General economy
I'm a veteran Eco player and modder, having hosted multiple seasons of my own server with up to 50 active players throughout a season, but this is my first WT cycle, so I hope my feedback fits into this thread here.
Let me start by saying that the people here are AMAZING. I absolutely adore the pope, his personality, the dinner parties, the infection scenario, the newspaper posts, the government setup, the prime minister being interviewed and the people RP'ing it out. It's AMAZING content and I wish it was possible for me to follow more of this directly on Discord or Twitch and just appreciate the good content everyone is producing here.
The economy is absolutely brutal to get into as someone that's used to running a server and building an economy for 50 active players throughout a month's cycle, rather than 500. I'm used to designing my economy to reward players for gathering raw materials, because that's what is always lacking.
But BOY, it is different here. The economy seems to reward processors entirely, who, in my opinion, are not "valuable" to the economy because all they do is eat food and right click a work table. They only exist to consume. Especially those that are the first to reach a milestone, like the first carpenter or smelter.
I actually have to admit that I can relate to what Geeky says a bit. I, too, feel punished for actively working to gather and build infrastructure for my own materials, rather than just putting up a store in the busiest town and sitting around waiting for my store to pop with cheap raw materials that I then turn around and sell at 40-60% margin. (Note that I often see the word margin here used as a synonym for markup, which is very different. Margin can never exceed 100%, which is equivalent to infinite markup. 50% margin on a 1 euro sale means 0.5 is pure profits and 0.5 is the worth of raw materials)