#Question about incidents
13 messages · Page 1 of 1 (latest)
Yes. Both cars get incident points no matter who caused the incident.
Too bad because I try to ride as clean as possible.
works the same on iRacing. You can do the best you can but you cannot account for people. Well, you can, if you have good racecraft, knowledge of track and tailor your level of aggresiveness to the person you are racing with and how he behaves on track. Meaning: Learn to read people through their car behavior.
The one thing that pisses me off the most is when I get hit from behind and I get 4 incident points. I am not the fastest driver by far so if I do nothing wrong, correct line and I hit my braking mark correctly, but the driver behind me is either just faster through the corner or he missed his braking point and hits me in the rear, why am I penalized? I can't imagine that the software/developers cannot determine that the car behind had contact in the front and my car had contact in the rear. If this happens then most of the time it's the fault of the driver from behind, sometimes it is the fault of the driver in front, so in this situation I think it would be fairer for the driver that caused the accident (driver behind) to receive 4 points and the driver that got hit (driver in front) to receive 1 point. What do you think.
this was asked many times and it gets the same answer: a system that assigns blame can be exploited and also will have mistakes. although I personally think it would be fine, if a system like that would only apply to some cases (those that are quite clear) and wouldn't put all the blame on one driver, but instead share it like 4/2 point or even 4/3
also, don't think of incident points as a direct penalty. if you're overall a clean driver, one collision just means your rep will grow a bit less after that race
I think that this rule could only apply to front contact on one car and rear contact on another. An incident that involves any side contact would be to hard to establish fault so this rule would not apply, both drivers get 4 points. That's why I said that the software/developers should be able to determine where on the car contact is made.
the system then should know all braking zones for all possible cars. otherwise it can be exploited by brake checking. ideal line wouldn't help in this case because it often suggests you brake much earlier than you actually can
iRacing is using the same system as R3E from what I can tell. It has worked for them for EVER. Wanting a fairer system is cool but there are a lot of ways to learn the secrets and abuse it. This way it is "fair" for everyone. You do it to others sometimes or they do it to you. Some of it you can hand wave away, some of it you can influence by awareness and better racecraft and track knowledge.
I guess you're right, it could be abused. Until there is a system that can determine fault.
Me also. I used to do a lot of ranked races but fought a losing battle and very rarely do any ranked now. All the fun just goes out of it losing points that are just not your own fault. (rear-ended/Tagged/Deliberately taken out etc). Some of the open lobby servers are much more fun for me now as basically all of the above will still happen anyway but there is no ranking to lose, just the fun of the race. 👍
The lack of a propper filter on rankeds does not help obvious. But honestly problem many times comes more from us than others. Many incidents "cose i follow the lines" are caused by the one believeng the line and not the race. Break points can be orientative and our "i have breaked on the point" cause incidents, not always others "lose their reference". Filtering more by rating added to reputation will come with a general cleaner racing... That said even on high splits on ranked champ there has been some weird moves and no sense incidents but even on that, total number and earning losing rating or reputation... has not been a problem. It shows what works. Open lobbies from my experience are worst but you don't earn lose nothing. that's all