Direct FFB also only works if certain settings are adhered to... as I wrote above. RaceRoom is actually cool, but so buggy. This is something that should be taken into account. At times I really thought that it could damage the VNM... not good. With the beta UI and the associated firmware, I was no longer able to use telemetry FFB after the last update. Really annoying.
#VNM Direct Drive Xtreme
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That's the problem...it only works at the beginning in Raceroom. As soon as you go into pause mode (or at the end of the race, etc.) the FFB changes massively. This effect has only been occurring since the last or second to last patch. The FFB becomes significantly weaker (without me changing any settings) and it "rattles" in the DD! Deleting the SimBin doesn't really change anything either. It's a real shame because I like playing Raceroom in single player. The game is still so buggy after more than 10 years...unbelievable.
Perhaps a bit of context here. VNM has has a telemetry force feedback feature and RaceRoom is technically a supported game. However it seems like that hasn't been working that well and VNM is blaming RaceRoom's telemetry for being "unstable". With 3 new wheels bases hitting the stores some time next month, this could start making a bit of noise as people start getting their hands on those (likely myself included 😅 ). Perhaps or perhaps not related, but I don't think there an entry for VNM wheel bases in steering_wheels.xml currently.
An entry in the steering wheels XML and a default controlset, is the easiest part, when we have an VNM wheel ID number.
It'd be cool for them to get in touch about that issue
I have not heard of problems with our telemetry before, like crewchief doesnt suffer interrupts for example
so it must be some misunderstanding
what do they do with telemetry btw? we send a FFB signal already
@deft axle @swift surge
Not had any issues with it myself either, always consistent
If you have the VNM UI open and use Crew Chief and SimHub, Crew Chief (i.e. the announcements) and SimHub (uses the LED on the VNM steering wheel as a shift light) NEVER work for me. According to the debug, there seems to be an error in the shared memory. So always close the VNM UI before starting RaceRoom! And as I said, only Direct FFB works. currently the only solution.....works for now.....if you know it🧐
Digging through the VNM discord, I found "1610639001" as the entry Id for their 32nm wheel base. Really not clear on the best settings that should be used however and no idea if their new wheels bases will each have different IDs.
I think they should reach out as well, but they are a small operation and I get the feeling they are in over their heads right now with their upcoming wheel base releases 😅 . I'll try to get them to reach out.
VNM has a DirectInput mode and Telemetry mode FFB built into their software. Telemetry mode bypasses DirectInput and they basically reconstruct the FFB themselves using the game's telemetry. The only other brand that I am aware of that does this is Simexperience with their Accuforce wheel base. A neat and innovative idea as it gives more flexibility with the FFB, but obviously, the game's physics telemetry need to be on point or this is just not going to work well.
from what you guys wrote, I wonder if having crewchief, simhub and then VNM poking at the API at the same time might be causing trouble? It sounds a bit wasteful on cpu to run three separate ones ?
crewchief for example allows to run it for other apps
I do believe there is a small CPU cost to using telemetry mode. Perhaps you are right about too many softwares poking at the API? Seems to be working fine in other titles like AC and ACC from what I have read. I wish I had a VNM wheel base to do testing myself and help out... Next month most likely. I'll make a separate thread to not side track this one, but at the very least I know there is something wonky with the ABS telemetry in Raceroom. I had to set a 4% deadzone on my brake pedal to stop RaceRoom from sending full strength ABS signal to my Simagic Haptics reactor when I accelerate out of corners.
Even if I turn off simhub and crewchief, the FFB problem remains as described above.
then I really would be curious to debug that with VNM - not aware of any such issue with the api
must be the way they poke it
Appreciate it. I'll try to get them to reach out...
Hello
Just back to work to find out the issue with raceroom telemetry
😅
With my PC, only work telemetry 1st time I power on the PC
After change game (maybe abnormal quit), open raceroom again all data is 0 (i don't open simhub with VNM software same time).
Open simhub and it is waiting data from game too
How are you closing the game? It might still have some processes running? Or improperly exited?
I will test again to find
also what are you using to hook up to the shared mem, are you going through simhub or your own solution?
I use my solution
@scenic delta i sent you private messages
Hi @scenic delta
Currently i received feedback from customers:
Ffb is normal and if they pause the game, ffb is very weird. Seems it is reverted. Only restart Raceroom to fix the issue. Have you heard this?
Hi
@restive crescent no, have not heard such reports until now. But just so I understand, the FFB works fine, then the game is paused for a while, then when resuming to play, the FFB became weird?
Yes correct
I tested it on my PC it is the same issue. Before no issue. It just happened i think. I tried an ffb reset but the issue isn't fixed
Only quit and open the game again fixed
I have sent you a detailed issue via pm
Any idea @scenic delta , some customer start claiming about this issue
Is it possible to get a fix for my VNM base? The main problem is that the ffb is completely unmanageable. The steering wheel jerks left and right, really dangerous. The other night I almost dislocated my shoulder. Thanks to anyone who can help with any ideas.
Hi guys, the problem still here, have you got any update? @scenic delta thanks in Advance. It's really dangerous if someone not use to DD try It for the First time.
@restive crescent @rigid haven - can you guys send me a .rcs you use with that wheel?
They are located in ..\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\ControlSet\
Sure, but i'll be back from work in about 12 hours
Is this enough? I mean the One from @rough wolf
this is mine
Here you go.
@here could you try placing this file inside ...\Game\gamedata\General\ ?
It should overwrite an existing version
then have a look if the issue is gone - I've added the deviceID and set it to always create FFB effects, hopefully it solves it.
not working for me, this is the file you were requesting earlier ! Vnm premiere 13 nm @scenic delta
no ok now it's working! forget that
i lost ffb after pause the game 🙁
when game run first time, the game create 2 effects constant and damper effects. after pausing game. it created damper effect only
yeeep me too, first time i log into the game the ffb is correct, when i simply pause it the ffb disappear completely
with this file placed in the correct folder
i run with DXVK mode. with normal mode, it is freeze when i start the game
i'm in normal mode
Has this solved it for everyone? I will try this later today.
try to bind a button for "FFB reset"
already did, but still same
this has changed the issue to something else. Really frustrating that I buy the latest RR pack and cant play it due to the game software and wheel software not playing nicely together
can you describe what it does differently now?
Sorry but without a physical sample of that wheel here, I can only guess at what the issue might be. It appeared to me that the wheel might require to always re-create FFB effects so I figured this would help
I'd love to hear what the new issue is though
the feeling has chang3d from pulling the wheel left to right, as if inverted FFB was on, to now loosing FFB effect, but the wheel is just vibrsting/rattling in your hands
completely unplayable
when you first enter the game, the FFB works. But as soon as you pause the game of go back ti pits, then the FFB is knackered from that point on
I have now bricked my VNM software. Great!
how so?
I have no idea. Trying to get the FFB to work. Clearly the RR software and VNM dont play nicely together
your updated file only changed the issue into a different feeling issue as I described above. There is the persistent issue or FF works when you first go to track, but thereafter it goes wonky. How can this be fixed?
have you guys contacted VNM?
@restive crescent yes, and Hoan is on this thread.
Where are you located? I can ship hardware to fix it as soon as possible
Sweden
Pm
but tbh it feels like it should be an easy fix?
Is there anything you spot here that looks wrong to you:
<key type="uint32">2748646531</key> <!-- VNM Direct Drive --> <value> <vendorSpecificRangeLock type="bool">false</vendorSpecificRangeLock> <minWheelRange type="uint32">90</minWheelRange> <maxWheelRange type="uint32">1080</maxWheelRange> <alwaysCreateEffects type="bool">true</alwaysCreateEffects> <supportsSpringEffect type="bool">true</supportsSpringEffect> <supportsDamperEffect type="bool">true</supportsDamperEffect> </value>
Format is PIDVID right?
the device ID is a custom construct we do from vendor / product id put together
i took it from the custom .rcs shared in this thread
2748646531 => i want to ask this format
VID: 0x483 PID: 0xA3D5
it is my device
this worked before
just happen recently
yes, the number is correct
i checked yesterday
just want to confirm the order PIDVID or VIDPID
pidvid
so it is correct
when game run first time, the game create 2 effects constant and damper effects. after pausing game. it created damper effect only
it is result i debugged
reset FFB didnt help
@cedar harbor @restive crescent - can you try with this then, I only changed so that it now sets 'supportsSpringEffects' to false. I assume that's what you call 'constant' effect.
( goes inside ..\Game\gamedata\General\ )
i tried, it is same, only damper effect works. maybe i will add supportsConstanstEffects?
and today i recognized, if i removed steering wheel while driving and it lost ffb too.
I hope 🤞🏻 we can find a fix soon
@scenic delta do you need i ship 1 base to you for checking?
if you think it can help, I could take a look yes. You can email me at [email protected]
Okie
Hi JF - where can I get some help with my PC not being able to run playable framerates in normal and now DXVK. I have a new PC with a 9800X3D and 5090. So, I really don't understand
Hello, maybe try creating an own thread in help and provide more info like what resolution and so on
hi all. Are we waiting for a base to be tested by the RR team to find a fix to the DirectInput FFB not working?
I think so, at least the expectation is that with the wheelbase here we should be able to debug where it actually breaks
Ok great. Do we have an eta for it to be in your hands?
I don't have a shipment tracking yet, but if it's shipped from Asia, it might take a while. I've had some parcels stopped at the european toll for long times, or asking to pay import fees etc. Let's see how smooth that goes 🙂
🍿
any news about VNM working ffb? Telemetry works fine, but direct input e TIC are impossible to use. TIC option is great until we come back to the pit...
@restive crescent @scenic delta I tested this months ago, but these settings still work fine for me as far as I can tell, including auto-steering lock adjustments. DirectInput FFB works just fine, even if I restart the session or quit and start a new one. I seem the recall the supportDamperEffect option was the problem. With it set to True, it would just break the FFB. It does seem like stationary friction does not work at all without this option however, so there might be some bug worth looking into here still.
Ok thanks for that. So no damper effects in the wheel, I'll use your file for now. I haven't got news of a wheelbase shipment yet, so if there is anything to fix on game side, we will need some pointers as to what exactly is wrong
What's the file to modify?
steering_wheels.xml
C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\General
fyi I pushed your values now in today's game update - hopefully should solve things then?
is there any additional issue?
The stationary friction effect relies on such effects so not sure how to fix that from our side
I still have the same problem, so has not worked for me unfortunately
rebind with the new file in todays update@cobalt reef
Is your wheel deviceID also 2748646531 ? Maybe you have a slightly different wheel to Le Noob ?
Can you share with me your controlset file(s) @cobalt reef ?
They're inside ..\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\ControlSet\
I have deleted both old profiles and rebound. It is now screwed from the off. So worse
@scenic delta
can you explain the exact screwage you get?
from your files it looked like it was the same ID
so should be like for @swift surge - Maybe you need a certain version of firmware?
@restive crescent was there any news about getting a wheel shipped?
Next few days
Im out of stock 😅
Hi JF. It’s as described before. It feels like inverted FFb is on when it shouldn’t. The wheel pulls in one direction and then the other.
Not reverse.
Instead of constant force effect its send sine effect
Yes I know. But that is how it feels. As Hoan described. DI does not work.
Ah correct. The feel is like reverse force and it works normal at 1st run.
When pause game or any device disconnect it will happen
@cobalt reef can you try setting "alwaysCreateEffects" to false?
that's in the steering_wheels.xml btw
at the very bottom, here's Le Noob's screenshot from earlier
he has it on true but maybe there are different firmwares at play here?
Thanks. I will try this tomorrow and report back
@restive crescent I have some beta 1.0.0.122 firmware, that as I understand was never released publicly, or at least not yet. In case it matters...
No
No one of the suggested workarounds work for me, no Le Noob solution, no update, no suggested "false" in the steering wheel file. I have tried to run the game without open the UI and the effect is quite the same when you exit and enter in the pit or in the game. I have a VNM Elite
does the vnm elite have the same device ID ? can you share your controller file ?
They are inside ..\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\ControlSet\
here it is thanks, it seems to be the same
@scenic delta same here. I have tried what you said, but still the same issue. Fine when you first drive, then as soon as you pause the game, go to pits, it starts pulling to each side when you turn. It 'feels' like inverted FFB has been turned on in error. I will wait an official fix from RR and VNM. In meantime will play other titles and won't purchase any further content. I only get 1-3 hours per week to play, so I don't have time for things to not work when I do
any news? are you working on it?
For now the telemetry mode is a good alternative
I've received the parcel from @restive crescent today - We'll look into it and find what's going off this and next week. We're preparing for an update on 4th December next week so might not have the opportunity to fix it on time for it. If it's game side, we'll issue a hotfix after the 4th.
Great news! Thank @restive crescent and thank you @scenic delta for working on this.
@everyone - After today's update it should be all good now. Testing with the sample wheelbase we received, we noticed the game was trying to do things too quickly and had to implement a wait of 0.1s - should fix the weird FFB after pause/unpause
amazing! Thanks @scenic delta . Look forward to trying out this update later today
What was the reason for turning off "supportsSpringEffect"? I don't know if it is just me, but without it I don't get automatic steering lock adjustments with the wheel base.
Hi! It was acting up for me, made ffb feel inverted. But maybe that didnt happen any longer after the pause fix, so could test bringing spring effect back
You can try yourself, open steering_wheels.xml in ...\Steam\steamapps\common\raceroom racing experience\Game\GameData\General and change this to true
I did, I have to set it to true to have working automatic steering lock adjustments. No adverse effect that I noticed personally.
Ok thanks, we'll change it in next update
Hey there @swift surge - Fix is up on open beta branch called 'preview' (together with the fix for the AMG DTM 2003 not loading)
I see that there was an update for RR. True is now corrected in the file. But the problem is still the same. Wheel is shaking to left or right!
Not sure what this is about then, do you mean it worked with it set to false?
@restive crescent are there maybe different batches or different firmwares? Some people in here have it better on true, some others on false - not sure what issues remain at this point
No. I had beforeFanatec and now VNM. It was still falty, but change to true did nothelp.
can you describe your issue then please
When the wheel is just 1% left from central it shakes to the left If it is 1% or more to the right it shakes right. So the FFB brings it to the directions. Never had an issue with Fanatec. Just now with VNM.
Untick inverted ffb
I cant remember if it was supposed to ticked or not, but try changing it. Also check so wheelbase firmware is latest
Yeah. That solved the Problem!!! Thank you 😍
@restive crescent untick inverted was the key
alright