#VNM Direct Drive Xtreme

177 messages · Page 1 of 1 (latest)

deft axle
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Direct FFB also only works if certain settings are adhered to... as I wrote above. RaceRoom is actually cool, but so buggy. This is something that should be taken into account. At times I really thought that it could damage the VNM... not good. With the beta UI and the associated firmware, I was no longer able to use telemetry FFB after the last update. Really annoying.

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That's the problem...it only works at the beginning in Raceroom. As soon as you go into pause mode (or at the end of the race, etc.) the FFB changes massively. This effect has only been occurring since the last or second to last patch. The FFB becomes significantly weaker (without me changing any settings) and it "rattles" in the DD! Deleting the SimBin doesn't really change anything either. It's a real shame because I like playing Raceroom in single player. The game is still so buggy after more than 10 years...unbelievable.

swift surge
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Perhaps a bit of context here. VNM has has a telemetry force feedback feature and RaceRoom is technically a supported game. However it seems like that hasn't been working that well and VNM is blaming RaceRoom's telemetry for being "unstable". With 3 new wheels bases hitting the stores some time next month, this could start making a bit of noise as people start getting their hands on those (likely myself included 😅 ). Perhaps or perhaps not related, but I don't think there an entry for VNM wheel bases in steering_wheels.xml currently.

finite trail
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An entry in the steering wheels XML and a default controlset, is the easiest part, when we have an VNM wheel ID number.

scenic delta
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It'd be cool for them to get in touch about that issue

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I have not heard of problems with our telemetry before, like crewchief doesnt suffer interrupts for example

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so it must be some misunderstanding

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what do they do with telemetry btw? we send a FFB signal already

scenic delta
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@deft axle @swift surge

bronze geyser
deft axle
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If you have the VNM UI open and use Crew Chief and SimHub, Crew Chief (i.e. the announcements) and SimHub (uses the LED on the VNM steering wheel as a shift light) NEVER work for me. According to the debug, there seems to be an error in the shared memory. So always close the VNM UI before starting RaceRoom! And as I said, only Direct FFB works. currently the only solution.....works for now.....if you know it🧐

swift surge
swift surge
swift surge
# scenic delta what do they do with telemetry btw? we send a FFB signal already

VNM has a DirectInput mode and Telemetry mode FFB built into their software. Telemetry mode bypasses DirectInput and they basically reconstruct the FFB themselves using the game's telemetry. The only other brand that I am aware of that does this is Simexperience with their Accuforce wheel base. A neat and innovative idea as it gives more flexibility with the FFB, but obviously, the game's physics telemetry need to be on point or this is just not going to work well.

scenic delta
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from what you guys wrote, I wonder if having crewchief, simhub and then VNM poking at the API at the same time might be causing trouble? It sounds a bit wasteful on cpu to run three separate ones ?

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crewchief for example allows to run it for other apps

swift surge
# scenic delta from what you guys wrote, I wonder if having crewchief, simhub and then VNM poki...

I do believe there is a small CPU cost to using telemetry mode. Perhaps you are right about too many softwares poking at the API? Seems to be working fine in other titles like AC and ACC from what I have read. I wish I had a VNM wheel base to do testing myself and help out... Next month most likely. I'll make a separate thread to not side track this one, but at the very least I know there is something wonky with the ABS telemetry in Raceroom. I had to set a 4% deadzone on my brake pedal to stop RaceRoom from sending full strength ABS signal to my Simagic Haptics reactor when I accelerate out of corners.

deft axle
scenic delta
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then I really would be curious to debug that with VNM - not aware of any such issue with the api

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must be the way they poke it

swift surge
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Appreciate it. I'll try to get them to reach out...

restive crescent
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Hello

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Just back to work to find out the issue with raceroom telemetry

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😅

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With my PC, only work telemetry 1st time I power on the PC

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After change game (maybe abnormal quit), open raceroom again all data is 0 (i don't open simhub with VNM software same time).

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Open simhub and it is waiting data from game too

scenic delta
restive crescent
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I will test again to find

scenic delta
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also what are you using to hook up to the shared mem, are you going through simhub or your own solution?

restive crescent
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@scenic delta i sent you private messages

restive crescent
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Hi @scenic delta

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Currently i received feedback from customers:
Ffb is normal and if they pause the game, ffb is very weird. Seems it is reverted. Only restart Raceroom to fix the issue. Have you heard this?

scenic delta
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Hi

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@restive crescent no, have not heard such reports until now. But just so I understand, the FFB works fine, then the game is paused for a while, then when resuming to play, the FFB became weird?

restive crescent
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Yes correct

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I tested it on my PC it is the same issue. Before no issue. It just happened i think. I tried an ffb reset but the issue isn't fixed

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Only quit and open the game again fixed

restive crescent
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I have sent you a detailed issue via pm

restive crescent
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Any idea @scenic delta , some customer start claiming about this issue

rough wolf
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Is it possible to get a fix for my VNM base? The main problem is that the ffb is completely unmanageable. The steering wheel jerks left and right, really dangerous. The other night I almost dislocated my shoulder. Thanks to anyone who can help with any ideas.

rigid haven
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Hi guys, the problem still here, have you got any update? @scenic delta thanks in Advance. It's really dangerous if someone not use to DD try It for the First time.

scenic delta
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@restive crescent @rigid haven - can you guys send me a .rcs you use with that wheel?

They are located in ..\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\ControlSet\

rigid haven
rough wolf
rigid haven
cedar harbor
static basalt
scenic delta
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It should overwrite an existing version

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then have a look if the issue is gone - I've added the deviceID and set it to always create FFB effects, hopefully it solves it.

rigid haven
rigid haven
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no ok now it's working! forget that

cedar harbor
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i lost ffb after pause the game 🙁

cedar harbor
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when game run first time, the game create 2 effects constant and damper effects. after pausing game. it created damper effect only

rigid haven
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yeeep me too, first time i log into the game the ffb is correct, when i simply pause it the ffb disappear completely

rigid haven
cedar harbor
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i run with DXVK mode. with normal mode, it is freeze when i start the game

rigid haven
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i'm in normal mode

cedar harbor
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Normal mode freeze like this

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Cannot quit the game have to restart PC

cobalt reef
viscid atlas
cedar harbor
cobalt reef
scenic delta
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Sorry but without a physical sample of that wheel here, I can only guess at what the issue might be. It appeared to me that the wheel might require to always re-create FFB effects so I figured this would help

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I'd love to hear what the new issue is though

cobalt reef
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the feeling has chang3d from pulling the wheel left to right, as if inverted FFB was on, to now loosing FFB effect, but the wheel is just vibrsting/rattling in your hands

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completely unplayable

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when you first enter the game, the FFB works. But as soon as you pause the game of go back ti pits, then the FFB is knackered from that point on

cobalt reef
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I have now bricked my VNM software. Great!

scenic delta
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how so?

cobalt reef
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I have no idea. Trying to get the FFB to work. Clearly the RR software and VNM dont play nicely together

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your updated file only changed the issue into a different feeling issue as I described above. There is the persistent issue or FF works when you first go to track, but thereafter it goes wonky. How can this be fixed?

viscid atlas
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have you guys contacted VNM?

cobalt reef
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@restive crescent yes, and Hoan is on this thread.

restive crescent
restive crescent
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Pm

scenic delta
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but tbh it feels like it should be an easy fix?

Is there anything you spot here that looks wrong to you:

            <key type="uint32">2748646531</key> <!-- VNM Direct Drive -->
    <value>
        <vendorSpecificRangeLock type="bool">false</vendorSpecificRangeLock>
        <minWheelRange type="uint32">90</minWheelRange>
        <maxWheelRange type="uint32">1080</maxWheelRange>
        <alwaysCreateEffects type="bool">true</alwaysCreateEffects>
        <supportsSpringEffect type="bool">true</supportsSpringEffect>
        <supportsDamperEffect type="bool">true</supportsDamperEffect>
    </value>
restive crescent
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Format is PIDVID right?

scenic delta
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the device ID is a custom construct we do from vendor / product id put together

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i took it from the custom .rcs shared in this thread

cedar harbor
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2748646531 => i want to ask this format

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VID: 0x483 PID: 0xA3D5

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it is my device

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this worked before

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just happen recently

cedar harbor
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yes, the number is correct

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i checked yesterday

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just want to confirm the order PIDVID or VIDPID

scenic delta
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pidvid

cedar harbor
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so it is correct

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when game run first time, the game create 2 effects constant and damper effects. after pausing game. it created damper effect only

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it is result i debugged

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reset FFB didnt help

scenic delta
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@cedar harbor @restive crescent - can you try with this then, I only changed so that it now sets 'supportsSpringEffects' to false. I assume that's what you call 'constant' effect.

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( goes inside ..\Game\gamedata\General\ )

restive crescent
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i tried, it is same, only damper effect works. maybe i will add supportsConstanstEffects?

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and today i recognized, if i removed steering wheel while driving and it lost ffb too.

cobalt reef
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I hope 🤞🏻 we can find a fix soon

restive crescent
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@scenic delta do you need i ship 1 base to you for checking?

scenic delta
restive crescent
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Okie

cobalt reef
scenic delta
cobalt reef
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hi all. Are we waiting for a base to be tested by the RR team to find a fix to the DirectInput FFB not working?

scenic delta
cobalt reef
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Ok great. Do we have an eta for it to be in your hands?

scenic delta
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I don't have a shipment tracking yet, but if it's shipped from Asia, it might take a while. I've had some parcels stopped at the european toll for long times, or asking to pay import fees etc. Let's see how smooth that goes 🙂

static basalt
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🍿

floral latch
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any news about VNM working ffb? Telemetry works fine, but direct input e TIC are impossible to use. TIC option is great until we come back to the pit...

swift surge
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@restive crescent @scenic delta I tested this months ago, but these settings still work fine for me as far as I can tell, including auto-steering lock adjustments. DirectInput FFB works just fine, even if I restart the session or quit and start a new one. I seem the recall the supportDamperEffect option was the problem. With it set to True, it would just break the FFB. It does seem like stationary friction does not work at all without this option however, so there might be some bug worth looking into here still.

scenic delta
swift surge
scenic delta
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is there any additional issue?

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The stationary friction effect relies on such effects so not sure how to fix that from our side

cobalt reef
spring berry
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rebind with the new file in todays update@cobalt reef

scenic delta
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Can you share with me your controlset file(s) @cobalt reef ?

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They're inside ..\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\ControlSet\

cobalt reef
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Should I delete these and start again?

cobalt reef
spring berry
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@scenic delta

scenic delta
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from your files it looked like it was the same ID
so should be like for @swift surge - Maybe you need a certain version of firmware?

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@restive crescent was there any news about getting a wheel shipped?

restive crescent
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Im out of stock 😅

cobalt reef
restive crescent
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Instead of constant force effect its send sine effect

cobalt reef
restive crescent
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When pause game or any device disconnect it will happen

scenic delta
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@cobalt reef can you try setting "alwaysCreateEffects" to false?

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that's in the steering_wheels.xml btw

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at the very bottom, here's Le Noob's screenshot from earlier

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he has it on true but maybe there are different firmwares at play here?

cobalt reef
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Thanks. I will try this tomorrow and report back

swift surge
restive crescent
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No

floral latch
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No one of the suggested workarounds work for me, no Le Noob solution, no update, no suggested "false" in the steering wheel file. I have tried to run the game without open the UI and the effect is quite the same when you exit and enter in the pit or in the game. I have a VNM Elite

scenic delta
floral latch
cobalt reef
# floral latch No one of the suggested workarounds work for me, no Le Noob solution, no update,...

@scenic delta same here. I have tried what you said, but still the same issue. Fine when you first drive, then as soon as you pause the game, go to pits, it starts pulling to each side when you turn. It 'feels' like inverted FFB has been turned on in error. I will wait an official fix from RR and VNM. In meantime will play other titles and won't purchase any further content. I only get 1-3 hours per week to play, so I don't have time for things to not work when I do

floral latch
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any news? are you working on it?

shell knot
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For now the telemetry mode is a good alternative

scenic delta
# floral latch any news? are you working on it?

I've received the parcel from @restive crescent today - We'll look into it and find what's going off this and next week. We're preparing for an update on 4th December next week so might not have the opportunity to fix it on time for it. If it's game side, we'll issue a hotfix after the 4th.

cobalt reef
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Great news! Thank @restive crescent and thank you @scenic delta for working on this.

scenic delta
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@everyone - After today's update it should be all good now. Testing with the sample wheelbase we received, we noticed the game was trying to do things too quickly and had to implement a wait of 0.1s - should fix the weird FFB after pause/unpause

cobalt reef
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amazing! Thanks @scenic delta . Look forward to trying out this update later today

swift surge
dense haven
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Hi! It was acting up for me, made ffb feel inverted. But maybe that didnt happen any longer after the pause fix, so could test bringing spring effect back

dense haven
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You can try yourself, open steering_wheels.xml in ...\Steam\steamapps\common\raceroom racing experience\Game\GameData\General and change this to true

swift surge
dense haven
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Ok thanks, we'll change it in next update

scenic delta
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Hey there @swift surge - Fix is up on open beta branch called 'preview' (together with the fix for the AMG DTM 2003 not loading)

edgy tangle
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I see that there was an update for RR. True is now corrected in the file. But the problem is still the same. Wheel is shaking to left or right!

scenic delta
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@restive crescent are there maybe different batches or different firmwares? Some people in here have it better on true, some others on false - not sure what issues remain at this point

edgy tangle
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No. I had beforeFanatec and now VNM. It was still falty, but change to true did nothelp.

scenic delta
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can you describe your issue then please

edgy tangle
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When the wheel is just 1% left from central it shakes to the left If it is 1% or more to the right it shakes right. So the FFB brings it to the directions. Never had an issue with Fanatec. Just now with VNM.

dense haven
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Untick inverted ffb

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I cant remember if it was supposed to ticked or not, but try changing it. Also check so wheelbase firmware is latest

edgy tangle
scenic delta
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alright