#food rating is awful

28 messages · Page 1 of 1 (latest)

half garden
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food rating is awful, essentially get banned from eating any of low lvl food, which rips for balanced diet and varity bonus. Also what If I wanna go do some mining for a few hours? I have to buy only high lvl just to keep food rating up. Either make vomit unlimited or change rating so it's average on last 10-20 foods you eat , not 24 hours

daring owl
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Problem is if we dont have that there's no need for anyone to make the fancier food. Everyone would just eat charred sausages.

half garden
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then they would get shit food xp rate anyway

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its the food rating req for making stufft has the issue, ie you need 50 food rating to be able to make industry stuff, but thats all you will be able to do all day, stand there hoping not to eat something that drops food rating. if i wanna then go mining i still have to eat high lvl foods just so when i go back to base or need to make something i can. even some very clear labbeling on food would help, like why is tasty pizza not 50+rating? i ate a load thinking it was high lvl and then it dropped food ratiing below 50.

unreal snow
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well considering we're already having a hard time keeping food professions in our town - lowering the requirement to even buy from them - to just topped porridge and sausages would mean they have zero reason to play at all.

half garden
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eating 2000 calories of all food to get xp bonus becomes a nono to keep 50 food rating

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i was going round buying all i could before i got hit with 50 food rating

unreal snow
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I dont really see any problem eating a minimal amount of other foods to keep up other bonuses as long as it averages to 50+... usually when i'm eating for profession making i'm downing like 500 units of food, if 10 of that 500 is campfire cooking - it makes zero difference

daring owl
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Before the vi ban i usually ended up taking cooking/advanced as my late game stars when I go crop related jobs. I've noticed that prices of grub are still massive. Not sure how connected those two facts are. I like to make my prices competitive. Not that I could feed the whole planet either way.

forest breach
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I do see an issue with food prices this cycle and im pretty sure its not crop prices that are the problem.

daring owl
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Dinnerking ain't dinnering this cycle. I've been mostly focusing on crops as a farmer so not sure how bad the meat market is. But it does seem the meat products are way higher.

forest breach
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Could be due to hunting related bugs, not sure if thats still an issue though.

daring owl
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I haven't had any crashes the last few times wolves/bisons think they can bully my tractor but if hunters got sick of it and left we'll have issues.

unreal snow
half garden
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yea im hunter/butcher also, i gave up hunting a while back

amber glacier
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Personally, is go a step further. The purpose of having minimum food subtotal is:
A) So people who don't want more stars or xp can't just outprice competitors by buying cheap food like dried fish.
B) Cooks have demand for higher food items due to preventing (A)

This is circumvented when only subtotal is considered, as people can just chug one food item that is cheapest for their minimum, which violates purpose (A)

I think there should be a variety minimum as well.

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And lower the subtotal a little if that's the case

half garden
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yea im not saying remove the 50 rating needed for industry maybe just lower it a lilttle bit 40 would be better, so you can have variety again. yea variety minimum is a good idea.

forest breach
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There is maybe something to be done with food, having played a 50+ skill this cycle I've had to discount a lot of food due to affordability or subtotal. I did get a bad role on food I like though and the hunting bug hasn't helped.

round lance
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My main gripe with it is that the cutoffs are a bit too high for the Advanced Food, leading to several of the advanced foods not being eligible and selling extremely badly. For advanced Baking its a third of the lineup

minor phoenix
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The problem with adv food is the price that it end up being set to. Maybe the recipes need to take less items to help lowered the cost? 50$ for one element is crazy, there are no way you can get your money back on a big craft.

amber glacier
amber glacier
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Hmm actually is there a way to get the balance of someone's stomach via law... Anyway I won't push that idea more here. Don't want to hijack. Good ideas stand on their own

tall lichen
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honestly, i feel like most of the food from advanced cooking/baking needs to be rebalanced; its waaaaaaay too unbalanced on nutrition, and it has a strange split where you can only eat half the diet for the first week until electronics comes along and you can eat the rest of advanced cooking....

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i think it would be better served emulating the numbers (of course, increased) and ratios from tier 2 cooking and baking, because its much easier to make balanced diets out of your food while leaving the option to go chasing variety bonuses without both destroying your balance and creating labor dump work orders (similar to what people are having to do for dinner parties)

novel pivot
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Hunting should be fixed by now. I guess changing food values around will get an internal discussion once more (probably nearly as frequent as company tax by now). The general intent however is for it to require a base level of high food for people that have high-end professions, even when having low end professions. I'm not a fan of the idea of food pools, that makes it extremely gamey and would likely not happen in the vanilla implementation we though of for this either. I personally don't think its too bad a thing to disincentivize people that have high end and low end professions from using their low end profession as much, it certainly provides market capability for other people.

novel pivot
# tall lichen honestly, i feel like most of the food from advanced cooking/baking needs to be ...

I suggest to bring that up with the Trade Guild, they have a mandate on making balancing suggestions and DarkMukke was made aware that they can have Github access for implementation of well thought out changes that get GM PR approval. Changing all food around however is not a trivial quick task, LForward did it for some for a while. Just noting that you do have the option of providing exact changes you'd like to see and implement them.