc with tc same look the input bar and no rev
its toomuch and when i exit corner no power the engine if i go aggressive only i have power
i appreciate your time
can you turn off hu software and see if that helps , so hu off , diview rebind, then rebind in game
i try now ok
@weak lark you have these pedals ?
Check the game mode has not been changed to 'novice' instead of 'get real'
wow , id have never gone there ...
I do. Never had any problems with them. What is the input showing in the HE software? 1st you want to make sure the pedal is putting out a proper signal before you worry about what the game sees. Start HE software with the game shut down for a start off. I won't be able to keep replying, at work with bad mobile signal.
I see he is using a moza wheel, is he using the KS rim with the dual clutch? I can't confirm but another user was having an issue with the clutches giving a game input while appearing not to. Unbind the clutch completely and just use auto clutch and see if that helps any.
same with real mode
hi thanks for your text i use only rally rim in qr i use the heu clutch.everything is perfect in software and in game the issue is the deadzone in the rcs inside maybe
also i delete the clutch input. i use different brands pedals all day same issue only in throttle pedal brake perfect clutch same
in the settings is your throttle input at 50% linear ingame
i upload the ingame settings to ssee it
I see no problem with the .rcs
If you set a throttle lower dead zone of 33% does the problem stop?
sorry im on my tablet and struggle with files
if i add dead Zone i need more travel the pedal to start rev .in the game when i assign the pedal is perfect linear no delay no dead zone .when i start drive coming the deadzone crazy i know...
no problem i upload the in game settings and the values 50 sensitivity
thanks
it doesn't look like a throttle pedal calibration/deadzone issue because Input meter shows the pedal correctly
hi yea the issue is from the rcs i believe or plr file but is coded.i can't do inspection.
also i use different hardware gear all day and same dead zone
no, I mean your throttle input goes into the game correctly and .rsc file is also correct
ok sorry
so there's something wrong after that
rename Documents\My games\Simbin to Simbin-backup, then start the game. all settings will be default, so bind only the necessary stuff like steering, gas/brake, shift up/down and try again
if it doesn't fix anything, delete the new Simbin folder and rename Simbin-backup back to Simbin
i will nowand return
same with this input the car is no rev
it's the same for me on a gamepad. this is where revs still stay on idle revs
on your last screenshot I think revs already started growing
unless someone can show a different behaviour on the same throttle level, I say it's a feature, not a bug
Before is 33
Now is around 29-30
Maybe if I play with diview values in middle to go faster from 0 to high numbers I don't know if work also 😕
HE software is by far superior to diview though, you shouldn't be needing to use that at all.
it doesn't look like 30% on your screenshot. anyway, if you want to get rid of it by any means, I'd try setting up your pedals so that 0% travel on your pedals already results in 15-20% pedal signal. so basically you'll always be on at least 15-20% throttle
although I don't know where you can make such changes
It's a known thing that the cars don't begin to rev hard without significant throttle input. That's the same in real life too. It's a throttle not a rev selector.
I can't see any of the videoss so I can't really tell what's going on here.
didn't Alex say that when he asked about throttle response in GT3s, they said it's linear? that would mean it should start revving up right away
That's not how it works though, no car in the world does that. You're asking the engine to turn over faster, but there are all sorts of reasons it doesn't want to. So tickling the gas inst going to do much.
He hasn't got the ebr turned way up or something? So it's already idling fast without throttle input?
Yes I understand this but before I don't have this problem.if you push 20-25 percentage your pedal the car no rev ? Even from idle or between gears?
But it's showing as input on the meter when you press the throttle that much?
No it's not linear; here are the throttle maps the Huracan GT3 use for example
Yes the input number say 30-33( otter HUD)
And car no rev
otter may be borked
Happened and in group A and in group 5
I don't know if this is even a problem. It's a racing car, aren't you going full throttle anyway?
is this the branch3d otter or old one
Have you tried the hypercar? Does it move when you press the throttle 10%?
but revs should still react even from a few % of throttle, right?
When exit corner I need progressive input if I push 50-60 % slide or lost control
No I dont
Incredibly slowly though, if you drive a real car and put minimal throttle in it may move but it won't accelerate
doesn't matter, I see the same behavior on our regular input meter. but not upto 30% like he says, only upto ~17%
I'm pretty sure there is very little response at low inputs, and it's always been that way.
It not move or increase speed if not push more more than 33% input
When was the last time you felt it did not behave like this?
Last time I drive before 2 weeks and all is perfect!
It's not that below a certain throttle level it's not able to overcome the auto clutch or something like that is it. There must be a built in level of slip?
Something like that
I use and h pattern with clutch and same deadzone
I'll have to test mine tonight and see what my setup does. I can't say it's ever felt wrong, but I also know that at very low input ot doesn't do much. 33% sounds excessive though.
I appreciate your time I hope be same at yours ☺️ so finished my headache
it looks like it's car related too. because in Huracan it only takes about 10-12% input for rev to start growing. compared to ~17% in 992 Endurance
Really? You test it now? For group A and group 5?
and for old cars this effect should be even bigger. let's see
I'm currently sitting in my real car revving it to see what happens 🤣🤣
Amazing
😂
in Touring classics BMW I need more than 35% for the revs to start growing. in Gr.5 BMW 320 it's about 30%+
It's more or less the same, at low throttle, next to nothing happening. Only when you get to around 25% does the engine start to pick up. I'm leaning towards this being a feature, perhaps exaggerated slightly so that controller users get a "soft" acceleration
So there is nothing wrong all it's fine happy now
I don't think the game differentiates between a gamepad and pedals. I haven't seen anything of that sort in .rsc files
No that's what I mean. It's built in to the game, as a feature, for all
Perfect 😃 really sorry for the quiz I create with my problem.happy to chat with all of you!
Now I don't know who's the geekiest between Alex and Niels. But I remember this video from a while back. This kind of thing is in most of not all sims. https://youtu.be/vle-VUevJH8?si=M9xtgEtYT0QVx3Ln
No, this isn't a small issue, devs should improve this, I don't think there is an excuse not to. It isn't just AC Evo, last time I checked, iRacing, ACC, AC, RF1, RBR, LFS, RaceRoom all behaved the same. (maybe they have changed since then)
0:00 I want a bright future!
0:40 Why this video?
1:03 What is a torque curve?
1:25 Explaining my previou...
The throttle map is wrong in other sims and here is realistic that I understand right now
I think these are two different things: engine response to throttle during basically no load, and torque behaviour on different throttle values with load (when the car is moving)
Niels is talking about the latter
Well it's the same thing but just exaggerated/easier to see under load. The engine still has to spin up even under no load. Eg sitting in my car now, I can add throttle and the revs won't just continue to grow, they stabilise, because the engine has friction, revs don't just rise and rise for any given throttle level.
I remember he tested it and said Raceroom is also wrong like most other games. maybe someone can test it again, in case it was fixed since then